[SPA][P5] #161 Gameplay phase state-machine skeleton (lie/guess/reveal/scoreboard) #177
58
frontend/src/spa/gameplay-phase-machine.ts
Normal file
58
frontend/src/spa/gameplay-phase-machine.ts
Normal file
@@ -0,0 +1,58 @@
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import type { SessionDetailResponse } from '../api/types';
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export type GameplayPhase = 'lie' | 'guess' | 'reveal' | 'scoreboard';
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export type GameplayPhaseEvent =
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| 'LIES_LOCKED'
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| 'GUESSES_LOCKED'
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| 'SCOREBOARD_READY'
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| 'NEXT_ROUND';
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export interface GameplayTransitionResult {
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phase: GameplayPhase;
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changed: boolean;
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}
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const TRANSITIONS: Record<GameplayPhase, Partial<Record<GameplayPhaseEvent, GameplayPhase>>> = {
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lie: {
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LIES_LOCKED: 'guess'
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},
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guess: {
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GUESSES_LOCKED: 'reveal'
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},
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reveal: {
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SCOREBOARD_READY: 'scoreboard'
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},
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scoreboard: {
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NEXT_ROUND: 'lie'
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}
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};
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export function transitionGameplayPhase(phase: GameplayPhase, event: GameplayPhaseEvent): GameplayTransitionResult {
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const next = TRANSITIONS[phase][event] ?? phase;
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return {
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phase: next,
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changed: next !== phase
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};
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}
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export function allowedGameplayEvents(phase: GameplayPhase): GameplayPhaseEvent[] {
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return Object.keys(TRANSITIONS[phase]) as GameplayPhaseEvent[];
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}
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export function deriveGameplayPhase(session: SessionDetailResponse | null): GameplayPhase | null {
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const status = session?.session.status;
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if (!status) {
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return null;
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}
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if (status === 'lie' || status === 'guess' || status === 'reveal') {
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return status;
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}
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if (status === 'finished') {
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return 'scoreboard';
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}
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return null;
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}
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@@ -6,6 +6,7 @@ import {
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type SessionContextInput,
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type SessionContextStore as PersistedSessionContextStore
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} from './session-context-store';
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import { deriveGameplayPhase, type GameplayPhase } from './gameplay-phase-machine';
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export type AsyncState = 'idle' | 'loading' | 'success' | 'error';
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@@ -14,6 +15,7 @@ export type SessionContextStore = Pick<PersistedSessionContextStore, 'get' | 'se
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export interface VerticalSliceState {
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sessionCode: string;
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session: SessionDetailResponse | null;
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gameplayPhase: GameplayPhase | null;
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joinState: AsyncState;
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startRoundState: AsyncState;
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loadingSession: boolean;
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@@ -36,6 +38,7 @@ export function createVerticalSliceController(
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const state: VerticalSliceState = {
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sessionCode: persistedContext?.sessionCode ?? '',
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session: null,
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gameplayPhase: null,
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joinState: 'idle',
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startRoundState: 'idle',
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loadingSession: false,
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@@ -63,10 +66,12 @@ export function createVerticalSliceController(
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if (!result.ok) {
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state.errorMessage = 'Kunne ikke hente lobby-status.';
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state.gameplayPhase = null;
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return { ...state };
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}
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state.session = result.data;
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state.gameplayPhase = deriveGameplayPhase(result.data);
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state.sessionCode = normalizeCode(result.data.session.code);
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if (persistedContext && state.sessionCode === normalizeCode(persistedContext.sessionCode)) {
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106
frontend/tests/gameplay-phase-machine.test.ts
Normal file
106
frontend/tests/gameplay-phase-machine.test.ts
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@@ -0,0 +1,106 @@
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import { describe, expect, it } from 'vitest';
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import {
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allowedGameplayEvents,
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deriveGameplayPhase,
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transitionGameplayPhase,
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type GameplayPhase
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} from '../src/spa/gameplay-phase-machine';
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describe('gameplay phase machine skeleton', () => {
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it('supports canonical phase progression lie -> guess -> reveal -> scoreboard -> lie', () => {
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let phase: GameplayPhase = 'lie';
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phase = transitionGameplayPhase(phase, 'LIES_LOCKED').phase;
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expect(phase).toBe('guess');
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phase = transitionGameplayPhase(phase, 'GUESSES_LOCKED').phase;
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expect(phase).toBe('reveal');
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phase = transitionGameplayPhase(phase, 'SCOREBOARD_READY').phase;
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expect(phase).toBe('scoreboard');
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phase = transitionGameplayPhase(phase, 'NEXT_ROUND').phase;
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expect(phase).toBe('lie');
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});
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it('keeps state unchanged for invalid transition events', () => {
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const transition = transitionGameplayPhase('lie', 'NEXT_ROUND');
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expect(transition.phase).toBe('lie');
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expect(transition.changed).toBe(false);
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});
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it('exposes allowed events per phase', () => {
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expect(allowedGameplayEvents('guess')).toEqual(['GUESSES_LOCKED']);
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expect(allowedGameplayEvents('scoreboard')).toEqual(['NEXT_ROUND']);
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});
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it('derives gameplay phase from session detail status', () => {
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expect(
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deriveGameplayPhase({
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session: { code: 'ABCD12', status: 'lie', host_id: 1, current_round: 1, players_count: 3 },
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players: [],
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round_question: null,
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phase_view_model: {
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status: 'lie',
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round_number: 1,
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players_count: 3,
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constraints: {
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min_players_to_start: 3,
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max_players_mvp: 5,
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min_players_reached: true,
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max_players_allowed: true
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},
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host: {
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can_start_round: false,
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can_show_question: true,
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can_mix_answers: true,
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can_calculate_scores: false,
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can_reveal_scoreboard: false,
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can_start_next_round: false,
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can_finish_game: false
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},
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player: {
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can_join: false,
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can_submit_lie: true,
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can_submit_guess: false,
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can_view_final_result: false
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}
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}
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})
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).toBe('lie');
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expect(
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deriveGameplayPhase({
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session: { code: 'ABCD12', status: 'finished', host_id: 1, current_round: 1, players_count: 3 },
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players: [],
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round_question: null,
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phase_view_model: {
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status: 'finished',
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round_number: 1,
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players_count: 3,
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constraints: {
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min_players_to_start: 3,
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max_players_mvp: 5,
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min_players_reached: true,
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max_players_allowed: true
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},
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host: {
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can_start_round: false,
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can_show_question: false,
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can_mix_answers: false,
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can_calculate_scores: false,
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can_reveal_scoreboard: false,
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can_start_next_round: false,
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can_finish_game: false
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},
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player: {
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can_join: false,
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can_submit_lie: false,
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can_submit_guess: false,
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can_view_final_result: true
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}
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}
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})
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).toBe('scoreboard');
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});
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});
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@@ -105,6 +105,7 @@ describe('vertical slice controller: lobby -> join -> start round', () => {
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vi.doUnmock('../src/spa/session-context-store');
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vi.resetModules();
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});
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it('tracks loading and success state for join + start flow', async () => {
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const api = makeApiMock();
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const controller = createVerticalSliceController(api);
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