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weirsoe-party-protocol/docs/UI_SMOKE.md
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# UI smoke (MVP)
## MVP path
- Current MVP path: `USE_SPA_UI=false`
- Canonical routes: `/lobby/ui/host` + `/lobby/ui/player`
- SPA shell verification is follow-up cutover work; keep it out of the primary MVP smoke.
## Preconditions
- Host can log in through Django.
- At least one active category with questions exists.
- Recommended local bootstrap: `python manage.py bootstrap_mvp`
- Fastest local setup: `./scripts/run_local_mvp_smoke.sh` and then keep the stack running for browser follow-up.
## Flow
1. Confirm `USE_SPA_UI=false`.
2. Open `/lobby/ui/host` and create a session.
3. Open `/lobby/ui/player` in 3 tabs or devices.
4. Join all players with the session code and nicknames.
5. Host selects a category, starts the round, and shows the question.
6. Players submit lies.
7. Host mixes answers.
8. Players submit guesses.
9. Host calculates scores and opens the scoreboard.
10. Host starts the next round or finishes the game.
## Pass criteria
- One full round reaches scoreboard without raw API calls.
- Error banners are absent in the host/player core flow.
- Session detail reflects the same phase on both screens.
- Finish-game path shows the final leaderboard.
## Cutover note
If SPA shell validation is needed, use `docs/spa-cutover-flag.md` and `docs/STAGING_GAMEPLAY_SMOKE_ARTIFACT.md`. Those checks are not the primary MVP smoke gate.
For the presenter/player visual lane specifically, capture the manual evidence in `docs/SPA_VISUAL_REALTIME_SMOKE_ARTIFACT.md`.
For local SPA-only checks with the compose `spa` profile, start at `http://localhost:4200/`.