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weirsoe-party-protocol/fupogfakta/views.py
Asger Geel Weirsøe a81bc1250c
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CI / test-and-quality (push) Failing after 4m4s
Big visual overhaul docker compsoe file etc
2026-03-23 14:11:30 +01:00

652 lines
22 KiB
Python

from datetime import timedelta
from django.contrib.auth.decorators import login_required
from django.db import IntegrityError, transaction
from django.http import HttpRequest, JsonResponse
from django.utils import timezone
from django.views.decorators.http import require_GET, require_POST
from lobby.http import json_body, normalize_session_code
from lobby.i18n import api_error
from realtime.broadcast import sync_broadcast_phase_event
from .models import GameSession, Guess, LieAnswer, Player, RoundConfig, RoundQuestion, ScoreEvent
from .payloads import (
build_leaderboard as _build_leaderboard,
build_reveal_payload as _build_reveal_payload,
)
from .services import (
finish_game as _finish_game,
prepare_mixed_answers as _prepare_mixed_answers,
promote_reveal_to_scoreboard as _promote_reveal_to_scoreboard,
resolve_scores as _resolve_scores,
show_question as _show_question,
start_next_round as _start_next_round,
start_round as _start_round,
)
def _broadcast_transition(transition) -> None:
if transition.should_broadcast:
sync_broadcast_phase_event(
transition.session.code,
transition.phase_event_name,
transition.phase_event_payload,
)
def maybe_promote_reveal_to_scoreboard(session: GameSession) -> GameSession:
transition = _promote_reveal_to_scoreboard(session)
_broadcast_transition(transition)
return transition.session
@require_POST
@login_required
def start_round(request: HttpRequest, code: str) -> JsonResponse:
payload = json_body(request)
category_slug = str(payload.get('category_slug', '')).strip()
if not category_slug:
return api_error(
request,
code='category_slug_required',
status=400,
)
session_code = normalize_session_code(code)
try:
session = GameSession.objects.get(code=session_code)
except GameSession.DoesNotExist:
return api_error(
request,
code='session_not_found',
status=404,
)
if session.host_id != request.user.id:
return api_error(
request,
code='host_only_start_round',
status=403,
)
try:
transition = _start_round(session, category_slug)
except ValueError as exc:
error_code = str(exc)
error_status = {
'category_not_found': 404,
'round_already_configured': 409,
}.get(error_code, 400)
return api_error(request, code=error_code, status=error_status)
_broadcast_transition(transition)
return JsonResponse(transition.response_payload, status=201)
@require_POST
@login_required
def show_question(request: HttpRequest, code: str) -> JsonResponse:
session_code = normalize_session_code(code)
try:
session = GameSession.objects.get(code=session_code)
except GameSession.DoesNotExist:
return api_error(
request,
code='session_not_found',
status=404,
)
if session.host_id != request.user.id:
return api_error(
request,
code='host_only_show_question',
status=403,
)
try:
transition = _show_question(session)
except ValueError as exc:
return api_error(request, code=str(exc), status=400)
_broadcast_transition(transition)
return JsonResponse(transition.response_payload, status=201)
@require_POST
def submit_lie(request: HttpRequest, code: str, round_question_id: int) -> JsonResponse:
payload = json_body(request)
session_code = normalize_session_code(code)
player_id = payload.get('player_id')
session_token = str(payload.get('session_token', '')).strip()
lie_text = str(payload.get('text', '')).strip()
if not player_id:
return api_error(request, code='player_id_required', status=400)
if not session_token:
return api_error(request, code='session_token_required', status=400)
if not lie_text or len(lie_text) > 255:
return api_error(request, code='lie_text_invalid', status=400)
try:
session = GameSession.objects.get(code=session_code)
except GameSession.DoesNotExist:
return api_error(request, code='session_not_found', status=404)
if session.status != GameSession.Status.LIE:
return api_error(request, code='lie_submission_invalid_phase', status=400)
try:
player = Player.objects.get(pk=player_id, session=session)
except Player.DoesNotExist:
return api_error(request, code='player_not_found_in_session', status=404)
if player.session_token != session_token:
return api_error(request, code='invalid_player_session_token', status=403)
try:
round_question = RoundQuestion.objects.get(
pk=round_question_id,
session=session,
round_number=session.current_round,
)
except RoundQuestion.DoesNotExist:
return api_error(request, code='round_question_not_found', status=404)
try:
round_config = RoundConfig.objects.get(session=session, number=round_question.round_number)
except RoundConfig.DoesNotExist:
return api_error(request, code='round_config_missing', status=400)
lie_deadline_at = round_question.shown_at + timedelta(seconds=round_config.lie_seconds)
if timezone.now() > lie_deadline_at:
return api_error(request, code='lie_submission_closed', status=400)
try:
lie = LieAnswer.objects.create(round_question=round_question, player=player, text=lie_text)
except IntegrityError:
return api_error(request, code='lie_already_submitted', status=409)
players_count = Player.objects.filter(session=session).count()
lie_count = LieAnswer.objects.filter(round_question=round_question).count()
session_status = session.status
mixed_answers_payload = None
if players_count > 0 and lie_count >= players_count:
try:
mixed_answers = _prepare_mixed_answers(round_question)
except ValueError as exc:
return api_error(request, code=str(exc), status=400)
session.status = GameSession.Status.GUESS
session.save(update_fields=['status'])
session_status = session.status
mixed_answers_payload = [{'text': text} for text in mixed_answers]
sync_broadcast_phase_event(
session.code,
'phase.guess_started',
{
'round_question_id': round_question.id,
'answers': mixed_answers_payload,
'guess_seconds': round_config.guess_seconds,
},
)
return JsonResponse(
{
'lie': {
'id': lie.id,
'player_id': player.id,
'round_question_id': round_question.id,
'text': lie.text,
'created_at': lie.created_at.isoformat(),
},
'window': {
'lie_deadline_at': lie_deadline_at.isoformat(),
},
'session': {
'code': session.code,
'status': session_status,
'current_round': session.current_round,
},
'phase_transition': {
'current_phase': session_status,
'lies_submitted': lie_count,
'players_expected': players_count,
'auto_advanced': session_status == GameSession.Status.GUESS,
},
'answers': mixed_answers_payload,
},
status=201,
)
@require_POST
@login_required
def mix_answers(request: HttpRequest, code: str, round_question_id: int) -> JsonResponse:
session_code = normalize_session_code(code)
try:
session = GameSession.objects.get(code=session_code)
except GameSession.DoesNotExist:
return api_error(
request,
code='session_not_found',
status=404,
)
if session.host_id != request.user.id:
return api_error(
request,
code='host_only_mix_answers',
status=403,
)
if session.status not in {GameSession.Status.LIE, GameSession.Status.GUESS}:
return api_error(
request,
code='mix_answers_invalid_phase',
status=400,
)
try:
round_question = RoundQuestion.objects.get(
pk=round_question_id,
session=session,
round_number=session.current_round,
)
except RoundQuestion.DoesNotExist:
return api_error(
request,
code='round_question_not_found',
status=404,
)
with transaction.atomic():
locked_session = GameSession.objects.select_for_update().get(pk=session.pk)
if locked_session.status not in {GameSession.Status.LIE, GameSession.Status.GUESS}:
return api_error(
request,
code='mix_answers_invalid_phase',
status=400,
)
locked_round_question = RoundQuestion.objects.select_for_update().get(pk=round_question.pk)
try:
deduped_answers = _prepare_mixed_answers(locked_round_question)
except ValueError as exc:
return api_error(request, code=str(exc), status=400)
if locked_session.status == GameSession.Status.LIE:
locked_session.status = GameSession.Status.GUESS
locked_session.save(update_fields=['status'])
try:
guess_config = RoundConfig.objects.get(session=session, number=session.current_round)
guess_seconds = guess_config.guess_seconds
except RoundConfig.DoesNotExist:
guess_seconds = None
sync_broadcast_phase_event(
session.code,
'phase.guess_started',
{
'round_question_id': round_question.id,
'answers': [{'text': text} for text in deduped_answers],
'guess_seconds': guess_seconds,
},
)
return JsonResponse(
{
'session': {
'code': session.code,
'status': GameSession.Status.GUESS,
'current_round': session.current_round,
},
'round_question': {
'id': round_question.id,
'round_number': round_question.round_number,
},
'answers': [{'text': text} for text in deduped_answers],
}
)
@require_POST
def submit_guess(request: HttpRequest, code: str, round_question_id: int) -> JsonResponse:
payload = json_body(request)
session_code = normalize_session_code(code)
player_id = payload.get('player_id')
session_token = str(payload.get('session_token', '')).strip()
selected_text = str(payload.get('selected_text', '')).strip()
if not player_id:
return api_error(request, code='player_id_required', status=400)
if not session_token:
return api_error(request, code='session_token_required', status=400)
if not selected_text or len(selected_text) > 255:
return api_error(request, code='selected_text_invalid', status=400)
try:
session = GameSession.objects.get(code=session_code)
except GameSession.DoesNotExist:
return api_error(request, code='session_not_found', status=404)
if session.status != GameSession.Status.GUESS:
return api_error(request, code='guess_submission_invalid_phase', status=400)
try:
player = Player.objects.get(pk=player_id, session=session)
except Player.DoesNotExist:
return api_error(request, code='player_not_found_in_session', status=404)
if player.session_token != session_token:
return api_error(request, code='invalid_player_session_token', status=403)
try:
round_question = RoundQuestion.objects.get(
pk=round_question_id,
session=session,
round_number=session.current_round,
)
except RoundQuestion.DoesNotExist:
return api_error(request, code='round_question_not_found', status=404)
try:
round_config = RoundConfig.objects.get(session=session, number=round_question.round_number)
except RoundConfig.DoesNotExist:
return api_error(request, code='round_config_missing', status=400)
guess_deadline_at = round_question.shown_at + timedelta(
seconds=round_config.lie_seconds + round_config.guess_seconds
)
if timezone.now() > guess_deadline_at:
return api_error(request, code='guess_submission_closed', status=400)
mixed_answers = round_question.mixed_answers or _prepare_mixed_answers(round_question)
allowed_answers = {
text.strip().casefold()
for text in mixed_answers
if isinstance(text, str) and text.strip()
}
selected_normalized = selected_text.casefold()
if selected_normalized not in allowed_answers:
return api_error(request, code='selected_answer_invalid', status=400)
correct_normalized = round_question.correct_answer.strip().casefold()
fooled_player_id = None
if selected_normalized != correct_normalized:
fooled_player_id = (
round_question.lies.filter(text__iexact=selected_text).values_list('player_id', flat=True).first()
)
try:
guess = Guess.objects.create(
round_question=round_question,
player=player,
selected_text=selected_text,
is_correct=selected_normalized == correct_normalized,
fooled_player_id=fooled_player_id,
)
except IntegrityError:
return api_error(request, code='guess_already_submitted', status=409)
players_count = Player.objects.filter(session=session).count()
guess_count = Guess.objects.filter(round_question=round_question).count()
session_status = session.status
reveal_payload = None
leaderboard = None
if players_count > 0 and guess_count >= players_count:
score_events = []
should_broadcast_scores = False
with transaction.atomic():
locked_session = GameSession.objects.select_for_update().get(pk=session.pk)
if locked_session.status == GameSession.Status.GUESS:
already_calculated = ScoreEvent.objects.filter(
session=locked_session,
meta__round_question_id=round_question.id,
).exists()
if not already_calculated:
score_events, leaderboard = _resolve_scores(locked_session, round_question, round_config)
should_broadcast_scores = True
else:
score_events = list(
ScoreEvent.objects.filter(
session=locked_session,
meta__round_question_id=round_question.id,
).select_related('player')
)
leaderboard = _build_leaderboard(locked_session)
locked_session.status = GameSession.Status.REVEAL
locked_session.save(update_fields=['status'])
elif locked_session.status == GameSession.Status.REVEAL:
score_events = list(
ScoreEvent.objects.filter(
session=locked_session,
meta__round_question_id=round_question.id,
).select_related('player')
)
leaderboard = _build_leaderboard(locked_session)
session_status = locked_session.status
reveal_payload = _build_reveal_payload(
round_question,
session=locked_session,
viewer_role='player',
)
if should_broadcast_scores:
score_deltas = [
{'player_id': ev.player_id, 'delta': ev.delta, 'reason': ev.reason}
for ev in score_events
]
sync_broadcast_phase_event(
session.code,
'phase.scores_calculated',
{
'round_question_id': round_question.id,
'score_deltas': score_deltas,
'leaderboard': list(leaderboard),
},
)
return JsonResponse(
{
'guess': {
'id': guess.id,
'player_id': player.id,
'round_question_id': round_question.id,
'selected_text': guess.selected_text,
'is_correct': guess.is_correct,
'fooled_player_id': guess.fooled_player_id,
'created_at': guess.created_at.isoformat(),
},
'window': {
'guess_deadline_at': guess_deadline_at.isoformat(),
},
'session': {
'code': session.code,
'status': session_status,
'current_round': session.current_round,
},
'phase_transition': {
'current_phase': session_status,
'guesses_submitted': guess_count,
'players_expected': players_count,
'auto_advanced': session_status == GameSession.Status.REVEAL,
},
'reveal': reveal_payload,
'leaderboard': leaderboard,
},
status=201,
)
@require_GET
@login_required
def reveal_scoreboard(request: HttpRequest, code: str) -> JsonResponse:
session_code = normalize_session_code(code)
try:
session = GameSession.objects.get(code=session_code)
except GameSession.DoesNotExist:
return api_error(request, code='session_not_found', status=404)
if session.host_id != request.user.id:
return api_error(request, code='host_only_view_scoreboard', status=403)
transition = _promote_reveal_to_scoreboard(session)
_broadcast_transition(transition)
session = transition.session
if session.status not in {GameSession.Status.SCOREBOARD, GameSession.Status.FINISHED}:
return api_error(request, code='scoreboard_invalid_phase', status=400)
return JsonResponse(transition.response_payload)
@require_POST
@login_required
def start_next_round(request: HttpRequest, code: str) -> JsonResponse:
session_code = normalize_session_code(code)
try:
session = GameSession.objects.get(code=session_code)
except GameSession.DoesNotExist:
return api_error(request, code='session_not_found', status=404)
if session.host_id != request.user.id:
return api_error(request, code='host_only_start_next_round', status=403)
try:
transition = _start_next_round(session)
except ValueError as exc:
return api_error(request, code=str(exc), status=400)
_broadcast_transition(transition)
return JsonResponse(transition.response_payload)
@require_POST
@login_required
def finish_game(request: HttpRequest, code: str) -> JsonResponse:
session_code = normalize_session_code(code)
try:
session = GameSession.objects.get(code=session_code)
except GameSession.DoesNotExist:
return api_error(request, code='session_not_found', status=404)
if session.host_id != request.user.id:
return api_error(request, code='host_only_finish_game', status=403)
try:
transition = _finish_game(session)
except ValueError as exc:
return api_error(request, code=str(exc), status=400)
_broadcast_transition(transition)
return JsonResponse(transition.response_payload)
@require_POST
@login_required
def calculate_scores(request: HttpRequest, code: str, round_question_id: int) -> JsonResponse:
session_code = normalize_session_code(code)
try:
session = GameSession.objects.get(code=session_code)
except GameSession.DoesNotExist:
return api_error(request, code='session_not_found', status=404)
if session.host_id != request.user.id:
return api_error(request, code='host_only_calculate_scores', status=403)
already_calculated = ScoreEvent.objects.filter(
session=session,
meta__round_question_id=round_question_id,
).exists()
if already_calculated:
return api_error(request, code='scores_already_calculated', status=409)
if session.status != GameSession.Status.GUESS:
return api_error(request, code='calculate_scores_invalid_phase', status=400)
try:
round_question = RoundQuestion.objects.get(
pk=round_question_id,
session=session,
round_number=session.current_round,
)
except RoundQuestion.DoesNotExist:
return api_error(request, code='round_question_not_found', status=404)
try:
round_config = RoundConfig.objects.get(session=session, number=round_question.round_number)
except RoundConfig.DoesNotExist:
return api_error(request, code='round_config_missing', status=400)
try:
with transaction.atomic():
locked_session = GameSession.objects.select_for_update().get(pk=session.pk)
if locked_session.status != GameSession.Status.GUESS:
return api_error(request, code='calculate_scores_invalid_phase', status=400)
score_events, leaderboard = _resolve_scores(locked_session, round_question, round_config)
locked_session.status = GameSession.Status.REVEAL
locked_session.save(update_fields=['status'])
except ValueError as exc:
return api_error(request, code=str(exc), status=400)
score_deltas = [
{'player_id': ev.player_id, 'delta': ev.delta, 'reason': ev.reason}
for ev in score_events
]
sync_broadcast_phase_event(
session.code,
'phase.scores_calculated',
{
'round_question_id': round_question.id,
'score_deltas': score_deltas,
'leaderboard': list(leaderboard),
},
)
return JsonResponse(
{
'session': {
'code': session.code,
'status': GameSession.Status.REVEAL,
'current_round': session.current_round,
},
'round_question': {
'id': round_question.id,
'round_number': round_question.round_number,
},
'reveal': _build_reveal_payload(
round_question,
session=session,
viewer_role='host',
),
'events_created': len(score_events),
'leaderboard': leaderboard,
}
)