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fcfb3b21b1
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feat(spa): sync host/player hash phase routes during gameplay
CI / test-and-quality (push) Successful in 2m26s
CI / test-and-quality (pull_request) Successful in 2m35s
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2026-03-01 18:54:19 +00:00 |
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6cff552572
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test(spa): expand angular API contract smoke for host/player endpoints (#199)
CI / test-and-quality (push) Successful in 2m38s
CI / test-and-quality (pull_request) Successful in 2m38s
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2026-03-01 18:13:55 +00:00 |
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53e1be1471
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Merge pull request '[SPA] Issue #180: next-round sync + final leaderboard flow evidence' (#197) from feat/issue-180-next-round-final-leaderboard into main
CI / test-and-quality (push) Successful in 2m18s
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2026-03-01 19:03:43 +01:00 |
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988a8e5302
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test(spa): add angular api contract smoke for session/join/start
CI / test-and-quality (push) Successful in 2m31s
CI / test-and-quality (pull_request) Successful in 2m26s
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2026-03-01 17:45:26 +00:00 |
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cb9ef8e627
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fix(spa): clear state sync timer when returning to join
CI / test-and-quality (push) Successful in 2m16s
CI / test-and-quality (pull_request) Successful in 2m17s
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2026-03-01 17:42:45 +00:00 |
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fd1fbbf5e7
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feat(spa): keep player in sync across next-round and document issue-180 flow
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2026-03-01 17:42:45 +00:00 |
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d26d2b1a09
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feat(player): add reconnect loading and fallback join state (#187)
CI / test-and-quality (push) Successful in 2m5s
CI / test-and-quality (pull_request) Successful in 2m8s
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2026-03-01 16:55:33 +00:00 |
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c4850f2e0e
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Merge pull request '[SPA][P12] Harden Angular host/player route session guards (#191)' (#195) from feat/191-angular-route-session-guards into main
CI / test-and-quality (push) Successful in 1m51s
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2026-03-01 17:48:25 +01:00 |
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71c90109e4
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feat(spa): enforce player session context in angular route guards
CI / test-and-quality (push) Successful in 2m21s
CI / test-and-quality (pull_request) Successful in 2m21s
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2026-03-01 16:40:12 +00:00 |
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9a69110c7d
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feat(spa): guard host/player API contract with typed client calls
CI / test-and-quality (push) Successful in 2m13s
CI / test-and-quality (pull_request) Successful in 2m9s
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2026-03-01 16:20:10 +00:00 |
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8ba737be7f
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feat(spa): add host/player route session guards
CI / test-and-quality (push) Successful in 2m30s
CI / test-and-quality (pull_request) Successful in 2m6s
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2026-03-01 16:01:26 +00:00 |
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f3ea19fcd7
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feat(player): add reconnect/offline states in angular gameplay flow
CI / test-and-quality (push) Successful in 2m18s
CI / test-and-quality (pull_request) Successful in 2m29s
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2026-03-01 16:00:53 +00:00 |
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634bd617e7
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feat(spa): render final leaderboard summary in host shell
CI / test-and-quality (push) Successful in 2m10s
CI / test-and-quality (pull_request) Successful in 2m26s
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2026-03-01 15:31:23 +00:00 |
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55e646651e
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fix(spa): remove duplicated player shell controller fields
CI / test-and-quality (push) Successful in 2m6s
CI / test-and-quality (pull_request) Successful in 2m5s
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2026-03-01 15:22:56 +00:00 |
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3fc92c9ba0
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feat(spa): add next-round and final leaderboard flow in Angular shells
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2026-03-01 15:22:35 +00:00 |
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c6aaef9d94
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feat(spa): wire lobby join/start round through vertical slice
CI / test-and-quality (push) Successful in 2m24s
CI / test-and-quality (pull_request) Successful in 2m20s
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2026-03-01 15:05:09 +00:00 |
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de4302622b
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test(angular): strengthen gameplay wiring coverage for host/player flows
CI / test-and-quality (push) Successful in 2m20s
CI / test-and-quality (pull_request) Successful in 2m1s
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2026-03-01 14:46:21 +00:00 |
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89870f44ac
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test(angular): cover host/player gameplay transitions and retry paths
CI / test-and-quality (push) Successful in 2m18s
CI / test-and-quality (pull_request) Successful in 2m19s
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2026-03-01 14:41:17 +00:00 |
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2f6a21de9c
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feat(spa): wire lie-guess-reveal-scoreboard gameplay flow (#172)
CI / test-and-quality (push) Successful in 2m10s
CI / test-and-quality (pull_request) Successful in 2m10s
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2026-03-01 14:35:00 +00:00 |
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7180cc9b0d
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feat(spa): scaffold Angular app shell with host/player routes
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2026-03-01 11:06:33 +00:00 |
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