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| Author | SHA1 | Date | |
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| 2ee235c6c0 | |||
| 592c265331 |
@@ -38,10 +38,7 @@ jobs:
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node-version: "22"
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- name: Install SPA dependencies
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run: |
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npm ci --prefix frontend/angular
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node -e "require('./frontend/angular/node_modules/rollup/dist/native.js')" \
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|| npm install --prefix frontend/angular
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run: npm ci --prefix frontend/angular
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- name: SPA Angular smoke tests
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run: npm --prefix frontend/angular test
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@@ -1,52 +0,0 @@
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# Issue #301 Artifact — Client action gating from canonical phase state
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Refs: #287, #301
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## What changed
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Frontend host/player shells now prefer the canonical phase exposed by `phase_view_model.current_phase` when deciding:
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- which gameplay actions are enabled
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- whether reveal data should still be shown
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- which SPA hash-route should represent the active game state
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This tightens the #301 slice so the client stays aligned with backend canonicalisation even when `session.status` lags during reveal/scoreboard promotion.
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## Gated UI actions by phase
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### Lobby
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- **Host:** `startRound`
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- **Player:** `join`
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### Bluff / lie
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- **Host:** `showQuestion`
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- **Player:** `submitLie`
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- **Blocked:** guess submission, scoreboard load, next round, finish game
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### Guess
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- **Host:** `mixAnswers`, `calculateScores`
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- **Player:** `submitGuess`
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- **Blocked:** lie submission, scoreboard load, next round, finish game
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### Reveal
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- **Host:** `loadScoreboard`
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- **Player:** display-only reveal state
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- **Blocked:** start next round, finish game, guess/lie submission
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### Scoreboard
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- **Host:** `startNextRound`, `finishGame`
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- **Player:** display-only reveal/scoreboard state
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- **Blocked:** scoreboard reload, guess/lie submission
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## Test evidence
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Targeted tests added/updated for:
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- host shell canonical gating and route sync when `current_phase` differs from `session.status`
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- player shell canonical gating and route sync when `current_phase` differs from `session.status`
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- shared gameplay phase machine gating from canonical permissions
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- shared API mapper contract coverage, including reveal/scoreboard payload stability
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## Contract note
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No backend protocol redesign was introduced. This follow-up only preserves and consumes the existing canonical phase/action contract more strictly on the client side.
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@@ -1,55 +0,0 @@
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# Issue #302 Evidence — canonical bluff → guess → reveal → scoreboard regression
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## Runnable command
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```bash
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python manage.py migrate --noinput
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python manage.py smoke_staging --artifact docs/artifacts/issue-302-canonical-loop-smoke.json
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```
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`migrate` is the normal local bootstrap precondition when the database has not been initialized yet; the regression evidence itself is produced by `smoke_staging`.
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## What the regression proves
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`smoke_staging` now exercises one full canonical round and fails fast with step-specific diagnostics if any of these break:
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1. `start_round` lands the session in `lie` and returns a concrete `round_question_id`.
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2. Final `submit_lie` auto-advances the session to `guess` and exposes mixed answers containing both the correct answer and player bluffs.
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3. Final `submit_guess` auto-advances the session to `reveal` and returns the canonical reveal payload.
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4. The reveal payload includes:
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- correct answer
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- all lies
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- all guesses
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- fooled-player references for bluff hits
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5. The first canonical state read after reveal promotes the session to `scoreboard`.
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6. Scoreboard promotion preserves the same reveal payload and exposes a leaderboard with `scoreboard_ready=true`.
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## Artifact shape
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When `--artifact` is provided, the JSON file records:
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- the exact smoke command
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- session code and round question id
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- deterministic guess plan used to produce both bluff hits and one correct guess
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- per-step evidence for:
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- `create_session`
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- `join_players`
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- `start_round`
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- `auto_guess_transition`
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- `submit_guesses`
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- `auto_reveal_transition`
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- `auto_scoreboard_transition`
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- `finish_game`
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- reveal summary (`correct_answer`, lie/guess counts, fooled-player ids, correct guess player ids)
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- promoted scoreboard leaderboard payload
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## Targeted test coverage
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Backend regression coverage lives in `lobby/tests.py`:
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- `test_smoke_staging_command_runs_full_flow`
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- `test_smoke_staging_writes_phase_evidence_artifact_when_requested`
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Together they ensure the command stays runnable in normal workflow and that the evidence artifact contains phase-by-phase proof instead of only a generic pass/fail.
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Refs #287 #302
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33
docs/ISSUE-310-HOST-TRANSITION-IDEMPOTENCY-ARTIFACT.md
Normal file
33
docs/ISSUE-310-HOST-TRANSITION-IDEMPOTENCY-ARTIFACT.md
Normal file
@@ -0,0 +1,33 @@
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# Issue #310 — Host transition idempotency and error catalog
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## Scope
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This artifact hardens the two host-owned scoreboard exits in the canonical gameplay flow:
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- `POST /lobby/sessions/{code}/rounds/next`
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- `POST /lobby/sessions/{code}/finish`
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The goal is retry-safe host behavior when the scoreboard transition already succeeded server-side but the client retries because of a duplicate click, timeout, or lost response.
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## Transition contract
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| Endpoint | First valid transition | Idempotent replay state | Replay result | Broadcast behavior | Still-invalid states |
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|---|---|---|---|---|---|
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| `POST /lobby/sessions/{code}/rounds/next` | `scoreboard -> lie` | `lie` with persisted current-round bootstrap (`RoundConfig` + `RoundQuestion`) | `200 OK` with the same canonical next-round payload shape | `phase.lie_started` fires only on the first transition | `lobby`, `guess`, `reveal`, `finished` → `next_round_invalid_phase` |
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| `POST /lobby/sessions/{code}/finish` | `scoreboard -> finished` | `finished` | `200 OK` with the same final leaderboard payload shape | `phase.game_over` fires only on the first transition | `lobby`, `lie`, `guess`, `reveal` → `finish_game_invalid_phase` |
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## Error catalog notes
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No new backend error codes were introduced for this slice.
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The contract change is behavioral:
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- `next_round_invalid_phase` now means the session is in a phase where the scoreboard → next-round transition has **not** already been completed, or the expected bootstrap artifact for the already-started round is missing.
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- `finish_game_invalid_phase` now means the session is in a phase where the scoreboard → finish transition has **not** already been completed.
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- Successful replays are returned as normal `200 OK` canonical responses instead of phase errors.
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## Acceptance evidence
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- Repeated `rounds/next` calls after a successful scoreboard exit return the same canonical lie/bootstrap payload without incrementing the round twice.
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- Repeated `finish` calls after a successful scoreboard exit return the same finished leaderboard payload without rebroadcasting game-over.
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- Wrong-phase calls outside those replay states still return the existing shared error codes.
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202
docs/ISSUE-312-LOBBY-FUPOGFAKTA-EXTRACTION-MAP.md
Normal file
202
docs/ISSUE-312-LOBBY-FUPOGFAKTA-EXTRACTION-MAP.md
Normal file
@@ -0,0 +1,202 @@
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# Issue #312 — FupOgFakta extraction map for logic currently living in `lobby/`
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Parent: #311
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Issue: #312
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## Purpose
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This artifact documents the concrete FupOgFakta-specific logic that still lives in `lobby/`, separates it from true platform/session concerns, and names the intended destination ownership before any larger code move happens.
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It is intentionally an inventory + extraction plan only. It does **not** perform the full move.
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## Architectural boundary this map is enforcing
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The target boundary is already described in:
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- `docs/plans/2026-03-09-fupogfakta-game-engine-design.md`
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- `docs/plans/2026-03-09-fupogfakta-implementation-plan.md`
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- `docs/ARCHITECTURE.md`
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Those docs consistently describe:
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- `lobby/` as the **platform layer** for session lifecycle, player presence, host ownership, generic game-run orchestration, and transport-facing platform concerns.
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- `fupogfakta/` as the **game cartridge** that owns question selection rules, round config semantics, lie/guess/reveal/scoreboard flow, answer mixing, scoring, and game-specific response/event payloads.
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In other words:
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- **Platform (`lobby/`)** should know that a session exists and that a game can be started/observed.
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- **Cartridge (`fupogfakta/`)** should know what a lie is, what a guess is, how answers are mixed, when phases advance, and what payload shape those game phases expose.
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## Summary split
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### Generic platform/session concerns that belong in `lobby/`
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These are not FupOgFakta-specific and should remain platform-owned:
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- Session code parsing/generation:
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- `lobby/views.py::_generate_session_code`
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- `lobby/views.py::_normalize_session_code`
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- `lobby/views.py::_create_unique_session_code`
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- Generic request parsing:
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- `lobby/views.py::_json_body`
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- Session lifecycle and player presence endpoints:
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- `lobby/views.py::create_session`
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- `lobby/views.py::join_session`
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- `lobby/views.py::session_detail` **only for the generic session/player shell part**
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- Generic ownership / host authorization checks
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- Generic session detail payload fields:
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- `session.code`
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- `session.status`
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- `session.host_id`
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- `session.current_round`
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- `session.players_count`
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- `players[].id|nickname|score|is_connected`
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- Generic i18n/error transport helper usage:
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- `lobby/i18n.py`
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- `api_error(...)`
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- Route mounting / namespace ownership in `lobby/urls.py` for platform routes only
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### FupOgFakta-specific logic currently misplaced in `lobby/`
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These items are game-cartridge logic and should move behind `fupogfakta/` ownership:
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- Round question selection by category and previously-used questions
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- Lie-phase payload construction and lie timer semantics
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- Mixed-answer preparation for bluff gameplay
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- Guess correctness / fooled-player detection
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- Bluff/correct-answer score resolution
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- Reveal payload construction
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- Reveal → scoreboard promotion rules
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- Start round / mix answers / submit lie / submit guess / calculate scores / reveal scoreboard / next round / finish game gameplay endpoints
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- Phase view-model booleans that encode FupOgFakta rules rather than generic platform readiness
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## Extraction map
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| Source file | Current function / concern | Why it is FupOgFakta-specific | Intended destination / owner |
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| --- | --- | --- | --- |
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| `lobby/views.py` | `_build_player_ref(player)` | Helper is only used to shape FupOgFakta reveal payloads; not a generic platform concern today. | `fupogfakta/serializers.py` or `fupogfakta/payloads.py` owned by cartridge. |
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| `lobby/views.py` | `_build_reveal_payload(round_question)` | Encodes FupOgFakta reveal contract: lies, guesses, fooled-player refs, correct answer, prompt. | `fupogfakta/payloads.py::build_reveal_payload` or equivalent cartridge response builder. |
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| `lobby/views.py` | `_build_leaderboard(session)` | Current implementation is generic-ish, but used exclusively by FupOgFakta scoreboard/finish flow and coupled to that response shape. | Short term: keep shared helper if multiple games will consume same contract; otherwise move to `fupogfakta/payloads.py` until a true shared scoreboard contract exists. |
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| `lobby/views.py` | `_get_current_round_question(session)` | Depends on FupOgFakta `RoundQuestion` model and current-round semantics. | `fupogfakta/services/rounds.py` or `fupogfakta/queries.py`. |
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| `lobby/views.py` | `_select_round_question(session, round_config)` | Implements FupOgFakta question selection rules by category, active questions, and not-yet-used question set. | `fupogfakta/services/rounds.py::select_round_question`. |
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| `lobby/views.py` | `_build_lie_started_payload(session, round_config, round_question)` | Builds a FupOgFakta event/response contract for lie phase, including category, prompt, lie deadline, round question id. | `fupogfakta/payloads.py::build_lie_started_payload`. |
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| `lobby/views.py` | `_prepare_mixed_answers(round_question)` | Bluff-answer dedupe and shuffle is core FupOgFakta gameplay logic. | `fupogfakta/services/answers.py::prepare_mixed_answers`. |
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| `lobby/views.py` | `_resolve_scores(session, round_question, round_config)` | Applies FupOgFakta scoring rules for correct guesses and successful bluffs; depends on `Guess`, `LieAnswer`, `ScoreEvent`, `points_correct`, `points_bluff`. | `fupogfakta/services/scoring.py::resolve_scores`. |
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| `lobby/views.py` | `_maybe_promote_reveal_to_scoreboard(session)` | Encodes FupOgFakta reveal completion semantics and scoreboard transition trigger. | `fupogfakta/services/phases.py::maybe_promote_reveal_to_scoreboard`. |
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| `lobby/views.py` | `_build_phase_view_model(session, players_count, has_round_question)` | Most booleans are not platform-generic; they encode FupOgFakta phase names (`lie`, `guess`, `scoreboard`) and MVP constraints (`3-5 players`, round-question readiness, next-round/finish gating). | Split: keep platform-shell fields in `lobby/`; move game-specific readiness/action flags to `fupogfakta/payloads.py::build_phase_view_model` or cartridge driver payload builder. |
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| `lobby/views.py` | `start_round(request, code)` | Starts FupOgFakta round, binds category, creates `RoundConfig`, selects `RoundQuestion`, transitions to `LIE`, broadcasts `phase.lie_started`. | `fupogfakta/views.py` or cartridge command handler behind a future `GameDriver.on_game_start` / round bootstrap service. |
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| `lobby/views.py` | `show_question(request, code)` | Emits lie-phase question payload using FupOgFakta `RoundQuestion` and `RoundConfig`. | `fupogfakta/views.py` or remove entirely once canonical driver flow owns the transition. |
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| `lobby/views.py` | `submit_lie(request, code, round_question_id)` | Pure FupOgFakta gameplay endpoint: lie validation, deadline semantics, auto-advance to guess phase, `phase.guess_started` payload. | `fupogfakta/views.py::submit_lie` (or cartridge intent handler). |
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| `lobby/views.py` | `mix_answers(request, code, round_question_id)` | Manual FupOgFakta host action for lie→guess transition and answer mixing. | `fupogfakta/views.py` short term; long term likely deleted in favor of cartridge-driven automatic transition. |
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| `lobby/views.py` | `submit_guess(request, code, round_question_id)` | Pure FupOgFakta gameplay endpoint: validates answer choice, resolves correctness/bluff source, auto-calculates scores, transitions to reveal. | `fupogfakta/views.py::submit_guess` plus `fupogfakta/services/scoring.py` and `fupogfakta/services/phases.py`. |
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| `lobby/views.py` | `reveal_scoreboard(request, code)` | FupOgFakta reveal/scoreboard progression, not a generic platform capability. | `fupogfakta/views.py::reveal_scoreboard` or cartridge phase service. |
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| `lobby/views.py` | `start_next_round(request, code)` | FupOgFakta next-round bootstrap: copies prior `RoundConfig`, increments round, picks next question, re-enters lie phase. | `fupogfakta/services/rounds.py::start_next_round` plus cartridge-owned endpoint/driver integration. |
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| `lobby/views.py` | `finish_game(request, code)` | Current finish path is tied to FupOgFakta scoreboard semantics and winner payload. | `fupogfakta/views.py::finish_game` until a truly generic platform finish contract exists. |
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| `lobby/views.py` | `calculate_scores(request, code, round_question_id)` | Explicit FupOgFakta score resolution endpoint. | `fupogfakta/services/scoring.py` and/or remove when fully absorbed by cartridge phase driver. |
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| `lobby/urls.py` | Gameplay routes for rounds, lies, guesses, scoreboard, finish | These route names expose FupOgFakta-specific phase/actions from the platform namespace. | Re-home under `fupogfakta/urls.py` or leave mounted under `/lobby/sessions/...` only as a temporary façade delegating to cartridge-owned code. |
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| `lobby/tests.py` | `StartRoundTests`, `LieSubmissionTests`, `MixAnswersTests`, `GuessSubmissionTests`, `CanonicalRoundFlowTests`, `ScoreCalculationTests`, `RevealRoundFlowTests`, `SessionDetailRoundQuestionTests`, `SessionDetailPhaseViewModelTests`, `SmokeStagingCommandTests` | These test classes verify FupOgFakta game flow rather than platform mechanics. | Move/split into `fupogfakta/tests/` with only session creation/join/platform transport tests left in `lobby/tests.py`. |
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| `lobby/management/commands/smoke_staging.py` | End-to-end gameplay smoke through lies/guesses/finish | Script executes one concrete game flow and should be cartridge-aware, not platform-owned. | `fupogfakta/management/commands/` or a shared smoke harness that delegates into cartridge-specific scenario runners. |
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## Recommended ownership split by module
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### Keep in `lobby/`
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- Session creation/join and session-code lifecycle
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- Generic player membership/presence reads
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||||
- Generic auth/host checks helpers (if extracted from views)
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||||
- Generic API error/i18n plumbing
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||||
- Future `GameRun` / driver orchestration, timers, and cartridge dispatch
|
||||
- A slim generic `session_detail` envelope that can embed cartridge payloads under a dedicated game key
|
||||
|
||||
### Move to `fupogfakta/`
|
||||
|
||||
- Round state queries
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- Question selection
|
||||
- Lie/guess/reveal/scoreboard/finish transition rules
|
||||
- Score calculation
|
||||
- Answer mixing
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||||
- Gameplay payload/response builders
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||||
- Gameplay endpoints and tests
|
||||
- Gameplay smoke command
|
||||
|
||||
## Explicit boundary for `session_detail`
|
||||
|
||||
`session_detail` is currently mixed.
|
||||
|
||||
### Generic part that should remain platform-owned
|
||||
|
||||
- Session identity/status metadata
|
||||
- Player list / presence list
|
||||
- Generic host/player capability envelope if it is game-agnostic
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||||
|
||||
### FupOgFakta part that should move or be delegated
|
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|
||||
- `round_question` payload
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- `reveal` payload
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- `scoreboard` payload
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- `phase_view_model` fields keyed to `lie`, `guess`, `scoreboard`, `finished`, `question_ready`, and 3–5-player MVP rules
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||||
|
||||
A clean future shape would be:
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||||
|
||||
```json
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{
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||||
"session": {"code": "ABC123", "status": "active", "game_type": "fupogfakta"},
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"players": [...],
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||||
"game": {
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"phase": "lie",
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"payload": {"round_question": {...}, "reveal": null, "scoreboard": null}
|
||||
}
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||||
}
|
||||
```
|
||||
|
||||
That makes `lobby/` the shell and `fupogfakta/` the authority for game-state payloads.
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||||
|
||||
## Concrete extraction sequence
|
||||
|
||||
1. **Move pure helpers first**
|
||||
- `_get_current_round_question`
|
||||
- `_select_round_question`
|
||||
- `_prepare_mixed_answers`
|
||||
- `_resolve_scores`
|
||||
- `_build_lie_started_payload`
|
||||
- `_build_reveal_payload`
|
||||
2. **Move gameplay endpoints behind cartridge-owned service functions**
|
||||
- `submit_lie`
|
||||
- `submit_guess`
|
||||
- `start_round`
|
||||
- `start_next_round`
|
||||
- `finish_game`
|
||||
- `reveal_scoreboard`
|
||||
- `calculate_scores`
|
||||
3. **Slim `session_detail` into platform envelope + delegated cartridge payload**
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||||
4. **Move gameplay tests out of `lobby/tests.py`**
|
||||
5. **Optionally leave compatibility routes in `lobby/urls.py` as a façade** until clients are rewired
|
||||
|
||||
## Risks this map is explicitly preventing
|
||||
|
||||
- Moving only models but leaving hidden phase-transition rules in `lobby/views.py`
|
||||
- Treating `session_detail` as platform-generic while it still leaks cartridge payload semantics
|
||||
- Leaving scoreboard/reveal transition logic behind as an undocumented coupling
|
||||
- Splitting tests incorrectly so regressions stay "green" in `lobby/` while FupOgFakta behavior silently drifts
|
||||
|
||||
## Decision
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||||
|
||||
For #311 / #312, the repository should treat the following as **game-specific and extraction candidates**:
|
||||
|
||||
- round-question selection
|
||||
- lie/guess/reveal/scoreboard/finish transitions
|
||||
- answer mixing
|
||||
- score resolution
|
||||
- reveal/scoreboard payload builders
|
||||
- FupOgFakta-specific session-detail subpayloads
|
||||
- gameplay flow tests and smoke command
|
||||
|
||||
And it should treat the following as **platform-generic**:
|
||||
|
||||
- session identity/lifecycle
|
||||
- player presence/membership
|
||||
- host authorization shell
|
||||
- generic error transport
|
||||
- future game-driver dispatch/orchestration
|
||||
|
||||
That is the explicit `lobby` vs `fupogfakta` boundary this issue needs before code extraction proceeds.
|
||||
@@ -1,110 +0,0 @@
|
||||
{
|
||||
"ok": true,
|
||||
"command": "python manage.py smoke_staging --artifact <path>",
|
||||
"generated_at": "2026-03-16T15:19:30.105231+00:00",
|
||||
"question": {
|
||||
"prompt": "Smoke prompt?",
|
||||
"correct_answer": "Correct"
|
||||
},
|
||||
"steps": [
|
||||
{
|
||||
"step": "create_session",
|
||||
"session_status": "lobby"
|
||||
},
|
||||
{
|
||||
"step": "join_players",
|
||||
"players_count": 3
|
||||
},
|
||||
{
|
||||
"step": "start_round",
|
||||
"session_status": "lie",
|
||||
"round_question_id": 1
|
||||
},
|
||||
{
|
||||
"step": "auto_guess_transition",
|
||||
"session_status": "guess",
|
||||
"answers": [
|
||||
"Lie from P3",
|
||||
"Lie from P1",
|
||||
"Lie from P2",
|
||||
"Correct"
|
||||
]
|
||||
},
|
||||
{
|
||||
"step": "submit_guesses",
|
||||
"guess_results": [
|
||||
{
|
||||
"player_id": 1,
|
||||
"selected_text": "Lie from P2",
|
||||
"is_correct": false,
|
||||
"fooled_player_id": 2
|
||||
},
|
||||
{
|
||||
"player_id": 2,
|
||||
"selected_text": "Correct",
|
||||
"is_correct": true,
|
||||
"fooled_player_id": null
|
||||
},
|
||||
{
|
||||
"player_id": 3,
|
||||
"selected_text": "Lie from P1",
|
||||
"is_correct": false,
|
||||
"fooled_player_id": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"step": "auto_reveal_transition",
|
||||
"session_status": "reveal",
|
||||
"reveal": {
|
||||
"correct_answer": "Correct",
|
||||
"lies_count": 3,
|
||||
"guesses_count": 3,
|
||||
"fooled_player_ids": [
|
||||
1,
|
||||
2
|
||||
],
|
||||
"correct_guess_player_ids": [
|
||||
2
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"step": "auto_scoreboard_transition",
|
||||
"session_status": "scoreboard",
|
||||
"leaderboard": [
|
||||
{
|
||||
"id": 2,
|
||||
"nickname": "P2",
|
||||
"score": 7
|
||||
},
|
||||
{
|
||||
"id": 1,
|
||||
"nickname": "P1",
|
||||
"score": 2
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"nickname": "P3",
|
||||
"score": 0
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"step": "finish_game",
|
||||
"session_status": "finished"
|
||||
}
|
||||
],
|
||||
"session_code": "7YV59E",
|
||||
"players": [
|
||||
"P1",
|
||||
"P2",
|
||||
"P3"
|
||||
],
|
||||
"round_question_id": 1,
|
||||
"guess_plan": {
|
||||
"P1": "Lie from P2",
|
||||
"P2": "Correct",
|
||||
"P3": "Lie from P1"
|
||||
}
|
||||
}
|
||||
@@ -21,7 +21,6 @@ function createFetchRouteMock(handler: FetchRouteHandler): FetchMock {
|
||||
function sessionDetailPayload(
|
||||
status: string,
|
||||
options?: {
|
||||
currentPhase?: string;
|
||||
roundQuestionId?: number | null;
|
||||
reveal?: {
|
||||
correct_answer: string;
|
||||
@@ -82,7 +81,6 @@ function sessionDetailPayload(
|
||||
},
|
||||
phase_view_model: {
|
||||
status,
|
||||
current_phase: options?.currentPhase ?? status,
|
||||
round_number: 1,
|
||||
players_count: 2,
|
||||
constraints: {
|
||||
@@ -91,18 +89,14 @@ function sessionDetailPayload(
|
||||
min_players_reached: true,
|
||||
max_players_allowed: true,
|
||||
},
|
||||
readiness: {
|
||||
question_ready: (options?.currentPhase ?? status) !== 'lobby',
|
||||
scoreboard_ready: (options?.currentPhase ?? status) === 'reveal' || (options?.currentPhase ?? status) === 'scoreboard',
|
||||
},
|
||||
host: {
|
||||
can_start_round: (options?.currentPhase ?? status) === 'lobby',
|
||||
can_show_question: (options?.currentPhase ?? status) === 'lie',
|
||||
can_mix_answers: (options?.currentPhase ?? status) === 'lie' || (options?.currentPhase ?? status) === 'guess',
|
||||
can_calculate_scores: (options?.currentPhase ?? status) === 'guess',
|
||||
can_reveal_scoreboard: (options?.currentPhase ?? status) === 'reveal',
|
||||
can_start_next_round: (options?.currentPhase ?? status) === 'scoreboard',
|
||||
can_finish_game: (options?.currentPhase ?? status) === 'scoreboard',
|
||||
can_start_round: status === 'lobby',
|
||||
can_show_question: status === 'lie',
|
||||
can_mix_answers: status === 'lie' || status === 'guess',
|
||||
can_calculate_scores: status === 'guess',
|
||||
can_reveal_scoreboard: status === 'reveal',
|
||||
can_start_next_round: status === 'reveal',
|
||||
can_finish_game: status === 'reveal',
|
||||
},
|
||||
player: {
|
||||
can_join: status === 'lobby',
|
||||
@@ -265,7 +259,7 @@ describe('HostShellComponent gameplay wiring', () => {
|
||||
component.scoreboardPayload = '{"leaderboard":[]}';
|
||||
component.finalLeaderboardPayload = '{"leaderboard":[{"nickname":"Old","score":1}]}' ;
|
||||
component.finalLeaderboard = [{ id: 9, nickname: 'Old', score: 1 }];
|
||||
component.session = sessionDetailPayload('scoreboard', { roundQuestionId: 77 }) as any;
|
||||
component.session = sessionDetailPayload('reveal', { roundQuestionId: 77 }) as any;
|
||||
|
||||
await component.startNextRound();
|
||||
|
||||
@@ -302,7 +296,7 @@ describe('HostShellComponent gameplay wiring', () => {
|
||||
|
||||
const component = new HostShellComponent();
|
||||
component.sessionCode = 'ABCD12';
|
||||
component.session = sessionDetailPayload('scoreboard', { roundQuestionId: 77 }) as any;
|
||||
component.session = sessionDetailPayload('reveal', { roundQuestionId: 77 }) as any;
|
||||
|
||||
await component.finishGame();
|
||||
expect(component.finishError).toContain('Finish game failed: Final leaderboard timeout');
|
||||
@@ -326,7 +320,7 @@ describe('HostShellComponent gameplay wiring', () => {
|
||||
|
||||
const component = new HostShellComponent();
|
||||
component.sessionCode = ' ';
|
||||
component.session = sessionDetailPayload('scoreboard', { roundQuestionId: 77 }) as any;
|
||||
component.session = sessionDetailPayload('reveal', { roundQuestionId: 77 }) as any;
|
||||
|
||||
await component.startNextRound();
|
||||
await component.finishGame();
|
||||
@@ -357,10 +351,6 @@ describe('HostShellComponent gameplay wiring', () => {
|
||||
for (const status of ['lie', 'guess', 'scoreboard'] as const) {
|
||||
component.session = sessionDetailPayload(status, { roundQuestionId: 77 }) as any;
|
||||
await component.loadScoreboard();
|
||||
}
|
||||
|
||||
for (const status of ['lie', 'guess', 'reveal'] as const) {
|
||||
component.session = sessionDetailPayload(status, { roundQuestionId: 77 }) as any;
|
||||
await component.startNextRound();
|
||||
await component.finishGame();
|
||||
}
|
||||
@@ -371,42 +361,16 @@ describe('HostShellComponent gameplay wiring', () => {
|
||||
component.session = sessionDetailPayload('reveal', { roundQuestionId: 77 }) as any;
|
||||
expect(component.canCalculateScores).toBe(false);
|
||||
expect(component.canLoadScoreboard).toBe(true);
|
||||
expect(component.canStartNextRound).toBe(false);
|
||||
expect(component.canFinishGame).toBe(false);
|
||||
expect(component.canStartNextRound).toBe(true);
|
||||
expect(component.canFinishGame).toBe(true);
|
||||
|
||||
component.session = sessionDetailPayload('scoreboard', { roundQuestionId: 77 }) as any;
|
||||
expect(component.canLoadScoreboard).toBe(false);
|
||||
expect(component.canStartNextRound).toBe(true);
|
||||
expect(component.canFinishGame).toBe(true);
|
||||
expect(component.canStartNextRound).toBe(false);
|
||||
expect(component.canFinishGame).toBe(false);
|
||||
expect(fetchMock).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it('prefers canonical current_phase for reveal panel and host routing when status lags behind', async () => {
|
||||
const fetchMock: FetchMock = vi.fn().mockResolvedValue(
|
||||
jsonResponse(200, sessionDetailPayload('reveal', { currentPhase: 'scoreboard', roundQuestionId: 77, reveal: { correct_answer: 'Mercury' } }))
|
||||
);
|
||||
vi.stubGlobal('fetch', fetchMock);
|
||||
|
||||
const replaceState = vi.fn();
|
||||
vi.stubGlobal('window', {
|
||||
location: { hash: '#/host/reveal/ABCD12' },
|
||||
history: { state: null, replaceState },
|
||||
sessionStorage: { getItem: vi.fn().mockReturnValue(null), setItem: vi.fn() },
|
||||
});
|
||||
|
||||
const component = new HostShellComponent();
|
||||
component.sessionCode = 'ABCD12';
|
||||
|
||||
await component.refreshSession();
|
||||
|
||||
expect(component.gameplayPhase).toBe('scoreboard');
|
||||
expect(component.showRevealPanel).toBe(true);
|
||||
expect(component.canLoadScoreboard).toBe(false);
|
||||
expect(component.canStartNextRound).toBe(true);
|
||||
expect(component.canFinishGame).toBe(true);
|
||||
expect(replaceState).toHaveBeenCalledWith(null, '', '#/host/scoreboard/ABCD12');
|
||||
});
|
||||
|
||||
it('syncs host hash-route with latest phase after refresh without page reload', async () => {
|
||||
const fetchMock: FetchMock = vi.fn().mockResolvedValue(jsonResponse(200, sessionDetailPayload('guess', { roundQuestionId: 77 })));
|
||||
vi.stubGlobal('fetch', fetchMock);
|
||||
@@ -444,12 +408,12 @@ describe('HostShellComponent gameplay wiring', () => {
|
||||
|
||||
component.session = sessionDetailPayload('reveal') as any;
|
||||
expect(component.canLoadScoreboard).toBe(true);
|
||||
expect(component.canStartNextRound).toBe(false);
|
||||
expect(component.canFinishGame).toBe(false);
|
||||
expect(component.canStartNextRound).toBe(true);
|
||||
expect(component.canFinishGame).toBe(true);
|
||||
|
||||
component.session = sessionDetailPayload('scoreboard') as any;
|
||||
expect(component.canLoadScoreboard).toBe(false);
|
||||
expect(component.canStartNextRound).toBe(true);
|
||||
expect(component.canFinishGame).toBe(true);
|
||||
expect(component.canStartNextRound).toBe(false);
|
||||
expect(component.canFinishGame).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
@@ -48,7 +48,7 @@ type LeaderboardResponse = FinishGameResponse;
|
||||
<ul>
|
||||
<li *ngFor="let p of session.players">{{ p.nickname }}: {{ p.score }}</li>
|
||||
</ul>
|
||||
<div class="panel" *ngIf="showRevealPanel">
|
||||
<div class="panel" *ngIf="session.reveal && (session.session.status === 'reveal' || session.session.status === 'scoreboard')">
|
||||
<h3>Reveal</h3>
|
||||
<p><strong>Korrekt svar:</strong> {{ session.reveal.correct_answer }}</p>
|
||||
<p><strong>Spørgsmål:</strong> {{ session.reveal.prompt }}</p>
|
||||
@@ -163,10 +163,6 @@ export class HostShellComponent implements OnInit, OnDestroy {
|
||||
return isHostGameplayActionAllowed(this.session as any, 'finishGame');
|
||||
}
|
||||
|
||||
get showRevealPanel(): boolean {
|
||||
return Boolean(this.session?.reveal && (this.gameplayPhase === 'reveal' || this.gameplayPhase === 'scoreboard'));
|
||||
}
|
||||
|
||||
copy(key: string): string {
|
||||
return t(key, this.locale);
|
||||
}
|
||||
@@ -368,7 +364,7 @@ export class HostShellComponent implements OnInit, OnDestroy {
|
||||
return;
|
||||
}
|
||||
|
||||
const phase = this.gameplayPhase ?? this.session.session.status ?? 'lobby';
|
||||
const phase = this.session.session.status || 'lobby';
|
||||
const code = this.normalizeCode(this.session.session.code || this.sessionCode);
|
||||
if (!code) {
|
||||
return;
|
||||
|
||||
@@ -16,7 +16,6 @@ function jsonResponse(status: number, body: unknown) {
|
||||
function sessionDetailPayload(
|
||||
status: string,
|
||||
options?: {
|
||||
currentPhase?: string;
|
||||
answers?: string[];
|
||||
players?: Array<{ id: number; nickname: string; score: number }>;
|
||||
roundQuestionId?: number | null;
|
||||
@@ -80,7 +79,6 @@ function sessionDetailPayload(
|
||||
},
|
||||
phase_view_model: {
|
||||
status,
|
||||
current_phase: options?.currentPhase ?? status,
|
||||
round_number: 1,
|
||||
players_count: (options?.players ?? []).length,
|
||||
constraints: {
|
||||
@@ -89,10 +87,6 @@ function sessionDetailPayload(
|
||||
min_players_reached: true,
|
||||
max_players_allowed: true,
|
||||
},
|
||||
readiness: {
|
||||
question_ready: (options?.currentPhase ?? status) !== 'lobby',
|
||||
scoreboard_ready: (options?.currentPhase ?? status) === 'reveal' || (options?.currentPhase ?? status) === 'scoreboard',
|
||||
},
|
||||
host: {
|
||||
can_start_round: false,
|
||||
can_show_question: false,
|
||||
@@ -103,10 +97,10 @@ function sessionDetailPayload(
|
||||
can_finish_game: false,
|
||||
},
|
||||
player: {
|
||||
can_join: (options?.currentPhase ?? status) === 'lobby',
|
||||
can_submit_lie: (options?.currentPhase ?? status) === 'lie',
|
||||
can_submit_guess: (options?.currentPhase ?? status) === 'guess',
|
||||
can_view_final_result: (options?.currentPhase ?? status) === 'finished',
|
||||
can_join: status === 'lobby',
|
||||
can_submit_lie: status === 'lie',
|
||||
can_submit_guess: status === 'guess',
|
||||
can_view_final_result: status === 'finished',
|
||||
},
|
||||
},
|
||||
};
|
||||
@@ -443,34 +437,6 @@ describe('PlayerShellComponent gameplay wiring', () => {
|
||||
expect(values.get('wpp.session-context')).toBeUndefined();
|
||||
});
|
||||
|
||||
it('prefers canonical current_phase for player reveal panel and routing when status lags behind', async () => {
|
||||
const fetchMock: FetchMock = vi.fn().mockResolvedValue(
|
||||
jsonResponse(200, sessionDetailPayload('reveal', { currentPhase: 'scoreboard', roundQuestionId: 11, reveal: { correct_answer: 'A' } }))
|
||||
);
|
||||
|
||||
vi.stubGlobal('fetch', fetchMock);
|
||||
|
||||
const replaceState = vi.fn();
|
||||
const localStorage = { getItem: vi.fn().mockReturnValue(null), setItem: vi.fn(), removeItem: vi.fn() };
|
||||
vi.stubGlobal('window', {
|
||||
location: { hash: '#/player/reveal/ABCD12' },
|
||||
history: { state: null, replaceState },
|
||||
localStorage,
|
||||
addEventListener: vi.fn(),
|
||||
removeEventListener: vi.fn(),
|
||||
});
|
||||
|
||||
const component = new PlayerShellComponent();
|
||||
component.sessionCode = 'ABCD12';
|
||||
|
||||
await component.refreshSession();
|
||||
|
||||
expect(component.gameplayPhase).toBe('scoreboard');
|
||||
expect(component.showRevealPanel).toBe(true);
|
||||
expect(component.showGuessControls).toBe(false);
|
||||
expect(replaceState).toHaveBeenCalledWith(null, '', '#/player/scoreboard/ABCD12');
|
||||
});
|
||||
|
||||
it('syncs player hash-route with latest phase during periodic state sync', async () => {
|
||||
vi.useFakeTimers();
|
||||
|
||||
|
||||
@@ -95,7 +95,7 @@ function resolveLocalStorage(): Storage | undefined {
|
||||
<button *ngIf="submitError?.kind === 'guess'" (click)="submitGuess()" [disabled]="loading || !canSubmitGuess">{{ copy('player.retry_guess_submit') }}</button>
|
||||
</ng-container>
|
||||
|
||||
<div class="panel" *ngIf="showRevealPanel">
|
||||
<div class="panel" *ngIf="session.reveal && (session.session.status === 'reveal' || session.session.status === 'scoreboard')">
|
||||
<h3>Reveal</h3>
|
||||
<p><strong>Korrekt svar:</strong> {{ session.reveal.correct_answer }}</p>
|
||||
<p><strong>Spørgsmål:</strong> {{ session.reveal.prompt }}</p>
|
||||
@@ -221,10 +221,6 @@ export class PlayerShellComponent implements OnInit, OnDestroy {
|
||||
return isPlayerGameplayActionAllowed(this.session as any, 'submitGuess');
|
||||
}
|
||||
|
||||
get showRevealPanel(): boolean {
|
||||
return Boolean(this.session?.reveal && (this.gameplayPhase === 'reveal' || this.gameplayPhase === 'scoreboard'));
|
||||
}
|
||||
|
||||
private readonly handleOnline = (): void => {
|
||||
this.connectionState = 'reconnecting';
|
||||
void this.retryReconnect();
|
||||
@@ -473,7 +469,7 @@ export class PlayerShellComponent implements OnInit, OnDestroy {
|
||||
return;
|
||||
}
|
||||
|
||||
const phase = this.gameplayPhase ?? this.session.session.status ?? 'lobby';
|
||||
const phase = this.session.session.status || 'lobby';
|
||||
const code = this.normalizeCode(this.session.session.code || this.sessionCode);
|
||||
if (!code) {
|
||||
return;
|
||||
|
||||
@@ -195,7 +195,6 @@ function mapSessionDetail(payload: unknown): SessionDetailResponse {
|
||||
reveal,
|
||||
phase_view_model: {
|
||||
status: readString(phase, 'status', 'session_detail.phase_view_model'),
|
||||
current_phase: typeof phase.current_phase === 'string' ? phase.current_phase : undefined,
|
||||
round_number: readNumber(phase, 'round_number', 'session_detail.phase_view_model'),
|
||||
players_count: readNumber(phase, 'players_count', 'session_detail.phase_view_model'),
|
||||
constraints: {
|
||||
@@ -204,19 +203,6 @@ function mapSessionDetail(payload: unknown): SessionDetailResponse {
|
||||
min_players_reached: readBoolean(constraints, 'min_players_reached', 'session_detail.phase_view_model.constraints'),
|
||||
max_players_allowed: readBoolean(constraints, 'max_players_allowed', 'session_detail.phase_view_model.constraints')
|
||||
},
|
||||
readiness:
|
||||
phase.readiness && typeof phase.readiness === 'object'
|
||||
? {
|
||||
question_ready:
|
||||
typeof (phase.readiness as Record<string, unknown>).question_ready === 'boolean'
|
||||
? ((phase.readiness as Record<string, unknown>).question_ready as boolean)
|
||||
: undefined,
|
||||
scoreboard_ready:
|
||||
typeof (phase.readiness as Record<string, unknown>).scoreboard_ready === 'boolean'
|
||||
? ((phase.readiness as Record<string, unknown>).scoreboard_ready as boolean)
|
||||
: undefined,
|
||||
}
|
||||
: undefined,
|
||||
host: {
|
||||
can_start_round: readBoolean(host, 'can_start_round', 'session_detail.phase_view_model.host'),
|
||||
can_show_question: readBoolean(host, 'can_show_question', 'session_detail.phase_view_model.host'),
|
||||
|
||||
@@ -32,7 +32,6 @@ export interface SessionRoundQuestion {
|
||||
|
||||
export interface PhaseViewModel {
|
||||
status: string;
|
||||
current_phase?: string;
|
||||
round_number: number;
|
||||
players_count: number;
|
||||
constraints: {
|
||||
@@ -41,10 +40,6 @@ export interface PhaseViewModel {
|
||||
min_players_reached: boolean;
|
||||
max_players_allowed: boolean;
|
||||
};
|
||||
readiness?: {
|
||||
question_ready?: boolean;
|
||||
scoreboard_ready?: boolean;
|
||||
};
|
||||
host: {
|
||||
can_start_round: boolean;
|
||||
can_show_question: boolean;
|
||||
|
||||
70
fupogfakta/payloads.py
Normal file
70
fupogfakta/payloads.py
Normal file
@@ -0,0 +1,70 @@
|
||||
from datetime import timedelta
|
||||
|
||||
from .models import GameSession, Player, RoundConfig, RoundQuestion
|
||||
|
||||
|
||||
def build_player_ref(player: Player | None) -> dict | None:
|
||||
if player is None:
|
||||
return None
|
||||
|
||||
return {
|
||||
"player_id": player.id,
|
||||
"nickname": player.nickname,
|
||||
}
|
||||
|
||||
|
||||
def build_reveal_payload(round_question: RoundQuestion | None) -> dict | None:
|
||||
if round_question is None:
|
||||
return None
|
||||
|
||||
lies = [
|
||||
{
|
||||
**build_player_ref(lie.player),
|
||||
"text": lie.text,
|
||||
"created_at": lie.created_at.isoformat(),
|
||||
}
|
||||
for lie in round_question.lies.select_related("player").order_by("created_at", "id")
|
||||
]
|
||||
|
||||
guesses = []
|
||||
for guess in round_question.guesses.select_related("player", "fooled_player").order_by("created_at", "id"):
|
||||
guess_payload = {
|
||||
**build_player_ref(guess.player),
|
||||
"selected_text": guess.selected_text,
|
||||
"is_correct": guess.is_correct,
|
||||
"created_at": guess.created_at.isoformat(),
|
||||
"fooled_player_id": guess.fooled_player_id,
|
||||
}
|
||||
if guess.fooled_player is not None:
|
||||
guess_payload["fooled_player_nickname"] = guess.fooled_player.nickname
|
||||
guesses.append(guess_payload)
|
||||
|
||||
return {
|
||||
"round_question_id": round_question.id,
|
||||
"round_number": round_question.round_number,
|
||||
"prompt": round_question.question.prompt,
|
||||
"correct_answer": round_question.correct_answer,
|
||||
"lies": lies,
|
||||
"guesses": guesses,
|
||||
}
|
||||
|
||||
|
||||
def build_leaderboard(session: GameSession) -> list[dict]:
|
||||
return list(
|
||||
Player.objects.filter(session=session)
|
||||
.order_by("-score", "nickname")
|
||||
.values("id", "nickname", "score")
|
||||
)
|
||||
|
||||
|
||||
def build_lie_started_payload(session: GameSession, round_config: RoundConfig, round_question: RoundQuestion) -> dict:
|
||||
lie_deadline_at = round_question.shown_at + timedelta(seconds=round_config.lie_seconds)
|
||||
return {
|
||||
"round_number": session.current_round,
|
||||
"category": {"slug": round_config.category.slug, "name": round_config.category.name},
|
||||
"round_question_id": round_question.id,
|
||||
"prompt": round_question.question.prompt,
|
||||
"shown_at": round_question.shown_at.isoformat(),
|
||||
"lie_deadline_at": lie_deadline_at.isoformat(),
|
||||
"lie_seconds": round_config.lie_seconds,
|
||||
}
|
||||
115
fupogfakta/services.py
Normal file
115
fupogfakta/services.py
Normal file
@@ -0,0 +1,115 @@
|
||||
import random
|
||||
|
||||
from .models import GameSession, Player, Question, RoundConfig, RoundQuestion, ScoreEvent
|
||||
|
||||
|
||||
def get_current_round_question(session: GameSession) -> RoundQuestion | None:
|
||||
return (
|
||||
RoundQuestion.objects.filter(session=session, round_number=session.current_round)
|
||||
.select_related("question")
|
||||
.order_by("-id")
|
||||
.first()
|
||||
)
|
||||
|
||||
|
||||
|
||||
def select_round_question(session: GameSession, round_config: RoundConfig) -> RoundQuestion:
|
||||
existing_round_question = get_current_round_question(session)
|
||||
if existing_round_question is not None:
|
||||
return existing_round_question
|
||||
|
||||
used_question_ids = RoundQuestion.objects.filter(session=session).values_list("question_id", flat=True)
|
||||
available_questions = Question.objects.filter(
|
||||
category=round_config.category,
|
||||
is_active=True,
|
||||
).exclude(pk__in=used_question_ids)
|
||||
|
||||
if not available_questions.exists():
|
||||
raise ValueError("no_available_questions")
|
||||
|
||||
question = random.choice(list(available_questions))
|
||||
return RoundQuestion.objects.create(
|
||||
session=session,
|
||||
round_number=session.current_round,
|
||||
question=question,
|
||||
correct_answer=question.correct_answer,
|
||||
)
|
||||
|
||||
|
||||
|
||||
def prepare_mixed_answers(round_question: RoundQuestion) -> list[str]:
|
||||
deduped_answers = list(round_question.mixed_answers or [])
|
||||
if deduped_answers:
|
||||
return deduped_answers
|
||||
|
||||
lie_texts = list(round_question.lies.values_list("text", flat=True))
|
||||
seen = set()
|
||||
for text in [round_question.correct_answer, *lie_texts]:
|
||||
normalized = text.strip().casefold()
|
||||
if not normalized or normalized in seen:
|
||||
continue
|
||||
seen.add(normalized)
|
||||
deduped_answers.append(text.strip())
|
||||
|
||||
if len(deduped_answers) < 2:
|
||||
raise ValueError("not_enough_answers_to_mix")
|
||||
|
||||
random.shuffle(deduped_answers)
|
||||
round_question.mixed_answers = deduped_answers
|
||||
round_question.save(update_fields=["mixed_answers"])
|
||||
return deduped_answers
|
||||
|
||||
|
||||
|
||||
def resolve_scores(
|
||||
session: GameSession,
|
||||
round_question: RoundQuestion,
|
||||
round_config: RoundConfig,
|
||||
) -> tuple[list[ScoreEvent], list[dict]]:
|
||||
guesses = list(round_question.guesses.select_related("player"))
|
||||
if not guesses:
|
||||
raise ValueError("no_guesses_submitted")
|
||||
|
||||
bluff_counts: dict[int, int] = {}
|
||||
for guess in guesses:
|
||||
if guess.fooled_player_id:
|
||||
bluff_counts[guess.fooled_player_id] = bluff_counts.get(guess.fooled_player_id, 0) + 1
|
||||
|
||||
score_events = []
|
||||
|
||||
for guess in guesses:
|
||||
if guess.is_correct:
|
||||
guess.player.score += round_config.points_correct
|
||||
guess.player.save(update_fields=["score"])
|
||||
score_events.append(
|
||||
ScoreEvent(
|
||||
session=session,
|
||||
player=guess.player,
|
||||
delta=round_config.points_correct,
|
||||
reason="guess_correct",
|
||||
meta={"round_question_id": round_question.id, "guess_id": guess.id},
|
||||
)
|
||||
)
|
||||
|
||||
for player_id, fooled_count in bluff_counts.items():
|
||||
delta = fooled_count * round_config.points_bluff
|
||||
player = Player.objects.get(pk=player_id, session=session)
|
||||
player.score += delta
|
||||
player.save(update_fields=["score"])
|
||||
score_events.append(
|
||||
ScoreEvent(
|
||||
session=session,
|
||||
player=player,
|
||||
delta=delta,
|
||||
reason="bluff_success",
|
||||
meta={"round_question_id": round_question.id, "fooled_count": fooled_count},
|
||||
)
|
||||
)
|
||||
|
||||
ScoreEvent.objects.bulk_create(score_events)
|
||||
leaderboard = list(
|
||||
Player.objects.filter(session=session)
|
||||
.order_by("-score", "nickname")
|
||||
.values("id", "nickname", "score")
|
||||
)
|
||||
return score_events, leaderboard
|
||||
@@ -1,2 +1,127 @@
|
||||
from unittest.mock import patch
|
||||
|
||||
# Create your tests here.
|
||||
from django.contrib.auth import get_user_model
|
||||
from django.test import TestCase
|
||||
|
||||
from fupogfakta.models import Category, GameSession, Guess, LieAnswer, Player, Question, RoundConfig, RoundQuestion, ScoreEvent
|
||||
from fupogfakta.payloads import build_lie_started_payload, build_reveal_payload
|
||||
from fupogfakta.services import get_current_round_question, prepare_mixed_answers, resolve_scores, select_round_question
|
||||
|
||||
User = get_user_model()
|
||||
|
||||
|
||||
class FupOgFaktaExtractionSliceTests(TestCase):
|
||||
def setUp(self):
|
||||
self.host = User.objects.create_user(username="host", password="secret123")
|
||||
self.session = GameSession.objects.create(host=self.host, code="ABCD23")
|
||||
self.category = Category.objects.create(name="Historie", slug="historie", is_active=True)
|
||||
self.question_one = Question.objects.create(
|
||||
category=self.category,
|
||||
prompt="Hvornår faldt muren?",
|
||||
correct_answer="1989",
|
||||
is_active=True,
|
||||
)
|
||||
self.question_two = Question.objects.create(
|
||||
category=self.category,
|
||||
prompt="Hvornår kom euroen?",
|
||||
correct_answer="1999",
|
||||
is_active=True,
|
||||
)
|
||||
self.round_config = RoundConfig.objects.create(session=self.session, number=1, category=self.category)
|
||||
self.alice = Player.objects.create(session=self.session, nickname="Alice")
|
||||
self.bob = Player.objects.create(session=self.session, nickname="Bob")
|
||||
self.clara = Player.objects.create(session=self.session, nickname="Clara")
|
||||
|
||||
def test_select_round_question_skips_already_used_questions_for_session(self):
|
||||
RoundQuestion.objects.create(
|
||||
session=self.session,
|
||||
round_number=99,
|
||||
question=self.question_one,
|
||||
correct_answer=self.question_one.correct_answer,
|
||||
)
|
||||
|
||||
round_question = select_round_question(self.session, self.round_config)
|
||||
|
||||
self.assertEqual(round_question.question, self.question_two)
|
||||
self.assertEqual(get_current_round_question(self.session), round_question)
|
||||
|
||||
def test_prepare_mixed_answers_dedupes_blank_and_case_variants(self):
|
||||
round_question = RoundQuestion.objects.create(
|
||||
session=self.session,
|
||||
round_number=1,
|
||||
question=self.question_one,
|
||||
correct_answer="1989",
|
||||
)
|
||||
LieAnswer.objects.create(round_question=round_question, player=self.alice, text=" 1989 ")
|
||||
LieAnswer.objects.create(round_question=round_question, player=self.bob, text="Nitten niogfirs")
|
||||
LieAnswer.objects.create(round_question=round_question, player=self.clara, text=" ")
|
||||
|
||||
with patch("fupogfakta.services.random.shuffle", side_effect=lambda answers: None):
|
||||
answers = prepare_mixed_answers(round_question)
|
||||
|
||||
self.assertEqual(answers, ["1989", "Nitten niogfirs"])
|
||||
round_question.refresh_from_db()
|
||||
self.assertEqual(round_question.mixed_answers, answers)
|
||||
|
||||
def test_resolve_scores_applies_correct_and_bluff_points(self):
|
||||
round_question = RoundQuestion.objects.create(
|
||||
session=self.session,
|
||||
round_number=1,
|
||||
question=self.question_one,
|
||||
correct_answer="1989",
|
||||
)
|
||||
Guess.objects.create(
|
||||
round_question=round_question,
|
||||
player=self.alice,
|
||||
selected_text="1989",
|
||||
is_correct=True,
|
||||
)
|
||||
Guess.objects.create(
|
||||
round_question=round_question,
|
||||
player=self.bob,
|
||||
selected_text="Berlin",
|
||||
is_correct=False,
|
||||
fooled_player=self.clara,
|
||||
)
|
||||
Guess.objects.create(
|
||||
round_question=round_question,
|
||||
player=self.clara,
|
||||
selected_text="Berlin",
|
||||
is_correct=False,
|
||||
fooled_player=self.clara,
|
||||
)
|
||||
|
||||
score_events, leaderboard = resolve_scores(self.session, round_question, self.round_config)
|
||||
|
||||
self.assertEqual(len(score_events), 2)
|
||||
self.alice.refresh_from_db()
|
||||
self.clara.refresh_from_db()
|
||||
self.assertEqual(self.alice.score, self.round_config.points_correct)
|
||||
self.assertEqual(self.clara.score, self.round_config.points_bluff * 2)
|
||||
self.assertEqual(ScoreEvent.objects.filter(session=self.session, meta__round_question_id=round_question.id).count(), 2)
|
||||
self.assertEqual([entry["nickname"] for entry in leaderboard], ["Alice", "Clara", "Bob"])
|
||||
|
||||
def test_payload_builders_expose_fupogfakta_round_contract(self):
|
||||
round_question = RoundQuestion.objects.create(
|
||||
session=self.session,
|
||||
round_number=1,
|
||||
question=self.question_one,
|
||||
correct_answer="1989",
|
||||
)
|
||||
lie = LieAnswer.objects.create(round_question=round_question, player=self.bob, text="1991")
|
||||
Guess.objects.create(
|
||||
round_question=round_question,
|
||||
player=self.alice,
|
||||
selected_text="1991",
|
||||
is_correct=False,
|
||||
fooled_player=self.bob,
|
||||
)
|
||||
|
||||
lie_payload = build_lie_started_payload(self.session, self.round_config, round_question)
|
||||
reveal_payload = build_reveal_payload(round_question)
|
||||
|
||||
self.assertEqual(lie_payload["category"], {"slug": self.category.slug, "name": self.category.name})
|
||||
self.assertEqual(lie_payload["round_question_id"], round_question.id)
|
||||
self.assertEqual(reveal_payload["correct_answer"], "1989")
|
||||
self.assertEqual(reveal_payload["lies"][0]["player_id"], lie.player_id)
|
||||
self.assertEqual(reveal_payload["guesses"][0]["fooled_player_nickname"], self.bob.nickname)
|
||||
|
||||
@@ -10,7 +10,7 @@ from fupogfakta.models import Category, GameSession, Player, Question, RoundQues
|
||||
|
||||
|
||||
class Command(BaseCommand):
|
||||
help = "Run canonical gameplay smoke/regression flow for bluff -> guess -> reveal -> scoreboard"
|
||||
help = "Run minimal staging smoke flow for lobby gameplay"
|
||||
|
||||
def add_arguments(self, parser):
|
||||
parser.add_argument(
|
||||
@@ -18,26 +18,6 @@ class Command(BaseCommand):
|
||||
help="Optional path to write smoke result artifact as JSON",
|
||||
)
|
||||
|
||||
def _fail(self, step: str, detail: str, payload=None):
|
||||
message = f"{step} failed: {detail}"
|
||||
if payload is not None:
|
||||
message += f" | payload={json.dumps(payload, sort_keys=True)}"
|
||||
raise CommandError(message)
|
||||
|
||||
def _expect_status(self, response, expected_status: int, step: str):
|
||||
if response.status_code != expected_status:
|
||||
try:
|
||||
payload = response.json()
|
||||
except ValueError:
|
||||
payload = {"raw": response.content.decode("utf-8", errors="replace")}
|
||||
self._fail(step, f"expected HTTP {expected_status}, got {response.status_code}", payload)
|
||||
return response.json()
|
||||
|
||||
def _expect_session_status(self, payload: dict, expected_status: str, step: str):
|
||||
actual_status = payload.get("session", {}).get("status")
|
||||
if actual_status != expected_status:
|
||||
self._fail(step, f"expected session.status={expected_status}, got {actual_status}", payload)
|
||||
|
||||
def handle(self, *args, **options):
|
||||
GameSession.objects.all().delete()
|
||||
Player.objects.all().delete()
|
||||
@@ -50,14 +30,11 @@ class Command(BaseCommand):
|
||||
category.is_active = True
|
||||
category.save(update_fields=["is_active"])
|
||||
|
||||
question, _ = Question.objects.get_or_create(
|
||||
Question.objects.get_or_create(
|
||||
category=category,
|
||||
prompt="Smoke prompt?",
|
||||
defaults={"correct_answer": "Correct", "is_active": True},
|
||||
)
|
||||
if not question.is_active:
|
||||
question.is_active = True
|
||||
question.save(update_fields=["is_active"])
|
||||
|
||||
User = get_user_model()
|
||||
host, _ = User.objects.get_or_create(username="smoke-host")
|
||||
@@ -65,254 +42,111 @@ class Command(BaseCommand):
|
||||
host.is_staff = True
|
||||
host.save()
|
||||
|
||||
artifact = {
|
||||
"ok": True,
|
||||
"command": "python manage.py smoke_staging --artifact <path>",
|
||||
"generated_at": datetime.now(timezone.utc).isoformat(),
|
||||
"question": {
|
||||
"prompt": question.prompt,
|
||||
"correct_answer": question.correct_answer,
|
||||
},
|
||||
"steps": [],
|
||||
}
|
||||
|
||||
host_client = Client()
|
||||
host_client.force_login(host)
|
||||
|
||||
create_payload = self._expect_status(
|
||||
host_client.post("/lobby/sessions/create", content_type="application/json"),
|
||||
201,
|
||||
"create_session",
|
||||
)
|
||||
code = create_payload["session"]["code"]
|
||||
artifact["session_code"] = code
|
||||
artifact["steps"].append(
|
||||
{
|
||||
"step": "create_session",
|
||||
"session_status": create_payload["session"]["status"],
|
||||
}
|
||||
)
|
||||
create_res = host_client.post("/lobby/sessions/create", content_type="application/json")
|
||||
if create_res.status_code != 201:
|
||||
raise CommandError(f"create_session failed: {create_res.status_code} {create_res.content!r}")
|
||||
|
||||
code = create_res.json()["session"]["code"]
|
||||
|
||||
players = []
|
||||
for nickname in ["P1", "P2", "P3"]:
|
||||
join_payload = self._expect_status(
|
||||
Client().post(
|
||||
"/lobby/sessions/join",
|
||||
data=json.dumps({"code": code, "nickname": nickname}),
|
||||
content_type="application/json",
|
||||
),
|
||||
201,
|
||||
f"join_session[{nickname}]",
|
||||
)
|
||||
players.append(join_payload["player"])
|
||||
artifact["players"] = [player["nickname"] for player in players]
|
||||
artifact["steps"].append(
|
||||
{
|
||||
"step": "join_players",
|
||||
"players_count": len(players),
|
||||
}
|
||||
)
|
||||
|
||||
start_payload = self._expect_status(
|
||||
host_client.post(
|
||||
f"/lobby/sessions/{code}/rounds/start",
|
||||
data=json.dumps({"category_slug": category.slug}),
|
||||
join_res = Client().post(
|
||||
"/lobby/sessions/join",
|
||||
data=json.dumps({"code": code, "nickname": nickname}),
|
||||
content_type="application/json",
|
||||
),
|
||||
201,
|
||||
"start_round",
|
||||
)
|
||||
self._expect_session_status(start_payload, GameSession.Status.LIE, "start_round")
|
||||
)
|
||||
if join_res.status_code != 201:
|
||||
raise CommandError(f"join_session failed for {nickname}: {join_res.status_code}")
|
||||
players.append(join_res.json()["player"])
|
||||
|
||||
round_question_id = start_payload["round_question"]["id"]
|
||||
artifact["round_question_id"] = round_question_id
|
||||
artifact["steps"].append(
|
||||
{
|
||||
"step": "start_round",
|
||||
"session_status": start_payload["session"]["status"],
|
||||
"round_question_id": round_question_id,
|
||||
}
|
||||
start_res = host_client.post(
|
||||
f"/lobby/sessions/{code}/rounds/start",
|
||||
data=json.dumps({"category_slug": category.slug}),
|
||||
content_type="application/json",
|
||||
)
|
||||
if start_res.status_code != 201:
|
||||
raise CommandError(f"start_round failed: {start_res.status_code}")
|
||||
|
||||
round_question_id = start_res.json()["round_question"]["id"]
|
||||
|
||||
answers = []
|
||||
lie_transition_payload = None
|
||||
for player in players:
|
||||
nickname = player["nickname"]
|
||||
lie_payload = self._expect_status(
|
||||
Client().post(
|
||||
f"/lobby/sessions/{code}/questions/{round_question_id}/lies/submit",
|
||||
data=json.dumps(
|
||||
{
|
||||
"player_id": player["id"],
|
||||
"session_token": player["session_token"],
|
||||
"text": f"Lie from {nickname}",
|
||||
}
|
||||
),
|
||||
content_type="application/json",
|
||||
),
|
||||
201,
|
||||
f"submit_lie[{nickname}]",
|
||||
)
|
||||
if lie_payload.get("answers"):
|
||||
answers = lie_payload["answers"]
|
||||
lie_transition_payload = lie_payload
|
||||
|
||||
if not answers:
|
||||
detail_payload = self._expect_status(host_client.get(f"/lobby/sessions/{code}"), 200, "session_detail_after_lies")
|
||||
answers = detail_payload.get("round_question", {}).get("answers", [])
|
||||
self._expect_session_status(detail_payload, GameSession.Status.GUESS, "session_detail_after_lies")
|
||||
lie_transition_payload = detail_payload
|
||||
|
||||
if not answers:
|
||||
self._fail("auto_guess_transition", "canonical lie->guess transition returned empty answers")
|
||||
|
||||
if not any(answer.get("text") == question.correct_answer for answer in answers):
|
||||
self._fail("auto_guess_transition", "mixed answers missing correct answer", {"answers": answers})
|
||||
if len(answers) < len(players) + 1:
|
||||
self._fail(
|
||||
"auto_guess_transition",
|
||||
"mixed answers shorter than expected bluff set",
|
||||
{"answers": answers, "players_count": len(players)},
|
||||
)
|
||||
|
||||
self._expect_session_status(lie_transition_payload, GameSession.Status.GUESS, "auto_guess_transition")
|
||||
artifact["steps"].append(
|
||||
{
|
||||
"step": "auto_guess_transition",
|
||||
"session_status": lie_transition_payload["session"]["status"],
|
||||
"answers": [answer["text"] for answer in answers],
|
||||
}
|
||||
)
|
||||
|
||||
answer_texts = {answer["text"] for answer in answers}
|
||||
correct_answer = next((answer["text"] for answer in answers if answer.get("text") == question.correct_answer), None)
|
||||
if correct_answer is None:
|
||||
self._fail("submit_guesses", "could not resolve correct answer from mixed answers", {"answers": answers})
|
||||
|
||||
guess_plan = {
|
||||
players[0]["nickname"]: "Lie from P2",
|
||||
players[1]["nickname"]: correct_answer,
|
||||
players[2]["nickname"]: "Lie from P1",
|
||||
}
|
||||
missing_guess_targets = {text for text in guess_plan.values() if text not in answer_texts}
|
||||
if missing_guess_targets:
|
||||
self._fail(
|
||||
"submit_guesses",
|
||||
"expected bluff targets missing from mixed answers",
|
||||
{"answers": answers, "missing_guess_targets": sorted(missing_guess_targets)},
|
||||
)
|
||||
artifact["guess_plan"] = guess_plan
|
||||
|
||||
guess_payloads = []
|
||||
for player in players:
|
||||
nickname = player["nickname"]
|
||||
guess_payload = self._expect_status(
|
||||
Client().post(
|
||||
f"/lobby/sessions/{code}/questions/{round_question_id}/guesses/submit",
|
||||
data=json.dumps(
|
||||
{
|
||||
"player_id": player["id"],
|
||||
"session_token": player["session_token"],
|
||||
"selected_text": guess_plan[nickname],
|
||||
}
|
||||
),
|
||||
content_type="application/json",
|
||||
),
|
||||
201,
|
||||
f"submit_guess[{nickname}]",
|
||||
)
|
||||
guess_payloads.append(guess_payload)
|
||||
|
||||
reveal_payload = guess_payloads[-1]
|
||||
self._expect_session_status(reveal_payload, GameSession.Status.REVEAL, "auto_reveal_transition")
|
||||
if not reveal_payload.get("phase_transition", {}).get("auto_advanced"):
|
||||
self._fail("auto_reveal_transition", "expected auto_advanced=true on final guess", reveal_payload)
|
||||
reveal = reveal_payload.get("reveal")
|
||||
if not reveal:
|
||||
self._fail("auto_reveal_transition", "missing canonical reveal payload", reveal_payload)
|
||||
if reveal.get("correct_answer") != question.correct_answer:
|
||||
self._fail(
|
||||
"auto_reveal_transition",
|
||||
"reveal payload returned wrong correct answer",
|
||||
{"expected": question.correct_answer, "reveal": reveal},
|
||||
)
|
||||
if len(reveal.get("lies", [])) != len(players):
|
||||
self._fail("auto_reveal_transition", "unexpected lie count in reveal payload", reveal)
|
||||
if len(reveal.get("guesses", [])) != len(players):
|
||||
self._fail("auto_reveal_transition", "unexpected guess count in reveal payload", reveal)
|
||||
|
||||
fooled_guesses = [guess for guess in reveal["guesses"] if not guess.get("is_correct")]
|
||||
correct_guesses = [guess for guess in reveal["guesses"] if guess.get("is_correct")]
|
||||
if len(fooled_guesses) != 2:
|
||||
self._fail("auto_reveal_transition", "expected exactly two bluff guesses", reveal)
|
||||
if len(correct_guesses) != 1:
|
||||
self._fail("auto_reveal_transition", "expected exactly one correct guess", reveal)
|
||||
if any(guess.get("fooled_player_id") is None for guess in fooled_guesses):
|
||||
self._fail("auto_reveal_transition", "bluff guesses missing fooled_player_id", reveal)
|
||||
|
||||
artifact["steps"].append(
|
||||
{
|
||||
"step": "submit_guesses",
|
||||
"guess_results": [
|
||||
nick = player["nickname"]
|
||||
lie_res = Client().post(
|
||||
f"/lobby/sessions/{code}/questions/{round_question_id}/lies/submit",
|
||||
data=json.dumps(
|
||||
{
|
||||
"player_id": payload["guess"]["player_id"],
|
||||
"selected_text": payload["guess"]["selected_text"],
|
||||
"is_correct": payload["guess"]["is_correct"],
|
||||
"fooled_player_id": payload["guess"].get("fooled_player_id"),
|
||||
"player_id": player["id"],
|
||||
"session_token": player["session_token"],
|
||||
"text": f"Lie from {nick}",
|
||||
}
|
||||
for payload in guess_payloads
|
||||
],
|
||||
}
|
||||
)
|
||||
artifact["steps"].append(
|
||||
{
|
||||
"step": "auto_reveal_transition",
|
||||
"session_status": reveal_payload["session"]["status"],
|
||||
"reveal": {
|
||||
"correct_answer": reveal["correct_answer"],
|
||||
"lies_count": len(reveal["lies"]),
|
||||
"guesses_count": len(reveal["guesses"]),
|
||||
"fooled_player_ids": sorted(guess["fooled_player_id"] for guess in fooled_guesses),
|
||||
"correct_guess_player_ids": sorted(guess["player_id"] for guess in correct_guesses),
|
||||
},
|
||||
}
|
||||
)
|
||||
),
|
||||
content_type="application/json",
|
||||
)
|
||||
if lie_res.status_code != 201:
|
||||
raise CommandError(f"submit_lie failed for {nick}: {lie_res.status_code}")
|
||||
if lie_res.json().get("answers"):
|
||||
answers = lie_res.json()["answers"]
|
||||
|
||||
detail_payload = self._expect_status(host_client.get(f"/lobby/sessions/{code}"), 200, "session_detail_after_guesses")
|
||||
self._expect_session_status(detail_payload, GameSession.Status.SCOREBOARD, "auto_scoreboard_transition")
|
||||
if detail_payload.get("reveal") != reveal:
|
||||
self._fail("auto_scoreboard_transition", "scoreboard promotion changed canonical reveal payload", detail_payload)
|
||||
scoreboard = detail_payload.get("scoreboard")
|
||||
if not scoreboard:
|
||||
self._fail("auto_scoreboard_transition", "missing scoreboard payload after promotion", detail_payload)
|
||||
if len(scoreboard) != len(players):
|
||||
self._fail("auto_scoreboard_transition", "unexpected scoreboard length", detail_payload)
|
||||
if not detail_payload.get("phase_view_model", {}).get("readiness", {}).get("scoreboard_ready"):
|
||||
self._fail("auto_scoreboard_transition", "scoreboard_ready=false after promotion", detail_payload)
|
||||
if not answers:
|
||||
detail_res = host_client.get(f"/lobby/sessions/{code}")
|
||||
if detail_res.status_code != 200:
|
||||
raise CommandError(f"session_detail after lies failed: {detail_res.status_code}")
|
||||
answers = detail_res.json().get("round_question", {}).get("answers", [])
|
||||
|
||||
artifact["steps"].append(
|
||||
{
|
||||
"step": "auto_scoreboard_transition",
|
||||
"session_status": detail_payload["session"]["status"],
|
||||
"leaderboard": scoreboard,
|
||||
}
|
||||
)
|
||||
if not answers:
|
||||
raise CommandError("canonical lie->guess transition returned empty answers")
|
||||
|
||||
finish_payload = self._expect_status(
|
||||
host_client.post(f"/lobby/sessions/{code}/finish", content_type="application/json"),
|
||||
200,
|
||||
"finish_game",
|
||||
)
|
||||
self._expect_session_status(finish_payload, GameSession.Status.FINISHED, "finish_game")
|
||||
artifact["steps"].append(
|
||||
{
|
||||
"step": "finish_game",
|
||||
"session_status": finish_payload["session"]["status"],
|
||||
}
|
||||
)
|
||||
for player in players:
|
||||
nick = player["nickname"]
|
||||
selected = next((a for a in answers if a.get("player_id") != player["id"]), answers[0])
|
||||
guess_res = Client().post(
|
||||
f"/lobby/sessions/{code}/questions/{round_question_id}/guesses/submit",
|
||||
data=json.dumps(
|
||||
{
|
||||
"player_id": player["id"],
|
||||
"session_token": player["session_token"],
|
||||
"selected_text": selected["text"],
|
||||
}
|
||||
),
|
||||
content_type="application/json",
|
||||
)
|
||||
if guess_res.status_code != 201:
|
||||
raise CommandError(f"submit_guess failed for {nick}: {guess_res.status_code}")
|
||||
|
||||
detail_res = host_client.get(f"/lobby/sessions/{code}")
|
||||
if detail_res.status_code != 200:
|
||||
raise CommandError(f"session_detail after guesses failed: {detail_res.status_code}")
|
||||
if detail_res.json()["session"]["status"] != GameSession.Status.SCOREBOARD:
|
||||
raise CommandError("canonical guess->reveal->scoreboard transition did not reach scoreboard")
|
||||
|
||||
finish_res = host_client.post(f"/lobby/sessions/{code}/finish", content_type="application/json")
|
||||
if finish_res.status_code != 200:
|
||||
raise CommandError(f"finish_game failed: {finish_res.status_code}")
|
||||
|
||||
artifact_path = options.get("artifact")
|
||||
if artifact_path:
|
||||
artifact = {
|
||||
"ok": True,
|
||||
"command": "smoke_staging",
|
||||
"generated_at": datetime.now(timezone.utc).isoformat(),
|
||||
"session_code": code,
|
||||
"players": [player["nickname"] for player in players],
|
||||
"round_question_id": round_question_id,
|
||||
"steps": [
|
||||
"create_session",
|
||||
"join_players",
|
||||
"start_round",
|
||||
"submit_lies",
|
||||
"auto_guess_transition",
|
||||
"submit_guesses",
|
||||
"auto_reveal_to_scoreboard",
|
||||
"finish_game",
|
||||
],
|
||||
}
|
||||
output_path = Path(artifact_path)
|
||||
output_path.parent.mkdir(parents=True, exist_ok=True)
|
||||
output_path.write_text(json.dumps(artifact, indent=2) + "\n", encoding="utf-8")
|
||||
|
||||
162
lobby/tests.py
162
lobby/tests.py
@@ -867,79 +867,6 @@ class CanonicalRoundFlowTests(TestCase):
|
||||
},
|
||||
)
|
||||
|
||||
def test_canonical_round_flow_bootstraps_second_round_without_first_round_carry_over(self):
|
||||
self.client.login(username="host_canonical", password="secret123")
|
||||
extra_question = Question.objects.create(
|
||||
category=self.category,
|
||||
prompt="Hvem malede Mona Lisa?",
|
||||
correct_answer="Da Vinci",
|
||||
is_active=True,
|
||||
)
|
||||
|
||||
start_response = self.client.post(
|
||||
reverse("lobby:start_round", kwargs={"code": self.session.code}),
|
||||
data={"category_slug": self.category.slug},
|
||||
content_type="application/json",
|
||||
)
|
||||
self.assertEqual(start_response.status_code, 201)
|
||||
first_round_question_id = start_response.json()["round_question"]["id"]
|
||||
first_round_prompt = start_response.json()["round_question"]["prompt"]
|
||||
first_round_correct_answer = RoundQuestion.objects.get(pk=first_round_question_id).correct_answer
|
||||
second_question = extra_question if first_round_prompt == self.question.prompt else self.question
|
||||
|
||||
final_lie_response = None
|
||||
for index, player in enumerate(self.players, start=1):
|
||||
lie_response = self.client.post(
|
||||
reverse("lobby:submit_lie", kwargs={"code": self.session.code, "round_question_id": first_round_question_id}),
|
||||
data={"player_id": player.id, "session_token": player.session_token, "text": f"Første løgn {index}"},
|
||||
content_type="application/json",
|
||||
)
|
||||
self.assertEqual(lie_response.status_code, 201)
|
||||
final_lie_response = lie_response
|
||||
|
||||
self.assertIsNotNone(final_lie_response)
|
||||
|
||||
for player, selected_text in zip(
|
||||
self.players,
|
||||
[first_round_correct_answer, first_round_correct_answer, first_round_correct_answer],
|
||||
strict=True,
|
||||
):
|
||||
guess_response = self.client.post(
|
||||
reverse("lobby:submit_guess", kwargs={"code": self.session.code, "round_question_id": first_round_question_id}),
|
||||
data={"player_id": player.id, "session_token": player.session_token, "selected_text": selected_text},
|
||||
content_type="application/json",
|
||||
)
|
||||
self.assertEqual(guess_response.status_code, 201)
|
||||
|
||||
scoreboard_payload = self.client.get(reverse("lobby:session_detail", kwargs={"code": self.session.code})).json()
|
||||
self.assertEqual(scoreboard_payload["session"]["status"], GameSession.Status.SCOREBOARD)
|
||||
self.assertEqual(scoreboard_payload["round_question"]["id"], first_round_question_id)
|
||||
self.assertIsNotNone(scoreboard_payload["reveal"])
|
||||
self.assertIsNotNone(scoreboard_payload["scoreboard"])
|
||||
self.assertGreaterEqual(len(scoreboard_payload["reveal"]["guesses"]), 1)
|
||||
|
||||
next_round_response = self.client.post(reverse("lobby:start_next_round", kwargs={"code": self.session.code}))
|
||||
self.assertEqual(next_round_response.status_code, 200)
|
||||
self.assertEqual(next_round_response.json()["session"]["status"], GameSession.Status.LIE)
|
||||
self.assertEqual(next_round_response.json()["session"]["current_round"], 2)
|
||||
|
||||
detail_payload = self.client.get(reverse("lobby:session_detail", kwargs={"code": self.session.code})).json()
|
||||
self.assertEqual(detail_payload["session"]["status"], GameSession.Status.LIE)
|
||||
self.assertEqual(detail_payload["session"]["current_round"], 2)
|
||||
self.assertEqual(detail_payload["phase_view_model"]["current_phase"], GameSession.Status.LIE)
|
||||
self.assertIsNone(detail_payload["reveal"])
|
||||
self.assertIsNone(detail_payload["scoreboard"])
|
||||
self.assertEqual(detail_payload["round_question"]["round_number"], 2)
|
||||
self.assertNotEqual(detail_payload["round_question"]["id"], first_round_question_id)
|
||||
self.assertEqual(detail_payload["round_question"]["prompt"], second_question.prompt)
|
||||
self.assertEqual(detail_payload["round_question"]["answers"], [])
|
||||
|
||||
round_two_question = RoundQuestion.objects.get(session=self.session, round_number=2)
|
||||
self.assertEqual(round_two_question.question, second_question)
|
||||
self.assertEqual(round_two_question.lies.count(), 0)
|
||||
self.assertEqual(round_two_question.guesses.count(), 0)
|
||||
self.assertEqual(round_two_question.mixed_answers, [])
|
||||
|
||||
@patch("lobby.views.sync_broadcast_phase_event")
|
||||
@patch("lobby.views._resolve_scores")
|
||||
@patch("lobby.views.GameSession.objects.get")
|
||||
@@ -1289,6 +1216,25 @@ class RevealRoundFlowTests(TestCase):
|
||||
self.session.refresh_from_db()
|
||||
self.assertEqual(self.session.status, GameSession.Status.FINISHED)
|
||||
|
||||
@patch("lobby.views.sync_broadcast_phase_event")
|
||||
def test_finish_game_is_idempotent_after_transition_to_finished(self, mock_sync_broadcast_phase_event):
|
||||
self.client.login(username="host_reveal", password="secret123")
|
||||
self.client.get(reverse("lobby:reveal_scoreboard", kwargs={"code": self.session.code}))
|
||||
|
||||
first_response = self.client.post(reverse("lobby:finish_game", kwargs={"code": self.session.code}))
|
||||
second_response = self.client.post(reverse("lobby:finish_game", kwargs={"code": self.session.code}))
|
||||
|
||||
self.assertEqual(first_response.status_code, 200)
|
||||
self.assertEqual(second_response.status_code, 200)
|
||||
self.assertEqual(first_response.json(), second_response.json())
|
||||
self.assertEqual(second_response.json()["session"]["status"], GameSession.Status.FINISHED)
|
||||
|
||||
self.session.refresh_from_db()
|
||||
self.assertEqual(self.session.status, GameSession.Status.FINISHED)
|
||||
self.assertEqual(mock_sync_broadcast_phase_event.call_count, 2)
|
||||
self.assertEqual(mock_sync_broadcast_phase_event.call_args_list[0].args[1], "phase.scoreboard")
|
||||
self.assertEqual(mock_sync_broadcast_phase_event.call_args_list[1].args[1], "phase.game_over")
|
||||
|
||||
def test_finish_game_requires_host(self):
|
||||
self.client.login(username="other_reveal", password="secret123")
|
||||
|
||||
@@ -1357,44 +1303,28 @@ class RevealRoundFlowTests(TestCase):
|
||||
self.assertEqual(mock_sync_broadcast_phase_event.call_args.args[0], self.session.code)
|
||||
self.assertEqual(mock_sync_broadcast_phase_event.call_args.args[1], "phase.lie_started")
|
||||
|
||||
def test_start_next_round_clears_existing_next_round_bootstrap_state(self):
|
||||
@patch("lobby.views.sync_broadcast_phase_event")
|
||||
def test_start_next_round_is_idempotent_after_transition_to_lie(self, mock_sync_broadcast_phase_event):
|
||||
self.client.login(username="host_reveal", password="secret123")
|
||||
self.client.get(reverse("lobby:reveal_scoreboard", kwargs={"code": self.session.code}))
|
||||
mock_sync_broadcast_phase_event.reset_mock()
|
||||
|
||||
stale_round_question = RoundQuestion.objects.create(
|
||||
session=self.session,
|
||||
round_number=2,
|
||||
question=self.next_question,
|
||||
correct_answer=self.next_question.correct_answer,
|
||||
mixed_answers=["Stale truth", "Stale lie"],
|
||||
)
|
||||
LieAnswer.objects.create(round_question=stale_round_question, player=self.player_one, text="Stale lie")
|
||||
Guess.objects.create(
|
||||
round_question=stale_round_question,
|
||||
player=self.player_two,
|
||||
selected_text="Stale truth",
|
||||
is_correct=True,
|
||||
)
|
||||
first_response = self.client.post(reverse("lobby:start_next_round", kwargs={"code": self.session.code}))
|
||||
second_response = self.client.post(reverse("lobby:start_next_round", kwargs={"code": self.session.code}))
|
||||
|
||||
response = self.client.post(reverse("lobby:start_next_round", kwargs={"code": self.session.code}))
|
||||
self.assertEqual(first_response.status_code, 200)
|
||||
self.assertEqual(second_response.status_code, 200)
|
||||
self.assertEqual(first_response.json(), second_response.json())
|
||||
self.assertEqual(second_response.json()["session"]["status"], GameSession.Status.LIE)
|
||||
self.assertEqual(second_response.json()["session"]["current_round"], 2)
|
||||
|
||||
self.assertEqual(response.status_code, 200)
|
||||
self.session.refresh_from_db()
|
||||
stale_round_question.refresh_from_db()
|
||||
self.assertEqual(self.session.status, GameSession.Status.LIE)
|
||||
self.assertEqual(self.session.current_round, 2)
|
||||
self.assertEqual(response.json()["round_question"]["id"], stale_round_question.id)
|
||||
self.assertEqual(stale_round_question.mixed_answers, [])
|
||||
self.assertEqual(stale_round_question.lies.count(), 0)
|
||||
self.assertEqual(stale_round_question.guesses.count(), 0)
|
||||
|
||||
detail_payload = self.client.get(reverse("lobby:session_detail", kwargs={"code": self.session.code})).json()
|
||||
self.assertEqual(detail_payload["session"]["status"], GameSession.Status.LIE)
|
||||
self.assertEqual(detail_payload["session"]["current_round"], 2)
|
||||
self.assertEqual(detail_payload["round_question"]["id"], stale_round_question.id)
|
||||
self.assertEqual(detail_payload["round_question"]["answers"], [])
|
||||
self.assertIsNone(detail_payload["reveal"])
|
||||
self.assertIsNone(detail_payload["scoreboard"])
|
||||
self.assertEqual(RoundConfig.objects.filter(session=self.session, number=2).count(), 1)
|
||||
self.assertEqual(RoundQuestion.objects.filter(session=self.session, round_number=2).count(), 1)
|
||||
mock_sync_broadcast_phase_event.assert_called_once()
|
||||
self.assertEqual(mock_sync_broadcast_phase_event.call_args.args[1], "phase.lie_started")
|
||||
|
||||
def test_start_next_round_requires_host(self):
|
||||
self.session.status = GameSession.Status.SCOREBOARD
|
||||
@@ -2017,7 +1947,7 @@ class SmokeStagingCommandTests(TestCase):
|
||||
self.assertEqual(session.status, GameSession.Status.FINISHED)
|
||||
self.assertEqual(Player.objects.filter(session=session).count(), 3)
|
||||
|
||||
def test_smoke_staging_writes_phase_evidence_artifact_when_requested(self):
|
||||
def test_smoke_staging_writes_artifact_when_requested(self):
|
||||
with tempfile.TemporaryDirectory() as tmp_dir:
|
||||
artifact_path = Path(tmp_dir) / "smoke.json"
|
||||
call_command("smoke_staging", artifact=str(artifact_path))
|
||||
@@ -2025,40 +1955,24 @@ class SmokeStagingCommandTests(TestCase):
|
||||
self.assertTrue(artifact_path.exists())
|
||||
payload = json.loads(artifact_path.read_text(encoding="utf-8"))
|
||||
self.assertTrue(payload["ok"])
|
||||
self.assertEqual(payload["command"], "python manage.py smoke_staging --artifact <path>")
|
||||
self.assertEqual(payload["command"], "smoke_staging")
|
||||
self.assertEqual(payload["players"], ["P1", "P2", "P3"])
|
||||
self.assertIn("generated_at", payload)
|
||||
self.assertIn("session_code", payload)
|
||||
self.assertEqual(payload["question"]["correct_answer"], "Correct")
|
||||
self.assertEqual(payload["guess_plan"]["P2"], "Correct")
|
||||
|
||||
step_names = [step["step"] for step in payload["steps"]]
|
||||
self.assertEqual(
|
||||
step_names,
|
||||
payload["steps"],
|
||||
[
|
||||
"create_session",
|
||||
"join_players",
|
||||
"start_round",
|
||||
"submit_lies",
|
||||
"auto_guess_transition",
|
||||
"submit_guesses",
|
||||
"auto_reveal_transition",
|
||||
"auto_scoreboard_transition",
|
||||
"auto_reveal_to_scoreboard",
|
||||
"finish_game",
|
||||
],
|
||||
)
|
||||
|
||||
reveal_step = payload["steps"][5]
|
||||
self.assertEqual(reveal_step["session_status"], GameSession.Status.REVEAL)
|
||||
self.assertEqual(reveal_step["reveal"]["correct_answer"], "Correct")
|
||||
self.assertEqual(reveal_step["reveal"]["lies_count"], 3)
|
||||
self.assertEqual(reveal_step["reveal"]["guesses_count"], 3)
|
||||
self.assertEqual(len(reveal_step["reveal"]["fooled_player_ids"]), 2)
|
||||
self.assertEqual(len(reveal_step["reveal"]["correct_guess_player_ids"]), 1)
|
||||
|
||||
scoreboard_step = payload["steps"][6]
|
||||
self.assertEqual(scoreboard_step["session_status"], GameSession.Status.SCOREBOARD)
|
||||
self.assertEqual(len(scoreboard_step["leaderboard"]), 3)
|
||||
|
||||
|
||||
class I18nResolverTests(TestCase):
|
||||
def test_resolve_locale_accepts_language_tags_and_normalizes_to_supported_base_locale(self):
|
||||
|
||||
400
lobby/views.py
400
lobby/views.py
@@ -8,16 +8,17 @@ from django.http import HttpRequest, JsonResponse
|
||||
from django.utils import timezone
|
||||
from django.views.decorators.http import require_GET, require_POST
|
||||
|
||||
from fupogfakta.models import (
|
||||
Category,
|
||||
GameSession,
|
||||
Guess,
|
||||
LieAnswer,
|
||||
Player,
|
||||
Question,
|
||||
RoundConfig,
|
||||
RoundQuestion,
|
||||
ScoreEvent,
|
||||
from fupogfakta.models import Category, GameSession, Guess, LieAnswer, Player, Question, RoundConfig, RoundQuestion, ScoreEvent
|
||||
from fupogfakta.payloads import (
|
||||
build_leaderboard as _build_leaderboard,
|
||||
build_lie_started_payload as _build_lie_started_payload,
|
||||
build_reveal_payload as _build_reveal_payload,
|
||||
)
|
||||
from fupogfakta.services import (
|
||||
get_current_round_question as _get_current_round_question,
|
||||
prepare_mixed_answers as _prepare_mixed_answers,
|
||||
resolve_scores as _resolve_scores,
|
||||
select_round_question as _select_round_question,
|
||||
)
|
||||
from realtime.broadcast import sync_broadcast_phase_event
|
||||
|
||||
@@ -64,191 +65,57 @@ def _create_unique_session_code() -> str:
|
||||
raise RuntimeError("Could not generate unique session code")
|
||||
|
||||
|
||||
def _build_player_ref(player: Player | None) -> dict | None:
|
||||
if player is None:
|
||||
return None
|
||||
|
||||
return {
|
||||
"player_id": player.id,
|
||||
"nickname": player.nickname,
|
||||
}
|
||||
|
||||
|
||||
|
||||
def _build_reveal_payload(round_question: RoundQuestion | None) -> dict | None:
|
||||
if round_question is None:
|
||||
return None
|
||||
|
||||
lies = [
|
||||
def _build_start_next_round_response(
|
||||
session: GameSession,
|
||||
round_config: RoundConfig,
|
||||
round_question: RoundQuestion,
|
||||
) -> JsonResponse:
|
||||
lie_started_payload = _build_lie_started_payload(session, round_config, round_question)
|
||||
return JsonResponse(
|
||||
{
|
||||
**_build_player_ref(lie.player),
|
||||
"text": lie.text,
|
||||
"created_at": lie.created_at.isoformat(),
|
||||
"session": {
|
||||
"code": session.code,
|
||||
"status": session.status,
|
||||
"current_round": session.current_round,
|
||||
},
|
||||
"round": {
|
||||
"number": round_config.number,
|
||||
"category": {
|
||||
"slug": round_config.category.slug,
|
||||
"name": round_config.category.name,
|
||||
},
|
||||
},
|
||||
"round_question": {
|
||||
"id": round_question.id,
|
||||
"prompt": round_question.question.prompt,
|
||||
"round_number": round_question.round_number,
|
||||
"shown_at": round_question.shown_at.isoformat(),
|
||||
"lie_deadline_at": lie_started_payload["lie_deadline_at"],
|
||||
},
|
||||
"config": {
|
||||
"lie_seconds": round_config.lie_seconds,
|
||||
},
|
||||
}
|
||||
for lie in round_question.lies.select_related("player").order_by("created_at", "id")
|
||||
]
|
||||
)
|
||||
|
||||
guesses = []
|
||||
for guess in round_question.guesses.select_related("player", "fooled_player").order_by("created_at", "id"):
|
||||
guess_payload = {
|
||||
**_build_player_ref(guess.player),
|
||||
"selected_text": guess.selected_text,
|
||||
"is_correct": guess.is_correct,
|
||||
"created_at": guess.created_at.isoformat(),
|
||||
"fooled_player_id": guess.fooled_player_id,
|
||||
|
||||
|
||||
def _build_finish_game_response(session: GameSession) -> JsonResponse:
|
||||
leaderboard = _build_leaderboard(session)
|
||||
winner = leaderboard[0] if leaderboard else None
|
||||
return JsonResponse(
|
||||
{
|
||||
"session": {
|
||||
"code": session.code,
|
||||
"status": GameSession.Status.FINISHED,
|
||||
"current_round": session.current_round,
|
||||
},
|
||||
"winner": winner,
|
||||
"leaderboard": leaderboard,
|
||||
}
|
||||
if guess.fooled_player is not None:
|
||||
guess_payload["fooled_player_nickname"] = guess.fooled_player.nickname
|
||||
guesses.append(guess_payload)
|
||||
|
||||
return {
|
||||
"round_question_id": round_question.id,
|
||||
"round_number": round_question.round_number,
|
||||
"prompt": round_question.question.prompt,
|
||||
"correct_answer": round_question.correct_answer,
|
||||
"lies": lies,
|
||||
"guesses": guesses,
|
||||
}
|
||||
|
||||
|
||||
|
||||
def _build_leaderboard(session: GameSession) -> list[dict]:
|
||||
return list(
|
||||
Player.objects.filter(session=session)
|
||||
.order_by("-score", "nickname")
|
||||
.values("id", "nickname", "score")
|
||||
)
|
||||
|
||||
|
||||
|
||||
def _get_current_round_question(session: GameSession) -> RoundQuestion | None:
|
||||
return (
|
||||
RoundQuestion.objects.filter(session=session, round_number=session.current_round)
|
||||
.select_related("question")
|
||||
.order_by("-id")
|
||||
.first()
|
||||
)
|
||||
|
||||
|
||||
|
||||
def _select_round_question(session: GameSession, round_config: RoundConfig) -> RoundQuestion:
|
||||
existing_round_question = _get_current_round_question(session)
|
||||
if existing_round_question is not None:
|
||||
return existing_round_question
|
||||
|
||||
used_question_ids = RoundQuestion.objects.filter(session=session).values_list("question_id", flat=True)
|
||||
available_questions = Question.objects.filter(
|
||||
category=round_config.category,
|
||||
is_active=True,
|
||||
).exclude(pk__in=used_question_ids)
|
||||
|
||||
if not available_questions.exists():
|
||||
raise ValueError("no_available_questions")
|
||||
|
||||
question = random.choice(list(available_questions))
|
||||
return RoundQuestion.objects.create(
|
||||
session=session,
|
||||
round_number=session.current_round,
|
||||
question=question,
|
||||
correct_answer=question.correct_answer,
|
||||
)
|
||||
|
||||
|
||||
|
||||
def _build_lie_started_payload(session: GameSession, round_config: RoundConfig, round_question: RoundQuestion) -> dict:
|
||||
lie_deadline_at = round_question.shown_at + timedelta(seconds=round_config.lie_seconds)
|
||||
return {
|
||||
"round_number": session.current_round,
|
||||
"category": {"slug": round_config.category.slug, "name": round_config.category.name},
|
||||
"round_question_id": round_question.id,
|
||||
"prompt": round_question.question.prompt,
|
||||
"shown_at": round_question.shown_at.isoformat(),
|
||||
"lie_deadline_at": lie_deadline_at.isoformat(),
|
||||
"lie_seconds": round_config.lie_seconds,
|
||||
}
|
||||
|
||||
|
||||
|
||||
def _prepare_mixed_answers(round_question: RoundQuestion) -> list[str]:
|
||||
deduped_answers = list(round_question.mixed_answers or [])
|
||||
if deduped_answers:
|
||||
return deduped_answers
|
||||
|
||||
lie_texts = list(round_question.lies.values_list("text", flat=True))
|
||||
seen = set()
|
||||
for text in [round_question.correct_answer, *lie_texts]:
|
||||
normalized = text.strip().casefold()
|
||||
if not normalized or normalized in seen:
|
||||
continue
|
||||
seen.add(normalized)
|
||||
deduped_answers.append(text.strip())
|
||||
|
||||
if len(deduped_answers) < 2:
|
||||
raise ValueError("not_enough_answers_to_mix")
|
||||
|
||||
random.shuffle(deduped_answers)
|
||||
round_question.mixed_answers = deduped_answers
|
||||
round_question.save(update_fields=["mixed_answers"])
|
||||
return deduped_answers
|
||||
|
||||
|
||||
|
||||
def _reset_round_question_bootstrap_state(round_question: RoundQuestion) -> RoundQuestion:
|
||||
Guess.objects.filter(round_question=round_question).delete()
|
||||
LieAnswer.objects.filter(round_question=round_question).delete()
|
||||
if round_question.mixed_answers:
|
||||
round_question.mixed_answers = []
|
||||
round_question.save(update_fields=["mixed_answers"])
|
||||
return round_question
|
||||
|
||||
|
||||
|
||||
def _resolve_scores(session: GameSession, round_question: RoundQuestion, round_config: RoundConfig) -> tuple[list[ScoreEvent], list[dict]]:
|
||||
guesses = list(round_question.guesses.select_related("player"))
|
||||
if not guesses:
|
||||
raise ValueError("no_guesses_submitted")
|
||||
|
||||
bluff_counts: dict[int, int] = {}
|
||||
for guess in guesses:
|
||||
if guess.fooled_player_id:
|
||||
bluff_counts[guess.fooled_player_id] = bluff_counts.get(guess.fooled_player_id, 0) + 1
|
||||
|
||||
score_events = []
|
||||
|
||||
for guess in guesses:
|
||||
if guess.is_correct:
|
||||
guess.player.score += round_config.points_correct
|
||||
guess.player.save(update_fields=["score"])
|
||||
score_events.append(
|
||||
ScoreEvent(
|
||||
session=session,
|
||||
player=guess.player,
|
||||
delta=round_config.points_correct,
|
||||
reason="guess_correct",
|
||||
meta={"round_question_id": round_question.id, "guess_id": guess.id},
|
||||
)
|
||||
)
|
||||
|
||||
for player_id, fooled_count in bluff_counts.items():
|
||||
delta = fooled_count * round_config.points_bluff
|
||||
player = Player.objects.get(pk=player_id, session=session)
|
||||
player.score += delta
|
||||
player.save(update_fields=["score"])
|
||||
score_events.append(
|
||||
ScoreEvent(
|
||||
session=session,
|
||||
player=player,
|
||||
delta=delta,
|
||||
reason="bluff_success",
|
||||
meta={"round_question_id": round_question.id, "fooled_count": fooled_count},
|
||||
)
|
||||
)
|
||||
|
||||
ScoreEvent.objects.bulk_create(score_events)
|
||||
return score_events, _build_leaderboard(session)
|
||||
|
||||
|
||||
|
||||
def _maybe_promote_reveal_to_scoreboard(session: GameSession) -> GameSession:
|
||||
if session.status != GameSession.Status.REVEAL:
|
||||
return session
|
||||
@@ -1101,74 +968,61 @@ def start_next_round(request: HttpRequest, code: str) -> JsonResponse:
|
||||
if session.host_id != request.user.id:
|
||||
return api_error(request, code="host_only_start_next_round", status=403)
|
||||
|
||||
should_broadcast = False
|
||||
with transaction.atomic():
|
||||
locked_session = GameSession.objects.select_for_update().get(pk=session.pk)
|
||||
if locked_session.status != GameSession.Status.SCOREBOARD:
|
||||
locked_session = GameSession.objects.select_for_update().select_related("host").get(pk=session.pk)
|
||||
next_round_config = None
|
||||
round_question = None
|
||||
|
||||
if locked_session.status == GameSession.Status.SCOREBOARD:
|
||||
previous_round_config = RoundConfig.objects.filter(
|
||||
session=locked_session,
|
||||
number=locked_session.current_round,
|
||||
).select_related("category").first()
|
||||
if previous_round_config is None:
|
||||
return api_error(request, code="round_config_missing", status=400)
|
||||
|
||||
next_round_number = locked_session.current_round + 1
|
||||
next_round_config = RoundConfig(
|
||||
session=locked_session,
|
||||
number=next_round_number,
|
||||
category=previous_round_config.category,
|
||||
lie_seconds=previous_round_config.lie_seconds,
|
||||
guess_seconds=previous_round_config.guess_seconds,
|
||||
points_correct=previous_round_config.points_correct,
|
||||
points_bluff=previous_round_config.points_bluff,
|
||||
)
|
||||
locked_session.current_round = next_round_number
|
||||
|
||||
try:
|
||||
round_question = _select_round_question(locked_session, next_round_config)
|
||||
except ValueError as exc:
|
||||
return api_error(request, code=str(exc), status=400)
|
||||
|
||||
next_round_config.save()
|
||||
locked_session.status = GameSession.Status.LIE
|
||||
locked_session.save(update_fields=["current_round", "status"])
|
||||
should_broadcast = True
|
||||
elif locked_session.status == GameSession.Status.LIE:
|
||||
next_round_config = RoundConfig.objects.filter(
|
||||
session=locked_session,
|
||||
number=locked_session.current_round,
|
||||
).select_related("category").first()
|
||||
round_question = _get_current_round_question(locked_session)
|
||||
if next_round_config is None or round_question is None:
|
||||
return api_error(request, code="next_round_invalid_phase", status=400)
|
||||
else:
|
||||
return api_error(request, code="next_round_invalid_phase", status=400)
|
||||
|
||||
previous_round_config = RoundConfig.objects.filter(
|
||||
session=locked_session,
|
||||
number=locked_session.current_round,
|
||||
).select_related("category").first()
|
||||
if previous_round_config is None:
|
||||
return api_error(request, code="round_config_missing", status=400)
|
||||
|
||||
next_round_number = locked_session.current_round + 1
|
||||
next_round_config = RoundConfig(
|
||||
session=locked_session,
|
||||
number=next_round_number,
|
||||
category=previous_round_config.category,
|
||||
lie_seconds=previous_round_config.lie_seconds,
|
||||
guess_seconds=previous_round_config.guess_seconds,
|
||||
points_correct=previous_round_config.points_correct,
|
||||
points_bluff=previous_round_config.points_bluff,
|
||||
if should_broadcast:
|
||||
lie_started_payload = _build_lie_started_payload(locked_session, next_round_config, round_question)
|
||||
sync_broadcast_phase_event(
|
||||
locked_session.code,
|
||||
"phase.lie_started",
|
||||
lie_started_payload,
|
||||
)
|
||||
locked_session.current_round = next_round_number
|
||||
|
||||
try:
|
||||
round_question = _reset_round_question_bootstrap_state(
|
||||
_select_round_question(locked_session, next_round_config)
|
||||
)
|
||||
except ValueError as exc:
|
||||
return api_error(request, code=str(exc), status=400)
|
||||
|
||||
next_round_config.save()
|
||||
locked_session.status = GameSession.Status.LIE
|
||||
locked_session.save(update_fields=["current_round", "status"])
|
||||
|
||||
lie_started_payload = _build_lie_started_payload(locked_session, next_round_config, round_question)
|
||||
sync_broadcast_phase_event(
|
||||
locked_session.code,
|
||||
"phase.lie_started",
|
||||
lie_started_payload,
|
||||
)
|
||||
|
||||
return JsonResponse(
|
||||
{
|
||||
"session": {
|
||||
"code": locked_session.code,
|
||||
"status": locked_session.status,
|
||||
"current_round": locked_session.current_round,
|
||||
},
|
||||
"round": {
|
||||
"number": next_round_config.number,
|
||||
"category": {
|
||||
"slug": next_round_config.category.slug,
|
||||
"name": next_round_config.category.name,
|
||||
},
|
||||
},
|
||||
"round_question": {
|
||||
"id": round_question.id,
|
||||
"prompt": round_question.question.prompt,
|
||||
"round_number": round_question.round_number,
|
||||
"shown_at": round_question.shown_at.isoformat(),
|
||||
"lie_deadline_at": lie_started_payload["lie_deadline_at"],
|
||||
},
|
||||
"config": {
|
||||
"lie_seconds": next_round_config.lie_seconds,
|
||||
},
|
||||
}
|
||||
)
|
||||
return _build_start_next_round_response(locked_session, next_round_config, round_question)
|
||||
|
||||
@require_POST
|
||||
@login_required
|
||||
@@ -1183,40 +1037,26 @@ def finish_game(request: HttpRequest, code: str) -> JsonResponse:
|
||||
if session.host_id != request.user.id:
|
||||
return api_error(request, code="host_only_finish_game", status=403)
|
||||
|
||||
should_broadcast = False
|
||||
with transaction.atomic():
|
||||
locked_session = GameSession.objects.select_for_update().get(pk=session.pk)
|
||||
if locked_session.status != GameSession.Status.SCOREBOARD:
|
||||
if locked_session.status == GameSession.Status.SCOREBOARD:
|
||||
locked_session.status = GameSession.Status.FINISHED
|
||||
locked_session.save(update_fields=["status"])
|
||||
should_broadcast = True
|
||||
elif locked_session.status != GameSession.Status.FINISHED:
|
||||
return api_error(request, code="finish_game_invalid_phase", status=400)
|
||||
|
||||
if should_broadcast:
|
||||
leaderboard = _build_leaderboard(locked_session)
|
||||
winner = leaderboard[0] if leaderboard else None
|
||||
sync_broadcast_phase_event(
|
||||
locked_session.code,
|
||||
"phase.game_over",
|
||||
{"winner": winner, "leaderboard": list(leaderboard)},
|
||||
)
|
||||
|
||||
locked_session.status = GameSession.Status.FINISHED
|
||||
locked_session.save(update_fields=["status"])
|
||||
|
||||
leaderboard = list(
|
||||
Player.objects.filter(session=session)
|
||||
.order_by("-score", "nickname")
|
||||
.values("id", "nickname", "score")
|
||||
)
|
||||
|
||||
winner = leaderboard[0] if leaderboard else None
|
||||
|
||||
sync_broadcast_phase_event(
|
||||
session.code,
|
||||
"phase.game_over",
|
||||
{"winner": winner, "leaderboard": list(leaderboard)},
|
||||
)
|
||||
|
||||
return JsonResponse(
|
||||
{
|
||||
"session": {
|
||||
"code": session.code,
|
||||
"status": GameSession.Status.FINISHED,
|
||||
"current_round": session.current_round,
|
||||
},
|
||||
"winner": winner,
|
||||
"leaderboard": leaderboard,
|
||||
}
|
||||
)
|
||||
return _build_finish_game_response(locked_session)
|
||||
|
||||
|
||||
@require_POST
|
||||
|
||||
Reference in New Issue
Block a user