63 Commits

Author SHA1 Message Date
173df0fd6f fix(staging): ensure wpp can write sqlite db during deploy
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2026-02-28 11:20:54 +00:00
850a364251 Merge pull request 'UI: lås "Opret session" under aktiv handling/session-opdatering (#127)' (#128) from feature/ui-host-create-session-lock-127 into main
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2026-02-28 07:58:04 +01:00
2adeb8536a UI: lås opret-session knap under aktiv handling/opdatering (#127)
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2026-02-28 07:56:05 +01:00
726280e120 Merge pull request 'UI: lås sessionkode-felt under aktiv host-handling (#125)' (#126) from feature/ui-host-code-lock-125 into main
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2026-02-28 07:47:46 +01:00
7ec9219487 UI: lås sessionkode under aktiv host-opdatering (#125)
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2026-02-28 07:46:00 +01:00
eabf95bc5c Merge pull request 'UI: lås kategori-valg under session-opdatering (#123)' (#124) from feature/ui-host-category-session-lock-123 into main
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2026-02-28 07:42:34 +01:00
ad67c63cca UI: lås kategori-valg under session-opdatering (#123)
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2026-02-28 07:39:03 +01:00
8dc1e709f8 Merge pull request 'UI: lås round question-id under aktiv session-opdatering (#121)' (#122) from feature/ui-host-round-question-session-lock-121 into main
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2026-02-28 07:26:43 +01:00
0d65cfac82 ui: lås round question-id under session-opdatering (#121)
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2026-02-28 07:24:55 +01:00
68f934967a Merge pull request 'UI: lås host-actions under aktiv session-opdatering (#119)' (#120) from feature/ui-host-actions-lock-sessiondetail-119 into main
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2026-02-28 07:16:44 +01:00
9e496763aa UI: lås host-actions under session-opdatering (#119)
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2026-02-28 07:14:56 +01:00
ef80f85d67 Merge pull request 'UI: lås host auto-refresh-toggle under in-flight handlinger (#117)' (#118) from feature/ui-host-autorefresh-lock-inflight-117 into main
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2026-02-28 07:12:16 +01:00
348bebf358 UI: lock host auto-refresh toggle during in-flight actions (#117)
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2026-02-28 07:03:32 +01:00
3f9752aac4 Merge pull request 'UI: lås session-opdatering mens lie/guess submit kører (#115)' (#116) from feature/ui-session-refresh-lock-during-submit-115 into main
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2026-02-28 06:56:16 +01:00
48eae5d083 UI: lock session refresh while lie/guess submit is in-flight (#115)
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2026-02-28 06:53:52 +01:00
5edf1969ed Merge pull request 'UI: lås auto-refresh-toggle mens join kører i player-panelet (#113)' (#114) from feature/ui-player-autorefresh-join-lock-113 into main
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2026-02-28 06:47:49 +01:00
95d3f1aa48 UI: lock player auto-refresh toggle while join is in-flight (#113)
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2026-02-28 06:44:28 +01:00
7b4110e896 Merge pull request 'UI: lås session-opdatering mens join kører (#111)' (#112) from feature/ui-player-session-detail-join-lock-111 into main
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2026-02-28 06:40:01 +01:00
1ff98f5e92 UI: lock session-detail while join is in-flight (#111)
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2026-02-28 06:35:51 +01:00
2892ecc555 Merge pull request 'UI: lock Join while player session refresh is active (#109)' (#110) from feature/ui-player-join-lock-session-refresh-109 into main
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2026-02-28 06:31:48 +01:00
0a07bfd7ad ui: lock join button during player session refresh (#109)
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2026-02-28 06:25:40 +01:00
59e12d596d Merge PR #108: UI: lås lie/guess submit under aktiv session-opdatering (#107)
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2026-02-28 06:20:12 +01:00
5b2e2132e7 UI: lås lie/guess submit under session-opdatering (#107)
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2026-02-28 06:04:30 +01:00
fc28f8499f Merge pull request 'UI: lås auto-refresh-toggle under aktiv session-opdatering (#105)' (#106) from feature/ui-player-autorefresh-toggle-guard-105 into main
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2026-02-28 05:55:49 +01:00
204581aef5 UI: lock player auto-refresh toggle during session refresh (#105)
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2026-02-28 05:53:51 +01:00
73b63ed6a4 Merge pull request 'UI: nulstil spiller-runde-kontekst ved kode-/spillerskift (#103)' (#104) from feature/ui-player-reset-round-context-103 into main
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2026-02-28 05:43:46 +01:00
49286ca631 UI: nulstil spiller-runde-kontekst ved manuel kontekstændring (#103)
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2026-02-28 05:36:53 +01:00
4613615e99 Merge pull request 'UI: lås host session-status under in-flight request (#101)' (#102) from feature/ui-host-session-detail-inflight-101 into main
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2026-02-28 05:26:02 +01:00
6732c75475 UI: lock host session-status during in-flight request (#101)
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2026-02-28 05:24:11 +01:00
9600475e5e Merge pull request 'UI: lås round_question_id felt i player-panelet (#99)' (#100) from feature/ui-player-round-question-readonly-99 into main
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2026-02-28 05:18:10 +01:00
1319957e36 ui: lock round question id field in player panel
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2026-02-28 05:16:10 +01:00
229e0f2c16 Merge pull request 'UI need-to-have: aktiv round-question guard i player-panelet (#97)' (#98) from feature/ui-player-active-round-guard-97 into main
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2026-02-28 05:06:48 +01:00
4a1ed80142 UI: kræv aktiv round-question før guess-svarvalg (#97)
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2026-02-28 05:04:06 +01:00
b2211e2ac9 Merge pull request 'UI need-to-have: guard mod dobbelt guess-submit i player panel' (#96) from feature/ui-guess-submit-client-guard-95 into main
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2026-02-28 05:00:19 +01:00
41a414bc97 ui: guard duplicate guess submit on player panel (closes #95)
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2026-02-28 04:51:31 +01:00
e0de58b4b3 Merge pull request 'UI: lås session-opdatering ved in-flight request (#93)' (#94) from feature/ui-player-session-refresh-lock-93 into main
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2026-02-28 04:45:22 +01:00
c0c303d45e UI: lås session-opdatering ved in-flight request (#93)
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2026-02-28 04:43:37 +01:00
c568b34d51 Merge pull request 'MVP UI: lås spillerkontekstfelter efter join (#91)' (#92) from feature/ui-player-context-lock-91 into main
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2026-02-28 04:34:29 +01:00
f5380f8a81 UI: lås spillerkontekstfelter efter join (#91)
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2026-02-28 04:32:33 +01:00
84c00da55f Merge pull request 'UI: player auto-refresh + sidst opdateret status (#88)' (#89) from feature/ui-player-auto-refresh-88 into main
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2026-02-28 04:26:04 +01:00
0e1a36b0b5 ui(player): auto-refresh + last refresh status (#88)
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2026-02-28 04:24:09 +01:00
727e907650 Merge pull request 'UI: vis sidst opdateret status i host auto-refresh (#86)' (#87) from feature/ui-host-last-refresh-status-86 into main
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2026-02-28 04:14:51 +01:00
8c655d10b6 UI: vis sidst opdateret status i host auto-refresh (#86)
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2026-02-28 04:12:42 +01:00
03f6f35019 Merge pull request 'UI: lås host-actions under in-flight request (#84)' (#85) from feature/ui-host-inflight-guard-84 into main
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2026-02-28 04:01:45 +01:00
b6110ec53e UI: lås host-actions under in-flight requests (#84)
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2026-02-28 03:59:33 +01:00
bdc7e40677 Merge pull request 'UI: lås lie/guess submit under in-flight request (#82)' (#83) from feature/ui-inflight-submit-guard-82 into main
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2026-02-28 03:45:24 +01:00
2b574aa3b5 UI: lås lie/guess submit under in-flight request (#82)
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2026-02-28 03:43:23 +01:00
7e4cd0940a Merge pull request 'UI: ensartede fejl-hints for fase/token/round-state (#80)' (#81) from feature/ui-standardized-api-error-hints-80 into main
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2026-02-28 03:34:35 +01:00
c6f90c3564 UI: ensartede fejl-hints for fase/token/round-state (#80)
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2026-02-28 03:32:12 +01:00
042c8e70d0 Merge pull request 'UI: host auto-refresh toggle for lobby-status (#78)' (#79) from feature/ui-host-auto-refresh-78 into main
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2026-02-28 03:25:04 +01:00
2968c37e66 UI: host auto-refresh toggle for lobby status (#78)
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2026-02-28 03:23:14 +01:00
6b29b85792 Merge pull request 'UI: håndhæv 3-5 spillere i host start-runde guard (#76)' (#77) from feature/ui-start-round-max-player-guard-76 into main
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2026-02-28 03:18:44 +01:00
15136537f4 UI: håndhæv 3-5 spillere i host start-runde guard (#76)
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2026-02-28 03:09:45 +01:00
eb23d023a7 Merge pull request 'UI: lås round question-id input efter fase (#74)' (#75) from feature/ui-round-question-id-guard-74 into main
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2026-02-28 03:02:34 +01:00
b6e5b98837 UI: lås round question-id input efter fase (#74)
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2026-02-28 03:00:31 +01:00
b8e0817d2d Merge pull request 'UI: fase-lock af lie/guess i spillerpanelet (#72)' (#73) from feature/ui-player-phase-lock-72 into main
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2026-02-28 02:52:56 +01:00
b030ae6d4e ui: phase-lock player lie/guess actions (#72)
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2026-02-28 02:50:55 +01:00
5c8faf76a9 Merge pull request 'UI: lås kategori-valg udenfor lobby-fasen (#70)' (#71) from feature/ui-host-category-phase-guard-70 into main
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2026-02-28 02:42:04 +01:00
1709713bff UI: lås kategori-valg udenfor lobby-fasen (#70)
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2026-02-28 02:40:07 +01:00
07b5982ac4 Merge pull request 'UI: fasebaserede host-action guards i hostpanelet (#68)' (#69) from feature/ui-host-phase-action-guards-68 into main
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2026-02-28 02:30:30 +01:00
4d22bb5d04 Merge main into feature/ui-host-phase-action-guards-68
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2026-02-28 02:28:37 +01:00
2a488c6530 Merge pull request 'UI: host action guards ved manglende kontekst (#66)' (#67) from feature/ui-host-action-guards into main
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2026-02-28 02:14:56 +01:00
c9b4fe0077 UI: guard host actions on missing context (#66)
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2026-02-28 02:09:05 +01:00
4 changed files with 199 additions and 35 deletions

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@@ -17,6 +17,11 @@ rm -rf src && mkdir src
tar -xzf app.tar.gz -C src --strip-components=1
rm -rf /opt/wpp-staging/app/*
cp -a src/. /opt/wpp-staging/app/
# Ensure deploy artifact copied as root does not leave SQLite/app tree non-writable for wpp.
chown -R wpp:wpp /opt/wpp-staging/app
if [ -f /opt/wpp-staging/app/db.sqlite3 ]; then
chmod 664 /opt/wpp-staging/app/db.sqlite3
fi
cd /opt/wpp-staging/app
runuser -u wpp -- python3 -m venv .venv
runuser -u wpp -- .venv/bin/pip install -U pip >/dev/null

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@@ -3,46 +3,76 @@
<body>
<h1>Host panel (MVP)</h1>
<p>Kræver login som host-bruger.</p>
<button onclick="createSession()">1) Opret session</button>
<button id="createSessionBtn" onclick="createSession()">1) Opret session</button>
<p id="createSessionHint">Opret session er klar.</p>
<input id="code" placeholder="Sessionkode">
<select id="category">{% for c in categories %}<option value="{{ c.slug }}">{{ c.name }}</option>{% endfor %}</select>
<button id="startRoundBtn" onclick="startRound()" disabled>2) Start runde</button>
<p id="startRoundHint">Kræver mindst 3 spillere i lobbyen.</p>
<p id="startRoundHint">Kræver 3-5 spillere i lobbyen.</p>
<p id="playerCountStatus">Spillere i session: ukendt</p>
<p id="categoryGuardHint">Kategori er kun redigérbar i lobby-fasen.</p>
<p id="phaseStatus">Fase: ukendt (opdatér session-status).</p>
<button id="showQuestionBtn" onclick="showQuestion()" disabled>3) Vis spørgsmål</button>
<input id="roundQuestionId" placeholder="Round question id">
<p id="roundQuestionGuardHint">Round question-id kan kun redigeres i lie/guess/reveal-faser.</p>
<button id="mixAnswersBtn" onclick="mixAnswers()" disabled>4) Mix svar</button>
<button id="calcScoresBtn" onclick="calcScores()" disabled>5) Beregn score</button>
<button id="showScoreboardBtn" onclick="showScoreboard()" disabled>6) Scoreboard</button>
<button id="nextRoundBtn" onclick="nextRound()" disabled>7) Næste runde</button>
<button id="finishGameBtn" onclick="finishGame()" disabled>8) Afslut spil</button>
<p id="hostActionHint">Angiv sessionkode for at aktivere host-actions.</p>
<button onclick="sessionDetail()">Session-status</button>
<p id="hostErrorHint">Ingen fejl.</p>
<button id="sessionDetailBtn" onclick="sessionDetail()">Session-status</button>
<p id="sessionDetailHint">Session-opdatering klar.</p>
<button id="autoRefreshToggleBtn" onclick="toggleAutoRefresh()">Auto-refresh: OFF</button>
<p id="autoRefreshHint">Auto-refresh er slået fra.</p>
<p id="lastRefreshStatus">Session-data ikke opdateret endnu.</p>
<pre id="out">Klar.</pre>
<script>
var currentSessionStatus="";
var autoRefreshEnabled=false;
var autoRefreshTimer=null;
var hostActionInFlight=false;
var lastRefreshAtLabel="";
var lastRefreshFailed=false;
var sessionDetailInFlight=false;
function csrf(){var m=document.cookie.match(/csrftoken=([^;]+)/);return m?m[1]:"";}
function code(){return document.getElementById("code").value.trim().toUpperCase();}
function rq(){return document.getElementById("roundQuestionId").value.trim();}
function saveHostContext(){try{localStorage.setItem("wppHostContext",JSON.stringify({code:code(),round_question_id:rq(),session_status:currentSessionStatus||""}));}catch(_e){}}
function restoreHostContext(){try{var raw=localStorage.getItem("wppHostContext");if(!raw){return false;}var ctx=JSON.parse(raw);if(ctx.code){document.getElementById("code").value=(ctx.code||"").toUpperCase();}if(ctx.round_question_id){document.getElementById("roundQuestionId").value=ctx.round_question_id;}if(ctx.session_status){currentSessionStatus=ctx.session_status;}return !!ctx.code;}catch(_e){return false;}}
function saveHostContext(){try{localStorage.setItem("wppHostContext",JSON.stringify({code:code(),round_question_id:rq(),session_status:currentSessionStatus||"",auto_refresh:autoRefreshEnabled}));}catch(_e){}}
function restoreHostContext(){try{var raw=localStorage.getItem("wppHostContext");if(!raw){return false;}var ctx=JSON.parse(raw);if(ctx.code){document.getElementById("code").value=(ctx.code||"").toUpperCase();}if(ctx.round_question_id){document.getElementById("roundQuestionId").value=ctx.round_question_id;}if(ctx.session_status){currentSessionStatus=ctx.session_status;}autoRefreshEnabled=!!ctx.auto_refresh;updateAutoRefreshUi();return !!ctx.code;}catch(_e){return false;}}
function phaseLabel(status){if(status==="lobby"){return"Lobby";}if(status==="lie"){return"Løgn";}if(status==="guess"){return"Gæt";}if(status==="reveal"){return"Reveal";}if(status==="finished"){return"Afsluttet";}return"Ukendt";}
function updateAutoRefreshUi(){var btn=document.getElementById("autoRefreshToggleBtn");var hint=document.getElementById("autoRefreshHint");if(btn){btn.textContent="Auto-refresh: "+(autoRefreshEnabled?"ON":"OFF");btn.disabled=hostActionInFlight||sessionDetailInFlight||!code();}if(!hint){return;}if(hostActionInFlight){hint.textContent="Auto-refresh-lås: afvent aktiv host-handling.";return;}if(sessionDetailInFlight){hint.textContent="Auto-refresh-lås: afvent aktiv session-opdatering.";return;}if(!autoRefreshEnabled){hint.textContent="Auto-refresh er slået fra.";return;}if(!code()){hint.textContent="Auto-refresh venter: angiv sessionkode.";return;}if(currentSessionStatus==="finished"){hint.textContent="Auto-refresh stoppet: spillet er afsluttet.";return;}hint.textContent="Auto-refresh aktiv (10s) for lobby-status.";}
function stopAutoRefresh(reason){autoRefreshEnabled=false;if(autoRefreshTimer){clearInterval(autoRefreshTimer);autoRefreshTimer=null;}if(reason){var hint=document.getElementById("autoRefreshHint");if(hint){hint.textContent=reason;}}updateAutoRefreshUi();saveHostContext();}
function startAutoRefresh(){if(!code()){updateAutoRefreshUi();return;}autoRefreshEnabled=true;if(autoRefreshTimer){clearInterval(autoRefreshTimer);}autoRefreshTimer=setInterval(function(){if(!code()||sessionDetailInFlight){return;}if(currentSessionStatus==="finished"){stopAutoRefresh("Auto-refresh stoppet: spillet er afsluttet.");return;}sessionDetail();},10000);updateAutoRefreshUi();saveHostContext();}
function toggleAutoRefresh(){if(hostActionInFlight||sessionDetailInFlight||!code()){updateAutoRefreshUi();return;}if(autoRefreshEnabled){stopAutoRefresh();return;}startAutoRefresh();}
function formatTimeLabel(dateObj){return dateObj.toLocaleTimeString("da-DK",{hour12:false});}
function markSessionRefresh(status){if(status>=200&&status<300){lastRefreshAtLabel=formatTimeLabel(new Date());lastRefreshFailed=false;}else{lastRefreshFailed=true;}updateLastRefreshStatus();}
function updateLastRefreshStatus(){var el=document.getElementById("lastRefreshStatus");if(!el){return;}if(!lastRefreshAtLabel){el.textContent=lastRefreshFailed?"Session-data kan være forældet (ingen succesfuld opdatering endnu).":"Session-data ikke opdateret endnu.";return;}if(lastRefreshFailed){el.textContent="Session-data kan være forældet (seneste succes: "+lastRefreshAtLabel+").";return;}el.textContent="Sidst opdateret: "+lastRefreshAtLabel+".";}
function normalizeApiError(data){if(!data||typeof data!=="object"){return"";}return (data.error_code||data.error||"").toString();}
function mapUiErrorMessage(errorKey){if(!errorKey){return"";}var key=errorKey.toLowerCase();if(key.indexOf("phase")!==-1){return"Ugyldig fase for handlingen. Opdatér session-status og prøv igen.";}if(key.indexOf("token")!==-1||key.indexOf("auth")!==-1){return"Session-token er ugyldig eller udløbet. Rejoin sessionen og prøv igen.";}if(key.indexOf("round")!==-1||key.indexOf("question")!==-1||key.indexOf("state")!==-1){return"Runde-kontekst matcher ikke længere. Opdatér session-status før næste handling.";}if(key.indexOf("session")!==-1){return"Sessionkoden er ugyldig eller sessionen findes ikke længere.";}return"Handling fejlede. Opdatér session-status og prøv igen.";}
function updateErrorHint(status,data){var el=document.getElementById("hostErrorHint");if(!el){return;}if(status>=200&&status<300){el.textContent="Ingen fejl.";return;}var errKey=normalizeApiError(data);el.textContent="Fejl: "+mapUiErrorMessage(errKey)+" ("+(errKey||("http_"+status))+")";}
function updateCreateSessionState(){var btn=document.getElementById("createSessionBtn");var hint=document.getElementById("createSessionHint");if(btn){btn.disabled=hostActionInFlight||sessionDetailInFlight;}if(!hint){return;}if(hostActionInFlight){hint.textContent="Opret session er låst mens en host-handling kører.";return;}if(sessionDetailInFlight){hint.textContent="Opret session er låst mens session-opdatering kører.";return;}hint.textContent="Opret session er klar.";}function updateSessionDetailState(){var btn=document.getElementById("sessionDetailBtn");var hint=document.getElementById("sessionDetailHint");var codeInput=document.getElementById("code");if(btn){btn.disabled=sessionDetailInFlight||hostActionInFlight||!code();}if(codeInput){codeInput.readOnly=sessionDetailInFlight||hostActionInFlight;}if(!hint){return;}if(sessionDetailInFlight){hint.textContent="Opdaterer session-status…";return;}if(hostActionInFlight){hint.textContent="Session-opdatering er låst mens en host-handling kører.";return;}if(!code()){hint.textContent="Angiv sessionkode for at opdatere session-status.";return;}hint.textContent="Session-opdatering klar.";}
function updatePhaseStatus(){var el=document.getElementById("phaseStatus");if(!el){return;}if(!currentSessionStatus){el.textContent="Fase: ukendt (opdatér session-status).";return;}el.textContent="Fase: "+phaseLabel(currentSessionStatus)+" ("+currentSessionStatus+")";}
function syncStartRoundGuard(data){var btn=document.getElementById("startRoundBtn");var hint=document.getElementById("startRoundHint");var status=document.getElementById("playerCountStatus");if(!btn||!hint||!status){return;}var count=(data&&data.session&&typeof data.session.players_count==="number")?data.session.players_count:null;var phase=currentSessionStatus||"";if(phase&&phase!=="lobby"){btn.disabled=true;status.textContent=count===null?"Spillere i session: ukendt":"Spillere i session: "+count;hint.textContent="Start runde er kun tilladt i lobby-fasen.";return;}if(count===null){btn.disabled=true;status.textContent="Spillere i session: ukendt";hint.textContent="Opdatér session-status for at validere min. 3 spillere.";return;}status.textContent="Spillere i session: "+count;if(count<3){btn.disabled=true;hint.textContent="Mangler spillere: kræver mindst 3 for at starte runde.";return;}btn.disabled=false;hint.textContent="Klar: nok spillere til at starte runde.";}
function updateHostActionState(){var hasCode=!!code();var hasRound=!!rq();var phase=currentSessionStatus||"";var showQuestionBtn=document.getElementById("showQuestionBtn");var mixAnswersBtn=document.getElementById("mixAnswersBtn");var calcScoresBtn=document.getElementById("calcScoresBtn");var showScoreboardBtn=document.getElementById("showScoreboardBtn");var nextRoundBtn=document.getElementById("nextRoundBtn");var finishGameBtn=document.getElementById("finishGameBtn");var hint=document.getElementById("hostActionHint");if(showQuestionBtn){showQuestionBtn.disabled=!hasCode||phase!=="lie";}if(showScoreboardBtn){showScoreboardBtn.disabled=!hasCode||phase!=="reveal";}if(nextRoundBtn){nextRoundBtn.disabled=!hasCode||phase!=="reveal";}if(finishGameBtn){finishGameBtn.disabled=!hasCode||phase!=="reveal";}if(mixAnswersBtn){mixAnswersBtn.disabled=!hasCode||!hasRound||(phase!=="lie"&&phase!=="guess");}if(calcScoresBtn){calcScoresBtn.disabled=!hasCode||!hasRound||phase!=="guess";}if(!hint){return;}if(!hasCode){hint.textContent="Angiv sessionkode for at aktivere host-actions.";return;}if(!phase){hint.textContent="Opdatér session-status for fasebaserede host-actions.";return;}if(phase==="finished"){hint.textContent="Spillet er afsluttet: gameplay-actions er låst.";return;}if((phase==="lie"||phase==="guess")&&!hasRound){hint.textContent="Round question id mangler: mix/beregn score er låst.";return;}hint.textContent="Host-actions er klar for fase: "+phaseLabel(phase)+".";}
async function api(path,method,payload){var o={method:method||"GET",headers:{"Accept":"application/json"}};if(payload!==null){o.headers["Content-Type"]="application/json";o.headers["X-CSRFToken"]=csrf();o.body=JSON.stringify(payload);}var r=await fetch(path,o);var d=await r.json().catch(function(){return {};});document.getElementById("out").textContent=JSON.stringify({status:r.status,data:d},null,2);if(d.session&&d.session.code){document.getElementById("code").value=d.session.code;}if(d.session&&d.session.status){currentSessionStatus=d.session.status;}if(d.round_question&&d.round_question.id){document.getElementById("roundQuestionId").value=d.round_question.id;}updatePhaseStatus();syncStartRoundGuard(d);updateHostActionState();saveHostContext();return d;}
function createSession(){return api("/lobby/sessions/create","POST",{});}
function sessionDetail(){return api("/lobby/sessions/"+code(),"GET",null);}
function startRound(){if(document.getElementById("startRoundBtn").disabled){return Promise.resolve({error:"not_enough_players_client_guard"});}return api("/lobby/sessions/"+code()+"/rounds/start","POST",{category_slug:document.getElementById("category").value});}
function showQuestion(){return api("/lobby/sessions/"+code()+"/questions/show","POST",{});}
function mixAnswers(){return api("/lobby/sessions/"+code()+"/questions/"+rq()+"/answers/mix","POST",{});}
function calcScores(){return api("/lobby/sessions/"+code()+"/questions/"+rq()+"/scores/calculate","POST",{});}
function showScoreboard(){return api("/lobby/sessions/"+code()+"/scoreboard","GET",null);}
function nextRound(){return api("/lobby/sessions/"+code()+"/rounds/next","POST",{});}
function finishGame(){return api("/lobby/sessions/"+code()+"/finish","POST",{});}
["code","roundQuestionId"].forEach(function(fieldId){var field=document.getElementById(fieldId);if(!field){return;}field.addEventListener("input",function(){syncStartRoundGuard(null);updateHostActionState();saveHostContext();});field.addEventListener("change",function(){syncStartRoundGuard(null);updateHostActionState();saveHostContext();});});
updatePhaseStatus();syncStartRoundGuard(null);updateHostActionState();
if(restoreHostContext()){updatePhaseStatus();sessionDetail();}else{saveHostContext();}
function syncStartRoundGuard(data){var btn=document.getElementById("startRoundBtn");var hint=document.getElementById("startRoundHint");var status=document.getElementById("playerCountStatus");if(!btn||!hint||!status){return;}var count=(data&&data.session&&typeof data.session.players_count==="number")?data.session.players_count:null;var phase=currentSessionStatus||"";if(phase&&phase!=="lobby"){btn.disabled=true;status.textContent=count===null?"Spillere i session: ukendt":"Spillere i session: "+count;hint.textContent="Start runde er kun tilladt i lobby-fasen.";return;}if(count===null){btn.disabled=true;status.textContent="Spillere i session: ukendt";hint.textContent="Opdatér session-status for at validere 3-5 spillere.";return;}status.textContent="Spillere i session: "+count;if(count<3){btn.disabled=true;hint.textContent="Mangler spillere: kræver mindst 3 for at starte runde.";return;}if(count>5){btn.disabled=true;hint.textContent="For mange spillere: maks 5 i MVP før runde-start.";return;}btn.disabled=false;hint.textContent="Klar: spillerantal er indenfor 3-5 til runde-start.";}
function updateHostActionState(){updateCreateSessionState();var hasCode=!!code();var hasRound=!!rq();var phase=currentSessionStatus||"";var showQuestionBtn=document.getElementById("showQuestionBtn");var mixAnswersBtn=document.getElementById("mixAnswersBtn");var calcScoresBtn=document.getElementById("calcScoresBtn");var showScoreboardBtn=document.getElementById("showScoreboardBtn");var nextRoundBtn=document.getElementById("nextRoundBtn");var finishGameBtn=document.getElementById("finishGameBtn");var roundQuestionInput=document.getElementById("roundQuestionId");var roundQuestionGuardHint=document.getElementById("roundQuestionGuardHint");var categorySelect=document.getElementById("category");var categoryGuardHint=document.getElementById("categoryGuardHint");var hint=document.getElementById("hostActionHint");if(showQuestionBtn){showQuestionBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!=="lie";}if(showScoreboardBtn){showScoreboardBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!=="reveal";}if(nextRoundBtn){nextRoundBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!=="reveal";}if(finishGameBtn){finishGameBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!=="reveal";}if(mixAnswersBtn){mixAnswersBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||!hasRound||(phase!=="lie"&&phase!=="guess");}if(calcScoresBtn){calcScoresBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||!hasRound||phase!=="guess";}var canEditRoundQuestion=!!hasCode&&(phase==="lie"||phase==="guess"||phase==="reveal");if(roundQuestionInput){roundQuestionInput.disabled=hostActionInFlight||sessionDetailInFlight||!canEditRoundQuestion;}if(roundQuestionGuardHint){if(hostActionInFlight){roundQuestionGuardHint.textContent="Round question-id er låst mens en handling kører.";}else if(sessionDetailInFlight){roundQuestionGuardHint.textContent="Round question-id er låst mens session-opdatering kører.";}else if(!hasCode){roundQuestionGuardHint.textContent="Angiv sessionkode for at redigere round question-id.";}else if(!phase){roundQuestionGuardHint.textContent="Opdatér session-status for round question-id.";}else if(canEditRoundQuestion){roundQuestionGuardHint.textContent="Round question-id kan redigeres i fase: "+phaseLabel(phase)+".";}else{roundQuestionGuardHint.textContent="Round question-id er låst i fase: "+phaseLabel(phase)+".";}}if(categorySelect){categorySelect.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!=="lobby";}if(categoryGuardHint){if(hostActionInFlight){categoryGuardHint.textContent="Kategori er midlertidigt låst mens en handling kører.";}else if(sessionDetailInFlight){categoryGuardHint.textContent="Kategori er låst mens session-opdatering kører.";}else if(!hasCode){categoryGuardHint.textContent="Angiv sessionkode for at låse kategori til lobby-fasen.";}else if(phase==="lobby"){categoryGuardHint.textContent="Kategori kan vælges i lobby-fasen.";}else if(!phase){categoryGuardHint.textContent="Opdatér session-status for at validere kategori-lås.";}else{categoryGuardHint.textContent="Kategori er låst udenfor lobby-fasen.";}}if(!hint){return;}if(hostActionInFlight){hint.textContent="Handling kører… afvent svar før næste klik.";return;}if(sessionDetailInFlight){hint.textContent="Host-actions er låst mens session-opdatering kører.";return;}if(!hasCode){hint.textContent="Angiv sessionkode for at aktivere host-actions.";return;}if(!phase){hint.textContent="Opdatér session-status for fasebaserede host-actions.";return;}if(phase==="finished"){hint.textContent="Spillet er afsluttet: gameplay-actions er låst.";return;}if((phase==="lie"||phase==="guess")&&!hasRound){hint.textContent="Round question id mangler: mix/beregn score er låst.";return;}hint.textContent="Host-actions er klar for fase: "+phaseLabel(phase)+".";}
async function api(path,method,payload){var o={method:method||"GET",headers:{"Accept":"application/json"}};if(payload!==null){o.headers["Content-Type"]="application/json";o.headers["X-CSRFToken"]=csrf();o.body=JSON.stringify(payload);}var r=await fetch(path,o);var d=await r.json().catch(function(){return {};});var isSessionDetailRead=(method||"GET")==="GET"&&/^\/lobby\/sessions\/[A-Z0-9]+$/.test(path);if(isSessionDetailRead){markSessionRefresh(r.status);}document.getElementById("out").textContent=JSON.stringify({status:r.status,data:d},null,2);if(d.session&&d.session.code){document.getElementById("code").value=d.session.code;}if(d.session&&d.session.status){currentSessionStatus=d.session.status;}if(d.round_question&&d.round_question.id){document.getElementById("roundQuestionId").value=d.round_question.id;}updateErrorHint(r.status,d);updatePhaseStatus();syncStartRoundGuard(d);updateHostActionState();if(currentSessionStatus==="finished"&&autoRefreshEnabled){stopAutoRefresh("Auto-refresh stoppet: spillet er afsluttet.");}else{updateAutoRefreshUi();}saveHostContext();return d;}
function withHostActionLock(fn){if(hostActionInFlight){return Promise.resolve({error:"host_action_in_flight"});}hostActionInFlight=true;updateHostActionState();return Promise.resolve().then(fn).finally(function(){hostActionInFlight=false;updateHostActionState();});}
function createSession(){return withHostActionLock(function(){return api("/lobby/sessions/create","POST",{});});}
function sessionDetail(){if(!code()){updateSessionDetailState();return Promise.resolve({error:"missing_session_code"});}if(sessionDetailInFlight){return Promise.resolve({error:"session_detail_in_flight"});}sessionDetailInFlight=true;updateSessionDetailState();return api("/lobby/sessions/"+code(),"GET",null).finally(function(){sessionDetailInFlight=false;updateSessionDetailState();});}
function startRound(){if(document.getElementById("startRoundBtn").disabled){return Promise.resolve({error:"not_enough_players_client_guard"});}return withHostActionLock(function(){return api("/lobby/sessions/"+code()+"/rounds/start","POST",{category_slug:document.getElementById("category").value});});}
function showQuestion(){return withHostActionLock(function(){return api("/lobby/sessions/"+code()+"/questions/show","POST",{});});}
function mixAnswers(){return withHostActionLock(function(){return api("/lobby/sessions/"+code()+"/questions/"+rq()+"/answers/mix","POST",{});});}
function calcScores(){return withHostActionLock(function(){return api("/lobby/sessions/"+code()+"/questions/"+rq()+"/scores/calculate","POST",{});});}
function showScoreboard(){return withHostActionLock(function(){return api("/lobby/sessions/"+code()+"/scoreboard","GET",null);});}
function nextRound(){return withHostActionLock(function(){return api("/lobby/sessions/"+code()+"/rounds/next","POST",{});});}
function finishGame(){return withHostActionLock(function(){return api("/lobby/sessions/"+code()+"/finish","POST",{});});}
["code","roundQuestionId"].forEach(function(fieldId){var field=document.getElementById(fieldId);if(!field){return;}field.addEventListener("input",function(){syncStartRoundGuard(null);updateHostActionState();updateSessionDetailState();saveHostContext();});field.addEventListener("change",function(){syncStartRoundGuard(null);updateHostActionState();updateSessionDetailState();saveHostContext();});});
updatePhaseStatus();syncStartRoundGuard(null);updateHostActionState();updateCreateSessionState();updateSessionDetailState();updateAutoRefreshUi();updateLastRefreshStatus();
if(restoreHostContext()){updatePhaseStatus();if(autoRefreshEnabled){startAutoRefresh();}sessionDetail();}else{saveHostContext();}
</script>
</body></html>

View File

@@ -7,6 +7,8 @@
#guessStatus { margin: 6px 0 10px; font-size: 0.95rem; color: #333; }
#lieStatus { margin: 6px 0 10px; font-size: 0.95rem; color: #333; }
#joinStatus { margin: 6px 0 10px; font-size: 0.95rem; color: #333; }
#contextLockHint { margin: 6px 0 10px; font-size: 0.95rem; color: #333; }
#phaseStatus { margin: 6px 0 10px; font-size: 0.95rem; color: #333; }
#lieStatus.locked { color: #0a5f2d; font-weight: 600; }
#guessStatus.locked { color: #0a5f2d; font-weight: 600; }
</style>
@@ -17,9 +19,10 @@
<input id="nickname" placeholder="Nickname">
<button id="joinBtn" onclick="joinSession()">1) Join</button>
<p id="joinStatus">Klar til join.</p>
<p id="contextLockHint">Kontekst er ikke låst endnu.</p>
<input id="playerId" placeholder="Player id">
<input id="sessionToken" placeholder="Session token" type="password" readonly>
<input id="roundQuestionId" placeholder="Round question id">
<input id="roundQuestionId" placeholder="Round question id" readonly>
<input id="lieText" placeholder="Din løgn">
<button id="lieSubmitBtn" onclick="submitLie()">2) Submit løgn</button>
<p id="lieStatus">Skriv din løgn.</p>
@@ -27,46 +30,83 @@
<div id="answerOptions"></div>
<p id="guessStatus">Vælg et svar.</p>
<button id="guessSubmitBtn" onclick="submitGuess()" disabled>3) Submit gæt</button>
<button onclick="sessionDetail()">Opdater session-status</button>
<button id="sessionDetailBtn" onclick="sessionDetail()">Opdater session-status</button>
<p id="sessionRefreshHint">Session-opdatering klar.</p>
<p id="roundContextHint">Runde-kontekst afventer session-opdatering.</p>
<button id="playerAutoRefreshToggleBtn" onclick="togglePlayerAutoRefresh()">Auto-refresh: OFF</button>
<p id="playerAutoRefreshHint">Auto-refresh er slået fra.</p>
<p id="playerLastRefreshStatus">Session-data ikke opdateret endnu.</p>
<p id="phaseStatus">Fase: ukendt (opdatér session-status).</p>
<p id="playerErrorHint">Ingen fejl.</p>
<pre id="out">Klar.</pre>
<script>
var availableAnswers=[];
var guessSubmitted=false;
var lieSubmitted=false;
var lieSubmitInFlight=false;
var guessSubmitInFlight=false;
var PLAYER_CONTEXT_KEY="wppPlayerContext";
var joinInFlight=false;
var currentSessionStatus="";
var playerAutoRefreshEnabled=false;
var playerAutoRefreshTimer=null;
var sessionDetailInFlight=false;
var playerLastRefreshAtLabel="";
var playerLastRefreshFailed=false;
function code(){return document.getElementById("code").value.trim().toUpperCase();}
function pid(){return document.getElementById("playerId").value.trim();}
function rq(){return document.getElementById("roundQuestionId").value.trim();}
function savePlayerContext(){try{localStorage.setItem(PLAYER_CONTEXT_KEY,JSON.stringify({code:code(),nickname:document.getElementById("nickname").value.trim(),player_id:pid(),session_token:document.getElementById("sessionToken").value.trim(),round_question_id:rq()}));}catch(_e){}}
function phaseLabel(status){if(status==="lobby"){return"Lobby";}if(status==="lie"){return"Løgn";}if(status==="guess"){return"Gæt";}if(status==="reveal"){return"Reveal";}if(status==="finished"){return"Afsluttet";}return"Ukendt";}
function updatePhaseStatus(){var el=document.getElementById("phaseStatus");if(!el){return;}if(!currentSessionStatus){el.textContent="Fase: ukendt (opdatér session-status).";return;}el.textContent="Fase: "+phaseLabel(currentSessionStatus)+" ("+currentSessionStatus+")";}
function savePlayerContext(){try{localStorage.setItem(PLAYER_CONTEXT_KEY,JSON.stringify({code:code(),nickname:document.getElementById("nickname").value.trim(),player_id:pid(),session_token:document.getElementById("sessionToken").value.trim(),round_question_id:rq(),auto_refresh:playerAutoRefreshEnabled}));}catch(_e){}}
function loadPlayerContext(){try{var raw=localStorage.getItem(PLAYER_CONTEXT_KEY);if(!raw){return null;}return JSON.parse(raw);}catch(_e){return null;}}
function restorePlayerContext(){var ctx=loadPlayerContext();if(!ctx){return false;}if(ctx.code){document.getElementById("code").value=(ctx.code||"").toUpperCase();}if(ctx.nickname){document.getElementById("nickname").value=ctx.nickname;}if(ctx.player_id){document.getElementById("playerId").value=ctx.player_id;}if(ctx.session_token){document.getElementById("sessionToken").value=ctx.session_token;}if(ctx.round_question_id){document.getElementById("roundQuestionId").value=ctx.round_question_id;}return !!(ctx.code&&ctx.player_id&&ctx.session_token);}
function restorePlayerContext(){var ctx=loadPlayerContext();if(!ctx){return false;}if(ctx.code){document.getElementById("code").value=(ctx.code||"").toUpperCase();}if(ctx.nickname){document.getElementById("nickname").value=ctx.nickname;}if(ctx.player_id){document.getElementById("playerId").value=ctx.player_id;}if(ctx.session_token){document.getElementById("sessionToken").value=ctx.session_token;}if(ctx.round_question_id){document.getElementById("roundQuestionId").value=ctx.round_question_id;}playerAutoRefreshEnabled=!!ctx.auto_refresh;updatePlayerAutoRefreshUi();return !!(ctx.code&&ctx.player_id&&ctx.session_token);}
function hasSubmitContext(){return !!(code()&&pid()&&rq()&&document.getElementById("sessionToken").value.trim());}
function hasRoundQuestionContext(){return !!rq();}
function isPlayerContextLocked(){return !!(pid()&&document.getElementById("sessionToken").value.trim());}
function updateRoundContextHint(){var el=document.getElementById("roundContextHint");if(!el){return;}if(rq()){el.textContent="Runde-kontekst aktiv for spørgsmål #"+rq()+".";return;}el.textContent="Runde-kontekst afventer session-opdatering.";}
function resetRoundContextForManualChange(){document.getElementById("roundQuestionId").value="";renderAnswerOptions(null);updateRoundContextHint();}
function updateContextLockState(){var locked=isPlayerContextLocked()||joinInFlight;var codeField=document.getElementById("code");var nicknameField=document.getElementById("nickname");var playerIdField=document.getElementById("playerId");var tokenField=document.getElementById("sessionToken");if(codeField){codeField.readOnly=locked;}if(nicknameField){nicknameField.readOnly=locked;}if(playerIdField){playerIdField.readOnly=locked;}if(tokenField){tokenField.readOnly=true;}var hint=document.getElementById("contextLockHint");if(!hint){return;}if(joinInFlight){hint.textContent="Låser kontekst…";return;}if(locked){hint.textContent="Spillerkontekst er låst efter join.";return;}hint.textContent="Kontekst er ikke låst endnu.";}
function canAttemptJoin(){return !!(code()&&document.getElementById("nickname").value.trim());}
function updateJoinState(){var btn=document.getElementById("joinBtn");var status=document.getElementById("joinStatus");var joined=!!(pid()&&document.getElementById("sessionToken").value.trim());var canJoin=canAttemptJoin();if(btn){btn.disabled=joinInFlight||joined||!canJoin;}if(!status){return;}if(joinInFlight){status.textContent="Joiner…";return;}if(joined){status.textContent="Join gennemført.";return;}if(!canJoin){status.textContent="Udfyld kode og nickname for at join.";return;}status.textContent="Klar til join.";}
function normalizeApiError(data){if(!data||typeof data!=="object"){return"";}return (data.error_code||data.error||"").toString();}
function mapUiErrorMessage(errorKey){if(!errorKey){return"";}var key=errorKey.toLowerCase();if(key.indexOf("phase")!==-1){return"Ugyldig fase for handlingen. Opdatér session-status og prøv igen.";}if(key.indexOf("token")!==-1||key.indexOf("auth")!==-1){return"Session-token er ugyldig eller udløbet. Rejoin sessionen og prøv igen.";}if(key.indexOf("round")!==-1||key.indexOf("question")!==-1||key.indexOf("state")!==-1){return"Runde-kontekst matcher ikke længere. Opdatér session-status før næste handling.";}if(key.indexOf("session")!==-1){return"Sessionkoden er ugyldig eller sessionen findes ikke længere.";}return"Handling fejlede. Opdatér session-status og prøv igen.";}
function formatTimeLabel(dateObj){return dateObj.toLocaleTimeString("da-DK",{hour12:false});}
function markPlayerSessionRefresh(status){if(status>=200&&status<300){playerLastRefreshAtLabel=formatTimeLabel(new Date());playerLastRefreshFailed=false;}else{playerLastRefreshFailed=true;}updatePlayerLastRefreshStatus();}
function updatePlayerLastRefreshStatus(){var el=document.getElementById("playerLastRefreshStatus");if(!el){return;}if(!playerLastRefreshAtLabel){el.textContent=playerLastRefreshFailed?"Session-data kan være forældet (ingen succesfuld opdatering endnu).":"Session-data ikke opdateret endnu.";return;}if(playerLastRefreshFailed){el.textContent="Session-data kan være forældet (seneste succes: "+playerLastRefreshAtLabel+").";return;}el.textContent="Sidst opdateret: "+playerLastRefreshAtLabel+".";}
function updatePlayerAutoRefreshUi(){var btn=document.getElementById("playerAutoRefreshToggleBtn");var hint=document.getElementById("playerAutoRefreshHint");if(btn){btn.textContent="Auto-refresh: "+(playerAutoRefreshEnabled?"ON":"OFF");btn.disabled=sessionDetailInFlight||joinInFlight||!code();}if(!hint){return;}if(sessionDetailInFlight){hint.textContent="Auto-refresh-lås: afvent aktiv session-opdatering.";return;}if(joinInFlight){hint.textContent="Auto-refresh-lås: afvent aktiv join.";return;}if(!code()){hint.textContent="Auto-refresh kræver sessionkode.";return;}if(!playerAutoRefreshEnabled){hint.textContent="Auto-refresh er slået fra.";return;}if(currentSessionStatus==="finished"){hint.textContent="Auto-refresh stoppet: spillet er afsluttet.";return;}hint.textContent="Auto-refresh aktiv (10s) for spillerstatus.";}
function stopPlayerAutoRefresh(reason){playerAutoRefreshEnabled=false;if(playerAutoRefreshTimer){clearInterval(playerAutoRefreshTimer);playerAutoRefreshTimer=null;}if(reason){var hint=document.getElementById("playerAutoRefreshHint");if(hint){hint.textContent=reason;}}updatePlayerAutoRefreshUi();savePlayerContext();}
function startPlayerAutoRefresh(){if(!code()){updatePlayerAutoRefreshUi();return;}playerAutoRefreshEnabled=true;if(playerAutoRefreshTimer){clearInterval(playerAutoRefreshTimer);}playerAutoRefreshTimer=setInterval(function(){if(!code()||sessionDetailInFlight){return;}if(currentSessionStatus==="finished"){stopPlayerAutoRefresh("Auto-refresh stoppet: spillet er afsluttet.");return;}sessionDetail();},10000);updatePlayerAutoRefreshUi();savePlayerContext();}
function togglePlayerAutoRefresh(){if(joinInFlight){updatePlayerAutoRefreshUi();return;}if(playerAutoRefreshEnabled){stopPlayerAutoRefresh();return;}startPlayerAutoRefresh();}
function updatePlayerErrorHint(status,data){var el=document.getElementById("playerErrorHint");if(!el){return;}if(status>=200&&status<300){el.textContent="Ingen fejl.";return;}var errKey=normalizeApiError(data);el.textContent="Fejl: "+mapUiErrorMessage(errKey)+" ("+(errKey||("http_"+status))+")";}
function updateSessionDetailState(){var btn=document.getElementById("sessionDetailBtn");var hint=document.getElementById("sessionRefreshHint");var submitInFlight=lieSubmitInFlight||guessSubmitInFlight;if(btn){btn.disabled=sessionDetailInFlight||joinInFlight||submitInFlight||!code();}if(!hint){updatePlayerAutoRefreshUi();return;}if(sessionDetailInFlight){hint.textContent="Opdaterer session-status…";updatePlayerAutoRefreshUi();return;}if(joinInFlight){hint.textContent="Session-opdatering er låst mens join kører.";updatePlayerAutoRefreshUi();return;}if(submitInFlight){hint.textContent="Session-opdatering er låst mens submit kører.";updatePlayerAutoRefreshUi();return;}if(!code()){hint.textContent="Angiv sessionkode for at opdatere session-status.";updatePlayerAutoRefreshUi();return;}hint.textContent="Session-opdatering klar.";updatePlayerAutoRefreshUi();}
function updateJoinState(){var btn=document.getElementById("joinBtn");var status=document.getElementById("joinStatus");var joined=!!(pid()&&document.getElementById("sessionToken").value.trim());var canJoin=canAttemptJoin();if(btn){btn.disabled=joinInFlight||sessionDetailInFlight||joined||!canJoin;}if(!status){updateContextLockState();return;}if(joinInFlight){status.textContent="Joiner…";updateContextLockState();return;}if(sessionDetailInFlight&&!joined){status.textContent="Afvent aktiv session-opdatering før join.";updateContextLockState();return;}if(joined){status.textContent="Join gennemført.";updateContextLockState();return;}if(!canJoin){status.textContent="Udfyld kode og nickname for at join.";updateContextLockState();return;}status.textContent="Klar til join.";updateContextLockState();}
function guessStorageKey(){var c=code();var p=pid();var q=rq();if(!c||!p||!q){return "";}return ["wppGuess",c,p,q].join(":");}
function lieStorageKey(){var c=code();var p=pid();var q=rq();if(!c||!p||!q){return "";}return ["wppLie",c,p,q].join(":");}
function persistLieState(text,submitted){var key=lieStorageKey();if(!key){return;}try{localStorage.setItem(key,JSON.stringify({text:text||"",submitted:!!submitted}));}catch(_e){}}
function loadLieState(){var key=lieStorageKey();if(!key){return null;}try{var raw=localStorage.getItem(key);if(!raw){return null;}return JSON.parse(raw);}catch(_e){return null;}}
function updateLieSubmitState(){var text=(document.getElementById("lieText").value||"").trim();var btn=document.getElementById("lieSubmitBtn");var input=document.getElementById("lieText");var status=document.getElementById("lieStatus");var hasContext=hasSubmitContext();if(input){input.readOnly=lieSubmitted;}if(btn){btn.disabled=lieSubmitted||!text||!hasContext;}if(status){if(lieSubmitted){status.textContent="Løgn sendt input er låst.";status.classList.add("locked");}else{status.classList.remove("locked");if(!hasContext){status.textContent="Join først for at aktivere submit.";}else{status.textContent=text?"Løgn klar til afsendelse.":"Skriv din løgn.";}}}}
function updateLieSubmitState(){var text=(document.getElementById("lieText").value||"").trim();var btn=document.getElementById("lieSubmitBtn");var input=document.getElementById("lieText");var status=document.getElementById("lieStatus");var hasContext=hasSubmitContext();var inLiePhase=currentSessionStatus==="lie";if(input){input.readOnly=lieSubmitted||lieSubmitInFlight||sessionDetailInFlight||!inLiePhase;}if(btn){btn.disabled=lieSubmitted||lieSubmitInFlight||sessionDetailInFlight||!text||!hasContext||!inLiePhase;}if(status){if(lieSubmitted){status.textContent="Løgn sendt input er låst.";status.classList.add("locked");}else{status.classList.remove("locked");if(lieSubmitInFlight){status.textContent="Sender løgn…";}else if(sessionDetailInFlight){status.textContent="Afvent aktiv session-opdatering før løgn-submit.";}else if(!hasContext){status.textContent="Join først for at aktivere submit.";}else if(!currentSessionStatus){status.textContent="Opdatér session-status for at validere løgn-fase.";}else if(!inLiePhase){status.textContent="Løgn-input er låst i fase: "+phaseLabel(currentSessionStatus)+".";}else{status.textContent=text?"Løgn klar til afsendelse.":"Skriv din løgn.";}}}}
function setLieState(text,submitted){document.getElementById("lieText").value=text||"";if(typeof submitted==="boolean"){lieSubmitted=submitted;}updateLieSubmitState();}
function persistGuessState(text,submitted){var key=guessStorageKey();if(!key){return;}try{localStorage.setItem(key,JSON.stringify({selected_text:text||"",submitted:!!submitted}));}catch(_e){}}
function loadGuessState(){var key=guessStorageKey();if(!key){return null;}try{var raw=localStorage.getItem(key);if(!raw){return null;}return JSON.parse(raw);}catch(_e){return null;}}
function updateGuessStatus(){var el=document.getElementById("guessStatus");if(!el){return;}var selected=document.getElementById("guessText").value;var hasContext=hasSubmitContext();if(guessSubmitted){el.textContent="Gæt sendt valg er låst.";el.classList.add("locked");return;}el.classList.remove("locked");if(!hasContext){el.textContent="Join først for at aktivere gæt.";return;}el.textContent=selected?"Valgt svar klar til afsendelse.":"Vælg et svar.";}
function updateGuessSubmitState(){var selected=document.getElementById("guessText").value;var hasValid=availableAnswers.indexOf(selected)!==-1;var hasContext=hasSubmitContext();document.getElementById("guessSubmitBtn").disabled=guessSubmitted||!hasValid||!hasContext;var buttons=document.querySelectorAll("#answerOptions button");buttons.forEach(function(btn){btn.disabled=guessSubmitted||!hasContext;});updateGuessStatus();}
function updateGuessStatus(){var el=document.getElementById("guessStatus");if(!el){return;}var selected=document.getElementById("guessText").value;var hasContext=hasSubmitContext();var hasRoundContext=hasRoundQuestionContext();var inGuessPhase=currentSessionStatus==="guess";if(guessSubmitted){el.textContent="Gæt sendt valg er låst.";el.classList.add("locked");return;}el.classList.remove("locked");if(guessSubmitInFlight){el.textContent="Sender gæt…";return;}if(sessionDetailInFlight){el.textContent="Afvent aktiv session-opdatering før gæt-submit.";return;}if(!code()||!pid()||!document.getElementById("sessionToken").value.trim()){el.textContent="Join først for at aktivere gæt.";return;}if(!hasRoundContext){el.textContent="Afvent aktivt spørgsmål fra host før du kan gætte.";return;}if(!hasContext){el.textContent="Join først for at aktivere gæt.";return;}if(!currentSessionStatus){el.textContent="Opdatér session-status for at validere gæt-fase.";return;}if(!inGuessPhase){el.textContent="Gæt er låst i fase: "+phaseLabel(currentSessionStatus)+".";return;}el.textContent=selected?"Valgt svar klar til afsendelse.":"Vælg et svar.";}
function updateGuessSubmitState(){var selected=document.getElementById("guessText").value;var hasValid=availableAnswers.indexOf(selected)!==-1;var hasContext=hasSubmitContext();var hasRoundContext=hasRoundQuestionContext();var inGuessPhase=currentSessionStatus==="guess";document.getElementById("guessSubmitBtn").disabled=guessSubmitted||guessSubmitInFlight||sessionDetailInFlight||!hasValid||!hasContext||!hasRoundContext||!inGuessPhase;var buttons=document.querySelectorAll("#answerOptions button");buttons.forEach(function(btn){btn.disabled=guessSubmitted||guessSubmitInFlight||sessionDetailInFlight||!hasContext||!hasRoundContext||!inGuessPhase;});updateGuessStatus();}
function setGuess(text,submitted){document.getElementById("guessText").value=text||"";if(typeof submitted==="boolean"){guessSubmitted=submitted;}var buttons=document.querySelectorAll("#answerOptions button");buttons.forEach(function(btn){btn.classList.toggle("active",btn.dataset.answer===text);});updateGuessSubmitState();
updateJoinState();}
function renderAnswerOptions(roundQuestion){var wrap=document.getElementById("answerOptions");wrap.innerHTML="";availableAnswers=[];guessSubmitted=false;setGuess("",false);lieSubmitted=false;setLieState("",false);if(!roundQuestion||!Array.isArray(roundQuestion.answers)){updateGuessSubmitState();updateLieSubmitState();return;}roundQuestion.answers.forEach(function(item){if(!item||!item.text){return;}availableAnswers.push(item.text);var btn=document.createElement("button");btn.type="button";btn.dataset.answer=item.text;btn.textContent=item.text;btn.onclick=function(){if(guessSubmitted){return;}setGuess(item.text,false);persistGuessState(item.text,false);};wrap.appendChild(btn);});var saved=loadGuessState();if(saved&&availableAnswers.indexOf(saved.selected_text)!==-1){setGuess(saved.selected_text,!!saved.submitted);}updateGuessSubmitState();}
async function api(path,method,payload){var o={method:method||"GET",headers:{"Accept":"application/json"}};if(payload!==null){o.headers["Content-Type"]="application/json";o.body=JSON.stringify(payload);}var r=await fetch(path,o);var d=await r.json().catch(function(){return {};});document.getElementById("out").textContent=JSON.stringify({status:r.status,data:d},null,2);if(d.player&&d.player.id){document.getElementById("playerId").value=d.player.id;}if(d.player&&d.player.session_token){document.getElementById("sessionToken").value=d.player.session_token;}if(d.round_question&&d.round_question.id){document.getElementById("roundQuestionId").value=d.round_question.id;}if(d.round_question){renderAnswerOptions(d.round_question);var savedLie=loadLieState();if(savedLie){setLieState(savedLie.text||"",!!savedLie.submitted);}}if(d.guess&&d.guess.round_question_id){document.getElementById("roundQuestionId").value=d.guess.round_question_id;setGuess(d.guess.selected_text||"",true);persistGuessState(d.guess.selected_text||"",true);}updateLieSubmitState();updateGuessSubmitState();savePlayerContext();return d;}
function joinSession(){if(joinInFlight){return Promise.resolve({error:"join_in_flight"});}if(!canAttemptJoin()){updateJoinState();return Promise.resolve({error:"missing_join_input"});}if(pid()&&document.getElementById("sessionToken").value.trim()){updateJoinState();return Promise.resolve({error:"already_joined_client"});}joinInFlight=true;updateJoinState();return api("/lobby/sessions/join","POST",{code:code(),nickname:document.getElementById("nickname").value.trim()}).then(function(d){joinInFlight=false;if(d&&d.player&&d.player.id){updateJoinState();return d;}updateJoinState();document.getElementById("joinStatus").textContent="Join fejlede prøv igen.";return d;}).catch(function(err){joinInFlight=false;updateJoinState();document.getElementById("joinStatus").textContent="Join fejlede prøv igen.";throw err;});}
function sessionDetail(){return api("/lobby/sessions/"+code(),"GET",null);}
function submitLie(){if(lieSubmitted){return Promise.resolve({error:"lie_already_submitted_client"});}if(!hasSubmitContext()){updateLieSubmitState();return Promise.resolve({error:"missing_submit_context"});}var text=(document.getElementById("lieText").value||"").trim();if(!text){updateLieSubmitState();return Promise.resolve({error:"empty_lie_text"});}return api("/lobby/sessions/"+code()+"/questions/"+rq()+"/lies/submit","POST",{player_id:parseInt(pid(),10),session_token:document.getElementById("sessionToken").value,text:text}).then(function(d){if(d&&d.lie&&d.lie.id){lieSubmitted=true;persistLieState(text,true);updateLieSubmitState();}return d;});}
async function api(path,method,payload){var o={method:method||"GET",headers:{"Accept":"application/json"}};if(payload!==null){o.headers["Content-Type"]="application/json";o.body=JSON.stringify(payload);}var r=await fetch(path,o);var d=await r.json().catch(function(){return {};});var isSessionDetailRead=(method||"GET")==="GET"&&/^\/lobby\/sessions\/[A-Z0-9]+$/.test(path);if(isSessionDetailRead){markPlayerSessionRefresh(r.status);}document.getElementById("out").textContent=JSON.stringify({status:r.status,data:d},null,2);if(d.player&&d.player.id){document.getElementById("playerId").value=d.player.id;}if(d.player&&d.player.session_token){document.getElementById("sessionToken").value=d.player.session_token;}if(d.round_question&&d.round_question.id){document.getElementById("roundQuestionId").value=d.round_question.id;}if(d.session&&d.session.status){currentSessionStatus=d.session.status;}if(d.round_question){renderAnswerOptions(d.round_question);var savedLie=loadLieState();if(savedLie){setLieState(savedLie.text||"",!!savedLie.submitted);}}else{document.getElementById("roundQuestionId").value="";renderAnswerOptions(null);}if(d.guess&&d.guess.round_question_id){document.getElementById("roundQuestionId").value=d.guess.round_question_id;setGuess(d.guess.selected_text||"",true);persistGuessState(d.guess.selected_text||"",true);}updateRoundContextHint();updatePlayerErrorHint(r.status,d);updatePhaseStatus();updateLieSubmitState();updateGuessSubmitState();if(currentSessionStatus==="finished"&&playerAutoRefreshEnabled){stopPlayerAutoRefresh("Auto-refresh stoppet: spillet er afsluttet.");}else{updatePlayerAutoRefreshUi();}savePlayerContext();return d;}
function joinSession(){if(joinInFlight){return Promise.resolve({error:"join_in_flight"});}if(!canAttemptJoin()){updateJoinState();return Promise.resolve({error:"missing_join_input"});}if(pid()&&document.getElementById("sessionToken").value.trim()){updateJoinState();return Promise.resolve({error:"already_joined_client"});}joinInFlight=true;updateJoinState();updatePlayerAutoRefreshUi();return api("/lobby/sessions/join","POST",{code:code(),nickname:document.getElementById("nickname").value.trim()}).then(function(d){joinInFlight=false;if(d&&d.player&&d.player.id){updateJoinState();updatePlayerAutoRefreshUi();return d;}updateJoinState();updatePlayerAutoRefreshUi();document.getElementById("joinStatus").textContent="Join fejlede prøv igen.";return d;}).catch(function(err){joinInFlight=false;updateJoinState();updatePlayerAutoRefreshUi();document.getElementById("joinStatus").textContent="Join fejlede prøv igen.";throw err;});}
function sessionDetail(){if(!code()){updateSessionDetailState();return Promise.resolve({error:"missing_session_code"});}if(sessionDetailInFlight){return Promise.resolve({error:"session_detail_in_flight"});}sessionDetailInFlight=true;updateSessionDetailState();return api("/lobby/sessions/"+code(),"GET",null).finally(function(){sessionDetailInFlight=false;updateSessionDetailState();});}
function submitLie(){if(lieSubmitted){return Promise.resolve({error:"lie_already_submitted_client"});}if(lieSubmitInFlight){return Promise.resolve({error:"lie_submit_in_flight"});}if(!hasSubmitContext()){updateLieSubmitState();return Promise.resolve({error:"missing_submit_context"});}var text=(document.getElementById("lieText").value||"").trim();if(!text){updateLieSubmitState();return Promise.resolve({error:"empty_lie_text"});}lieSubmitInFlight=true;updateLieSubmitState();return api("/lobby/sessions/"+code()+"/questions/"+rq()+"/lies/submit","POST",{player_id:parseInt(pid(),10),session_token:document.getElementById("sessionToken").value,text:text}).then(function(d){if(d&&d.lie&&d.lie.id){lieSubmitted=true;persistLieState(text,true);}return d;}).finally(function(){lieSubmitInFlight=false;updateLieSubmitState();});}
document.getElementById("lieText").addEventListener("input",function(){if(!lieSubmitted){updateLieSubmitState();persistLieState(document.getElementById("lieText").value,false);}});updateLieSubmitState();
function submitGuess(){if(!hasSubmitContext()){updateGuessSubmitState();document.getElementById("out").textContent=JSON.stringify({status:400,data:{error:"Join først for at aktivere gæt"}},null,2);return Promise.resolve({error:"missing_submit_context"});}var selected=document.getElementById("guessText").value;if(availableAnswers.indexOf(selected)===-1){document.getElementById("out").textContent=JSON.stringify({status:400,data:{error:"Vælg et af de viste svarmuligheder"}},null,2);return Promise.resolve({error:"invalid_client_guess"});}return api("/lobby/sessions/"+code()+"/questions/"+rq()+"/guesses/submit","POST",{player_id:parseInt(pid(),10),session_token:document.getElementById("sessionToken").value,selected_text:selected});}
["code","nickname","playerId","sessionToken","roundQuestionId"].forEach(function(fieldId){var field=document.getElementById(fieldId);if(!field){return;}field.addEventListener("input",function(){updateLieSubmitState();updateGuessSubmitState();updateJoinState();savePlayerContext();});field.addEventListener("change",function(){updateLieSubmitState();updateGuessSubmitState();updateJoinState();savePlayerContext();});});
function submitGuess(){if(guessSubmitted){return Promise.resolve({error:"guess_already_submitted_client"});}if(guessSubmitInFlight){return Promise.resolve({error:"guess_submit_in_flight"});}if(!hasSubmitContext()){updateGuessSubmitState();document.getElementById("out").textContent=JSON.stringify({status:400,data:{error:"Join først for at aktivere gæt"}},null,2);return Promise.resolve({error:"missing_submit_context"});}var selected=document.getElementById("guessText").value;if(availableAnswers.indexOf(selected)===-1){document.getElementById("out").textContent=JSON.stringify({status:400,data:{error:"Vælg et af de viste svarmuligheder"}},null,2);return Promise.resolve({error:"invalid_client_guess"});}guessSubmitInFlight=true;updateGuessSubmitState();return api("/lobby/sessions/"+code()+"/questions/"+rq()+"/guesses/submit","POST",{player_id:parseInt(pid(),10),session_token:document.getElementById("sessionToken").value,selected_text:selected}).finally(function(){guessSubmitInFlight=false;updateGuessSubmitState();});}
["code","nickname","playerId","sessionToken","roundQuestionId"].forEach(function(fieldId){var field=document.getElementById(fieldId);if(!field){return;}field.addEventListener("input",function(){if(fieldId!=="roundQuestionId"){resetRoundContextForManualChange();}updateLieSubmitState();updateGuessSubmitState();updateJoinState();updateSessionDetailState();savePlayerContext();});field.addEventListener("change",function(){if(fieldId!=="roundQuestionId"){resetRoundContextForManualChange();}updateLieSubmitState();updateGuessSubmitState();updateJoinState();updateSessionDetailState();savePlayerContext();});});
updatePhaseStatus();
updateGuessSubmitState();
updateJoinState();
if(restorePlayerContext()){sessionDetail();}else{savePlayerContext();}
updatePlayerAutoRefreshUi();
updatePlayerLastRefreshStatus();
updateRoundContextHint();
if(restorePlayerContext()){if(playerAutoRefreshEnabled){startPlayerAutoRefresh();}sessionDetail();}else{savePlayerContext();}
</script>
</body></html>

View File

@@ -773,16 +773,58 @@ class UiScreenTests(TestCase):
response = self.client.get(reverse("lobby:host_screen"))
self.assertEqual(response.status_code, 200)
self.assertContains(response, "Host panel")
self.assertContains(response, "id=\"createSessionBtn\"")
self.assertContains(response, "id=\"createSessionHint\"")
self.assertContains(response, "saveHostContext")
self.assertContains(response, "restoreHostContext")
self.assertContains(response, "id=\"showQuestionBtn\"")
self.assertContains(response, "id=\"mixAnswersBtn\"")
self.assertContains(response, "id=\"hostActionHint\"")
self.assertContains(response, "id=\"categoryGuardHint\"")
self.assertContains(response, "id=\"phaseStatus\"")
self.assertContains(response, "updateHostActionState")
self.assertContains(response, "phaseLabel")
self.assertContains(response, "Opdatér session-status for fasebaserede host-actions.")
self.assertContains(response, "Angiv sessionkode for at aktivere host-actions.")
self.assertContains(response, "Kategori er kun redigérbar i lobby-fasen.")
self.assertContains(response, "Kræver 3-5 spillere i lobbyen.")
self.assertContains(response, "For mange spillere: maks 5 i MVP før runde-start.")
self.assertContains(response, "Round question-id kan kun redigeres i lie/guess/reveal-faser.")
self.assertContains(response, "roundQuestionInput.disabled=hostActionInFlight||sessionDetailInFlight||!canEditRoundQuestion")
self.assertContains(response, "categorySelect.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!==\"lobby\"")
self.assertContains(response, "hostActionInFlight")
self.assertContains(response, "withHostActionLock")
self.assertContains(response, "updateCreateSessionState")
self.assertContains(response, "btn.disabled=hostActionInFlight||sessionDetailInFlight")
self.assertContains(response, "Opret session er låst mens en host-handling kører.")
self.assertContains(response, "Opret session er låst mens session-opdatering kører.")
self.assertContains(response, "Handling kører… afvent svar før næste klik.")
self.assertContains(response, "Session-data ikke opdateret endnu.")
self.assertContains(response, "Sidst opdateret:")
self.assertContains(response, "Session-data kan være forældet")
self.assertContains(response, "id=\"sessionDetailBtn\"")
self.assertContains(response, "id=\"sessionDetailHint\"")
self.assertContains(response, "updateSessionDetailState")
self.assertContains(response, "sessionDetailInFlight")
self.assertContains(response, "session_detail_in_flight")
self.assertContains(response, "codeInput.readOnly=sessionDetailInFlight||hostActionInFlight")
self.assertContains(response, "id=\"autoRefreshToggleBtn\"")
self.assertContains(response, "id=\"autoRefreshHint\"")
self.assertContains(response, "btn.disabled=hostActionInFlight||sessionDetailInFlight||!code()")
self.assertContains(response, "Auto-refresh-lås: afvent aktiv host-handling.")
self.assertContains(response, "Auto-refresh-lås: afvent aktiv session-opdatering.")
self.assertContains(response, "Opdaterer session-status…")
self.assertContains(response, "Session-opdatering er låst mens en host-handling kører.")
self.assertContains(response, "Angiv sessionkode for at opdatere session-status.")
self.assertContains(response, "markSessionRefresh")
self.assertContains(response, "updateLastRefreshStatus")
self.assertContains(response, "isSessionDetailRead")
self.assertContains(response, "showQuestionBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!==")
self.assertContains(response, "Host-actions er låst mens session-opdatering kører.")
self.assertContains(response, "Round question-id er låst mens session-opdatering kører.")
self.assertContains(response, "Kategori er låst mens session-opdatering kører.")
self.assertContains(response, "categorySelect.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!==")
def test_player_screen_is_public(self):
response = self.client.get(reverse("lobby:player_screen"))
@@ -792,6 +834,7 @@ class UiScreenTests(TestCase):
self.assertContains(response, "session_token")
self.assertContains(response, "id=\"answerOptions\"")
self.assertContains(response, "renderAnswerOptions")
self.assertContains(response, "renderAnswerOptions(null)")
self.assertContains(response, "availableAnswers")
self.assertContains(response, "guessStorageKey")
self.assertContains(response, "persistGuessState")
@@ -799,15 +842,61 @@ class UiScreenTests(TestCase):
self.assertContains(response, "restorePlayerContext")
self.assertContains(response, "id=\"lieSubmitBtn\"")
self.assertContains(response, "id=\"lieStatus\"")
self.assertContains(response, "id=\"phaseStatus\"")
self.assertContains(response, "currentSessionStatus")
self.assertContains(response, "updatePhaseStatus")
self.assertContains(response, "Løgn-input er låst i fase")
self.assertContains(response, "Gæt er låst i fase")
self.assertContains(response, "Afvent aktivt spørgsmål fra host før du kan gætte.")
self.assertContains(response, "persistLieState")
self.assertContains(response, "updateLieSubmitState")
self.assertContains(response, "hasSubmitContext")
self.assertContains(response, "hasRoundQuestionContext")
self.assertContains(response, "canAttemptJoin")
self.assertContains(response, "missing_join_input")
self.assertContains(response, "Udfyld kode og nickname for at join.")
self.assertContains(response, "Afvent aktiv session-opdatering før join.")
self.assertContains(response, "btn.disabled=joinInFlight||sessionDetailInFlight||joined||!canJoin")
self.assertContains(response, "id=\"contextLockHint\"")
self.assertContains(response, "updateContextLockState")
self.assertContains(response, "Spillerkontekst er låst efter join.")
self.assertContains(response, "already_joined_client")
self.assertContains(response, "missing_submit_context")
self.assertContains(response, "invalid_client_guess")
self.assertContains(response, "lieSubmitInFlight")
self.assertContains(response, "guessSubmitInFlight")
self.assertContains(response, "Sender løgn…")
self.assertContains(response, "Sender gæt…")
self.assertContains(response, "Afvent aktiv session-opdatering før løgn-submit.")
self.assertContains(response, "Afvent aktiv session-opdatering før gæt-submit.")
self.assertContains(response, "sessionDetailInFlight||!hasValid||!hasContext||!hasRoundContext||!inGuessPhase")
self.assertContains(response, "btn.disabled=guessSubmitted||guessSubmitInFlight||sessionDetailInFlight")
self.assertContains(response, "lie_submit_in_flight")
self.assertContains(response, "guess_submit_in_flight")
self.assertContains(response, "guess_already_submitted_client")
self.assertContains(response, "id=\"playerAutoRefreshToggleBtn\"")
self.assertContains(response, "id=\"playerAutoRefreshHint\"")
self.assertContains(response, "id=\"playerLastRefreshStatus\"")
self.assertContains(response, "id=\"sessionDetailBtn\"")
self.assertContains(response, "id=\"sessionRefreshHint\"")
self.assertContains(response, "id=\"roundContextHint\"")
self.assertContains(response, "resetRoundContextForManualChange")
self.assertContains(response, "Runde-kontekst afventer session-opdatering.")
self.assertContains(response, "togglePlayerAutoRefresh")
self.assertContains(response, "btn.disabled=sessionDetailInFlight||joinInFlight||submitInFlight||!code()")
self.assertContains(response, "Auto-refresh-lås: afvent aktiv session-opdatering.")
self.assertContains(response, "Auto-refresh-lås: afvent aktiv join.")
self.assertContains(response, "Auto-refresh kræver sessionkode.")
self.assertContains(response, "markPlayerSessionRefresh")
self.assertContains(response, "updatePlayerLastRefreshStatus")
self.assertContains(response, "updateSessionDetailState")
self.assertContains(response, "session_detail_in_flight")
self.assertContains(response, "Opdaterer session-status…")
self.assertContains(response, "Session-opdatering er låst mens join kører.")
self.assertContains(response, "Session-opdatering er låst mens submit kører.")
self.assertContains(response, "Session-data ikke opdateret endnu.")
self.assertContains(response, "Sidst opdateret:")
self.assertContains(response, "Session-data kan være forældet")
class SessionDetailRoundQuestionTests(TestCase):