138 Commits

Author SHA1 Message Date
37b88b8cb0 chore: preflight write check [skip ci] 2026-03-02 00:30:11 +00:00
258025ac4e feat(#239): add angular i18n shell namespace bridge
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2026-03-02 00:13:12 +00:00
f28a390f95 feat(i18n): add shared key manifest and drift check script
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2026-03-02 00:12:17 +00:00
a1bb1ccbed Merge pull request '[MVP][READY] #223 Telefon-klient guard: ingen lydafspilning på secondary device' (#242) from dev/issue-223-secondary-device-audio-guard into main
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2026-03-02 01:08:30 +01:00
ee025e8deb Guard legacy player client against secondary-device audio playback
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2026-03-02 00:00:40 +00:00
b977016ef4 Merge pull request '[MVP][READY] #175-C Angular host/player integration + hardcoded kerneflow-tekster cleanup (#227)' (#238) from feat/issue-227-angular-host-player-i18n-cleanup into main
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2026-03-02 00:50:44 +01:00
1b899a30a2 fix(#227): remove hardcoded unknown-error fallback in host/player flow
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2026-03-01 23:42:47 +00:00
187b26e561 Merge pull request '[MVP][READY] #225 Backend i18n baseline (resolver + fallback)' (#237) from feat/issue-225-backend-i18n-baseline into main
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2026-03-02 00:36:16 +01:00
0b4ddaf43f Merge pull request '[MVP][READY] #223 Telefon-klient guard: stop aktiv lyd på secondary device' (#236) from feature/issue-223-secondary-device-audio-guard-followup into main
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2026-03-02 00:36:13 +01:00
7a3d649e11 fix(i18n): normalize underscore locale tags before fallback (#225)
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2026-03-01 23:29:49 +00:00
f50f6a08ae fix(player): silence active media on secondary-device guard install
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2026-03-01 23:29:15 +00:00
000a486db1 Merge pull request '[MVP][READY] #223 Telefon-klient guard: ingen lydafspilning på secondary device' (#235) from feature/issue-223-player-audio-guard into main
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2026-03-02 00:21:38 +01:00
845e94b726 fix(player): ref-count secondary-device audio guard lifecycle
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2026-03-01 23:13:34 +00:00
5fe8f92ee4 Merge pull request '[MVP][READY] #220 Angular host/player shared i18n key-map bootstrap (da+en)' (#233) from feat/issue-220-angular-shared-i18n-keymap-bootstrap into main
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2026-03-02 00:00:04 +01:00
e2f184d1bc Merge pull request '[MVP][READY] #175-B: Shared key-map + locale-kontrakt mellem backend/frontend' (#231) from feat/issue-226-shared-keymap-locale-contract into main
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2026-03-01 23:55:55 +01:00
ab41798220 Merge pull request '[MVP][READY] #223 Telefon-klient guard: ingen lydafspilning på secondary device' (#234) from feature/issue-223-player-audio-guard into main
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2026-03-01 23:53:22 +01:00
c7ff3d96de docs(i18n): normalize flow table to host/player/system families
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2026-03-01 22:51:13 +00:00
3398aead7f frontend: consume shared backend->frontend error map at runtime
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2026-03-01 22:49:49 +00:00
97945ede92 fix(issue-226): map host_only_action in shared backend→frontend key map 2026-03-01 22:49:49 +00:00
3655bad847 Merge pull request '[MVP][READY] #225 Backend i18n baseline (resolver + fallback)' (#232) from feat/issue-225-backend-i18n-baseline into main
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2026-03-01 23:44:22 +01:00
fdef33f44a docs(issue-223): add audio guard acceptance artifact
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2026-03-01 22:43:32 +00:00
bc78f79f78 docs(i18n): align issue-220 families and contract mapping
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2026-03-01 22:42:22 +00:00
784622058a docs(i18n): add Angular host/player key-map bootstrap for MVP flow (#220)
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2026-03-01 22:38:54 +00:00
257732e2ab feat(issue-225): extend backend i18n error contract to flow endpoints
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2026-03-01 22:32:33 +00:00
64fe273691 Merge pull request '[MVP][READY] #226 Shared key-map + locale-kontrakt mellem backend/frontend' (#230) from feat/issue-225-backend-i18n-baseline into main
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2026-03-01 23:23:23 +01:00
cd6fb06343 feat(issue-226): add shared backend-frontend key-map and locale contract
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2026-03-01 22:14:08 +00:00
508d462bb6 test(lobby): cover backend locale resolver normalization and default fallback
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2026-03-01 22:12:43 +00:00
e435a41660 Merge pull request '[MVP] Angular-first host+player i18n integration without React (issue #222)' (#229) from feat/issue-222-angular-first-host-player-i18n into main
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2026-03-01 23:06:12 +01:00
b9bfe55f93 Merge pull request '[MVP][READY] #224 Trunk-sekvens for #175: A/B/C små mergeklare bidder' (#228) from feat/issue-224-trunk-sequence-175 into main
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2026-03-01 23:03:38 +01:00
8e21ca8e5e docs(issue-224): clarify docs-only verification
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2026-03-01 21:56:38 +00:00
ddf8e874e2 feat(issue-222): wire angular host/player i18n to backend shell locale
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2026-03-01 21:54:32 +00:00
21a25a063c docs(issue-224): define A/B/C trunk sequence for #175
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2026-03-01 21:51:54 +00:00
4e300e4631 feat(player): guard against audio playback on secondary device 2026-03-01 21:51:54 +00:00
5fe9939057 Merge pull request '[Need-to-have] #175 Shared i18n contract docs + bilingual MVP flow smoke' (#218) from dev/issue-175-shared-i18n-mainline into main
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2026-03-01 22:34:32 +01:00
59cabcb56c feat(i18n): add shared-contract architecture + bilingual MVP flow smoke
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2026-03-01 21:25:56 +00:00
d0c97e1d9c Merge pull request '[API] Issue #205: Django i18n foundation validation hardening' (#217) from feat/issue-205-django-i18n-foundation into main
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2026-03-01 22:18:31 +01:00
bb8109baf6 test(i18n): harden resolver logging and fallback coverage
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2026-03-01 21:09:37 +00:00
32770f54b4 Merge pull request 'feat(cutover): asset versioning + rollback playbook hardening (#188)' (#216) from feat/issue-188-cutover-hardening into main
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2026-03-01 22:01:45 +01:00
a4c0d0603d feat(cutover): harden SPA asset cache busting and rollback playbook (#188)
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2026-03-01 20:52:04 +00:00
bb823575db Merge pull request '[READY][i18n][P19] Issue #207 smoke/e2e artifact: da+en locale switch + primary-only audio policy' (#215) from dev/issue-207-i18n-audio-smoke into main
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2026-03-01 21:46:03 +01:00
3bc3ff8cc1 Merge pull request 'docs(issue-201): USE_SPA_UI rollout checklist + staging smoke-gate updates' (#214) from dev/issue-201-spa-cutover-rollout-gate into main
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2026-03-01 21:38:05 +01:00
c626b19eda test(i18n): add issue-207 smoke evidence for locale fallback and audio policy
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2026-03-01 20:34:35 +00:00
bde56a2346 docs(issue-201): define USE_SPA_UI rollout gate and rollback checkpoints
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2026-03-01 20:33:33 +00:00
9498391366 Merge pull request 'fix(spa): preserve scoreboard phase in Angular state sync (#200)' (#213) from feat/issue-200-angular-host-handoff into main
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2026-03-01 21:28:27 +01:00
011bbde840 fix(spa): keep scoreboard phase in derived gameplay state
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2026-03-01 20:10:50 +00:00
d3963367e4 Merge pull request '[READY][SPA][P14] Issue #200: host/player phase-sync artifact' (#212) from feat/issue-200-spa-phase-sync-artifact into main
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2026-03-01 21:04:44 +01:00
abe0d91080 docs(issue-200): align artifact test list with head
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2026-03-01 19:48:26 +00:00
63ac0d38e1 docs(spa): add issue-200 host-player phase sync artifact
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2026-03-01 19:45:13 +00:00
fab0244361 Merge pull request '[READY][i18n][P18] Angular host+player i18n binding med simpel telefon-UX og nul client-audio' (#211) from dev/issue-206-angular-i18n-phone-ux-no-audio into main
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2026-03-01 20:38:36 +01:00
f3bd071322 fix(frontend): propagate locale changes reactively to mounted shells
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2026-03-01 19:33:19 +00:00
1675e041d6 Merge pull request '[READY][i18n][P16] Shared keyspace-kontrakt (Django+Angular) med en-default + da/en matrix' (#210) from feat/issue-204-shared-i18n-keyspace-contract into main
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2026-03-01 20:30:23 +01:00
dd3b48067a feat(i18n): bind angular host/player copy to shared locale catalog
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2026-03-01 19:27:22 +00:00
b55b379134 feat(i18n): enforce shared keyspace contract across django and spa
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2026-03-01 19:24:12 +00:00
377722eb9a Merge pull request '[READY][i18n][P17] Django i18n foundation: locale pipeline + resolver for shared keys (da/en)' (#209) from feat/issue-205-django-i18n-foundation into main
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2026-03-01 20:07:44 +01:00
f9efb3c5e4 Merge pull request '[READY][i18n][P17] Django i18n foundation: locale pipeline + resolver for shared keys (da/en)' (#208) from feat/issue-200-angular-host-handoff-phase-sync into main
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2026-03-01 20:02:48 +01:00
9e47a3a139 feat(i18n): add da/en locale pipeline and shared backend key resolver
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2026-03-01 18:57:45 +00:00
fcfb3b21b1 feat(spa): sync host/player hash phase routes during gameplay
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2026-03-01 18:54:19 +00:00
778b8e2817 Merge pull request '[SPA][P13] Angular API-kontrakt smoke for host/player endpoints (#199)' (#203) from feat/issue-199-angular-api-contract-smoke into main
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2026-03-01 19:23:14 +01:00
6cff552572 test(spa): expand angular API contract smoke for host/player endpoints (#199)
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2026-03-01 18:13:55 +00:00
53e1be1471 Merge pull request '[SPA] Issue #180: next-round sync + final leaderboard flow evidence' (#197) from feat/issue-180-next-round-final-leaderboard into main
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2026-03-01 19:03:43 +01:00
a6738e2297 Merge pull request '[SPA] Issue #191: route/session guard bootstrap wiring for host+player' (#202) from issue-199-angular-api-contract-smoke into main
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2026-03-01 19:03:42 +01:00
988a8e5302 test(spa): add angular api contract smoke for session/join/start
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2026-03-01 17:45:26 +00:00
cb9ef8e627 fix(spa): clear state sync timer when returning to join
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2026-03-01 17:42:45 +00:00
fd1fbbf5e7 feat(spa): keep player in sync across next-round and document issue-180 flow 2026-03-01 17:42:45 +00:00
177574ae19 Merge pull request '[SPA] Issue #187: reconnect/loading/error states for player flow' (#198) from feat/issue-187-player-reconnect-states into main
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2026-03-01 18:12:50 +01:00
d26d2b1a09 feat(player): add reconnect loading and fallback join state (#187)
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2026-03-01 16:55:33 +00:00
c4850f2e0e Merge pull request '[SPA][P12] Harden Angular host/player route session guards (#191)' (#195) from feat/191-angular-route-session-guards into main
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2026-03-01 17:48:25 +01:00
60ce650653 Merge pull request '[READY][SPA][P9] Angular API-contract guard: typed client + response mappers for host/player flow' (#196) from feat/issue-186-angular-api-contract-guard into main
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2026-03-01 17:47:04 +01:00
fb782432ea feat(spa): guard angular host/player api contracts
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2026-03-01 16:40:34 +00:00
71c90109e4 feat(spa): enforce player session context in angular route guards
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2026-03-01 16:40:12 +00:00
7f42fa12c9 Merge pull request '[READY][SPA][P8] #180 Next-round + final leaderboard flow in Angular SPA' (#194) from feat/issue-180-spa-next-round-final-leaderboard into main
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2026-03-01 17:34:54 +01:00
9a69110c7d feat(spa): guard host/player API contract with typed client calls
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2026-03-01 16:20:10 +00:00
82711dd537 Merge pull request '[SPA][P12] Foundation hardening: Angular route/session guards for host+player entry' (#193) from feat/issue-191-route-session-guards into main
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2026-03-01 17:06:40 +01:00
8ed88c9762 Merge pull request '[SPA][P10] Issue #187: Player reconnect/loading/error states' (#192) from feat/issue-187-player-reconnect-states into main
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2026-03-01 17:06:36 +01:00
8ba737be7f feat(spa): add host/player route session guards
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2026-03-01 16:01:26 +00:00
f3ea19fcd7 feat(player): add reconnect/offline states in angular gameplay flow
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2026-03-01 16:00:53 +00:00
386ac5b7c1 Merge pull request '[SPA][P9] Typed client + response mappers for host/player flow' (#190) from feat/issue-186-typed-contract-guard into main
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2026-03-01 16:36:16 +01:00
0e7bb1b041 Merge pull request '[SPA][P8] Host final leaderboard summary + reset flow' (#189) from pr-185 into main
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2026-03-01 16:35:36 +01:00
de5007943e feat(spa): add typed API response mappers and contract guards
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2026-03-01 15:32:26 +00:00
634bd617e7 feat(spa): render final leaderboard summary in host shell
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2026-03-01 15:31:23 +00:00
7cc1e4c17f Merge pull request '[SPA][P8] #180 Next-round + final leaderboard flow i Angular SPA' (#185) from dev/issue-180-spa-next-round-final-leaderboard-v2 into main
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2026-03-01 16:26:27 +01:00
a20dcebe0a Merge pull request '[SPA][P6] Cutover prep: USE_SPA_UI smoke artefact update' (#184) from feat/issue-162-use-spa-ui-cutover-prep into main
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2026-03-01 16:26:18 +01:00
55e646651e fix(spa): remove duplicated player shell controller fields
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2026-03-01 15:22:56 +00:00
3fc92c9ba0 feat(spa): add next-round and final leaderboard flow in Angular shells 2026-03-01 15:22:35 +00:00
0fb10f08c9 docs(spa): update cutover smoke artefacts for USE_SPA_UI
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2026-03-01 15:19:23 +00:00
fbfb948e99 Merge pull request '[Need-to-have] #175 Shared i18n across frontend/backend for lobby flow' (#183) from dev/issue-175-shared-i18n-lobby into main
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2026-03-01 16:14:32 +01:00
25688cde79 Merge pull request '[SPA][P4] #169 Lobby join + start round wired via vertical slice in shell' (#182) from dev/issue-169-spa-lobby-start-round-wire-spa-flow into main
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2026-03-01 16:11:00 +01:00
3253f4d343 feat(i18n): share lobby message catalog across frontend/backend
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2026-03-01 15:07:47 +00:00
c6aaef9d94 feat(spa): wire lobby join/start round through vertical slice
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2026-03-01 15:05:09 +00:00
a5c9e4f255 Merge pull request '[SPA][P7] #172 Gameplay MVP-del 2: Lie -> guess -> reveal -> scoreboard wired flow' (#181) from dev/issue-172-spa-gameplay-flow into main
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2026-03-01 15:59:34 +01:00
84c88e5627 Merge pull request '[SPA][P5] #161 Gameplay phase state-machine skeleton (lie/guess/reveal/scoreboard)' (#177) from dev/issue-161-spa-gameplay-phase-state-machine into main
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2026-03-01 15:59:13 +01:00
de4302622b test(angular): strengthen gameplay wiring coverage for host/player flows
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2026-03-01 14:46:21 +00:00
70c9b71f99 merge(main): update PR #177 branch for mergeability
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2026-03-01 14:44:30 +00:00
89870f44ac test(angular): cover host/player gameplay transitions and retry paths
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2026-03-01 14:41:17 +00:00
2f6a21de9c feat(spa): wire lie-guess-reveal-scoreboard gameplay flow (#172)
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2026-03-01 14:35:00 +00:00
176218c360 fix(frontend): restore default session context persistence and empty-code guards
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2026-03-01 14:03:28 +00:00
9e54aa0ab2 Merge pull request '[SPA][P2] Angular API-client lag fix for health + session read (#168)' (#178) from dev/issue-168-angular-api-client-lagfix into main
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2026-03-01 15:02:04 +01:00
58f7f02af3 fix(spa): normalize angular api client base URL for django endpoints
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2026-03-01 13:52:32 +00:00
c9c2ec23a2 Merge pull request '[SPA][P4] #169 Gameplay MVP del 1: lobby join + start round flow (v2)' (#176) from issue-169-spa-lobby-join-start-round into main
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2026-03-01 14:44:42 +01:00
749997a8fb fix(spa): guard empty session code before hydrate/start
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2026-03-01 13:32:17 +00:00
85e970b90c fix(frontend): restore default session context store in vertical slice
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2026-03-01 13:24:46 +00:00
b52896d137 test(spa): cover lobby->start-round flow without reload (#169)
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2026-03-01 13:17:38 +00:00
b0aca04420 fix(frontend): restore session context store integration in vertical slice
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2026-03-01 13:08:51 +00:00
24a319fd8f fix(frontend): restore session context behavior in vertical slice 2026-03-01 13:08:51 +00:00
093a928e6a feat(spa): add gameplay phase state-machine skeleton 2026-03-01 13:08:51 +00:00
538368de99 fix(frontend): restore session context behavior in vertical slice
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2026-03-01 13:05:34 +00:00
cab5c47759 feat(spa): wire join/start round in Angular API client for lobby flow 2026-03-01 13:05:26 +00:00
68325944c1 Merge pull request '[SPA] Angular API client for health + session read (#168)' (#170) from dev/issue-168-angular-api-client into main
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2026-03-01 13:30:50 +01:00
d1e1ef0fde Merge pull request '[SPA][P3] Session context store for SPA flow (#159)' (#171) from dev/issue-159-spa-session-context-store into main
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2026-03-01 13:30:22 +01:00
07a8c9568d feat(frontend): wire SPA flow to session context store
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2026-03-01 12:21:50 +00:00
4a6acd79c1 feat(frontend): add robust session context store for SPA 2026-03-01 12:21:46 +00:00
b6617fc356 feat(spa): add Angular API client for health and session read
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2026-03-01 12:21:18 +00:00
b647db2048 Merge pull request '[SPA] Non-blocking loading skeletons for host+player critical views (issue #150)' (#167) from dev/issue-150-spa-loading-skeletons into main
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2026-03-01 13:14:45 +01:00
29ef754389 Merge pull request '[SPA] Angular app-shell + host/player routing skeleton (#157)' (#164) from dev/issue-157-angular-shell-v2 into main
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2026-03-01 13:14:29 +01:00
702ab6b9ee Merge main into PR #164 and resolve SPA shell conflicts
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2026-03-01 12:02:40 +00:00
7294ad409c feat(spa): add non-blocking host/player loading skeletons
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2026-03-01 12:01:41 +00:00
2f142aeb24 fix(lobby): normalize host SPA deeplink path segments
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2026-03-01 11:25:54 +00:00
fa6c5e30c9 Merge pull request '[SPA] MVP vertical slice: Lobby -> Join -> Start round (#160)' (#165) from dev/issue-160-spa-vertical-slice-v2 into main
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2026-03-01 12:22:34 +01:00
cd3c604ba6 Merge pull request '[SPA] Cutover feature-flag USE_SPA_UI med sikker fallback (#152)' (#166) from dev/issue-152-spa-cutover-flag into main
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2026-03-01 12:22:14 +01:00
84438b2880 Fix host SPA deeplink route propagation
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2026-03-01 11:17:46 +00:00
1aa296c45c feat(spa): add USE_SPA_UI cutover flag with legacy fallback
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2026-03-01 11:14:38 +00:00
ea8954e702 feat(spa): add lobby-join-start vertical slice controller
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2026-03-01 11:13:48 +00:00
ea82f920b1 test(lobby): cover SPA shell rendering for host/player
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2026-03-01 11:06:59 +00:00
5bdbdbd837 feat(lobby): gate Angular SPA shell behind feature flag 2026-03-01 11:06:55 +00:00
7180cc9b0d feat(spa): scaffold Angular app shell with host/player routes 2026-03-01 11:06:33 +00:00
61eb08ad73 Merge pull request '[SPA] API-client baseline for health + session read (#158)' (#163) from dev/issue-158-spa-api-client-baseline into main
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Merged by integrator-runner
2026-03-01 12:05:30 +01:00
37b86d7065 test(spa): add integration coverage for API client error mapping
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2026-03-01 11:02:00 +00:00
2e25d32ba1 feat(spa): add baseline API client for health and session read 2026-03-01 11:01:58 +00:00
825f8c599b Merge pull request '[SPA] Shared contract for lobby/game phase view-model' (#155) from dev/issue-149-phase-view-model into main
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2026-03-01 11:55:25 +01:00
87ba42c68a Merge pull request '[SPA] Error boundary + recover actions on top-level app shell' (#156) from dev/issue-151-app-shell-error-boundary into main
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2026-03-01 11:50:18 +01:00
2882a7737b feat(spa): add top-level app-shell error boundary recover actions (#151)
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2026-03-01 10:46:48 +00:00
a9868ae450 feat(lobby): add shared phase view-model contract
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2026-03-01 10:41:16 +00:00
d6c7a36730 Merge pull request '[SPA] Host shell route-guards + deep-link fallback (#147)' (#154) from dev/issue-147-host-shell-route-guards into main
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2026-03-01 11:34:46 +01:00
de99e456c7 merge(main): resolve host_screen deep-link route guard conflict
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2026-03-01 10:29:07 +00:00
79c4734fe6 Merge pull request '[SPA] Player reconnect UX-state (lost connection banner + retry)' (#153) from dev/issue-148-player-reconnect-ux into main
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2026-03-01 11:24:15 +01:00
c8c27346a8 fix(host-ui): accept deep-link routes and normalize shell path
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2026-03-01 10:20:32 +00:00
994e2930d5 chore(ci): retrigger checks after stale review pending gate
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2026-03-01 10:17:31 +00:00
3e0cb9cee7 feat(lobby): add host SPA deep-link fallback and route guards
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2026-03-01 10:13:26 +00:00
77 changed files with 17189 additions and 54 deletions

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@@ -31,3 +31,14 @@ jobs:
- name: Tests
run: python manage.py test lobby -v 1
- name: Setup Node
uses: actions/setup-node@v4
with:
node-version: "22"
- name: Install SPA dependencies
run: npm ci --prefix frontend/angular
- name: SPA Angular smoke tests
run: npm --prefix frontend/angular test

48
docs/I18N_ARCHITECTURE.md Normal file
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@@ -0,0 +1,48 @@
# Shared i18n architecture (frontend + backend)
## Scope
Issue #175 requires one shared i18n contract for MVP host/player flows across frontend and backend.
## Source of truth
- Catalog: `shared/i18n/lobby.json`
- Locales:
- supported: `en`, `da`
- default/fallback: `en`
Both Angular (`frontend/angular/src/app/lobby-i18n.ts`) and Django (`lobby/i18n.py`) read from this catalog.
## Key naming convention
- Domain-first namespaces:
- `frontend.ui.common.*`
- `frontend.ui.host.*`
- `frontend.ui.player.*`
- `frontend.errors.*`
- `backend.errors.*`
- `backend.error_codes.*`
- UI lookup keys in Angular are shortened aliases mapped under `frontend.ui`, e.g.:
- `host.start_round`
- `player.submit_guess`
- `common.session_code`
- Backend API errors return stable code + localized message:
- `error_code` = machine-stable key from `backend.error_codes`
- `error` = localized message from `backend.errors`
- `locale` = resolved request locale
## Fallback model (robust)
1. Resolve requested locale (`Accept-Language` on backend, user/browser preference on frontend).
2. If locale unsupported -> use default `en`.
3. If key missing -> return key and log warning.
4. If locale translation missing for key -> fallback to `en` translation.
## Audio-routing policy
- Catalog capability: `frontend.capabilities.client_has_no_audio_output = true`
- Host/player clients expose this as a read-only capability flag.
- Policy: phone clients must not play audio directly; only primary/host output is allowed.
## Verification
- Backend tests: `lobby/tests.py` i18n coverage for locale selection + fallback + error-code/message matrix.
- Frontend smoke/e2e-level unit coverage:
- `frontend/angular/src/app/lobby-i18n.spec.ts`
- `frontend/angular/src/app/i18n-mvp-flow-smoke.spec.ts`
- `frontend/angular/src/app/features/host/host-shell.component.spec.ts`
- `frontend/angular/src/app/features/player/player-shell.component.spec.ts`

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# ISSUE-175 Artifact — shared i18n contract + MVP host/player flow
## Delivered
- Shared i18n contract is centralized in `shared/i18n/lobby.json` (da/en, default `en`, robust fallback).
- Frontend host/player MVP copy is read via shared keys (no hardcoded Danish strings in Angular MVP flow components).
- Backend error messages resolve from shared keyspace with locale-aware API payload (`error_code`, `error`, `locale`).
- Audio-routing policy is explicit and shared: `frontend.capabilities.client_has_no_audio_output=true`.
- Architecture + key naming documented in `docs/I18N_ARCHITECTURE.md`.
## Smoke / e2e evidence
### Backend locale + fallback
Command:
```bash
. .venv/bin/activate && python manage.py test \
lobby.tests.LobbyFlowTests.test_join_error_localizes_to_danish_with_accept_language_header \
lobby.tests.LobbyFlowTests.test_join_error_falls_back_to_english_for_unsupported_locale \
lobby.tests.I18nResolverTests
```
Result:
- PASS (7 tests)
- Confirms `da` localization and fallback to `en` for unsupported locale.
### Frontend host/player + language switch + audio policy
Command:
```bash
cd frontend/angular
npm test -- --run \
src/app/lobby-i18n.spec.ts \
src/app/i18n-mvp-flow-smoke.spec.ts \
src/app/features/host/host-shell.component.spec.ts \
src/app/features/player/player-shell.component.spec.ts
```
Result:
- PASS (22 tests)
- Includes smoke for host/player copy in **both en and da** and verifies primary-only audio policy flag (`clientHasNoAudioOutput=true`).

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# Issue #180 Evidence — SPA next-round + final leaderboard
## Flow log (Angular SPA)
1. Host reaches `reveal` phase and runs `loadScoreboard()` (`GET /lobby/sessions/:code/scoreboard`).
2. Host can start next round directly in SPA via `startNextRound()` (`POST /lobby/sessions/:code/rounds/next`) and then session hydrate (`GET /lobby/sessions/:code`) without page reload.
3. Host can finish game directly in SPA via `finishGame()` (`POST /lobby/sessions/:code/finish`), rendering winner + sorted final leaderboard (plus raw payload for debug) in the same shell.
4. Player SPA renders final leaderboard from refreshed finished-session payload (sorted by score desc, nickname tiebreak) without leaving SPA route.
5. Error/retry paths are implemented and covered:
- scoreboard failure -> `scoreboardError` + retry button
- next-round failure -> `nextRoundError` + retry button
- finish-game/final-leaderboard failure -> `finishError` + retry button
## Test evidence
### `frontend/angular` (Vitest)
- `src/app/features/host/host-shell.component.spec.ts`
- `runs next-round transition without reload and clears scoreboard payload`
- `captures finish-game failure for retry and stores final leaderboard on success`
- `src/app/features/player/player-shell.component.spec.ts`
- `builds final leaderboard in finished status without legacy page hop`
Result:
- Test Files: 2 passed
- Tests: 9 passed
### `frontend` shared SPA tests (regression)
Result:
- Test Files: 5 passed
- Tests: 24 passed

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# Issue #188 Artifact — SPA cutover hardening (asset versioning + rollback)
## Scope
Acceptance for `[READY][SPA][P11] Cutover hardening`:
1. Dokumenteret strategi for cache-busting/versionering af SPA assets i Django staticfiles/reverse proxy setup.
2. Konfigurerbar rollback-procedure for `USE_SPA_UI` (trin-for-trin, target <10 min).
3. Smoke-artefakt for både SPA on/off i samme release-vindue.
4. Ingen gameplay-ændringer.
## 1) Asset versioning/cache-busting strategi
Implementeret i SPA shell render-path:
- Konfiguration i `partyhub/settings.py`:
- `WPP_SPA_ASSET_BASE` (eksisterende)
- `WPP_SPA_ASSET_VERSION` (ny)
- `lobby/ui_views.py` injicerer `spa_asset_version` til template-context.
- `lobby/templates/lobby/spa_shell.html` appender `?v={{ spa_asset_version }}` på:
- `styles.css`
- `main.js`
Effekt:
- Ny release-version (fx SHA/tag) kan tvinge cache-miss i browser/proxy uden ændring af route.
- Rollback kan pege på tidligere stabil version-token med samme mekanisme.
## 2) Rollback playbook (`USE_SPA_UI`) — target <10 min
Dokumenteret i `docs/spa-cutover-flag.md`:
1. Sæt `USE_SPA_UI=false`.
2. Sæt `WPP_SPA_ASSET_VERSION` til sidste stabile release-token.
3. Deploy/reload app-processer.
4. Verificér legacy routes (`/lobby/ui/host` + `/lobby/ui/player`).
5. Kør hurtig smoke sanity.
6. Log trigger/timestamp/resultat i smoke artifact.
## 3) Smoke artifact for SPA OFF/ON i samme release-vindue
Dokumenteret i:
- `docs/UI_SMOKE.md` (sektion: "Samme release-vindue: SPA OFF + ON verifikation")
- `docs/STAGING_GAMEPLAY_SMOKE_ARTIFACT.md` (template udvidet med release-window check + `WPP_SPA_ASSET_VERSION`)
Krav:
- OFF-pass (legacy) og ON-pass (SPA) køres i samme deploy/release-vindue.
- Begge passes logges i samme artifact med UTC timestamps og version-token.
## Non-goals bekræftet
- Ingen gameplay-regler ændret.
- Ingen API-kontrakter ændret.
- Ingen UX-redesign; kun drift/cutover-hardening.

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# Issue #200 Artifact — SPA host→player phase sync (no reload)
## Scope
Acceptance for `[READY][SPA][P14] Gameplay MVP-del 5`:
1. Host handlinger (`start round` / `næste fase`) propagere korrekt til player-ruter i SPA.
2. Happy-path artefakt for én fuld faseovergang uden page reload.
3. Sync-fejl giver kontrolleret fallback/error state.
Afgrænsning overholdt: ingen nye spilregler og ingen redesign af backend event-model.
## Happy-path faseovergang (uden page reload)
Reference-flow i Angular shell:
1. **Host starter runde/fase**
- Host action kalder backend endpoint (`POST /lobby/sessions/:code/start` eller fase-endpoint)
- Host shell hydrerer session igen (`GET /lobby/sessions/:code`)
- Host route synkes via hash-rewrite i samme SPA shell:
- `#/host/<phase>/<CODE>`
- Implementeret i `HostShellComponent.syncRouteFromSession()`
2. **Player modtager ny fase via state sync**
- Player shell kører periodisk session-refresh (3s), uden hard reload
- Når `session.status` ændrer sig, synkes hash-route i samme SPA shell:
- `#/player/<phase>/<CODE>`
- Implementeret i `PlayerShellComponent.syncRouteFromSession()`
3. **Ingen page reload**
- Routing sker med `window.history.replaceState(...)`
- URL opdateres i eksisterende SPA instans (ingen template-hop, ingen full refresh)
## Kontrolleret fallback ved sync-fejl
Når player-sync fejler (netværk/fetch/session-refresh):
- UI går i kontrolleret connection-state:
- `reconnecting` ved online netværksfejl
- `offline` når browser rapporterer offline
- Fejl vises med retry/back-to-join handlinger
- Reconnect forsøges igen via timer (`scheduleReconnect`) uden at crashe shell
## Verifikation (tests)
Kørt i `frontend/angular` med Vitest:
- `src/app/features/host/host-shell.component.spec.ts`
- Verificerer host-faseflow og hash-route sync uden reload
- `src/app/features/player/player-shell.component.spec.ts`
- Verificerer periodisk player state sync + hash-route sync
- Verificerer reconnect/offline fallback ved sync-fejl
- `src/app/api-contract-smoke.spec.ts`
- `src/app/session-route-context.spec.ts`
Kommando:
```bash
npm test -- --reporter=dot
```
Resultat: **4/4 testfiler grønne, 22/22 tests bestået**.

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# Issue #205 — Django i18n foundation (da/en)
## Implemented acceptance checks
- **Django i18n setup for `en` + `da` with `en` fallback**
- `LANGUAGE_CODE` set to `en`.
- `LANGUAGES = [('en', 'English'), ('da', 'Danish')]`.
- `LocaleMiddleware` enabled in middleware chain.
- **Shared-key resolver/adapter (no ad hoc backend mapping)**
- Backend error responses now resolve from shared catalog keys in `shared/i18n/lobby.json`.
- `lobby.i18n.api_error()` accepts a shared key and resolves locale-specific text.
- **Representative API flow documented with key/locale behavior**
- `POST /lobby/join` with empty code returns:
- `error_code: "session_code_required"`
- localized `error`
- resolved `locale`
- **Missing key handling deterministic and loggable**
- `resolve_error_message()` returns key string when key/translation is missing.
- Warning is logged (`lobby.i18n` logger) for missing key/translation.
## Example response behavior
### Request
`POST /lobby/join` with empty code and header `Accept-Language: da`
### Response (400)
```json
{
"error": "Sessionskode er påkrævet",
"error_code": "session_code_required",
"locale": "da"
}
```
If locale is unsupported (e.g. `fr`), response uses `locale: "en"` and English message.

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# Issue #207 Artifact — da/en locale switch + audio routing (primary-only)
## Scope
Acceptance for `[READY][i18n][P19]`:
1. Verify one MVP host+player flow in both `en` and `da` locale context.
2. Verify controlled fallback to `en` when a locale key is missing.
3. Verify audio-routing policy is primary-only (client/player has no audio output).
No new feature behavior added — this is verification-only evidence.
## Smoke/e2e evidence (Angular shell test run)
Executed from `frontend/angular`:
```bash
npm test -- --reporter=dot src/app/lobby-i18n.spec.ts src/app/features/host/host-shell.component.spec.ts src/app/features/player/player-shell.component.spec.ts
```
Evidence covered by the run:
- `lobby-i18n.spec.ts`
- subscriber locale switch updates (`en -> da -> en`)
- controlled fallback where `da` key is removed during test and `en` copy is returned
- `clientHasNoAudioOutput === true` (primary-only audio routing)
- `host-shell.component.spec.ts`
- host actions and route sync in SPA (no reload)
- `player-shell.component.spec.ts`
- player session refresh/sync path and retry behavior
## Policy evidence
- Shared catalog capability: `shared/i18n/lobby.json`
- `frontend.capabilities.client_has_no_audio_output = true`
- Angular host/player shells bind this capability:
- `HostShellComponent.clientHasNoAudioOutput`
- `PlayerShellComponent.clientHasNoAudioOutput`
Conclusion: locale switching works in `da`/`en`, fallback resolves to `en` when locale key is intentionally missing, and client audio remains disabled by policy (`primary-only`).

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# Issue #223 — Telefon-klient audio guard (artifact)
## Scope leveret
- Telefon-/player-klient installerer en eksplicit audio guard ved mount (`installSecondaryDeviceAudioGuard`).
- Guard overskriver `HTMLMediaElement.prototype.play` til en no-op på secondary device (client policy: `client_has_no_audio_output=true`).
- Guard fjernes igen ved unmount (`ngOnDestroy`) så øvrige flows/enheder ikke påvirkes.
- Ingen audio-controls er eksponeret i player-shell UI.
## Acceptance mapping
1. **Telefon-klient trigger ikke audio playback i kerneflow**
- Verificeret af test: `player-shell.component.spec.ts` (`installs secondary-device audio guard while player shell is mounted`).
2. **Primær enhed påvirkes ikke negativt**
- Guard er scoped til player-shell lifecycle og restore'r original `play` ved destroy.
3. **Enkel test/verifikation dokumenteret**
- Dokumenteret her + testkørsel nedenfor.
## Testkørsel
- Kommando:
- `cd frontend/angular && npm test -- src/app/features/player/player-shell.component.spec.ts`
- Resultat: bestået (inkl. audio-guard test).

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# Issue #224 — Trunk-sekvens for #175 (A/B/C)
Formål: gøre #175 scheduler-klar som tre små, uafhængige og mergeklare bidder.
## Sekvens
### A) Backend i18n baseline
- Tracking issue: #225
- Scope:
- Backend resolver til locale (da/en)
- Fallback til `en` ved unsupported locale
- Stabil fejlkontrakt i payload (`error_code`, `error`, `locale`)
- Mergebarhed: Kan merges uden frontend-ændringer.
- Acceptance:
- Backend tests dækker `da` + fallback `en`
- Kontraktfelter er stabile i response
### B) Shared key-map + locale-kontrakt
- Tracking issue: #226
- Scope:
- Én shared key-map for lobby/kerneflow
- Locale-kontrakt (tilladte locales, default locale, fallback-regler)
- Dokumentation af naming + ownership
- Mergebarhed: Kan merges uden host/player UI-migrering.
- Acceptance:
- Shared kontrakt findes ét sted
- Begge sider kan importere den
- Docs opdateret med da/en eksempler
### C) Angular host/player integration + hardcoded-text cleanup
- Tracking issue: #227
- Scope:
- Angular host/player kerneflow bruger shared keys
- Hardcoded tekster fjernes i aftalte kernekomponenter
- Sprogskift verificeres i kritiske states
- Mergebarhed: Kan merges selvstændigt når frontend-tests er grønne.
- Acceptance:
- Korrekt i18n-copy i da/en i kerneflow
- Ingen hardcoded kerneflow-tekster tilbage
- Frontend tests/smoke grønne
## PR-grænser (per bid)
- 1 PR pr. bid (A/B/C) mod `main`
- Mål: ~200300 net LOC per PR (ekskl. generated artefakter)
- Undgå cross-layer scope creep
- Review-tid <30 min
## Overordnet acceptance for #224
- A/B/C-sekvens er tydelig med links
- Hver bid er mergebar isoleret
- Scheduler kan assigne direkte uden ekstra afklaring
## Verification (docs-only)
- Verificeret at dokumentet kun beskriver trunk-sekvensen for issue #224 og linker til #225/#226/#227.
- Ingen runtime-kode ændret; der er derfor ikke kørt kode/tests i denne PR.

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# ISSUE-226 — Shared key-map + locale-kontrakt (backend/frontend)
## Source of truth
- Single shared artifact: `shared/i18n/lobby.json`
- Ownership is documented under `contract.ownership` in the same artifact.
## Locale contract
Defined under `contract.locale`:
- default locale: `en`
- supported locales: `en`, `da`
- fallback rule: use default locale when requested locale is unsupported or a key translation is missing.
## Shared backend→frontend key-map
Defined under `contract.backend_to_frontend_error_keys`.
Examples:
- `session_not_found -> session_not_found`
- `session_not_joinable -> join_failed`
- `round_start_invalid_phase -> start_round_failed`
This allows backend error codes to remain stable while frontend copy keys stay UX-oriented.
## da/en example values
From `shared/i18n/lobby.json`:
- `frontend.errors.session_code_required.en = "Session code is required."`
- `frontend.errors.session_code_required.da = "Sessionskoden er påkrævet."`
## Verification
- Backend: `python manage.py test lobby.tests.I18nResolverTests`
- Frontend: `npm test -- --run tests/lobby-i18n.contract.test.ts`

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@@ -22,16 +22,39 @@ Formål: levere et lille, ensartet evidensformat for release-nær gameplay-smoke
- Host authenticated in Django admin: <yes/no>
- Active category/questions present: <yes/no>
- Participants: host + <N> players
- `USE_SPA_UI`: <on/off>
- `WPP_SPA_ASSET_VERSION`: <release-token/sha>
- UI route used:
- OFF (legacy): `/lobby/ui/host` + `/lobby/ui/player`
- ON (SPA shell): `/lobby/ui/host/<spa-path>` + `/lobby/ui/player`
#### Checks (PASS/FAIL)
1. Lobby -> join -> start
0. Same release-window verification
- OFF + ON smoke kørt i samme release-vindue: <pass/fail>
1. Cutover route sanity
- Flag OFF serves legacy UI templates: <pass/fail>
- Flag ON serves SPA shell on expected path(s): <pass/fail>
2. Lobby -> join -> start
- Mixed-case + whitespace session code accepted: <pass/fail>
2. One full round to scoreboard
3. One full round to scoreboard
- submit lie -> mix -> submit guess -> calculate score -> show scoreboard: <pass/fail>
3. Next-round + game-end sanity
4. Next-round + game-end sanity
- next round transitions: <pass/fail>
- final leaderboard visible: <pass/fail>
#### Smoke-gate decision (før `USE_SPA_UI=true`)
- Gate status: <GREEN/RED>
- Gate criteria met:
- [ ] Cutover route sanity = PASS (OFF + ON)
- [ ] Full gameplay round = PASS
- [ ] Next-round/final leaderboard sanity = PASS
- [ ] Ingen nye blocker-regressioner i host/player flow
#### Rollback checkpoint
- Rollback required: <yes/no>
- Trigger reason (if yes): <kort trigger>
- Rollback done (`USE_SPA_UI=false`) verified: <yes/no>
#### Evidence pointers
- Command(s): `<exact command(s)>`
- UI notes/screenshots/log refs: <short refs>

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- Host er logget ind i Django.
- Mindst én aktiv kategori med spørgsmål findes.
## Cutover-forudsætning (`USE_SPA_UI`)
- `USE_SPA_UI=false` (default): brug legacy routes `/lobby/ui/host` + `/lobby/ui/player`.
- `USE_SPA_UI=true`: host må gerne testes på SPA deep-link route `/lobby/ui/host/<spa-path>` (fx `/lobby/ui/host/guess`), player på `/lobby/ui/player`.
## Flow
1. Åbn host-siden på /lobby/ui/host og tryk Opret session.
2. Åbn player-siden i 3 faner/enheder på /lobby/ui/player.
3. Join alle spillere med sessionkode og nickname.
4. Host: vælg kategori, Start runde, Vis spørgsmål.
5. Spillere: brug round_question_id og submit løgn.
6. Host: Mix svar.
7. Spillere: submit gæt.
8. Host: Beregn score og Vis scoreboard.
9. Host: Næste runde eller Afslut spil.
1. Verificér cutover-route matcher valgt flag (legacy vs SPA shell).
2. Åbn host-siden og tryk Opret session.
3. Åbn player-siden i 3 faner/enheder.
4. Join alle spillere med sessionkode og nickname.
5. Host: vælg kategori, Start runde, Vis spørgsmål.
6. Spillere: brug round_question_id og submit løgn.
7. Host: Mix svar.
8. Spillere: submit gæt.
9. Host: Beregn score og Vis scoreboard.
10. Host: Næste runde eller Afslut spil.
## Smoke-gate (staging cutover)
`USE_SPA_UI` må kun aktiveres i staging når følgende er opfyldt:
- Cutover route sanity er PASS for både OFF (legacy) og ON (SPA shell).
- Én fuld gameplay-runde til scoreboard er PASS.
- Next-round/final leaderboard sanity er PASS.
- Ingen nye blocker-regressioner i host/player kerneflow.
## Samme release-vindue: SPA OFF + ON verifikation
Kør begge checks i samme release-vindue (samme deploy/artifact version):
1. **OFF-pass (legacy)**
- `USE_SPA_UI=false`
- Verificér legacy routes + fuld runde.
2. **ON-pass (SPA)**
- `USE_SPA_UI=true`
- Behold samme release artifact og kun toggl flag/version-token ved behov.
- Verificér SPA shell routes + fuld runde.
3. Dokumentér begge pass i samme smoke-artifact med UTC timestamps og `WPP_SPA_ASSET_VERSION`.
## Rollback check points
Skift straks tilbage til `USE_SPA_UI=false` hvis en gate fejler:
1. Verificér legacy routes (`/lobby/ui/host` + `/lobby/ui/player`) fungerer igen.
2. Log rollback trigger + kort repro i smoke artifact.
3. Opret/link blocker issue før nyt cutover-forsøg.
Resultat: En fuld runde kan køres uden rå API-kald fra terminal.

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# i18n key manifest + drift check
Issue: #240
This repo keeps shared lobby keyspaces in two files:
- Contract source: `shared/i18n/lobby.json`
- Key manifest: `shared/i18n/key-manifest.json`
The manifest is intentionally small and explicit. It lists:
- Supported locales (`locales`)
- Frontend error key set (`frontend_error_keys`)
- Backend error code set (`backend_error_codes`)
- Backend translation key set (`backend_error_keys`)
- Optional contract-only aliases (`allowed_contract_only_backend_codes`)
## Local check
Run the read-only drift checker from repo root:
```bash
python3 scripts/check_i18n_drift.py
```
The script returns non-zero when it detects drift, including:
- key set mismatch between manifest and shared catalog
- missing backend→frontend mapping coverage
- mapping to unknown frontend keys
- mappings for unknown backend codes
- missing/empty locale translations (`en`/`da`)
No CI gating changes are included in this task; this is a local guardrail.

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# i18n key-map bootstrap (Angular host/player MVP)
Issue: #220
Scope: Lobby → Join → Start round → Round → Reveal → Scoreboard
Locales: `en`, `da`
This document is the gameplay key-namespace map for Angular host/player MVP.
It maps existing text keys only (no feature expansion) and stays aligned with `shared/i18n/lobby.json`.
## Key families
- `host``frontend.ui.host.*` host-facing gameplay actions and status text.
- `player``frontend.ui.player.*` player-facing gameplay actions and status text.
- `system` — shared UI labels used across host/player views (implemented under `frontend.ui.common.*` in `shared/i18n/lobby.json`).
- `errors` — user-facing error keys shown by frontend (`frontend.errors.*`) plus backend code → frontend key bridge via `backend.error_codes.*` / `contract.backend_to_frontend_error_keys.*`.
## Gameplay flow key map
| Flow step | Family | Key | en | da |
|---|---|---|---|---|
| Lobby | `host` | `host.title` | Host gameplay flow | Vært gameplay-flow |
| Lobby | `player` | `player.title` | Player gameplay flow | Spiller gameplay-flow |
| Lobby | `system` (`frontend.ui.common`) | `common.session_code` | Session code | Sessionskode |
| Lobby | `player` | `player.nickname` | Nickname | Kaldenavn |
| Join | `player` | `player.join` | Join | Join |
| Start round | `host` | `host.start_round` | Start round | Start runde |
| Round | `host` | `host.show_question` | Show question | Vis spørgsmål |
| Round | `player` | `player.lie_label` | Lie | Løgn |
| Round | `player` | `player.submit_lie` | Submit lie | Send løgn |
| Round | `player` | `player.submit_guess` | Submit guess | Send gæt |
| Reveal | `host` | `host.mix_answers` | Mix answers → guess | Bland svar → gæt |
| Reveal | `host` | `host.calculate_scores` | Calculate scores → reveal | Udregn score → afslør |
| Scoreboard | `host` | `host.load_scoreboard` | Load scoreboard | Hent scoreboard |
| Scoreboard | `host` | `host.final_leaderboard` | Final leaderboard | Finale leaderboard |
| Scoreboard | `player` | `player.final_leaderboard` | Final leaderboard | Finale leaderboard |
| Scoreboard | `system` (`frontend.ui.common`) | `common.points_short` | pts | point |
## Frontend error keys used in flow scope
| Error family | Key | en | da |
|---|---|---|---|
| Join | `frontend.errors.session_code_required` | Session code is required. | Sessionskoden er påkrævet. |
| Join | `frontend.errors.session_not_found` | Session code is invalid or the session no longer exists. | Sessionskoden er ugyldig, eller sessionen findes ikke længere. |
| Join | `frontend.errors.nickname_invalid` | Nickname must be between 2 and 40 characters. | Kaldenavn skal være mellem 2 og 40 tegn. |
| Join | `frontend.errors.nickname_taken` | Nickname is already taken. | Kaldenavnet er allerede taget. |
| Join | `frontend.errors.join_failed` | Join failed. Check code or nickname and try again. | Kunne ikke joine. Tjek kode eller kaldenavn og prøv igen. |
| Start round | `frontend.errors.start_round_failed` | Could not start round. Refresh the lobby and try again. | Kunne ikke starte runden. Opdater lobbyen og prøv igen. |
| Any | `frontend.errors.unknown` | Action failed. Refresh status and try again. | Handlingen fejlede. Opdater status og prøv igen. |
## Backend→frontend mapping for gameplay errors
Mapped in `contract.backend_to_frontend_error_keys` (source: `shared/i18n/lobby.json`):
> Note: `host_only_action` is **not** part of the current shared contract mapping and is intentionally not listed here.
- `session_code_required``session_code_required`
- `nickname_invalid``nickname_invalid`
- `session_not_found``session_not_found`
- `session_not_joinable``join_failed`
- `nickname_taken``nickname_taken`
- `category_slug_required``start_round_failed`
- `category_not_found``start_round_failed`
- `round_start_invalid_phase``start_round_failed`
- `round_already_configured``start_round_failed`
## Notes
- This is a bootstrap key-map doc for MVP mergeability.
- The key/value source of truth remains `shared/i18n/lobby.json`.

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# Issue #180 SPA gameplay flow evidence
## Flow log (host + player, no page reload)
1. Host opens SPA host shell and loads scoreboard (`GET /lobby/sessions/{code}/scoreboard`).
2. Host starts next round (`POST /lobby/sessions/{code}/rounds/next`).
3. Host shell refreshes session state in-place (`GET /lobby/sessions/{code}`) and clears old scoreboard/final leaderboard payloads.
4. Player shell performs periodic session refresh while online (3s cadence) and transitions from `scoreboard` to `lobby` without page reload.
5. Host finishes game (`POST /lobby/sessions/{code}/finish`) and renders final leaderboard directly in SPA shell.
6. Player shell reads `finished` state and renders final leaderboard in SPA (sorted by score).
7. Error/retry paths available:
- Host: next-round and finish-game retry buttons with explicit error feedback.
- Player: reconnect + submit retry feedback.
## Test output snapshot
Command:
```bash
cd frontend/angular
npm test -- --run src/app/features/host/host-shell.component.spec.ts src/app/features/player/player-shell.component.spec.ts
```
Result:
- `host-shell.component.spec.ts`: 6 passed
- `player-shell.component.spec.ts`: 7 passed
- Total: 13 passed, 0 failed

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# SPA cutover feature flag (`USE_SPA_UI`)
## Formål
`USE_SPA_UI` styrer om host/player UI routes serverer Angular SPA shell eller legacy Django templates.
## Miljø-toggle (uden kodeændring)
Sæt env var pr. miljø:
- `USE_SPA_UI=true` -> `/lobby/ui/host` og `/lobby/ui/player` returnerer SPA shell
- `USE_SPA_UI=false` (default) -> legacy template-flow bruges uændret
Backward compatibility under cutover:
- Hvis `USE_SPA_UI` ikke er sat, bruges `WPP_SPA_ENABLED` som fallback.
## Static asset versioning/cache-busting (hardening)
Formål: sikre at browser/proxy/CDN hurtigt henter ny SPA bundle i release-vinduet uden at kræve hard refresh.
- `WPP_SPA_ASSET_BASE` peger fortsat på build-output (`/static/frontend/angular/browser`).
- `WPP_SPA_ASSET_VERSION` injiceres i SPA shell URLs som query-param (`?v=<version>`).
- Anbefalet værdi for `WPP_SPA_ASSET_VERSION`: release-tag eller kort commit SHA.
- Ved rollback sættes `WPP_SPA_ASSET_VERSION` til den tidligere kendte stabile release-værdi.
Eksempel (staging/prod env):
```env
USE_SPA_UI=true
WPP_SPA_ASSET_BASE=/static/frontend/angular/browser
WPP_SPA_ASSET_VERSION=rel-2026-03-01-bb82357
```
## Staging rollout-checkliste (`USE_SPA_UI`)
1. **Baseline (flag OFF)**
- Bekræft at staging kører med `USE_SPA_UI=false`.
- Kør gameplay smoke på legacy routes (`/lobby/ui/host` + `/lobby/ui/player`).
2. **Smoke-gate før aktivering (skal være grøn)**
- Cutover route sanity = PASS for både OFF og ON checks.
- Full gameplay round (join/start/round/scoreboard) = PASS.
- Next-round/final leaderboard sanity = PASS.
- Ingen nye blocker-regressioner i host/player kerneflow.
3. **Kontrolleret aktivering i staging**
- Sæt `USE_SPA_UI=true` i staging miljøet.
- Kør smoke-flow igen med SPA-route-verifikation.
4. **Post-cutover dokumentation**
- Log evidens med commit/head SHA, UTC timestamp og gate-status.
## Rollback playbook (`USE_SPA_UI`) — mål: <10 min
Rollback til legacy (`USE_SPA_UI=false`) udføres straks hvis et checkpoint fejler:
- Forkert route/shell for valgt flag i cutover route sanity.
- Gameplay smoke kan ikke gennemføres til scoreboard/final leaderboard.
- Kritisk regression i host/player flow under smoke.
Trin-for-trin:
1. Sæt `USE_SPA_UI=false` i deploy-env.
2. Sæt `WPP_SPA_ASSET_VERSION` til sidste stabile release-token.
3. Deploy/reload app-processer.
4. Verificér legacy routes: `/lobby/ui/host` + `/lobby/ui/player`.
5. Kør hurtig smoke sanity (join/start/scoreboard path).
6. Log UTC tid, trigger, release-token og resultat i smoke artifact.
Target: rollback + sanity-verifikation inden for 10 minutter.
## Verifikation
- Flag OFF: `UiScreenTests.test_legacy_templates_are_used_when_spa_flag_is_off`
- Flag ON (host): `UiScreenTests.test_host_screen_can_render_angular_shell_when_feature_flag_enabled`
- Flag ON (host deep-link): `UiScreenTests.test_host_screen_deeplink_preserves_spa_path_when_feature_flag_enabled`
- Flag ON (player): `UiScreenTests.test_player_screen_can_render_angular_shell_when_feature_flag_enabled`
- Smoke-checkliste for cutover paths: `docs/STAGING_GAMEPLAY_SMOKE_ARTIFACT.md` + `docs/UI_SMOKE.md`

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node_modules/

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# Frontend API client baseline
Dette er baseline-klientlaget for SPA-sporet.
## Kører checks lokalt
```bash
cd frontend
npm install
npm test
npm run build
```

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node_modules/
dist/
.angular/

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{
"$schema": "./node_modules/@angular/cli/lib/config/schema.json",
"version": 1,
"projects": {
"wpp-angular-shell": {
"projectType": "application",
"root": "",
"sourceRoot": "src",
"prefix": "app",
"architect": {
"build": {
"builder": "@angular/build:application",
"options": {
"outputPath": "dist/wpp-angular-shell",
"index": "src/index.html",
"browser": "src/main.ts",
"polyfills": ["zone.js"],
"tsConfig": "tsconfig.app.json",
"assets": [],
"styles": ["src/styles.css"],
"outputHashing": "none"
}
},
"serve": {
"builder": "@angular/build:dev-server",
"options": {
"buildTarget": "wpp-angular-shell:build"
}
}
}
}
},
"cli": {
"analytics": false
}
}

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{
"name": "wpp-angular-shell",
"version": "0.0.0",
"private": true,
"scripts": {
"start": "ng serve",
"build": "ng build",
"test": "vitest run"
},
"dependencies": {
"@angular/common": "^19.2.0",
"@angular/compiler": "^19.2.0",
"@angular/core": "^19.2.0",
"@angular/forms": "^19.2.0",
"@angular/platform-browser": "^19.2.0",
"@angular/router": "^19.2.0",
"rxjs": "~7.8.0",
"tslib": "^2.3.0",
"zone.js": "~0.15.0"
},
"devDependencies": {
"@angular/build": "^19.2.0",
"@angular/cli": "^19.2.0",
"@angular/compiler-cli": "^19.2.0",
"typescript": "~5.7.2",
"vitest": "^2.1.9"
}
}

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import { describe, expect, it, vi } from 'vitest';
import { createAngularApiClient, type AngularHttpClientLike } from '../../../src/api/angular-client';
describe('SPA Angular API contract smoke (host/player foundation)', () => {
it('smoke-checks canonical host/player endpoint contracts', async () => {
const get = vi.fn<AngularHttpClientLike['get']>(async <T>(url: string) => {
if (url === '/lobby/sessions/ABCD12') {
return {
session: { code: 'ABCD12', status: 'lobby', host_id: 1, current_round: 1, players_count: 2 },
players: [
{ id: 2, nickname: 'Maja', score: 0, is_connected: true },
{ id: 3, nickname: 'Bo', score: 0, is_connected: true }
],
round_question: {
id: 77,
round_number: 1,
prompt: 'Q?',
shown_at: '2026-03-01T18:00:00Z',
answers: [{ text: 'A' }, { text: 'B' }]
},
phase_view_model: {
status: 'lobby',
round_number: 1,
players_count: 2,
constraints: {
min_players_to_start: 2,
max_players_mvp: 8,
min_players_reached: true,
max_players_allowed: true
},
host: {
can_start_round: true,
can_show_question: true,
can_mix_answers: true,
can_calculate_scores: true,
can_reveal_scoreboard: true,
can_start_next_round: true,
can_finish_game: true
},
player: {
can_join: true,
can_submit_lie: true,
can_submit_guess: true,
can_view_final_result: false
}
}
} as T;
}
if (url === '/lobby/sessions/ABCD12/scoreboard') {
return {
session: { code: 'ABCD12', status: 'reveal', current_round: 1 },
leaderboard: [
{ id: 9, nickname: 'Maja', score: 200 },
{ id: 10, nickname: 'Bo', score: 150 }
]
} as T;
}
throw { status: 404, error: { error: 'Not found' } };
});
const post = vi.fn<AngularHttpClientLike['post']>(async <T>(url: string, body: unknown) => {
if (url === '/lobby/sessions/join') {
expect(body).toEqual({ code: 'ABCD12', nickname: 'Maja' });
return {
player: { id: 9, nickname: 'Maja', session_token: 'session-token-1', score: 0 },
session: { code: 'ABCD12', status: 'lobby' }
} as T;
}
if (url === '/lobby/sessions/ABCD12/rounds/start') {
expect(body).toEqual({ category_slug: 'history' });
return {
session: { code: 'ABCD12', status: 'lie', current_round: 1 },
round: { number: 1, category: { slug: 'history', name: 'History' } }
} as T;
}
if (url === '/lobby/sessions/ABCD12/questions/show') {
expect(body).toEqual({});
return {
round_question: {
id: 77,
prompt: 'Q?',
round_number: 1,
shown_at: '2026-03-01T18:00:00Z',
lie_deadline_at: '2026-03-01T18:00:30Z'
},
config: { lie_seconds: 30 }
} as T;
}
if (url === '/lobby/sessions/ABCD12/questions/77/answers/mix') {
expect(body).toEqual({});
return {
session: { code: 'ABCD12', status: 'guess', current_round: 1 },
round_question: { id: 77, round_number: 1 },
answers: [{ text: 'A' }, { text: 'B' }]
} as T;
}
if (url === '/lobby/sessions/ABCD12/questions/77/scores/calculate') {
expect(body).toEqual({});
return {
session: { code: 'ABCD12', status: 'reveal', current_round: 1 },
round_question: { id: 77, round_number: 1 },
events_created: 2,
leaderboard: [
{ id: 9, nickname: 'Maja', score: 200 },
{ id: 10, nickname: 'Bo', score: 150 }
]
} as T;
}
if (url === '/lobby/sessions/ABCD12/rounds/next') {
expect(body).toEqual({});
return { session: { code: 'ABCD12', status: 'lie', current_round: 2 } } as T;
}
if (url === '/lobby/sessions/ABCD12/finish') {
expect(body).toEqual({});
return {
session: { code: 'ABCD12', status: 'finished', current_round: 2 },
winner: { id: 9, nickname: 'Maja', score: 250 },
leaderboard: [
{ id: 9, nickname: 'Maja', score: 250 },
{ id: 10, nickname: 'Bo', score: 150 }
]
} as T;
}
if (url === '/lobby/sessions/ABCD12/questions/77/lies/submit') {
expect(body).toEqual({ player_id: 9, session_token: 'session-token-1', text: 'my lie' });
return {
lie: {
id: 501,
player_id: 9,
round_question_id: 77,
text: 'my lie',
created_at: '2026-03-01T18:00:05Z'
},
window: { lie_deadline_at: '2026-03-01T18:00:30Z' }
} as T;
}
if (url === '/lobby/sessions/ABCD12/questions/77/guesses/submit') {
expect(body).toEqual({ player_id: 9, session_token: 'session-token-1', selected_text: 'B' });
return {
guess: {
id: 601,
player_id: 9,
round_question_id: 77,
selected_text: 'B',
is_correct: false,
fooled_player_id: null,
created_at: '2026-03-01T18:00:15Z'
},
window: { guess_deadline_at: '2026-03-01T18:01:00Z' }
} as T;
}
throw { status: 404, error: { error: 'Not found' } };
});
const client = createAngularApiClient({ get, post } as AngularHttpClientLike);
const session = await client.getSession(' abcd12 ');
expect(session.ok).toBe(true);
if (session.ok) {
expect(session.data.session.code).toBe('ABCD12');
expect(session.data.phase_view_model.host.can_start_next_round).toBe(true);
expect(session.data.phase_view_model.player.can_submit_guess).toBe(true);
}
expect((await client.joinSession({ code: ' abcd12 ', nickname: ' Maja ' })).ok).toBe(true);
expect((await client.startRound(' abcd12 ', { category_slug: 'history' })).ok).toBe(true);
expect((await client.showQuestion(' abcd12 ')).ok).toBe(true);
expect((await client.mixAnswers(' abcd12 ', 77)).ok).toBe(true);
expect((await client.calculateScores(' abcd12 ', 77)).ok).toBe(true);
expect((await client.getScoreboard(' abcd12 ')).ok).toBe(true);
expect((await client.startNextRound(' abcd12 ')).ok).toBe(true);
expect((await client.finishGame(' abcd12 ')).ok).toBe(true);
expect(
(
await client.submitLie(' abcd12 ', 77, {
player_id: 9,
session_token: 'session-token-1',
text: 'my lie'
})
).ok
).toBe(true);
expect(
(
await client.submitGuess(' abcd12 ', 77, {
player_id: 9,
session_token: 'session-token-1',
selected_text: 'B'
})
).ok
).toBe(true);
expect(get).toHaveBeenNthCalledWith(1, '/lobby/sessions/ABCD12', { withCredentials: true });
expect(get).toHaveBeenNthCalledWith(2, '/lobby/sessions/ABCD12/scoreboard', { withCredentials: true });
expect(post).toHaveBeenNthCalledWith(
1,
'/lobby/sessions/join',
{ code: 'ABCD12', nickname: 'Maja' },
{ withCredentials: true }
);
expect(post).toHaveBeenNthCalledWith(
2,
'/lobby/sessions/ABCD12/rounds/start',
{ category_slug: 'history' },
{ withCredentials: true }
);
expect(post).toHaveBeenNthCalledWith(3, '/lobby/sessions/ABCD12/questions/show', {}, { withCredentials: true });
expect(post).toHaveBeenNthCalledWith(
4,
'/lobby/sessions/ABCD12/questions/77/answers/mix',
{},
{ withCredentials: true }
);
expect(post).toHaveBeenNthCalledWith(
5,
'/lobby/sessions/ABCD12/questions/77/scores/calculate',
{},
{ withCredentials: true }
);
expect(post).toHaveBeenNthCalledWith(6, '/lobby/sessions/ABCD12/rounds/next', {}, { withCredentials: true });
expect(post).toHaveBeenNthCalledWith(7, '/lobby/sessions/ABCD12/finish', {}, { withCredentials: true });
expect(post).toHaveBeenNthCalledWith(
8,
'/lobby/sessions/ABCD12/questions/77/lies/submit',
{ player_id: 9, session_token: 'session-token-1', text: 'my lie' },
{ withCredentials: true }
);
expect(post).toHaveBeenNthCalledWith(
9,
'/lobby/sessions/ABCD12/questions/77/guesses/submit',
{ player_id: 9, session_token: 'session-token-1', selected_text: 'B' },
{ withCredentials: true }
);
});
});

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.shell { font-family: Arial, sans-serif; margin: 1rem; }
.shell__header { display: flex; flex-wrap: wrap; gap: 0.75rem; justify-content: space-between; align-items: center; border-bottom: 1px solid #ddd; padding-bottom: 0.75rem; }
.shell__header nav { display: flex; gap: 0.75rem; }
.shell__content { margin-top: 1rem; }
.locale-picker { display: inline-flex; align-items: center; gap: 0.4rem; font-size: 0.95rem; }

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<main class="shell">
<header class="shell__header">
<h1>{{ copy('app.title') }}</h1>
<nav>
<a routerLink="/host">{{ copy('app.host_nav') }}</a>
<a routerLink="/player">{{ copy('app.player_nav') }}</a>
</nav>
<label class="locale-picker">
{{ copy('app.language_label') }}
<select [ngModel]="locale" (ngModelChange)="setLocale($event)">
<option value="en">English</option>
<option value="da">Dansk</option>
</select>
</label>
</header>
<section class="shell__content" [attr.data-wpp-locale]="locale">
<router-outlet></router-outlet>
</section>
</main>

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import { Component, inject } from '@angular/core';
import { FormsModule } from '@angular/forms';
import { Router, RouterLink, RouterOutlet } from '@angular/router';
import { resolvePreferredLocale, setPreferredLocale, t } from './lobby-i18n';
@Component({
selector: 'app-root',
standalone: true,
imports: [RouterOutlet, RouterLink, FormsModule],
templateUrl: './app.component.html',
styleUrl: './app.component.css',
})
export class AppComponent {
private readonly router = inject(Router);
locale = resolvePreferredLocale();
constructor() {
const shellRoute = document.body.dataset['wppShellRoute'];
if (shellRoute?.startsWith('/host') || shellRoute?.startsWith('/player')) {
void this.router.navigateByUrl(shellRoute);
}
}
copy(key: string): string {
return t(key, this.locale);
}
setLocale(locale: string): void {
this.locale = setPreferredLocale(locale);
}
}

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import { ApplicationConfig } from '@angular/core';
import { provideRouter, withHashLocation } from '@angular/router';
import { routes } from './app.routes';
export const appConfig: ApplicationConfig = {
providers: [provideRouter(routes, withHashLocation())],
};

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import { Routes } from '@angular/router';
import {
hostRouteContextResolver,
hostRouteGuard,
playerRouteContextResolver,
playerRouteGuard,
} from './session-route-context';
export const routes: Routes = [
{
path: 'host',
resolve: { routeContext: hostRouteContextResolver },
canActivate: [hostRouteGuard],
loadComponent: () => import('./features/host/host-shell.component').then((m) => m.HostShellComponent),
},
{
path: 'host/:phase',
resolve: { routeContext: hostRouteContextResolver },
canActivate: [hostRouteGuard],
loadComponent: () => import('./features/host/host-shell.component').then((m) => m.HostShellComponent),
},
{
path: 'host/:phase/:context',
resolve: { routeContext: hostRouteContextResolver },
canActivate: [hostRouteGuard],
loadComponent: () => import('./features/host/host-shell.component').then((m) => m.HostShellComponent),
},
{
path: 'player',
resolve: { routeContext: playerRouteContextResolver },
canActivate: [playerRouteGuard],
loadComponent: () => import('./features/player/player-shell.component').then((m) => m.PlayerShellComponent),
},
{
path: 'player/:phase',
resolve: { routeContext: playerRouteContextResolver },
canActivate: [playerRouteGuard],
loadComponent: () => import('./features/player/player-shell.component').then((m) => m.PlayerShellComponent),
},
{
path: 'player/:phase/:context',
resolve: { routeContext: playerRouteContextResolver },
canActivate: [playerRouteGuard],
loadComponent: () => import('./features/player/player-shell.component').then((m) => m.PlayerShellComponent),
},
{ path: '', pathMatch: 'full', redirectTo: 'player' },
{ path: '**', redirectTo: 'player' },
];

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import { afterEach, describe, expect, it, vi } from 'vitest';
import { HostShellComponent } from './host-shell.component';
type FetchMock = ReturnType<typeof vi.fn>;
function jsonResponse(status: number, body: unknown) {
return {
ok: status >= 200 && status < 300,
status,
json: vi.fn().mockResolvedValue(body),
} as unknown as Response;
}
function sessionDetailPayload(status: string, options?: { roundQuestionId?: number | null }) {
const roundQuestionId = options?.roundQuestionId ?? 41;
return {
session: {
code: 'ABCD12',
status,
host_id: 1,
current_round: status === 'lobby' ? 2 : 1,
players_count: 2,
},
round_question:
roundQuestionId === null
? null
: {
id: roundQuestionId,
round_number: 1,
prompt: 'Q?',
shown_at: '2026-01-01T00:00:00Z',
answers: [],
},
players: [
{ id: 1, nickname: 'Host', score: 0, is_connected: true },
{ id: 2, nickname: 'Mads', score: 120, is_connected: true },
],
phase_view_model: {
status,
round_number: 1,
players_count: 2,
constraints: {
min_players_to_start: 2,
max_players_mvp: 8,
min_players_reached: true,
max_players_allowed: true,
},
host: {
can_start_round: status === 'lobby',
can_show_question: status === 'lie',
can_mix_answers: status === 'lie',
can_calculate_scores: status === 'guess',
can_reveal_scoreboard: status === 'reveal',
can_start_next_round: status === 'scoreboard',
can_finish_game: status === 'scoreboard',
},
player: {
can_join: status === 'lobby',
can_submit_lie: status === 'lie',
can_submit_guess: status === 'guess',
can_view_final_result: status === 'finished',
},
},
};
}
describe('HostShellComponent gameplay wiring', () => {
afterEach(() => {
vi.restoreAllMocks();
});
it('runs startRound transition and refreshes session details', async () => {
const fetchMock: FetchMock = vi
.fn()
.mockResolvedValueOnce(
jsonResponse(201, {
session: { code: 'ABCD12', status: 'lie', current_round: 1 },
round: { number: 1, category: { slug: 'history', name: 'History' } },
})
)
.mockResolvedValueOnce(jsonResponse(200, sessionDetailPayload('lie')));
vi.stubGlobal('fetch', fetchMock);
const component = new HostShellComponent();
component.sessionCode = ' abcd12 ';
component.categorySlug = ' history ';
await component.startRound();
expect(fetchMock).toHaveBeenNthCalledWith(
1,
'/lobby/sessions/ABCD12/rounds/start',
expect.objectContaining({ method: 'POST', body: JSON.stringify({ category_slug: 'history' }) })
);
expect(fetchMock).toHaveBeenNthCalledWith(2, '/lobby/sessions/ABCD12', expect.objectContaining({ method: 'GET' }));
expect(component.session?.session.status).toBe('lie');
expect(component.roundQuestionId).toBe('41');
expect(component.loading).toBe(false);
});
it('captures scoreboard error for retry path', async () => {
const fetchMock: FetchMock = vi.fn().mockResolvedValue(jsonResponse(500, { error: 'Scoreboard unavailable' }));
vi.stubGlobal('fetch', fetchMock);
const component = new HostShellComponent();
component.sessionCode = 'ABCD12';
await component.loadScoreboard();
expect(fetchMock).toHaveBeenCalledWith('/lobby/sessions/ABCD12/scoreboard', expect.objectContaining({ method: 'GET' }));
expect(component.scoreboardError).toContain('Scoreboard failed: Scoreboard unavailable');
expect(component.loading).toBe(false);
});
it('wires showQuestion, mixAnswers and calculateScores with expected request payloads', async () => {
const fetchMock: FetchMock = vi
.fn()
.mockResolvedValueOnce(
jsonResponse(200, {
round_question: {
id: 77,
round_number: 1,
prompt: 'Q?',
shown_at: '2026-01-01T00:00:00Z',
lie_deadline_at: '2026-01-01T00:00:45Z',
},
config: { lie_seconds: 45 },
})
)
.mockResolvedValueOnce(jsonResponse(200, sessionDetailPayload('lie', { roundQuestionId: 77 })))
.mockResolvedValueOnce(
jsonResponse(200, {
session: { code: 'ABCD12', status: 'guess', current_round: 1 },
round_question: { id: 77, round_number: 1 },
answers: [{ text: 'A' }],
})
)
.mockResolvedValueOnce(jsonResponse(200, sessionDetailPayload('guess', { roundQuestionId: 77 })))
.mockResolvedValueOnce(
jsonResponse(200, {
session: { code: 'ABCD12', status: 'reveal', current_round: 1 },
round_question: { id: 77, round_number: 1 },
events_created: 2,
leaderboard: [{ id: 1, nickname: 'Luna', score: 320 }],
})
)
.mockResolvedValueOnce(jsonResponse(200, sessionDetailPayload('reveal', { roundQuestionId: 77 })));
vi.stubGlobal('fetch', fetchMock);
const component = new HostShellComponent();
component.sessionCode = ' abcd12 ';
component.roundQuestionId = ' 77 ';
await component.showQuestion();
await component.mixAnswers();
await component.calculateScores();
expect(component.error).toBe('');
expect(component.loading).toBe(false);
});
it('runs next-round transition without reload and clears scoreboard payload', async () => {
const fetchMock: FetchMock = vi
.fn()
.mockResolvedValueOnce(jsonResponse(200, { session: { code: 'ABCD12', status: 'lobby', current_round: 2 } }))
.mockResolvedValueOnce(jsonResponse(200, sessionDetailPayload('lobby', { roundQuestionId: null })));
vi.stubGlobal('fetch', fetchMock);
const component = new HostShellComponent();
component.sessionCode = ' abcd12 ';
component.scoreboardPayload = '{"leaderboard":[]}';
component.finalLeaderboardPayload = '{"leaderboard":[{"nickname":"Old","score":1}]}' ;
component.finalLeaderboard = [{ id: 9, nickname: 'Old', score: 1 }];
await component.startNextRound();
expect(fetchMock).toHaveBeenNthCalledWith(
1,
'/lobby/sessions/ABCD12/rounds/next',
expect.objectContaining({ method: 'POST', body: JSON.stringify({}) })
);
expect(fetchMock).toHaveBeenNthCalledWith(2, '/lobby/sessions/ABCD12', expect.objectContaining({ method: 'GET' }));
expect(component.session?.session.status).toBe('lobby');
expect(component.scoreboardPayload).toBe('');
expect(component.finalLeaderboardPayload).toBe('');
expect(component.finalLeaderboard).toEqual([]);
expect(component.nextRoundError).toBe('');
});
it('captures finish-game failure for retry and stores final leaderboard on success', async () => {
const fetchMock: FetchMock = vi
.fn()
.mockResolvedValueOnce(jsonResponse(503, { error: 'Final leaderboard timeout' }))
.mockResolvedValueOnce(
jsonResponse(200, {
session: { code: 'ABCD12', status: 'finished', current_round: 2 },
winner: { id: 1, nickname: 'Luna', score: 320 },
leaderboard: [
{ id: 2, nickname: 'Mads', score: 120 },
{ id: 1, nickname: 'Luna', score: 320 },
],
})
)
.mockResolvedValueOnce(jsonResponse(200, sessionDetailPayload('finished', { roundQuestionId: null })));
vi.stubGlobal('fetch', fetchMock);
const component = new HostShellComponent();
component.sessionCode = 'ABCD12';
await component.finishGame();
expect(component.finishError).toContain('Finish game failed: Final leaderboard timeout');
await component.finishGame();
expect(fetchMock).toHaveBeenNthCalledWith(
2,
'/lobby/sessions/ABCD12/finish',
expect.objectContaining({ method: 'POST', body: JSON.stringify({}) })
);
expect(component.finishError).toBe('');
expect(component.finalLeaderboardPayload).toContain('"status": "finished"');
expect(component.finalWinner?.nickname).toBe('Luna');
expect(component.finalLeaderboard.map((entry) => entry.nickname)).toEqual(['Luna', 'Mads']);
});
it('guards next-round and finish actions when session code is missing', async () => {
const fetchMock: FetchMock = vi.fn();
vi.stubGlobal('fetch', fetchMock);
const component = new HostShellComponent();
component.sessionCode = ' ';
await component.startNextRound();
await component.finishGame();
expect(fetchMock).not.toHaveBeenCalled();
expect(component.nextRoundError).toContain('Session code is required');
expect(component.finishError).toContain('Session code is required');
});
it('syncs host hash-route with latest phase after refresh without page reload', async () => {
const fetchMock: FetchMock = vi.fn().mockResolvedValue(jsonResponse(200, sessionDetailPayload('guess', { roundQuestionId: 77 })));
vi.stubGlobal('fetch', fetchMock);
const replaceState = vi.fn();
vi.stubGlobal('window', {
location: { hash: '#/host/lobby/ABCD12' },
history: { state: null, replaceState },
sessionStorage: { getItem: vi.fn().mockReturnValue(null), setItem: vi.fn() },
});
const component = new HostShellComponent();
component.sessionCode = 'ABCD12';
await component.refreshSession();
expect(replaceState).toHaveBeenCalledWith(null, '', '#/host/guess/ABCD12');
});
});

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import { CommonModule } from '@angular/common';
import { Component, OnDestroy, OnInit } from '@angular/core';
import { FormsModule } from '@angular/forms';
import { createApiClient } from '../../../../../src/api/client';
import type { FinishGameResponse, ScoreboardResponse } from '../../../../../src/api/types';
import { createVerticalSliceController } from '../../../../../src/spa/vertical-slice';
import { clientHasNoAudioOutput, resolvePreferredLocale, subscribeToLocaleChanges, t } from '../../lobby-i18n';
interface SessionDetail {
session: { code: string; status: string; current_round: number };
round_question: { id: number; prompt: string; answers: Array<{ text: string }> } | null;
players: Array<{ id: number; nickname: string; score: number }>;
}
type LeaderboardEntry = ScoreboardResponse['leaderboard'][number];
type LeaderboardResponse = FinishGameResponse;
@Component({
selector: 'app-host-shell',
standalone: true,
imports: [CommonModule, FormsModule],
template: `
<h2>{{ copy('host.title') }}</h2>
<div class="panel" [attr.data-client-has-no-audio-output]="clientHasNoAudioOutput">
<label>{{ copy('common.session_code') }} <input [(ngModel)]="sessionCode" /></label>
<label>{{ copy('host.category') }} <input [(ngModel)]="categorySlug" /></label>
<button (click)="refreshSession()" [disabled]="loading">{{ copy('common.refresh') }}</button>
<button (click)="startRound()" [disabled]="loading">{{ copy('host.start_round') }}</button>
<button (click)="showQuestion()" [disabled]="loading || !roundQuestionId">{{ copy('host.show_question') }}</button>
<button (click)="mixAnswers()" [disabled]="loading || !roundQuestionId">{{ copy('host.mix_answers') }}</button>
<button (click)="calculateScores()" [disabled]="loading || !roundQuestionId">{{ copy('host.calculate_scores') }}</button>
<button (click)="loadScoreboard()" [disabled]="loading">{{ copy('host.load_scoreboard') }}</button>
<button (click)="startNextRound()" [disabled]="loading">{{ copy('host.start_next_round') }}</button>
<button (click)="finishGame()" [disabled]="loading">{{ copy('host.finish_game') }}</button>
<button *ngIf="scoreboardError" (click)="loadScoreboard()" [disabled]="loading">{{ copy('host.retry_scoreboard') }}</button>
<button *ngIf="nextRoundError" (click)="startNextRound()" [disabled]="loading">{{ copy('host.retry_next_round') }}</button>
<button *ngIf="finishError" (click)="finishGame()" [disabled]="loading">{{ copy('host.retry_finish') }}</button>
</div>
<p *ngIf="session" class="hint">{{ copy('host.audio_locale_hint') }}: {{ locale }}</p>
<p *ngIf="error" class="error">{{ error }}</p>
<p *ngIf="scoreboardError" class="error">{{ scoreboardError }}</p>
<p *ngIf="nextRoundError" class="error">{{ nextRoundError }}</p>
<p *ngIf="finishError" class="error">{{ finishError }}</p>
<div *ngIf="session" class="panel">
<p><strong>{{ copy('common.status') }}:</strong> {{ session.session.status }} · {{ copy('common.round') }} {{ session.session.current_round }}</p>
<p><strong>{{ copy('common.round_question_id') }}:</strong> {{ roundQuestionId || '-' }}</p>
<p *ngIf="session.round_question"><strong>{{ copy('common.prompt') }}:</strong> {{ session.round_question.prompt }}</p>
<ul>
<li *ngFor="let p of session.players">{{ p.nickname }}: {{ p.score }}</li>
</ul>
<pre *ngIf="scoreboardPayload">{{ scoreboardPayload }}</pre>
<div *ngIf="finalLeaderboard.length">
<h3>{{ copy('host.final_leaderboard') }}</h3>
<p *ngIf="finalWinner"><strong>{{ copy('host.winner') }}:</strong> {{ finalWinner.nickname }} ({{ finalWinner.score }} {{ copy('common.points_short') }})</p>
<ol>
<li *ngFor="let entry of finalLeaderboard">{{ entry.nickname }}: {{ entry.score }}</li>
</ol>
</div>
<pre *ngIf="finalLeaderboardPayload">{{ finalLeaderboardPayload }}</pre>
</div>
`,
})
export class HostShellComponent implements OnInit, OnDestroy {
locale = resolvePreferredLocale();
readonly clientHasNoAudioOutput = clientHasNoAudioOutput;
sessionCode = '';
categorySlug = 'general';
roundQuestionId = '';
loading = false;
error = '';
scoreboardError = '';
nextRoundError = '';
finishError = '';
scoreboardPayload = '';
finalLeaderboardPayload = '';
finalLeaderboard: LeaderboardEntry[] = [];
finalWinner: LeaderboardEntry | null = null;
session: SessionDetail | null = null;
private readonly api = createApiClient();
private readonly controller = createVerticalSliceController(this.api);
private unsubscribeLocale: (() => void) | null = null;
ngOnInit(): void {
this.unsubscribeLocale = subscribeToLocaleChanges((locale) => {
this.locale = locale;
});
if (typeof window === 'undefined') {
return;
}
const hashRoute = window.location.hash.replace(/^#\/?/, '');
const match = hashRoute.match(/^host(?:\/[^/]+)?(?:\/([^/?#]+))?/i);
const codeFromRoute = match?.[1] ?? '';
const storedCode = window.sessionStorage.getItem('wpp.host-session-code') ?? '';
const candidate = codeFromRoute || storedCode;
if (!candidate) {
return;
}
this.sessionCode = this.normalizeCode(candidate);
this.persistSessionCode(this.sessionCode);
void this.refreshSession();
}
ngOnDestroy(): void {
this.unsubscribeLocale?.();
this.unsubscribeLocale = null;
}
copy(key: string): string {
return t(key, this.locale);
}
private normalizeCode(value: string): string {
return value.trim().toUpperCase();
}
private persistSessionCode(code: string): void {
if (typeof window !== 'undefined') {
window.sessionStorage.setItem('wpp.host-session-code', code);
}
}
private async request<T>(path: string, method: 'GET' | 'POST', payload?: unknown): Promise<T> {
const response = await fetch(path, {
method,
headers: {
Accept: 'application/json',
...(payload === undefined ? {} : { 'Content-Type': 'application/json' }),
},
...(payload === undefined ? {} : { body: JSON.stringify(payload) }),
credentials: 'same-origin',
});
const body = await response.json().catch(() => ({}));
if (!response.ok) {
throw new Error((body as { error?: string }).error ?? `HTTP ${response.status}`);
}
return body as T;
}
async refreshSession(): Promise<void> {
this.loading = true;
this.error = '';
this.scoreboardError = '';
this.nextRoundError = '';
this.finishError = '';
try {
const state = await this.controller.hydrateLobby(this.sessionCode);
if (!state.session || state.errorMessage) {
throw new Error(state.errorMessage ?? this.copy('common.unknown_error'));
}
this.session = state.session as SessionDetail;
this.sessionCode = this.session.session.code;
this.persistSessionCode(this.sessionCode);
this.roundQuestionId = this.session.round_question?.id ? String(this.session.round_question.id) : '';
if (this.session.session.status !== 'finished') {
this.resetFinalLeaderboard();
}
this.syncRouteFromSession();
} catch (error) {
this.error = `${this.copy('host.session_refresh_failed')}: ${(error as Error).message}`;
} finally {
this.loading = false;
}
}
async startRound(): Promise<void> {
await this.runAction(async () => {
const state = await this.controller.startRound(this.sessionCode, this.categorySlug.trim());
if (!state.session || state.errorMessage) {
throw new Error(state.errorMessage ?? this.copy('common.unknown_error'));
}
this.session = state.session as SessionDetail;
this.sessionCode = this.session.session.code;
this.persistSessionCode(this.sessionCode);
this.roundQuestionId = this.session.round_question?.id ? String(this.session.round_question.id) : '';
this.scoreboardPayload = '';
this.resetFinalLeaderboard();
this.syncRouteFromSession();
});
}
async showQuestion(): Promise<void> {
await this.runAction(async () => {
const code = this.normalizeCode(this.sessionCode);
await this.request(`/lobby/sessions/${encodeURIComponent(code)}/questions/show`, 'POST', {});
await this.refreshSession();
});
}
async mixAnswers(): Promise<void> {
await this.runAction(async () => {
const code = this.normalizeCode(this.sessionCode);
const roundQuestionId = this.roundQuestionId.trim();
await this.request(`/lobby/sessions/${encodeURIComponent(code)}/questions/${roundQuestionId}/answers/mix`, 'POST', {});
await this.refreshSession();
});
}
async calculateScores(): Promise<void> {
await this.runAction(async () => {
const code = this.normalizeCode(this.sessionCode);
const roundQuestionId = this.roundQuestionId.trim();
await this.request(`/lobby/sessions/${encodeURIComponent(code)}/questions/${roundQuestionId}/scores/calculate`, 'POST', {});
await this.refreshSession();
});
}
async loadScoreboard(): Promise<void> {
this.loading = true;
this.scoreboardError = '';
this.error = '';
try {
const code = this.normalizeCode(this.sessionCode);
const payload = await this.request<unknown>(`/lobby/sessions/${encodeURIComponent(code)}/scoreboard`, 'GET');
this.scoreboardPayload = JSON.stringify(payload, null, 2);
await this.refreshSession();
} catch (error) {
this.scoreboardError = `${this.copy('host.scoreboard_failed')}: ${(error as Error).message}`;
} finally {
this.loading = false;
}
}
async startNextRound(): Promise<void> {
this.loading = true;
this.nextRoundError = '';
this.error = '';
try {
const code = this.normalizeCode(this.sessionCode);
if (!code) {
throw new Error(this.copy('host.session_code_required'));
}
await this.request(`/lobby/sessions/${encodeURIComponent(code)}/rounds/next`, 'POST', {});
this.scoreboardPayload = '';
this.resetFinalLeaderboard();
await this.refreshSession();
} catch (error) {
this.nextRoundError = `${this.copy('host.next_round_failed')}: ${(error as Error).message}`;
} finally {
this.loading = false;
}
}
async finishGame(): Promise<void> {
this.loading = true;
this.finishError = '';
this.error = '';
try {
const code = this.normalizeCode(this.sessionCode);
if (!code) {
throw new Error(this.copy('host.session_code_required'));
}
const payload = await this.request<LeaderboardResponse>(`/lobby/sessions/${encodeURIComponent(code)}/finish`, 'POST', {});
this.finalLeaderboardPayload = JSON.stringify(payload, null, 2);
this.finalLeaderboard = [...payload.leaderboard].sort((a, b) => {
if (b.score !== a.score) {
return b.score - a.score;
}
return a.nickname.localeCompare(b.nickname);
});
this.finalWinner = payload.winner ?? this.finalLeaderboard[0] ?? null;
await this.refreshSession();
} catch (error) {
this.finishError = `${this.copy('host.finish_game_failed')}: ${(error as Error).message}`;
} finally {
this.loading = false;
}
}
private resetFinalLeaderboard(): void {
this.finalLeaderboardPayload = '';
this.finalLeaderboard = [];
this.finalWinner = null;
}
private syncRouteFromSession(): void {
if (!this.session) {
return;
}
const phase = this.session.session.status || 'lobby';
const code = this.normalizeCode(this.session.session.code || this.sessionCode);
if (!code) {
return;
}
const targetPath = `#/host/${encodeURIComponent(phase)}/${encodeURIComponent(code)}`;
if (typeof window === 'undefined' || window.location.hash === targetPath) {
return;
}
window.history.replaceState(window.history.state, '', targetPath);
}
private async runAction(action: () => Promise<void>): Promise<void> {
this.loading = true;
this.error = '';
try {
await action();
} catch (error) {
this.error = (error as Error).message;
} finally {
this.loading = false;
}
}
}

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import { afterEach, describe, expect, it, vi } from 'vitest';
import { PlayerShellComponent } from './player-shell.component';
type FetchMock = ReturnType<typeof vi.fn>;
function jsonResponse(status: number, body: unknown) {
return {
ok: status >= 200 && status < 300,
status,
json: vi.fn().mockResolvedValue(body),
} as unknown as Response;
}
function sessionDetailPayload(status: string, options?: { answers?: string[]; players?: Array<{ id: number; nickname: string; score: number }>; roundQuestionId?: number | null }) {
const answers = options?.answers ?? [];
const roundQuestionId = options?.roundQuestionId ?? 11;
return {
session: {
code: 'ABCD12',
status,
host_id: null,
current_round: 1,
players_count: (options?.players ?? []).length,
},
round_question:
roundQuestionId === null
? null
: {
id: roundQuestionId,
round_number: 1,
prompt: 'Q?',
shown_at: '2026-01-01T00:00:00Z',
answers: answers.map((text) => ({ text })),
},
players: (options?.players ?? []).map((player) => ({
...player,
is_connected: true,
})),
phase_view_model: {
status,
round_number: 1,
players_count: (options?.players ?? []).length,
constraints: {
min_players_to_start: 2,
max_players_mvp: 8,
min_players_reached: true,
max_players_allowed: true,
},
host: {
can_start_round: false,
can_show_question: false,
can_mix_answers: false,
can_calculate_scores: false,
can_reveal_scoreboard: false,
can_start_next_round: false,
can_finish_game: false,
},
player: {
can_join: status === 'lobby',
can_submit_lie: status === 'lie',
can_submit_guess: status === 'guess',
can_view_final_result: status === 'finished',
},
},
};
}
describe('PlayerShellComponent gameplay wiring', () => {
afterEach(() => {
vi.useRealTimers();
vi.restoreAllMocks();
});
it('clears selected guess when refreshed status is no longer guess', async () => {
const fetchMock: FetchMock = vi.fn().mockResolvedValue(
jsonResponse(200, sessionDetailPayload('reveal', { answers: ['A'] }))
);
vi.stubGlobal('fetch', fetchMock);
const component = new PlayerShellComponent();
component.sessionCode = 'abcd12';
component.selectedGuess = 'A';
await component.refreshSession();
expect(fetchMock).toHaveBeenCalledWith(
'/lobby/sessions/ABCD12',
expect.objectContaining({ method: 'GET' })
);
expect(component.selectedGuess).toBe('');
});
it('surfaces lie submit error and allows retry success flow', async () => {
const fetchMock: FetchMock = vi
.fn()
.mockResolvedValueOnce(jsonResponse(500, { error: 'Temporary submit outage' }))
.mockResolvedValueOnce(jsonResponse(201, { lie: { id: 1, player_id: 9, round_question_id: 11, text: 'my lie', created_at: '2026-01-01T00:00:01Z' }, window: { lie_deadline_at: '2026-01-01T00:00:45Z' } }))
.mockResolvedValueOnce(jsonResponse(200, sessionDetailPayload('guess', { answers: ['A', 'B'] })));
vi.stubGlobal('fetch', fetchMock);
const component = new PlayerShellComponent();
component.sessionCode = 'ABCD12';
component.playerId = 9;
component.sessionToken = 'token-1';
component.lieText = 'my lie';
component.session = {
session: { code: 'ABCD12', status: 'lie', current_round: 1 },
round_question: { id: 11, prompt: 'Q?', answers: [] },
players: [],
};
await component.submitLie();
expect(fetchMock).toHaveBeenNthCalledWith(
1,
'/lobby/sessions/ABCD12/questions/11/lies/submit',
expect.objectContaining({
method: 'POST',
body: JSON.stringify({ player_id: 9, session_token: 'token-1', text: 'my lie' }),
})
);
expect(component.submitError?.kind).toBe('lie');
expect(component.submitError?.message).toContain('Lie submit failed: Temporary submit outage');
await component.submitLie();
expect(component.submitError).toBeNull();
expect(component.session?.session.status).toBe('guess');
expect(fetchMock).toHaveBeenCalledTimes(3);
});
it('builds final leaderboard in finished status without legacy page hop', async () => {
const fetchMock: FetchMock = vi.fn().mockResolvedValue(
jsonResponse(
200,
sessionDetailPayload('finished', {
roundQuestionId: null,
players: [
{ id: 2, nickname: 'Mads', score: 150 },
{ id: 1, nickname: 'Luna', score: 320 },
],
})
)
);
vi.stubGlobal('fetch', fetchMock);
const component = new PlayerShellComponent();
component.sessionCode = 'ABCD12';
await component.refreshSession();
expect(component.finalLeaderboard.map((entry) => entry.nickname)).toEqual(['Luna', 'Mads']);
});
it('surfaces guess submit error and retries with selected answer payload', async () => {
const fetchMock: FetchMock = vi
.fn()
.mockResolvedValueOnce(jsonResponse(503, { error: 'Guess queue busy' }))
.mockResolvedValueOnce(jsonResponse(201, { guess: { id: 2, player_id: 9, round_question_id: 11, selected_text: 'B', is_correct: false, fooled_player_id: 3, created_at: '2026-01-01T00:00:10Z' }, window: { guess_deadline_at: '2026-01-01T00:01:30Z' } }))
.mockResolvedValueOnce(jsonResponse(200, sessionDetailPayload('reveal', { answers: ['A', 'B'] })));
vi.stubGlobal('fetch', fetchMock);
const component = new PlayerShellComponent();
component.sessionCode = ' abcd12 ';
component.playerId = 9;
component.sessionToken = 'token-1';
component.selectedGuess = 'B';
component.session = {
session: { code: 'ABCD12', status: 'guess', current_round: 1 },
round_question: { id: 11, prompt: 'Q?', answers: [{ text: 'A' }, { text: 'B' }] },
players: [],
};
await component.submitGuess();
expect(fetchMock).toHaveBeenNthCalledWith(
1,
'/lobby/sessions/ABCD12/questions/11/guesses/submit',
expect.objectContaining({
method: 'POST',
body: JSON.stringify({ player_id: 9, session_token: 'token-1', selected_text: 'B' }),
})
);
expect(component.submitError?.kind).toBe('guess');
expect(component.submitError?.message).toContain('Guess submit failed: Guess queue busy');
await component.submitGuess();
expect(component.submitError).toBeNull();
expect(component.session?.session.status).toBe('reveal');
expect(component.selectedGuess).toBe('');
expect(fetchMock).toHaveBeenCalledTimes(3);
});
it('auto-refreshes player session to avoid host/player state desync between rounds', async () => {
vi.useFakeTimers();
const fetchMock: FetchMock = vi
.fn()
.mockResolvedValueOnce(jsonResponse(200, sessionDetailPayload('scoreboard', { roundQuestionId: null })))
.mockResolvedValueOnce(jsonResponse(200, sessionDetailPayload('lobby', { roundQuestionId: null })));
vi.stubGlobal('fetch', fetchMock);
const component = new PlayerShellComponent();
component.sessionCode = 'ABCD12';
await component.refreshSession();
expect(component.session?.session.status).toBe('scoreboard');
await vi.advanceTimersByTimeAsync(3100);
expect(fetchMock).toHaveBeenCalledTimes(2);
expect(component.session?.session.status).toBe('lobby');
component.ngOnDestroy();
});
it('enters reconnecting state when network request fails while online', async () => {
vi.stubGlobal('navigator', { onLine: true });
const fetchMock: FetchMock = vi.fn().mockRejectedValueOnce(new TypeError('Failed to fetch'));
vi.stubGlobal('fetch', fetchMock);
const component = new PlayerShellComponent();
component.sessionCode = 'ABCD12';
await component.refreshSession();
expect(component.connectionState === 'reconnecting' || component.connectionState === 'online').toBe(true);
expect(component.error).toContain('Session refresh failed:');
});
it('uses offline state when browser reports disconnected network', async () => {
vi.stubGlobal('navigator', { onLine: false });
const fetchMock: FetchMock = vi.fn().mockRejectedValue(new TypeError('Failed to fetch'));
vi.stubGlobal('fetch', fetchMock);
const component = new PlayerShellComponent();
component.sessionCode = 'ABCD12';
await component.refreshSession();
expect(component.connectionState).toBe('offline');
expect(component.error).toContain('Session refresh failed');
});
it('tracks loading transition message for join action', async () => {
let resolveJoin: ((value: Response) => void) | null = null;
const fetchMock: FetchMock = vi.fn().mockImplementation(
() =>
new Promise<Response>((resolve) => {
resolveJoin = resolve;
})
);
vi.stubGlobal('fetch', fetchMock);
const component = new PlayerShellComponent();
component.sessionCode = 'ABCD12';
component.nickname = 'Luna';
const joinPromise = component.joinSession();
expect(component.loading).toBe(true);
expect(component.loadingMessage).toBe('Joining session… restoring your player state.');
resolveJoin?.(jsonResponse(201, sessionDetailPayload('lobby', { roundQuestionId: null })));
await joinPromise;
expect(component.loading).toBe(false);
expect(component.loadingTransition).toBeNull();
});
it('returnToJoin clears persisted session context and transient state', () => {
const values = new Map<string, string>();
const localStorage = {
getItem: vi.fn((key: string) => values.get(key) ?? null),
setItem: vi.fn((key: string, value: string) => {
values.set(key, value);
}),
removeItem: vi.fn((key: string) => {
values.delete(key);
}),
};
vi.stubGlobal('window', {
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
localStorage,
});
values.set('wpp.session-context', JSON.stringify({ sessionCode: 'ABCD12', playerId: 9, token: 'tok-1' }));
const component = new PlayerShellComponent();
component.sessionCode = 'ABCD12';
component.playerId = 9;
component.sessionToken = 'tok-1';
component.error = 'Session refresh failed';
component.submitError = { kind: 'guess', message: 'Guess submit failed' };
component.session = {
session: { code: 'ABCD12', status: 'guess', current_round: 1 },
round_question: { id: 11, prompt: 'Q?', answers: [{ text: 'A' }] },
players: [],
};
component.returnToJoin();
expect(component.playerId).toBe(0);
expect(component.sessionToken).toBe('');
expect(component.session).toBeNull();
expect(component.error).toBe('');
expect(component.submitError).toBeNull();
expect(values.get('wpp.session-context')).toBeUndefined();
});
it('syncs player hash-route with latest phase during periodic state sync', async () => {
vi.useFakeTimers();
const fetchMock: FetchMock = vi
.fn()
.mockResolvedValueOnce(jsonResponse(200, sessionDetailPayload('scoreboard', { roundQuestionId: null })))
.mockResolvedValueOnce(jsonResponse(200, sessionDetailPayload('lobby', { roundQuestionId: null })));
vi.stubGlobal('fetch', fetchMock);
const replaceState = vi.fn();
const localStorage = { getItem: vi.fn().mockReturnValue(null), setItem: vi.fn(), removeItem: vi.fn() };
vi.stubGlobal('window', {
location: { hash: '#/player/scoreboard/ABCD12' },
history: { state: null, replaceState },
localStorage,
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
});
const component = new PlayerShellComponent();
component.sessionCode = 'ABCD12';
await component.refreshSession();
await vi.advanceTimersByTimeAsync(3100);
expect(replaceState).toHaveBeenCalledWith(null, '', '#/player/lobby/ABCD12');
component.ngOnDestroy();
});
it('silences active media elements when secondary-device audio guard is installed', () => {
const pauseAudio = vi.fn();
const pauseVideo = vi.fn();
const audioElement = { muted: false, pause: pauseAudio };
const videoElement = { muted: false, pause: pauseVideo };
const querySelectorAll = vi.fn().mockReturnValue([audioElement, videoElement]);
vi.stubGlobal('document', { querySelectorAll });
vi.stubGlobal('window', {
location: { hash: '', search: '' },
history: { state: null, replaceState: vi.fn() },
localStorage: { getItem: vi.fn().mockReturnValue('en'), setItem: vi.fn(), removeItem: vi.fn() },
sessionStorage: { getItem: vi.fn().mockReturnValue(null), setItem: vi.fn(), removeItem: vi.fn() },
HTMLMediaElement: { prototype: { play: vi.fn().mockResolvedValue(undefined) } },
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
});
vi.stubGlobal('navigator', { language: 'en-US', onLine: true });
const component = new PlayerShellComponent();
component.ngOnInit();
expect(querySelectorAll).toHaveBeenCalledWith('audio,video');
expect(audioElement.muted).toBe(true);
expect(videoElement.muted).toBe(true);
expect(pauseAudio).toHaveBeenCalledTimes(1);
expect(pauseVideo).toHaveBeenCalledTimes(1);
component.ngOnDestroy();
});
it('installs secondary-device audio guard while player shell is mounted', async () => {
const originalPlay = vi.fn().mockRejectedValue(new Error('original play'));
const mediaPrototype = { play: originalPlay };
vi.stubGlobal('window', {
location: { hash: '', search: '' },
history: { state: null, replaceState: vi.fn() },
localStorage: { getItem: vi.fn().mockReturnValue('en'), setItem: vi.fn(), removeItem: vi.fn() },
sessionStorage: { getItem: vi.fn().mockReturnValue(null), setItem: vi.fn(), removeItem: vi.fn() },
HTMLMediaElement: { prototype: mediaPrototype },
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
});
vi.stubGlobal('navigator', { language: 'en-US', onLine: true });
const component = new PlayerShellComponent();
component.ngOnInit();
await expect(mediaPrototype.play()).resolves.toBeUndefined();
component.ngOnDestroy();
await expect(mediaPrototype.play()).rejects.toThrow('original play');
});
it('keeps audio guard active until the last mounted player shell is destroyed', async () => {
const originalPlay = vi.fn().mockRejectedValue(new Error('original play'));
const mediaPrototype = { play: originalPlay };
vi.stubGlobal('window', {
location: { hash: '', search: '' },
history: { state: null, replaceState: vi.fn() },
localStorage: { getItem: vi.fn().mockReturnValue('en'), setItem: vi.fn(), removeItem: vi.fn() },
sessionStorage: { getItem: vi.fn().mockReturnValue(null), setItem: vi.fn(), removeItem: vi.fn() },
HTMLMediaElement: { prototype: mediaPrototype },
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
});
vi.stubGlobal('navigator', { language: 'en-US', onLine: true });
const firstComponent = new PlayerShellComponent();
const secondComponent = new PlayerShellComponent();
firstComponent.ngOnInit();
secondComponent.ngOnInit();
await expect(mediaPrototype.play()).resolves.toBeUndefined();
firstComponent.ngOnDestroy();
await expect(mediaPrototype.play()).resolves.toBeUndefined();
secondComponent.ngOnDestroy();
await expect(mediaPrototype.play()).rejects.toThrow('original play');
});
});

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import { CommonModule } from '@angular/common';
import { Component, OnDestroy, OnInit } from '@angular/core';
import { FormsModule } from '@angular/forms';
import { createApiClient } from '../../../../../src/api/client';
import { createSessionContextStore } from '../../../../../src/spa/session-context-store';
import { createVerticalSliceController } from '../../../../../src/spa/vertical-slice';
import { clientHasNoAudioOutput, resolvePreferredLocale, subscribeToLocaleChanges, t } from '../../lobby-i18n';
interface SessionDetail {
session: { code: string; status: string; current_round: number };
round_question: { id: number; prompt: string; answers: Array<{ text: string }> } | null;
players: Array<{ id: number; nickname: string; score: number }>;
}
type ConnectionState = 'online' | 'reconnecting' | 'offline';
type LoadingTransition = 'refresh' | 'join' | 'submit-lie' | 'submit-guess' | null;
type MediaPrototypeWithGuardState = {
play?: () => Promise<void>;
__wppSecondaryDeviceAudioGuard__?: {
originalPlay: () => Promise<void>;
installs: number;
};
};
type GuardableMediaElement = {
muted?: boolean;
pause?: () => void;
};
function resolveLocalStorage(): Storage | undefined {
if (typeof window === 'undefined') {
return undefined;
}
return window.localStorage;
}
@Component({
selector: 'app-player-shell',
standalone: true,
imports: [CommonModule, FormsModule],
template: `
<h2>{{ copy('player.title') }}</h2>
<div class="panel" [attr.data-client-has-no-audio-output]="clientHasNoAudioOutput">
<label>{{ copy('common.session_code') }} <input [(ngModel)]="sessionCode" /></label>
<label>{{ copy('player.nickname') }} <input [(ngModel)]="nickname" /></label>
<button (click)="refreshSession()" [disabled]="loading">{{ copy('common.refresh') }}</button>
<button (click)="joinSession()" [disabled]="loading">{{ copy('player.join') }}</button>
</div>
<p *ngIf="connectionState === 'reconnecting'" class="error">
{{ copy('player.reconnecting_text') }}
<button type="button" (click)="retryReconnect()" [disabled]="loading">{{ copy('player.retry_now') }}</button>
<button type="button" (click)="returnToJoin()" [disabled]="loading">{{ copy('common.back_to_join') }}</button>
</p>
<p *ngIf="connectionState === 'offline'" class="error">
{{ copy('player.offline_text') }}
<button type="button" (click)="retryReconnect()" [disabled]="loading">{{ copy('player.retry_now') }}</button>
<button type="button" (click)="returnToJoin()" [disabled]="loading">{{ copy('common.back_to_join') }}</button>
</p>
<p *ngIf="loading" class="hint">{{ loadingMessage }}</p>
<div class="panel" *ngIf="session">
<p><strong>{{ copy('common.status') }}:</strong> {{ session.session.status }}</p>
<p *ngIf="session.round_question"><strong>{{ copy('common.prompt') }}:</strong> {{ session.round_question.prompt }}</p>
<label>{{ copy('player.lie_label') }} <input [(ngModel)]="lieText" [disabled]="loading || session.session.status !== 'lie'" /></label>
<button (click)="submitLie()" [disabled]="loading || session.session.status !== 'lie'">{{ copy('player.submit_lie') }}</button>
<button *ngIf="submitError?.kind === 'lie'" (click)="submitLie()" [disabled]="loading">{{ copy('player.retry_lie_submit') }}</button>
<div class="answers" *ngIf="session.round_question?.answers?.length">
<button
type="button"
*ngFor="let answer of session.round_question?.answers"
(click)="selectedGuess = answer.text"
[class.active]="selectedGuess === answer.text"
[disabled]="loading || session.session.status !== 'guess'"
>
{{ answer.text }}
</button>
</div>
<button (click)="submitGuess()" [disabled]="loading || session.session.status !== 'guess' || !selectedGuess">{{ copy('player.submit_guess') }}</button>
<button *ngIf="submitError?.kind === 'guess'" (click)="submitGuess()" [disabled]="loading">{{ copy('player.retry_guess_submit') }}</button>
<div *ngIf="session.session.status === 'finished' && finalLeaderboard.length">
<h3>{{ copy('player.final_leaderboard') }}</h3>
<ol>
<li *ngFor="let entry of finalLeaderboard">{{ entry.nickname }}: {{ entry.score }}</li>
</ol>
</div>
</div>
<p *ngIf="error" class="error">{{ error }}</p>
<p *ngIf="submitError" class="error">{{ submitError.message }}</p>
<div class="panel" *ngIf="error || submitError">
<button type="button" (click)="retryReconnect()" [disabled]="loading">{{ copy('common.retry') }}</button>
<button type="button" (click)="returnToJoin()" [disabled]="loading">{{ copy('common.back_to_join') }}</button>
</div>
`,
})
export class PlayerShellComponent implements OnInit, OnDestroy {
locale = resolvePreferredLocale();
readonly clientHasNoAudioOutput = clientHasNoAudioOutput;
sessionCode = '';
nickname = '';
playerId = 0;
sessionToken = '';
lieText = '';
selectedGuess = '';
loading = false;
error = '';
submitError: { kind: 'lie' | 'guess'; message: string } | null = null;
session: SessionDetail | null = null;
finalLeaderboard: Array<{ id: number; nickname: string; score: number }> = [];
connectionState: ConnectionState = 'online';
loadingTransition: LoadingTransition = null;
private readonly sessionContextStore = createSessionContextStore(resolveLocalStorage());
private readonly controller = createVerticalSliceController(createApiClient(), this.sessionContextStore);
private reconnectTimer: ReturnType<typeof setTimeout> | null = null;
private stateSyncTimer: ReturnType<typeof setTimeout> | null = null;
private unsubscribeLocale: (() => void) | null = null;
private restoreAudioGuard: (() => void) | null = null;
constructor() {
if (typeof navigator !== 'undefined' && !navigator.onLine) {
this.connectionState = 'offline';
}
if (typeof window !== 'undefined') {
window.addEventListener('online', this.handleOnline);
window.addEventListener('offline', this.handleOffline);
}
}
ngOnInit(): void {
this.unsubscribeLocale = subscribeToLocaleChanges((locale) => {
this.locale = locale;
});
this.installSecondaryDeviceAudioGuard();
const hashRoute = window.location.hash.replace(/^#\/?/, '');
const match = hashRoute.match(/^player(?:\/[^/]+)?(?:\/([^/?#]+))?/i);
const codeFromRoute = match?.[1] ?? '';
const persistedContext = this.sessionContextStore.get();
if (persistedContext) {
this.playerId = persistedContext.playerId;
this.sessionToken = persistedContext.token;
}
const candidate = codeFromRoute || persistedContext?.sessionCode || '';
if (!candidate) {
return;
}
this.sessionCode = this.normalizeCode(candidate);
void this.refreshSession();
}
ngOnDestroy(): void {
if (typeof window !== 'undefined') {
window.removeEventListener('online', this.handleOnline);
window.removeEventListener('offline', this.handleOffline);
}
this.clearReconnectTimer();
this.clearStateSyncTimer();
this.unsubscribeLocale?.();
this.unsubscribeLocale = null;
this.restoreAudioGuard?.();
this.restoreAudioGuard = null;
}
private readonly handleOnline = (): void => {
this.connectionState = 'reconnecting';
void this.retryReconnect();
};
private readonly handleOffline = (): void => {
this.connectionState = 'offline';
this.clearReconnectTimer();
this.clearStateSyncTimer();
};
private clearReconnectTimer(): void {
if (this.reconnectTimer) {
clearTimeout(this.reconnectTimer);
this.reconnectTimer = null;
}
}
private clearStateSyncTimer(): void {
if (this.stateSyncTimer) {
clearTimeout(this.stateSyncTimer);
this.stateSyncTimer = null;
}
}
private installSecondaryDeviceAudioGuard(): void {
if (!this.clientHasNoAudioOutput || typeof window === 'undefined') {
return;
}
this.silenceExistingMediaElements();
const mediaPrototype = (window as Window & { HTMLMediaElement?: { prototype?: MediaPrototypeWithGuardState } }).HTMLMediaElement
?.prototype;
if (!mediaPrototype || typeof mediaPrototype.play !== 'function') {
return;
}
const guardState = mediaPrototype.__wppSecondaryDeviceAudioGuard__;
if (guardState) {
guardState.installs += 1;
} else {
const originalPlay = mediaPrototype.play;
mediaPrototype.play = () => Promise.resolve();
mediaPrototype.__wppSecondaryDeviceAudioGuard__ = {
originalPlay,
installs: 1,
};
}
this.restoreAudioGuard = () => {
const currentState = mediaPrototype.__wppSecondaryDeviceAudioGuard__;
if (!currentState) {
return;
}
currentState.installs -= 1;
if (currentState.installs <= 0) {
mediaPrototype.play = currentState.originalPlay;
delete mediaPrototype.__wppSecondaryDeviceAudioGuard__;
}
};
}
private silenceExistingMediaElements(): void {
if (typeof document === 'undefined' || typeof document.querySelectorAll !== 'function') {
return;
}
const activeElements = document.querySelectorAll('audio,video') as
| NodeListOf<GuardableMediaElement>
| GuardableMediaElement[]
| undefined;
if (!activeElements || typeof (activeElements as { forEach?: unknown }).forEach !== 'function') {
return;
}
activeElements.forEach((element) => {
element.muted = true;
element.pause?.();
});
}
private scheduleStateSync(): void {
this.clearStateSyncTimer();
if (!this.sessionCode.trim() || this.connectionState !== 'online' || !this.session) {
return;
}
if (this.session.session.status === 'finished') {
return;
}
this.stateSyncTimer = setTimeout(() => {
this.stateSyncTimer = null;
if (this.loading || this.connectionState !== 'online') {
this.scheduleStateSync();
return;
}
void this.refreshSession();
}, 3000);
}
get loadingMessage(): string {
switch (this.loadingTransition) {
case 'join':
return this.copy('player.loading_join');
case 'submit-lie':
return this.copy('player.loading_submit_lie');
case 'submit-guess':
return this.copy('player.loading_submit_guess');
case 'refresh':
default:
return this.copy('player.loading_refresh');
}
}
copy(key: string): string {
return t(key, this.locale);
}
private normalizeCode(value: string): string {
return value.trim().toUpperCase();
}
private toMessage(error: unknown): string {
if (error instanceof Error && error.message) {
return error.message;
}
return this.copy('common.unknown_error');
}
private markOnline(): void {
this.connectionState = 'online';
this.clearReconnectTimer();
this.scheduleStateSync();
}
private markConnectionIssue(error: unknown): void {
this.clearStateSyncTimer();
if (typeof navigator !== 'undefined' && !navigator.onLine) {
this.connectionState = 'offline';
return;
}
const message = this.toMessage(error).toLowerCase();
if (
message.includes('fetch') ||
message.includes('network') ||
message.includes('failed to') ||
message.includes('could not load lobby status') ||
message.includes('session refresh failed')
) {
this.connectionState = 'reconnecting';
this.scheduleReconnect();
}
}
private scheduleReconnect(): void {
if (this.reconnectTimer || !this.sessionCode.trim()) {
return;
}
this.reconnectTimer = setTimeout(() => {
this.reconnectTimer = null;
void this.retryReconnect();
}, 2000);
}
async retryReconnect(): Promise<void> {
if (!this.sessionCode.trim() || this.loading) {
return;
}
await this.refreshSession();
}
returnToJoin(): void {
this.loadingTransition = null;
this.clearReconnectTimer();
this.clearStateSyncTimer();
this.connectionState = typeof navigator !== 'undefined' && !navigator.onLine ? 'offline' : 'online';
this.session = null;
this.finalLeaderboard = [];
this.selectedGuess = '';
this.lieText = '';
this.submitError = null;
this.error = '';
this.playerId = 0;
this.sessionToken = '';
this.sessionContextStore.clear();
}
private syncFinalLeaderboard(): void {
if (!this.session || this.session.session.status !== 'finished') {
this.finalLeaderboard = [];
return;
}
this.finalLeaderboard = [...this.session.players].sort((a, b) => {
if (b.score !== a.score) {
return b.score - a.score;
}
return a.nickname.localeCompare(b.nickname);
});
}
private syncRouteFromSession(): void {
if (!this.session) {
return;
}
const phase = this.session.session.status || 'lobby';
const code = this.normalizeCode(this.session.session.code || this.sessionCode);
if (!code) {
return;
}
const targetPath = `#/player/${encodeURIComponent(phase)}/${encodeURIComponent(code)}`;
if (typeof window === 'undefined' || window.location.hash === targetPath) {
return;
}
window.history.replaceState(window.history.state, '', targetPath);
}
private async request<T>(path: string, method: 'GET' | 'POST', payload?: unknown): Promise<T> {
const response = await fetch(path, {
method,
headers: {
Accept: 'application/json',
...(payload === undefined ? {} : { 'Content-Type': 'application/json' }),
},
...(payload === undefined ? {} : { body: JSON.stringify(payload) }),
credentials: 'same-origin',
});
const body = await response.json().catch(() => ({}));
if (!response.ok) {
throw new Error((body as { error?: string }).error ?? `HTTP ${response.status}`);
}
return body as T;
}
async refreshSession(): Promise<void> {
this.loading = true;
this.loadingTransition = 'refresh';
this.error = '';
try {
const state = await this.controller.hydrateLobby(this.sessionCode);
if (!state.session || state.errorMessage) {
throw new Error(state.errorMessage ?? this.copy('common.unknown_error'));
}
this.session = state.session as SessionDetail;
this.sessionCode = this.session.session.code;
if (this.session.session.status !== 'guess') {
this.selectedGuess = '';
}
this.syncFinalLeaderboard();
this.syncRouteFromSession();
this.markOnline();
} catch (error) {
this.error = `${this.copy('player.session_refresh_failed')}: ${this.toMessage(error)}`;
this.markConnectionIssue(error);
} finally {
this.loading = false;
this.loadingTransition = null;
}
}
async joinSession(): Promise<void> {
this.loading = true;
this.loadingTransition = 'join';
this.error = '';
try {
const state = await this.controller.joinLobby(this.sessionCode, this.nickname);
if (!state.session || state.errorMessage) {
throw new Error(state.errorMessage ?? this.copy('common.unknown_error'));
}
this.session = state.session as SessionDetail;
this.sessionCode = this.session.session.code;
const sessionContext = this.sessionContextStore.get();
this.playerId = sessionContext?.playerId ?? 0;
this.sessionToken = sessionContext?.token ?? '';
if (this.session.session.status !== 'guess') {
this.selectedGuess = '';
}
this.syncFinalLeaderboard();
this.syncRouteFromSession();
this.markOnline();
} catch (error) {
this.error = `${this.copy('player.join_failed')}: ${this.toMessage(error)}`;
this.markConnectionIssue(error);
} finally {
this.loading = false;
this.loadingTransition = null;
}
}
async submitLie(): Promise<void> {
if (!this.session?.round_question?.id) {
return;
}
this.loading = true;
this.loadingTransition = 'submit-lie';
this.submitError = null;
try {
await this.request(
`/lobby/sessions/${encodeURIComponent(this.normalizeCode(this.sessionCode))}/questions/${this.session.round_question.id}/lies/submit`,
'POST',
{
player_id: this.playerId,
session_token: this.sessionToken,
text: this.lieText,
}
);
await this.refreshSession();
this.markOnline();
} catch (error) {
this.submitError = { kind: 'lie', message: `${this.copy('player.lie_submit_failed')}: ${this.toMessage(error)}` };
this.markConnectionIssue(error);
} finally {
this.loading = false;
this.loadingTransition = null;
}
}
async submitGuess(): Promise<void> {
if (!this.session?.round_question?.id || !this.selectedGuess) {
return;
}
this.loading = true;
this.loadingTransition = 'submit-guess';
this.submitError = null;
try {
await this.request(
`/lobby/sessions/${encodeURIComponent(this.normalizeCode(this.sessionCode))}/questions/${this.session.round_question.id}/guesses/submit`,
'POST',
{
player_id: this.playerId,
session_token: this.sessionToken,
selected_text: this.selectedGuess,
}
);
await this.refreshSession();
this.markOnline();
} catch (error) {
this.submitError = { kind: 'guess', message: `${this.copy('player.guess_submit_failed')}: ${this.toMessage(error)}` };
this.markConnectionIssue(error);
} finally {
this.loading = false;
this.loadingTransition = null;
}
}
}

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import { describe, expect, it } from 'vitest';
import { deriveGameplayPhase, transitionGameplayPhase } from '../../../src/spa/gameplay-phase-machine';
describe('gameplay phase machine sync guards', () => {
it('keeps explicit scoreboard status as scoreboard phase', () => {
const phase = deriveGameplayPhase({
session: {
code: 'ABCD12',
status: 'scoreboard',
host_id: 1,
current_round: 1,
players_count: 2,
},
round_question: null,
players: [],
phase_view_model: {
status: 'scoreboard',
round_number: 1,
players_count: 2,
constraints: {
min_players_to_start: 2,
max_players_mvp: 8,
min_players_reached: true,
max_players_allowed: true,
},
host: {
can_start_round: false,
can_show_question: false,
can_mix_answers: false,
can_calculate_scores: false,
can_reveal_scoreboard: false,
can_start_next_round: true,
can_finish_game: true,
},
player: {
can_join: false,
can_submit_lie: false,
can_submit_guess: false,
can_view_final_result: false,
},
},
});
expect(phase).toBe('scoreboard');
});
it('maps finished status to scoreboard phase fallback', () => {
const phase = deriveGameplayPhase({
session: {
code: 'ABCD12',
status: 'finished',
host_id: 1,
current_round: 1,
players_count: 2,
},
round_question: null,
players: [],
phase_view_model: {
status: 'finished',
round_number: 1,
players_count: 2,
constraints: {
min_players_to_start: 2,
max_players_mvp: 8,
min_players_reached: true,
max_players_allowed: true,
},
host: {
can_start_round: false,
can_show_question: false,
can_mix_answers: false,
can_calculate_scores: false,
can_reveal_scoreboard: false,
can_start_next_round: false,
can_finish_game: false,
},
player: {
can_join: false,
can_submit_lie: false,
can_submit_guess: false,
can_view_final_result: true,
},
},
});
expect(phase).toBe('scoreboard');
});
it('transitions reveal -> scoreboard on SCOREBOARD_READY', () => {
expect(transitionGameplayPhase('reveal', 'SCOREBOARD_READY')).toEqual({
phase: 'scoreboard',
changed: true,
});
});
});

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import { afterEach, describe, expect, it, vi } from 'vitest';
import { HostShellComponent } from './features/host/host-shell.component';
import { PlayerShellComponent } from './features/player/player-shell.component';
import { setPreferredLocale } from './lobby-i18n';
describe('i18n MVP flow smoke (host/player + audio policy)', () => {
afterEach(() => {
vi.restoreAllMocks();
vi.unstubAllGlobals();
});
it('resolves host/player copy in en and da from shared catalog', () => {
vi.stubGlobal('window', {
location: { hash: '', search: '' },
history: { state: null, replaceState: vi.fn() },
localStorage: { getItem: vi.fn().mockReturnValue('en'), setItem: vi.fn(), removeItem: vi.fn() },
sessionStorage: { getItem: vi.fn().mockReturnValue(null), setItem: vi.fn(), removeItem: vi.fn() },
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
});
vi.stubGlobal('navigator', { language: 'en-US', onLine: true });
const host = new HostShellComponent();
const player = new PlayerShellComponent();
host.ngOnInit();
player.ngOnInit();
expect(host.copy('game.host.start_round')).toBe('Start round');
expect(player.copy('game.player.submit_guess')).toBe('Submit guess');
setPreferredLocale('da');
expect(host.copy('game.host.start_round')).toBe('Start runde');
expect(player.copy('game.player.submit_guess')).toBe('Send gæt');
player.ngOnDestroy();
host.ngOnDestroy();
});
it('keeps audio routing policy primary-only (client has no audio output)', () => {
vi.stubGlobal('window', {
location: { hash: '', search: '' },
history: { state: null, replaceState: vi.fn() },
localStorage: { getItem: vi.fn().mockReturnValue('en'), setItem: vi.fn(), removeItem: vi.fn() },
sessionStorage: { getItem: vi.fn().mockReturnValue(null), setItem: vi.fn(), removeItem: vi.fn() },
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
});
vi.stubGlobal('navigator', { language: 'en-US', onLine: true });
const host = new HostShellComponent();
const player = new PlayerShellComponent();
expect(host.clientHasNoAudioOutput).toBe(true);
expect(player.clientHasNoAudioOutput).toBe(true);
player.ngOnDestroy();
host.ngOnDestroy();
});
});

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import { afterEach, describe, expect, it, vi } from 'vitest';
type StorageLike = {
getItem: (key: string) => string | null;
setItem: (key: string, value: string) => void;
};
function storageMock(initial: Record<string, string> = {}): StorageLike {
const data = new Map<string, string>(Object.entries(initial));
return {
getItem: vi.fn((key: string) => data.get(key) ?? null),
setItem: vi.fn((key: string, value: string) => {
data.set(key, value);
}),
};
}
describe('lobby i18n locale propagation', () => {
afterEach(() => {
vi.restoreAllMocks();
vi.unstubAllGlobals();
vi.resetModules();
});
it('notifies subscribers immediately and on locale changes', async () => {
const localStorage = storageMock({ 'wpp.locale': 'en' });
vi.stubGlobal('window', {
location: { search: '' },
localStorage,
});
vi.stubGlobal('navigator', { language: 'en-US' });
const i18n = await import('./lobby-i18n');
const updates: string[] = [];
const unsubscribe = i18n.subscribeToLocaleChanges((locale) => updates.push(locale));
expect(updates).toEqual(['en']);
i18n.setPreferredLocale('da');
expect(updates).toEqual(['en', 'da']);
unsubscribe();
i18n.setPreferredLocale('en');
expect(updates).toEqual(['en', 'da']);
});
it('prefers backend-provided shell locale over browser defaults', async () => {
vi.stubGlobal('window', {
location: { search: '' },
localStorage: storageMock(),
});
vi.stubGlobal('document', {
body: { dataset: { wppLocale: 'da' } },
querySelector: vi.fn(() => null),
});
vi.stubGlobal('navigator', { language: 'en-US' });
const i18n = await import('./lobby-i18n');
expect(i18n.resolvePreferredLocale()).toBe('da');
});
it('falls back to default en translation when da key is intentionally missing', async () => {
vi.stubGlobal('window', {
location: { search: '' },
localStorage: storageMock({ 'wpp.locale': 'da' }),
});
vi.stubGlobal('navigator', { language: 'da-DK' });
const i18n = await import('./lobby-i18n');
const catalogModule = await import('../../../../shared/i18n/lobby.json');
const catalog = catalogModule.default as {
frontend: {
ui: {
common: {
refresh: {
en?: string;
da?: string;
};
};
};
};
};
const originalDa = catalog.frontend.ui.common.refresh.da;
catalog.frontend.ui.common.refresh.da = undefined;
try {
expect(i18n.t('common.refresh', 'da')).toBe(catalog.frontend.ui.common.refresh.en);
} finally {
catalog.frontend.ui.common.refresh.da = originalDa;
}
});
it('resolves baseline shell/game keys from shared namespaces', async () => {
vi.stubGlobal('window', {
location: { search: '' },
localStorage: storageMock({ 'wpp.locale': 'da' }),
});
vi.stubGlobal('navigator', { language: 'da-DK' });
const i18n = await import('./lobby-i18n');
const baselineKeys = [
'lobby.shell.title',
'lobby.shell.host_nav',
'lobby.shell.player_nav',
'lobby.shell.language_label',
'common.refresh',
'common.session_code',
'game.host.title',
'game.host.start_round',
'game.player.title',
'game.player.submit_guess',
] as const;
for (const key of baselineKeys) {
const value = i18n.t(key, 'da');
expect(value).toBeTypeOf('string');
expect(value.length).toBeGreaterThan(0);
expect(value).not.toBe(key);
}
});
it('exposes primary-only audio routing policy to clients', async () => {
vi.stubGlobal('window', {
location: { search: '' },
localStorage: storageMock({ 'wpp.locale': 'en' }),
});
vi.stubGlobal('navigator', { language: 'en-US' });
const i18n = await import('./lobby-i18n');
expect(i18n.clientHasNoAudioOutput).toBe(true);
});
});

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import lobbyCatalog from '../../../../shared/i18n/lobby.json';
type SupportedLocale = (typeof lobbyCatalog.locales.supported)[number];
const DEFAULT_LOCALE = lobbyCatalog.locales.default as SupportedLocale;
const SUPPORTED_LOCALES = lobbyCatalog.locales.supported as readonly SupportedLocale[];
let activeLocale: SupportedLocale | null = null;
const localeSubscribers = new Set<(locale: SupportedLocale) => void>();
export function normalizeLocale(rawLocale?: string | null): SupportedLocale {
const locale = (rawLocale ?? '').trim().toLowerCase();
if ((SUPPORTED_LOCALES as readonly string[]).includes(locale)) {
return locale as SupportedLocale;
}
const shortLocale = locale.split('-')[0] ?? '';
if ((SUPPORTED_LOCALES as readonly string[]).includes(shortLocale)) {
return shortLocale as SupportedLocale;
}
return DEFAULT_LOCALE;
}
export function resolvePreferredLocale(): SupportedLocale {
if (activeLocale) {
return activeLocale;
}
if (typeof window === 'undefined') {
activeLocale = DEFAULT_LOCALE;
return activeLocale;
}
const rootLocale =
typeof document !== 'undefined' ? document.querySelector<HTMLElement>('app-root')?.dataset?.['wppLocale'] : null;
const shellLocale = typeof document !== 'undefined' ? document.body?.dataset?.['wppLocale'] : null;
const queryLocale = new URLSearchParams(window.location?.search ?? '').get('lang');
const storedLocale = window.localStorage?.getItem?.('wpp.locale');
const browserLocale = typeof navigator !== 'undefined' ? navigator.language : '';
activeLocale = normalizeLocale(rootLocale || shellLocale || queryLocale || storedLocale || browserLocale || DEFAULT_LOCALE);
return activeLocale;
}
export function setPreferredLocale(locale: string): SupportedLocale {
const normalized = normalizeLocale(locale);
activeLocale = normalized;
if (typeof window !== 'undefined') {
window.localStorage?.setItem?.('wpp.locale', normalized);
}
for (const subscriber of localeSubscribers) {
subscriber(normalized);
}
return normalized;
}
export function subscribeToLocaleChanges(callback: (locale: SupportedLocale) => void): () => void {
localeSubscribers.add(callback);
callback(resolvePreferredLocale());
return () => {
localeSubscribers.delete(callback);
};
}
function resolveCatalogPath(key: string): string {
if (key.startsWith('lobby.shell.')) {
return key.replace(/^lobby\.shell\./, 'app.');
}
if (key.startsWith('game.host.')) {
return key.replace(/^game\.host\./, 'host.');
}
if (key.startsWith('game.player.')) {
return key.replace(/^game\.player\./, 'player.');
}
return key;
}
export function t(key: string, locale: string): string {
const normalizedLocale = normalizeLocale(locale);
const fallbackLocale = DEFAULT_LOCALE;
const segments = resolveCatalogPath(key).split('.');
let cursor: unknown = lobbyCatalog.frontend.ui;
for (const segment of segments) {
if (!cursor || typeof cursor !== 'object' || !(segment in (cursor as Record<string, unknown>))) {
return key;
}
cursor = (cursor as Record<string, unknown>)[segment];
}
if (!cursor || typeof cursor !== 'object') {
return key;
}
const translations = cursor as Record<string, string>;
return translations[normalizedLocale] ?? translations[fallbackLocale] ?? key;
}
export const clientHasNoAudioOutput = Boolean(lobbyCatalog.frontend.capabilities.client_has_no_audio_output);

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import { afterEach, describe, expect, it, vi } from 'vitest';
import { hostRouteContextResolver, playerRouteContextResolver, resolveSessionCode } from './session-route-context';
type RouteLike = {
paramMap: { get: (key: string) => string | null };
queryParamMap: { get: (key: string) => string | null };
};
function route(params: Record<string, string | null>, query: Record<string, string | null> = {}): RouteLike {
return {
paramMap: { get: (key: string) => params[key] ?? null },
queryParamMap: { get: (key: string) => query[key] ?? null },
};
}
function storageMock(initial: Record<string, string> = {}): Storage {
const data = new Map<string, string>(Object.entries(initial));
return {
getItem: vi.fn((key: string) => data.get(key) ?? null),
setItem: vi.fn((key: string, value: string) => {
data.set(key, value);
}),
removeItem: vi.fn((key: string) => {
data.delete(key);
}),
clear: vi.fn(() => {
data.clear();
}),
key: vi.fn((index: number) => Array.from(data.keys())[index] ?? null),
get length() {
return data.size;
},
} as unknown as Storage;
}
function setWindow(localStorage: Storage, sessionStorage: Storage): void {
vi.stubGlobal('window', { localStorage, sessionStorage });
}
describe('session route context', () => {
afterEach(() => {
vi.restoreAllMocks();
});
it('resolves player code from persisted session context when route has no code', () => {
setWindow(
storageMock({ 'wpp.session-context': JSON.stringify({ sessionCode: 'ab12', playerId: 7, token: 'tok' }) }),
storageMock()
);
expect(resolveSessionCode(route({}, {}) as never, 'player')).toBe('AB12');
});
it('resolves host code from session query string', () => {
setWindow(storageMock(), storageMock());
expect(resolveSessionCode(route({}, { session: 'qwe9' }) as never, 'host')).toBe('QWE9');
});
it('player resolver emits player id/token when context matches route session', () => {
setWindow(
storageMock({ 'wpp.session-context': JSON.stringify({ sessionCode: 'AB12', playerId: 5, token: 'tok-5' }) }),
storageMock()
);
expect(playerRouteContextResolver(route({ context: 'ab12' }) as never, {} as never)).toEqual({
sessionCode: 'AB12',
playerId: 5,
token: 'tok-5',
});
});
it('host resolver stores normalized host session code for refresh bootstrap', () => {
const sessionStorage = storageMock();
setWindow(storageMock(), sessionStorage);
expect(hostRouteContextResolver(route({ context: 'ab12' }) as never, {} as never)).toEqual({
sessionCode: 'AB12',
playerId: null,
token: null,
});
expect(sessionStorage.setItem).toHaveBeenCalledWith('wpp.host-session-code', 'AB12');
});
});

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import { inject } from '@angular/core';
import { type ActivatedRouteSnapshot, type CanActivateFn, type ResolveFn, Router, type UrlTree } from '@angular/router';
import { createSessionContextStore } from '../../../src/spa/session-context-store';
export interface RouteSessionContext {
sessionCode: string | null;
playerId: number | null;
token: string | null;
}
const HOST_STORAGE_KEY = 'wpp.host-session-code';
function normalizeCode(value: string): string {
return value.trim().toUpperCase();
}
function isCodeLike(value: string | null | undefined): value is string {
return !!value && /^[A-Za-z0-9]{4,12}$/.test(value.trim());
}
function hasPlayerSessionContext(sessionCode: string): boolean {
const context = createSessionContextStore(window.localStorage).get();
if (!context) {
return false;
}
return (
isCodeLike(context.sessionCode) &&
normalizeCode(context.sessionCode) === normalizeCode(sessionCode) &&
Number.isInteger(context.playerId) &&
context.playerId > 0 &&
!!context.token.trim()
);
}
export function resolveSessionCode(route: ActivatedRouteSnapshot, mode: 'host' | 'player'): string | null {
const contextParam = route.paramMap.get('context');
const queryCode = route.queryParamMap.get('session');
if (isCodeLike(contextParam)) {
return normalizeCode(contextParam);
}
if (isCodeLike(queryCode)) {
return normalizeCode(queryCode);
}
if (mode === 'player') {
const persisted = createSessionContextStore(window.localStorage).get()?.sessionCode;
if (isCodeLike(persisted)) {
return normalizeCode(persisted);
}
return null;
}
const stored = window.sessionStorage.getItem(HOST_STORAGE_KEY);
if (isCodeLike(stored)) {
return normalizeCode(stored);
}
return null;
}
async function sessionExists(code: string): Promise<boolean> {
const response = await fetch(`/lobby/sessions/${encodeURIComponent(code)}`, {
method: 'GET',
headers: { Accept: 'application/json' },
credentials: 'same-origin',
});
return response.ok;
}
async function requireSessionContext(route: ActivatedRouteSnapshot, mode: 'host' | 'player'): Promise<boolean> {
const phase = route.paramMap.get('phase');
const code = resolveSessionCode(route, mode);
if (!phase) {
if (mode === 'host' && code) {
window.sessionStorage.setItem(HOST_STORAGE_KEY, code);
}
return true;
}
if (!code) {
return false;
}
if (mode === 'player' && !hasPlayerSessionContext(code)) {
return false;
}
const ok = await sessionExists(code);
if (!ok) {
return false;
}
if (mode === 'host') {
window.sessionStorage.setItem(HOST_STORAGE_KEY, code);
}
return true;
}
async function guard(mode: 'host' | 'player', route: ActivatedRouteSnapshot): Promise<boolean | UrlTree> {
const router = inject(Router);
const allowed = await requireSessionContext(route, mode);
if (allowed) {
return true;
}
return router.createUrlTree([`/${mode}`]);
}
export const hostRouteGuard: CanActivateFn = (route) => guard('host', route);
export const playerRouteGuard: CanActivateFn = (route) => guard('player', route);
export const hostRouteContextResolver: ResolveFn<RouteSessionContext> = (route) => {
const code = resolveSessionCode(route, 'host');
if (code) {
window.sessionStorage.setItem(HOST_STORAGE_KEY, code);
}
return { sessionCode: code, playerId: null, token: null };
};
export const playerRouteContextResolver: ResolveFn<RouteSessionContext> = (route) => {
const code = resolveSessionCode(route, 'player');
const context = createSessionContextStore(window.localStorage).get();
if (!code || !context || normalizeCode(context.sessionCode) !== code) {
return { sessionCode: code, playerId: null, token: null };
}
return {
sessionCode: code,
playerId: Number.isInteger(context.playerId) && context.playerId > 0 ? context.playerId : null,
token: context.token.trim() || null,
};
};

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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>WPP Angular Shell</title>
<base href="/" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
</head>
<body>
<app-root></app-root>
</body>
</html>

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@@ -0,0 +1,7 @@
import { bootstrapApplication } from '@angular/platform-browser';
import { AppComponent } from './app/app.component';
import { appConfig } from './app/app.config';
bootstrapApplication(AppComponent, appConfig).catch((error) => {
console.error(error);
});

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@@ -0,0 +1,4 @@
html, body {
margin: 0;
padding: 0;
}

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@@ -0,0 +1 @@
import '@angular/compiler';

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@@ -0,0 +1,9 @@
{
"extends": "./tsconfig.json",
"compilerOptions": {
"outDir": "./out-tsc/app",
"types": []
},
"files": ["src/main.ts"],
"include": ["src/**/*.d.ts"]
}

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@@ -0,0 +1,22 @@
{
"compileOnSave": false,
"compilerOptions": {
"strict": true,
"skipLibCheck": true,
"isolatedModules": true,
"esModuleInterop": true,
"sourceMap": true,
"declaration": false,
"experimentalDecorators": true,
"moduleResolution": "bundler",
"importHelpers": true,
"target": "ES2022",
"module": "ES2022",
"lib": ["ES2022", "dom"]
},
"angularCompilerOptions": {
"strictInjectionParameters": true,
"strictInputAccessModifiers": true,
"strictTemplates": true
}
}

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import { defineConfig } from 'vitest/config';
export default defineConfig({
test: {
include: ['src/**/*.spec.ts'],
setupFiles: ['src/test-setup.ts'],
},
});

1454
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15
frontend/package.json Normal file
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{
"name": "wpp-frontend-api-client-baseline",
"private": true,
"version": "0.1.0",
"type": "module",
"scripts": {
"test": "vitest run",
"build": "tsc --noEmit"
},
"devDependencies": {
"@types/node": "^22.13.10",
"typescript": "^5.7.3",
"vitest": "^2.1.9"
}
}

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import {
mapCalculateScoresResponse,
mapFinishGameResponse,
mapHealthResponse,
mapJoinSessionResponse,
mapMixAnswersResponse,
mapScoreboardResponse,
mapSessionDetailResponse,
mapShowQuestionResponse,
mapStartNextRoundResponse,
mapStartRoundResponse,
mapSubmitGuessResponse,
mapSubmitLieResponse
} from './mappers';
import type {
ApiFailure,
ApiResult,
CalculateScoresResponse,
FinishGameResponse,
HealthResponse,
JoinSessionRequest,
JoinSessionResponse,
MixAnswersResponse,
ScoreboardResponse,
SessionDetailResponse,
ShowQuestionResponse,
StartNextRoundResponse,
StartRoundRequest,
StartRoundResponse,
SubmitGuessRequest,
SubmitGuessResponse,
SubmitLieRequest,
SubmitLieResponse
} from './types';
export interface AngularHttpError {
status?: number;
message?: string;
error?: unknown;
}
export interface AngularHttpClientLike {
get<T>(url: string, options?: { withCredentials?: boolean }): Promise<T>;
post<T>(url: string, body: unknown, options?: { withCredentials?: boolean }): Promise<T>;
}
export interface AngularApiClient {
health(): Promise<ApiResult<HealthResponse>>;
getSession(code: string): Promise<ApiResult<SessionDetailResponse>>;
joinSession(payload: JoinSessionRequest): Promise<ApiResult<JoinSessionResponse>>;
startRound(code: string, payload: StartRoundRequest): Promise<ApiResult<StartRoundResponse>>;
showQuestion(code: string): Promise<ApiResult<ShowQuestionResponse>>;
mixAnswers(code: string, roundQuestionId: number): Promise<ApiResult<MixAnswersResponse>>;
calculateScores(code: string, roundQuestionId: number): Promise<ApiResult<CalculateScoresResponse>>;
getScoreboard(code: string): Promise<ApiResult<ScoreboardResponse>>;
startNextRound(code: string): Promise<ApiResult<StartNextRoundResponse>>;
finishGame(code: string): Promise<ApiResult<FinishGameResponse>>;
submitLie(code: string, roundQuestionId: number, payload: SubmitLieRequest): Promise<ApiResult<SubmitLieResponse>>;
submitGuess(
code: string,
roundQuestionId: number,
payload: SubmitGuessRequest
): Promise<ApiResult<SubmitGuessResponse>>;
}
function toFailure(error: unknown): ApiFailure {
const candidate = (error ?? {}) as AngularHttpError;
const status = typeof candidate.status === 'number' ? candidate.status : 0;
const payload = candidate.error;
if (status === 0) {
return {
kind: 'network',
status: 0,
message: candidate.message ?? 'Network error while contacting API'
};
}
return {
kind: 'http',
status,
message: candidate.message ?? `HTTP ${status}`,
...(payload === undefined ? {} : { payload })
};
}
function normalizeCode(code: string): string {
return code.trim().toUpperCase();
}
function normalizeBaseUrl(baseUrl: string): string {
return baseUrl.endsWith('/') ? baseUrl.slice(0, -1) : baseUrl;
}
function buildUrl(baseUrl: string, path: string): string {
return `${normalizeBaseUrl(baseUrl)}${path}`;
}
async function wrap<T>(call: () => Promise<unknown>, mapper: (payload: unknown) => T): Promise<ApiResult<T>> {
let payload: unknown;
try {
payload = await call();
} catch (error: unknown) {
return {
ok: false,
status: typeof (error as AngularHttpError)?.status === 'number' ? (error as AngularHttpError).status! : 0,
error: toFailure(error)
};
}
try {
return { ok: true, status: 200, data: mapper(payload) };
} catch (error: unknown) {
return {
ok: false,
status: 200,
error: {
kind: 'parse',
status: 200,
message: error instanceof Error ? error.message : 'Invalid API response contract',
payload
}
};
}
}
export function createAngularApiClient(http: AngularHttpClientLike, baseUrl = ''): AngularApiClient {
return {
health: () =>
wrap(() => http.get<HealthResponse>(buildUrl(baseUrl, '/healthz'), { withCredentials: true }), mapHealthResponse),
getSession: (code: string) =>
wrap(
() =>
http.get<SessionDetailResponse>(buildUrl(baseUrl, `/lobby/sessions/${encodeURIComponent(normalizeCode(code))}`), {
withCredentials: true
}),
mapSessionDetailResponse
),
joinSession: (payload: JoinSessionRequest) =>
wrap(
() =>
http.post<JoinSessionResponse>(
buildUrl(baseUrl, '/lobby/sessions/join'),
{
code: normalizeCode(payload.code),
nickname: payload.nickname.trim()
},
{ withCredentials: true }
),
mapJoinSessionResponse
),
startRound: (code: string, payload: StartRoundRequest) =>
wrap(
() =>
http.post<StartRoundResponse>(
buildUrl(baseUrl, `/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/rounds/start`),
payload,
{ withCredentials: true }
),
mapStartRoundResponse
),
showQuestion: (code: string) =>
wrap(
() =>
http.post<ShowQuestionResponse>(
buildUrl(baseUrl, `/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/questions/show`),
{},
{ withCredentials: true }
),
mapShowQuestionResponse
),
mixAnswers: (code: string, roundQuestionId: number) =>
wrap(
() =>
http.post<MixAnswersResponse>(
buildUrl(
baseUrl,
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/questions/${roundQuestionId}/answers/mix`
),
{},
{ withCredentials: true }
),
mapMixAnswersResponse
),
calculateScores: (code: string, roundQuestionId: number) =>
wrap(
() =>
http.post<CalculateScoresResponse>(
buildUrl(
baseUrl,
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/questions/${roundQuestionId}/scores/calculate`
),
{},
{ withCredentials: true }
),
mapCalculateScoresResponse
),
getScoreboard: (code: string) =>
wrap(
() =>
http.get<ScoreboardResponse>(
buildUrl(baseUrl, `/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/scoreboard`),
{ withCredentials: true }
),
mapScoreboardResponse
),
startNextRound: (code: string) =>
wrap(
() =>
http.post<StartNextRoundResponse>(
buildUrl(baseUrl, `/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/rounds/next`),
{},
{ withCredentials: true }
),
mapStartNextRoundResponse
),
finishGame: (code: string) =>
wrap(
() =>
http.post<FinishGameResponse>(
buildUrl(baseUrl, `/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/finish`),
{},
{ withCredentials: true }
),
mapFinishGameResponse
),
submitLie: (code: string, roundQuestionId: number, payload: SubmitLieRequest) =>
wrap(
() =>
http.post<SubmitLieResponse>(
buildUrl(
baseUrl,
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/questions/${roundQuestionId}/lies/submit`
),
{
player_id: payload.player_id,
session_token: payload.session_token,
text: payload.text
},
{ withCredentials: true }
),
mapSubmitLieResponse
),
submitGuess: (code: string, roundQuestionId: number, payload: SubmitGuessRequest) =>
wrap(
() =>
http.post<SubmitGuessResponse>(
buildUrl(
baseUrl,
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/questions/${roundQuestionId}/guesses/submit`
),
{
player_id: payload.player_id,
session_token: payload.session_token,
selected_text: payload.selected_text
},
{ withCredentials: true }
),
mapSubmitGuessResponse
)
};
}

198
frontend/src/api/client.ts Normal file
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import {
mapCalculateScoresResponse,
mapFinishGameResponse,
mapHealthResponse,
mapJoinSessionResponse,
mapMixAnswersResponse,
mapNextRoundResponse,
mapScoreboardResponse,
mapSessionDetailResponse,
mapShowQuestionResponse,
mapStartRoundResponse,
mapSubmitGuessResponse,
mapSubmitLieResponse
} from './mappers';
import type {
ApiResult,
CalculateScoresResponse,
FinishGameResponse,
HealthResponse,
JoinSessionRequest,
JoinSessionResponse,
MixAnswersResponse,
NextRoundResponse,
ScoreboardResponse,
SessionDetailResponse,
ShowQuestionResponse,
StartRoundRequest,
StartRoundResponse,
SubmitGuessRequest,
SubmitGuessResponse,
SubmitLieRequest,
SubmitLieResponse
} from './types';
export interface ApiClient {
health(): Promise<ApiResult<HealthResponse>>;
getSession(code: string): Promise<ApiResult<SessionDetailResponse>>;
joinSession(payload: JoinSessionRequest): Promise<ApiResult<JoinSessionResponse>>;
startRound(code: string, payload: StartRoundRequest): Promise<ApiResult<StartRoundResponse>>;
showQuestion(code: string): Promise<ApiResult<ShowQuestionResponse>>;
mixAnswers(code: string, roundQuestionId: number): Promise<ApiResult<MixAnswersResponse>>;
calculateScores(code: string, roundQuestionId: number): Promise<ApiResult<CalculateScoresResponse>>;
getScoreboard(code: string): Promise<ApiResult<ScoreboardResponse>>;
startNextRound(code: string): Promise<ApiResult<NextRoundResponse>>;
finishGame(code: string): Promise<ApiResult<FinishGameResponse>>;
submitLie(code: string, roundQuestionId: number, payload: SubmitLieRequest): Promise<ApiResult<SubmitLieResponse>>;
submitGuess(code: string, roundQuestionId: number, payload: SubmitGuessRequest): Promise<ApiResult<SubmitGuessResponse>>;
}
export function createApiClient(baseUrl = '', fetchImpl: typeof fetch = fetch): ApiClient {
async function request<T>(
path: string,
method: 'GET' | 'POST',
mapper: (payload: unknown) => T,
payload?: unknown
): Promise<ApiResult<T>> {
let response: Response;
try {
response = await fetchImpl(`${baseUrl}${path}`, {
method,
headers: {
Accept: 'application/json',
...(payload === undefined ? {} : { 'Content-Type': 'application/json' })
},
...(payload === undefined ? {} : { body: JSON.stringify(payload) })
});
} catch {
return {
ok: false,
status: 0,
error: { kind: 'network', status: 0, message: 'Network error while contacting API' }
};
}
let responsePayload: unknown;
try {
responsePayload = await response.json();
} catch {
return {
ok: false,
status: response.status,
error: { kind: 'parse', status: response.status, message: 'Invalid JSON response from API' }
};
}
if (!response.ok) {
return {
ok: false,
status: response.status,
error: {
kind: 'http',
status: response.status,
message: `HTTP ${response.status}`,
payload: responsePayload
}
};
}
try {
return { ok: true, status: response.status, data: mapper(responsePayload) };
} catch (error) {
return {
ok: false,
status: response.status,
error: {
kind: 'parse',
status: response.status,
message: error instanceof Error ? error.message : 'Invalid API response contract',
payload: responsePayload
}
};
}
}
const normalizeCode = (value: string): string => value.trim().toUpperCase();
return {
health: () => request<HealthResponse>('/healthz', 'GET', mapHealthResponse),
getSession: (code: string) =>
request<SessionDetailResponse>(
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}`,
'GET',
mapSessionDetailResponse
),
joinSession: (payload: JoinSessionRequest) =>
request<JoinSessionResponse>(
'/lobby/sessions/join',
'POST',
mapJoinSessionResponse,
{
code: normalizeCode(payload.code),
nickname: payload.nickname.trim()
}
),
startRound: (code: string, payload: StartRoundRequest) =>
request<StartRoundResponse>(
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/rounds/start`,
'POST',
mapStartRoundResponse,
payload
),
showQuestion: (code: string) =>
request<ShowQuestionResponse>(
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/questions/show`,
'POST',
mapShowQuestionResponse,
{}
),
mixAnswers: (code: string, roundQuestionId: number) =>
request<MixAnswersResponse>(
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/questions/${roundQuestionId}/answers/mix`,
'POST',
mapMixAnswersResponse,
{}
),
calculateScores: (code: string, roundQuestionId: number) =>
request<CalculateScoresResponse>(
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/questions/${roundQuestionId}/scores/calculate`,
'POST',
mapCalculateScoresResponse,
{}
),
getScoreboard: (code: string) =>
request<ScoreboardResponse>(
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/scoreboard`,
'GET',
mapScoreboardResponse
),
startNextRound: (code: string) =>
request<NextRoundResponse>(
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/rounds/next`,
'POST',
mapNextRoundResponse,
{}
),
finishGame: (code: string) =>
request<FinishGameResponse>(
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/finish`,
'POST',
mapFinishGameResponse,
{}
),
submitLie: (code: string, roundQuestionId: number, payload: SubmitLieRequest) =>
request<SubmitLieResponse>(
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/questions/${roundQuestionId}/lies/submit`,
'POST',
mapSubmitLieResponse,
payload
),
submitGuess: (code: string, roundQuestionId: number, payload: SubmitGuessRequest) =>
request<SubmitGuessResponse>(
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/questions/${roundQuestionId}/guesses/submit`,
'POST',
mapSubmitGuessResponse,
payload
)
};
}

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frontend/src/api/mappers.ts Normal file
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import type {
CalculateScoresResponse,
FinishGameResponse,
HealthResponse,
JoinSessionResponse,
MixAnswersResponse,
ScoreboardResponse,
SessionDetailResponse,
ShowQuestionResponse,
StartNextRoundResponse,
StartRoundResponse,
SubmitGuessResponse,
SubmitLieResponse
} from './types';
function isRecord(value: unknown): value is Record<string, unknown> {
return typeof value === 'object' && value !== null;
}
function isBoolean(value: unknown): value is boolean {
return typeof value === 'boolean';
}
function isNumber(value: unknown): value is number {
return typeof value === 'number' && Number.isFinite(value);
}
function isString(value: unknown): value is string {
return typeof value === 'string';
}
function asRecord(value: unknown, path: string): Record<string, unknown> {
if (!isRecord(value)) {
throw new Error(`Invalid API contract: expected object at ${path}`);
}
return value;
}
function readString(record: Record<string, unknown>, key: string, path: string): string {
const value = record[key];
if (!isString(value)) {
throw new Error(`Invalid API contract: expected string at ${path}.${key}`);
}
return value;
}
function readNumber(record: Record<string, unknown>, key: string, path: string): number {
const value = record[key];
if (!isNumber(value)) {
throw new Error(`Invalid API contract: expected number at ${path}.${key}`);
}
return value;
}
function readBoolean(record: Record<string, unknown>, key: string, path: string): boolean {
const value = record[key];
if (!isBoolean(value)) {
throw new Error(`Invalid API contract: expected boolean at ${path}.${key}`);
}
return value;
}
export function mapHealthResponse(payload: unknown): HealthResponse {
const root = asRecord(payload, 'health');
return {
ok: readBoolean(root, 'ok', 'health'),
service: readString(root, 'service', 'health')
};
}
function mapSessionDetail(payload: unknown): SessionDetailResponse {
const root = asRecord(payload, 'session_detail');
const session = asRecord(root.session, 'session_detail.session');
const players = root.players;
if (!Array.isArray(players)) {
throw new Error('Invalid API contract: expected array at session_detail.players');
}
const roundQuestionRaw = root.round_question;
let roundQuestion: SessionDetailResponse['round_question'] = null;
if (roundQuestionRaw !== null) {
const roundQuestionRecord = asRecord(roundQuestionRaw, 'session_detail.round_question');
const answersRaw = roundQuestionRecord.answers;
if (!Array.isArray(answersRaw)) {
throw new Error('Invalid API contract: expected array at session_detail.round_question.answers');
}
roundQuestion = {
id: readNumber(roundQuestionRecord, 'id', 'session_detail.round_question'),
round_number: readNumber(roundQuestionRecord, 'round_number', 'session_detail.round_question'),
prompt: readString(roundQuestionRecord, 'prompt', 'session_detail.round_question'),
shown_at: readString(roundQuestionRecord, 'shown_at', 'session_detail.round_question'),
answers: answersRaw.map((answer, index) => {
const answerRecord = asRecord(answer, `session_detail.round_question.answers[${index}]`);
return { text: readString(answerRecord, 'text', `session_detail.round_question.answers[${index}]`) };
})
};
}
const phase = asRecord(root.phase_view_model, 'session_detail.phase_view_model');
const constraints = asRecord(phase.constraints, 'session_detail.phase_view_model.constraints');
const host = asRecord(phase.host, 'session_detail.phase_view_model.host');
const player = asRecord(phase.player, 'session_detail.phase_view_model.player');
return {
session: {
code: readString(session, 'code', 'session_detail.session'),
status: readString(session, 'status', 'session_detail.session'),
host_id: (() => {
const hostId = session.host_id;
if (hostId === null) {
return null;
}
if (!isNumber(hostId)) {
throw new Error('Invalid API contract: expected number|null at session_detail.session.host_id');
}
return hostId;
})(),
current_round: readNumber(session, 'current_round', 'session_detail.session'),
players_count: readNumber(session, 'players_count', 'session_detail.session')
},
players: players.map((item, index) => {
const record = asRecord(item, `session_detail.players[${index}]`);
return {
id: readNumber(record, 'id', `session_detail.players[${index}]`),
nickname: readString(record, 'nickname', `session_detail.players[${index}]`),
score: readNumber(record, 'score', `session_detail.players[${index}]`),
is_connected: readBoolean(record, 'is_connected', `session_detail.players[${index}]`)
};
}),
round_question: roundQuestion,
phase_view_model: {
status: readString(phase, 'status', 'session_detail.phase_view_model'),
round_number: readNumber(phase, 'round_number', 'session_detail.phase_view_model'),
players_count: readNumber(phase, 'players_count', 'session_detail.phase_view_model'),
constraints: {
min_players_to_start: readNumber(constraints, 'min_players_to_start', 'session_detail.phase_view_model.constraints'),
max_players_mvp: readNumber(constraints, 'max_players_mvp', 'session_detail.phase_view_model.constraints'),
min_players_reached: readBoolean(constraints, 'min_players_reached', 'session_detail.phase_view_model.constraints'),
max_players_allowed: readBoolean(constraints, 'max_players_allowed', 'session_detail.phase_view_model.constraints')
},
host: {
can_start_round: readBoolean(host, 'can_start_round', 'session_detail.phase_view_model.host'),
can_show_question: readBoolean(host, 'can_show_question', 'session_detail.phase_view_model.host'),
can_mix_answers: readBoolean(host, 'can_mix_answers', 'session_detail.phase_view_model.host'),
can_calculate_scores: readBoolean(host, 'can_calculate_scores', 'session_detail.phase_view_model.host'),
can_reveal_scoreboard: readBoolean(host, 'can_reveal_scoreboard', 'session_detail.phase_view_model.host'),
can_start_next_round: readBoolean(host, 'can_start_next_round', 'session_detail.phase_view_model.host'),
can_finish_game: readBoolean(host, 'can_finish_game', 'session_detail.phase_view_model.host')
},
player: {
can_join: readBoolean(player, 'can_join', 'session_detail.phase_view_model.player'),
can_submit_lie: readBoolean(player, 'can_submit_lie', 'session_detail.phase_view_model.player'),
can_submit_guess: readBoolean(player, 'can_submit_guess', 'session_detail.phase_view_model.player'),
can_view_final_result: readBoolean(player, 'can_view_final_result', 'session_detail.phase_view_model.player')
}
}
};
}
export function mapSessionDetailResponse(payload: unknown): SessionDetailResponse {
return mapSessionDetail(payload);
}
export function mapJoinSessionResponse(payload: unknown): JoinSessionResponse {
const root = asRecord(payload, 'join_session');
const player = asRecord(root.player, 'join_session.player');
const session = asRecord(root.session, 'join_session.session');
return {
player: {
id: readNumber(player, 'id', 'join_session.player'),
nickname: readString(player, 'nickname', 'join_session.player'),
session_token: readString(player, 'session_token', 'join_session.player'),
score: readNumber(player, 'score', 'join_session.player')
},
session: {
code: readString(session, 'code', 'join_session.session'),
status: readString(session, 'status', 'join_session.session')
}
};
}
export function mapStartRoundResponse(payload: unknown): StartRoundResponse {
const root = asRecord(payload, 'start_round');
const session = asRecord(root.session, 'start_round.session');
const round = asRecord(root.round, 'start_round.round');
const category = asRecord(round.category, 'start_round.round.category');
return {
session: {
code: readString(session, 'code', 'start_round.session'),
status: readString(session, 'status', 'start_round.session'),
current_round: readNumber(session, 'current_round', 'start_round.session')
},
round: {
number: readNumber(round, 'number', 'start_round.round'),
category: {
slug: readString(category, 'slug', 'start_round.round.category'),
name: readString(category, 'name', 'start_round.round.category')
}
}
};
}
function mapLeaderboardEntry(payload: unknown, path: string): { id: number; nickname: string; score: number } {
const record = asRecord(payload, path);
return {
id: readNumber(record, 'id', path),
nickname: readString(record, 'nickname', path),
score: readNumber(record, 'score', path)
};
}
function mapSessionState(payload: unknown, path: string): { code: string; status: string; current_round: number } {
const session = asRecord(payload, path);
return {
code: readString(session, 'code', path),
status: readString(session, 'status', path),
current_round: readNumber(session, 'current_round', path)
};
}
export function mapShowQuestionResponse(payload: unknown): ShowQuestionResponse {
const root = asRecord(payload, 'show_question');
const roundQuestion = asRecord(root.round_question, 'show_question.round_question');
const config = asRecord(root.config, 'show_question.config');
return {
round_question: {
id: readNumber(roundQuestion, 'id', 'show_question.round_question'),
prompt: readString(roundQuestion, 'prompt', 'show_question.round_question'),
round_number: readNumber(roundQuestion, 'round_number', 'show_question.round_question'),
shown_at: readString(roundQuestion, 'shown_at', 'show_question.round_question'),
lie_deadline_at: readString(roundQuestion, 'lie_deadline_at', 'show_question.round_question')
},
config: {
lie_seconds: readNumber(config, 'lie_seconds', 'show_question.config')
}
};
}
export function mapMixAnswersResponse(payload: unknown): MixAnswersResponse {
const root = asRecord(payload, 'mix_answers');
const roundQuestion = asRecord(root.round_question, 'mix_answers.round_question');
const answersRaw = root.answers;
if (!Array.isArray(answersRaw)) {
throw new Error('Invalid API contract: expected array at mix_answers.answers');
}
return {
session: mapSessionState(root.session, 'mix_answers.session'),
round_question: {
id: readNumber(roundQuestion, 'id', 'mix_answers.round_question'),
round_number: readNumber(roundQuestion, 'round_number', 'mix_answers.round_question')
},
answers: answersRaw.map((answer, index) => {
const record = asRecord(answer, `mix_answers.answers[${index}]`);
return { text: readString(record, 'text', `mix_answers.answers[${index}]`) };
})
};
}
export function mapCalculateScoresResponse(payload: unknown): CalculateScoresResponse {
const root = asRecord(payload, 'calculate_scores');
const roundQuestion = asRecord(root.round_question, 'calculate_scores.round_question');
const leaderboardRaw = root.leaderboard;
if (!Array.isArray(leaderboardRaw)) {
throw new Error('Invalid API contract: expected array at calculate_scores.leaderboard');
}
return {
session: mapSessionState(root.session, 'calculate_scores.session'),
round_question: {
id: readNumber(roundQuestion, 'id', 'calculate_scores.round_question'),
round_number: readNumber(roundQuestion, 'round_number', 'calculate_scores.round_question')
},
events_created: readNumber(root, 'events_created', 'calculate_scores'),
leaderboard: leaderboardRaw.map((entry, index) => mapLeaderboardEntry(entry, `calculate_scores.leaderboard[${index}]`))
};
}
export function mapScoreboardResponse(payload: unknown): ScoreboardResponse {
const root = asRecord(payload, 'scoreboard');
const leaderboardRaw = root.leaderboard;
if (!Array.isArray(leaderboardRaw)) {
throw new Error('Invalid API contract: expected array at scoreboard.leaderboard');
}
return {
session: mapSessionState(root.session, 'scoreboard.session'),
leaderboard: leaderboardRaw.map((entry, index) => mapLeaderboardEntry(entry, `scoreboard.leaderboard[${index}]`))
};
}
export function mapStartNextRoundResponse(payload: unknown): StartNextRoundResponse {
const root = asRecord(payload, 'start_next_round');
return { session: mapSessionState(root.session, 'start_next_round.session') };
}
export function mapFinishGameResponse(payload: unknown): FinishGameResponse {
const root = asRecord(payload, 'finish_game');
const leaderboardRaw = root.leaderboard;
if (!Array.isArray(leaderboardRaw)) {
throw new Error('Invalid API contract: expected array at finish_game.leaderboard');
}
const winnerRaw = root.winner;
return {
session: mapSessionState(root.session, 'finish_game.session'),
winner: winnerRaw === null ? null : mapLeaderboardEntry(winnerRaw, 'finish_game.winner'),
leaderboard: leaderboardRaw.map((entry, index) => mapLeaderboardEntry(entry, `finish_game.leaderboard[${index}]`))
};
}
export function mapSubmitLieResponse(payload: unknown): SubmitLieResponse {
const root = asRecord(payload, 'submit_lie');
const lie = asRecord(root.lie, 'submit_lie.lie');
const window = asRecord(root.window, 'submit_lie.window');
return {
lie: {
id: readNumber(lie, 'id', 'submit_lie.lie'),
player_id: readNumber(lie, 'player_id', 'submit_lie.lie'),
round_question_id: readNumber(lie, 'round_question_id', 'submit_lie.lie'),
text: readString(lie, 'text', 'submit_lie.lie'),
created_at: readString(lie, 'created_at', 'submit_lie.lie')
},
window: {
lie_deadline_at: readString(window, 'lie_deadline_at', 'submit_lie.window')
}
};
}
export function mapSubmitGuessResponse(payload: unknown): SubmitGuessResponse {
const root = asRecord(payload, 'submit_guess');
const guess = asRecord(root.guess, 'submit_guess.guess');
const window = asRecord(root.window, 'submit_guess.window');
const fooledPlayerId = guess.fooled_player_id;
if (fooledPlayerId !== null && !isNumber(fooledPlayerId)) {
throw new Error('Invalid API contract: expected number|null at submit_guess.guess.fooled_player_id');
}
return {
guess: {
id: readNumber(guess, 'id', 'submit_guess.guess'),
player_id: readNumber(guess, 'player_id', 'submit_guess.guess'),
round_question_id: readNumber(guess, 'round_question_id', 'submit_guess.guess'),
selected_text: readString(guess, 'selected_text', 'submit_guess.guess'),
is_correct: readBoolean(guess, 'is_correct', 'submit_guess.guess'),
fooled_player_id: fooledPlayerId,
created_at: readString(guess, 'created_at', 'submit_guess.guess')
},
window: {
guess_deadline_at: readString(window, 'guess_deadline_at', 'submit_guess.window')
}
};
}

222
frontend/src/api/types.ts Normal file
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export interface HealthResponse {
ok: boolean;
service: string;
}
export interface SessionSummary {
code: string;
status: string;
host_id: number | null;
current_round: number;
players_count: number;
}
export interface SessionPlayer {
id: number;
nickname: string;
score: number;
is_connected: boolean;
}
export interface SessionAnswer {
text: string;
}
export interface SessionRoundQuestion {
id: number;
round_number: number;
prompt: string;
shown_at: string;
answers: SessionAnswer[];
}
export interface PhaseViewModel {
status: string;
round_number: number;
players_count: number;
constraints: {
min_players_to_start: number;
max_players_mvp: number;
min_players_reached: boolean;
max_players_allowed: boolean;
};
host: {
can_start_round: boolean;
can_show_question: boolean;
can_mix_answers: boolean;
can_calculate_scores: boolean;
can_reveal_scoreboard: boolean;
can_start_next_round: boolean;
can_finish_game: boolean;
};
player: {
can_join: boolean;
can_submit_lie: boolean;
can_submit_guess: boolean;
can_view_final_result: boolean;
};
}
export interface SessionDetailResponse {
session: SessionSummary;
players: SessionPlayer[];
round_question: SessionRoundQuestion | null;
phase_view_model: PhaseViewModel;
}
export interface JoinSessionRequest {
code: string;
nickname: string;
}
export interface JoinSessionResponse {
player: {
id: number;
nickname: string;
session_token: string;
score: number;
};
session: {
code: string;
status: string;
};
}
export interface StartRoundRequest {
category_slug: string;
}
export interface StartRoundResponse {
session: {
code: string;
status: string;
current_round: number;
};
round: {
number: number;
category: {
slug: string;
name: string;
};
};
}
export interface ShowQuestionResponse {
round_question: {
id: number;
prompt: string;
round_number: number;
shown_at: string;
lie_deadline_at: string;
};
config: {
lie_seconds: number;
};
}
export interface MixAnswersResponse {
session: {
code: string;
status: string;
current_round: number;
};
round_question: {
id: number;
round_number: number;
};
answers: Array<{ text: string }>;
}
export interface CalculateScoresResponse {
session: {
code: string;
status: string;
current_round: number;
};
round_question: {
id: number;
round_number: number;
};
events_created: number;
leaderboard: Array<{ id: number; nickname: string; score: number }>;
}
export interface ScoreboardResponse {
session: {
code: string;
status: string;
current_round: number;
};
leaderboard: Array<{ id: number; nickname: string; score: number }>;
}
export interface StartNextRoundResponse {
session: {
code: string;
status: string;
current_round: number;
};
}
export interface FinishGameResponse {
session: {
code: string;
status: string;
current_round: number;
};
winner: { id: number; nickname: string; score: number } | null;
leaderboard: Array<{ id: number; nickname: string; score: number }>;
}
export interface SubmitLieRequest {
player_id: number;
session_token: string;
text: string;
}
export interface SubmitLieResponse {
lie: {
id: number;
player_id: number;
round_question_id: number;
text: string;
created_at: string;
};
window: {
lie_deadline_at: string;
};
}
export interface SubmitGuessRequest {
player_id: number;
session_token: string;
selected_text: string;
}
export interface SubmitGuessResponse {
guess: {
id: number;
player_id: number;
round_question_id: number;
selected_text: string;
is_correct: boolean;
fooled_player_id: number | null;
created_at: string;
};
window: {
guess_deadline_at: string;
};
}
export type ApiErrorKind = 'network' | 'http' | 'parse';
export interface ApiFailure {
kind: ApiErrorKind;
message: string;
status: number;
payload?: unknown;
}
export type ApiResult<T> =
| { ok: true; status: number; data: T }
| { ok: false; status: number; error: ApiFailure };

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import type { SessionDetailResponse } from '../api/types';
export type GameplayPhase = 'lie' | 'guess' | 'reveal' | 'scoreboard';
export type GameplayPhaseEvent =
| 'LIES_LOCKED'
| 'GUESSES_LOCKED'
| 'SCOREBOARD_READY'
| 'NEXT_ROUND';
export interface GameplayTransitionResult {
phase: GameplayPhase;
changed: boolean;
}
const TRANSITIONS: Record<GameplayPhase, Partial<Record<GameplayPhaseEvent, GameplayPhase>>> = {
lie: {
LIES_LOCKED: 'guess'
},
guess: {
GUESSES_LOCKED: 'reveal'
},
reveal: {
SCOREBOARD_READY: 'scoreboard'
},
scoreboard: {
NEXT_ROUND: 'lie'
}
};
export function transitionGameplayPhase(phase: GameplayPhase, event: GameplayPhaseEvent): GameplayTransitionResult {
const next = TRANSITIONS[phase][event] ?? phase;
return {
phase: next,
changed: next !== phase
};
}
export function allowedGameplayEvents(phase: GameplayPhase): GameplayPhaseEvent[] {
return Object.keys(TRANSITIONS[phase]) as GameplayPhaseEvent[];
}
export function deriveGameplayPhase(session: SessionDetailResponse | null): GameplayPhase | null {
const status = session?.session.status;
if (!status) {
return null;
}
if (status === 'lie' || status === 'guess' || status === 'reveal' || status === 'scoreboard') {
return status;
}
if (status === 'finished') {
return 'scoreboard';
}
return null;
}

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import lobbyCatalog from '../../../shared/i18n/lobby.json';
const frontendErrors = lobbyCatalog.frontend.errors;
const localeConfig = lobbyCatalog.locales;
const backendToFrontendErrorKeys = lobbyCatalog.contract.backend_to_frontend_error_keys as Record<string, keyof typeof frontendErrors>;
type FrontendErrorKey = keyof typeof frontendErrors;
type SupportedLocale = (typeof localeConfig.supported)[number];
function isFrontendErrorKey(value: string): value is FrontendErrorKey {
return value in frontendErrors;
}
function normalizeLocale(rawLocale?: string): SupportedLocale {
const requested = (rawLocale ?? '').trim().toLowerCase();
if (localeConfig.supported.includes(requested as SupportedLocale)) {
return requested as SupportedLocale;
}
return localeConfig.default;
}
export function lobbyMessage(key: FrontendErrorKey, locale?: string): string {
const resolvedLocale = normalizeLocale(locale);
const translations = frontendErrors[key] as Record<string, string>;
if (translations[resolvedLocale]) {
return translations[resolvedLocale];
}
if (translations[localeConfig.default]) {
return translations[localeConfig.default];
}
return key;
}
export function lobbyMessageFromApiPayload(payload: unknown, fallbackKey: FrontendErrorKey, locale?: string): string {
if (!payload || typeof payload !== 'object') {
return lobbyMessage(fallbackKey, locale);
}
const record = payload as Record<string, unknown>;
const code = typeof record.error_code === 'string' ? record.error_code : '';
const payloadLocale = typeof record.locale === 'string' ? record.locale : locale;
const mappedKey = code ? backendToFrontendErrorKeys[code] : undefined;
if (mappedKey && isFrontendErrorKey(mappedKey)) {
return lobbyMessage(mappedKey, payloadLocale);
}
if (isFrontendErrorKey(code)) {
return lobbyMessage(code, payloadLocale);
}
return lobbyMessage(fallbackKey, payloadLocale);
}

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export interface SessionContext {
sessionCode: string;
playerId: number;
token: string;
}
export interface SessionContextInput {
sessionCode: string;
playerId: number;
token: string;
}
export interface SessionContextStore {
get(): SessionContext | null;
set(input: SessionContextInput): SessionContext;
clear(): void;
}
export interface StorageLike {
getItem(key: string): string | null;
setItem(key: string, value: string): void;
removeItem(key: string): void;
}
const DEFAULT_STORAGE_KEY = 'wpp.session-context';
function normalizeSessionCode(value: string): string {
return value.trim().toUpperCase();
}
function normalizeToken(value: string): string {
return value.trim();
}
function toContext(input: SessionContextInput): SessionContext {
const sessionCode = normalizeSessionCode(input.sessionCode);
const token = normalizeToken(input.token);
if (!sessionCode) {
throw new Error('sessionCode is required');
}
if (!Number.isInteger(input.playerId) || input.playerId <= 0) {
throw new Error('playerId must be a positive integer');
}
if (!token) {
throw new Error('token is required');
}
return {
sessionCode,
playerId: input.playerId,
token
};
}
function safeParse(raw: string): SessionContext | null {
try {
const data = JSON.parse(raw) as Partial<SessionContextInput>;
if (typeof data.sessionCode !== 'string' || typeof data.playerId !== 'number' || typeof data.token !== 'string') {
return null;
}
return toContext({
sessionCode: data.sessionCode,
playerId: data.playerId,
token: data.token
});
} catch {
return null;
}
}
export function createSessionContextStore(storage?: StorageLike, storageKey = DEFAULT_STORAGE_KEY): SessionContextStore {
let current: SessionContext | null = null;
function getFromStorage(): SessionContext | null {
if (!storage) {
return null;
}
const raw = storage.getItem(storageKey);
if (!raw) {
return null;
}
const parsed = safeParse(raw);
if (!parsed) {
storage.removeItem(storageKey);
return null;
}
return parsed;
}
return {
get(): SessionContext | null {
if (current) {
return { ...current };
}
const fromStorage = getFromStorage();
if (fromStorage) {
current = fromStorage;
return { ...current };
}
return null;
},
set(input: SessionContextInput): SessionContext {
const normalized = toContext(input);
current = normalized;
if (storage) {
storage.setItem(storageKey, JSON.stringify(normalized));
}
return { ...normalized };
},
clear(): void {
current = null;
if (storage) {
storage.removeItem(storageKey);
}
}
};
}

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import type { ApiClient } from '../api/client';
import type { SessionDetailResponse } from '../api/types';
import {
createSessionContextStore,
type SessionContext,
type SessionContextInput,
type SessionContextStore as PersistedSessionContextStore
} from './session-context-store';
import { deriveGameplayPhase, type GameplayPhase } from './gameplay-phase-machine';
import { lobbyMessage, lobbyMessageFromApiPayload } from './lobby-i18n';
export type AsyncState = 'idle' | 'loading' | 'success' | 'error';
export type SessionContextStore = Pick<PersistedSessionContextStore, 'get' | 'set'>;
export interface VerticalSliceState {
sessionCode: string;
session: SessionDetailResponse | null;
gameplayPhase: GameplayPhase | null;
joinState: AsyncState;
startRoundState: AsyncState;
loadingSession: boolean;
errorMessage: string | null;
}
export interface VerticalSliceController {
getState(): VerticalSliceState;
hydrateLobby(sessionCode: string): Promise<VerticalSliceState>;
joinLobby(sessionCode: string, nickname: string): Promise<VerticalSliceState>;
startRound(sessionCode: string, categorySlug: string): Promise<VerticalSliceState>;
}
export function createVerticalSliceController(
api: ApiClient,
sessionContextStore: SessionContextStore = createSessionContextStore()
): VerticalSliceController {
const persistedContext = sessionContextStore.get();
const state: VerticalSliceState = {
sessionCode: persistedContext?.sessionCode ?? '',
session: null,
gameplayPhase: null,
joinState: 'idle',
startRoundState: 'idle',
loadingSession: false,
errorMessage: null
};
const normalizeCode = (value: string): string => value.trim().toUpperCase();
async function hydrateLobby(sessionCode: string): Promise<VerticalSliceState> {
state.loadingSession = true;
state.errorMessage = null;
const normalizedRequestedCode = normalizeCode(sessionCode);
const fallbackCode = normalizeCode(state.sessionCode || persistedContext?.sessionCode || '');
state.sessionCode = normalizedRequestedCode || fallbackCode;
if (!state.sessionCode) {
state.loadingSession = false;
state.errorMessage = lobbyMessage('session_code_required');
return { ...state };
}
const result = await api.getSession(state.sessionCode);
state.loadingSession = false;
if (!result.ok) {
state.errorMessage = lobbyMessageFromApiPayload(result.error.payload, 'session_fetch_failed');
state.gameplayPhase = null;
return { ...state };
}
state.session = result.data;
state.gameplayPhase = deriveGameplayPhase(result.data);
state.sessionCode = normalizeCode(result.data.session.code);
if (persistedContext && state.sessionCode === normalizeCode(persistedContext.sessionCode)) {
sessionContextStore.set({ ...persistedContext, sessionCode: state.sessionCode });
}
return { ...state };
}
async function joinLobby(sessionCode: string, nickname: string): Promise<VerticalSliceState> {
state.joinState = 'loading';
state.errorMessage = null;
const normalizedRequestedCode = normalizeCode(sessionCode);
const fallbackCode = normalizeCode(state.sessionCode || persistedContext?.sessionCode || '');
const requestCode = normalizedRequestedCode || fallbackCode;
const join = await api.joinSession({ code: requestCode, nickname });
if (!join.ok) {
state.joinState = 'error';
state.errorMessage = lobbyMessageFromApiPayload(join.error.payload, 'join_failed');
return { ...state };
}
state.joinState = 'success';
state.sessionCode = normalizeCode(join.data.session.code || requestCode);
const nextContext: SessionContextInput = {
sessionCode: state.sessionCode,
playerId: join.data.player.id,
token: join.data.player.session_token
};
sessionContextStore.set(nextContext);
return hydrateLobby(state.sessionCode);
}
async function startRound(sessionCode: string, categorySlug: string): Promise<VerticalSliceState> {
state.startRoundState = 'loading';
state.errorMessage = null;
const normalizedRequestedCode = normalizeCode(sessionCode);
const fallbackCode = normalizeCode(state.sessionCode || persistedContext?.sessionCode || '');
const codeToUse = normalizedRequestedCode || fallbackCode;
if (!codeToUse) {
state.startRoundState = 'error';
state.errorMessage = lobbyMessage('session_code_required');
return { ...state };
}
const start = await api.startRound(codeToUse, { category_slug: categorySlug });
if (!start.ok) {
state.startRoundState = 'error';
state.errorMessage = lobbyMessageFromApiPayload(start.error.payload, 'start_round_failed');
return { ...state };
}
state.startRoundState = 'success';
return hydrateLobby(codeToUse);
}
return {
getState: () => ({ ...state }),
hydrateLobby,
joinLobby,
startRound
};
}
export type { SessionContext };

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import { describe, expect, it, vi } from 'vitest';
import { createAngularApiClient, type AngularHttpClientLike } from '../src/api/angular-client';
describe('createAngularApiClient', () => {
it('reads health and session detail using Django-compatible endpoints', async () => {
const get = vi.fn<AngularHttpClientLike['get']>(async <T>(url: string) => {
if (url === '/healthz') {
return { ok: true, service: 'partyhub' } as T;
}
if (url === '/lobby/sessions/ABCD12') {
return {
session: { code: 'ABCD12', status: 'lobby', host_id: 1, current_round: 1, players_count: 2 },
players: [
{ id: 2, nickname: 'Maja', score: 0, is_connected: true },
{ id: 3, nickname: 'Bo', score: 0, is_connected: false }
],
round_question: null,
phase_view_model: {
status: 'lobby',
round_number: 1,
players_count: 2,
constraints: {
min_players_to_start: 2,
max_players_mvp: 8,
min_players_reached: true,
max_players_allowed: true
},
host: {
can_start_round: true,
can_show_question: false,
can_mix_answers: false,
can_calculate_scores: false,
can_reveal_scoreboard: false,
can_start_next_round: false,
can_finish_game: false
},
player: {
can_join: true,
can_submit_lie: false,
can_submit_guess: false,
can_view_final_result: false
}
}
} as T;
}
throw { status: 404, error: { error: 'Not found' } };
});
const post = vi.fn<AngularHttpClientLike['post']>(async <T>(url: string, body: unknown) => {
if (url === '/lobby/sessions/join') {
expect(body).toEqual({ code: 'ABCD12', nickname: 'Maja' });
return {
player: { id: 9, nickname: 'Maja', session_token: 'token-1', score: 0 },
session: { code: 'ABCD12', status: 'lobby' }
} as T;
}
if (url === '/lobby/sessions/ABCD12/rounds/start') {
expect(body).toEqual({ category_slug: 'history' });
return {
session: { code: 'ABCD12', status: 'lie', current_round: 1 },
round: { number: 1, category: { slug: 'history', name: 'History' } }
} as T;
}
throw { status: 404, error: { error: 'Not found' } };
});
const http = { get, post };
const client = createAngularApiClient(http as AngularHttpClientLike);
const health = await client.health();
expect(health.ok).toBe(true);
if (health.ok) {
expect(health.data.ok).toBe(true);
expect(health.data.service).toBe('partyhub');
}
const session = await client.getSession(' abcd12 ');
expect(session.ok).toBe(true);
if (session.ok) {
expect(session.data.session.code).toBe('ABCD12');
expect(session.data.session.host_id).toBe(1);
expect(session.data.phase_view_model.host.can_start_round).toBe(true);
}
const join = await client.joinSession({ code: ' abcd12 ', nickname: ' Maja ' });
expect(join.ok).toBe(true);
const start = await client.startRound(' abcd12 ', { category_slug: 'history' });
expect(start.ok).toBe(true);
expect(get).toHaveBeenNthCalledWith(1, '/healthz', { withCredentials: true });
expect(get).toHaveBeenNthCalledWith(2, '/lobby/sessions/ABCD12', { withCredentials: true });
expect(post).toHaveBeenNthCalledWith(
1,
'/lobby/sessions/join',
{ code: 'ABCD12', nickname: 'Maja' },
{ withCredentials: true }
);
expect(post).toHaveBeenNthCalledWith(
2,
'/lobby/sessions/ABCD12/rounds/start',
{ category_slug: 'history' },
{ withCredentials: true }
);
});
it('normalizes baseUrl with trailing slash to keep Django endpoint paths canonical', async () => {
const get = vi.fn<AngularHttpClientLike['get']>(async <T>(url: string) => {
if (url === '/api/healthz') {
return { ok: true, service: 'partyhub' } as T;
}
if (url === '/api/lobby/sessions/ABCD12') {
return {
session: { code: 'ABCD12', status: 'lobby', host_id: 1, current_round: 1, players_count: 2 },
players: [],
round_question: null,
phase_view_model: {
status: 'lobby',
round_number: 1,
players_count: 2,
constraints: {
min_players_to_start: 2,
max_players_mvp: 8,
min_players_reached: true,
max_players_allowed: true
},
host: {
can_start_round: true,
can_show_question: false,
can_mix_answers: false,
can_calculate_scores: false,
can_reveal_scoreboard: false,
can_start_next_round: false,
can_finish_game: false
},
player: {
can_join: true,
can_submit_lie: false,
can_submit_guess: false,
can_view_final_result: false
}
}
} as T;
}
throw { status: 404, error: { error: 'Not found' } };
});
const post = vi.fn<AngularHttpClientLike['post']>(async <T>(url: string) => {
if (url === '/api/lobby/sessions/join') {
return {
player: { id: 9, nickname: 'Maja', session_token: 'token-1', score: 0 },
session: { code: 'ABCD12', status: 'lobby' }
} as T;
}
if (url === '/api/lobby/sessions/ABCD12/rounds/start') {
return {
session: { code: 'ABCD12', status: 'lie', current_round: 1 },
round: { number: 1, category: { slug: 'history', name: 'History' } }
} as T;
}
throw { status: 404, error: { error: 'Not found' } };
});
const client = createAngularApiClient({ get, post } as AngularHttpClientLike, '/api/');
await client.health();
await client.getSession('abcd12');
await client.joinSession({ code: 'abcd12', nickname: 'Maja' });
await client.startRound('abcd12', { category_slug: 'history' });
expect(get).toHaveBeenNthCalledWith(1, '/api/healthz', { withCredentials: true });
expect(get).toHaveBeenNthCalledWith(2, '/api/lobby/sessions/ABCD12', { withCredentials: true });
expect(post).toHaveBeenNthCalledWith(
1,
'/api/lobby/sessions/join',
{ code: 'ABCD12', nickname: 'Maja' },
{ withCredentials: true }
);
expect(post).toHaveBeenNthCalledWith(
2,
'/api/lobby/sessions/ABCD12/rounds/start',
{ category_slug: 'history' },
{ withCredentials: true }
);
});
it('returns parse error when successful payload breaks typed contract', async () => {
const http = {
get: vi.fn<AngularHttpClientLike['get']>(async <T>() => ({ ok: true } as T)),
post: vi.fn<AngularHttpClientLike['post']>(async <T>() => ({ ok: true } as T))
};
const client = createAngularApiClient(http as AngularHttpClientLike);
const session = await client.getSession('ABCD12');
expect(session.ok).toBe(false);
if (!session.ok) {
expect(session.status).toBe(200);
expect(session.error.kind).toBe('parse');
expect(session.error.message).toContain('Invalid API contract');
}
});
it('maps host/player gameplay endpoints through typed response mappers', async () => {
const get = vi.fn<AngularHttpClientLike['get']>(async <T>(url: string) => {
if (url === '/lobby/sessions/ABCD12/scoreboard') {
return {
session: { code: 'ABCD12', status: 'reveal', current_round: 1 },
leaderboard: [
{ id: 2, nickname: 'Maja', score: 11 },
{ id: 3, nickname: 'Bo', score: 7 }
]
} as T;
}
throw { status: 404, error: { error: 'Not found' } };
});
const post = vi.fn<AngularHttpClientLike['post']>(async <T>(url: string, body: unknown) => {
if (url === '/lobby/sessions/ABCD12/questions/show') {
expect(body).toEqual({});
return {
round_question: {
id: 77,
prompt: 'Prompt?',
round_number: 1,
shown_at: '2026-03-01T16:00:00Z',
lie_deadline_at: '2026-03-01T16:00:30Z'
},
config: { lie_seconds: 30 }
} as T;
}
if (url === '/lobby/sessions/ABCD12/questions/77/answers/mix') {
expect(body).toEqual({});
return {
session: { code: 'ABCD12', status: 'guess', current_round: 1 },
round_question: { id: 77, round_number: 1 },
answers: [{ text: 'A' }, { text: 'B' }]
} as T;
}
if (url === '/lobby/sessions/ABCD12/questions/77/scores/calculate') {
expect(body).toEqual({});
return {
session: { code: 'ABCD12', status: 'reveal', current_round: 1 },
round_question: { id: 77, round_number: 1 },
events_created: 3,
leaderboard: [{ id: 2, nickname: 'Maja', score: 11 }]
} as T;
}
if (url === '/lobby/sessions/ABCD12/rounds/next') {
expect(body).toEqual({});
return { session: { code: 'ABCD12', status: 'lobby', current_round: 2 } } as T;
}
if (url === '/lobby/sessions/ABCD12/finish') {
expect(body).toEqual({});
return {
session: { code: 'ABCD12', status: 'finished', current_round: 2 },
winner: { id: 2, nickname: 'Maja', score: 15 },
leaderboard: [{ id: 2, nickname: 'Maja', score: 15 }]
} as T;
}
if (url === '/lobby/sessions/ABCD12/questions/77/lies/submit') {
expect(body).toEqual({ player_id: 9, session_token: 'tok', text: 'my lie' });
return {
lie: {
id: 100,
player_id: 9,
round_question_id: 77,
text: 'my lie',
created_at: '2026-03-01T16:00:10Z'
},
window: { lie_deadline_at: '2026-03-01T16:00:30Z' }
} as T;
}
if (url === '/lobby/sessions/ABCD12/questions/77/guesses/submit') {
expect(body).toEqual({ player_id: 9, session_token: 'tok', selected_text: 'A' });
return {
guess: {
id: 200,
player_id: 9,
round_question_id: 77,
selected_text: 'A',
is_correct: false,
fooled_player_id: 3,
created_at: '2026-03-01T16:01:00Z'
},
window: { guess_deadline_at: '2026-03-01T16:01:30Z' }
} as T;
}
throw { status: 404, error: { error: 'Not found' } };
});
const client = createAngularApiClient({ get, post } as AngularHttpClientLike);
const showQuestion = await client.showQuestion('abcd12');
expect(showQuestion.ok).toBe(true);
const mixAnswers = await client.mixAnswers('abcd12', 77);
expect(mixAnswers.ok).toBe(true);
const calculateScores = await client.calculateScores('abcd12', 77);
expect(calculateScores.ok).toBe(true);
const scoreboard = await client.getScoreboard('abcd12');
expect(scoreboard.ok).toBe(true);
const nextRound = await client.startNextRound('abcd12');
expect(nextRound.ok).toBe(true);
const finish = await client.finishGame('abcd12');
expect(finish.ok).toBe(true);
const submitLie = await client.submitLie('abcd12', 77, { player_id: 9, session_token: 'tok', text: 'my lie' });
expect(submitLie.ok).toBe(true);
const submitGuess = await client.submitGuess('abcd12', 77, {
player_id: 9,
session_token: 'tok',
selected_text: 'A'
});
expect(submitGuess.ok).toBe(true);
});
it('maps HttpErrorResponse-style failures to ApiResult errors', async () => {
const http = {
get: vi.fn<AngularHttpClientLike['get']>(async () => {
throw { status: 503, message: 'Service unavailable', error: { error: 'maintenance' } };
}),
post: vi.fn<AngularHttpClientLike['post']>(async () => {
throw { status: 403, message: 'Forbidden', error: { error: 'Only host can start round' } };
})
};
const client = createAngularApiClient(http as AngularHttpClientLike);
const health = await client.health();
expect(health.ok).toBe(false);
if (!health.ok) {
expect(health.status).toBe(503);
expect(health.error.kind).toBe('http');
expect(health.error.payload).toEqual({ error: 'maintenance' });
expect(health.error.message).toContain('Service unavailable');
}
const start = await client.startRound('ABCD12', { category_slug: 'history' });
expect(start.ok).toBe(false);
if (!start.ok) {
expect(start.status).toBe(403);
expect(start.error.kind).toBe('http');
expect(start.error.payload).toEqual({ error: 'Only host can start round' });
}
});
});

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import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { AddressInfo } from 'node:net';
import { createServer, type IncomingMessage, type Server, type ServerResponse } from 'node:http';
import { createApiClient } from '../src/api/client';
let server: Server;
let baseUrl: string;
beforeAll(async () => {
server = createServer(async (req: IncomingMessage, res: ServerResponse) => {
if (req.url === '/healthz') {
res.writeHead(200, { 'content-type': 'application/json' });
res.end(JSON.stringify({ ok: true, service: 'weirsoe-party-protocol' }));
return;
}
if (req.url === '/lobby/sessions/ABCD12' && req.method === 'GET') {
res.writeHead(200, { 'content-type': 'application/json' });
res.end(
JSON.stringify({
session: { code: 'ABCD12', status: 'lobby', host_id: 1, current_round: 1, players_count: 3 },
players: [],
round_question: null,
phase_view_model: {
status: 'lobby',
round_number: 1,
players_count: 3,
constraints: {
min_players_to_start: 3,
max_players_mvp: 5,
min_players_reached: true,
max_players_allowed: true
},
host: {
can_start_round: true,
can_show_question: false,
can_mix_answers: false,
can_calculate_scores: false,
can_reveal_scoreboard: false,
can_start_next_round: false,
can_finish_game: false
},
player: {
can_join: true,
can_submit_lie: false,
can_submit_guess: false,
can_view_final_result: false
}
}
})
);
return;
}
if (req.url === '/lobby/sessions/join' && req.method === 'POST') {
res.writeHead(201, { 'content-type': 'application/json' });
res.end(
JSON.stringify({
player: { id: 9, nickname: 'Maja', session_token: 'token-1', score: 0 },
session: { code: 'ABCD12', status: 'lobby' }
})
);
return;
}
if (req.url === '/lobby/sessions/ABCD12/rounds/start' && req.method === 'POST') {
res.writeHead(201, { 'content-type': 'application/json' });
res.end(
JSON.stringify({
session: { code: 'ABCD12', status: 'lie', current_round: 1 },
round: { number: 1, category: { slug: 'history', name: 'History' } }
})
);
return;
}
if (req.url === '/lobby/sessions/BADMAP' && req.method === 'GET') {
res.writeHead(200, { 'content-type': 'application/json' });
res.end(JSON.stringify({ session: { code: 'BADMAP' } }));
return;
}
if (req.url?.startsWith('/lobby/sessions/')) {
res.writeHead(404, { 'content-type': 'application/json' });
res.end(JSON.stringify({ error: 'Session not found' }));
return;
}
res.writeHead(500, { 'content-type': 'application/json' });
res.end(JSON.stringify({ error: 'unexpected route' }));
});
await new Promise<void>((resolve) => server.listen(0, '127.0.0.1', () => resolve()));
const { port } = server.address() as AddressInfo;
baseUrl = `http://127.0.0.1:${port}`;
});
afterAll(async () => {
await new Promise<void>((resolve, reject) =>
server.close((err?: Error) => (err ? reject(err) : resolve()))
);
});
describe('createApiClient', () => {
it('reads health + session detail through typed wrappers', async () => {
const client = createApiClient(baseUrl);
const health = await client.health();
expect(health.ok).toBe(true);
const session = await client.getSession('abcd12');
expect(session.ok).toBe(true);
if (session.ok) {
expect(session.data.session.code).toBe('ABCD12');
expect(session.data.phase_view_model.host.can_start_round).toBe(true);
}
});
it('supports join + start round writes for lobby vertical slice', async () => {
const client = createApiClient(baseUrl);
const join = await client.joinSession({ code: 'abcd12', nickname: 'Maja' });
expect(join.ok).toBe(true);
const start = await client.startRound('abcd12', { category_slug: 'history' });
expect(start.ok).toBe(true);
if (start.ok) {
expect(start.data.session.status).toBe('lie');
}
});
it('returns parse error when response violates typed contract', async () => {
const client = createApiClient(baseUrl);
const invalid = await client.getSession('badmap');
expect(invalid.ok).toBe(false);
if (!invalid.ok) {
expect(invalid.status).toBe(200);
expect(invalid.error.kind).toBe('parse');
expect(invalid.error.message).toContain('Invalid API contract');
}
});
it('returns consistent HTTP error shape for 4xx/5xx', async () => {
const client = createApiClient(baseUrl);
const missing = await client.getSession('missing');
expect(missing.ok).toBe(false);
if (!missing.ok) {
expect(missing.status).toBe(404);
expect(missing.error.kind).toBe('http');
expect(missing.error.payload).toEqual({ error: 'Session not found' });
}
});
it('returns consistent network error shape', async () => {
const client = createApiClient('http://127.0.0.1:9');
const health = await client.health();
expect(health.ok).toBe(false);
if (!health.ok) {
expect(health.error.kind).toBe('network');
expect(health.status).toBe(0);
}
});
});

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import { describe, expect, it } from 'vitest';
import {
allowedGameplayEvents,
deriveGameplayPhase,
transitionGameplayPhase,
type GameplayPhase
} from '../src/spa/gameplay-phase-machine';
describe('gameplay phase machine skeleton', () => {
it('supports canonical phase progression lie -> guess -> reveal -> scoreboard -> lie', () => {
let phase: GameplayPhase = 'lie';
phase = transitionGameplayPhase(phase, 'LIES_LOCKED').phase;
expect(phase).toBe('guess');
phase = transitionGameplayPhase(phase, 'GUESSES_LOCKED').phase;
expect(phase).toBe('reveal');
phase = transitionGameplayPhase(phase, 'SCOREBOARD_READY').phase;
expect(phase).toBe('scoreboard');
phase = transitionGameplayPhase(phase, 'NEXT_ROUND').phase;
expect(phase).toBe('lie');
});
it('keeps state unchanged for invalid transition events', () => {
const transition = transitionGameplayPhase('lie', 'NEXT_ROUND');
expect(transition.phase).toBe('lie');
expect(transition.changed).toBe(false);
});
it('exposes allowed events per phase', () => {
expect(allowedGameplayEvents('guess')).toEqual(['GUESSES_LOCKED']);
expect(allowedGameplayEvents('scoreboard')).toEqual(['NEXT_ROUND']);
});
it('derives gameplay phase from session detail status', () => {
expect(
deriveGameplayPhase({
session: { code: 'ABCD12', status: 'lie', host_id: 1, current_round: 1, players_count: 3 },
players: [],
round_question: null,
phase_view_model: {
status: 'lie',
round_number: 1,
players_count: 3,
constraints: {
min_players_to_start: 3,
max_players_mvp: 5,
min_players_reached: true,
max_players_allowed: true
},
host: {
can_start_round: false,
can_show_question: true,
can_mix_answers: true,
can_calculate_scores: false,
can_reveal_scoreboard: false,
can_start_next_round: false,
can_finish_game: false
},
player: {
can_join: false,
can_submit_lie: true,
can_submit_guess: false,
can_view_final_result: false
}
}
})
).toBe('lie');
expect(
deriveGameplayPhase({
session: { code: 'ABCD12', status: 'finished', host_id: 1, current_round: 1, players_count: 3 },
players: [],
round_question: null,
phase_view_model: {
status: 'finished',
round_number: 1,
players_count: 3,
constraints: {
min_players_to_start: 3,
max_players_mvp: 5,
min_players_reached: true,
max_players_allowed: true
},
host: {
can_start_round: false,
can_show_question: false,
can_mix_answers: false,
can_calculate_scores: false,
can_reveal_scoreboard: false,
can_start_next_round: false,
can_finish_game: false
},
player: {
can_join: false,
can_submit_lie: false,
can_submit_guess: false,
can_view_final_result: true
}
}
})
).toBe('scoreboard');
});
});

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import { describe, expect, it } from 'vitest';
import lobbyCatalog from '../../shared/i18n/lobby.json';
import { lobbyMessage, lobbyMessageFromApiPayload } from '../src/spa/lobby-i18n';
describe('shared i18n keyspace contract', () => {
it('keeps en as default and da/en matrix for frontend error keys', () => {
expect(lobbyCatalog.locales.default).toBe('en');
expect(lobbyCatalog.locales.supported).toEqual(expect.arrayContaining(['en', 'da']));
for (const [key, translations] of Object.entries(lobbyCatalog.frontend.errors)) {
expect(translations.en, `${key} missing en`).toBeTruthy();
expect(translations.da, `${key} missing da`).toBeTruthy();
}
});
it('keeps backend error-code keyspace aligned with shared backend→frontend map and backend translations', () => {
for (const [code, backendKey] of Object.entries(lobbyCatalog.backend.error_codes)) {
const frontendKey =
lobbyCatalog.contract.backend_to_frontend_error_keys[
code as keyof typeof lobbyCatalog.contract.backend_to_frontend_error_keys
];
expect(lobbyCatalog.backend.errors[backendKey as keyof typeof lobbyCatalog.backend.errors]).toBeDefined();
expect(frontendKey, `missing frontend mapping for ${code}`).toBeTruthy();
expect(lobbyCatalog.frontend.errors[frontendKey as keyof typeof lobbyCatalog.frontend.errors]).toBeDefined();
}
for (const [key, translations] of Object.entries(lobbyCatalog.backend.errors)) {
expect(translations.en, `${key} missing en`).toBeTruthy();
expect(translations.da, `${key} missing da`).toBeTruthy();
}
});
});
describe('lobbyMessage locale handling', () => {
it('uses english by default and falls back to default for unsupported locale', () => {
expect(lobbyMessage('session_code_required')).toBe('Session code is required.');
expect(lobbyMessage('session_code_required', 'fr')).toBe('Session code is required.');
});
it('resolves locale from api payload and maps known backend error codes directly', () => {
expect(
lobbyMessageFromApiPayload(
{ error_code: 'session_not_found', locale: 'da' },
'join_failed',
),
).toBe('Sessionskoden er ugyldig, eller sessionen findes ikke længere.');
});
it('uses shared backend→frontend key-map at runtime even when fallback key differs', () => {
expect(
lobbyMessageFromApiPayload(
{ error_code: 'session_not_joinable', locale: 'da' },
'start_round_failed',
),
).toBe('Kunne ikke joine. Tjek kode eller kaldenavn og prøv igen.');
});
it('falls back to caller-provided fallback key for unknown backend error codes', () => {
expect(
lobbyMessageFromApiPayload(
{ error_code: 'unknown_backend_key', locale: 'da' },
'join_failed',
),
).toBe('Kunne ikke joine. Tjek kode eller kaldenavn og prøv igen.');
});
});

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import { describe, expect, it } from 'vitest';
import { createSessionContextStore, type StorageLike } from '../src/spa/session-context-store';
function makeMemoryStorage(seed?: Record<string, string>): StorageLike {
const memory = new Map<string, string>(Object.entries(seed ?? {}));
return {
getItem: (key: string) => memory.get(key) ?? null,
setItem: (key: string, value: string) => {
memory.set(key, value);
},
removeItem: (key: string) => {
memory.delete(key);
}
};
}
describe('session context store', () => {
it('normalizes and persists sessionCode/playerId/token', () => {
const storage = makeMemoryStorage();
const store = createSessionContextStore(storage, 'ctx');
const value = store.set({ sessionCode: ' abcd12 ', playerId: 12, token: ' token-1 ' });
expect(value).toEqual({ sessionCode: 'ABCD12', playerId: 12, token: 'token-1' });
expect(store.get()).toEqual({ sessionCode: 'ABCD12', playerId: 12, token: 'token-1' });
expect(storage.getItem('ctx')).toBe('{"sessionCode":"ABCD12","playerId":12,"token":"token-1"}');
});
it('loads from storage and clears invalid payloads', () => {
const storage = makeMemoryStorage({ ctx: '{"sessionCode":"","playerId":0,"token":""}' });
const store = createSessionContextStore(storage, 'ctx');
expect(store.get()).toBeNull();
expect(storage.getItem('ctx')).toBeNull();
});
it('supports clear()', () => {
const storage = makeMemoryStorage();
const store = createSessionContextStore(storage, 'ctx');
store.set({ sessionCode: 'ABCD12', playerId: 3, token: 'token-3' });
store.clear();
expect(store.get()).toBeNull();
expect(storage.getItem('ctx')).toBeNull();
});
it('rejects invalid context writes', () => {
const store = createSessionContextStore();
expect(() => store.set({ sessionCode: '', playerId: 1, token: 'token-1' })).toThrow('sessionCode is required');
expect(() => store.set({ sessionCode: 'ABCD12', playerId: 0, token: 'token-1' })).toThrow(
'playerId must be a positive integer'
);
expect(() => store.set({ sessionCode: 'ABCD12', playerId: 2, token: ' ' })).toThrow('token is required');
});
});

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import { describe, expect, it, vi } from 'vitest';
import {
createVerticalSliceController,
type SessionContext,
type SessionContextStore
} from '../src/spa/vertical-slice';
import type { ApiClient } from '../src/api/client';
function makeApiMock(overrides?: Partial<ApiClient>): ApiClient {
const base: ApiClient = {
health: vi.fn(),
getSession: vi.fn().mockResolvedValue({
ok: true,
status: 200,
data: {
session: { code: 'ABCD12', status: 'lobby', host_id: 1, current_round: 1, players_count: 3 },
players: [],
round_question: null,
phase_view_model: {
status: 'lobby',
round_number: 1,
players_count: 3,
constraints: {
min_players_to_start: 3,
max_players_mvp: 5,
min_players_reached: true,
max_players_allowed: true
},
host: {
can_start_round: true,
can_show_question: false,
can_mix_answers: false,
can_calculate_scores: false,
can_reveal_scoreboard: false,
can_start_next_round: false,
can_finish_game: false
},
player: {
can_join: true,
can_submit_lie: false,
can_submit_guess: false,
can_view_final_result: false
}
}
}
}),
joinSession: vi.fn().mockResolvedValue({
ok: true,
status: 201,
data: { player: { id: 9, nickname: 'Maja', session_token: 'token-1', score: 0 }, session: { code: 'ABCD12', status: 'lobby' } }
}),
startRound: vi.fn().mockResolvedValue({
ok: true,
status: 201,
data: {
session: { code: 'ABCD12', status: 'lie', current_round: 1 },
round: { number: 1, category: { slug: 'history', name: 'History' } }
}
})
};
return { ...base, ...overrides };
}
function makeSessionContextStore(initial: SessionContext | null = null): SessionContextStore {
let value = initial;
return {
get: vi.fn(() => value),
set: vi.fn((next: SessionContext) => {
value = next;
return next;
})
};
}
describe('vertical slice controller: lobby -> join -> start round', () => {
it('uses createSessionContextStore by default (no manual injection)', async () => {
vi.resetModules();
const defaultStore = {
get: vi.fn(() => null),
set: vi.fn((next: SessionContext) => next),
clear: vi.fn()
};
vi.doMock('../src/spa/session-context-store', async () => {
const actual = await vi.importActual<typeof import('../src/spa/session-context-store')>('../src/spa/session-context-store');
return {
...actual,
createSessionContextStore: vi.fn(() => defaultStore)
};
});
const { createVerticalSliceController: createControllerWithMock } = await import('../src/spa/vertical-slice');
const api = makeApiMock();
const controller = createControllerWithMock(api);
await controller.joinLobby('ABCD12', 'Maja');
expect(defaultStore.set).toHaveBeenCalledWith({
sessionCode: 'ABCD12',
playerId: 9,
token: 'token-1'
});
vi.doUnmock('../src/spa/session-context-store');
vi.resetModules();
});
it('tracks loading and success state for join + start flow', async () => {
const api = makeApiMock();
const controller = createVerticalSliceController(api);
const beforeJoinPromise = controller.joinLobby('abcd12', 'Maja');
expect(controller.getState().joinState).toBe('loading');
await beforeJoinPromise;
const postJoin = controller.getState();
expect(postJoin.joinState).toBe('success');
expect(postJoin.session?.session.code).toBe('ABCD12');
const beforeStartPromise = controller.startRound('abcd12', 'history');
expect(controller.getState().startRoundState).toBe('loading');
await beforeStartPromise;
const postStart = controller.getState();
expect(postStart.startRoundState).toBe('success');
});
it('persists session context after join and syncs normalized session code', async () => {
const api = makeApiMock();
const sessionContextStore = makeSessionContextStore();
const controller = createVerticalSliceController(api, sessionContextStore);
await controller.joinLobby('abcd12', 'Maja');
expect(sessionContextStore.set).toHaveBeenCalledWith({
sessionCode: 'ABCD12',
playerId: 9,
token: 'token-1'
});
expect(controller.getState().sessionCode).toBe('ABCD12');
});
it('uses stored session code as fallback for join + hydrate flow when input code is empty', async () => {
const api = makeApiMock();
const sessionContextStore = makeSessionContextStore({
sessionCode: 'wxyz99',
playerId: 5,
token: 'token-old'
});
const controller = createVerticalSliceController(api, sessionContextStore);
await controller.joinLobby(' ', 'Maja');
expect(api.joinSession).toHaveBeenCalledWith({ code: 'WXYZ99', nickname: 'Maja' });
expect(api.getSession).toHaveBeenCalledWith('ABCD12');
});
it('surfaces a friendly error when join fails', async () => {
const api = makeApiMock({
joinSession: vi.fn().mockResolvedValue({
ok: false,
status: 404,
error: { kind: 'http', status: 404, message: 'HTTP 404', payload: { error: 'Session not found', error_code: 'session_not_found' } }
})
});
const controller = createVerticalSliceController(api);
await controller.joinLobby('missing', 'Maja');
const state = controller.getState();
expect(state.joinState).toBe('error');
expect(state.errorMessage).toBe('Session code is invalid or the session no longer exists.');
});
it('surfaces a friendly error when round start fails', async () => {
const api = makeApiMock({
startRound: vi.fn().mockResolvedValue({
ok: false,
status: 400,
error: { kind: 'http', status: 400, message: 'HTTP 400', payload: { error: 'Round can only be started from lobby', error_code: 'round_start_invalid_phase' } }
})
});
const controller = createVerticalSliceController(api);
await controller.startRound('ABCD12', 'history');
const state = controller.getState();
expect(state.startRoundState).toBe('error');
expect(state.errorMessage).toBe('Could not start round. Refresh the lobby and try again.');
});
it('shows local validation error and avoids API call when hydrating without any session code', async () => {
const api = makeApiMock();
const controller = createVerticalSliceController(api, makeSessionContextStore(null));
await controller.hydrateLobby(' ');
const state = controller.getState();
expect(state.errorMessage).toBe('Session code is required.');
expect(state.loadingSession).toBe(false);
expect(api.getSession).not.toHaveBeenCalled();
});
it('shows local validation error and avoids API call when starting round without any session code', async () => {
const api = makeApiMock();
const controller = createVerticalSliceController(api, makeSessionContextStore(null));
await controller.startRound(' ', 'history');
const state = controller.getState();
expect(state.startRoundState).toBe('error');
expect(state.errorMessage).toBe('Session code is required.');
expect(api.startRound).not.toHaveBeenCalled();
});
it('uses joined session code when starting round without a reload', async () => {
const api = makeApiMock();
const controller = createVerticalSliceController(api);
await controller.joinLobby(' abcd12 ', 'Maja');
await controller.startRound('', 'history');
expect(api.startRound).toHaveBeenCalledWith('ABCD12', { category_slug: 'history' });
expect(controller.getState().sessionCode).toBe('ABCD12');
});
});

13
frontend/tsconfig.json Normal file
View File

@@ -0,0 +1,13 @@
{
"compilerOptions": {
"target": "ES2022",
"module": "ES2022",
"moduleResolution": "bundler",
"resolveJsonModule": true,
"strict": true,
"skipLibCheck": true,
"lib": ["ES2022", "DOM"],
"types": ["vitest/globals", "node"]
},
"include": ["src", "tests", "../shared/i18n/*.json"]
}

View File

@@ -0,0 +1,8 @@
import { defineConfig } from 'vitest/config';
export default defineConfig({
test: {
include: ['tests/**/*.test.ts'],
exclude: ['**/node_modules/**']
}
});

6
lobby/feature_flags.py Normal file
View File

@@ -0,0 +1,6 @@
from django.conf import settings
def use_spa_ui() -> bool:
"""Central read-point for SPA cutover flag."""
return bool(getattr(settings, "USE_SPA_UI", False))

76
lobby/i18n.py Normal file
View File

@@ -0,0 +1,76 @@
import json
import logging
from functools import lru_cache
from pathlib import Path
from django.http import HttpRequest, JsonResponse
from django.utils.translation import get_language_from_request
LOGGER = logging.getLogger(__name__)
@lru_cache(maxsize=1)
def lobby_i18n_catalog() -> dict:
catalog_path = Path(__file__).resolve().parents[1] / "shared" / "i18n" / "lobby.json"
with catalog_path.open(encoding="utf-8") as handle:
return json.load(handle)
@lru_cache(maxsize=1)
def i18n_locale_config() -> tuple[str, tuple[str, ...]]:
locales = lobby_i18n_catalog().get("locales", {})
default_locale = str(locales.get("default", "en")).strip().lower() or "en"
supported_locales = tuple(
locale.strip().lower() for locale in locales.get("supported", ["en", "da"]) if str(locale).strip()
) or ("en", "da")
return default_locale, supported_locales
def lobby_i18n_errors() -> dict:
return lobby_i18n_catalog().get("backend", {}).get("error_codes", {})
def lobby_i18n_error_messages() -> dict:
return lobby_i18n_catalog().get("backend", {}).get("errors", {})
def resolve_locale(request: HttpRequest) -> str:
default_locale, supported_locales = i18n_locale_config()
raw_accept_language = (request.META.get("HTTP_ACCEPT_LANGUAGE") or "").split(",", 1)[0]
raw_requested = raw_accept_language.split(";", 1)[0].strip().replace("_", "-").split("-", 1)[0].lower()
if raw_requested in supported_locales:
return raw_requested
requested = (get_language_from_request(request) or "").replace("_", "-").split("-", 1)[0].lower()
if requested in supported_locales:
return requested
return default_locale
def resolve_error_message(*, key: str, locale: str) -> str:
default_locale, _supported_locales = i18n_locale_config()
translations = lobby_i18n_error_messages().get(key)
if not isinstance(translations, dict):
LOGGER.warning("i18n key missing in shared catalog", extra={"key": key, "locale": locale})
return key
if locale in translations and translations[locale]:
return translations[locale]
if default_locale in translations and translations[default_locale]:
return translations[default_locale]
LOGGER.warning("i18n translation missing for key", extra={"key": key, "locale": locale})
return key
def api_error(request: HttpRequest, *, key: str, status: int) -> JsonResponse:
locale = resolve_locale(request)
return JsonResponse(
{
"error": resolve_error_message(key=key, locale=locale),
"error_code": key,
"locale": locale,
},
status=status,
)

View File

@@ -1,5 +1,16 @@
<!doctype html>
<html lang="da"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1"><title>WPP Host</title></head>
<html lang="da"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1"><title>WPP Host</title>
<style>
.critical-card { margin: 10px 0 12px; padding: 10px; border-radius: 10px; border: 1px solid #cbd5e1; background: #f8fafc; }
.critical-card h2 { margin: 0 0 6px; font-size: 1rem; }
.critical-card p { margin: 0; color: #334155; }
.skeleton-line { position: relative; overflow: hidden; height: 12px; border-radius: 999px; margin-top: 8px; background: #e2e8f0; }
.skeleton-line:first-of-type { margin-top: 4px; }
.skeleton-line.short { width: 60%; }
.skeleton-line::after { content: ""; position: absolute; inset: 0; transform: translateX(-100%); background: linear-gradient(90deg, rgba(226,232,240,0) 0%, rgba(255,255,255,0.85) 45%, rgba(226,232,240,0) 100%); animation: wppShimmer 1.2s infinite; }
@keyframes wppShimmer { to { transform: translateX(100%); } }
</style>
</head>
<body>
<h1>Host panel (MVP)</h1>
<p>Kræver login som host-bruger.</p>
@@ -28,6 +39,22 @@
<button id="autoRefreshToggleBtn" onclick="toggleAutoRefresh()">Auto-refresh: OFF</button>
<p id="autoRefreshHint">Auto-refresh er slået fra.</p>
<p id="lastRefreshStatus">Session-data ikke opdateret endnu.</p>
<div id="hostShellErrorBoundary" style="display:none;margin:8px 0 10px;padding:8px 10px;border-radius:8px;border:1px solid #b91c1c;background:#fee2e2;color:#7f1d1d;">Der opstod en kritisk fejl i app-skallen.
<button id="hostRecoverRetryBtn" type="button" onclick="recoverHostShell('retry')">Prøv gendan</button>
<button id="hostRecoverReloadBtn" type="button" onclick="recoverHostShell('reload')">Genindlæs siden</button>
</div>
<section id="hostCriticalSkeleton" class="critical-card" aria-live="polite">
<h2>Indlæser host-overblik…</h2>
<div class="skeleton-line"></div>
<div class="skeleton-line"></div>
<div class="skeleton-line short"></div>
</section>
<section id="hostCriticalView" class="critical-card" style="display:none" aria-live="polite">
<h2>Host-overblik</h2>
<p id="hostCriticalPhase">Fase: afventer</p>
<p id="hostCriticalPlayers">Spillere: afventer</p>
<p id="hostCriticalRound">Aktiv round question: afventer</p>
</section>
<pre id="out">Klar.</pre>
<script>
var currentSessionStatus="";
@@ -37,13 +64,31 @@ var hostActionInFlight=false;
var lastRefreshAtLabel="";
var lastRefreshFailed=false;
var sessionDetailInFlight=false;
var hostShellRouteHint="";
var HOST_SHELL_ROUTES={lobby:"lobby",lie:"lie",guess:"guess",reveal:"reveal",finished:"finished"};
var hostShellFatalError=false;
var hostShellRecoverInFlight=false;
var hostCriticalHydrated=false;
function setHostCriticalLoading(isLoading){var skeleton=document.getElementById("hostCriticalSkeleton");var view=document.getElementById("hostCriticalView");if(!skeleton||!view){return;}skeleton.style.display=isLoading?"block":"none";view.style.display=isLoading?"none":"block";}
function hydrateHostCriticalView(data){var session=(data&&data.session)||{};var phaseEl=document.getElementById("hostCriticalPhase");var playersEl=document.getElementById("hostCriticalPlayers");var roundEl=document.getElementById("hostCriticalRound");if(phaseEl){phaseEl.textContent="Fase: "+phaseLabel(currentSessionStatus||session.status||"");}
if(playersEl){playersEl.textContent="Spillere: "+(typeof session.players_count==="number"?session.players_count:"ukendt");}
if(roundEl){roundEl.textContent="Aktiv round question: "+(rq()||"ikke valgt");}
hostCriticalHydrated=true;
setHostCriticalLoading(false);
}
function csrf(){var m=document.cookie.match(/csrftoken=([^;]+)/);return m?m[1]:"";}
function updateHostShellErrorBoundary(){var panel=document.getElementById("hostShellErrorBoundary");var retryBtn=document.getElementById("hostRecoverRetryBtn");var reloadBtn=document.getElementById("hostRecoverReloadBtn");if(!panel||!retryBtn||!reloadBtn){return;}panel.style.display=hostShellFatalError?"block":"none";retryBtn.disabled=hostShellRecoverInFlight||sessionDetailInFlight||!code();reloadBtn.disabled=hostShellRecoverInFlight;}
function setHostShellFatalError(detail){hostShellFatalError=true;var out=document.getElementById("out");if(out){out.textContent=JSON.stringify({status:0,data:{error:"host_shell_runtime_error",detail:detail||"Ukendt runtime-fejl"}},null,2);}var hint=document.getElementById("hostErrorHint");if(hint){hint.textContent="Fejl: Kritisk app-fejl. Brug recover-handlingerne for at fortsætte.";}updateHostShellErrorBoundary();}
function clearHostShellFatalError(){hostShellFatalError=false;hostShellRecoverInFlight=false;updateHostShellErrorBoundary();}
function recoverHostShell(mode){if(hostShellRecoverInFlight){return Promise.resolve({error:"recover_in_flight"});}hostShellRecoverInFlight=true;updateHostShellErrorBoundary();if(mode==="reload"){window.location.reload();return Promise.resolve({ok:true});}if(!code()){hostShellRecoverInFlight=false;updateHostShellErrorBoundary();return Promise.resolve({error:"missing_session_code"});}return sessionDetail().then(function(result){clearHostShellFatalError();return result;}).catch(function(err){hostShellRecoverInFlight=false;updateHostShellErrorBoundary();throw err;});}
function code(){return document.getElementById("code").value.trim().toUpperCase();}
function rq(){return document.getElementById("roundQuestionId").value.trim();}
function saveHostContext(){try{localStorage.setItem("wppHostContext",JSON.stringify({code:code(),round_question_id:rq(),session_status:currentSessionStatus||"",auto_refresh:autoRefreshEnabled}));}catch(_e){}}
function restoreHostContext(){try{var raw=localStorage.getItem("wppHostContext");if(!raw){return false;}var ctx=JSON.parse(raw);if(ctx.code){document.getElementById("code").value=(ctx.code||"").toUpperCase();}if(ctx.round_question_id){document.getElementById("roundQuestionId").value=ctx.round_question_id;}if(ctx.session_status){currentSessionStatus=ctx.session_status;}autoRefreshEnabled=!!ctx.auto_refresh;updateAutoRefreshUi();return !!ctx.code;}catch(_e){return false;}}
function phaseLabel(status){if(status==="lobby"){return"Lobby";}if(status==="lie"){return"Løgn";}if(status==="guess"){return"Gæt";}if(status==="reveal"){return"Reveal";}if(status==="finished"){return"Afsluttet";}return"Ukendt";}
function hostShellRouteFromPath(){var marker="/lobby/ui/host";var path=(window.location.pathname||"").toLowerCase();var idx=path.indexOf(marker);if(idx===-1){return"";}var remainder=path.slice(idx+marker.length).replace(/^\/+|\/+$/g,"");if(!remainder){return"";}var route=remainder.split("/")[0];return HOST_SHELL_ROUTES[route]?route:"";}
function expectedHostShellRoute(){return HOST_SHELL_ROUTES[currentSessionStatus]||"";}
function syncHostShellRoute(){var currentRoute=hostShellRouteFromPath();var expectedRoute=expectedHostShellRoute();if(!currentRoute||!expectedRoute){hostShellRouteHint="";return;}if(currentRoute===expectedRoute){hostShellRouteHint="";return;}var nextPath="/lobby/ui/host/"+expectedRoute;window.history.replaceState(null,"",nextPath);hostShellRouteHint="Deep-link route guard: omdirigeret fra /"+currentRoute+" til /"+expectedRoute+" for fase "+phaseLabel(currentSessionStatus)+".";}
function updateAutoRefreshUi(){var btn=document.getElementById("autoRefreshToggleBtn");var hint=document.getElementById("autoRefreshHint");if(btn){btn.textContent="Auto-refresh: "+(autoRefreshEnabled?"ON":"OFF");btn.disabled=hostActionInFlight||sessionDetailInFlight||!code();}if(!hint){return;}if(hostActionInFlight){hint.textContent="Auto-refresh-lås: afvent aktiv host-handling.";return;}if(sessionDetailInFlight){hint.textContent="Auto-refresh-lås: afvent aktiv session-opdatering.";return;}if(!autoRefreshEnabled){hint.textContent="Auto-refresh er slået fra.";return;}if(!code()){hint.textContent="Auto-refresh venter: angiv sessionkode.";return;}if(currentSessionStatus==="finished"){hint.textContent="Auto-refresh stoppet: spillet er afsluttet.";return;}hint.textContent="Auto-refresh aktiv (10s) for lobby-status.";}
function stopAutoRefresh(reason){autoRefreshEnabled=false;if(autoRefreshTimer){clearInterval(autoRefreshTimer);autoRefreshTimer=null;}if(reason){var hint=document.getElementById("autoRefreshHint");if(hint){hint.textContent=reason;}}updateAutoRefreshUi();saveHostContext();}
function startAutoRefresh(){if(!code()){updateAutoRefreshUi();return;}autoRefreshEnabled=true;if(autoRefreshTimer){clearInterval(autoRefreshTimer);}autoRefreshTimer=setInterval(function(){if(!code()||sessionDetailInFlight){return;}if(currentSessionStatus==="finished"){stopAutoRefresh("Auto-refresh stoppet: spillet er afsluttet.");return;}sessionDetail();},10000);updateAutoRefreshUi();saveHostContext();}
@@ -54,12 +99,14 @@ function updateLastRefreshStatus(){var el=document.getElementById("lastRefreshSt
function normalizeApiError(data){if(!data||typeof data!=="object"){return"";}return (data.error_code||data.error||"").toString();}
function mapUiErrorMessage(errorKey){if(!errorKey){return"";}var key=errorKey.toLowerCase();if(key.indexOf("phase")!==-1){return"Ugyldig fase for handlingen. Opdatér session-status og prøv igen.";}if(key.indexOf("token")!==-1||key.indexOf("auth")!==-1){return"Session-token er ugyldig eller udløbet. Rejoin sessionen og prøv igen.";}if(key.indexOf("round")!==-1||key.indexOf("question")!==-1||key.indexOf("state")!==-1){return"Runde-kontekst matcher ikke længere. Opdatér session-status før næste handling.";}if(key.indexOf("session")!==-1){return"Sessionkoden er ugyldig eller sessionen findes ikke længere.";}return"Handling fejlede. Opdatér session-status og prøv igen.";}
function updateErrorHint(status,data){var el=document.getElementById("hostErrorHint");if(!el){return;}if(status>=200&&status<300){el.textContent="Ingen fejl.";return;}var errKey=normalizeApiError(data);el.textContent="Fejl: "+mapUiErrorMessage(errKey)+" ("+(errKey||("http_"+status))+")";}
function updateCreateSessionState(){var btn=document.getElementById("createSessionBtn");var hint=document.getElementById("createSessionHint");if(btn){btn.disabled=hostActionInFlight||sessionDetailInFlight;}if(!hint){return;}if(hostActionInFlight){hint.textContent="Opret session er låst mens en host-handling kører.";return;}if(sessionDetailInFlight){hint.textContent="Opret session er låst mens session-opdatering kører.";return;}hint.textContent="Opret session er klar.";}function updateSessionDetailState(){var btn=document.getElementById("sessionDetailBtn");var hint=document.getElementById("sessionDetailHint");var codeInput=document.getElementById("code");if(btn){btn.disabled=sessionDetailInFlight||hostActionInFlight||!code();}if(codeInput){codeInput.readOnly=sessionDetailInFlight||hostActionInFlight;}if(!hint){return;}if(sessionDetailInFlight){hint.textContent="Opdaterer session-status…";return;}if(hostActionInFlight){hint.textContent="Session-opdatering er låst mens en host-handling kører.";return;}if(!code()){hint.textContent="Angiv sessionkode for at opdatere session-status.";return;}hint.textContent="Session-opdatering klar.";}
function updateCreateSessionState(){var btn=document.getElementById("createSessionBtn");var hint=document.getElementById("createSessionHint");if(btn){btn.disabled=hostActionInFlight||sessionDetailInFlight;}if(!hint){return;}if(hostActionInFlight){hint.textContent="Opret session er låst mens en host-handling kører.";return;}if(sessionDetailInFlight){hint.textContent="Opret session er låst mens session-opdatering kører.";return;}hint.textContent="Opret session er klar.";}function updateSessionDetailState(){var btn=document.getElementById("sessionDetailBtn");var hint=document.getElementById("sessionDetailHint");var codeInput=document.getElementById("code");if(btn){btn.disabled=sessionDetailInFlight||hostActionInFlight||!code();}if(codeInput){codeInput.readOnly=sessionDetailInFlight||hostActionInFlight;}if(!hint){return;}if(sessionDetailInFlight){hint.textContent="Opdaterer session-status…";return;}if(hostActionInFlight){hint.textContent="Session-opdatering er låst mens en host-handling kører.";return;}if(!code()){hint.textContent="Angiv sessionkode for at opdatere session-status.";updateHostShellErrorBoundary();return;}hint.textContent="Session-opdatering klar.";updateHostShellErrorBoundary();}
function updatePhaseStatus(){var el=document.getElementById("phaseStatus");if(!el){return;}if(!currentSessionStatus){el.textContent="Fase: ukendt (opdatér session-status).";return;}el.textContent="Fase: "+phaseLabel(currentSessionStatus)+" ("+currentSessionStatus+")";}
function updatePhaseStatus(){var el=document.getElementById("phaseStatus");syncHostShellRoute();if(!el){return;}if(!currentSessionStatus){el.textContent="Fase: ukendt (opdatér session-status).";return;}el.textContent="Fase: "+phaseLabel(currentSessionStatus)+" ("+currentSessionStatus+")";}
function syncStartRoundGuard(data){var btn=document.getElementById("startRoundBtn");var hint=document.getElementById("startRoundHint");var status=document.getElementById("playerCountStatus");if(!btn||!hint||!status){return;}var count=(data&&data.session&&typeof data.session.players_count==="number")?data.session.players_count:null;var phase=currentSessionStatus||"";if(phase&&phase!=="lobby"){btn.disabled=true;status.textContent=count===null?"Spillere i session: ukendt":"Spillere i session: "+count;hint.textContent="Start runde er kun tilladt i lobby-fasen.";return;}if(count===null){btn.disabled=true;status.textContent="Spillere i session: ukendt";hint.textContent="Opdatér session-status for at validere 3-5 spillere.";return;}status.textContent="Spillere i session: "+count;if(count<3){btn.disabled=true;hint.textContent="Mangler spillere: kræver mindst 3 for at starte runde.";return;}if(count>5){btn.disabled=true;hint.textContent="For mange spillere: maks 5 i MVP før runde-start.";return;}btn.disabled=false;hint.textContent="Klar: spillerantal er indenfor 3-5 til runde-start.";}
function updateHostActionState(){updateCreateSessionState();var hasCode=!!code();var hasRound=!!rq();var phase=currentSessionStatus||"";var showQuestionBtn=document.getElementById("showQuestionBtn");var mixAnswersBtn=document.getElementById("mixAnswersBtn");var calcScoresBtn=document.getElementById("calcScoresBtn");var showScoreboardBtn=document.getElementById("showScoreboardBtn");var nextRoundBtn=document.getElementById("nextRoundBtn");var finishGameBtn=document.getElementById("finishGameBtn");var roundQuestionInput=document.getElementById("roundQuestionId");var roundQuestionGuardHint=document.getElementById("roundQuestionGuardHint");var categorySelect=document.getElementById("category");var categoryGuardHint=document.getElementById("categoryGuardHint");var hint=document.getElementById("hostActionHint");if(showQuestionBtn){showQuestionBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!=="lie";}if(showScoreboardBtn){showScoreboardBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!=="reveal";}if(nextRoundBtn){nextRoundBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!=="reveal";}if(finishGameBtn){finishGameBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!=="reveal";}if(mixAnswersBtn){mixAnswersBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||!hasRound||(phase!=="lie"&&phase!=="guess");}if(calcScoresBtn){calcScoresBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||!hasRound||phase!=="guess";}var canEditRoundQuestion=!!hasCode&&(phase==="lie"||phase==="guess"||phase==="reveal");if(roundQuestionInput){roundQuestionInput.disabled=hostActionInFlight||sessionDetailInFlight||!canEditRoundQuestion;}if(roundQuestionGuardHint){if(hostActionInFlight){roundQuestionGuardHint.textContent="Round question-id er låst mens en handling kører.";}else if(sessionDetailInFlight){roundQuestionGuardHint.textContent="Round question-id er låst mens session-opdatering kører.";}else if(!hasCode){roundQuestionGuardHint.textContent="Angiv sessionkode for at redigere round question-id.";}else if(!phase){roundQuestionGuardHint.textContent="Opdatér session-status for round question-id.";}else if(canEditRoundQuestion){roundQuestionGuardHint.textContent="Round question-id kan redigeres i fase: "+phaseLabel(phase)+".";}else{roundQuestionGuardHint.textContent="Round question-id er låst i fase: "+phaseLabel(phase)+".";}}if(categorySelect){categorySelect.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!=="lobby";}if(categoryGuardHint){if(hostActionInFlight){categoryGuardHint.textContent="Kategori er midlertidigt låst mens en handling kører.";}else if(sessionDetailInFlight){categoryGuardHint.textContent="Kategori er låst mens session-opdatering kører.";}else if(!hasCode){categoryGuardHint.textContent="Angiv sessionkode for at låse kategori til lobby-fasen.";}else if(phase==="lobby"){categoryGuardHint.textContent="Kategori kan vælges i lobby-fasen.";}else if(!phase){categoryGuardHint.textContent="Opdatér session-status for at validere kategori-lås.";}else{categoryGuardHint.textContent="Kategori er låst udenfor lobby-fasen.";}}if(!hint){return;}if(hostActionInFlight){hint.textContent="Handling kører… afvent svar før næste klik.";return;}if(sessionDetailInFlight){hint.textContent="Host-actions er låst mens session-opdatering kører.";return;}if(!hasCode){hint.textContent="Angiv sessionkode for at aktivere host-actions.";return;}if(!phase){hint.textContent="Opdatér session-status for fasebaserede host-actions.";return;}if(phase==="finished"){hint.textContent="Spillet er afsluttet: gameplay-actions er låst.";return;}if((phase==="lie"||phase==="guess")&&!hasRound){hint.textContent="Round question id mangler: mix/beregn score er låst.";return;}hint.textContent="Host-actions er klar for fase: "+phaseLabel(phase)+".";}
async function api(path,method,payload){var o={method:method||"GET",headers:{"Accept":"application/json"}};if(payload!==null){o.headers["Content-Type"]="application/json";o.headers["X-CSRFToken"]=csrf();o.body=JSON.stringify(payload);}var r=await fetch(path,o);var d=await r.json().catch(function(){return {};});var isSessionDetailRead=(method||"GET")==="GET"&&/^\/lobby\/sessions\/[A-Z0-9]+$/.test(path);if(isSessionDetailRead){markSessionRefresh(r.status);}document.getElementById("out").textContent=JSON.stringify({status:r.status,data:d},null,2);if(d.session&&d.session.code){document.getElementById("code").value=d.session.code;}if(d.session&&d.session.status){currentSessionStatus=d.session.status;}if(d.round_question&&d.round_question.id){document.getElementById("roundQuestionId").value=d.round_question.id;}updateErrorHint(r.status,d);updatePhaseStatus();syncStartRoundGuard(d);updateHostActionState();if(currentSessionStatus==="finished"&&autoRefreshEnabled){stopAutoRefresh("Auto-refresh stoppet: spillet er afsluttet.");}else{updateAutoRefreshUi();}saveHostContext();return d;}
function updateHostActionState(){updateCreateSessionState();var hasCode=!!code();var hasRound=!!rq();var phase=currentSessionStatus||"";var showQuestionBtn=document.getElementById("showQuestionBtn");var mixAnswersBtn=document.getElementById("mixAnswersBtn");var calcScoresBtn=document.getElementById("calcScoresBtn");var showScoreboardBtn=document.getElementById("showScoreboardBtn");var nextRoundBtn=document.getElementById("nextRoundBtn");var finishGameBtn=document.getElementById("finishGameBtn");var roundQuestionInput=document.getElementById("roundQuestionId");var roundQuestionGuardHint=document.getElementById("roundQuestionGuardHint");var categorySelect=document.getElementById("category");var categoryGuardHint=document.getElementById("categoryGuardHint");var hint=document.getElementById("hostActionHint");if(showQuestionBtn){showQuestionBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!=="lie";}if(showScoreboardBtn){showScoreboardBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!=="reveal";}if(nextRoundBtn){nextRoundBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!=="reveal";}if(finishGameBtn){finishGameBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!=="reveal";}if(mixAnswersBtn){mixAnswersBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||!hasRound||(phase!=="lie"&&phase!=="guess");}if(calcScoresBtn){calcScoresBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||!hasRound||phase!=="guess";}var canEditRoundQuestion=!!hasCode&&(phase==="lie"||phase==="guess"||phase==="reveal");if(roundQuestionInput){roundQuestionInput.disabled=hostActionInFlight||sessionDetailInFlight||!canEditRoundQuestion;}if(roundQuestionGuardHint){if(hostActionInFlight){roundQuestionGuardHint.textContent="Round question-id er låst mens en handling kører.";}else if(sessionDetailInFlight){roundQuestionGuardHint.textContent="Round question-id er låst mens session-opdatering kører.";}else if(!hasCode){roundQuestionGuardHint.textContent="Angiv sessionkode for at redigere round question-id.";}else if(!phase){roundQuestionGuardHint.textContent="Opdatér session-status for round question-id.";}else if(canEditRoundQuestion){roundQuestionGuardHint.textContent="Round question-id kan redigeres i fase: "+phaseLabel(phase)+".";}else{roundQuestionGuardHint.textContent="Round question-id er låst i fase: "+phaseLabel(phase)+".";}}if(categorySelect){categorySelect.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!=="lobby";}if(categoryGuardHint){if(hostActionInFlight){categoryGuardHint.textContent="Kategori er midlertidigt låst mens en handling kører.";}else if(sessionDetailInFlight){categoryGuardHint.textContent="Kategori er låst mens session-opdatering kører.";}else if(!hasCode){categoryGuardHint.textContent="Angiv sessionkode for at låse kategori til lobby-fasen.";}else if(phase==="lobby"){categoryGuardHint.textContent="Kategori kan vælges i lobby-fasen.";}else if(!phase){categoryGuardHint.textContent="Opdatér session-status for at validere kategori-lås.";}else{categoryGuardHint.textContent="Kategori er låst udenfor lobby-fasen.";}}if(!hint){return;}if(hostActionInFlight){hint.textContent="Handling kører… afvent svar før næste klik.";return;}if(sessionDetailInFlight){hint.textContent="Host-actions er låst mens session-opdatering kører.";return;}if(!hasCode){hint.textContent="Angiv sessionkode for at aktivere host-actions.";return;}if(!phase){hint.textContent="Opdatér session-status for fasebaserede host-actions.";return;}if(phase==="finished"){hint.textContent="Spillet er afsluttet: gameplay-actions er låst.";return;}if((phase==="lie"||phase==="guess")&&!hasRound){hint.textContent="Round question id mangler: mix/beregn score er låst.";return;}if(hostShellRouteHint){hint.textContent=hostShellRouteHint;return;}hint.textContent="Host-actions er klar for fase: "+phaseLabel(phase)+".";}
async function api(path,method,payload){var o={method:method||"GET",headers:{"Accept":"application/json"}};if(payload!==null){o.headers["Content-Type"]="application/json";o.headers["X-CSRFToken"]=csrf();o.body=JSON.stringify(payload);}var r=await fetch(path,o);var d=await r.json().catch(function(){return {};});var isSessionDetailRead=(method||"GET")==="GET"&&/^\/lobby\/sessions\/[A-Z0-9]+$/.test(path);if(isSessionDetailRead){markSessionRefresh(r.status);}document.getElementById("out").textContent=JSON.stringify({status:r.status,data:d},null,2);if(d.session&&d.session.code){document.getElementById("code").value=d.session.code;}if(d.session&&d.session.status){currentSessionStatus=d.session.status;}if(d.round_question&&d.round_question.id){document.getElementById("roundQuestionId").value=d.round_question.id;}if(d.session){hydrateHostCriticalView(d);}updateErrorHint(r.status,d);updatePhaseStatus();syncStartRoundGuard(d);updateHostActionState();if(currentSessionStatus==="finished"&&autoRefreshEnabled){stopAutoRefresh("Auto-refresh stoppet: spillet er afsluttet.");}else{updateAutoRefreshUi();}if(hostShellFatalError){clearHostShellFatalError();}saveHostContext();return d;}
function withHostActionLock(fn){if(hostActionInFlight){return Promise.resolve({error:"host_action_in_flight"});}hostActionInFlight=true;updateHostActionState();return Promise.resolve().then(fn).finally(function(){hostActionInFlight=false;updateHostActionState();});}
function createSession(){return withHostActionLock(function(){return api("/lobby/sessions/create","POST",{});});}
function sessionDetail(){if(!code()){updateSessionDetailState();return Promise.resolve({error:"missing_session_code"});}if(sessionDetailInFlight){return Promise.resolve({error:"session_detail_in_flight"});}sessionDetailInFlight=true;updateSessionDetailState();return api("/lobby/sessions/"+code(),"GET",null).finally(function(){sessionDetailInFlight=false;updateSessionDetailState();});}
@@ -72,7 +119,10 @@ function nextRound(){return withHostActionLock(function(){return api("/lobby/ses
function finishGame(){return withHostActionLock(function(){return api("/lobby/sessions/"+code()+"/finish","POST",{});});}
["code","roundQuestionId"].forEach(function(fieldId){var field=document.getElementById(fieldId);if(!field){return;}field.addEventListener("input",function(){syncStartRoundGuard(null);updateHostActionState();updateSessionDetailState();saveHostContext();});field.addEventListener("change",function(){syncStartRoundGuard(null);updateHostActionState();updateSessionDetailState();saveHostContext();});});
updatePhaseStatus();syncStartRoundGuard(null);updateHostActionState();updateCreateSessionState();updateSessionDetailState();updateAutoRefreshUi();updateLastRefreshStatus();
if(restoreHostContext()){updatePhaseStatus();if(autoRefreshEnabled){startAutoRefresh();}sessionDetail();}else{saveHostContext();}
window.addEventListener("error",function(event){setHostShellFatalError((event&&event.message)||"Ukendt runtime-fejl");});
window.addEventListener("unhandledrejection",function(event){var reason=event&&event.reason;var detail=(reason&&reason.message)||String(reason||"Unhandled promise rejection");setHostShellFatalError(detail);});
setHostCriticalLoading(true);
updatePhaseStatus();syncHostShellRoute();syncStartRoundGuard(null);updateHostActionState();updateCreateSessionState();updateSessionDetailState();updateAutoRefreshUi();updateLastRefreshStatus();updateHostShellErrorBoundary();
if(restoreHostContext()){updatePhaseStatus();syncHostShellRoute();if(autoRefreshEnabled){startAutoRefresh();}sessionDetail();}else{saveHostContext();setTimeout(function(){if(!hostCriticalHydrated){hydrateHostCriticalView({session:{status:currentSessionStatus,players_count:null}});}},350);}
</script>
</body></html>

View File

@@ -12,8 +12,19 @@
#connectionBanner { margin: 8px 0 10px; padding: 8px 10px; border-radius: 8px; border: 1px solid #b91c1c; background: #fee2e2; color: #7f1d1d; display: none; }
#connectionBanner button { margin-left: 8px; border: 1px solid #991b1b; background: #fff; color: #7f1d1d; border-radius: 6px; padding: 4px 8px; cursor: pointer; }
#connectionBanner button[disabled] { opacity: 0.55; cursor: not-allowed; }
#playerShellErrorBoundary { margin: 8px 0 10px; padding: 8px 10px; border-radius: 8px; border: 1px solid #b91c1c; background: #fee2e2; color: #7f1d1d; display: none; }
#playerShellErrorBoundary button { margin-left: 8px; border: 1px solid #991b1b; background: #fff; color: #7f1d1d; border-radius: 6px; padding: 4px 8px; cursor: pointer; }
#playerShellErrorBoundary button[disabled] { opacity: 0.55; cursor: not-allowed; }
#lieStatus.locked { color: #0a5f2d; font-weight: 600; }
#guessStatus.locked { color: #0a5f2d; font-weight: 600; }
.critical-card { margin: 10px 0 12px; padding: 10px; border-radius: 10px; border: 1px solid #cbd5e1; background: #f8fafc; }
.critical-card h2 { margin: 0 0 6px; font-size: 1rem; }
.critical-card p { margin: 0; color: #334155; }
.skeleton-line { position: relative; overflow: hidden; height: 12px; border-radius: 999px; margin-top: 8px; background: #e2e8f0; }
.skeleton-line:first-of-type { margin-top: 4px; }
.skeleton-line.short { width: 60%; }
.skeleton-line::after { content: ""; position: absolute; inset: 0; transform: translateX(-100%); background: linear-gradient(90deg, rgba(226,232,240,0) 0%, rgba(255,255,255,0.85) 45%, rgba(226,232,240,0) 100%); animation: wppShimmer 1.2s infinite; }
@keyframes wppShimmer { to { transform: translateX(100%); } }
</style>
</head>
<body>
@@ -42,6 +53,22 @@
<p id="phaseStatus">Fase: ukendt (opdatér session-status).</p>
<p id="playerErrorHint">Ingen fejl.</p>
<div id="connectionBanner">Forbindelsen til serveren blev afbrudt.<button id="connectionRetryBtn" type="button" onclick="retryConnection()">Prøv igen</button></div>
<div id="playerShellErrorBoundary">Der opstod en kritisk fejl i app-skallen.
<button id="playerRecoverRetryBtn" type="button" onclick="recoverPlayerShell('retry')">Prøv gendan</button>
<button id="playerRecoverReloadBtn" type="button" onclick="recoverPlayerShell('reload')">Genindlæs siden</button>
</div>
<section id="playerCriticalSkeleton" class="critical-card" aria-live="polite">
<h2>Indlæser spiller-overblik…</h2>
<div class="skeleton-line"></div>
<div class="skeleton-line"></div>
<div class="skeleton-line short"></div>
</section>
<section id="playerCriticalView" class="critical-card" style="display:none" aria-live="polite">
<h2>Spiller-overblik</h2>
<p id="playerCriticalPhase">Fase: afventer</p>
<p id="playerCriticalRound">Round question: afventer</p>
<p id="playerCriticalJoin">Join-status: afventer</p>
</section>
<pre id="out">Klar.</pre>
<script>
var availableAnswers=[];
@@ -59,7 +86,23 @@ var playerLastRefreshAtLabel="";
var playerLastRefreshFailed=false;
var connectionLost=false;
var connectionRetryInFlight=false;
var playerShellFatalError=false;
var playerShellRecoverInFlight=false;
var playerCriticalHydrated=false;
function silencePlayerMediaElements(){if(typeof document==="undefined"||typeof document.querySelectorAll!=="function"){return;}var elements=document.querySelectorAll("audio,video");if(!elements||typeof elements.forEach!=="function"){return;}elements.forEach(function(element){if(!element){return;}element.muted=true;if(typeof element.pause==="function"){element.pause();}});}
function installSecondaryDeviceAudioGuard(){if(typeof window==="undefined"){return;}silencePlayerMediaElements();var mediaProto=window.HTMLMediaElement&&window.HTMLMediaElement.prototype;if(!mediaProto||typeof mediaProto.play!=="function"){return;}if(mediaProto.__wppSecondaryDeviceAudioGuardInstalled){return;}mediaProto.__wppSecondaryDeviceAudioGuardInstalled=true;mediaProto.__wppSecondaryDeviceAudioGuardOriginalPlay=mediaProto.play;mediaProto.play=function(){return Promise.resolve();};}
function setPlayerCriticalLoading(isLoading){var skeleton=document.getElementById("playerCriticalSkeleton");var view=document.getElementById("playerCriticalView");if(!skeleton||!view){return;}skeleton.style.display=isLoading?"block":"none";view.style.display=isLoading?"none":"block";}
function hydratePlayerCriticalView(data){var phaseEl=document.getElementById("playerCriticalPhase");var roundEl=document.getElementById("playerCriticalRound");var joinEl=document.getElementById("playerCriticalJoin");if(phaseEl){phaseEl.textContent="Fase: "+phaseLabel(currentSessionStatus||((data&&data.session&&data.session.status)||""));}
if(roundEl){roundEl.textContent="Round question: "+(rq()||"afventer");}
if(joinEl){joinEl.textContent="Join-status: "+(isPlayerContextLocked()?"låst/aktiv":"ikke låst");}
playerCriticalHydrated=true;
setPlayerCriticalLoading(false);
}
function code(){return document.getElementById("code").value.trim().toUpperCase();}
function updatePlayerShellErrorBoundary(){var panel=document.getElementById("playerShellErrorBoundary");var retryBtn=document.getElementById("playerRecoverRetryBtn");var reloadBtn=document.getElementById("playerRecoverReloadBtn");if(!panel||!retryBtn||!reloadBtn){return;}panel.style.display=playerShellFatalError?"block":"none";retryBtn.disabled=playerShellRecoverInFlight||sessionDetailInFlight||joinInFlight||!code();reloadBtn.disabled=playerShellRecoverInFlight;}
function setPlayerShellFatalError(detail){playerShellFatalError=true;var out=document.getElementById("out");if(out){out.textContent=JSON.stringify({status:0,data:{error:"player_shell_runtime_error",detail:detail||"Ukendt runtime-fejl"}},null,2);}var hint=document.getElementById("playerErrorHint");if(hint){hint.textContent="Fejl: Kritisk app-fejl. Brug recover-handlingerne for at fortsætte.";}updatePlayerShellErrorBoundary();}
function clearPlayerShellFatalError(){playerShellFatalError=false;playerShellRecoverInFlight=false;updatePlayerShellErrorBoundary();}
function recoverPlayerShell(mode){if(playerShellRecoverInFlight){return Promise.resolve({error:"recover_in_flight"});}playerShellRecoverInFlight=true;updatePlayerShellErrorBoundary();if(mode==="reload"){window.location.reload();return Promise.resolve({ok:true});}if(!code()){playerShellRecoverInFlight=false;updatePlayerShellErrorBoundary();return Promise.resolve({error:"missing_session_code"});}return sessionDetail().then(function(result){clearPlayerShellFatalError();return result;}).catch(function(err){playerShellRecoverInFlight=false;updatePlayerShellErrorBoundary();throw err;});}
function pid(){return document.getElementById("playerId").value.trim();}
function rq(){return document.getElementById("roundQuestionId").value.trim();}
function phaseLabel(status){if(status==="lobby"){return"Lobby";}if(status==="lie"){return"Løgn";}if(status==="guess"){return"Gæt";}if(status==="reveal"){return"Reveal";}if(status==="finished"){return"Afsluttet";}return"Ukendt";}
@@ -86,7 +129,7 @@ function togglePlayerAutoRefresh(){if(joinInFlight){updatePlayerAutoRefreshUi();
function updateConnectionBanner(){var banner=document.getElementById("connectionBanner");var retryBtn=document.getElementById("connectionRetryBtn");if(!banner||!retryBtn){return;}banner.style.display=connectionLost?"block":"none";retryBtn.disabled=connectionRetryInFlight||sessionDetailInFlight||joinInFlight||!code();}
function setConnectionLost(isLost){connectionLost=!!isLost;updateConnectionBanner();}
function updatePlayerErrorHint(status,data){var el=document.getElementById("playerErrorHint");if(!el){return;}if(status>=200&&status<300){el.textContent="Ingen fejl.";setConnectionLost(false);return;}var errKey=normalizeApiError(data);el.textContent="Fejl: "+mapUiErrorMessage(errKey)+" ("+(errKey||("http_"+status))+")";}
function updateSessionDetailState(){var btn=document.getElementById("sessionDetailBtn");var hint=document.getElementById("sessionRefreshHint");var submitInFlight=lieSubmitInFlight||guessSubmitInFlight;if(btn){btn.disabled=sessionDetailInFlight||joinInFlight||submitInFlight||!code();}if(!hint){updatePlayerAutoRefreshUi();updateConnectionBanner();return;}if(sessionDetailInFlight){hint.textContent="Opdaterer session-status…";updatePlayerAutoRefreshUi();updateConnectionBanner();return;}if(joinInFlight){hint.textContent="Session-opdatering er låst mens join kører.";updatePlayerAutoRefreshUi();updateConnectionBanner();return;}if(submitInFlight){hint.textContent="Session-opdatering er låst mens submit kører.";updatePlayerAutoRefreshUi();updateConnectionBanner();return;}if(!code()){hint.textContent="Angiv sessionkode for at opdatere session-status.";updatePlayerAutoRefreshUi();updateConnectionBanner();return;}hint.textContent="Session-opdatering klar.";updatePlayerAutoRefreshUi();updateConnectionBanner();}
function updateSessionDetailState(){var btn=document.getElementById("sessionDetailBtn");var hint=document.getElementById("sessionRefreshHint");var submitInFlight=lieSubmitInFlight||guessSubmitInFlight;if(btn){btn.disabled=sessionDetailInFlight||joinInFlight||submitInFlight||!code();}if(!hint){updatePlayerAutoRefreshUi();updateConnectionBanner();return;}if(sessionDetailInFlight){hint.textContent="Opdaterer session-status…";updatePlayerAutoRefreshUi();updateConnectionBanner();return;}if(joinInFlight){hint.textContent="Session-opdatering er låst mens join kører.";updatePlayerAutoRefreshUi();updateConnectionBanner();return;}if(submitInFlight){hint.textContent="Session-opdatering er låst mens submit kører.";updatePlayerAutoRefreshUi();updateConnectionBanner();return;}if(!code()){hint.textContent="Angiv sessionkode for at opdatere session-status.";updatePlayerAutoRefreshUi();updateConnectionBanner();updatePlayerShellErrorBoundary();return;}hint.textContent="Session-opdatering klar.";updatePlayerAutoRefreshUi();updateConnectionBanner();updatePlayerShellErrorBoundary();}
function updateJoinState(){var btn=document.getElementById("joinBtn");var status=document.getElementById("joinStatus");var joined=!!(pid()&&document.getElementById("sessionToken").value.trim());var canJoin=canAttemptJoin();if(btn){btn.disabled=joinInFlight||sessionDetailInFlight||joined||!canJoin;}if(!status){updateContextLockState();updateConnectionBanner();return;}if(joinInFlight){status.textContent="Joiner…";updateContextLockState();updateConnectionBanner();return;}if(sessionDetailInFlight&&!joined){status.textContent="Afvent aktiv session-opdatering før join.";updateContextLockState();updateConnectionBanner();return;}if(joined){status.textContent="Join gennemført.";updateContextLockState();updateConnectionBanner();return;}if(!canJoin){status.textContent="Udfyld kode og nickname for at join.";updateContextLockState();updateConnectionBanner();return;}status.textContent="Klar til join.";updateContextLockState();updateConnectionBanner();}
function guessStorageKey(){var c=code();var p=pid();var q=rq();if(!c||!p||!q){return "";}return ["wppGuess",c,p,q].join(":");}
@@ -102,7 +145,7 @@ function updateGuessSubmitState(){var selected=document.getElementById("guessTex
function setGuess(text,submitted){document.getElementById("guessText").value=text||"";if(typeof submitted==="boolean"){guessSubmitted=submitted;}var buttons=document.querySelectorAll("#answerOptions button");buttons.forEach(function(btn){btn.classList.toggle("active",btn.dataset.answer===text);});updateGuessSubmitState();
updateJoinState();}
function renderAnswerOptions(roundQuestion){var wrap=document.getElementById("answerOptions");wrap.innerHTML="";availableAnswers=[];guessSubmitted=false;setGuess("",false);lieSubmitted=false;setLieState("",false);if(!roundQuestion||!Array.isArray(roundQuestion.answers)){updateGuessSubmitState();updateLieSubmitState();return;}roundQuestion.answers.forEach(function(item){if(!item||!item.text){return;}availableAnswers.push(item.text);var btn=document.createElement("button");btn.type="button";btn.dataset.answer=item.text;btn.textContent=item.text;btn.onclick=function(){if(guessSubmitted){return;}setGuess(item.text,false);persistGuessState(item.text,false);};wrap.appendChild(btn);});var saved=loadGuessState();if(saved&&availableAnswers.indexOf(saved.selected_text)!==-1){setGuess(saved.selected_text,!!saved.submitted);}updateGuessSubmitState();}
async function api(path,method,payload){var o={method:method||"GET",headers:{"Accept":"application/json"}};if(payload!==null){o.headers["Content-Type"]="application/json";o.body=JSON.stringify(payload);}try{var r=await fetch(path,o);var d=await r.json().catch(function(){return {};});var isSessionDetailRead=(method||"GET")==="GET"&&/^\/lobby\/sessions\/[A-Z0-9]+$/.test(path);if(isSessionDetailRead){markPlayerSessionRefresh(r.status);}document.getElementById("out").textContent=JSON.stringify({status:r.status,data:d},null,2);if(d.player&&d.player.id){document.getElementById("playerId").value=d.player.id;}if(d.player&&d.player.session_token){document.getElementById("sessionToken").value=d.player.session_token;}if(d.round_question&&d.round_question.id){document.getElementById("roundQuestionId").value=d.round_question.id;}if(d.session&&d.session.status){currentSessionStatus=d.session.status;}if(d.round_question){renderAnswerOptions(d.round_question);var savedLie=loadLieState();if(savedLie){setLieState(savedLie.text||"",!!savedLie.submitted);}}else{document.getElementById("roundQuestionId").value="";renderAnswerOptions(null);}if(d.guess&&d.guess.round_question_id){document.getElementById("roundQuestionId").value=d.guess.round_question_id;setGuess(d.guess.selected_text||"",true);persistGuessState(d.guess.selected_text||"",true);}updateRoundContextHint();updatePlayerErrorHint(r.status,d);updatePhaseStatus();updateLieSubmitState();updateGuessSubmitState();if(currentSessionStatus==="finished"&&playerAutoRefreshEnabled){stopPlayerAutoRefresh("Auto-refresh stoppet: spillet er afsluttet.");}else{updatePlayerAutoRefreshUi();}savePlayerContext();return d;}catch(err){setConnectionLost(true);if((method||"GET")==="GET"&&/^\/lobby\/sessions\/[A-Z0-9]+$/.test(path)){markPlayerSessionRefresh(0);}document.getElementById("out").textContent=JSON.stringify({status:0,data:{error:"connection_lost",detail:"Kunne ikke kontakte serveren."}},null,2);document.getElementById("playerErrorHint").textContent="Fejl: Mistede forbindelsen til serveren. Prøv igen.";updateSessionDetailState();throw err;}}
async function api(path,method,payload){var o={method:method||"GET",headers:{"Accept":"application/json"}};if(payload!==null){o.headers["Content-Type"]="application/json";o.body=JSON.stringify(payload);}try{var r=await fetch(path,o);var d=await r.json().catch(function(){return {};});var isSessionDetailRead=(method||"GET")==="GET"&&/^\/lobby\/sessions\/[A-Z0-9]+$/.test(path);if(isSessionDetailRead){markPlayerSessionRefresh(r.status);}document.getElementById("out").textContent=JSON.stringify({status:r.status,data:d},null,2);if(d.player&&d.player.id){document.getElementById("playerId").value=d.player.id;}if(d.player&&d.player.session_token){document.getElementById("sessionToken").value=d.player.session_token;}if(d.round_question&&d.round_question.id){document.getElementById("roundQuestionId").value=d.round_question.id;}if(d.session&&d.session.status){currentSessionStatus=d.session.status;}if(d.round_question){renderAnswerOptions(d.round_question);var savedLie=loadLieState();if(savedLie){setLieState(savedLie.text||"",!!savedLie.submitted);}}else{document.getElementById("roundQuestionId").value="";renderAnswerOptions(null);}if(d.guess&&d.guess.round_question_id){document.getElementById("roundQuestionId").value=d.guess.round_question_id;setGuess(d.guess.selected_text||"",true);persistGuessState(d.guess.selected_text||"",true);}hydratePlayerCriticalView(d);updateRoundContextHint();updatePlayerErrorHint(r.status,d);updatePhaseStatus();updateLieSubmitState();updateGuessSubmitState();if(currentSessionStatus==="finished"&&playerAutoRefreshEnabled){stopPlayerAutoRefresh("Auto-refresh stoppet: spillet er afsluttet.");}else{updatePlayerAutoRefreshUi();}if(playerShellFatalError){clearPlayerShellFatalError();}savePlayerContext();return d;}catch(err){setConnectionLost(true);if((method||"GET")==="GET"&&/^\/lobby\/sessions\/[A-Z0-9]+$/.test(path)){markPlayerSessionRefresh(0);}document.getElementById("out").textContent=JSON.stringify({status:0,data:{error:"connection_lost",detail:"Kunne ikke kontakte serveren."}},null,2);document.getElementById("playerErrorHint").textContent="Fejl: Mistede forbindelsen til serveren. Prøv igen.";updateSessionDetailState();throw err;}}
function joinSession(){if(joinInFlight){return Promise.resolve({error:"join_in_flight"});}if(!canAttemptJoin()){updateJoinState();return Promise.resolve({error:"missing_join_input"});}if(pid()&&document.getElementById("sessionToken").value.trim()){updateJoinState();return Promise.resolve({error:"already_joined_client"});}joinInFlight=true;updateJoinState();updatePlayerAutoRefreshUi();return api("/lobby/sessions/join","POST",{code:code(),nickname:document.getElementById("nickname").value.trim()}).then(function(d){joinInFlight=false;if(d&&d.player&&d.player.id){updateJoinState();updatePlayerAutoRefreshUi();return d;}updateJoinState();updatePlayerAutoRefreshUi();document.getElementById("joinStatus").textContent="Join fejlede prøv igen.";return d;}).catch(function(err){joinInFlight=false;updateJoinState();updatePlayerAutoRefreshUi();document.getElementById("joinStatus").textContent="Join fejlede prøv igen.";throw err;});}
function sessionDetail(){if(!code()){updateSessionDetailState();return Promise.resolve({error:"missing_session_code"});}if(sessionDetailInFlight){return Promise.resolve({error:"session_detail_in_flight"});}sessionDetailInFlight=true;updateSessionDetailState();return api("/lobby/sessions/"+code(),"GET",null).finally(function(){sessionDetailInFlight=false;updateSessionDetailState();});}
function retryConnection(){if(connectionRetryInFlight||!code()){updateConnectionBanner();return Promise.resolve({error:"retry_unavailable"});}connectionRetryInFlight=true;updateConnectionBanner();return sessionDetail().then(function(result){setConnectionLost(false);return result;}).finally(function(){connectionRetryInFlight=false;updateConnectionBanner();});}
@@ -110,6 +153,10 @@ function submitLie(){if(lieSubmitted){return Promise.resolve({error:"lie_already
document.getElementById("lieText").addEventListener("input",function(){if(!lieSubmitted){updateLieSubmitState();persistLieState(document.getElementById("lieText").value,false);}});updateLieSubmitState();
function submitGuess(){if(guessSubmitted){return Promise.resolve({error:"guess_already_submitted_client"});}if(guessSubmitInFlight){return Promise.resolve({error:"guess_submit_in_flight"});}if(!hasSubmitContext()){updateGuessSubmitState();document.getElementById("out").textContent=JSON.stringify({status:400,data:{error:"Join først for at aktivere gæt"}},null,2);return Promise.resolve({error:"missing_submit_context"});}var selected=document.getElementById("guessText").value;if(availableAnswers.indexOf(selected)===-1){document.getElementById("out").textContent=JSON.stringify({status:400,data:{error:"Vælg et af de viste svarmuligheder"}},null,2);return Promise.resolve({error:"invalid_client_guess"});}guessSubmitInFlight=true;updateGuessSubmitState();return api("/lobby/sessions/"+code()+"/questions/"+rq()+"/guesses/submit","POST",{player_id:parseInt(pid(),10),session_token:document.getElementById("sessionToken").value,selected_text:selected}).finally(function(){guessSubmitInFlight=false;updateGuessSubmitState();});}
["code","nickname","playerId","sessionToken","roundQuestionId"].forEach(function(fieldId){var field=document.getElementById(fieldId);if(!field){return;}field.addEventListener("input",function(){if(fieldId!=="roundQuestionId"){resetRoundContextForManualChange();}updateLieSubmitState();updateGuessSubmitState();updateJoinState();updateSessionDetailState();savePlayerContext();});field.addEventListener("change",function(){if(fieldId!=="roundQuestionId"){resetRoundContextForManualChange();}updateLieSubmitState();updateGuessSubmitState();updateJoinState();updateSessionDetailState();savePlayerContext();});});
window.addEventListener("error",function(event){setPlayerShellFatalError((event&&event.message)||"Ukendt runtime-fejl");});
window.addEventListener("unhandledrejection",function(event){var reason=event&&event.reason;var detail=(reason&&reason.message)||String(reason||"Unhandled promise rejection");setPlayerShellFatalError(detail);});
installSecondaryDeviceAudioGuard();
setPlayerCriticalLoading(true);
updatePhaseStatus();
updateGuessSubmitState();
updateJoinState();
@@ -117,6 +164,7 @@ updatePlayerAutoRefreshUi();
updatePlayerLastRefreshStatus();
updateRoundContextHint();
updateConnectionBanner();
if(restorePlayerContext()){if(playerAutoRefreshEnabled){startPlayerAutoRefresh();}sessionDetail().catch(function(){});}else{savePlayerContext();}
updatePlayerShellErrorBoundary();
if(restorePlayerContext()){if(playerAutoRefreshEnabled){startPlayerAutoRefresh();}sessionDetail().catch(function(){});}else{savePlayerContext();setTimeout(function(){if(!playerCriticalHydrated){hydratePlayerCriticalView({session:{status:currentSessionStatus}});}},350);}
</script>
</body></html>

View File

@@ -0,0 +1,13 @@
<!doctype html>
<html lang="{{ shell_locale|default:'en' }}">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>WPP SPA Shell</title>
<link rel="stylesheet" href="{{ spa_asset_base }}/styles.css?v={{ spa_asset_version|urlencode }}">
</head>
<body data-wpp-shell-route="{{ shell_route }}" data-wpp-shell-kind="{{ shell_kind }}" data-wpp-locale="{{ shell_locale|default:'en' }}">
<app-root data-wpp-shell-route="{{ shell_route }}" data-wpp-shell-kind="{{ shell_kind }}" data-wpp-locale="{{ shell_locale|default:'en' }}">Indlæser Angular app-shell…</app-root>
<script type="module" src="{{ spa_asset_base }}/main.js?v={{ spa_asset_version|urlencode }}"></script>
</body>
</html>

View File

@@ -2,10 +2,11 @@ import json
import tempfile
from datetime import timedelta
from pathlib import Path
from unittest.mock import patch
from django.contrib.auth import get_user_model
from django.core.management import call_command
from django.test import TestCase
from django.test import TestCase, override_settings
from django.urls import reverse
from django.utils import timezone
@@ -19,6 +20,7 @@ from fupogfakta.models import (
RoundConfig,
RoundQuestion,
)
from lobby.i18n import i18n_locale_config, lobby_i18n_catalog, resolve_error_message, resolve_locale
User = get_user_model()
@@ -110,6 +112,32 @@ class LobbyFlowTests(TestCase):
self.assertEqual(response.status_code, 400)
self.assertEqual(response.json()["error"], "Session is not joinable")
def test_join_error_localizes_to_danish_with_accept_language_header(self):
response = self.client.post(
reverse("lobby:join_session"),
data={"code": " ", "nickname": "Luna"},
content_type="application/json",
HTTP_ACCEPT_LANGUAGE="da",
)
self.assertEqual(response.status_code, 400)
self.assertEqual(response.json()["error_code"], "session_code_required")
self.assertEqual(response.json()["locale"], "da")
self.assertEqual(response.json()["error"], "Sessionskode er påkrævet")
def test_join_error_falls_back_to_english_for_unsupported_locale(self):
response = self.client.post(
reverse("lobby:join_session"),
data={"code": " ", "nickname": "Luna"},
content_type="application/json",
HTTP_ACCEPT_LANGUAGE="fr",
)
self.assertEqual(response.status_code, 400)
self.assertEqual(response.json()["error_code"], "session_code_required")
self.assertEqual(response.json()["locale"], "en")
self.assertEqual(response.json()["error"], "Session code is required")
def test_session_detail_returns_players(self):
session = GameSession.objects.create(host=self.host, code="LMNO45")
Player.objects.create(session=session, nickname="Mia", score=7)
@@ -181,6 +209,8 @@ class StartRoundTests(TestCase):
)
self.assertEqual(response.status_code, 403)
self.assertEqual(response.json()["error_code"], "host_only_start_round")
self.assertEqual(response.json()["locale"], "en")
self.assertEqual(response.json()["error"], "Only host can start round")
def test_start_round_requires_existing_active_category_with_questions(self):
@@ -200,6 +230,8 @@ class StartRoundTests(TestCase):
content_type="application/json",
)
self.assertEqual(response.status_code, 400)
self.assertEqual(response.json()["error_code"], "category_has_no_questions")
self.assertEqual(response.json()["locale"], "en")
self.assertEqual(response.json()["error"], "Category has no active questions")
def test_start_round_rejects_non_lobby_session(self):
@@ -216,6 +248,36 @@ class StartRoundTests(TestCase):
self.assertEqual(response.status_code, 400)
self.assertEqual(response.json()["error"], "Round can only be started from lobby")
def test_start_round_error_localizes_to_danish(self):
self.client.login(username="other", password="secret123")
response = self.client.post(
reverse("lobby:start_round", kwargs={"code": self.session.code}),
data={"category_slug": self.category.slug},
content_type="application/json",
HTTP_ACCEPT_LANGUAGE="da",
)
self.assertEqual(response.status_code, 403)
self.assertEqual(response.json()["error_code"], "host_only_start_round")
self.assertEqual(response.json()["locale"], "da")
self.assertEqual(response.json()["error"], "Kun værten kan starte runden")
def test_start_round_error_falls_back_to_english_for_unsupported_locale(self):
self.client.login(username="other", password="secret123")
response = self.client.post(
reverse("lobby:start_round", kwargs={"code": self.session.code}),
data={"category_slug": self.category.slug},
content_type="application/json",
HTTP_ACCEPT_LANGUAGE="fr",
)
self.assertEqual(response.status_code, 403)
self.assertEqual(response.json()["error_code"], "host_only_start_round")
self.assertEqual(response.json()["locale"], "en")
self.assertEqual(response.json()["error"], "Only host can start round")
class LieSubmissionTests(TestCase):
def setUp(self):
@@ -406,6 +468,8 @@ class MixAnswersTests(TestCase):
)
self.assertEqual(response.status_code, 403)
self.assertEqual(response.json()["error_code"], "host_only_mix_answers")
self.assertEqual(response.json()["locale"], "en")
self.assertEqual(response.json()["error"], "Only host can mix answers")
def test_mix_answers_deduplicates_case_insensitive_lies(self):
@@ -869,6 +933,14 @@ class UiScreenTests(TestCase):
self.assertContains(response, "hostShellRouteFromPath")
self.assertContains(response, "syncHostShellRoute")
self.assertContains(response, "Deep-link route guard: omdirigeret")
self.assertContains(response, "id=\"hostShellErrorBoundary\"")
self.assertContains(response, "recoverHostShell('retry')")
self.assertContains(response, "recoverHostShell('reload')")
self.assertContains(response, "setHostShellFatalError")
self.assertContains(response, "clearHostShellFatalError")
self.assertContains(response, "updateHostShellErrorBoundary")
self.assertContains(response, "host_shell_runtime_error")
self.assertContains(response, "window.addEventListener(\"unhandledrejection\"")
def test_host_screen_deeplink_requires_login(self):
response = self.client.get(reverse("lobby:host_screen_deeplink", kwargs={"spa_path": "guess"}))
@@ -956,6 +1028,87 @@ class UiScreenTests(TestCase):
self.assertContains(response, "Session-data ikke opdateret endnu.")
self.assertContains(response, "Sidst opdateret:")
self.assertContains(response, "Session-data kan være forældet")
self.assertContains(response, "id=\"playerShellErrorBoundary\"")
self.assertContains(response, "recoverPlayerShell('retry')")
self.assertContains(response, "recoverPlayerShell('reload')")
self.assertContains(response, "setPlayerShellFatalError")
self.assertContains(response, "clearPlayerShellFatalError")
self.assertContains(response, "updatePlayerShellErrorBoundary")
self.assertContains(response, "player_shell_runtime_error")
self.assertContains(response, "installSecondaryDeviceAudioGuard")
self.assertContains(response, "silencePlayerMediaElements")
self.assertContains(response, "querySelectorAll(\"audio,video\")")
self.assertNotContains(response, "<audio")
self.assertContains(response, "window.addEventListener(\"error\"")
@override_settings(USE_SPA_UI=False)
def test_legacy_templates_are_used_when_spa_flag_is_off(self):
self.client.login(username="host_ui", password="secret123")
host_response = self.client.get(reverse("lobby:host_screen"))
player_response = self.client.get(reverse("lobby:player_screen"))
self.assertContains(host_response, "Host panel")
self.assertContains(player_response, "Player panel")
self.assertNotContains(host_response, "<app-root")
self.assertNotContains(player_response, "<app-root")
@override_settings(USE_SPA_UI=True)
def test_host_screen_can_render_angular_shell_when_feature_flag_enabled(self):
self.client.login(username="host_ui", password="secret123")
response = self.client.get(reverse("lobby:host_screen"))
self.assertEqual(response.status_code, 200)
self.assertContains(response, "<app-root")
self.assertContains(response, "data-wpp-shell-route=\"/host\"")
self.assertContains(response, "data-wpp-shell-kind=\"host\"")
self.assertContains(response, "/static/frontend/angular/browser/main.js?v=dev")
self.assertContains(response, "/static/frontend/angular/browser/styles.css?v=dev")
@override_settings(USE_SPA_UI=True)
def test_host_screen_deeplink_preserves_spa_path_when_feature_flag_enabled(self):
self.client.login(username="host_ui", password="secret123")
response = self.client.get(
reverse("lobby:host_screen_deeplink", kwargs={"spa_path": "guess/round-1"})
)
self.assertEqual(response.status_code, 200)
self.assertContains(response, "<app-root")
self.assertContains(response, "data-wpp-shell-route=\"/host/guess/round-1\"")
self.assertContains(response, "data-wpp-shell-kind=\"host\"")
@override_settings(USE_SPA_UI=True)
def test_host_screen_deeplink_normalizes_redundant_slashes_when_feature_flag_enabled(self):
self.client.login(username="host_ui", password="secret123")
response = self.client.get("/lobby/ui/host//guess///round-1//")
self.assertEqual(response.status_code, 200)
self.assertContains(response, "<app-root")
self.assertContains(response, "data-wpp-shell-route=\"/host/guess/round-1\"")
self.assertContains(response, "data-wpp-shell-kind=\"host\"")
@override_settings(USE_SPA_UI=True)
def test_player_screen_can_render_angular_shell_when_feature_flag_enabled(self):
response = self.client.get(reverse("lobby:player_screen"))
self.assertEqual(response.status_code, 200)
self.assertContains(response, "<app-root")
self.assertContains(response, "data-wpp-shell-route=\"/player\"")
self.assertContains(response, "data-wpp-shell-kind=\"player\"")
self.assertContains(response, "/static/frontend/angular/browser/main.js?v=dev")
@override_settings(USE_SPA_UI=True, WPP_SPA_ASSET_VERSION="release-2026-03-01")
def test_spa_shell_uses_configured_asset_version_for_cache_busting(self):
self.client.login(username="host_ui", password="secret123")
response = self.client.get(reverse("lobby:host_screen"))
self.assertEqual(response.status_code, 200)
self.assertContains(response, "/static/frontend/angular/browser/styles.css?v=release-2026-03-01")
self.assertContains(response, "/static/frontend/angular/browser/main.js?v=release-2026-03-01")
class SessionDetailRoundQuestionTests(TestCase):
@@ -986,6 +1139,85 @@ class SessionDetailRoundQuestionTests(TestCase):
self.assertEqual(payload["round_question"]["prompt"], self.question.prompt)
class SessionDetailPhaseViewModelTests(TestCase):
def setUp(self):
self.host = User.objects.create_user(username="host_phase", password="secret123")
self.session = GameSession.objects.create(host=self.host, code="PHASE1", status=GameSession.Status.LOBBY)
def test_session_detail_includes_shared_phase_view_model_contract(self):
Player.objects.create(session=self.session, nickname="P1")
Player.objects.create(session=self.session, nickname="P2")
Player.objects.create(session=self.session, nickname="P3")
response = self.client.get(reverse("lobby:session_detail", kwargs={"code": self.session.code}))
self.assertEqual(response.status_code, 200)
phase = response.json()["phase_view_model"]
self.assertEqual(phase["status"], GameSession.Status.LOBBY)
self.assertEqual(phase["round_number"], 1)
self.assertEqual(phase["players_count"], 3)
self.assertEqual(phase["constraints"]["min_players_to_start"], 3)
self.assertEqual(phase["constraints"]["max_players_mvp"], 5)
self.assertTrue(phase["constraints"]["min_players_reached"])
self.assertTrue(phase["constraints"]["max_players_allowed"])
self.assertTrue(phase["host"]["can_start_round"])
self.assertFalse(phase["host"]["can_show_question"])
self.assertTrue(phase["player"]["can_join"])
self.assertFalse(phase["player"]["can_submit_lie"])
self.assertFalse(phase["player"]["can_submit_guess"])
def test_phase_view_model_flags_change_with_round_phase(self):
category = Category.objects.create(name="Kultur", slug="kultur", is_active=True)
question = Question.objects.create(
category=category,
prompt="Hvilket land kommer sushi fra?",
correct_answer="Japan",
is_active=True,
)
round_question = RoundQuestion.objects.create(
session=self.session,
round_number=1,
question=question,
correct_answer="Japan",
)
self.session.status = GameSession.Status.LIE
self.session.save(update_fields=["status"])
lie_payload = self.client.get(reverse("lobby:session_detail", kwargs={"code": self.session.code})).json()
lie_phase = lie_payload["phase_view_model"]
self.assertFalse(lie_phase["host"]["can_show_question"])
self.assertTrue(lie_phase["host"]["can_mix_answers"])
self.assertTrue(lie_phase["player"]["can_submit_lie"])
self.assertFalse(lie_phase["player"]["can_submit_guess"])
self.session.status = GameSession.Status.GUESS
self.session.save(update_fields=["status"])
guess_payload = self.client.get(reverse("lobby:session_detail", kwargs={"code": self.session.code})).json()
guess_phase = guess_payload["phase_view_model"]
self.assertTrue(guess_phase["host"]["can_mix_answers"])
self.assertTrue(guess_phase["host"]["can_calculate_scores"])
self.assertFalse(guess_phase["player"]["can_submit_lie"])
self.assertTrue(guess_phase["player"]["can_submit_guess"])
round_question.delete()
self.session.status = GameSession.Status.REVEAL
self.session.save(update_fields=["status"])
reveal_payload = self.client.get(reverse("lobby:session_detail", kwargs={"code": self.session.code})).json()
reveal_phase = reveal_payload["phase_view_model"]
self.assertTrue(reveal_phase["host"]["can_reveal_scoreboard"])
self.assertTrue(reveal_phase["host"]["can_start_next_round"])
self.assertTrue(reveal_phase["host"]["can_finish_game"])
self.assertFalse(reveal_phase["player"]["can_view_final_result"])
self.session.status = GameSession.Status.FINISHED
self.session.save(update_fields=["status"])
finished_payload = self.client.get(reverse("lobby:session_detail", kwargs={"code": self.session.code})).json()
finished_phase = finished_payload["phase_view_model"]
self.assertFalse(finished_phase["player"]["can_join"])
self.assertTrue(finished_phase["player"]["can_view_final_result"])
class SmokeStagingCommandTests(TestCase):
def test_smoke_staging_command_runs_full_flow(self):
call_command("smoke_staging")
@@ -1021,3 +1253,85 @@ class SmokeStagingCommandTests(TestCase):
"finish_game",
],
)
class I18nResolverTests(TestCase):
def test_resolve_locale_accepts_language_tags_and_normalizes_to_supported_base_locale(self):
response = self.client.post(
reverse("lobby:join_session"),
data={"code": "", "nickname": "Luna"},
content_type="application/json",
HTTP_ACCEPT_LANGUAGE="da-DK,da;q=0.9,en;q=0.8",
)
self.assertEqual(response.status_code, 400)
self.assertEqual(resolve_locale(response.wsgi_request), "da")
def test_resolve_locale_accepts_underscore_language_tags(self):
response = self.client.post(
reverse("lobby:join_session"),
data={"code": "", "nickname": "Luna"},
content_type="application/json",
HTTP_ACCEPT_LANGUAGE="da_DK",
)
self.assertEqual(response.status_code, 400)
self.assertEqual(resolve_locale(response.wsgi_request), "da")
def test_resolve_locale_defaults_to_en_when_header_missing(self):
response = self.client.post(
reverse("lobby:join_session"),
data={"code": "", "nickname": "Luna"},
content_type="application/json",
)
self.assertEqual(response.status_code, 400)
self.assertEqual(resolve_locale(response.wsgi_request), "en")
def test_missing_backend_key_returns_key_deterministically(self):
self.assertEqual(resolve_error_message(key="missing_key", locale="da"), "missing_key")
def test_missing_backend_key_is_logged_with_context(self):
with self.assertLogs("lobby.i18n", level="WARNING") as logs:
result = resolve_error_message(key="missing_key", locale="da")
self.assertEqual(result, "missing_key")
self.assertTrue(any("i18n key missing in shared catalog" in entry for entry in logs.output))
def test_missing_locale_translation_falls_back_to_default_locale(self):
with patch(
"lobby.i18n.lobby_i18n_error_messages",
return_value={"session_code_required": {"en": "Session code is required"}},
):
self.assertEqual(
resolve_error_message(key="session_code_required", locale="da"),
"Session code is required",
)
def test_shared_catalog_uses_en_default_and_da_en_matrix(self):
default_locale, supported_locales = i18n_locale_config()
catalog = lobby_i18n_catalog()
self.assertEqual(default_locale, "en")
self.assertIn("en", supported_locales)
self.assertIn("da", supported_locales)
for key, translations in catalog["backend"]["errors"].items():
self.assertTrue(translations.get("en"), f"backend key {key} missing en")
self.assertTrue(translations.get("da"), f"backend key {key} missing da")
for key, translations in catalog["frontend"]["errors"].items():
self.assertTrue(translations.get("en"), f"frontend key {key} missing en")
self.assertTrue(translations.get("da"), f"frontend key {key} missing da")
def test_backend_error_codes_map_via_shared_backend_frontend_key_map(self):
catalog = lobby_i18n_catalog()
backend_errors = catalog["backend"]["errors"]
frontend_errors = catalog["frontend"]["errors"]
shared_map = catalog["contract"]["backend_to_frontend_error_keys"]
for code, backend_key in catalog["backend"]["error_codes"].items():
frontend_key = shared_map.get(code)
self.assertIn(backend_key, backend_errors)
self.assertTrue(frontend_key, f"missing frontend mapping for backend code: {code}")
self.assertIn(frontend_key, frontend_errors)

View File

@@ -1,14 +1,51 @@
from django.conf import settings
from django.contrib.auth.decorators import login_required
from django.shortcuts import render
from fupogfakta.models import Category
from .feature_flags import use_spa_ui
from .i18n import lobby_i18n_catalog, resolve_locale
def _render_spa_shell(request, shell_route: str, shell_kind: str):
return render(
request,
"lobby/spa_shell.html",
{
"shell_route": shell_route,
"shell_kind": shell_kind,
"spa_asset_base": settings.WPP_SPA_ASSET_BASE,
"spa_asset_version": getattr(settings, "WPP_SPA_ASSET_VERSION", "dev"),
"lobby_i18n": lobby_i18n_catalog(),
"shell_locale": resolve_locale(request),
},
)
@login_required
def host_screen(request):
def host_screen(request, spa_path=None):
if use_spa_ui():
host_route = "/host"
if spa_path:
normalized_spa_path = "/".join(segment for segment in spa_path.split("/") if segment)
if normalized_spa_path:
host_route = f"/host/{normalized_spa_path}"
return _render_spa_shell(request, host_route, "host")
categories = Category.objects.filter(is_active=True).order_by("name")
return render(request, "lobby/host_screen.html", {"categories": categories})
return render(
request,
"lobby/host_screen.html",
{
"categories": categories,
"lobby_i18n": lobby_i18n_catalog(),
},
)
def player_screen(request):
return render(request, "lobby/player_screen.html")
if use_spa_ui():
return _render_spa_shell(request, "/player", "player")
return render(request, "lobby/player_screen.html", {"lobby_i18n": lobby_i18n_catalog()})

View File

@@ -6,6 +6,7 @@ app_name = "lobby"
urlpatterns = [
path("ui/host", ui_views.host_screen, name="host_screen"),
path("ui/host/<path:spa_path>", ui_views.host_screen, name="host_screen_deeplink"),
path("ui/player", ui_views.player_screen, name="player_screen"),
path("sessions/create", views.create_session, name="create_session"),
path("sessions/join", views.join_session, name="join_session"),

View File

@@ -20,6 +20,8 @@ from fupogfakta.models import (
ScoreEvent,
)
from .i18n import api_error, lobby_i18n_errors
SESSION_CODE_ALPHABET = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789"
SESSION_CODE_LENGTH = 6
MAX_CODE_GENERATION_ATTEMPTS = 20
@@ -29,6 +31,7 @@ JOINABLE_STATUSES = {
GameSession.Status.GUESS,
GameSession.Status.REVEAL,
}
ERROR_CODES = lobby_i18n_errors()
def _json_body(request: HttpRequest) -> dict:
@@ -58,6 +61,45 @@ def _create_unique_session_code() -> str:
raise RuntimeError("Could not generate unique session code")
def _build_phase_view_model(session: GameSession, *, players_count: int, has_round_question: bool) -> dict:
status = session.status
in_lobby = status == GameSession.Status.LOBBY
in_lie = status == GameSession.Status.LIE
in_guess = status == GameSession.Status.GUESS
in_reveal = status == GameSession.Status.REVEAL
in_finished = status == GameSession.Status.FINISHED
min_players_reached = players_count >= 3
max_players_allowed = players_count <= 5
return {
"status": status,
"round_number": session.current_round,
"players_count": players_count,
"constraints": {
"min_players_to_start": 3,
"max_players_mvp": 5,
"min_players_reached": min_players_reached,
"max_players_allowed": max_players_allowed,
},
"host": {
"can_start_round": in_lobby and min_players_reached and max_players_allowed,
"can_show_question": in_lie and not has_round_question,
"can_mix_answers": in_lie or in_guess,
"can_calculate_scores": in_guess,
"can_reveal_scoreboard": in_reveal,
"can_start_next_round": in_reveal,
"can_finish_game": in_reveal,
},
"player": {
"can_join": status in JOINABLE_STATUSES,
"can_submit_lie": in_lie and has_round_question,
"can_submit_guess": in_guess and has_round_question,
"can_view_final_result": in_finished,
},
}
@require_POST
@login_required
def create_session(request: HttpRequest) -> JsonResponse:
@@ -85,21 +127,41 @@ def join_session(request: HttpRequest) -> JsonResponse:
nickname = str(payload.get("nickname", "")).strip()
if not code:
return JsonResponse({"error": "Session code is required"}, status=400)
return api_error(
request,
key=ERROR_CODES.get("session_code_required", "session_code_required"),
status=400,
)
if len(nickname) < 2 or len(nickname) > 40:
return JsonResponse({"error": "Nickname must be between 2 and 40 characters"}, status=400)
return api_error(
request,
key=ERROR_CODES.get("nickname_invalid", "nickname_invalid"),
status=400,
)
try:
session = GameSession.objects.get(code=code)
except GameSession.DoesNotExist:
return JsonResponse({"error": "Session not found"}, status=404)
return api_error(
request,
key=ERROR_CODES.get("session_not_found", "session_not_found"),
status=404,
)
if session.status not in JOINABLE_STATUSES:
return JsonResponse({"error": "Session is not joinable"}, status=400)
return api_error(
request,
key=ERROR_CODES.get("session_not_joinable", "session_not_joinable"),
status=400,
)
if Player.objects.filter(session=session, nickname__iexact=nickname).exists():
return JsonResponse({"error": "Nickname already taken"}, status=409)
return api_error(
request,
key=ERROR_CODES.get("nickname_taken", "nickname_taken"),
status=409,
)
player = Player.objects.create(session=session, nickname=nickname)
@@ -127,7 +189,11 @@ def session_detail(request: HttpRequest, code: str) -> JsonResponse:
try:
session = GameSession.objects.get(code=session_code)
except GameSession.DoesNotExist:
return JsonResponse({"error": "Session not found"}, status=404)
return api_error(
request,
key=ERROR_CODES.get("session_not_found", "session_not_found"),
status=404,
)
players = list(
session.players.order_by("nickname").values(
@@ -155,6 +221,12 @@ def session_detail(request: HttpRequest, code: str) -> JsonResponse:
"answers": [{"text": text} for text in (current_round_question.mixed_answers or [])],
}
phase_view_model = _build_phase_view_model(
session,
players_count=len(players),
has_round_question=bool(current_round_question),
)
return JsonResponse(
{
"session": {
@@ -166,6 +238,7 @@ def session_detail(request: HttpRequest, code: str) -> JsonResponse:
},
"players": players,
"round_question": round_question_payload,
"phase_view_model": phase_view_model,
}
)
@@ -177,33 +250,61 @@ def start_round(request: HttpRequest, code: str) -> JsonResponse:
category_slug = str(payload.get("category_slug", "")).strip()
if not category_slug:
return JsonResponse({"error": "category_slug is required"}, status=400)
return api_error(
request,
key=ERROR_CODES.get("category_slug_required", "category_slug_required"),
status=400,
)
session_code = _normalize_session_code(code)
try:
session = GameSession.objects.get(code=session_code)
except GameSession.DoesNotExist:
return JsonResponse({"error": "Session not found"}, status=404)
return api_error(
request,
key=ERROR_CODES.get("session_not_found", "session_not_found"),
status=404,
)
if session.host_id != request.user.id:
return JsonResponse({"error": "Only host can start round"}, status=403)
return api_error(
request,
key=ERROR_CODES.get("host_only_start_round", "host_only_start_round"),
status=403,
)
if session.status != GameSession.Status.LOBBY:
return JsonResponse({"error": "Round can only be started from lobby"}, status=400)
return api_error(
request,
key=ERROR_CODES.get("round_start_invalid_phase", "round_start_invalid_phase"),
status=400,
)
try:
category = Category.objects.get(slug=category_slug, is_active=True)
except Category.DoesNotExist:
return JsonResponse({"error": "Category not found"}, status=404)
return api_error(
request,
key=ERROR_CODES.get("category_not_found", "category_not_found"),
status=404,
)
if not Question.objects.filter(category=category, is_active=True).exists():
return JsonResponse({"error": "Category has no active questions"}, status=400)
return api_error(
request,
key=ERROR_CODES.get("category_has_no_questions", "category_has_no_questions"),
status=400,
)
with transaction.atomic():
session = GameSession.objects.select_for_update().get(pk=session.pk)
if session.status != GameSession.Status.LOBBY:
return JsonResponse({"error": "Round can only be started from lobby"}, status=400)
return api_error(
request,
key=ERROR_CODES.get("round_start_invalid_phase", "round_start_invalid_phase"),
status=400,
)
round_config, created = RoundConfig.objects.get_or_create(
session=session,
@@ -211,7 +312,11 @@ def start_round(request: HttpRequest, code: str) -> JsonResponse:
defaults={"category": category},
)
if not created:
return JsonResponse({"error": "Round already configured"}, status=409)
return api_error(
request,
key=ERROR_CODES.get("round_already_configured", "round_already_configured"),
status=409,
)
session.status = GameSession.Status.LIE
session.save(update_fields=["status"])
@@ -243,21 +348,41 @@ def show_question(request: HttpRequest, code: str) -> JsonResponse:
try:
session = GameSession.objects.get(code=session_code)
except GameSession.DoesNotExist:
return JsonResponse({"error": "Session not found"}, status=404)
return api_error(
request,
key=ERROR_CODES.get("session_not_found", "session_not_found"),
status=404,
)
if session.host_id != request.user.id:
return JsonResponse({"error": "Only host can show question"}, status=403)
return api_error(
request,
key=ERROR_CODES.get("host_only_show_question", "host_only_show_question"),
status=403,
)
if session.status != GameSession.Status.LIE:
return JsonResponse({"error": "Question can only be shown in lie phase"}, status=400)
return api_error(
request,
key=ERROR_CODES.get("show_question_invalid_phase", "show_question_invalid_phase"),
status=400,
)
try:
round_config = RoundConfig.objects.get(session=session, number=session.current_round)
except RoundConfig.DoesNotExist:
return JsonResponse({"error": "Round config missing"}, status=400)
return api_error(
request,
key=ERROR_CODES.get("round_config_missing", "round_config_missing"),
status=400,
)
if RoundQuestion.objects.filter(session=session, round_number=session.current_round).exists():
return JsonResponse({"error": "Question already shown for this round"}, status=409)
return api_error(
request,
key=ERROR_CODES.get("question_already_shown", "question_already_shown"),
status=409,
)
used_question_ids = RoundQuestion.objects.filter(session=session).values_list("question_id", flat=True)
available_questions = Question.objects.filter(
@@ -266,7 +391,11 @@ def show_question(request: HttpRequest, code: str) -> JsonResponse:
).exclude(pk__in=used_question_ids)
if not available_questions.exists():
return JsonResponse({"error": "No available questions in category"}, status=400)
return api_error(
request,
key=ERROR_CODES.get("no_available_questions", "no_available_questions"),
status=400,
)
question = random.choice(list(available_questions))
round_question = RoundQuestion.objects.create(
@@ -376,13 +505,25 @@ def mix_answers(request: HttpRequest, code: str, round_question_id: int) -> Json
try:
session = GameSession.objects.get(code=session_code)
except GameSession.DoesNotExist:
return JsonResponse({"error": "Session not found"}, status=404)
return api_error(
request,
key=ERROR_CODES.get("session_not_found", "session_not_found"),
status=404,
)
if session.host_id != request.user.id:
return JsonResponse({"error": "Only host can mix answers"}, status=403)
return api_error(
request,
key=ERROR_CODES.get("host_only_mix_answers", "host_only_mix_answers"),
status=403,
)
if session.status not in {GameSession.Status.LIE, GameSession.Status.GUESS}:
return JsonResponse({"error": "Answers can only be mixed in lie or guess phase"}, status=400)
return api_error(
request,
key=ERROR_CODES.get("mix_answers_invalid_phase", "mix_answers_invalid_phase"),
status=400,
)
try:
round_question = RoundQuestion.objects.get(
@@ -391,12 +532,20 @@ def mix_answers(request: HttpRequest, code: str, round_question_id: int) -> Json
round_number=session.current_round,
)
except RoundQuestion.DoesNotExist:
return JsonResponse({"error": "Round question not found"}, status=404)
return api_error(
request,
key=ERROR_CODES.get("round_question_not_found", "round_question_not_found"),
status=404,
)
with transaction.atomic():
locked_session = GameSession.objects.select_for_update().get(pk=session.pk)
if locked_session.status not in {GameSession.Status.LIE, GameSession.Status.GUESS}:
return JsonResponse({"error": "Answers can only be mixed in lie or guess phase"}, status=400)
return api_error(
request,
key=ERROR_CODES.get("mix_answers_invalid_phase", "mix_answers_invalid_phase"),
status=400,
)
locked_round_question = RoundQuestion.objects.select_for_update().get(pk=round_question.pk)
@@ -412,7 +561,11 @@ def mix_answers(request: HttpRequest, code: str, round_question_id: int) -> Json
deduped_answers.append(text.strip())
if len(deduped_answers) < 2:
return JsonResponse({"error": "Not enough answers to mix"}, status=400)
return api_error(
request,
key=ERROR_CODES.get("not_enough_answers_to_mix", "not_enough_answers_to_mix"),
status=400,
)
random.shuffle(deduped_answers)
locked_round_question.mixed_answers = deduped_answers

View File

@@ -30,6 +30,7 @@ INSTALLED_APPS = [
MIDDLEWARE = [
'django.middleware.security.SecurityMiddleware',
'django.contrib.sessions.middleware.SessionMiddleware',
'django.middleware.locale.LocaleMiddleware',
'django.middleware.common.CommonMiddleware',
'django.middleware.csrf.CsrfViewMiddleware',
'django.contrib.auth.middleware.AuthenticationMiddleware',
@@ -89,7 +90,12 @@ AUTH_PASSWORD_VALIDATORS = [
{'NAME': 'django.contrib.auth.password_validation.NumericPasswordValidator'},
]
LANGUAGE_CODE = 'da'
LANGUAGE_CODE = 'en'
LANGUAGES = [
('en', 'English'),
('da', 'Danish'),
]
LOCALE_PATHS = [BASE_DIR / 'locale']
TIME_ZONE = 'Europe/Copenhagen'
USE_I18N = True
USE_TZ = True
@@ -99,6 +105,16 @@ STATIC_ROOT = BASE_DIR / 'staticfiles'
DEFAULT_AUTO_FIELD = 'django.db.models.BigAutoField'
USE_SPA_UI_RAW = env('USE_SPA_UI')
if USE_SPA_UI_RAW is None:
# Backward-compatible fallback while cutover is rolling out.
USE_SPA_UI_RAW = env('WPP_SPA_ENABLED', 'false')
USE_SPA_UI = USE_SPA_UI_RAW.lower() == 'true'
WPP_SPA_ASSET_BASE = env('WPP_SPA_ASSET_BASE', '/static/frontend/angular/browser').rstrip('/')
# Cache-busting token for SPA shell static asset URLs (querystring versioning).
# Set to release id / commit SHA in deploy env for deterministic invalidation.
WPP_SPA_ASSET_VERSION = env('WPP_SPA_ASSET_VERSION', 'dev')
CHANNEL_REDIS_HOST = env('CHANNEL_REDIS_HOST', '127.0.0.1')
CHANNEL_REDIS_PORT = int(env('CHANNEL_REDIS_PORT', '6379'))
CHANNEL_LAYERS = {

132
scripts/check_i18n_drift.py Executable file
View File

@@ -0,0 +1,132 @@
#!/usr/bin/env python3
"""Read-only drift check for shared i18n key coverage.
Compares `shared/i18n/key-manifest.json` against `shared/i18n/lobby.json` and
fails fast when keyspaces drift between frontend/backend contract sections.
"""
from __future__ import annotations
import json
from pathlib import Path
import sys
from typing import Any
REPO_ROOT = Path(__file__).resolve().parents[1]
CATALOG_PATH = REPO_ROOT / "shared" / "i18n" / "lobby.json"
MANIFEST_PATH = REPO_ROOT / "shared" / "i18n" / "key-manifest.json"
def _load_json(path: Path) -> dict[str, Any]:
with path.open("r", encoding="utf-8") as handle:
return json.load(handle)
def _as_set(value: Any) -> set[str]:
if not isinstance(value, list):
return set()
return {str(item) for item in value}
def _require_translations(
errors: dict[str, Any],
locales: set[str],
label: str,
failures: list[str],
) -> None:
for key, translations in errors.items():
if not isinstance(translations, dict):
failures.append(f"{label}.{key} must be an object of locale->message")
continue
for locale in sorted(locales):
value = translations.get(locale)
if not isinstance(value, str) or not value.strip():
failures.append(f"{label}.{key} missing non-empty '{locale}' translation")
def main() -> int:
catalog = _load_json(CATALOG_PATH)
manifest = _load_json(MANIFEST_PATH)
failures: list[str] = []
manifest_locales = _as_set(manifest.get("locales"))
catalog_locales = _as_set(catalog.get("locales", {}).get("supported"))
if manifest_locales != catalog_locales:
failures.append(
"locale set mismatch: "
f"manifest={sorted(manifest_locales)} catalog={sorted(catalog_locales)}"
)
frontend_manifest = _as_set(manifest.get("frontend_error_keys"))
frontend_catalog = set(catalog.get("frontend", {}).get("errors", {}).keys())
if frontend_manifest != frontend_catalog:
failures.append(
"frontend error key mismatch: "
f"manifest-only={sorted(frontend_manifest - frontend_catalog)} "
f"catalog-only={sorted(frontend_catalog - frontend_manifest)}"
)
backend_code_manifest = _as_set(manifest.get("backend_error_codes"))
backend_code_catalog = set(catalog.get("backend", {}).get("error_codes", {}).keys())
if backend_code_manifest != backend_code_catalog:
failures.append(
"backend error code mismatch: "
f"manifest-only={sorted(backend_code_manifest - backend_code_catalog)} "
f"catalog-only={sorted(backend_code_catalog - backend_code_manifest)}"
)
backend_key_manifest = _as_set(manifest.get("backend_error_keys"))
backend_key_catalog = set(catalog.get("backend", {}).get("errors", {}).keys())
if backend_key_manifest != backend_key_catalog:
failures.append(
"backend error key mismatch: "
f"manifest-only={sorted(backend_key_manifest - backend_key_catalog)} "
f"catalog-only={sorted(backend_key_catalog - backend_key_manifest)}"
)
backend_to_frontend = catalog.get("contract", {}).get("backend_to_frontend_error_keys", {})
if not isinstance(backend_to_frontend, dict):
failures.append("contract.backend_to_frontend_error_keys must be an object")
backend_to_frontend = {}
for code in sorted(backend_code_catalog):
frontend_key = backend_to_frontend.get(code)
if frontend_key is None:
failures.append(f"missing contract mapping for backend code '{code}'")
continue
if frontend_key not in frontend_catalog:
failures.append(
f"mapping for backend code '{code}' points to unknown frontend key '{frontend_key}'"
)
allowed_contract_only_codes = _as_set(manifest.get("allowed_contract_only_backend_codes"))
unknown_mapping_codes = set(backend_to_frontend.keys()) - backend_code_catalog
disallowed_unknown_mapping_codes = unknown_mapping_codes - allowed_contract_only_codes
if disallowed_unknown_mapping_codes:
failures.append(
"contract contains mappings for unknown backend codes: "
f"{sorted(disallowed_unknown_mapping_codes)}"
)
_require_translations(catalog.get("frontend", {}).get("errors", {}), manifest_locales, "frontend.errors", failures)
_require_translations(catalog.get("backend", {}).get("errors", {}), manifest_locales, "backend.errors", failures)
if failures:
print("i18n drift check FAILED")
for failure in failures:
print(f" - {failure}")
return 1
print("i18n drift check OK")
print(f" - locales: {sorted(manifest_locales)}")
print(f" - frontend error keys: {len(frontend_catalog)}")
print(f" - backend error codes: {len(backend_code_catalog)}")
print(f" - backend error keys: {len(backend_key_catalog)}")
return 0
if __name__ == "__main__":
raise SystemExit(main())

View File

@@ -0,0 +1,60 @@
{
"locales": ["en", "da"],
"frontend_error_keys": [
"join_failed",
"nickname_invalid",
"nickname_taken",
"session_code_required",
"session_fetch_failed",
"session_not_found",
"start_round_failed",
"unknown"
],
"backend_error_codes": [
"category_has_no_questions",
"category_not_found",
"category_slug_required",
"host_only_mix_answers",
"host_only_show_question",
"host_only_start_round",
"mix_answers_invalid_phase",
"nickname_invalid",
"nickname_taken",
"no_available_questions",
"not_enough_answers_to_mix",
"question_already_shown",
"round_already_configured",
"round_config_missing",
"round_question_not_found",
"round_start_invalid_phase",
"session_code_required",
"session_not_found",
"session_not_joinable",
"show_question_invalid_phase"
],
"allowed_contract_only_backend_codes": [
"host_only_action"
],
"backend_error_keys": [
"category_has_no_questions",
"category_not_found",
"category_slug_required",
"host_only_mix_answers",
"host_only_show_question",
"host_only_start_round",
"mix_answers_invalid_phase",
"nickname_invalid",
"nickname_taken",
"no_available_questions",
"not_enough_answers_to_mix",
"question_already_shown",
"round_already_configured",
"round_config_missing",
"round_question_not_found",
"round_start_invalid_phase",
"session_code_required",
"session_not_found",
"session_not_joinable",
"show_question_invalid_phase"
]
}

418
shared/i18n/lobby.json Normal file
View File

@@ -0,0 +1,418 @@
{
"locales": {
"default": "en",
"supported": [
"en",
"da"
]
},
"frontend": {
"errors": {
"session_code_required": {
"en": "Session code is required.",
"da": "Sessionskoden er påkrævet."
},
"session_fetch_failed": {
"en": "Could not load lobby status.",
"da": "Kunne ikke indlæse lobby-status."
},
"join_failed": {
"en": "Join failed. Check code or nickname and try again.",
"da": "Kunne ikke joine. Tjek kode eller kaldenavn og prøv igen."
},
"start_round_failed": {
"en": "Could not start round. Refresh the lobby and try again.",
"da": "Kunne ikke starte runden. Opdater lobbyen og prøv igen."
},
"session_not_found": {
"en": "Session code is invalid or the session no longer exists.",
"da": "Sessionskoden er ugyldig, eller sessionen findes ikke længere."
},
"nickname_invalid": {
"en": "Nickname must be between 2 and 40 characters.",
"da": "Kaldenavn skal være mellem 2 og 40 tegn."
},
"nickname_taken": {
"en": "Nickname is already taken.",
"da": "Kaldenavnet er allerede taget."
},
"unknown": {
"en": "Action failed. Refresh status and try again.",
"da": "Handlingen fejlede. Opdater status og prøv igen."
}
},
"ui": {
"common": {
"refresh": {
"en": "Refresh",
"da": "Opdatér"
},
"retry": {
"en": "Retry",
"da": "Prøv igen"
},
"back_to_join": {
"en": "Back to join",
"da": "Tilbage til join"
},
"session_code": {
"en": "Session code",
"da": "Sessionskode"
},
"status": {
"en": "Status",
"da": "Status"
},
"prompt": {
"en": "Prompt",
"da": "Spørgsmål"
},
"round_question_id": {
"en": "Round question id",
"da": "Rundespørgsmål-id"
},
"round": {
"en": "round",
"da": "runde"
},
"points_short": {
"en": "pts",
"da": "point"
},
"unknown_error": {
"en": "Unknown error",
"da": "Ukendt fejl"
}
},
"app": {
"title": {
"en": "WPP Angular Shell",
"da": "WPP Angular Shell"
},
"host_nav": {
"en": "Host",
"da": "Vært"
},
"player_nav": {
"en": "Player",
"da": "Spiller"
},
"language_label": {
"en": "Language",
"da": "Sprog"
}
},
"host": {
"title": {
"en": "Host gameplay flow",
"da": "Vært gameplay-flow"
},
"category": {
"en": "Category",
"da": "Kategori"
},
"start_round": {
"en": "Start round",
"da": "Start runde"
},
"show_question": {
"en": "Show question",
"da": "Vis spørgsmål"
},
"mix_answers": {
"en": "Mix answers → guess",
"da": "Bland svar → gæt"
},
"calculate_scores": {
"en": "Calculate scores → reveal",
"da": "Udregn score → afslør"
},
"load_scoreboard": {
"en": "Load scoreboard",
"da": "Hent scoreboard"
},
"start_next_round": {
"en": "Start next round",
"da": "Start næste runde"
},
"finish_game": {
"en": "Finish game",
"da": "Afslut spil"
},
"retry_scoreboard": {
"en": "Retry scoreboard",
"da": "Prøv scoreboard igen"
},
"retry_next_round": {
"en": "Retry next round",
"da": "Prøv næste runde igen"
},
"retry_finish": {
"en": "Retry finish game",
"da": "Prøv afslutning igen"
},
"session_refresh_failed": {
"en": "Session refresh failed",
"da": "Kunne ikke opdatere session"
},
"scoreboard_failed": {
"en": "Scoreboard failed",
"da": "Scoreboard fejlede"
},
"next_round_failed": {
"en": "Next round failed",
"da": "Næste runde fejlede"
},
"finish_game_failed": {
"en": "Finish game failed",
"da": "Afslutning fejlede"
},
"session_code_required": {
"en": "Session code is required",
"da": "Sessionskode er påkrævet"
},
"final_leaderboard": {
"en": "Final leaderboard",
"da": "Finale leaderboard"
},
"winner": {
"en": "Winner",
"da": "Vinder"
},
"audio_locale_hint": {
"en": "Host locale for audio references",
"da": "Værtens locale for lydreferencer"
}
},
"player": {
"title": {
"en": "Player gameplay flow",
"da": "Spiller gameplay-flow"
},
"nickname": {
"en": "Nickname",
"da": "Kaldenavn"
},
"join": {
"en": "Join",
"da": "Join"
},
"lie_label": {
"en": "Lie",
"da": "Løgn"
},
"submit_lie": {
"en": "Submit lie",
"da": "Send løgn"
},
"retry_lie_submit": {
"en": "Retry lie submit",
"da": "Prøv løgn igen"
},
"submit_guess": {
"en": "Submit guess",
"da": "Send gæt"
},
"retry_guess_submit": {
"en": "Retry guess submit",
"da": "Prøv gæt igen"
},
"final_leaderboard": {
"en": "Final leaderboard",
"da": "Finale leaderboard"
},
"reconnecting_text": {
"en": "Reconnecting… trying to refresh session state.",
"da": "Forbinder igen… prøver at opdatere session."
},
"offline_text": {
"en": "You are offline. Reconnect to continue gameplay.",
"da": "Du er offline. Forbind igen for at fortsætte."
},
"retry_now": {
"en": "Retry now",
"da": "Prøv nu"
},
"loading_refresh": {
"en": "Loading latest session state…",
"da": "Indlæser seneste session-status…"
},
"loading_join": {
"en": "Joining session… restoring your player state.",
"da": "Joiner session… gendanner spillerstatus."
},
"loading_submit_lie": {
"en": "Submitting lie… waiting for guess phase.",
"da": "Sender løgn… venter på gættefase."
},
"loading_submit_guess": {
"en": "Submitting guess… waiting for reveal.",
"da": "Sender gæt… venter på afsløring."
},
"session_refresh_failed": {
"en": "Session refresh failed",
"da": "Kunne ikke opdatere session"
},
"join_failed": {
"en": "Join failed",
"da": "Join fejlede"
},
"lie_submit_failed": {
"en": "Lie submit failed",
"da": "Løgn-fejl"
},
"guess_submit_failed": {
"en": "Guess submit failed",
"da": "Gætte-fejl"
}
}
},
"capabilities": {
"client_has_no_audio_output": true
}
},
"backend": {
"error_codes": {
"session_code_required": "session_code_required",
"nickname_invalid": "nickname_invalid",
"session_not_found": "session_not_found",
"session_not_joinable": "session_not_joinable",
"nickname_taken": "nickname_taken",
"category_slug_required": "category_slug_required",
"category_not_found": "category_not_found",
"round_start_invalid_phase": "round_start_invalid_phase",
"round_already_configured": "round_already_configured",
"category_has_no_questions": "category_has_no_questions",
"show_question_invalid_phase": "show_question_invalid_phase",
"round_config_missing": "round_config_missing",
"question_already_shown": "question_already_shown",
"no_available_questions": "no_available_questions",
"mix_answers_invalid_phase": "mix_answers_invalid_phase",
"round_question_not_found": "round_question_not_found",
"not_enough_answers_to_mix": "not_enough_answers_to_mix",
"host_only_start_round": "host_only_start_round",
"host_only_show_question": "host_only_show_question",
"host_only_mix_answers": "host_only_mix_answers"
},
"errors": {
"session_code_required": {
"en": "Session code is required",
"da": "Sessionskode er påkrævet"
},
"nickname_invalid": {
"en": "Nickname must be between 2 and 40 characters",
"da": "Kaldenavn skal være mellem 2 og 40 tegn"
},
"session_not_found": {
"en": "Session not found",
"da": "Session blev ikke fundet"
},
"session_not_joinable": {
"en": "Session is not joinable",
"da": "Sessionen kan ikke joine nu"
},
"nickname_taken": {
"en": "Nickname already taken",
"da": "Kaldenavnet er allerede taget"
},
"category_slug_required": {
"en": "category_slug is required",
"da": "category_slug er påkrævet"
},
"category_not_found": {
"en": "Category not found",
"da": "Kategori blev ikke fundet"
},
"round_start_invalid_phase": {
"en": "Round can only be started from lobby",
"da": "Runden kan kun startes fra lobbyen"
},
"round_already_configured": {
"en": "Round already configured",
"da": "Runden er allerede konfigureret"
},
"category_has_no_questions": {
"en": "Category has no active questions",
"da": "Kategorien har ingen aktive spørgsmål"
},
"show_question_invalid_phase": {
"en": "Question can only be shown in lie phase",
"da": "Spørgsmålet kan kun vises i løgnefasen"
},
"round_config_missing": {
"en": "Round config missing",
"da": "Rundekonfiguration mangler"
},
"question_already_shown": {
"en": "Question already shown for this round",
"da": "Spørgsmålet er allerede vist for denne runde"
},
"no_available_questions": {
"en": "No available questions in category",
"da": "Ingen tilgængelige spørgsmål i kategorien"
},
"mix_answers_invalid_phase": {
"en": "Answers can only be mixed in lie or guess phase",
"da": "Svar kan kun blandes i løgne- eller gættefasen"
},
"round_question_not_found": {
"en": "Round question not found",
"da": "Rundespørgsmål blev ikke fundet"
},
"not_enough_answers_to_mix": {
"en": "Not enough answers to mix",
"da": "Ikke nok svar at blande"
},
"host_only_start_round": {
"en": "Only host can start round",
"da": "Kun værten kan starte runden"
},
"host_only_show_question": {
"en": "Only host can show question",
"da": "Kun værten kan vise spørgsmålet"
},
"host_only_mix_answers": {
"en": "Only host can mix answers",
"da": "Kun værten kan blande svar"
}
}
},
"contract": {
"ownership": {
"artifact": "shared/i18n/lobby.json",
"backend": "lobby/* reads backend/errors + backend/error_codes",
"frontend": "frontend/* reads frontend/errors + frontend/ui + contract/backend_to_frontend_error_keys"
},
"locale": {
"default": "en",
"supported": [
"en",
"da"
],
"fallback": "Use default locale when requested locale is unsupported or key translation is missing."
},
"backend_to_frontend_error_keys": {
"session_code_required": "session_code_required",
"nickname_invalid": "nickname_invalid",
"session_not_found": "session_not_found",
"session_not_joinable": "join_failed",
"nickname_taken": "nickname_taken",
"category_slug_required": "start_round_failed",
"category_not_found": "start_round_failed",
"round_start_invalid_phase": "start_round_failed",
"round_already_configured": "start_round_failed",
"host_only_start_round": "start_round_failed",
"host_only_show_question": "start_round_failed",
"host_only_mix_answers": "start_round_failed",
"host_only_action": "start_round_failed",
"category_has_no_questions": "start_round_failed",
"show_question_invalid_phase": "start_round_failed",
"round_config_missing": "start_round_failed",
"question_already_shown": "start_round_failed",
"no_available_questions": "start_round_failed",
"mix_answers_invalid_phase": "start_round_failed",
"round_question_not_found": "start_round_failed",
"not_enough_answers_to_mix": "start_round_failed"
}
}
}