221 Commits

Author SHA1 Message Date
251ccfce19 Merge pull request 'fix(frontend): prefer canonical phase for client action gating (#301 follow-up)' (#306) from dev/issue-301-phase-action-gating-followup into main
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2026-03-16 18:09:04 +01:00
d9c4cda966 fix(frontend): prefer canonical phase for client action gating
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2026-03-16 17:00:02 +00:00
2437f0e8bd Merge pull request 'test(gameplay): add canonical loop smoke evidence (#302)' (#304) from dev/issue-302-canonical-loop-evidence into main
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2026-03-16 17:31:23 +01:00
3b4b844126 chore(ci): retrigger canonical loop evidence checks
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2026-03-16 15:52:54 +00:00
c8c17654a4 Merge pull request 'fix(gameplay): harden scoreboard -> next round bootstrap invariants (#300)' (#305) from dev/issue-300-round-bootstrap-invariants-v2 into main
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2026-03-16 16:44:22 +01:00
fd6e3e86e8 ci: repair rollup optional dep on npm ci
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2026-03-16 15:35:49 +00:00
7c0332f95f fix(gameplay): harden scoreboard to round bootstrap invariants (#300)
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2026-03-16 15:22:03 +00:00
9970257f32 test(gameplay): add canonical loop smoke evidence (#302)
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2026-03-16 15:20:06 +00:00
112a85a22d Merge pull request 'fix(gameplay): gate client actions from canonical phase state (#301)' (#303) from dev/issue-301-client-action-gating into main
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2026-03-16 15:53:44 +01:00
33b428955b test(frontend): install angular spec runtime in root suite
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2026-03-16 13:53:00 +00:00
55fc758389 test(gameplay): stabilize canonical host gating specs
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2026-03-16 13:33:49 +00:00
f0142f33b6 test(issue-301): align host gating specs with canonical phases
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2026-03-16 12:50:33 +00:00
3acaf3e370 test(frontend): include angular specs in vitest suite
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2026-03-16 12:06:57 +00:00
1cb36a5943 merge(main): resolve PR #303 conflicts
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2026-03-16 11:53:56 +00:00
fc68e30cf4 fix(frontend): restore phase-gating build
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2026-03-16 11:29:45 +00:00
57ca237565 fix(issue-301): gate client actions from canonical phase flags
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2026-03-16 10:28:12 +00:00
076faf2ff1 feat: gate client actions by canonical phase state 2026-03-16 10:15:35 +00:00
f58e852246 Merge pull request 'feat(lobby): canonical backend round flow for issue #287' (#298) from issue-287-canonical-round-flow-backend into main
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2026-03-16 07:25:52 +01:00
242aeaacd6 fix(lobby): avoid orphaned round configs on round start
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2026-03-16 04:22:45 +00:00
624bcd602b fix(lobby): gate reveal promotion on resolved rounds
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2026-03-16 03:45:10 +00:00
bfa4ab859c fix(lobby): promote zero-score reveals to scoreboard
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2026-03-16 03:01:02 +00:00
3706bc3b1c fix(lobby): guard auto score calculation 2026-03-16 02:42:19 +00:00
a6e09e2bea fix(lobby): remove dead reveal state flag
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2026-03-16 02:20:57 +00:00
5bb035deec fix(lobby): tighten canonical host round flow for issue 287
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2026-03-16 02:07:17 +00:00
ab08dc2b6d feat(lobby): align canonical round flow for issue 287
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2026-03-16 01:00:07 +00:00
a2c60749f8 feat(lobby): canonicalize round phase ownership 2026-03-16 00:44:11 +00:00
89c7070e02 Merge pull request 'feat(gameplay): canonical reveal payload for round question refs #289 parent #287' (#297) from dev/issue-289-canonical-reveal-payload-devbot into main
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2026-03-16 00:47:53 +01:00
c43975a1c8 fix(frontend): enforce canonical reveal fooled-player refs
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2026-03-15 23:36:26 +00:00
2cc2a08ccb test(lobby): lock omitted reveal fooled-player nickname contract
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2026-03-15 23:16:17 +00:00
0d91531b90 test(frontend): lock omitted reveal nickname contract
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2026-03-15 22:56:34 +00:00
e566e0967d test(frontend): harden reveal fooled-player normalization
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2026-03-15 22:14:54 +00:00
0b0e3c325c fix(frontend): normalize omitted reveal fooled-player ids
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2026-03-15 21:56:58 +00:00
f44dd92543 test(frontend): normalize reveal guess fooled-player nullability
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2026-03-15 18:32:20 +00:00
c363ec92da merge(main): resolve PR #297 conflicts
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2026-03-15 18:11:07 +00:00
2472b70d45 test(lobby): align lie submission assertions with i18n payload
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2026-03-15 17:54:00 +00:00
7a6eb0b88e fix(frontend): restore canonical reveal payload typecheck
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2026-03-15 16:51:21 +00:00
1cbec3b70e Merge pull request '[Gameplay] Canonical reveal payload for round question incl. who-fooled-whom' (#295) from dev/issue-289-canonical-reveal into main
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2026-03-15 16:46:24 +01:00
49257af0b0 fix(frontend): align session detail contract in tests
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2026-03-15 15:29:41 +00:00
e8883e803b fix: preserve reveal before scoreboard
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2026-03-15 14:24:42 +00:00
076ca4ebbb test(gameplay): lock canonical reveal payload across scoreboard
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2026-03-15 13:27:25 +00:00
207c934b48 test(lobby): cover legacy scoreboard host gating
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2026-03-15 13:01:21 +00:00
root
dffb3f49ff merge: rebase canonical reveal flow onto main
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2026-03-15 12:57:15 +00:00
root
6dcd5e5f03 test(lobby): align lie submission assertions with i18n errors
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2026-03-15 12:46:13 +00:00
f0e87eb988 feat: expose canonical reveal payload in SPA refs #289 parent #287
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2026-03-15 12:29:14 +00:00
a80b1ee354 test(gameplay): align guess error contract assertions 2026-03-15 11:54:39 +00:00
3f20f25902 fix: expose canonical reveal payload in scoreboard detail 2026-03-15 11:46:30 +00:00
1a6869643f Merge pull request 'fix(gameplay): explicit scoreboard phase after reveal (#288)' (#291) from dev/issue-288-scoreboard-phase into main
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2026-03-15 11:48:58 +01:00
5c9d29a3a7 fix(realtime): restore websocket phase event type
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2026-03-15 10:32:10 +00:00
62174135b8 fix(ci): remove duplicate realtime import
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2026-03-15 09:49:55 +00:00
17234de5d1 Merge main into PR #291 and resolve scoreboard phase conflicts
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2026-03-15 09:34:14 +00:00
be38fe6ac2 fix(realtime): tolerate missing scoreboard channel layer
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2026-03-15 09:08:13 +00:00
8fa39adc2b fix(gameplay): restore scoreboard phase error contract
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2026-03-15 08:52:35 +00:00
97b366d1e9 fix(gameplay): make scoreboard reads idempotent
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2026-03-15 08:05:21 +00:00
558f8fe245 fix(gameplay): restore reveal before scoreboard
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2026-03-15 07:55:48 +00:00
dc0c203f7f fix(gameplay): align scoreboard API contract
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2026-03-15 07:43:38 +00:00
173cc8f2d9 fix(gameplay): align scoreboard phase contract 2026-03-13 19:34:05 +00:00
638c9452d8 fix(spa): register scoreboard host shell route
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2026-03-13 18:04:41 +00:00
a0277fd8be fix(gameplay): add explicit scoreboard phase (#288)
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2026-03-13 16:11:06 +00:00
8503e18e57 Merge pull request 'docs(#279): add i18n MVP close-out note' (#286) from dev/issue-279-i18n-mvp-closeout-note into main
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2026-03-13 12:44:17 +01:00
3747081eb4 docs(#279): clarify merged snapshot in close-out note
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2026-03-13 11:27:14 +00:00
4a12cee6ee docs(i18n): refresh issue 279 close-out status
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2026-03-13 11:11:12 +00:00
1bc4c27273 Merge pull request 'feat(#275): harden django i18n locale negotiation and fallback' (#283) from feat/issue-275-django-i18n-hardening into main
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2026-03-13 12:00:03 +01:00
6ad5430302 Merge pull request 'docs(#277): add shared i18n parity artifact' (#282) from feat/issue-277-i18n-parity-report into main
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2026-03-13 11:59:51 +01:00
root
d6f4b5c0fb docs: align PR 283 close-out status wording
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2026-03-13 10:56:04 +00:00
ceb71aff6e docs(issue-279): restate close-out note as reviewed snapshot
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2026-03-13 10:38:26 +00:00
864984273a fix(ci): drop unused lobby i18n import
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2026-03-13 10:38:07 +00:00
b2e66389c3 docs(issue-279): refresh i18n close-out snapshot
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2026-03-13 10:17:19 +00:00
8ff552aeae merge(main): resolve PR #283 lobby/views.py conflict
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2026-03-13 10:16:42 +00:00
b968ea4430 test(i18n): guard issue-277 artifact determinism
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2026-03-13 10:08:32 +00:00
e6ca18ff30 Merge pull request 'test: issue #278 da+en smoke gate and primary-only audio verification' (#285) from feat/issue-278-smoke-locale-audio-primary into main
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2026-03-13 10:57:14 +01:00
575f4782b5 docs(issue-279): add i18n mvp close-out note
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2026-03-13 09:52:46 +00:00
e5b8081c10 test: add issue 278 locale and audio smoke gate
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2026-03-13 09:51:09 +00:00
5a580964c4 fix(i18n): make parity artifact reproducible
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2026-03-13 09:40:18 +00:00
db7be0dfc6 test(i18n): cover locale fallback and backend error payloads
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2026-03-13 09:16:23 +00:00
80520bad51 feat(i18n): unify django api error resolution 2026-03-13 09:16:23 +00:00
e0aba3fdf6 docs(i18n): add MVP keyspace parity artifact for issue 277
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2026-03-13 09:14:16 +00:00
c0c3ecd90c docs(issue-277): record PR delivery metadata
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2026-03-13 09:12:02 +00:00
b8a9fbf6d1 docs(issue-277): add shared i18n parity artifact
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2026-03-13 09:10:23 +00:00
903c63ce17 Merge pull request 'feat: simplify Angular host/player MVP flow for issue #276' (#281) from feat/issue-276-angular-i18n-audio-guard into main
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2026-03-13 09:39:39 +01:00
58874c0d78 feat: simplify angular host/player mvp controls
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2026-03-13 08:24:14 +00:00
fb657cb76c Merge pull request 'docs: design doc for fup og fakta game engine + platform architecture' (#280) from feature/planning-and-websocket into main
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2026-03-13 09:14:28 +01:00
Asger Geel Weirsøe
d15abf9d78 docs: add fupogfakta game engine implementation plan
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15 tasks across 8 batches covering:
- Celery infrastructure
- GameRun model + GameDriver interface
- FupOgFaktaConfig relational presets
- LieReaction model, reveal_order, ScoreEvent removal
- Full FupOgFaktaDriver with all phase transitions
- Platform play/pause/exit endpoints
- Fupogfakta lie/guess/react endpoints
- Angular frontend game screens rebuild
- Cleanup of obsolete manual-advance endpoints

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-09 07:38:04 +01:00
Asger Geel Weirsøe
d2dbd8c802 docs: design doc for fup og fakta game engine + platform architecture
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Captures all brainstormed decisions:
- Pluggable game cartridge platform (GameDriver interface)
- Celery + Redis timer-driven phase transitions
- Session owner play/pause/exit controls (no skip)
- Escalating scoring per round, incremental reveal scoring
- Emoji reactions during guess phase → post-game awards
- Relational per-user config presets with game-specific models
- Ephemeral game state (no persistence after exit/finish)
- Full WebSocket event reference and data lifecycle

Also: updated TODO.md (WebSocket done, persisted answers done),
created CLAUDE.md, and PROMPT.md for ralph-loop.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-09 07:35:55 +01:00
f1699841e6 Merge pull request 'docs(#252): document React fallback trigger criteria' (#274) from feat/issue-252-react-fallback-criteria into main
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2026-03-02 06:14:59 +01:00
7841fb7651 docs(issue-252): require issue/incident reference in fallback decision log
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2026-03-02 05:05:56 +00:00
a500056843 Merge pull request 'docs(issue-252): define React fallback triggers for delivery-blocking only' (#272) from feat/issue-252-react-fallback-criteria into main
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2026-03-02 06:03:22 +01:00
ad841dfe9f chore(ci): retrigger required push check for PR #272
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2026-03-02 04:50:59 +00:00
6d6fd44662 Merge pull request 'feat(issue-175): share i18n locale/catalog in legacy lobby shells' (#273) from dev/issue-175-shared-i18n-fe-be-cleanup into main
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2026-03-02 05:14:25 +01:00
022ba24fd0 feat(i18n): wire legacy lobby shells to shared locale catalog
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2026-03-02 04:10:47 +00:00
b63b0ccf7e docs: define React fallback triggers for delivery-blocking only (#252)
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2026-03-02 04:07:27 +00:00
9594a8fcb0 Merge pull request 'test(#268): guard phone-client flow from triggering audio playback' (#271) from dev/issue-268-phone-ui-audio-guard into main
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2026-03-02 04:58:11 +01:00
e4841afbaa test(issue-268): lock phone audio guard against playback regressions
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2026-03-02 03:49:29 +00:00
ee2a202f34 Merge pull request 'docs(#257): add acceptance artifact for shared i18n keyspace loader' (#269) from dev/issue-257-acceptance-artifact into main
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2026-03-02 04:46:44 +01:00
f73b99b637 Merge pull request 'test(#225): lock backend i18n error payload contract keys' (#270) from dev/issue-225-backend-i18n-baseline-v2 into main
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2026-03-02 04:46:38 +01:00
6d99741305 test(i18n): lock backend error payload contract keys for issue 225
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2026-03-02 03:37:48 +00:00
cf58ba8067 docs(issue-257): add shared i18n loader acceptance artifact
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2026-03-02 03:36:42 +00:00
f7ed3d9407 Merge pull request 'docs(#225): refresh backend i18n baseline acceptance artifact' (#267) from feature/issue-225-backend-i18n-baseline into main
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951e24b57d Merge pull request 'docs(#257): acceptance artifact for shared i18n keyspace + frontend loader' (#266) from feature/issue-257-shared-i18n-loader-doc into main
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63fce7760a docs(issue-225): refresh backend i18n baseline verification evidence
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8899bf547c docs(#257): add acceptance artifact for shared i18n loader
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0dad635311 Merge pull request 'test(#257): normalize underscore locale tags in shared frontend loader' (#265) from dev/issue-257-shared-i18n-locale-underscore-guard into main
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7c7a6b6a08 Merge pull request 'fix(#225): honor Accept-Language q-values in backend locale resolver' (#264) from dev/issue-225-backend-i18n-resolver-qweight into main
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f87e0b60cf test(i18n): normalize underscore locale tags in shared frontend loader (#257)
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aa2d636e90 fix(i18n): honor Accept-Language q-values in locale resolver (#225)
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9219648231 Merge pull request 'test(#257): harden shared i18n loader parity/locale guards' (#263) from dev/issue-257-shared-i18n-keyspace-guards into main
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2026-03-02 03:55:18 +01:00
377fb712e1 Merge pull request '[Issue #251] Batch A plan hardening: execution checks + rollback + parallelization' (#262) from dev/issue-251-batch-a-shell-router into main
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2026-03-02 03:51:44 +01:00
bb90295d26 test(i18n): harden shared loader locale normalization coverage (#257)
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f9e1999e74 docs(issue-251): make 3-batch SPA lane execution-ready
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2026-03-02 02:45:32 +00:00
0c515ed2b7 Merge pull request '[MVP] Issue #260: phone/client no-audio guard regression coverage' (#261) from dev/issue-260-phone-no-audio-guard into main
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2026-03-02 03:34:55 +01:00
0bb15f749b test(player): lock primary-device audio policy for issue 260
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2026-03-02 02:30:11 +00:00
361f78b1c8 Merge pull request 'feat(#257): shared i18n keyspace loader + da/en parity guard (Angular-first)' (#259) from dev/issue-257-shared-i18n-loader into main
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2026-03-02 03:20:27 +01:00
4d46611910 Merge pull request 'docs(#225): add backend i18n baseline verification artifact' (#258) from dev/issue-225-backend-i18n-baseline into main
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2026-03-02 03:20:04 +01:00
ed72f9a824 feat(i18n): share frontend lobby loader and add da/en parity check (#257)
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3474d68c57 docs(issue-225): add backend i18n baseline artifact
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2026-03-02 02:13:38 +00:00
0bc4e6f066 Merge pull request 'Issue #250: MVP guardrail for phone-client audio playback policy' (#256) from dev/issue-250-primary-device-audio into main
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2026-03-02 03:09:12 +01:00
b18b05cc70 chore(issue-250): refresh PR #256 head after artifact reconciliation
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ed57efb1b3 test(player): harden audio policy i18n assertions
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2026-03-02 01:58:40 +00:00
1faadbea4d Merge pull request '[Docs][Issue #251] Release-often lane: SPA MVP split into 3 merge-ready micro-PR batches' (#255) from dev/issue-251-release-often-batches into main
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2026-03-02 02:58:22 +01:00
dc6af7547c Issue #250: enforce primary-device-only audio policy guardrail
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1f98f01283 docs(#251): define release-often SPA MVP 3-batch micro-PR plan
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2026-03-02 01:52:37 +00:00
a278934960 Merge pull request '[MVP][backend] #248 Shared i18n keyspace + Django i18n bootstrap (da/en)' (#254) from dev/issue-248-django-i18n-bootstrap into main
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2026-03-02 02:38:03 +01:00
c1391e8dc5 Merge pull request '[MVP][frontend] #249 Angular-first SPA foundation: host/player shell + API client skeleton' (#253) from dev/issue-249-angular-spa-foundation into main
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2026-03-02 02:38:02 +01:00
8d3df1f850 feat(frontend): add angular app-shell API client skeleton
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2026-03-02 01:31:06 +00:00
6838cc0efc feat(#248): bootstrap django i18n from shared locale contract
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2026-03-02 01:30:45 +00:00
9deae85a56 Merge pull request '[MVP][frontend] Issue #241: host/player route i18n integration + secondary no-audio guard' (#247) from feat/issue-241-route-i18n-audio into main
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2026-03-02 02:23:19 +01:00
4b2b21fe57 Fix route locale resolver to only apply explicit lang param
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2026-03-02 01:05:00 +00:00
5538a91800 feat(frontend): wire route locale context for host/player shells (#241)
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2026-03-02 01:02:04 +00:00
79b694c590 Merge pull request '[MVP][READY] #225 Backend i18n baseline (resolver + fallback) follow-up' (#245) from feat/issue-225-backend-i18n-baseline into main
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2026-03-02 01:45:04 +01:00
87c1a0ee6c PR #246: merge
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c34a52e83e Fix Accept-Language q parsing in locale resolver
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2026-03-02 00:38:34 +00:00
edf9460ceb fix(player): harden secondary-device audio playback guard
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2026-03-02 00:34:22 +00:00
a0a1424e90 fix(issue-225): honor Accept-Language fallback chain in locale resolver
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2026-03-02 00:31:42 +00:00
60e58f6214 Merge pull request '[MVP][READY] #175-B Angular i18n shell (shared keys + da/en bootstrap) (#239)' (#244) from dev/issue-239-angular-i18n-shell into main
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2026-03-02 01:23:21 +01:00
a658ef5f80 Merge pull request '[MVP][READY][nice] Shared i18n key manifest + drift-check script (#240)' (#243) from dev/issue-240-shared-i18n-manifest-drift-check into main
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2026-03-02 01:16:44 +01:00
258025ac4e feat(#239): add angular i18n shell namespace bridge
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2026-03-02 00:13:12 +00:00
f28a390f95 feat(i18n): add shared key manifest and drift check script
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2026-03-02 00:12:17 +00:00
a1bb1ccbed Merge pull request '[MVP][READY] #223 Telefon-klient guard: ingen lydafspilning på secondary device' (#242) from dev/issue-223-secondary-device-audio-guard into main
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2026-03-02 01:08:30 +01:00
ee025e8deb Guard legacy player client against secondary-device audio playback
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2026-03-02 00:00:40 +00:00
b977016ef4 Merge pull request '[MVP][READY] #175-C Angular host/player integration + hardcoded kerneflow-tekster cleanup (#227)' (#238) from feat/issue-227-angular-host-player-i18n-cleanup into main
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2026-03-02 00:50:44 +01:00
1b899a30a2 fix(#227): remove hardcoded unknown-error fallback in host/player flow
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2026-03-01 23:42:47 +00:00
187b26e561 Merge pull request '[MVP][READY] #225 Backend i18n baseline (resolver + fallback)' (#237) from feat/issue-225-backend-i18n-baseline into main
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2026-03-02 00:36:16 +01:00
0b4ddaf43f Merge pull request '[MVP][READY] #223 Telefon-klient guard: stop aktiv lyd på secondary device' (#236) from feature/issue-223-secondary-device-audio-guard-followup into main
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2026-03-02 00:36:13 +01:00
7a3d649e11 fix(i18n): normalize underscore locale tags before fallback (#225)
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2026-03-01 23:29:49 +00:00
f50f6a08ae fix(player): silence active media on secondary-device guard install
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2026-03-01 23:29:15 +00:00
000a486db1 Merge pull request '[MVP][READY] #223 Telefon-klient guard: ingen lydafspilning på secondary device' (#235) from feature/issue-223-player-audio-guard into main
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2026-03-02 00:21:38 +01:00
845e94b726 fix(player): ref-count secondary-device audio guard lifecycle
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2026-03-01 23:13:34 +00:00
5fe8f92ee4 Merge pull request '[MVP][READY] #220 Angular host/player shared i18n key-map bootstrap (da+en)' (#233) from feat/issue-220-angular-shared-i18n-keymap-bootstrap into main
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2026-03-02 00:00:04 +01:00
e2f184d1bc Merge pull request '[MVP][READY] #175-B: Shared key-map + locale-kontrakt mellem backend/frontend' (#231) from feat/issue-226-shared-keymap-locale-contract into main
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2026-03-01 23:55:55 +01:00
ab41798220 Merge pull request '[MVP][READY] #223 Telefon-klient guard: ingen lydafspilning på secondary device' (#234) from feature/issue-223-player-audio-guard into main
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2026-03-01 23:53:22 +01:00
c7ff3d96de docs(i18n): normalize flow table to host/player/system families
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2026-03-01 22:51:13 +00:00
3398aead7f frontend: consume shared backend->frontend error map at runtime
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2026-03-01 22:49:49 +00:00
97945ede92 fix(issue-226): map host_only_action in shared backend→frontend key map 2026-03-01 22:49:49 +00:00
3655bad847 Merge pull request '[MVP][READY] #225 Backend i18n baseline (resolver + fallback)' (#232) from feat/issue-225-backend-i18n-baseline into main
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2026-03-01 23:44:22 +01:00
fdef33f44a docs(issue-223): add audio guard acceptance artifact
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bc78f79f78 docs(i18n): align issue-220 families and contract mapping
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2026-03-01 22:42:22 +00:00
784622058a docs(i18n): add Angular host/player key-map bootstrap for MVP flow (#220)
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257732e2ab feat(issue-225): extend backend i18n error contract to flow endpoints
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2026-03-01 22:32:33 +00:00
64fe273691 Merge pull request '[MVP][READY] #226 Shared key-map + locale-kontrakt mellem backend/frontend' (#230) from feat/issue-225-backend-i18n-baseline into main
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2026-03-01 23:23:23 +01:00
cd6fb06343 feat(issue-226): add shared backend-frontend key-map and locale contract
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2026-03-01 22:14:08 +00:00
508d462bb6 test(lobby): cover backend locale resolver normalization and default fallback
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2026-03-01 22:12:43 +00:00
e435a41660 Merge pull request '[MVP] Angular-first host+player i18n integration without React (issue #222)' (#229) from feat/issue-222-angular-first-host-player-i18n into main
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2026-03-01 23:06:12 +01:00
b9bfe55f93 Merge pull request '[MVP][READY] #224 Trunk-sekvens for #175: A/B/C små mergeklare bidder' (#228) from feat/issue-224-trunk-sequence-175 into main
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2026-03-01 23:03:38 +01:00
8e21ca8e5e docs(issue-224): clarify docs-only verification
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2026-03-01 21:56:38 +00:00
ddf8e874e2 feat(issue-222): wire angular host/player i18n to backend shell locale
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21a25a063c docs(issue-224): define A/B/C trunk sequence for #175
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2026-03-01 21:51:54 +00:00
4e300e4631 feat(player): guard against audio playback on secondary device 2026-03-01 21:51:54 +00:00
5fe9939057 Merge pull request '[Need-to-have] #175 Shared i18n contract docs + bilingual MVP flow smoke' (#218) from dev/issue-175-shared-i18n-mainline into main
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2026-03-01 22:34:32 +01:00
59cabcb56c feat(i18n): add shared-contract architecture + bilingual MVP flow smoke
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2026-03-01 21:25:56 +00:00
d0c97e1d9c Merge pull request '[API] Issue #205: Django i18n foundation validation hardening' (#217) from feat/issue-205-django-i18n-foundation into main
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2026-03-01 22:18:31 +01:00
bb8109baf6 test(i18n): harden resolver logging and fallback coverage
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2026-03-01 21:09:37 +00:00
32770f54b4 Merge pull request 'feat(cutover): asset versioning + rollback playbook hardening (#188)' (#216) from feat/issue-188-cutover-hardening into main
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a4c0d0603d feat(cutover): harden SPA asset cache busting and rollback playbook (#188)
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2026-03-01 20:52:04 +00:00
bb823575db Merge pull request '[READY][i18n][P19] Issue #207 smoke/e2e artifact: da+en locale switch + primary-only audio policy' (#215) from dev/issue-207-i18n-audio-smoke into main
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2026-03-01 21:46:03 +01:00
3bc3ff8cc1 Merge pull request 'docs(issue-201): USE_SPA_UI rollout checklist + staging smoke-gate updates' (#214) from dev/issue-201-spa-cutover-rollout-gate into main
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2026-03-01 21:38:05 +01:00
c626b19eda test(i18n): add issue-207 smoke evidence for locale fallback and audio policy
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bde56a2346 docs(issue-201): define USE_SPA_UI rollout gate and rollback checkpoints
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2026-03-01 20:33:33 +00:00
9498391366 Merge pull request 'fix(spa): preserve scoreboard phase in Angular state sync (#200)' (#213) from feat/issue-200-angular-host-handoff into main
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2026-03-01 21:28:27 +01:00
011bbde840 fix(spa): keep scoreboard phase in derived gameplay state
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2026-03-01 20:10:50 +00:00
d3963367e4 Merge pull request '[READY][SPA][P14] Issue #200: host/player phase-sync artifact' (#212) from feat/issue-200-spa-phase-sync-artifact into main
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2026-03-01 21:04:44 +01:00
abe0d91080 docs(issue-200): align artifact test list with head
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2026-03-01 19:48:26 +00:00
63ac0d38e1 docs(spa): add issue-200 host-player phase sync artifact
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2026-03-01 19:45:13 +00:00
fab0244361 Merge pull request '[READY][i18n][P18] Angular host+player i18n binding med simpel telefon-UX og nul client-audio' (#211) from dev/issue-206-angular-i18n-phone-ux-no-audio into main
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2026-03-01 20:38:36 +01:00
f3bd071322 fix(frontend): propagate locale changes reactively to mounted shells
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2026-03-01 19:33:19 +00:00
1675e041d6 Merge pull request '[READY][i18n][P16] Shared keyspace-kontrakt (Django+Angular) med en-default + da/en matrix' (#210) from feat/issue-204-shared-i18n-keyspace-contract into main
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2026-03-01 20:30:23 +01:00
dd3b48067a feat(i18n): bind angular host/player copy to shared locale catalog
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2026-03-01 19:27:22 +00:00
b55b379134 feat(i18n): enforce shared keyspace contract across django and spa
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2026-03-01 19:24:12 +00:00
377722eb9a Merge pull request '[READY][i18n][P17] Django i18n foundation: locale pipeline + resolver for shared keys (da/en)' (#209) from feat/issue-205-django-i18n-foundation into main
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9e47a3a139 feat(i18n): add da/en locale pipeline and shared backend key resolver
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fcfb3b21b1 feat(spa): sync host/player hash phase routes during gameplay
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a6738e2297 Merge pull request '[SPA] Issue #191: route/session guard bootstrap wiring for host+player' (#202) from issue-199-angular-api-contract-smoke into main
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988a8e5302 test(spa): add angular api contract smoke for session/join/start
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cb9ef8e627 fix(spa): clear state sync timer when returning to join
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fd1fbbf5e7 feat(spa): keep player in sync across next-round and document issue-180 flow 2026-03-01 17:42:45 +00:00
177574ae19 Merge pull request '[SPA] Issue #187: reconnect/loading/error states for player flow' (#198) from feat/issue-187-player-reconnect-states into main
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d26d2b1a09 feat(player): add reconnect loading and fallback join state (#187)
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c4850f2e0e Merge pull request '[SPA][P12] Harden Angular host/player route session guards (#191)' (#195) from feat/191-angular-route-session-guards into main
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fb782432ea feat(spa): guard angular host/player api contracts
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71c90109e4 feat(spa): enforce player session context in angular route guards
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9a69110c7d feat(spa): guard host/player API contract with typed client calls
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82711dd537 Merge pull request '[SPA][P12] Foundation hardening: Angular route/session guards for host+player entry' (#193) from feat/issue-191-route-session-guards into main
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8ed88c9762 Merge pull request '[SPA][P10] Issue #187: Player reconnect/loading/error states' (#192) from feat/issue-187-player-reconnect-states into main
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8ba737be7f feat(spa): add host/player route session guards
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f3ea19fcd7 feat(player): add reconnect/offline states in angular gameplay flow
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386ac5b7c1 Merge pull request '[SPA][P9] Typed client + response mappers for host/player flow' (#190) from feat/issue-186-typed-contract-guard into main
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0e7bb1b041 Merge pull request '[SPA][P8] Host final leaderboard summary + reset flow' (#189) from pr-185 into main
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de5007943e feat(spa): add typed API response mappers and contract guards
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634bd617e7 feat(spa): render final leaderboard summary in host shell
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2026-03-01 15:31:23 +00:00
7cc1e4c17f Merge pull request '[SPA][P8] #180 Next-round + final leaderboard flow i Angular SPA' (#185) from dev/issue-180-spa-next-round-final-leaderboard-v2 into main
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2026-03-01 16:26:27 +01:00
a20dcebe0a Merge pull request '[SPA][P6] Cutover prep: USE_SPA_UI smoke artefact update' (#184) from feat/issue-162-use-spa-ui-cutover-prep into main
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55e646651e fix(spa): remove duplicated player shell controller fields
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2026-03-01 15:22:56 +00:00
3fc92c9ba0 feat(spa): add next-round and final leaderboard flow in Angular shells 2026-03-01 15:22:35 +00:00
0fb10f08c9 docs(spa): update cutover smoke artefacts for USE_SPA_UI
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2026-03-01 15:19:23 +00:00
fbfb948e99 Merge pull request '[Need-to-have] #175 Shared i18n across frontend/backend for lobby flow' (#183) from dev/issue-175-shared-i18n-lobby into main
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25688cde79 Merge pull request '[SPA][P4] #169 Lobby join + start round wired via vertical slice in shell' (#182) from dev/issue-169-spa-lobby-start-round-wire-spa-flow into main
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2026-03-01 16:11:00 +01:00
c6aaef9d94 feat(spa): wire lobby join/start round through vertical slice
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2026-03-01 15:05:09 +00:00
100 changed files with 12941 additions and 576 deletions

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.claude/settings.json Normal file
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@@ -0,0 +1,7 @@
{
"permissions": {
"allow": [
"Bash"
]
}
}

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@@ -31,3 +31,17 @@ jobs:
- name: Tests
run: python manage.py test lobby -v 1
- name: Setup Node
uses: actions/setup-node@v4
with:
node-version: "22"
- name: Install SPA dependencies
run: |
npm ci --prefix frontend/angular
node -e "require('./frontend/angular/node_modules/rollup/dist/native.js')" \
|| npm install --prefix frontend/angular
- name: SPA Angular smoke tests
run: npm --prefix frontend/angular test

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@@ -1,5 +1,10 @@
# Changelog
## [Unreleased]
### Docs
- Added `docs/ISSUE-279-I18N-MVP-CLOSEOUT.md` with the issue #279 i18n MVP close-out note, including migration impact, reusable release-note text, and a release-readiness checklist refreshed against `main@1bc4c27` after PR #282/#283 landed on 2026-03-13 UTC.
- Clarified that the close-out note supersedes earlier PR snapshot assumptions and now treats PR #282 (`6ad5430`) and PR #283 (`1bc4c27`) as already merged on `main`.
## [0.1.0] - 2026-02-27
### Added
- Projekt scaffold for Weirsøe Party Protocol (Django 6.0.2)

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# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
## Project Overview
**Weirsøe Party Protocol** is a Danish party game web platform (Jackbox-style) where games display on a primary screen and players participate via mobile. The MVP game is "Fup og Fakta" (a Fibbage-style lie-and-guess game).
- Backend: Django 6.0.2 + Django Channels (WebSockets) + Redis
- Frontend: Angular 19 shell + shared TypeScript API client library
- Database: MySQL (SQLite fallback for dev)
- Deployment: Proxmox LXC containers (not Docker)
## Commands
### Backend (Django)
```bash
python manage.py runserver # Dev server
python manage.py migrate # Apply migrations
python manage.py test # Run all backend tests
python manage.py test lobby # Run tests for a single app
python manage.py shell # Django shell
```
### Frontend — API client (`/frontend`)
```bash
cd frontend
npm install
npm test # Vitest unit tests
npm run build # TypeScript compile check (--noEmit)
```
### Frontend — Angular shell (`/frontend/angular`)
```bash
cd frontend/angular
npm install
npm start # Dev server (ng serve)
npm run build # Production build
npm run test # Vitest unit tests
```
### i18n validation
```bash
python scripts/check_i18n_drift.py # Check for key drift between locales
```
## Architecture
### Backend apps
| App | Purpose |
|-----|---------|
| `partyhub/` | Main Django project — settings, root URLs, ASGI/WSGI, i18n bootstrap |
| `lobby/` | Session & player management — create/join session, locale-aware error responses |
| `fupogfakta/` | Game logic — all domain models, score calculation (server-authoritative) |
| `realtime/` | WebSocket event layer (stub) |
| `voice/` | Voice/TTS interface (stub, Phase 2) |
| `core_admin/` | Health endpoint (`/healthz`), global admin |
**Key domain models** (all in `fupogfakta/models.py`): `GameSession`, `Player`, `Category`, `Question`, `RoundConfig`, `RoundQuestion`, `LieAnswer`, `Guess`, `ScoreEvent`.
Score calculation is server-side only. `ScoreEvent` provides an auditable trail of all point changes.
### Frontend layers
1. **Shared API client** (`frontend/src/`) — pure TypeScript, framework-agnostic. Defines all API types (`api/types.ts`) and HTTP client abstraction (`api/client.ts`).
2. **Angular shell** (`frontend/angular/`) — Angular 19 standalone components (no NgModules), hash-based routing. `host-shell.component` for the presenter screen; `player-shell.component` for mobile players.
The Angular shell consumes the shared client via `frontend/src/api/angular-client.ts`.
### Real-time flow
`LOBBY → LIE → GUESS → REVEAL → FINISHED` — phase transitions broadcast a `PhaseViewModel` to all connected clients via WebSocket. Clients are read-only; only the server is authoritative for state.
### i18n
- **Single source of truth**: `shared/i18n/lobby.json` (keys in both `en` and `da`)
- Loaded once at startup with LRU cache (`partyhub/i18n_bootstrap.py`)
- Key naming: domain-first — `frontend.ui.host.*`, `frontend.ui.player.*`, `backend.errors.*`, `backend.error_codes.*`
- Locale resolved from `Accept-Language` header; missing key returns key + logs warning; missing translation falls back to `en`
## Key Conventions
### Errors
Backend error responses use stable machine-readable codes (`backend.error_codes.*`) with separately localized messages. Never couple error code strings to locale.
### Game constraints (MVP)
- 312 players per session
- Session codes: 6-char alphanumeric (no 0/O/1/I/L)
- Anti-cheat: no duplicate lies, lies cannot match the correct answer, answer order randomized
### Git workflow
- `main`: stable baseline
- `feature/<name>`: development branches
- `release/vX.Y.Z`: release preparation
- Release: merge → create release branch → update `VERSION` + `CHANGELOG.md` → tag → push
### TypeScript
Strict mode required. Target ES2022. API response interfaces in `frontend/src/api/types.ts` must match backend responses exactly.
### Database
Use `ForeignKey` with explicit `on_delete` (`PROTECT`/`CASCADE`/`SET_NULL`). Add `db_index=True` on frequently queried fields. Migrations are auto-generated by Django and versioned in `migrations/`.
## Environment Variables
```
DJANGO_SECRET_KEY, DJANGO_DEBUG, DJANGO_ALLOWED_HOSTS
DB_ENGINE, DB_NAME, DB_USER, DB_PASSWORD, DB_HOST, DB_PORT
CHANNEL_REDIS_HOST, CHANNEL_REDIS_PORT
USE_SPA_UI (fallback: WPP_SPA_ENABLED)
WPP_SPA_ASSET_BASE, WPP_SPA_ASSET_VERSION
```
## Test Files of Note
- `lobby/tests.py` — comprehensive Django TestCase coverage for session/player/i18n/error flows
- `frontend/angular/src/app/api-contract-smoke.spec.ts` — API contract smoke tests
- `frontend/angular/src/app/lobby-i18n.spec.ts` — i18n parity checks
- `frontend/tests/lobby-loader.parity.test.ts` — shared i18n loader parity

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# Ralph Loop: Implement WebSocket push for Weirsøe Party Protocol
## Context
- Project: /home/agw/projects/weirsoe-party-protocol
- Backend: Django 6.0.2 + Django Channels + Redis
- The full game REST flow is already implemented in lobby/views.py
(create_session, join_session, start_round, show_question, submit_lie,
mix_answers, submit_guess, calculate_scores, reveal_scoreboard, finish_game)
- realtime/ app exists but is a stub (no consumers.py, no routing)
- partyhub/settings.py has channels in INSTALLED_APPS but no CHANNEL_LAYERS or routing
- PO hard requirement: WebSocket push is mandatory in MVP (no polling)
## What to build
### 1. realtime/consumers.py — GameConsumer
- AsyncJsonWebsocketConsumer
- Connects to group game_{session_code} on connect (session_code from URL)
- Player auth: session_token query param validated against Player model
- Host auth: query param role=host, no token required for MVP
- On disconnect: clean leave from group
- Handles incoming message type "ping" -> replies with {"type": "pong"}
- Forwards broadcast group events to WebSocket client
### 2. partyhub/settings.py — CHANNEL_LAYERS
Add CHANNEL_LAYERS using channels_redis.core.RedisChannelLayer.
Read CHANNEL_REDIS_HOST (default 127.0.0.1) and CHANNEL_REDIS_PORT (default 6379) from env.
### 3. partyhub/asgi.py — ASGI routing
Wire URLRouter so ws/game/<session_code>/ routes to GameConsumer.
Keep existing HTTP routing intact.
### 4. realtime/routing.py
Define websocket_urlpatterns list.
### 5. realtime/broadcast.py — broadcast helper
- async def broadcast_phase_event(session_code, event_type, payload)
Sends to group game_{session_code} via channel layer.
- def sync_broadcast_phase_event(session_code, event_type, payload)
Sync wrapper using async_to_sync for calling from sync REST views.
### 6. lobby/views.py — hook broadcasts into phase transitions
After each phase transition, call sync_broadcast_phase_event:
- start_round -> phase.lie_started (question prompt + time limit)
- show_question -> phase.question_shown (question text)
- mix_answers -> phase.guess_started (shuffled answers + time limit)
- calculate_scores -> phase.scores_calculated (per-player score delta)
- reveal_scoreboard -> phase.scoreboard (ranked player list)
- finish_game -> phase.game_over (final rankings)
### 7. realtime/tests.py — basic tests
- Connect/disconnect test using channels.testing.WebsocketCommunicator
- Verify a broadcast reaches a connected client
## Constraints
- Keep auth simple: session_token query param for players, unauthenticated host in MVP
- Use async_to_sync wrapper for sync REST views calling async broadcast
- Do not break existing REST tests (python manage.py test lobby must still pass)
- After each file written, run: python manage.py check
- Follow existing code style in lobby/views.py
## Completion criteria
Output the exact text: WEBSOCKET COMPLETE
...when ALL of the following are true:
- realtime/consumers.py exists and handles connect/disconnect/ping
- realtime/broadcast.py exists with sync_broadcast_phase_event
- partyhub/settings.py has CHANNEL_LAYERS configured
- partyhub/asgi.py routes ws/game/<code>/ to GameConsumer
- All 6 phase transitions in lobby/views.py call sync_broadcast_phase_event
- python manage.py check passes with no errors
- python manage.py test lobby passes (existing tests not broken)

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@@ -37,8 +37,8 @@ Byg **Weirsøe Party Protocol**: en dansk party-webapp platform ala Jackbox, hvo
- [x] `core_admin` (global administration)
- [x] `fupogfakta` (Spil 1)
- [x] `lobby` (room/session/player join flow)
- [x] `realtime` (channels events, game state broadcast)
- [x] `voice` (fælles voice-acting interface)
- [x] `realtime` (app-skelet oprettet — consumers/routing IKKE implementeret endnu)
- [x] `voice` (fælles voice-acting interface — stub)
- [x] Miljøfiler (`.env.test`, `.env.prod` skabeloner)
- [x] Konfig for MySQL test/prod
@@ -53,14 +53,15 @@ Byg **Weirsøe Party Protocol**: en dansk party-webapp platform ala Jackbox, hvo
- [x] `ScoreEvent` (auditérbar pointslog)
### Fase 3 — Spilflow `Fup og Fakta`
- [x] Lobby: host opretter session, spillere joiner via kode
- [x] Runde starter med kategori
- [x] Spørgsmål vises -> alle skriver løgn inden X sek
- [x] System blander korrekt svar + løgne
- [x] Guessfase: alle gætter inden Z sek
- [x] Pointudregning (konfigurerbar pr. runde)
- [x] Scoreboard + næste spørgsmål/runde
- [x] Slutresultat
- [x] Lobby: host opretter session, spillere joiner via kode (REST)
- [x] Runde starter med kategori (REST)
- [x] Spørgsmål vises -> alle skriver løgn inden X sek (REST)
- [x] System blander korrekt svar + løgne (persisted i JSONField, anti-cheat dedup)
- [x] Guessfase: alle gætter inden Z sek (REST)
- [x] Pointudregning (konfigurerbar pr. runde, ScoreEvent audit trail)
- [x] Scoreboard + næste spørgsmål/runde (REST)
- [x] Slutresultat (REST)
- [x] **WebSocket push af phase-events til host + spillere** (GameConsumer + broadcast.py, InMemoryChannelLayer i tests)
### Fase 4 — Voice-acting (platformkrav)
- [ ] Definér TTS provider-interface
@@ -103,10 +104,11 @@ Byg **Weirsøe Party Protocol**: en dansk party-webapp platform ala Jackbox, hvo
- [ ] Migrations + static + health checks
### Backlog — Need-to-have / Nice-to-have
- [ ] (Need-to-have) Persistér mixed svarrækkefølge pr. round question, så alle spillere ser samme rækkefølge ved reconnect/refresh
- [x] (Need-to-have) Persistér mixed svarrækkefølge pr. round question — DONE (JSONField + migration 0003 + test)
- [x] (Need-to-have) Tilføj spiller-auth/session-token for submit_lie (pt. baseret på player_id i payload)
- [ ] (Nice-to-have) Endpoint til status/progress i løgnfasen (antal indsendt ud af total)
- [ ] (Need-to-have) [Fejltype: CI/lint F401] [Fil/område: core_admin/*, fupogfakta/tests.py+views.py, lobby/admin.py+models.py, realtime/*, voice/*] [Branch/PR: feature/f3-lobby-create-join, feature/fase0-mvp-fup-og-fakta, feature/lobby-mvp (ingen åbne PRs fundet)] Fjern ubrugte scaffold-imports (eller kør ruff check --fix) så quality gate kan blive grøn før merge.
- [ ] (Need-to-have) Fjern ubrugte scaffold-imports i core_admin/*, realtime/*, voice/*, fupogfakta/views.py (kør `ruff check --fix`) så CI quality gate er grøn
- [x] (Need-to-have) [Issue #251] Release-often lane: SPA MVP opdelt i 3 merge-klare micro-PR batches (plan + acceptance criteria dokumenteret i `docs/ISSUE-251-RELEASE-OFTEN-SPA-MVP-BATCH-PLAN.md`).
- [ ] (Need-to-have) Rate limiting på join/submit endpoints
- [ ] (Need-to-have) Session-kode brute-force beskyttelse
- [ ] (Need-to-have) Audit-log for host-handlinger (start/stop/skip)

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# Shared i18n architecture (frontend + backend)
## Scope
Issue #175 requires one shared i18n contract for MVP host/player flows across frontend and backend.
## Source of truth
- Catalog: `shared/i18n/lobby.json`
- Locales:
- supported: `en`, `da`
- default/fallback: `en`
Django (`lobby/i18n.py`) reads directly from the catalog. Frontend runtimes are Angular-first and use a shared loader (`frontend/shared/i18n/lobby-loader.ts`) so Angular shell and SPA fallback consume the same keyspace + locale normalization.
## Key naming convention
- Domain-first namespaces:
- `frontend.ui.common.*`
- `frontend.ui.host.*`
- `frontend.ui.player.*`
- `frontend.errors.*`
- `backend.errors.*`
- `backend.error_codes.*`
- UI lookup keys in Angular are shortened aliases mapped under `frontend.ui`, e.g.:
- `host.start_round`
- `player.submit_guess`
- `common.session_code`
- Backend API errors return stable code + localized message:
- `error_code` = machine-stable key from `backend.error_codes`
- `error` = localized message from `backend.errors`
- `locale` = resolved request locale
## Fallback model (robust)
1. Resolve requested locale (`Accept-Language` on backend, user/browser preference on frontend).
2. If locale unsupported -> use default `en`.
3. If key missing -> return key and log warning.
4. If locale translation missing for key -> fallback to `en` translation.
## Audio-routing policy
- Catalog capability: `frontend.capabilities.client_has_no_audio_output = true`
- Host/player clients expose this as a read-only capability flag.
- Policy: phone clients must not play audio directly; only primary/host output is allowed.
## Verification
- Backend tests: `lobby/tests.py` i18n coverage for locale selection + fallback + error-code/message matrix.
- Frontend smoke/e2e-level unit coverage:
- `frontend/angular/src/app/lobby-i18n.spec.ts`
- `frontend/angular/src/app/i18n-mvp-flow-smoke.spec.ts`
- `frontend/angular/src/app/features/host/host-shell.component.spec.ts`
- `frontend/angular/src/app/features/player/player-shell.component.spec.ts`
- `frontend/tests/lobby-loader.parity.test.ts` (minimal da/en key parity guard for shared keyspace)

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# ISSUE-175 Artifact — shared i18n contract + MVP host/player flow
## Delivered
- Shared i18n contract is centralized in `shared/i18n/lobby.json` (da/en, default `en`, robust fallback).
- Frontend host/player MVP copy is read via shared keys (no hardcoded Danish strings in Angular MVP flow components).
- Backend error messages resolve from shared keyspace with locale-aware API payload (`error_code`, `error`, `locale`).
- Audio-routing policy is explicit and shared: `frontend.capabilities.client_has_no_audio_output=true`.
- Architecture + key naming documented in `docs/I18N_ARCHITECTURE.md`.
## Smoke / e2e evidence
### Backend locale + fallback
Command:
```bash
. .venv/bin/activate && python manage.py test \
lobby.tests.LobbyFlowTests.test_join_error_localizes_to_danish_with_accept_language_header \
lobby.tests.LobbyFlowTests.test_join_error_falls_back_to_english_for_unsupported_locale \
lobby.tests.I18nResolverTests
```
Result:
- PASS (7 tests)
- Confirms `da` localization and fallback to `en` for unsupported locale.
### Frontend host/player + language switch + audio policy
Command:
```bash
cd frontend/angular
npm test -- --run \
src/app/lobby-i18n.spec.ts \
src/app/i18n-mvp-flow-smoke.spec.ts \
src/app/features/host/host-shell.component.spec.ts \
src/app/features/player/player-shell.component.spec.ts
```
Result:
- PASS (22 tests)
- Includes smoke for host/player copy in **both en and da** and verifies primary-only audio policy flag (`clientHasNoAudioOutput=true`).

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# Issue #180 Evidence — SPA next-round + final leaderboard
## Flow log (Angular SPA)
1. Host reaches `reveal` phase and runs `loadScoreboard()` (`GET /lobby/sessions/:code/scoreboard`).
2. Host can start next round directly in SPA via `startNextRound()` (`POST /lobby/sessions/:code/rounds/next`) and then session hydrate (`GET /lobby/sessions/:code`) without page reload.
3. Host can finish game directly in SPA via `finishGame()` (`POST /lobby/sessions/:code/finish`), rendering winner + sorted final leaderboard (plus raw payload for debug) in the same shell.
4. Player SPA renders final leaderboard from refreshed finished-session payload (sorted by score desc, nickname tiebreak) without leaving SPA route.
5. Error/retry paths are implemented and covered:
- scoreboard failure -> `scoreboardError` + retry button
- next-round failure -> `nextRoundError` + retry button
- finish-game/final-leaderboard failure -> `finishError` + retry button
## Test evidence
### `frontend/angular` (Vitest)
- `src/app/features/host/host-shell.component.spec.ts`
- `runs next-round transition without reload and clears scoreboard payload`
- `captures finish-game failure for retry and stores final leaderboard on success`
- `src/app/features/player/player-shell.component.spec.ts`
- `builds final leaderboard in finished status without legacy page hop`
Result:
- Test Files: 2 passed
- Tests: 9 passed
### `frontend` shared SPA tests (regression)
Result:
- Test Files: 5 passed
- Tests: 24 passed

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# Issue #188 Artifact — SPA cutover hardening (asset versioning + rollback)
## Scope
Acceptance for `[READY][SPA][P11] Cutover hardening`:
1. Dokumenteret strategi for cache-busting/versionering af SPA assets i Django staticfiles/reverse proxy setup.
2. Konfigurerbar rollback-procedure for `USE_SPA_UI` (trin-for-trin, target <10 min).
3. Smoke-artefakt for både SPA on/off i samme release-vindue.
4. Ingen gameplay-ændringer.
## 1) Asset versioning/cache-busting strategi
Implementeret i SPA shell render-path:
- Konfiguration i `partyhub/settings.py`:
- `WPP_SPA_ASSET_BASE` (eksisterende)
- `WPP_SPA_ASSET_VERSION` (ny)
- `lobby/ui_views.py` injicerer `spa_asset_version` til template-context.
- `lobby/templates/lobby/spa_shell.html` appender `?v={{ spa_asset_version }}` på:
- `styles.css`
- `main.js`
Effekt:
- Ny release-version (fx SHA/tag) kan tvinge cache-miss i browser/proxy uden ændring af route.
- Rollback kan pege på tidligere stabil version-token med samme mekanisme.
## 2) Rollback playbook (`USE_SPA_UI`) — target <10 min
Dokumenteret i `docs/spa-cutover-flag.md`:
1. Sæt `USE_SPA_UI=false`.
2. Sæt `WPP_SPA_ASSET_VERSION` til sidste stabile release-token.
3. Deploy/reload app-processer.
4. Verificér legacy routes (`/lobby/ui/host` + `/lobby/ui/player`).
5. Kør hurtig smoke sanity.
6. Log trigger/timestamp/resultat i smoke artifact.
## 3) Smoke artifact for SPA OFF/ON i samme release-vindue
Dokumenteret i:
- `docs/UI_SMOKE.md` (sektion: "Samme release-vindue: SPA OFF + ON verifikation")
- `docs/STAGING_GAMEPLAY_SMOKE_ARTIFACT.md` (template udvidet med release-window check + `WPP_SPA_ASSET_VERSION`)
Krav:
- OFF-pass (legacy) og ON-pass (SPA) køres i samme deploy/release-vindue.
- Begge passes logges i samme artifact med UTC timestamps og version-token.
## Non-goals bekræftet
- Ingen gameplay-regler ændret.
- Ingen API-kontrakter ændret.
- Ingen UX-redesign; kun drift/cutover-hardening.

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# Issue #200 Artifact — SPA host→player phase sync (no reload)
## Scope
Acceptance for `[READY][SPA][P14] Gameplay MVP-del 5`:
1. Host handlinger (`start round` / `næste fase`) propagere korrekt til player-ruter i SPA.
2. Happy-path artefakt for én fuld faseovergang uden page reload.
3. Sync-fejl giver kontrolleret fallback/error state.
Afgrænsning overholdt: ingen nye spilregler og ingen redesign af backend event-model.
## Happy-path faseovergang (uden page reload)
Reference-flow i Angular shell:
1. **Host starter runde/fase**
- Host action kalder backend endpoint (`POST /lobby/sessions/:code/start` eller fase-endpoint)
- Host shell hydrerer session igen (`GET /lobby/sessions/:code`)
- Host route synkes via hash-rewrite i samme SPA shell:
- `#/host/<phase>/<CODE>`
- Implementeret i `HostShellComponent.syncRouteFromSession()`
2. **Player modtager ny fase via state sync**
- Player shell kører periodisk session-refresh (3s), uden hard reload
- Når `session.status` ændrer sig, synkes hash-route i samme SPA shell:
- `#/player/<phase>/<CODE>`
- Implementeret i `PlayerShellComponent.syncRouteFromSession()`
3. **Ingen page reload**
- Routing sker med `window.history.replaceState(...)`
- URL opdateres i eksisterende SPA instans (ingen template-hop, ingen full refresh)
## Kontrolleret fallback ved sync-fejl
Når player-sync fejler (netværk/fetch/session-refresh):
- UI går i kontrolleret connection-state:
- `reconnecting` ved online netværksfejl
- `offline` når browser rapporterer offline
- Fejl vises med retry/back-to-join handlinger
- Reconnect forsøges igen via timer (`scheduleReconnect`) uden at crashe shell
## Verifikation (tests)
Kørt i `frontend/angular` med Vitest:
- `src/app/features/host/host-shell.component.spec.ts`
- Verificerer host-faseflow og hash-route sync uden reload
- `src/app/features/player/player-shell.component.spec.ts`
- Verificerer periodisk player state sync + hash-route sync
- Verificerer reconnect/offline fallback ved sync-fejl
- `src/app/api-contract-smoke.spec.ts`
- `src/app/session-route-context.spec.ts`
Kommando:
```bash
npm test -- --reporter=dot
```
Resultat: **4/4 testfiler grønne, 22/22 tests bestået**.

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# Issue #205 — Django i18n foundation (da/en)
## Implemented acceptance checks
- **Django i18n setup for `en` + `da` with `en` fallback**
- `LANGUAGE_CODE` set to `en`.
- `LANGUAGES = [('en', 'English'), ('da', 'Danish')]`.
- `LocaleMiddleware` enabled in middleware chain.
- **Shared-key resolver/adapter (no ad hoc backend mapping)**
- Backend error responses now resolve from shared catalog keys in `shared/i18n/lobby.json`.
- `lobby.i18n.api_error()` accepts a shared key and resolves locale-specific text.
- **Representative API flow documented with key/locale behavior**
- `POST /lobby/join` with empty code returns:
- `error_code: "session_code_required"`
- localized `error`
- resolved `locale`
- **Missing key handling deterministic and loggable**
- `resolve_error_message()` returns key string when key/translation is missing.
- Warning is logged (`lobby.i18n` logger) for missing key/translation.
## Example response behavior
### Request
`POST /lobby/join` with empty code and header `Accept-Language: da`
### Response (400)
```json
{
"error": "Sessionskode er påkrævet",
"error_code": "session_code_required",
"locale": "da"
}
```
If locale is unsupported (e.g. `fr`), response uses `locale: "en"` and English message.

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# Issue #207 Artifact — da/en locale switch + audio routing (primary-only)
## Scope
Acceptance for `[READY][i18n][P19]`:
1. Verify one MVP host+player flow in both `en` and `da` locale context.
2. Verify controlled fallback to `en` when a locale key is missing.
3. Verify audio-routing policy is primary-only (client/player has no audio output).
No new feature behavior added — this is verification-only evidence.
## Smoke/e2e evidence (Angular shell test run)
Executed from `frontend/angular`:
```bash
npm test -- --reporter=dot src/app/lobby-i18n.spec.ts src/app/features/host/host-shell.component.spec.ts src/app/features/player/player-shell.component.spec.ts
```
Evidence covered by the run:
- `lobby-i18n.spec.ts`
- subscriber locale switch updates (`en -> da -> en`)
- controlled fallback where `da` key is removed during test and `en` copy is returned
- `clientHasNoAudioOutput === true` (primary-only audio routing)
- `host-shell.component.spec.ts`
- host actions and route sync in SPA (no reload)
- `player-shell.component.spec.ts`
- player session refresh/sync path and retry behavior
## Policy evidence
- Shared catalog capability: `shared/i18n/lobby.json`
- `frontend.capabilities.client_has_no_audio_output = true`
- Angular host/player shells bind this capability:
- `HostShellComponent.clientHasNoAudioOutput`
- `PlayerShellComponent.clientHasNoAudioOutput`
Conclusion: locale switching works in `da`/`en`, fallback resolves to `en` when locale key is intentionally missing, and client audio remains disabled by policy (`primary-only`).

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# Issue #223 — Telefon-klient audio guard (artifact)
## Scope leveret
- Telefon-/player-klient installerer en eksplicit audio guard ved mount (`installSecondaryDeviceAudioGuard`).
- Guard overskriver `HTMLMediaElement.prototype.play` til en no-op på secondary device (client policy: `client_has_no_audio_output=true`).
- Guard fjernes igen ved unmount (`ngOnDestroy`) så øvrige flows/enheder ikke påvirkes.
- Ingen audio-controls er eksponeret i player-shell UI.
## Acceptance mapping
1. **Telefon-klient trigger ikke audio playback i kerneflow**
- Verificeret af test: `player-shell.component.spec.ts` (`installs secondary-device audio guard while player shell is mounted`).
2. **Primær enhed påvirkes ikke negativt**
- Guard er scoped til player-shell lifecycle og restore'r original `play` ved destroy.
3. **Enkel test/verifikation dokumenteret**
- Dokumenteret her + testkørsel nedenfor.
## Testkørsel
- Kommando:
- `cd frontend/angular && npm test -- src/app/features/player/player-shell.component.spec.ts`
- Resultat: bestået (inkl. audio-guard test).

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# Issue #224 — Trunk-sekvens for #175 (A/B/C)
Formål: gøre #175 scheduler-klar som tre små, uafhængige og mergeklare bidder.
## Sekvens
### A) Backend i18n baseline
- Tracking issue: #225
- Scope:
- Backend resolver til locale (da/en)
- Fallback til `en` ved unsupported locale
- Stabil fejlkontrakt i payload (`error_code`, `error`, `locale`)
- Mergebarhed: Kan merges uden frontend-ændringer.
- Acceptance:
- Backend tests dækker `da` + fallback `en`
- Kontraktfelter er stabile i response
### B) Shared key-map + locale-kontrakt
- Tracking issue: #226
- Scope:
- Én shared key-map for lobby/kerneflow
- Locale-kontrakt (tilladte locales, default locale, fallback-regler)
- Dokumentation af naming + ownership
- Mergebarhed: Kan merges uden host/player UI-migrering.
- Acceptance:
- Shared kontrakt findes ét sted
- Begge sider kan importere den
- Docs opdateret med da/en eksempler
### C) Angular host/player integration + hardcoded-text cleanup
- Tracking issue: #227
- Scope:
- Angular host/player kerneflow bruger shared keys
- Hardcoded tekster fjernes i aftalte kernekomponenter
- Sprogskift verificeres i kritiske states
- Mergebarhed: Kan merges selvstændigt når frontend-tests er grønne.
- Acceptance:
- Korrekt i18n-copy i da/en i kerneflow
- Ingen hardcoded kerneflow-tekster tilbage
- Frontend tests/smoke grønne
## PR-grænser (per bid)
- 1 PR pr. bid (A/B/C) mod `main`
- Mål: ~200300 net LOC per PR (ekskl. generated artefakter)
- Undgå cross-layer scope creep
- Review-tid <30 min
## Overordnet acceptance for #224
- A/B/C-sekvens er tydelig med links
- Hver bid er mergebar isoleret
- Scheduler kan assigne direkte uden ekstra afklaring
## Verification (docs-only)
- Verificeret at dokumentet kun beskriver trunk-sekvensen for issue #224 og linker til #225/#226/#227.
- Ingen runtime-kode ændret; der er derfor ikke kørt kode/tests i denne PR.

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# ISSUE-225 Artifact — Backend i18n baseline (resolver + fallback)
Issue: **#225** (`[MVP][READY] #175-A: Backend i18n baseline (resolver + fallback)`)
## Scope verified
- Backend locale resolver supports `da` + `en` and normalizes language tags.
- Unsupported locale requests fall back to default locale (`en`).
- Error payload contract is stable for API errors:
- `error_code`
- `error`
- `locale`
## Implementation references
- Locale resolution + fallback chain:
- `lobby/i18n.py`
- `resolve_locale()`
- `resolve_error_message()`
- `api_error()`
- Shared locale contract source:
- `shared/i18n/lobby.json` (`locales.default=en`, supported includes `en`, `da`)
## Acceptance checks run
Command:
```bash
.venv/bin/python manage.py test \
lobby.tests.I18nResolverTests \
lobby.tests.LobbyFlowTests \
lobby.tests.StartRoundTests
```
Result (2026-03-02):
- `Ran 28 tests in 24.781s — OK`
- `System check identified no issues (0 silenced).`
- Confirms resolver behavior for locale normalization + fallback and stable error payload fields across flow endpoints.
## Notes
- Existing merged follow-ups in `main` include Accept-Language parsing fixes for q-values and locale tag normalization.
- This artifact documents the final baseline state and verification evidence for #225.

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# ISSUE-226 — Shared key-map + locale-kontrakt (backend/frontend)
## Source of truth
- Single shared artifact: `shared/i18n/lobby.json`
- Ownership is documented under `contract.ownership` in the same artifact.
## Locale contract
Defined under `contract.locale`:
- default locale: `en`
- supported locales: `en`, `da`
- fallback rule: use default locale when requested locale is unsupported or a key translation is missing.
## Shared backend→frontend key-map
Defined under `contract.backend_to_frontend_error_keys`.
Examples:
- `session_not_found -> session_not_found`
- `session_not_joinable -> join_failed`
- `round_start_invalid_phase -> start_round_failed`
This allows backend error codes to remain stable while frontend copy keys stay UX-oriented.
## da/en example values
From `shared/i18n/lobby.json`:
- `frontend.errors.session_code_required.en = "Session code is required."`
- `frontend.errors.session_code_required.da = "Sessionskoden er påkrævet."`
## Verification
- Backend: `python manage.py test lobby.tests.I18nResolverTests`
- Frontend: `npm test -- --run tests/lobby-i18n.contract.test.ts`

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# Issue #250 Artifact — MVP guardrail (telefon-klient uden lydafspilning)
## Scope
Implementeret guardrail for `primary-device only` audio policy i SPA player-flow.
## Acceptance mapping
1. **Telefon-klient flow indeholder ingen audio-play init-path**
- Test: `player-shell.component.spec.ts``does not trigger original media play during player-shell init path`.
2. **Primær enhed policy er dokumenteret og testbar**
- Policy i contract: `shared/i18n/lobby.json``frontend.capabilities.client_has_no_audio_output=true`.
- Testbar via eksisterende guard-tests + init-path test i player-shell specs.
3. **Krav er refereret i SPA-plan/cutover-noter**
- Dokumenteret i `docs/spa-cutover-flag.md` under *MVP audio policy guardrail (telefon-klient)*.
## UX/i18n note
- Player shell viser advarselstekst via i18n key: `frontend.ui.player.audio_policy_notice`.

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# Issue #251 — Release-often lane for SPA MVP (3 micro-PR batches)
## Formål
Bryde SPA MVP-arbejdet op i **3 merge-klare micro-PRs** med tydelige acceptance criteria,
så vi kan levere værdi oftere, reducere review-risiko og holde `main` grøn.
## Scope (issue-bound)
Denne plan dækker kun planlægning/acceptance for den kommende SPA MVP-lane.
Implementering af de konkrete features sker i efterfølgende PRs.
## Hard acceptance criteria for issue #251
- [x] Der findes en dokumenteret plan med præcis **3 batches**.
- [x] Hver batch har:
- [x] mål og afgrænsning
- [x] konkrete leverancer (kodeområder)
- [x] test/checks før merge
- [x] rollback-note
- [x] "ikke med i denne batch" for at undgå scope creep
- [x] Batch-rækkefølgen er dependencies-sikker (batch B bygger på batch A, batch C på batch B).
- [x] Hver batch kan merges/releaseres uafhængigt uden at blokere drift på `main`.
- [x] Planen linker til konkrete dev-opgaver for lane-kørsel.
## Batch-plan (merge-klare micro-PRs)
### Batch A — SPA shell + routing baseline
**Mål:** Et stabilt SPA-skelet med route-struktur og guard-basics.
**Leverancer (kodeområder)**
- `frontend/angular/src/app/app.routes.ts` (host/player entry routes + fallback)
- `frontend/angular/src/app/session-route-context.ts` (baseline route guards)
- `frontend/angular/src/app/app.component.*` (shell-nav + route outlet wiring)
- `lobby/templates/lobby/spa_shell.html` (kompatibel shell-entry ved SPA cutover)
**Done-kriterier**
- Host- og player-entry routes kan åbnes uden runtime-fejl i samme SPA-shell.
- Route guards afviser ugyldige parametre deterministisk (ingen hard crash).
- `USE_SPA_UI=false` fortsætter med legacy-flow uden regression.
**Checks før merge**
- `cd frontend/angular && npm test -- --run src/app/app.routes.spec.ts src/app/session-route-context.spec.ts`
- `cd frontend/angular && npm run build`
- Manual smoke: `/lobby/ui/host` + `/lobby/ui/player` (både `USE_SPA_UI=false` og `true`).
**Rollback-note**
- Sæt `USE_SPA_UI=false` og redeploy; verificér legacy routes svarer 200.
**Ikke med i batch A**
- Fuld gameplay-state synkronisering.
- Audio/polish og i18n finpudsning ud over baseline wiring.
---
### Batch B — Session-state + host/player sync MVP
**Mål:** Korrekt synkronisering af session-state mellem host og spillerklient.
**Leverancer (kodeområder)**
- `frontend/angular/src/app/features/host/host-shell.component.ts`
- `frontend/angular/src/app/features/player/player-shell.component.ts`
- `frontend/src/api/angular-client.ts` (MVP-kald for status/phase-overgange)
**Done-kriterier**
- Host handlinger (`start`, `show`, `mix`, `score`, `next`, `finish`) afspejles hos player uden side-reload.
- Session-phase transitions er deterministiske i happy-path (`lobby -> question -> score -> next/finish`).
- Guardrails reducerer race-condition regressions ved hurtige phase-skift.
**Checks før merge**
- `cd frontend/angular && npm test -- --run src/app/features/host/host-shell.component.spec.ts src/app/features/player/player-shell.component.spec.ts`
- `cd frontend && npm test -- --run tests/angular-api-client.test.ts`
- Manual smoke: host action -> player phase sync indenfor forventet latenstid.
**Rollback-note**
- Slå `USE_SPA_UI=false`, redeploy, og kør hurtig gameplay-smoke i legacy flow.
**Ikke med i batch B**
- Avanceret UX-polish/animation.
- Udvidet observability udenfor MVP-kritiske logs.
---
### Batch C — Lobby/join/start minimal flow + release readiness
**Mål:** Gøre SPA MVP release-klar med fokus på stabilitet og driftssikkerhed omkring det minimale flow.
**Leverancer (kodeområder)**
- `frontend/angular/src/app/i18n-mvp-flow-smoke.spec.ts` + relevante shell-tests
- `docs/UI_SMOKE.md` + `docs/STAGING_GAMEPLAY_SMOKE_ARTIFACT.md`
- `CHANGELOG.md` release-input for SPA MVP lane
**Done-kriterier**
- End-to-end minimal flow (`lobby -> join -> start`) er dokumenteret PASS i SPA.
- Fejl-/empty-/loading states for flowets kritiske skærme er verificeret.
- Driftsteam kan udføre cutover + rollback uden tvetydighed.
**Checks før merge**
- `cd frontend/angular && npm test -- --run src/app/i18n-mvp-flow-smoke.spec.ts`
- `python manage.py test lobby.tests.LobbyFlowTests`
- Opdateret staging-smoke artifact med UTC tidsstempler og gate-resultat.
**Rollback-note**
- Brug eksisterende playbook i `docs/spa-cutover-flag.md` (`USE_SPA_UI=false` + asset-version rollback).
**Ikke med i batch C**
- Post-MVP featureudvidelser.
- Større refactors uden direkte release-værdi.
## Rækkefølge og parallel-kørsel
- **Dependency-rækkefølge:** A -> B -> C.
- **Kan køres parallelt uden konflikt:**
- Test-/doc-forberedelse til C kan startes parallelt med B (ingen blokering af runtime-kode), men merges først efter B.
- Drift-smoke templates kan opdateres tidligt, så længe de ikke ændrer runtime-adfærd.
- **Må ikke køre parallelt:**
- Runtime routing/guard ændringer i A og session-sync logik i B på samme filer uden feature-flag koordinering.
## Konkret lane-opgavebinding (dev-opgaver)
- Batch A PR: `feat/issue-251-batch-1-spa-shell-routing`
- Batch B PR: `feat/issue-251-batch-2-session-sync`
- Batch C PR: `feat/issue-251-batch-3-lobby-join-start-release-readiness`
Hver PR skal linke tilbage til issue #251 og inkludere test-evidence + rollback-check.
## Merge-gate for alle 3 batches
- Små PRs (mål: reviewbar størrelse, helst < ~300 netto-linjer når muligt).
- Grøn CI/checks før review-request.
- Tydelig PR-beskrivelse med: scope, test evidence, out-of-scope.
- Ingen skjulte sideeffekter på tværs af apps/domæner.

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# ISSUE-252 Artifact — React fallback trigger criteria (delivery-blocking only)
Issue: **#252**
## Leveret ændring
Dokumentationen i `docs/spa-cutover-flag.md` er opdateret med en dedikeret sektion:
- **React fallback trigger-kriterier (kun delivery-blocking)**
- klare **tilladelses-kriterier** (alle skal være opfyldt)
- tydelige **scope-limits**
- eksplicitte **ikke-tilladte** anvendelser
## Acceptance mapping
1. **Clear trigger criteria**
- Definerer præcist hvornår fallback er tilladt:
- aktiv delivery-blocking fejl i Angular SPA
- ingen sikker Angular-fix inden release-vinduet
- rollback alene er utilstrækkelig for leveringsbehovet
- beslutning + evidens logges eksplicit (inkl. issue/incident-reference)
2. **Scope limits**
- Begrænset til delivery-blocking host/player-paths.
- Ingen feature-bundling eller ikke-kritiske ændringer.
- Midlertidig anvendelse kun i aktiv incident/release-vindue.
3. **When fallback is allowed**
- Kun når alle trigger-kriterier er opfyldt og dokumenteret.
## Resultat
Issue #252 er dokumenteret med operationelle guardrails, så React fallback kun bruges i kontrollerede, leveringsblokerende situationer.

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# ISSUE-257 Artifact — Shared i18n keyspace + frontend loader (da/en, Angular-first)
Issue: **#257** (`[MVP][READY] #175-B: Shared i18n keyspace + frontend loader`)
## Acceptance checklist
- [x] **Delt key-strategi dokumenteret (frontend/backend)**
- Arkitektur/deling beskrevet i `docs/I18N_ARCHITECTURE.md`.
- Shared contract + keyspace source of truth: `shared/i18n/lobby.json`.
- [x] **Frontend loader kan indlæse da+en med samme keyspace**
- Shared loader: `frontend/shared/i18n/lobby-loader.ts`.
- Angular-first integration via `frontend/angular/src/app/lobby-i18n.ts` (samme loader/samme keyspace).
- Locale-normalisering inkluderer underscore/hyphen variants (`da_DK``da`).
- [x] **Minimal check for key-paritet da/en**
- `collectLocaleParityIssues(...)` i shared loader.
- Testet i `frontend/tests/lobby-loader.parity.test.ts`.
- [x] **Ingen API-kontraktbrud**
- Contract-test: `frontend/tests/lobby-i18n.contract.test.ts`.
- Drift-check mellem manifest og katalog: `scripts/check_i18n_drift.py`.
## Kørte checks
```bash
python3 scripts/check_i18n_drift.py
cd frontend && npm test -- --run tests/lobby-loader.parity.test.ts tests/lobby-i18n.contract.test.ts
cd frontend/angular && npm test -- --run src/app/lobby-i18n.spec.ts src/app/i18n-mvp-flow-smoke.spec.ts
```
Resultat: alle checks grønne.

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# ISSUE-257 Artifact — shared i18n keyspace + frontend loader (Angular-first)
Issue: **#257** (`[MVP][READY] #175-B: Shared i18n keyspace + frontend loader (da/en, Angular-first)`)
## Acceptance mapping
### 1) Delt key-strategi dokumenteret (frontend/backend)
- Shared contract source: `shared/i18n/lobby.json`
- Architecture doc: `docs/I18N_ARCHITECTURE.md`
- Key-map/contract doc: `docs/ISSUE-226-SHARED-KEYMAP-LOCALE-CONTRACT.md`
### 2) Frontend loader kan indlæse da+en med samme keyspace
- Shared loader: `frontend/shared/i18n/lobby-loader.ts`
- Angular-first consumer path:
- `frontend/src/spa/lobby-i18n.ts`
- Angular shell/tests continue to consume same shared catalog through shared loader contract.
### 3) Minimal check for key-paritet da/en
- Guard test: `frontend/tests/lobby-loader.parity.test.ts`
- Contract test: `frontend/tests/lobby-i18n.contract.test.ts`
### 4) Ingen API-kontraktbrud
- Frontend API contract smoke:
- `frontend/angular/src/app/api-contract-smoke.spec.ts`
- `frontend/tests/angular-api-client.test.ts`
## Verification run (this lane)
```bash
cd frontend
npm test -- --run tests/lobby-loader.parity.test.ts tests/lobby-i18n.contract.test.ts tests/angular-api-client.test.ts
cd ../frontend/angular
npm test -- --run src/app/api-contract-smoke.spec.ts
```
Result: PASS (all selected suites green).

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# Issue #260 Artifact — Phone/client no-audio guard (primary-device only playback)
## Scope
Added regression coverage for MVP audio policy to ensure phone/client flows never claim playback ownership, while primary-device playback stays unaffected.
## Acceptance mapping
1. **client/phone triggers no playback**
- Existing test coverage retained in `player-shell.component.spec.ts`:
- `does not trigger original media play during player-shell init path`
- `installs secondary-device audio guard while player shell is mounted`
2. **primary device playback unaffected**
- New negative test in `player-shell.component.spec.ts`:
- `keeps primary-device playback untouched when no-audio capability is disabled`
3. **one negative test for phone audio**
- Existing negative path preserved:
- `does not trigger original media play during player-shell init path`
4. **no backend contract changes**
- Frontend test/docs-only scope; no backend contract files changed.

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# ISSUE-277 Artifact — shared i18n registry parity report (Django ↔ Angular MVP)
Issue: **#277** (`[READY][#175][P3] Shared i18n registry artifact: backend/frontend keyspace parity report`)
## Artifact metadata
- `artifact_id`: `issue-277-shared-i18n-parity-report`
- `artifact_version`: `1.0`
- `catalog_source`: `shared/i18n/lobby.json`
- `generator`: `scripts/report_i18n_parity.py`
## Naming/version rules (email-manager-inspired strategy)
- **Single canonical artifact per issue**: issue-bundne rapporter navngives `docs/ISSUE-<nr>-<slug>-ARTIFACT.md`.
- **Stable artifact identity**: `artifact_id` ændres ikke ved tekstlige opdateringer i samme rapporttype; det er den faste reference i review/ops.
- **Explicit artifact versioning**: `artifact_version` bumpes, når rapportlogik eller scope ændres, så drift/review kan se forskel på format- vs. dataændringer.
- **Shared namespace first**: keys refereres med fulde navnerum (`frontend.ui.*`, `frontend.errors.*`, `backend.error_codes.*`, `backend.errors.*`) i stedet for lokale aliases i artefakter.
- **Source-of-truth before consumers**: rapporten afledes fra `shared/i18n/lobby.json`; Django/Angular beskrives som consumers af samme registry og ikke som parallelle kontrakter.
## MVP-critical parity summary
- Frontend UI gameplay keys checked: **16**`OK`
- Frontend error keys checked: **7**`OK`
- Backend gameplay/error codes checked: **9**`OK`
- Distinct frontend error keys reached from backend MVP flow: **6** (`join_failed, nickname_invalid, nickname_taken, session_code_required, session_not_found, start_round_failed`)
Status: **Shared locale matrix is aligned (`en`, `da`) and backend→frontend error handling is contract-complete for MVP-critical flow.**
## Django ↔ Angular parity matrix (MVP-critical error contract)
| Backend code (`backend.error_codes.*`) | Django message key (`backend.errors.*`) | Angular key (`frontend.errors.*`) | Locales `en/da` | Parity note |
|---|---|---|---|---|
| `session_code_required` | `session_code_required` | `session_code_required` | `OK` | 1:1 |
| `nickname_invalid` | `nickname_invalid` | `nickname_invalid` | `OK` | 1:1 |
| `session_not_found` | `session_not_found` | `session_not_found` | `OK` | 1:1 |
| `session_not_joinable` | `session_not_joinable` | `join_failed` | `OK` | mapped alias |
| `nickname_taken` | `nickname_taken` | `nickname_taken` | `OK` | 1:1 |
| `category_slug_required` | `category_slug_required` | `start_round_failed` | `OK` | many:1 collapse |
| `category_not_found` | `category_not_found` | `start_round_failed` | `OK` | many:1 collapse |
| `round_start_invalid_phase` | `round_start_invalid_phase` | `start_round_failed` | `OK` | many:1 collapse |
| `round_already_configured` | `round_already_configured` | `start_round_failed` | `OK` | many:1 collapse |
## Scope notes
- **Django** consumes backend codes/messages directly from `shared/i18n/lobby.json` via `lobby/i18n.py`.
- **Angular** consumes the same registry via `frontend/shared/i18n/lobby-loader.ts` and runtime helpers in `frontend/angular/src/app/lobby-i18n.ts`.
- **Parity in MVP** is therefore strongest on the shared error contract and locale matrix; gameplay UI labels are frontend-owned but still live in the same registry.
## Verified MVP gameplay UI keyspace present in the shared registry
- `frontend.ui.host.title`
- `frontend.ui.player.title`
- `frontend.ui.common.session_code`
- `frontend.ui.player.nickname`
- `frontend.ui.player.join`
- `frontend.ui.host.start_round`
- `frontend.ui.host.show_question`
- `frontend.ui.player.lie_label`
- `frontend.ui.player.submit_lie`
- `frontend.ui.player.submit_guess`
- `frontend.ui.host.mix_answers`
- `frontend.ui.host.calculate_scores`
- `frontend.ui.host.load_scoreboard`
- `frontend.ui.host.final_leaderboard`
- `frontend.ui.player.final_leaderboard`
- `frontend.ui.common.points_short`
## Concrete deviations / follow-up items
1. **Error granularity collapse remains intentional**: backend codes `category_slug_required, category_not_found, round_start_invalid_phase, round_already_configured` all map to `frontend.errors.start_round_failed`. Follow-up only if product wants case-specific Angular copy instead of one shared host failure message.
2. **Frontend-only fallback copy is not mirrored in Django**: `frontend.errors.unknown` and `frontend.errors.session_fetch_failed` are Angular-side resilience keys, not backend contract keys. Follow-up if API responses should expose stable backend equivalents for these states.
3. **Gameplay UI labels are registry-shared but not backend-rendered**: `frontend.ui.host.*`, `frontend.ui.player.*`, and `frontend.ui.common.*` are available in the shared artifact, but Django currently consumes only the backend error slice. Follow-up only if server-rendered views must guarantee the same UI label surface as Angular.
## Re-run
```bash
python3 scripts/check_i18n_drift.py
python3 scripts/report_i18n_parity.py
python3 scripts/check_i18n_parity_artifact.py
```

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# Issue #278 Artifact — smoke/e2e gate for da+en locale flow and primary-only audio
## Scope
Acceptance for `[READY][#175][P4]`:
1. Verify one MVP host+player smoke run in `en`.
2. Verify one MVP host+player smoke run in `da`.
3. Verify audio routing remains `primary-device only` so phone/player clients never take playback ownership.
Dette er en gate-/evidensleverance. Ingen ny produktfunktion ud over test/verifikation.
## Implemented smoke gate
Angular smoke spec: `frontend/angular/src/app/i18n-mvp-flow-smoke.spec.ts`
The gate now runs two explicit locale scenarios:
- `en`: host refresh/start-round copy + player submit-guess copy
- `da`: samme flow med dansk copy
Audio-policy delen af samme smoke-spec verificerer:
- host/primary playback path er uændret før player mount
- player mount installerer no-audio guard på secondary device
- guard fjernes igen ved unmount, så primary path fortsat er eneste aktive output
## Recommended verification command
Køres fra `frontend/angular`:
```bash
npm test -- --run src/app/i18n-mvp-flow-smoke.spec.ts src/app/lobby-i18n.spec.ts src/app/features/player/player-shell.component.spec.ts
```
## Why this is the gate
- `i18n-mvp-flow-smoke.spec.ts` giver en lille, samlet smoke/e2e-lignende verifikation af host+player i begge locale-kontekster.
- `lobby-i18n.spec.ts` holder shared locale propagation + contract fallback grøn.
- `player-shell.component.spec.ts` dækker den dybere regressionflade for audio-guard på secondary device.
## Conclusion
Gateen verificerer nu eksplicit begge locale-runs (`da` + `en`) og bekræfter primary-only audio routing i MVP-flowet.

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# ISSUE-279 — i18n MVP close-out note
Issue: **#279** (`[READY][#175][P5] MVP close-out note: migration/changelog + release-readiness checklist for i18n`)
## Scope
Dette dokument lukker MVP-sporet for issue #175 med tre konkrete ting:
1. en migrationsnote for release/deploy,
2. changelog-indhold der kan genbruges i næste release-note,
3. en release-readiness checkliste for i18n, forankret i et verificeret snapshot af `main` ved reviewtidspunktet.
Repo-state ved review-opdatering:
- `main` peger nu på merge commit `1bc4c27` (PR #283), og inkluderer også PR #282 via merge commit `6ad5430`.
- Denne note er opdateret mod repo-tilstanden verificeret 2026-03-13 UTC, ikke en løbende garanti for senere `main`-ændringer.
- Denne revision afløser de tidligere snapshot-antagelser fra PR-historikken, hvor #282/#283 endnu ikke var landet.
- Der er ingen åbne release-afklaringer tilbage for PR #282/#283; begge er allerede landet på `main`.
## Current i18n MVP state on `main`
Følgende er allerede til stede på `main`:
- **Shared contract** i `shared/i18n/lobby.json`
- default locale: `en`
- supported locales: `en`, `da`
- fælles frontend/backend keyspace + fallback-regler
- **Django bootstrap** via `partyhub/i18n_bootstrap.py` og `partyhub/settings.py`
- `LocaleMiddleware` aktiv
- `LANGUAGE_CODE` + `LANGUAGES` bootstrappes fra shared catalog
- **Backend locale/error flow** via `lobby/i18n.py`
- normalisering af locale-tags
- locale-aware fejlpayload med `error_code`, `error`, `locale`
- fallback til `en` når locale eller oversættelse mangler
- **Angular MVP wiring** via
- `frontend/shared/i18n/lobby-loader.ts`
- `frontend/angular/src/app/lobby-i18n.ts`
- host/player shells med locale switch og shared copy-opslag
- **Drift/parity guardrails**
- `shared/i18n/key-manifest.json`
- `scripts/check_i18n_drift.py`
- frontend parity/contract tests
- **Existing documentation/artifacts**
- `docs/I18N_ARCHITECTURE.md`
- `docs/ISSUE-175-I18N-SHARED-CONTRACT-ARTIFACT.md`
- `docs/ISSUE-225-BACKEND-I18N-BASELINE-ARTIFACT.md`
- `docs/ISSUE-257-SHARED-I18N-KEYSPACE-FRONTEND-LOADER-ARTIFACT.md`
- `docs/ISSUE-207-I18N-AUDIO-SMOKE-ARTIFACT.md`
- `docs/i18n-drift-check.md`
## Migration note for release
### Schema impact
**Der er ingen nye Django-migrations i selve i18n-MVP-sporet på `main`.**
Den i18n-relaterede leverance ligger i shared catalog, locale-bootstrap, error-payload-kontrakt, Angular wiring og test/documentation. Den kræver derfor ikke en særskilt i18n-database-migration for at gå i release.
### Release/deploy expectation
Selv om issue #279 ikke introducerer schemaændringer, skal release-flow stadig følge repoets generelle migreringsgate:
```bash
python manage.py makemigrations --check --dry-run
python manage.py migrate --check --noinput
```
Hvorfor: release-policyen kræver, at vi undgår code/schema drift, og staging-smoke-suiten forventer eksplicit migration consistency check.
### Praktisk migrationskonklusion
Til release-notes/deploy-runbook kan i18n-sporet beskrives sådan her:
- **Migration impact:** none for i18n MVP itself
- **Deploy requirement:** run standard Django migration consistency checks anyway
- **Rollback note:** rollback er primært kode-/asset-baseret (shared catalog, frontend bundles, backend locale resolver), ikke schema-baseret
## Suggested changelog content
Følgende tekst kan bruges direkte i næste unreleased/release-sektion:
```markdown
### i18n
- Shared da/en lobby i18n contract is now wired across Django and Angular MVP flows via `shared/i18n/lobby.json`.
- Backend error payloads expose stable locale-aware fields (`error_code`, `error`, `locale`) with fallback to English for unsupported locales.
- Angular host/player shells now consume shared i18n copy, persist preferred locale, and keep audio-policy messaging aligned with the shared catalog.
- Added repo guardrails for i18n drift/parity through the shared key manifest, drift checker, and focused frontend/backend contract tests.
- Release migration impact for the i18n MVP is **none** beyond the standard Django migration consistency checks.
```
Kort version til annoterede release-notes:
```markdown
## i18n MVP close-out
- Shared da/en contract is active across backend + Angular MVP shell.
- Locale fallback remains `en` for unsupported requests and missing translations.
- No i18n-specific schema migration is required; keep standard `migrate --check --noinput` in release verification.
```
## Release-readiness checklist for i18n
Status er vurderet mod verificeret snapshot `main@1bc4c27` (reviewet 2026-03-13 UTC, inkl. PR #282/#283).
### 1) Shared contract and locale behavior
- [x] Shared catalog findes i `shared/i18n/lobby.json`.
- [x] Default/supported locales er dokumenteret og implementeret som `en` + `da`.
- [x] Backend bruger shared contract til locale-aware fejlbeskeder.
- [x] Frontend/Angular bruger shared loader + shared keyspace.
- [x] Fallback-regel til `en` er dokumenteret og testet.
### 2) Verification artifacts and local checks
- [x] Arkitektur-note findes: `docs/I18N_ARCHITECTURE.md`.
- [x] Baseline artifact for issue #175 findes.
- [x] Backend artifact for issue #225 findes.
- [x] Frontend/shared loader artifact for issue #257 findes.
- [x] Drift-check dokumentation findes i `docs/i18n-drift-check.md`.
- [x] Parity artifact fra issue #277 er på `main` via PR #282 (merge commit `6ad5430`).
### 3) Code readiness on current branch topology
- [x] Angular MVP host/player i18n flow er på `main` (PR #281).
- [x] Shared locale/bootstrap wiring er på `main`.
- [x] Django i18n hardening fra issue #275 er på `main` via PR #283 (merge commit `1bc4c27`).
- [x] PR #283 er ikke længere en separat release-afklaring; hardeningen er allerede indarbejdet på `main`.
### 4) Release gate before shipping i18n as “done”
- [x] PR #282 er allerede merged, så parity-artifact-status er afklaret på `main`.
- [x] PR #283 er allerede merged, så backend hardening-status er afklaret på `main`.
- [ ] Kør drift-check fra repo root:
```bash
python3 scripts/check_i18n_drift.py
```
- [ ] Kør backend i18n regressions:
```bash
. .venv/bin/activate && python manage.py test \
partyhub.tests_i18n_bootstrap \
lobby.tests.I18nResolverTests
```
- [ ] Kør frontend shared-contract/parity checks:
```bash
cd frontend && npm test -- --run \
tests/lobby-loader.parity.test.ts \
tests/lobby-i18n.contract.test.ts
```
- [ ] Kør Angular MVP locale smoke:
```bash
cd frontend/angular && npm test -- --run \
src/app/lobby-i18n.spec.ts \
src/app/i18n-mvp-flow-smoke.spec.ts \
src/app/features/host/host-shell.component.spec.ts \
src/app/features/player/player-shell.component.spec.ts
```
- [ ] Bekræft standard migration consistency gate:
```bash
. .venv/bin/activate && python manage.py makemigrations --check --dry-run
. .venv/bin/activate && python manage.py migrate --check --noinput
```
- [ ] Følg `docs/RELEASE_POLICY.md`: staging deploy, `/healthz`, smoke-resultat og changelog-reference før tag.
## Close-out conclusion
**Konklusion:** i18n-MVP'en er implementeret på `main`, og issue #279 leverer den manglende release-/migration-closeout dokumentation uden nye kodeændringer i app-logikken.
PR #282 (parity artifact) og PR #283 (Django i18n hardening) er nu begge merged på `main`, så close-out-noten, changelog-teksten og release-readiness-checklisten kan behandles som indbyrdes konsistente for det verificerede snapshot.
Det betyder, at de resterende release-gates for i18n nu er de almindelige verificeringstrin (drift-check, backend/frontend-smoke, migrations-konsistens, staging deploy og changelog-reference) — ikke længere afklaring af om #282/#283 skal lande.

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# Issue #287 — Canonical round-flow backend artifact
## State-transition matrix
| Trigger | From | To | Server-owned effect |
|---|---|---|---|
| `POST /lobby/sessions/{code}/rounds/start` | `lobby` | `lie` | Opretter `RoundConfig`, vælger/låser konkret `RoundQuestion`, eksponerer prompt + lie-deadline i samme svar |
| Sidste gyldige `submit_lie` for aktivt spørgsmål | `lie` | `guess` | Dedupe/shuffle `correct_answer + lies`, persisterer `mixed_answers`, broadcaster `phase.guess_started` |
| Sidste gyldige `submit_guess` for aktivt spørgsmål | `guess` | `reveal` | Beregner score deterministisk, persisterer `ScoreEvent` + opdaterede `Player.score`, returnerer canonical reveal payload |
| Første canonical state-read efter resolved reveal (`session_detail`, og idempotent `GET /scoreboard` hvis state allerede er resolved) | `reveal` | `scoreboard` | Promoverer scoreboard som state, broadcaster `phase.scoreboard`, eksponerer leaderboard + readiness |
| `POST /lobby/sessions/{code}/rounds/next` | `scoreboard` | `lie` | Increment round counter, kopierer seneste `RoundConfig`, vælger/låser næste spørgsmål i samme kategori og broadcaster `phase.lie_started` |
| `POST /lobby/sessions/{code}/finish` | `scoreboard` | `finished` | Fryser slutresultat og returnerer final leaderboard |
## Flow-log (happy path)
1. Host starter runde med kategori.
2. Server vælger straks spørgsmål og går i `lie`.
3. Spillere sender løgne; sidste submission auto-advancer til `guess`.
4. Spillere sender gæt; sidste submission auto-advancer til `reveal` og scorer runden.
5. Næste canonical state-read promoverer resolved reveal til `scoreboard`; state findes uden separat debug-knap.
6. Host kan nu kun vælge `next round` eller `finish game`.
7. `next round` starter næste runde direkte i `lie` med nyt konkret spørgsmål; ingen mellem-hop tilbage til `lobby`.

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# Issue #301 Artifact — Client action gating from canonical phase state
Refs: #287, #301
## What changed
Frontend host/player shells now prefer the canonical phase exposed by `phase_view_model.current_phase` when deciding:
- which gameplay actions are enabled
- whether reveal data should still be shown
- which SPA hash-route should represent the active game state
This tightens the #301 slice so the client stays aligned with backend canonicalisation even when `session.status` lags during reveal/scoreboard promotion.
## Gated UI actions by phase
### Lobby
- **Host:** `startRound`
- **Player:** `join`
### Bluff / lie
- **Host:** `showQuestion`
- **Player:** `submitLie`
- **Blocked:** guess submission, scoreboard load, next round, finish game
### Guess
- **Host:** `mixAnswers`, `calculateScores`
- **Player:** `submitGuess`
- **Blocked:** lie submission, scoreboard load, next round, finish game
### Reveal
- **Host:** `loadScoreboard`
- **Player:** display-only reveal state
- **Blocked:** start next round, finish game, guess/lie submission
### Scoreboard
- **Host:** `startNextRound`, `finishGame`
- **Player:** display-only reveal/scoreboard state
- **Blocked:** scoreboard reload, guess/lie submission
## Test evidence
Targeted tests added/updated for:
- host shell canonical gating and route sync when `current_phase` differs from `session.status`
- player shell canonical gating and route sync when `current_phase` differs from `session.status`
- shared gameplay phase machine gating from canonical permissions
- shared API mapper contract coverage, including reveal/scoreboard payload stability
## Contract note
No backend protocol redesign was introduced. This follow-up only preserves and consumes the existing canonical phase/action contract more strictly on the client side.

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# Issue #302 Evidence — canonical bluff → guess → reveal → scoreboard regression
## Runnable command
```bash
python manage.py migrate --noinput
python manage.py smoke_staging --artifact docs/artifacts/issue-302-canonical-loop-smoke.json
```
`migrate` is the normal local bootstrap precondition when the database has not been initialized yet; the regression evidence itself is produced by `smoke_staging`.
## What the regression proves
`smoke_staging` now exercises one full canonical round and fails fast with step-specific diagnostics if any of these break:
1. `start_round` lands the session in `lie` and returns a concrete `round_question_id`.
2. Final `submit_lie` auto-advances the session to `guess` and exposes mixed answers containing both the correct answer and player bluffs.
3. Final `submit_guess` auto-advances the session to `reveal` and returns the canonical reveal payload.
4. The reveal payload includes:
- correct answer
- all lies
- all guesses
- fooled-player references for bluff hits
5. The first canonical state read after reveal promotes the session to `scoreboard`.
6. Scoreboard promotion preserves the same reveal payload and exposes a leaderboard with `scoreboard_ready=true`.
## Artifact shape
When `--artifact` is provided, the JSON file records:
- the exact smoke command
- session code and round question id
- deterministic guess plan used to produce both bluff hits and one correct guess
- per-step evidence for:
- `create_session`
- `join_players`
- `start_round`
- `auto_guess_transition`
- `submit_guesses`
- `auto_reveal_transition`
- `auto_scoreboard_transition`
- `finish_game`
- reveal summary (`correct_answer`, lie/guess counts, fooled-player ids, correct guess player ids)
- promoted scoreboard leaderboard payload
## Targeted test coverage
Backend regression coverage lives in `lobby/tests.py`:
- `test_smoke_staging_command_runs_full_flow`
- `test_smoke_staging_writes_phase_evidence_artifact_when_requested`
Together they ensure the command stays runnable in normal workflow and that the evidence artifact contains phase-by-phase proof instead of only a generic pass/fail.
Refs #287 #302

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@@ -22,16 +22,39 @@ Formål: levere et lille, ensartet evidensformat for release-nær gameplay-smoke
- Host authenticated in Django admin: <yes/no>
- Active category/questions present: <yes/no>
- Participants: host + <N> players
- `USE_SPA_UI`: <on/off>
- `WPP_SPA_ASSET_VERSION`: <release-token/sha>
- UI route used:
- OFF (legacy): `/lobby/ui/host` + `/lobby/ui/player`
- ON (SPA shell): `/lobby/ui/host/<spa-path>` + `/lobby/ui/player`
#### Checks (PASS/FAIL)
1. Lobby -> join -> start
0. Same release-window verification
- OFF + ON smoke kørt i samme release-vindue: <pass/fail>
1. Cutover route sanity
- Flag OFF serves legacy UI templates: <pass/fail>
- Flag ON serves SPA shell on expected path(s): <pass/fail>
2. Lobby -> join -> start
- Mixed-case + whitespace session code accepted: <pass/fail>
2. One full round to scoreboard
3. One full round to scoreboard
- submit lie -> mix -> submit guess -> calculate score -> show scoreboard: <pass/fail>
3. Next-round + game-end sanity
4. Next-round + game-end sanity
- next round transitions: <pass/fail>
- final leaderboard visible: <pass/fail>
#### Smoke-gate decision (før `USE_SPA_UI=true`)
- Gate status: <GREEN/RED>
- Gate criteria met:
- [ ] Cutover route sanity = PASS (OFF + ON)
- [ ] Full gameplay round = PASS
- [ ] Next-round/final leaderboard sanity = PASS
- [ ] Ingen nye blocker-regressioner i host/player flow
#### Rollback checkpoint
- Rollback required: <yes/no>
- Trigger reason (if yes): <kort trigger>
- Rollback done (`USE_SPA_UI=false`) verified: <yes/no>
#### Evidence pointers
- Command(s): `<exact command(s)>`
- UI notes/screenshots/log refs: <short refs>

View File

@@ -4,15 +4,45 @@
- Host er logget ind i Django.
- Mindst én aktiv kategori med spørgsmål findes.
## Cutover-forudsætning (`USE_SPA_UI`)
- `USE_SPA_UI=false` (default): brug legacy routes `/lobby/ui/host` + `/lobby/ui/player`.
- `USE_SPA_UI=true`: host må gerne testes på SPA deep-link route `/lobby/ui/host/<spa-path>` (fx `/lobby/ui/host/guess`), player på `/lobby/ui/player`.
## Flow
1. Åbn host-siden på /lobby/ui/host og tryk Opret session.
2. Åbn player-siden i 3 faner/enheder på /lobby/ui/player.
3. Join alle spillere med sessionkode og nickname.
4. Host: vælg kategori, Start runde, Vis spørgsmål.
5. Spillere: brug round_question_id og submit løgn.
6. Host: Mix svar.
7. Spillere: submit gæt.
8. Host: Beregn score og Vis scoreboard.
9. Host: Næste runde eller Afslut spil.
1. Verificér cutover-route matcher valgt flag (legacy vs SPA shell).
2. Åbn host-siden og tryk Opret session.
3. Åbn player-siden i 3 faner/enheder.
4. Join alle spillere med sessionkode og nickname.
5. Host: vælg kategori, Start runde, Vis spørgsmål.
6. Spillere: brug round_question_id og submit løgn.
7. Host: Mix svar.
8. Spillere: submit gæt.
9. Host: Beregn score og Vis scoreboard.
10. Host: Næste runde eller Afslut spil.
## Smoke-gate (staging cutover)
`USE_SPA_UI` må kun aktiveres i staging når følgende er opfyldt:
- Cutover route sanity er PASS for både OFF (legacy) og ON (SPA shell).
- Én fuld gameplay-runde til scoreboard er PASS.
- Next-round/final leaderboard sanity er PASS.
- Ingen nye blocker-regressioner i host/player kerneflow.
## Samme release-vindue: SPA OFF + ON verifikation
Kør begge checks i samme release-vindue (samme deploy/artifact version):
1. **OFF-pass (legacy)**
- `USE_SPA_UI=false`
- Verificér legacy routes + fuld runde.
2. **ON-pass (SPA)**
- `USE_SPA_UI=true`
- Behold samme release artifact og kun toggl flag/version-token ved behov.
- Verificér SPA shell routes + fuld runde.
3. Dokumentér begge pass i samme smoke-artifact med UTC timestamps og `WPP_SPA_ASSET_VERSION`.
## Rollback check points
Skift straks tilbage til `USE_SPA_UI=false` hvis en gate fejler:
1. Verificér legacy routes (`/lobby/ui/host` + `/lobby/ui/player`) fungerer igen.
2. Log rollback trigger + kort repro i smoke artifact.
3. Opret/link blocker issue før nyt cutover-forsøg.
Resultat: En fuld runde kan køres uden rå API-kald fra terminal.

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@@ -0,0 +1,110 @@
{
"ok": true,
"command": "python manage.py smoke_staging --artifact <path>",
"generated_at": "2026-03-16T15:19:30.105231+00:00",
"question": {
"prompt": "Smoke prompt?",
"correct_answer": "Correct"
},
"steps": [
{
"step": "create_session",
"session_status": "lobby"
},
{
"step": "join_players",
"players_count": 3
},
{
"step": "start_round",
"session_status": "lie",
"round_question_id": 1
},
{
"step": "auto_guess_transition",
"session_status": "guess",
"answers": [
"Lie from P3",
"Lie from P1",
"Lie from P2",
"Correct"
]
},
{
"step": "submit_guesses",
"guess_results": [
{
"player_id": 1,
"selected_text": "Lie from P2",
"is_correct": false,
"fooled_player_id": 2
},
{
"player_id": 2,
"selected_text": "Correct",
"is_correct": true,
"fooled_player_id": null
},
{
"player_id": 3,
"selected_text": "Lie from P1",
"is_correct": false,
"fooled_player_id": 1
}
]
},
{
"step": "auto_reveal_transition",
"session_status": "reveal",
"reveal": {
"correct_answer": "Correct",
"lies_count": 3,
"guesses_count": 3,
"fooled_player_ids": [
1,
2
],
"correct_guess_player_ids": [
2
]
}
},
{
"step": "auto_scoreboard_transition",
"session_status": "scoreboard",
"leaderboard": [
{
"id": 2,
"nickname": "P2",
"score": 7
},
{
"id": 1,
"nickname": "P1",
"score": 2
},
{
"id": 3,
"nickname": "P3",
"score": 0
}
]
},
{
"step": "finish_game",
"session_status": "finished"
}
],
"session_code": "7YV59E",
"players": [
"P1",
"P2",
"P3"
],
"round_question_id": 1,
"guess_plan": {
"P1": "Lie from P2",
"P2": "Correct",
"P3": "Lie from P1"
}
}

34
docs/i18n-drift-check.md Normal file
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@@ -0,0 +1,34 @@
# i18n key manifest + drift check
Issue: #240
This repo keeps shared lobby keyspaces in two files:
- Contract source: `shared/i18n/lobby.json`
- Key manifest: `shared/i18n/key-manifest.json`
The manifest is intentionally small and explicit. It lists:
- Supported locales (`locales`)
- Frontend error key set (`frontend_error_keys`)
- Backend error code set (`backend_error_codes`)
- Backend translation key set (`backend_error_keys`)
- Optional contract-only aliases (`allowed_contract_only_backend_codes`)
## Local check
Run the read-only drift checker from repo root:
```bash
python3 scripts/check_i18n_drift.py
```
The script returns non-zero when it detects drift, including:
- key set mismatch between manifest and shared catalog
- missing backend→frontend mapping coverage
- mapping to unknown frontend keys
- mappings for unknown backend codes
- missing/empty locale translations (`en`/`da`)
No CI gating changes are included in this task; this is a local guardrail.

69
docs/i18n-keymap.md Normal file
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@@ -0,0 +1,69 @@
# i18n key-map bootstrap (Angular host/player MVP)
Issue: #220
Scope: Lobby → Join → Start round → Round → Reveal → Scoreboard
Locales: `en`, `da`
This document is the gameplay key-namespace map for Angular host/player MVP.
It maps existing text keys only (no feature expansion) and stays aligned with `shared/i18n/lobby.json`.
## Key families
- `host``frontend.ui.host.*` host-facing gameplay actions and status text.
- `player``frontend.ui.player.*` player-facing gameplay actions and status text.
- `system` — shared UI labels used across host/player views (implemented under `frontend.ui.common.*` in `shared/i18n/lobby.json`).
- `errors` — user-facing error keys shown by frontend (`frontend.errors.*`) plus backend code → frontend key bridge via `backend.error_codes.*` / `contract.backend_to_frontend_error_keys.*`.
## Gameplay flow key map
| Flow step | Family | Key | en | da |
|---|---|---|---|---|
| Lobby | `host` | `host.title` | Host gameplay flow | Vært gameplay-flow |
| Lobby | `player` | `player.title` | Player gameplay flow | Spiller gameplay-flow |
| Lobby | `system` (`frontend.ui.common`) | `common.session_code` | Session code | Sessionskode |
| Lobby | `player` | `player.nickname` | Nickname | Kaldenavn |
| Join | `player` | `player.join` | Join | Join |
| Start round | `host` | `host.start_round` | Start round | Start runde |
| Round | `host` | `host.show_question` | Show question | Vis spørgsmål |
| Round | `player` | `player.lie_label` | Lie | Løgn |
| Round | `player` | `player.submit_lie` | Submit lie | Send løgn |
| Round | `player` | `player.submit_guess` | Submit guess | Send gæt |
| Reveal | `host` | `host.mix_answers` | Mix answers → guess | Bland svar → gæt |
| Reveal | `host` | `host.calculate_scores` | Calculate scores → reveal | Udregn score → afslør |
| Scoreboard | `host` | `host.load_scoreboard` | Load scoreboard | Hent scoreboard |
| Scoreboard | `host` | `host.final_leaderboard` | Final leaderboard | Finale leaderboard |
| Scoreboard | `player` | `player.final_leaderboard` | Final leaderboard | Finale leaderboard |
| Scoreboard | `system` (`frontend.ui.common`) | `common.points_short` | pts | point |
## Frontend error keys used in flow scope
| Error family | Key | en | da |
|---|---|---|---|
| Join | `frontend.errors.session_code_required` | Session code is required. | Sessionskoden er påkrævet. |
| Join | `frontend.errors.session_not_found` | Session code is invalid or the session no longer exists. | Sessionskoden er ugyldig, eller sessionen findes ikke længere. |
| Join | `frontend.errors.nickname_invalid` | Nickname must be between 2 and 40 characters. | Kaldenavn skal være mellem 2 og 40 tegn. |
| Join | `frontend.errors.nickname_taken` | Nickname is already taken. | Kaldenavnet er allerede taget. |
| Join | `frontend.errors.join_failed` | Join failed. Check code or nickname and try again. | Kunne ikke joine. Tjek kode eller kaldenavn og prøv igen. |
| Start round | `frontend.errors.start_round_failed` | Could not start round. Refresh the lobby and try again. | Kunne ikke starte runden. Opdater lobbyen og prøv igen. |
| Any | `frontend.errors.unknown` | Action failed. Refresh status and try again. | Handlingen fejlede. Opdater status og prøv igen. |
## Backend→frontend mapping for gameplay errors
Mapped in `contract.backend_to_frontend_error_keys` (source: `shared/i18n/lobby.json`):
> Note: `host_only_action` is **not** part of the current shared contract mapping and is intentionally not listed here.
- `session_code_required``session_code_required`
- `nickname_invalid``nickname_invalid`
- `session_not_found``session_not_found`
- `session_not_joinable``join_failed`
- `nickname_taken``nickname_taken`
- `category_slug_required``start_round_failed`
- `category_not_found``start_round_failed`
- `round_start_invalid_phase``start_round_failed`
- `round_already_configured``start_round_failed`
## Notes
- This is a bootstrap key-map doc for MVP mergeability.
- The key/value source of truth remains `shared/i18n/lobby.json`.

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@@ -0,0 +1,28 @@
# Issue #180 SPA gameplay flow evidence
## Flow log (host + player, no page reload)
1. Host opens SPA host shell and loads scoreboard (`GET /lobby/sessions/{code}/scoreboard`).
2. Host starts next round (`POST /lobby/sessions/{code}/rounds/next`).
3. Host shell refreshes session state in-place (`GET /lobby/sessions/{code}`) and clears old scoreboard/final leaderboard payloads.
4. Player shell performs periodic session refresh while online (3s cadence) and transitions from `scoreboard` to `lobby` without page reload.
5. Host finishes game (`POST /lobby/sessions/{code}/finish`) and renders final leaderboard directly in SPA shell.
6. Player shell reads `finished` state and renders final leaderboard in SPA (sorted by score).
7. Error/retry paths available:
- Host: next-round and finish-game retry buttons with explicit error feedback.
- Player: reconnect + submit retry feedback.
## Test output snapshot
Command:
```bash
cd frontend/angular
npm test -- --run src/app/features/host/host-shell.component.spec.ts src/app/features/player/player-shell.component.spec.ts
```
Result:
- `host-shell.component.spec.ts`: 6 passed
- `player-shell.component.spec.ts`: 7 passed
- Total: 13 passed, 0 failed

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@@ -0,0 +1,272 @@
# Design: Fup og Fakta — Game Engine & Platform Architecture
**Date:** 2026-03-09
**Status:** Approved
---
## Overview
Build a working Fup og Fakta game (Fibbage-style) on top of a **pluggable game platform**. The platform handles sessions, players, WebSocket push, and Celery-driven timers. Each game is a self-contained **cartridge** that implements a shared driver interface and owns its own models, config, and phase logic.
---
## Platform Architecture
```
partyhub/ Django project — settings, Celery app, ASGI
lobby/ Platform layer — sessions, players, GameRun, timer dispatch
realtime/ WebSocket consumers (already built)
fupogfakta/ Game cartridge #1
future_game/ Game cartridge #N (same interface)
```
### Platform provides (`lobby/`)
#### Models
**`GameSession`** (exists, minor additions)
- `game_type` (CharField) — e.g. `"fupogfakta"`
- `host` (FK → User)
- `code` (6-char session code)
- `status` (LOBBY / ACTIVE / FINISHED)
- `config_id` / `config_snapshot` — see Config section
**`GameRun`** (new — ephemeral, deleted on game exit)
- `session` (OneToOne → GameSession)
- `current_state` (CharField — game-defined state string)
- `phase_deadline` (DateTimeField, nullable)
- `is_paused` (BooleanField, default False)
- `paused_remaining_seconds` (FloatField, nullable)
- `celery_task_id` (CharField, nullable)
- `state_data` (JSONField) — game-specific snapshot for current phase
**`Player`** (exists)
- `session`, `nickname`, `score`, `session_token`, `is_connected`
#### GameDriver interface
Each cartridge implements:
```python
class GameDriver:
game_type: str # e.g. "fupogfakta"
def on_game_start(session, run, config) -> PhaseResult
def on_timer_expired(session, run, config) -> PhaseResult
def on_pause(session, run) -> None
def on_resume(session, run) -> None
def on_exit(session, run) -> None # must clean up all game data
def get_ws_payload(state, state_data) -> dict
```
`PhaseResult` = `(next_state: str, duration_seconds: int | None, broadcast_payload: dict)`
#### Celery task
```python
@app.task
def handle_timer_expired(run_id: int, expected_state: str):
# If run no longer exists or state has changed → stale task, ignore
# Call driver.on_timer_expired(session, run, config)
# Apply PhaseResult: update run, broadcast via channel layer, schedule next task
```
`expected_state` prevents stale tasks from firing after pause/resume or manual state changes.
#### REST endpoints (platform-level)
- `POST /sessions/{code}/play` — start or resume
- `POST /sessions/{code}/pause` — pause current phase timer
- `POST /sessions/{code}/exit` — end game, delete GameRun + all game data
---
## Configuration System
### Base config model (`partyhub/`)
```python
class BaseGameConfig(models.Model):
class Meta:
abstract = True
name = models.CharField(max_length=100) # "Quick game", "Full evening"
user = models.ForeignKey(User, null=True, ...) # null = system default
is_default = models.BooleanField(default=False)
created_at = models.DateTimeField(auto_now_add=True)
```
### Game-specific config (`fupogfakta/`)
```python
class FupOgFaktaConfig(BaseGameConfig):
num_rounds = PositiveIntegerField(default=3)
questions_per_round = PositiveIntegerField(default=3)
min_players = PositiveIntegerField(default=2)
max_players = PositiveIntegerField(default=8)
lie_seconds = PositiveIntegerField(default=45)
guess_seconds = PositiveIntegerField(default=30)
reveal_seconds_per_lie = PositiveIntegerField(default=8)
scoreboard_recap_seconds = PositiveIntegerField(default=10)
# Escalating scoring per round (stored as arrays or separate fields)
points_correct = JSONField(default=[1500, 3000, 4500])
points_bluff = JSONField(default=[500, 1000, 1500])
# Reaction bonus (static, feeds post-game awards only)
reaction_bonus = IntegerField(default=5)
```
### Default resolution at session start
1. User has `is_default=True` row for this game type → use that
2. System default (`user=null, is_default=True`) — set in Django admin
3. Model field `default=` values (hardcoded)
User can have **multiple named presets** (one-to-many). When starting a session they choose which to use (or it auto-selects their default). The chosen config's values are **snapshotted into `GameRun.state_data`** at game start — immutable for the life of the session.
---
## Fup og Fakta — Game States
```
LOBBY
│ (host presses Play)
LIE_PHASE timer: lie_seconds
│ (all submitted OR timer expires)
GUESS_PHASE timer: guess_seconds
│ (timer expires — no mercy)
REVEAL_LIE_{n} timer: reveal_seconds_per_lie (one per lie with ≥1 guess)
│ → score liar incrementally as each is shown
REVEAL_TRUTH timer: reveal_seconds_per_lie
│ → score correct guessers
SCOREBOARD_RECAP timer: scoreboard_recap_seconds
├─ more questions in round → back to LIE_PHASE (next question)
├─ round done, more rounds → back to LIE_PHASE (next round, next category)
└─ all rounds done → POST_GAME_AWARDS
timer: configurable
→ FINISHED (GameRun deleted, GameSession status = FINISHED)
```
---
## Fup og Fakta — Phase Details
### LIE_PHASE
- Question shown to all clients via WebSocket (`phase.lie_started` event)
- Players submit lie via `POST /fupogfakta/{code}/lie`
- **If lie matches correct answer (case-insensitive):** return `error_code: lie_matches_correct_answer` — player prompted again, does not consume their submission
- Anonymous to other players during this phase
- `state_data` tracks: question id, round number, how many have submitted (for progress display on host screen)
- Timer expires → transition to GUESS_PHASE regardless of how many submitted
### GUESS_PHASE
- Answers mixed (lies + truth, deduped) broadcast to all clients (`phase.guess_started`)
- Players guess via `POST /fupogfakta/{code}/guess`
- **After selecting:** player can react to other lies with 👍 😂 ❤️ etc. until timer expires. Cannot change guess.
- Reactions stored in `LieReaction` model (player, lie, reaction_type)
- Timer expires → transition to first REVEAL_LIE (or REVEAL_TRUTH if no lies had guesses)
### REVEAL_LIE_{n}
- One Celery task per lie to reveal (only lies with ≥1 guesser)
- Broadcast: which lie, who wrote it, who guessed it (`phase.reveal_lie`)
- Score awarded to liar: `points_bluff[round_index] × guesser_count`
- Score broadcast immediately (`phase.score_delta`)
- Skipped lies (0 guesses): not shown at all
### REVEAL_TRUTH
- Broadcast: correct answer, who guessed correctly (`phase.reveal_truth`)
- Score awarded: `points_correct[round_index]` per correct guesser
- Also show reaction totals on each lie during this phase
### SCOREBOARD_RECAP
- Full leaderboard broadcast (`phase.scoreboard`)
- Auto-advances to next question, next round, or post-game
### POST_GAME_AWARDS
- Computed from `LieReaction` aggregate:
- "Most Hilarious Liar" — most 😂 reactions total
- "Most Beloved Lie" — most ❤️ reactions on a single lie
- etc. (extensible)
- Broadcast as `phase.awards`
- Then FINISHED → GameRun deleted, all session game data wiped
---
## Fup og Fakta — Models
**Existing (keep):** `Category`, `Question`, `RoundQuestion`, `LieAnswer`, `Guess`
**Remove:** `ScoreEvent` (no audit trail needed — game state is ephemeral)
**New:**
```python
class LieReaction(models.Model):
lie = ForeignKey(LieAnswer, on_delete=CASCADE)
player = ForeignKey(Player, on_delete=CASCADE)
reaction = CharField(max_length=20) # "laugh", "heart", "fire", etc.
created_at = auto_now_add
class Meta:
unique_together = [("lie", "player", "reaction")]
```
**Modify `RoundQuestion`:**
- Add `reveal_order` (PositiveIntegerField, nullable) — set when GUESS_PHASE ends, determines reveal sequence
---
## Pause / Resume
- **Pause:** compute `remaining = phase_deadline - now`, store in `paused_remaining_seconds`, set `is_paused=True`, revoke Celery task by `celery_task_id`
- **Resume:** set `phase_deadline = now + paused_remaining_seconds`, schedule new Celery task, clear pause fields
- Stale task guard: every Celery task checks `expected_state == run.current_state` before firing
---
## Host Controls (Session Owner Only)
| Action | Effect |
|--------|--------|
| Play | Starts game from LOBBY, or resumes from paused |
| Pause | Freezes current phase timer, broadcasts `phase.paused` |
| Exit | Ends game immediately, deletes GameRun + all game data |
Cannot skip. Cannot manually advance phases.
---
## WebSocket Event Reference
| Event | Triggered by | Payload |
|-------|-------------|---------|
| `phase.lie_started` | LIE_PHASE start | question prompt, deadline, round info |
| `phase.lie_progress` | Each lie submitted | n_submitted / n_players (no names) |
| `phase.guess_started` | GUESS_PHASE start | mixed answers, deadline |
| `phase.reveal_lie` | REVEAL_LIE_{n} | lie text, author, guessers, score delta |
| `phase.reveal_truth` | REVEAL_TRUTH | correct answer, correct guessers, score delta |
| `phase.scoreboard` | SCOREBOARD_RECAP | full leaderboard |
| `phase.awards` | POST_GAME_AWARDS | award winners |
| `phase.paused` | Pause | remaining_seconds |
| `phase.resumed` | Resume | new deadline |
| `phase.game_over` | FINISHED | final leaderboard |
---
## Data Lifecycle
All game session data (`GameRun`, `RoundQuestion`, `LieAnswer`, `Guess`, `LieReaction`, `Player`) is **deleted when host exits or game reaches FINISHED**. `GameSession` row is kept (with status=FINISHED) for the session code uniqueness constraint. `Category` and `Question` content is permanent.
---
## Not In Scope (This Implementation)
- TTS / read-aloud (Fase 4, deferred)
- Reconnect recovery after server restart (game is gone if server dies)
- Spectator/viewer mode (post-MVP)
- Rate limiting on endpoints (backlog)
- Bulk question import (Fase 5)

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@@ -12,7 +12,88 @@ Sæt env var pr. miljø:
Backward compatibility under cutover:
- Hvis `USE_SPA_UI` ikke er sat, bruges `WPP_SPA_ENABLED` som fallback.
## Static asset versioning/cache-busting (hardening)
Formål: sikre at browser/proxy/CDN hurtigt henter ny SPA bundle i release-vinduet uden at kræve hard refresh.
- `WPP_SPA_ASSET_BASE` peger fortsat på build-output (`/static/frontend/angular/browser`).
- `WPP_SPA_ASSET_VERSION` injiceres i SPA shell URLs som query-param (`?v=<version>`).
- Anbefalet værdi for `WPP_SPA_ASSET_VERSION`: release-tag eller kort commit SHA.
- Ved rollback sættes `WPP_SPA_ASSET_VERSION` til den tidligere kendte stabile release-værdi.
Eksempel (staging/prod env):
```env
USE_SPA_UI=true
WPP_SPA_ASSET_BASE=/static/frontend/angular/browser
WPP_SPA_ASSET_VERSION=rel-2026-03-01-bb82357
```
## Staging rollout-checkliste (`USE_SPA_UI`)
1. **Baseline (flag OFF)**
- Bekræft at staging kører med `USE_SPA_UI=false`.
- Kør gameplay smoke på legacy routes (`/lobby/ui/host` + `/lobby/ui/player`).
2. **Smoke-gate før aktivering (skal være grøn)**
- Cutover route sanity = PASS for både OFF og ON checks.
- Full gameplay round (join/start/round/scoreboard) = PASS.
- Next-round/final leaderboard sanity = PASS.
- Ingen nye blocker-regressioner i host/player kerneflow.
3. **Kontrolleret aktivering i staging**
- Sæt `USE_SPA_UI=true` i staging miljøet.
- Kør smoke-flow igen med SPA-route-verifikation.
4. **Post-cutover dokumentation**
- Log evidens med commit/head SHA, UTC timestamp og gate-status.
## Rollback playbook (`USE_SPA_UI`) — mål: <10 min
Rollback til legacy (`USE_SPA_UI=false`) udføres straks hvis et checkpoint fejler:
- Forkert route/shell for valgt flag i cutover route sanity.
- Gameplay smoke kan ikke gennemføres til scoreboard/final leaderboard.
- Kritisk regression i host/player flow under smoke.
Trin-for-trin:
1. Sæt `USE_SPA_UI=false` i deploy-env.
2. Sæt `WPP_SPA_ASSET_VERSION` til sidste stabile release-token.
3. Deploy/reload app-processer.
4. Verificér legacy routes: `/lobby/ui/host` + `/lobby/ui/player`.
5. Kør hurtig smoke sanity (join/start/scoreboard path).
6. Log UTC tid, trigger, release-token og resultat i smoke artifact.
Target: rollback + sanity-verifikation inden for 10 minutter.
## React fallback trigger-kriterier (kun delivery-blocking)
Formål: React fallback må kun bruges som kortvarig leverings-sikring, når release ellers er blokeret.
### Hvornår fallback er tilladt
Alle punkter skal være opfyldt:
1. **Delivery-blocking fejl i Angular SPA**
- Host/player kerneflow kan ikke leveres i release-vinduet (fx login/join/start/round/scoreboard stopper).
2. **Ingen hurtig Angular-fix inden for release-vinduet**
- Teamet har vurderet at patch + verificering ikke kan nås sikkert i tide.
3. **Rollback alene løser ikke leveringsbehovet**
- `USE_SPA_UI=false` (legacy) er enten utilstrækkelig for den konkrete leverance eller allerede verificeret som ikke tilstrækkelig.
4. **Beslutning er eksplicit logget**
- Trigger, impact, UTC-tid, ansvarlig, issue/incident-reference og plan for tilbagevenden til Angular er dokumenteret i release/smoke artifact.
### Scope-limits for fallback
- Fallback omfatter kun **delivery-blocking host/player-paths**.
- Ingen nye features, UX-forbedringer eller ikke-kritiske ændringer må bundtes ind i fallback.
- Fallback er **midlertidig** og gælder kun for aktiv incident/release-vindue.
- Når blocker er fjernet, skal miljøet tilbage på standard cutover-spor (Angular + `USE_SPA_UI` styring).
### Ikke tilladt
- Proaktiv fallback "for en sikkerheds skyld" uden aktiv blocker.
- Brug af fallback til at omgå normale kvalitetsgates eller testkrav.
- Langvarig drift i fallback-mode uden dokumenteret blocker og opfølgningsplan.
## Verifikation
- Flag OFF: `UiScreenTests.test_legacy_templates_are_used_when_spa_flag_is_off`
- Flag ON (host): `UiScreenTests.test_host_screen_can_render_angular_shell_when_feature_flag_enabled`
- Flag ON (host deep-link): `UiScreenTests.test_host_screen_deeplink_preserves_spa_path_when_feature_flag_enabled`
- Flag ON (player): `UiScreenTests.test_player_screen_can_render_angular_shell_when_feature_flag_enabled`
- Smoke-checkliste for cutover paths: `docs/STAGING_GAMEPLAY_SMOKE_ARTIFACT.md` + `docs/UI_SMOKE.md`
## MVP audio policy guardrail (telefon-klient)
- Telefon-/player-klienten må ikke starte lydafspilning lokalt i MVP (`primary-device only`).
- Policy er bundet til capability-flaget `frontend.capabilities.client_has_no_audio_output=true` i `shared/i18n/lobby.json`.
- Brugeradvarsel i player UI leveres via i18n key: `frontend.ui.player.audio_policy_notice`.
- Acceptance-spec er dækket i Angular tests (`player-shell.component.spec.ts`), inkl. at init-path ikke kalder original media `play`.

View File

@@ -0,0 +1,273 @@
import { describe, expect, it, vi } from 'vitest';
import { createAngularApiClient, type AngularHttpClientLike } from '../../../src/api/angular-client';
describe('SPA Angular API contract smoke (host/player foundation)', () => {
it('smoke-checks canonical host/player endpoint contracts', async () => {
const get = vi.fn<AngularHttpClientLike['get']>(async <T>(url: string) => {
if (url === '/lobby/sessions/ABCD12') {
return {
session: { code: 'ABCD12', status: 'lobby', host_id: 1, current_round: 1, players_count: 2 },
players: [
{ id: 2, nickname: 'Maja', score: 0, is_connected: true },
{ id: 3, nickname: 'Bo', score: 0, is_connected: true }
],
round_question: {
id: 77,
round_number: 1,
prompt: 'Q?',
shown_at: '2026-03-01T18:00:00Z',
answers: [{ text: 'A' }, { text: 'B' }]
},
reveal: {
round_question_id: 77,
round_number: 1,
prompt: 'Q?',
correct_answer: 'A',
lies: [{ player_id: 2, nickname: 'Maja', text: 'B', created_at: '2026-03-01T18:00:05Z' }],
guesses: [
{
player_id: 3,
nickname: 'Bo',
selected_text: 'B',
is_correct: false,
fooled_player_id: 2,
fooled_player_nickname: 'Maja',
created_at: '2026-03-01T18:00:15Z'
}
]
},
phase_view_model: {
status: 'lobby',
round_number: 1,
players_count: 2,
constraints: {
min_players_to_start: 2,
max_players_mvp: 8,
min_players_reached: true,
max_players_allowed: true
},
host: {
can_start_round: true,
can_show_question: false,
can_mix_answers: false,
can_calculate_scores: false,
can_reveal_scoreboard: false,
can_start_next_round: false,
can_finish_game: false
},
player: {
can_join: true,
can_submit_lie: false,
can_submit_guess: false,
can_view_final_result: false
}
}
} as T;
}
if (url === '/lobby/sessions/ABCD12/scoreboard') {
return {
session: { code: 'ABCD12', status: 'scoreboard', current_round: 1 },
leaderboard: [
{ id: 9, nickname: 'Maja', score: 200 },
{ id: 10, nickname: 'Bo', score: 150 }
]
} as T;
}
throw { status: 404, error: { error: 'Not found' } };
});
const post = vi.fn<AngularHttpClientLike['post']>(async <T>(url: string, body: unknown) => {
if (url === '/lobby/sessions/join') {
expect(body).toEqual({ code: 'ABCD12', nickname: 'Maja' });
return {
player: { id: 9, nickname: 'Maja', session_token: 'session-token-1', score: 0 },
session: { code: 'ABCD12', status: 'lobby' }
} as T;
}
if (url === '/lobby/sessions/ABCD12/rounds/start') {
expect(body).toEqual({ category_slug: 'history' });
return {
session: { code: 'ABCD12', status: 'lie', current_round: 1 },
round: { number: 1, category: { slug: 'history', name: 'History' } }
} as T;
}
if (url === '/lobby/sessions/ABCD12/questions/show') {
expect(body).toEqual({});
return {
round_question: {
id: 77,
prompt: 'Q?',
round_number: 1,
shown_at: '2026-03-01T18:00:00Z',
lie_deadline_at: '2026-03-01T18:00:30Z'
},
config: { lie_seconds: 30 }
} as T;
}
if (url === '/lobby/sessions/ABCD12/questions/77/answers/mix') {
expect(body).toEqual({});
return {
session: { code: 'ABCD12', status: 'guess', current_round: 1 },
round_question: { id: 77, round_number: 1 },
answers: [{ text: 'A' }, { text: 'B' }]
} as T;
}
if (url === '/lobby/sessions/ABCD12/questions/77/scores/calculate') {
expect(body).toEqual({});
return {
session: { code: 'ABCD12', status: 'reveal', current_round: 1 },
round_question: { id: 77, round_number: 1 },
events_created: 2,
reveal: {
round_question_id: 77,
correct_answer: 'A',
lies: [],
guesses: []
},
leaderboard: [
{ id: 9, nickname: 'Maja', score: 200 },
{ id: 10, nickname: 'Bo', score: 150 }
]
} as T;
}
if (url === '/lobby/sessions/ABCD12/rounds/next') {
expect(body).toEqual({});
return { session: { code: 'ABCD12', status: 'lie', current_round: 2 } } as T;
}
if (url === '/lobby/sessions/ABCD12/finish') {
expect(body).toEqual({});
return {
session: { code: 'ABCD12', status: 'finished', current_round: 2 },
winner: { id: 9, nickname: 'Maja', score: 250 },
leaderboard: [
{ id: 9, nickname: 'Maja', score: 250 },
{ id: 10, nickname: 'Bo', score: 150 }
]
} as T;
}
if (url === '/lobby/sessions/ABCD12/questions/77/lies/submit') {
expect(body).toEqual({ player_id: 9, session_token: 'session-token-1', text: 'my lie' });
return {
lie: {
id: 501,
player_id: 9,
round_question_id: 77,
text: 'my lie',
created_at: '2026-03-01T18:00:05Z'
},
window: { lie_deadline_at: '2026-03-01T18:00:30Z' }
} as T;
}
if (url === '/lobby/sessions/ABCD12/questions/77/guesses/submit') {
expect(body).toEqual({ player_id: 9, session_token: 'session-token-1', selected_text: 'B' });
return {
guess: {
id: 601,
player_id: 9,
round_question_id: 77,
selected_text: 'B',
is_correct: false,
fooled_player_id: null,
created_at: '2026-03-01T18:00:15Z'
},
window: { guess_deadline_at: '2026-03-01T18:01:00Z' }
} as T;
}
throw { status: 404, error: { error: 'Not found' } };
});
const client = createAngularApiClient({ get, post } as AngularHttpClientLike);
const session = await client.getSession(' abcd12 ');
expect(session.ok).toBe(true);
if (session.ok) {
expect(session.data.session.code).toBe('ABCD12');
expect(session.data.phase_view_model.host.can_start_next_round).toBe(false);
expect(session.data.phase_view_model.player.can_submit_guess).toBe(false);
expect(session.data.reveal?.correct_answer).toBe('A');
expect(session.data.reveal?.guesses[0].fooled_player_nickname).toBe('Maja');
}
expect((await client.joinSession({ code: ' abcd12 ', nickname: ' Maja ' })).ok).toBe(true);
expect((await client.startRound(' abcd12 ', { category_slug: 'history' })).ok).toBe(true);
expect((await client.showQuestion(' abcd12 ')).ok).toBe(true);
expect((await client.mixAnswers(' abcd12 ', 77)).ok).toBe(true);
expect((await client.calculateScores(' abcd12 ', 77)).ok).toBe(true);
expect((await client.getScoreboard(' abcd12 ')).ok).toBe(true);
expect((await client.startNextRound(' abcd12 ')).ok).toBe(true);
expect((await client.finishGame(' abcd12 ')).ok).toBe(true);
expect(
(
await client.submitLie(' abcd12 ', 77, {
player_id: 9,
session_token: 'session-token-1',
text: 'my lie'
})
).ok
).toBe(true);
expect(
(
await client.submitGuess(' abcd12 ', 77, {
player_id: 9,
session_token: 'session-token-1',
selected_text: 'B'
})
).ok
).toBe(true);
expect(get).toHaveBeenNthCalledWith(1, '/lobby/sessions/ABCD12', { withCredentials: true });
expect(get).toHaveBeenNthCalledWith(2, '/lobby/sessions/ABCD12/scoreboard', { withCredentials: true });
expect(post).toHaveBeenNthCalledWith(
1,
'/lobby/sessions/join',
{ code: 'ABCD12', nickname: 'Maja' },
{ withCredentials: true }
);
expect(post).toHaveBeenNthCalledWith(
2,
'/lobby/sessions/ABCD12/rounds/start',
{ category_slug: 'history' },
{ withCredentials: true }
);
expect(post).toHaveBeenNthCalledWith(3, '/lobby/sessions/ABCD12/questions/show', {}, { withCredentials: true });
expect(post).toHaveBeenNthCalledWith(
4,
'/lobby/sessions/ABCD12/questions/77/answers/mix',
{},
{ withCredentials: true }
);
expect(post).toHaveBeenNthCalledWith(
5,
'/lobby/sessions/ABCD12/questions/77/scores/calculate',
{},
{ withCredentials: true }
);
expect(post).toHaveBeenNthCalledWith(6, '/lobby/sessions/ABCD12/rounds/next', {}, { withCredentials: true });
expect(post).toHaveBeenNthCalledWith(7, '/lobby/sessions/ABCD12/finish', {}, { withCredentials: true });
expect(post).toHaveBeenNthCalledWith(
8,
'/lobby/sessions/ABCD12/questions/77/lies/submit',
{ player_id: 9, session_token: 'session-token-1', text: 'my lie' },
{ withCredentials: true }
);
expect(post).toHaveBeenNthCalledWith(
9,
'/lobby/sessions/ABCD12/questions/77/guesses/submit',
{ player_id: 9, session_token: 'session-token-1', selected_text: 'B' },
{ withCredentials: true }
);
});
});

View File

@@ -1,4 +1,5 @@
.shell { font-family: Arial, sans-serif; margin: 1rem; }
.shell__header { display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid #ddd; padding-bottom: 0.75rem; }
.shell__header { display: flex; flex-wrap: wrap; gap: 0.75rem; justify-content: space-between; align-items: center; border-bottom: 1px solid #ddd; padding-bottom: 0.75rem; }
.shell__header nav { display: flex; gap: 0.75rem; }
.shell__content { margin-top: 1rem; }
.locale-picker { display: inline-flex; align-items: center; gap: 0.4rem; font-size: 0.95rem; }

View File

@@ -1,13 +1,20 @@
<main class="shell">
<header class="shell__header">
<h1>WPP Angular Shell</h1>
<h1>{{ copy('app.title') }}</h1>
<nav>
<a routerLink="/host">Host</a>
<a routerLink="/player">Player</a>
<a routerLink="/host">{{ copy('app.host_nav') }}</a>
<a routerLink="/player">{{ copy('app.player_nav') }}</a>
</nav>
<label class="locale-picker">
{{ copy('app.language_label') }}
<select [ngModel]="locale" (ngModelChange)="setLocale($event)">
<option value="en">English</option>
<option value="da">Dansk</option>
</select>
</label>
</header>
<section class="shell__content">
<section class="shell__content" [attr.data-wpp-locale]="locale">
<router-outlet></router-outlet>
</section>
</main>

View File

@@ -1,20 +1,33 @@
import { Component, inject } from '@angular/core';
import { FormsModule } from '@angular/forms';
import { Router, RouterLink, RouterOutlet } from '@angular/router';
import { resolvePreferredLocale, setPreferredLocale, t } from './lobby-i18n';
@Component({
selector: 'app-root',
standalone: true,
imports: [RouterOutlet, RouterLink],
imports: [RouterOutlet, RouterLink, FormsModule],
templateUrl: './app.component.html',
styleUrl: './app.component.css',
})
export class AppComponent {
private readonly router = inject(Router);
locale = resolvePreferredLocale();
constructor() {
const shellRoute = document.body.dataset['wppShellRoute'];
if (shellRoute?.startsWith('/host') || shellRoute?.startsWith('/player')) {
void this.router.navigateByUrl(shellRoute);
}
}
copy(key: string): string {
return t(key, this.locale);
}
setLocale(locale: string): void {
this.locale = setPreferredLocale(locale);
}
}

View File

@@ -1,7 +1,15 @@
import { ApplicationConfig } from '@angular/core';
import { provideRouter, withHashLocation } from '@angular/router';
import { routes } from './app.routes';
import { createWppApiClient, WPP_API_CLIENT } from './wpp-api-client';
export const appConfig: ApplicationConfig = {
providers: [provideRouter(routes, withHashLocation())],
providers: [
provideRouter(routes, withHashLocation()),
{
provide: WPP_API_CLIENT,
useFactory: () => createWppApiClient(),
},
],
};

View File

@@ -1,28 +1,47 @@
import { Routes } from '@angular/router';
import {
hostRouteContextResolver,
hostRouteGuard,
playerRouteContextResolver,
playerRouteGuard,
} from './session-route-context';
export const routes: Routes = [
{
path: 'host',
resolve: { routeContext: hostRouteContextResolver },
canActivate: [hostRouteGuard],
loadComponent: () => import('./features/host/host-shell.component').then((m) => m.HostShellComponent),
},
{
path: 'host/:phase',
resolve: { routeContext: hostRouteContextResolver },
canActivate: [hostRouteGuard],
loadComponent: () => import('./features/host/host-shell.component').then((m) => m.HostShellComponent),
},
{
path: 'host/:phase/:context',
resolve: { routeContext: hostRouteContextResolver },
canActivate: [hostRouteGuard],
loadComponent: () => import('./features/host/host-shell.component').then((m) => m.HostShellComponent),
},
{
path: 'player',
resolve: { routeContext: playerRouteContextResolver },
canActivate: [playerRouteGuard],
loadComponent: () => import('./features/player/player-shell.component').then((m) => m.PlayerShellComponent),
},
{
path: 'player/:phase',
resolve: { routeContext: playerRouteContextResolver },
canActivate: [playerRouteGuard],
loadComponent: () => import('./features/player/player-shell.component').then((m) => m.PlayerShellComponent),
},
{
path: 'player/:phase/:context',
resolve: { routeContext: playerRouteContextResolver },
canActivate: [playerRouteGuard],
loadComponent: () => import('./features/player/player-shell.component').then((m) => m.PlayerShellComponent),
},
{ path: '', pathMatch: 'full', redirectTo: 'player' },

View File

@@ -4,6 +4,8 @@ import { HostShellComponent } from './host-shell.component';
type FetchMock = ReturnType<typeof vi.fn>;
type FetchRouteHandler = (input: RequestInfo | URL, init?: RequestInit) => Response | Promise<Response>;
function jsonResponse(status: number, body: unknown) {
return {
ok: status >= 200 && status < 300,
@@ -12,6 +14,106 @@ function jsonResponse(status: number, body: unknown) {
} as unknown as Response;
}
function createFetchRouteMock(handler: FetchRouteHandler): FetchMock {
return vi.fn((input: RequestInfo | URL, init?: RequestInit) => Promise.resolve(handler(input, init)));
}
function sessionDetailPayload(
status: string,
options?: {
currentPhase?: string;
roundQuestionId?: number | null;
reveal?: {
correct_answer: string;
prompt?: string;
lies?: Array<{ player_id: number; nickname: string; text: string; created_at?: string }>;
guesses?: Array<{
player_id: number;
nickname: string;
selected_text: string;
is_correct: boolean;
fooled_player_id: number | null;
fooled_player_nickname?: string;
created_at?: string;
}>;
} | null;
}
) {
const roundQuestionId = options?.roundQuestionId ?? 41;
return {
session: {
code: 'ABCD12',
status,
host_id: 1,
current_round: status === 'lobby' ? 2 : 1,
players_count: 2,
},
round_question:
roundQuestionId === null
? null
: {
id: roundQuestionId,
round_number: 1,
prompt: 'Q?',
shown_at: '2026-01-01T00:00:00Z',
answers: [],
},
players: [
{ id: 1, nickname: 'Host', score: 0, is_connected: true },
{ id: 2, nickname: 'Mads', score: 120, is_connected: true },
],
reveal:
options?.reveal === undefined || options?.reveal === null
? null
: {
round_question_id: roundQuestionId,
round_number: 1,
prompt: options.reveal.prompt ?? 'Q?',
correct_answer: options.reveal.correct_answer,
lies: (options.reveal.lies ?? []).map((lie) => ({
...lie,
created_at: lie.created_at ?? '2026-01-01T00:00:05Z',
})),
guesses: (options.reveal.guesses ?? []).map((guess) => ({
...guess,
created_at: guess.created_at ?? '2026-01-01T00:00:10Z',
})),
},
phase_view_model: {
status,
current_phase: options?.currentPhase ?? status,
round_number: 1,
players_count: 2,
constraints: {
min_players_to_start: 2,
max_players_mvp: 8,
min_players_reached: true,
max_players_allowed: true,
},
readiness: {
question_ready: (options?.currentPhase ?? status) !== 'lobby',
scoreboard_ready: (options?.currentPhase ?? status) === 'reveal' || (options?.currentPhase ?? status) === 'scoreboard',
},
host: {
can_start_round: (options?.currentPhase ?? status) === 'lobby',
can_show_question: (options?.currentPhase ?? status) === 'lie',
can_mix_answers: (options?.currentPhase ?? status) === 'lie' || (options?.currentPhase ?? status) === 'guess',
can_calculate_scores: (options?.currentPhase ?? status) === 'guess',
can_reveal_scoreboard: (options?.currentPhase ?? status) === 'reveal',
can_start_next_round: (options?.currentPhase ?? status) === 'scoreboard',
can_finish_game: (options?.currentPhase ?? status) === 'scoreboard',
},
player: {
can_join: status === 'lobby',
can_submit_lie: status === 'lie',
can_submit_guess: status === 'guess',
can_view_final_result: status === 'finished',
},
},
};
}
describe('HostShellComponent gameplay wiring', () => {
afterEach(() => {
vi.restoreAllMocks();
@@ -20,14 +122,13 @@ describe('HostShellComponent gameplay wiring', () => {
it('runs startRound transition and refreshes session details', async () => {
const fetchMock: FetchMock = vi
.fn()
.mockResolvedValueOnce(jsonResponse(201, { ok: true }))
.mockResolvedValueOnce(
jsonResponse(200, {
session: { code: 'ABCD12', status: 'lie', current_round: 2 },
round_question: { id: 41, prompt: 'Q?', answers: [] },
players: [],
jsonResponse(201, {
session: { code: 'ABCD12', status: 'lie', current_round: 1 },
round: { number: 1, category: { slug: 'history', name: 'History' } },
})
);
)
.mockResolvedValueOnce(jsonResponse(200, sessionDetailPayload('lie')));
vi.stubGlobal('fetch', fetchMock);
@@ -42,19 +143,34 @@ describe('HostShellComponent gameplay wiring', () => {
'/lobby/sessions/ABCD12/rounds/start',
expect.objectContaining({ method: 'POST', body: JSON.stringify({ category_slug: 'history' }) })
);
expect(fetchMock).toHaveBeenNthCalledWith(
2,
'/lobby/sessions/ABCD12',
expect.objectContaining({ method: 'GET' })
);
expect(fetchMock).toHaveBeenNthCalledWith(2, '/lobby/sessions/ABCD12', expect.objectContaining({ method: 'GET' }));
expect(component.session?.session.status).toBe('lie');
expect(component.roundQuestionId).toBe('41');
expect(component.loading).toBe(false);
});
it('captures scoreboard error for retry path', async () => {
it('hydrates canonical reveal payload in reveal phase', async () => {
const fetchMock: FetchMock = vi.fn().mockResolvedValue(
jsonResponse(500, { error: 'Scoreboard unavailable' })
jsonResponse(
200,
sessionDetailPayload('reveal', {
roundQuestionId: 77,
reveal: {
correct_answer: 'Mercury',
lies: [{ player_id: 2, nickname: 'Mads', text: 'Venus' }],
guesses: [
{
player_id: 3,
nickname: 'Luna',
selected_text: 'Venus',
is_correct: false,
fooled_player_id: 2,
fooled_player_nickname: 'Mads',
},
],
},
})
)
);
vi.stubGlobal('fetch', fetchMock);
@@ -62,31 +178,47 @@ describe('HostShellComponent gameplay wiring', () => {
const component = new HostShellComponent();
component.sessionCode = 'ABCD12';
await component.loadScoreboard();
await component.refreshSession();
expect(fetchMock).toHaveBeenCalledWith(
'/lobby/sessions/ABCD12/scoreboard',
expect.objectContaining({ method: 'GET' })
);
expect(component.scoreboardError).toContain('Scoreboard failed: Scoreboard unavailable');
expect(component.loading).toBe(false);
expect(component.session?.reveal?.correct_answer).toBe('Mercury');
expect(component.session?.reveal?.lies[0]).toMatchObject({ player_id: 2, nickname: 'Mads', text: 'Venus' });
expect(component.session?.reveal?.guesses[0]).toMatchObject({
player_id: 3,
nickname: 'Luna',
selected_text: 'Venus',
fooled_player_id: 2,
fooled_player_nickname: 'Mads',
});
});
it('wires showQuestion, mixAnswers and calculateScores with expected request payloads', async () => {
const sessionAfterAction = {
session: { code: 'ABCD12', status: 'guess', current_round: 1 },
round_question: { id: 77, prompt: 'Q?', answers: [] },
players: [],
};
it('wires showQuestion, mixAnswers and calculateScores with canonical phase gating', async () => {
let refreshCount = 0;
const fetchMock = createFetchRouteMock((input, init) => {
const url = String(input);
const method = init?.method ?? 'GET';
const fetchMock: FetchMock = vi
.fn()
.mockResolvedValueOnce(jsonResponse(200, { ok: true }))
.mockResolvedValueOnce(jsonResponse(200, sessionAfterAction))
.mockResolvedValueOnce(jsonResponse(200, { ok: true }))
.mockResolvedValueOnce(jsonResponse(200, sessionAfterAction))
.mockResolvedValueOnce(jsonResponse(200, { ok: true }))
.mockResolvedValueOnce(jsonResponse(200, sessionAfterAction));
if (method === 'POST' && url === '/lobby/sessions/ABCD12/questions/show') {
return jsonResponse(200, { session: { code: 'ABCD12', status: 'lie', current_round: 2 } });
}
if (method === 'POST' && url === '/lobby/sessions/ABCD12/questions/99/answers/mix') {
return jsonResponse(200, { session: { code: 'ABCD12', status: 'guess', current_round: 2 } });
}
if (method === 'POST' && url === '/lobby/sessions/ABCD12/questions/77/scores/calculate') {
return jsonResponse(200, { session: { code: 'ABCD12', status: 'reveal', current_round: 2 } });
}
if (method === 'GET' && url === '/lobby/sessions/ABCD12') {
refreshCount += 1;
if (refreshCount === 1) {
return jsonResponse(200, sessionDetailPayload('lie', { roundQuestionId: 99 }));
}
if (refreshCount === 2) {
return jsonResponse(200, sessionDetailPayload('guess', { roundQuestionId: 77 }));
}
return jsonResponse(200, sessionDetailPayload('reveal', { roundQuestionId: 77 }));
}
throw new Error(`Unhandled fetch in test: ${method} ${url}`);
});
vi.stubGlobal('fetch', fetchMock);
@@ -94,27 +226,230 @@ describe('HostShellComponent gameplay wiring', () => {
component.sessionCode = ' abcd12 ';
component.roundQuestionId = ' 77 ';
component.session = sessionDetailPayload('lie', { roundQuestionId: null }) as any;
await component.showQuestion();
expect(component.session?.session.status).toBe('lie');
expect(component.roundQuestionId).toBe('99');
component.session = sessionDetailPayload('guess', { roundQuestionId: 77 }) as any;
await component.mixAnswers();
expect(component.session?.session.status).toBe('guess');
await component.calculateScores();
expect(component.session?.session.status).toBe('reveal');
expect(component.error).toBe('');
expect(component.loading).toBe(false);
expect(fetchMock).toHaveBeenCalledTimes(6);
});
it('runs next-round transition without reload and clears scoreboard payload', async () => {
const fetchMock = createFetchRouteMock((input, init) => {
const url = String(input);
const method = init?.method ?? 'GET';
if (method === 'POST' && url === '/lobby/sessions/ABCD12/rounds/next') {
return jsonResponse(200, { session: { code: 'ABCD12', status: 'lie', current_round: 2 } });
}
if (method === 'GET' && url === '/lobby/sessions/ABCD12') {
return jsonResponse(200, sessionDetailPayload('lie', { roundQuestionId: 99 }));
}
throw new Error(`Unhandled fetch in test: ${method} ${url}`);
});
vi.stubGlobal('fetch', fetchMock);
const component = new HostShellComponent();
component.sessionCode = ' abcd12 ';
component.scoreboardPayload = '{"leaderboard":[]}';
component.finalLeaderboardPayload = '{"leaderboard":[{"nickname":"Old","score":1}]}' ;
component.finalLeaderboard = [{ id: 9, nickname: 'Old', score: 1 }];
component.session = sessionDetailPayload('scoreboard', { roundQuestionId: 77 }) as any;
await component.startNextRound();
expect(fetchMock).toHaveBeenNthCalledWith(
1,
'/lobby/sessions/ABCD12/questions/show',
expect.objectContaining({ method: 'POST', body: JSON.stringify({}) })
);
expect(fetchMock).toHaveBeenNthCalledWith(
3,
'/lobby/sessions/ABCD12/questions/77/answers/mix',
expect.objectContaining({ method: 'POST', body: JSON.stringify({}) })
);
expect(fetchMock).toHaveBeenNthCalledWith(
5,
'/lobby/sessions/ABCD12/questions/77/scores/calculate',
'/lobby/sessions/ABCD12/rounds/next',
expect.objectContaining({ method: 'POST', body: JSON.stringify({}) })
);
expect(fetchMock).toHaveBeenNthCalledWith(2, '/lobby/sessions/ABCD12', expect.objectContaining({ method: 'GET' }));
expect(component.session?.session.status).toBe('lie');
expect(component.roundQuestionId).toBe('99');
expect(component.finalLeaderboardPayload).toBe('');
expect(component.finalLeaderboard).toEqual([]);
expect(component.nextRoundError).toBe('');
});
expect(component.error).toBe('');
expect(component.loading).toBe(false);
it('captures finish-game failure for retry and stores final leaderboard on success', async () => {
const fetchMock: FetchMock = vi
.fn()
.mockResolvedValueOnce(jsonResponse(503, { error: 'Final leaderboard timeout' }))
.mockResolvedValueOnce(
jsonResponse(200, {
session: { code: 'ABCD12', status: 'finished', current_round: 2 },
winner: { id: 1, nickname: 'Luna', score: 320 },
leaderboard: [
{ id: 2, nickname: 'Mads', score: 120 },
{ id: 1, nickname: 'Luna', score: 320 },
],
})
)
.mockResolvedValueOnce(jsonResponse(200, sessionDetailPayload('finished', { roundQuestionId: null })));
vi.stubGlobal('fetch', fetchMock);
const component = new HostShellComponent();
component.sessionCode = 'ABCD12';
component.session = sessionDetailPayload('scoreboard', { roundQuestionId: 77 }) as any;
await component.finishGame();
expect(component.finishError).toContain('Finish game failed: Final leaderboard timeout');
await component.finishGame();
expect(fetchMock).toHaveBeenNthCalledWith(
2,
'/lobby/sessions/ABCD12/finish',
expect.objectContaining({ method: 'POST', body: JSON.stringify({}) })
);
expect(component.finishError).toBe('');
expect(component.finalLeaderboardPayload).toContain('"status": "finished"');
expect(component.finalWinner?.nickname).toBe('Luna');
expect(component.finalLeaderboard.map((entry) => entry.nickname)).toEqual(['Luna', 'Mads']);
});
it('guards next-round and finish actions when session code is missing', async () => {
const fetchMock: FetchMock = vi.fn();
vi.stubGlobal('fetch', fetchMock);
const component = new HostShellComponent();
component.sessionCode = ' ';
component.session = sessionDetailPayload('scoreboard', { roundQuestionId: 77 }) as any;
await component.startNextRound();
await component.finishGame();
expect(fetchMock).not.toHaveBeenCalled();
expect(component.nextRoundError).toContain('Session code is required');
expect(component.finishError).toContain('Session code is required');
});
it('blocks illegal host actions outside canonical phase permissions', async () => {
const fetchMock: FetchMock = vi.fn();
vi.stubGlobal('fetch', fetchMock);
const component = new HostShellComponent();
component.sessionCode = 'ABCD12';
component.roundQuestionId = '77';
for (const status of ['guess', 'reveal', 'scoreboard'] as const) {
component.session = sessionDetailPayload(status, { roundQuestionId: 77 }) as any;
await component.showQuestion();
}
for (const status of ['lie', 'reveal', 'scoreboard'] as const) {
component.session = sessionDetailPayload(status, { roundQuestionId: 77 }) as any;
await component.calculateScores();
}
for (const status of ['lie', 'guess', 'scoreboard'] as const) {
component.session = sessionDetailPayload(status, { roundQuestionId: 77 }) as any;
await component.loadScoreboard();
}
for (const status of ['lie', 'guess', 'reveal'] as const) {
component.session = sessionDetailPayload(status, { roundQuestionId: 77 }) as any;
await component.startNextRound();
await component.finishGame();
}
component.session = sessionDetailPayload('guess', { roundQuestionId: 77 }) as any;
expect(component.canShowQuestion).toBe(false);
component.session = sessionDetailPayload('reveal', { roundQuestionId: 77 }) as any;
expect(component.canCalculateScores).toBe(false);
expect(component.canLoadScoreboard).toBe(true);
expect(component.canStartNextRound).toBe(false);
expect(component.canFinishGame).toBe(false);
component.session = sessionDetailPayload('scoreboard', { roundQuestionId: 77 }) as any;
expect(component.canLoadScoreboard).toBe(false);
expect(component.canStartNextRound).toBe(true);
expect(component.canFinishGame).toBe(true);
expect(fetchMock).not.toHaveBeenCalled();
});
it('prefers canonical current_phase for reveal panel and host routing when status lags behind', async () => {
const fetchMock: FetchMock = vi.fn().mockResolvedValue(
jsonResponse(200, sessionDetailPayload('reveal', { currentPhase: 'scoreboard', roundQuestionId: 77, reveal: { correct_answer: 'Mercury' } }))
);
vi.stubGlobal('fetch', fetchMock);
const replaceState = vi.fn();
vi.stubGlobal('window', {
location: { hash: '#/host/reveal/ABCD12' },
history: { state: null, replaceState },
sessionStorage: { getItem: vi.fn().mockReturnValue(null), setItem: vi.fn() },
});
const component = new HostShellComponent();
component.sessionCode = 'ABCD12';
await component.refreshSession();
expect(component.gameplayPhase).toBe('scoreboard');
expect(component.showRevealPanel).toBe(true);
expect(component.canLoadScoreboard).toBe(false);
expect(component.canStartNextRound).toBe(true);
expect(component.canFinishGame).toBe(true);
expect(replaceState).toHaveBeenCalledWith(null, '', '#/host/scoreboard/ABCD12');
});
it('syncs host hash-route with latest phase after refresh without page reload', async () => {
const fetchMock: FetchMock = vi.fn().mockResolvedValue(jsonResponse(200, sessionDetailPayload('guess', { roundQuestionId: 77 })));
vi.stubGlobal('fetch', fetchMock);
const replaceState = vi.fn();
vi.stubGlobal('window', {
location: { hash: '#/host/lobby/ABCD12' },
history: { state: null, replaceState },
sessionStorage: { getItem: vi.fn().mockReturnValue(null), setItem: vi.fn() },
});
const component = new HostShellComponent();
component.sessionCode = 'ABCD12';
await component.refreshSession();
expect(replaceState).toHaveBeenCalledWith(null, '', '#/host/guess/ABCD12');
expect(component.canStartRound).toBe(false);
expect(component.canStartNextRound).toBe(false);
expect(component.canFinishGame).toBe(false);
});
it('uses phase_view_model to keep host action surface bound to round boundaries only', async () => {
const component = new HostShellComponent();
expect(component.canStartRound).toBe(true);
expect(component.canStartNextRound).toBe(false);
expect(component.canFinishGame).toBe(false);
component.session = sessionDetailPayload('lie') as any;
expect(component.canStartRound).toBe(false);
expect(component.canShowQuestion).toBe(true);
expect(component.canStartNextRound).toBe(false);
expect(component.canFinishGame).toBe(false);
component.session = sessionDetailPayload('reveal') as any;
expect(component.canLoadScoreboard).toBe(true);
expect(component.canStartNextRound).toBe(false);
expect(component.canFinishGame).toBe(false);
component.session = sessionDetailPayload('scoreboard') as any;
expect(component.canLoadScoreboard).toBe(false);
expect(component.canStartNextRound).toBe(true);
expect(component.canFinishGame).toBe(true);
});
});

View File

@@ -1,60 +1,186 @@
import { CommonModule } from '@angular/common';
import { Component } from '@angular/core';
import { Component, OnDestroy, OnInit } from '@angular/core';
import { FormsModule } from '@angular/forms';
interface SessionDetail {
session: { code: string; status: string; current_round: number };
round_question: { id: number; prompt: string; answers: Array<{ text: string }> } | null;
players: Array<{ id: number; nickname: string; score: number }>;
}
import { createApiClient } from '../../../../../src/api/client';
import type { FinishGameResponse, ScoreboardResponse, SessionDetailResponse } from '../../../../../src/api/types';
import { deriveGameplayPhase, isHostGameplayActionAllowed } from '../../../../../src/spa/gameplay-phase-machine';
import { createVerticalSliceController } from '../../../../../src/spa/vertical-slice';
import { clientHasNoAudioOutput, resolvePreferredLocale, subscribeToLocaleChanges, t } from '../../lobby-i18n';
type SessionDetail = SessionDetailResponse;
type LeaderboardEntry = FinishGameResponse['leaderboard'][number];
type LeaderboardResponse = FinishGameResponse;
@Component({
selector: 'app-host-shell',
standalone: true,
imports: [CommonModule, FormsModule],
template: `
<h2>Host SPA gameplay flow</h2>
<h2>{{ copy('host.title') }}</h2>
<div class="panel">
<label>Session code <input [(ngModel)]="sessionCode" /></label>
<label>Category <input [(ngModel)]="categorySlug" /></label>
<button (click)="refreshSession()" [disabled]="loading">Refresh</button>
<button (click)="startRound()" [disabled]="loading">Start round</button>
<button (click)="showQuestion()" [disabled]="loading || !roundQuestionId">Show question</button>
<button (click)="mixAnswers()" [disabled]="loading || !roundQuestionId">Mix answers → guess</button>
<button (click)="calculateScores()" [disabled]="loading || !roundQuestionId">Calculate scores → reveal</button>
<button (click)="loadScoreboard()" [disabled]="loading">Load scoreboard</button>
<button *ngIf="scoreboardError" (click)="loadScoreboard()" [disabled]="loading">Retry scoreboard</button>
<div class="panel" [attr.data-client-has-no-audio-output]="clientHasNoAudioOutput">
<label>{{ copy('common.session_code') }} <input [(ngModel)]="sessionCode" /></label>
<label *ngIf="canStartRound">{{ copy('host.category') }} <input [(ngModel)]="categorySlug" /></label>
<button (click)="refreshSession()" [disabled]="loading">{{ copy('common.refresh') }}</button>
<button (click)="startRound()" [disabled]="loading || !canStartRound">{{ copy('host.start_round') }}</button>
<button (click)="showQuestion()" [disabled]="loading || !canShowQuestion">{{ copy('host.show_question') }}</button>
<button (click)="mixAnswers()" [disabled]="loading || !canMixAnswers">{{ copy('host.mix_answers') }}</button>
<button (click)="calculateScores()" [disabled]="loading || !canCalculateScores">{{ copy('host.calculate_scores') }}</button>
<button (click)="loadScoreboard()" [disabled]="loading || !canLoadScoreboard">{{ copy('host.load_scoreboard') }}</button>
<button (click)="startNextRound()" [disabled]="loading || !canStartNextRound">{{ copy('host.start_next_round') }}</button>
<button (click)="finishGame()" [disabled]="loading || !canFinishGame">{{ copy('host.finish_game') }}</button>
<button *ngIf="scoreboardError" (click)="loadScoreboard()" [disabled]="loading || !canLoadScoreboard">{{ copy('host.retry_scoreboard') }}</button>
<button *ngIf="nextRoundError" (click)="startNextRound()" [disabled]="loading || !canStartNextRound">{{ copy('host.retry_next_round') }}</button>
<button *ngIf="finishError" (click)="finishGame()" [disabled]="loading || !canFinishGame">{{ copy('host.retry_finish') }}</button>
</div>
<p *ngIf="session" class="hint">{{ copy('host.audio_locale_hint') }}: {{ locale }}</p>
<p *ngIf="error" class="error">{{ error }}</p>
<p *ngIf="scoreboardError" class="error">{{ scoreboardError }}</p>
<p *ngIf="nextRoundError" class="error">{{ nextRoundError }}</p>
<p *ngIf="finishError" class="error">{{ finishError }}</p>
<div *ngIf="session" class="panel">
<p><strong>Status:</strong> {{ session.session.status }} · round {{ session.session.current_round }}</p>
<p><strong>Round question id:</strong> {{ roundQuestionId || '-' }}</p>
<p *ngIf="session.round_question"><strong>Prompt:</strong> {{ session.round_question.prompt }}</p>
<p><strong>{{ copy('common.status') }}:</strong> {{ session.session.status }} · {{ copy('common.round') }} {{ session.session.current_round }}</p>
<p><strong>{{ copy('common.round_question_id') }}:</strong> {{ roundQuestionId || '-' }}</p>
<p *ngIf="session.round_question"><strong>{{ copy('common.prompt') }}:</strong> {{ session.round_question.prompt }}</p>
<ul>
<li *ngFor="let p of session.players">{{ p.nickname }}: {{ p.score }}</li>
</ul>
<pre *ngIf="scoreboardPayload">{{ scoreboardPayload }}</pre>
<div class="panel" *ngIf="showRevealPanel">
<h3>Reveal</h3>
<p><strong>Korrekt svar:</strong> {{ session.reveal.correct_answer }}</p>
<p><strong>Spørgsmål:</strong> {{ session.reveal.prompt }}</p>
<div *ngIf="session.reveal.lies.length">
<strong>Løgne</strong>
<ul>
<li *ngFor="let lie of session.reveal.lies">{{ lie.nickname }} løj: {{ lie.text }}</li>
</ul>
</div>
<div *ngIf="session.reveal.guesses.length">
<strong>Gæt</strong>
<ul>
<li *ngFor="let guess of session.reveal.guesses">
{{ guess.nickname }} valgte {{ guess.selected_text }}
<span *ngIf="guess.is_correct">· korrekt</span>
<span *ngIf="!guess.is_correct && guess.fooled_player_nickname">· narret af {{ guess.fooled_player_nickname }}</span>
<span *ngIf="!guess.is_correct && !guess.fooled_player_nickname">· forkert</span>
</li>
</ul>
</div>
</div>
<div *ngIf="finalLeaderboard.length">
<h3>{{ copy('host.final_leaderboard') }}</h3>
<p *ngIf="finalWinner"><strong>{{ copy('host.winner') }}:</strong> {{ finalWinner.nickname }} ({{ finalWinner.score }} {{ copy('common.points_short') }})</p>
<ol>
<li *ngFor="let entry of finalLeaderboard">{{ entry.nickname }}: {{ entry.score }}</li>
</ol>
</div>
<pre *ngIf="finalLeaderboardPayload">{{ finalLeaderboardPayload }}</pre>
</div>
`,
})
export class HostShellComponent {
export class HostShellComponent implements OnInit, OnDestroy {
locale = resolvePreferredLocale();
readonly clientHasNoAudioOutput = clientHasNoAudioOutput;
sessionCode = '';
categorySlug = 'general';
roundQuestionId = '';
loading = false;
error = '';
scoreboardError = '';
nextRoundError = '';
finishError = '';
scoreboardPayload = '';
finalLeaderboardPayload = '';
finalLeaderboard: LeaderboardEntry[] = [];
finalWinner: LeaderboardEntry | null = null;
session: SessionDetail | null = null;
private readonly api = createApiClient();
private readonly controller = createVerticalSliceController(this.api);
private unsubscribeLocale: (() => void) | null = null;
ngOnInit(): void {
this.unsubscribeLocale = subscribeToLocaleChanges((locale) => {
this.locale = locale;
});
if (typeof window === 'undefined') {
return;
}
const hashRoute = window.location.hash.replace(/^#\/?/, '');
const match = hashRoute.match(/^host(?:\/[^/]+)?(?:\/([^/?#]+))?/i);
const codeFromRoute = match?.[1] ?? '';
const storedCode = window.sessionStorage.getItem('wpp.host-session-code') ?? '';
const candidate = codeFromRoute || storedCode;
if (!candidate) {
return;
}
this.sessionCode = this.normalizeCode(candidate);
this.persistSessionCode(this.sessionCode);
void this.refreshSession();
}
ngOnDestroy(): void {
this.unsubscribeLocale?.();
this.unsubscribeLocale = null;
}
get gameplayPhase(): string | null {
return deriveGameplayPhase(this.session as any);
}
get canStartRound(): boolean {
return isHostGameplayActionAllowed(this.session as any, 'startRound');
}
get canShowQuestion(): boolean {
return isHostGameplayActionAllowed(this.session as any, 'showQuestion');
}
get canMixAnswers(): boolean {
return isHostGameplayActionAllowed(this.session as any, 'mixAnswers');
}
get canCalculateScores(): boolean {
return isHostGameplayActionAllowed(this.session as any, 'calculateScores');
}
get canLoadScoreboard(): boolean {
return isHostGameplayActionAllowed(this.session as any, 'loadScoreboard');
}
get canStartNextRound(): boolean {
return isHostGameplayActionAllowed(this.session as any, 'startNextRound');
}
get canFinishGame(): boolean {
return isHostGameplayActionAllowed(this.session as any, 'finishGame');
}
get showRevealPanel(): boolean {
return Boolean(this.session?.reveal && (this.gameplayPhase === 'reveal' || this.gameplayPhase === 'scoreboard'));
}
copy(key: string): string {
return t(key, this.locale);
}
private normalizeCode(value: string): string {
return value.trim().toUpperCase();
}
private persistSessionCode(code: string): void {
if (typeof window !== 'undefined') {
window.sessionStorage.setItem('wpp.host-session-code', code);
}
}
private async request<T>(path: string, method: 'GET' | 'POST', payload?: unknown): Promise<T> {
const response = await fetch(path, {
method,
@@ -78,29 +204,52 @@ export class HostShellComponent {
this.loading = true;
this.error = '';
this.scoreboardError = '';
this.nextRoundError = '';
this.finishError = '';
try {
const code = this.normalizeCode(this.sessionCode);
this.session = await this.request<SessionDetail>(`/lobby/sessions/${encodeURIComponent(code)}`, 'GET');
const state = await this.controller.hydrateLobby(this.sessionCode);
if (!state.session || state.errorMessage) {
throw new Error(state.errorMessage ?? this.copy('common.unknown_error'));
}
this.session = state.session as SessionDetail;
this.sessionCode = this.session.session.code;
this.persistSessionCode(this.sessionCode);
this.roundQuestionId = this.session.round_question?.id ? String(this.session.round_question.id) : '';
if (this.session.session.status !== 'finished') {
this.resetFinalLeaderboard();
}
this.syncRouteFromSession();
} catch (error) {
this.error = `Session refresh failed: ${(error as Error).message}`;
this.error = `${this.copy('host.session_refresh_failed')}: ${(error as Error).message}`;
} finally {
this.loading = false;
}
}
async startRound(): Promise<void> {
if (!this.canStartRound) {
return;
}
await this.runAction(async () => {
const code = this.normalizeCode(this.sessionCode);
await this.request(`/lobby/sessions/${encodeURIComponent(code)}/rounds/start`, 'POST', {
category_slug: this.categorySlug.trim(),
});
await this.refreshSession();
const state = await this.controller.startRound(this.sessionCode, this.categorySlug.trim());
if (!state.session || state.errorMessage) {
throw new Error(state.errorMessage ?? this.copy('common.unknown_error'));
}
this.session = state.session as SessionDetail;
this.sessionCode = this.session.session.code;
this.persistSessionCode(this.sessionCode);
this.roundQuestionId = this.session.round_question?.id ? String(this.session.round_question.id) : '';
this.resetFinalLeaderboard();
this.syncRouteFromSession();
});
}
async showQuestion(): Promise<void> {
if (!this.canShowQuestion) {
return;
}
await this.runAction(async () => {
const code = this.normalizeCode(this.sessionCode);
await this.request(`/lobby/sessions/${encodeURIComponent(code)}/questions/show`, 'POST', {});
@@ -109,6 +258,10 @@ export class HostShellComponent {
}
async mixAnswers(): Promise<void> {
if (!this.canMixAnswers) {
return;
}
await this.runAction(async () => {
const code = this.normalizeCode(this.sessionCode);
const roundQuestionId = this.roundQuestionId.trim();
@@ -118,6 +271,10 @@ export class HostShellComponent {
}
async calculateScores(): Promise<void> {
if (!this.canCalculateScores) {
return;
}
await this.runAction(async () => {
const code = this.normalizeCode(this.sessionCode);
const roundQuestionId = this.roundQuestionId.trim();
@@ -127,21 +284,104 @@ export class HostShellComponent {
}
async loadScoreboard(): Promise<void> {
if (!this.canLoadScoreboard) {
return;
}
this.loading = true;
this.scoreboardError = '';
this.error = '';
try {
const code = this.normalizeCode(this.sessionCode);
const payload = await this.request<unknown>(`/lobby/sessions/${encodeURIComponent(code)}/scoreboard`, 'GET');
const payload = await this.request<ScoreboardResponse>(`/lobby/sessions/${encodeURIComponent(code)}/scoreboard`, 'GET');
this.scoreboardPayload = JSON.stringify(payload, null, 2);
await this.refreshSession();
} catch (error) {
this.scoreboardError = `Scoreboard failed: ${(error as Error).message}`;
this.scoreboardError = `${this.copy('host.scoreboard_failed')}: ${(error as Error).message}`;
} finally {
this.loading = false;
}
}
async startNextRound(): Promise<void> {
if (!this.canStartNextRound) {
return;
}
this.loading = true;
this.nextRoundError = '';
this.error = '';
try {
const code = this.normalizeCode(this.sessionCode);
if (!code) {
throw new Error(this.copy('host.session_code_required'));
}
await this.request(`/lobby/sessions/${encodeURIComponent(code)}/rounds/next`, 'POST', {});
this.resetFinalLeaderboard();
await this.refreshSession();
} catch (error) {
this.nextRoundError = `${this.copy('host.next_round_failed')}: ${(error as Error).message}`;
} finally {
this.loading = false;
}
}
async finishGame(): Promise<void> {
if (!this.canFinishGame) {
return;
}
this.loading = true;
this.finishError = '';
this.error = '';
try {
const code = this.normalizeCode(this.sessionCode);
if (!code) {
throw new Error(this.copy('host.session_code_required'));
}
const payload = await this.request<LeaderboardResponse>(`/lobby/sessions/${encodeURIComponent(code)}/finish`, 'POST', {});
this.finalLeaderboardPayload = JSON.stringify(payload, null, 2);
this.finalLeaderboard = [...payload.leaderboard].sort((a, b) => {
if (b.score !== a.score) {
return b.score - a.score;
}
return a.nickname.localeCompare(b.nickname);
});
this.finalWinner = payload.winner ?? this.finalLeaderboard[0] ?? null;
await this.refreshSession();
} catch (error) {
this.finishError = `${this.copy('host.finish_game_failed')}: ${(error as Error).message}`;
} finally {
this.loading = false;
}
}
private resetFinalLeaderboard(): void {
this.scoreboardPayload = '';
this.finalLeaderboardPayload = '';
this.finalLeaderboard = [];
this.finalWinner = null;
}
private syncRouteFromSession(): void {
if (!this.session) {
return;
}
const phase = this.gameplayPhase ?? this.session.session.status ?? 'lobby';
const code = this.normalizeCode(this.session.session.code || this.sessionCode);
if (!code) {
return;
}
const targetPath = `#/host/${encodeURIComponent(phase)}/${encodeURIComponent(code)}`;
if (typeof window === 'undefined' || window.location.hash === targetPath) {
return;
}
window.history.replaceState(window.history.state, '', targetPath);
}
private async runAction(action: () => Promise<void>): Promise<void> {
this.loading = true;
this.error = '';

View File

@@ -1,5 +1,6 @@
import { afterEach, describe, expect, it, vi } from 'vitest';
import lobbyCatalog from '../../../../../../shared/i18n/lobby.json';
import { PlayerShellComponent } from './player-shell.component';
type FetchMock = ReturnType<typeof vi.fn>;
@@ -12,17 +13,114 @@ function jsonResponse(status: number, body: unknown) {
} as unknown as Response;
}
function sessionDetailPayload(
status: string,
options?: {
currentPhase?: string;
answers?: string[];
players?: Array<{ id: number; nickname: string; score: number }>;
roundQuestionId?: number | null;
reveal?: {
correct_answer: string;
prompt?: string;
lies?: Array<{ player_id: number; nickname: string; text: string; created_at?: string }>;
guesses?: Array<{
player_id: number;
nickname: string;
selected_text: string;
is_correct: boolean;
fooled_player_id: number | null;
fooled_player_nickname?: string;
created_at?: string;
}>;
} | null;
}
) {
const answers = options?.answers ?? [];
const roundQuestionId = options?.roundQuestionId ?? 11;
return {
session: {
code: 'ABCD12',
status,
host_id: null,
current_round: 1,
players_count: (options?.players ?? []).length,
},
round_question:
roundQuestionId === null
? null
: {
id: roundQuestionId,
round_number: 1,
prompt: 'Q?',
shown_at: '2026-01-01T00:00:00Z',
answers: answers.map((text) => ({ text })),
},
players: (options?.players ?? []).map((player) => ({
...player,
is_connected: true,
})),
reveal:
options?.reveal === undefined || options?.reveal === null
? null
: {
round_question_id: roundQuestionId,
round_number: 1,
prompt: options.reveal.prompt ?? 'Q?',
correct_answer: options.reveal.correct_answer,
lies: (options.reveal.lies ?? []).map((lie) => ({
...lie,
created_at: lie.created_at ?? '2026-01-01T00:00:05Z',
})),
guesses: (options.reveal.guesses ?? []).map((guess) => ({
...guess,
created_at: guess.created_at ?? '2026-01-01T00:00:10Z',
})),
},
phase_view_model: {
status,
current_phase: options?.currentPhase ?? status,
round_number: 1,
players_count: (options?.players ?? []).length,
constraints: {
min_players_to_start: 2,
max_players_mvp: 8,
min_players_reached: true,
max_players_allowed: true,
},
readiness: {
question_ready: (options?.currentPhase ?? status) !== 'lobby',
scoreboard_ready: (options?.currentPhase ?? status) === 'reveal' || (options?.currentPhase ?? status) === 'scoreboard',
},
host: {
can_start_round: false,
can_show_question: false,
can_mix_answers: false,
can_calculate_scores: false,
can_reveal_scoreboard: false,
can_start_next_round: false,
can_finish_game: false,
},
player: {
can_join: (options?.currentPhase ?? status) === 'lobby',
can_submit_lie: (options?.currentPhase ?? status) === 'lie',
can_submit_guess: (options?.currentPhase ?? status) === 'guess',
can_view_final_result: (options?.currentPhase ?? status) === 'finished',
},
},
};
}
describe('PlayerShellComponent gameplay wiring', () => {
afterEach(() => {
vi.useRealTimers();
vi.restoreAllMocks();
});
it('clears selected guess when refreshed status is no longer guess', async () => {
const fetchMock: FetchMock = vi.fn().mockResolvedValue(
jsonResponse(200, {
session: { code: 'ABCD12', status: 'reveal', current_round: 1 },
round_question: { id: 11, prompt: 'Q?', answers: [{ text: 'A' }] },
})
jsonResponse(200, sessionDetailPayload('reveal', { answers: ['A'] }))
);
vi.stubGlobal('fetch', fetchMock);
@@ -44,13 +142,8 @@ describe('PlayerShellComponent gameplay wiring', () => {
const fetchMock: FetchMock = vi
.fn()
.mockResolvedValueOnce(jsonResponse(500, { error: 'Temporary submit outage' }))
.mockResolvedValueOnce(jsonResponse(200, { ok: true }))
.mockResolvedValueOnce(
jsonResponse(200, {
session: { code: 'ABCD12', status: 'guess', current_round: 1 },
round_question: { id: 11, prompt: 'Q?', answers: [{ text: 'A' }, { text: 'B' }] },
})
);
.mockResolvedValueOnce(jsonResponse(201, { lie: { id: 1, player_id: 9, round_question_id: 11, text: 'my lie', created_at: '2026-01-01T00:00:01Z' }, window: { lie_deadline_at: '2026-01-01T00:00:45Z' } }))
.mockResolvedValueOnce(jsonResponse(200, sessionDetailPayload('guess', { answers: ['A', 'B'] })));
vi.stubGlobal('fetch', fetchMock);
@@ -60,7 +153,7 @@ describe('PlayerShellComponent gameplay wiring', () => {
component.sessionToken = 'token-1';
component.lieText = 'my lie';
component.session = {
session: { code: 'ABCD12', status: 'lie', current_round: 1 },
...(sessionDetailPayload('lie', { roundQuestionId: 11 }) as any),
round_question: { id: 11, prompt: 'Q?', answers: [] },
};
@@ -84,17 +177,93 @@ describe('PlayerShellComponent gameplay wiring', () => {
expect(fetchMock).toHaveBeenCalledTimes(3);
});
it('builds final leaderboard in finished status without legacy page hop', async () => {
const fetchMock: FetchMock = vi.fn().mockResolvedValue(
jsonResponse(
200,
sessionDetailPayload('finished', {
roundQuestionId: null,
players: [
{ id: 2, nickname: 'Mads', score: 150 },
{ id: 1, nickname: 'Luna', score: 320 },
],
})
)
);
vi.stubGlobal('fetch', fetchMock);
const component = new PlayerShellComponent();
component.sessionCode = 'ABCD12';
await component.refreshSession();
expect(component.finalLeaderboard.map((entry) => entry.nickname)).toEqual(['Luna', 'Mads']);
});
it('hydrates canonical reveal payload after guess -> reveal', async () => {
const fetchMock: FetchMock = vi.fn().mockResolvedValue(
jsonResponse(
200,
sessionDetailPayload('reveal', {
answers: ['A', 'B'],
reveal: {
correct_answer: 'A',
lies: [{ player_id: 3, nickname: 'Løgnhals', text: 'B' }],
guesses: [
{
player_id: 9,
nickname: 'Detektiv',
selected_text: 'B',
is_correct: false,
fooled_player_id: 3,
fooled_player_nickname: 'Løgnhals',
},
{
player_id: 10,
nickname: 'Sandhed',
selected_text: 'A',
is_correct: true,
fooled_player_id: null,
},
],
},
})
)
);
vi.stubGlobal('fetch', fetchMock);
const component = new PlayerShellComponent();
component.sessionCode = 'ABCD12';
await component.refreshSession();
expect(component.session?.reveal?.correct_answer).toBe('A');
expect(component.session?.reveal?.lies[0]).toMatchObject({ player_id: 3, nickname: 'Løgnhals', text: 'B' });
expect(component.session?.reveal?.guesses[0]).toMatchObject({
player_id: 9,
nickname: 'Detektiv',
selected_text: 'B',
is_correct: false,
fooled_player_id: 3,
fooled_player_nickname: 'Løgnhals',
});
expect(component.session?.reveal?.guesses[1]).toMatchObject({
player_id: 10,
nickname: 'Sandhed',
selected_text: 'A',
is_correct: true,
fooled_player_id: null,
});
});
it('surfaces guess submit error and retries with selected answer payload', async () => {
const fetchMock: FetchMock = vi
.fn()
.mockResolvedValueOnce(jsonResponse(503, { error: 'Guess queue busy' }))
.mockResolvedValueOnce(jsonResponse(200, { ok: true }))
.mockResolvedValueOnce(
jsonResponse(200, {
session: { code: 'ABCD12', status: 'reveal', current_round: 1 },
round_question: { id: 11, prompt: 'Q?', answers: [{ text: 'A' }, { text: 'B' }] },
})
);
.mockResolvedValueOnce(jsonResponse(201, { guess: { id: 2, player_id: 9, round_question_id: 11, selected_text: 'B', is_correct: false, fooled_player_id: 3, created_at: '2026-01-01T00:00:10Z' }, window: { guess_deadline_at: '2026-01-01T00:01:30Z' } }))
.mockResolvedValueOnce(jsonResponse(200, sessionDetailPayload('reveal', { answers: ['A', 'B'] })));
vi.stubGlobal('fetch', fetchMock);
@@ -104,7 +273,7 @@ describe('PlayerShellComponent gameplay wiring', () => {
component.sessionToken = 'token-1';
component.selectedGuess = 'B';
component.session = {
session: { code: 'ABCD12', status: 'guess', current_round: 1 },
...(sessionDetailPayload('guess', { answers: ['A', 'B'], roundQuestionId: 11 }) as any),
round_question: { id: 11, prompt: 'Q?', answers: [{ text: 'A' }, { text: 'B' }] },
};
@@ -128,4 +297,399 @@ describe('PlayerShellComponent gameplay wiring', () => {
expect(component.selectedGuess).toBe('');
expect(fetchMock).toHaveBeenCalledTimes(3);
});
it('blocks illegal player guess submission outside canonical guess phase', async () => {
const fetchMock: FetchMock = vi.fn();
vi.stubGlobal('fetch', fetchMock);
const component = new PlayerShellComponent();
component.sessionCode = 'ABCD12';
component.playerId = 9;
component.sessionToken = 'token-1';
component.selectedGuess = 'B';
for (const status of ['lie', 'reveal', 'scoreboard'] as const) {
component.session = {
...(sessionDetailPayload(status, { answers: ['A', 'B'] }) as any),
round_question: { id: 11, prompt: 'Q?', answers: [{ text: 'A' }, { text: 'B' }] },
};
await component.submitGuess();
}
expect(component.canSubmitGuess).toBe(false);
expect(fetchMock).not.toHaveBeenCalled();
});
it('auto-refreshes player session to avoid host/player state desync between rounds', async () => {
vi.useFakeTimers();
const fetchMock: FetchMock = vi
.fn()
.mockResolvedValueOnce(jsonResponse(200, sessionDetailPayload('scoreboard', { roundQuestionId: null })))
.mockResolvedValueOnce(jsonResponse(200, sessionDetailPayload('lobby', { roundQuestionId: null })));
vi.stubGlobal('fetch', fetchMock);
const component = new PlayerShellComponent();
component.sessionCode = 'ABCD12';
await component.refreshSession();
expect(component.session?.session.status).toBe('scoreboard');
await vi.advanceTimersByTimeAsync(3100);
expect(fetchMock).toHaveBeenCalledTimes(2);
expect(component.session?.session.status).toBe('lobby');
component.ngOnDestroy();
});
it('enters reconnecting state when network request fails while online', async () => {
vi.stubGlobal('navigator', { onLine: true });
const fetchMock: FetchMock = vi.fn().mockRejectedValueOnce(new TypeError('Failed to fetch'));
vi.stubGlobal('fetch', fetchMock);
const component = new PlayerShellComponent();
component.sessionCode = 'ABCD12';
await component.refreshSession();
expect(component.connectionState === 'reconnecting' || component.connectionState === 'online').toBe(true);
expect(component.error).toContain('Session refresh failed:');
});
it('uses offline state when browser reports disconnected network', async () => {
vi.stubGlobal('navigator', { onLine: false });
const fetchMock: FetchMock = vi.fn().mockRejectedValue(new TypeError('Failed to fetch'));
vi.stubGlobal('fetch', fetchMock);
const component = new PlayerShellComponent();
component.sessionCode = 'ABCD12';
await component.refreshSession();
expect(component.connectionState).toBe('offline');
expect(component.error).toContain('Session refresh failed');
});
it('tracks loading transition message for join action', async () => {
let resolveJoin: ((value: Response) => void) | null = null;
const fetchMock: FetchMock = vi.fn().mockImplementation(
() =>
new Promise<Response>((resolve) => {
resolveJoin = resolve;
})
);
vi.stubGlobal('fetch', fetchMock);
const component = new PlayerShellComponent();
component.sessionCode = 'ABCD12';
component.nickname = 'Luna';
const joinPromise = component.joinSession();
expect(component.loading).toBe(true);
expect(component.loadingMessage).toBe('Joining session… restoring your player state.');
resolveJoin?.(jsonResponse(201, sessionDetailPayload('lobby', { roundQuestionId: null })));
await joinPromise;
expect(component.loading).toBe(false);
expect(component.loadingTransition).toBeNull();
});
it('returnToJoin clears persisted session context and transient state', () => {
const values = new Map<string, string>();
const localStorage = {
getItem: vi.fn((key: string) => values.get(key) ?? null),
setItem: vi.fn((key: string, value: string) => {
values.set(key, value);
}),
removeItem: vi.fn((key: string) => {
values.delete(key);
}),
};
vi.stubGlobal('window', {
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
localStorage,
});
values.set('wpp.session-context', JSON.stringify({ sessionCode: 'ABCD12', playerId: 9, token: 'tok-1' }));
const component = new PlayerShellComponent();
component.sessionCode = 'ABCD12';
component.playerId = 9;
component.sessionToken = 'tok-1';
component.error = 'Session refresh failed';
component.submitError = { kind: 'guess', message: 'Guess submit failed' };
component.session = {
session: { code: 'ABCD12', status: 'guess', current_round: 1 },
round_question: { id: 11, prompt: 'Q?', answers: [{ text: 'A' }] },
players: [],
};
component.returnToJoin();
expect(component.playerId).toBe(0);
expect(component.sessionToken).toBe('');
expect(component.session).toBeNull();
expect(component.error).toBe('');
expect(component.submitError).toBeNull();
expect(values.get('wpp.session-context')).toBeUndefined();
});
it('prefers canonical current_phase for player reveal panel and routing when status lags behind', async () => {
const fetchMock: FetchMock = vi.fn().mockResolvedValue(
jsonResponse(200, sessionDetailPayload('reveal', { currentPhase: 'scoreboard', roundQuestionId: 11, reveal: { correct_answer: 'A' } }))
);
vi.stubGlobal('fetch', fetchMock);
const replaceState = vi.fn();
const localStorage = { getItem: vi.fn().mockReturnValue(null), setItem: vi.fn(), removeItem: vi.fn() };
vi.stubGlobal('window', {
location: { hash: '#/player/reveal/ABCD12' },
history: { state: null, replaceState },
localStorage,
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
});
const component = new PlayerShellComponent();
component.sessionCode = 'ABCD12';
await component.refreshSession();
expect(component.gameplayPhase).toBe('scoreboard');
expect(component.showRevealPanel).toBe(true);
expect(component.showGuessControls).toBe(false);
expect(replaceState).toHaveBeenCalledWith(null, '', '#/player/scoreboard/ABCD12');
});
it('syncs player hash-route with latest phase during periodic state sync', async () => {
vi.useFakeTimers();
const fetchMock: FetchMock = vi
.fn()
.mockResolvedValueOnce(jsonResponse(200, sessionDetailPayload('scoreboard', { roundQuestionId: null })))
.mockResolvedValueOnce(jsonResponse(200, sessionDetailPayload('lobby', { roundQuestionId: null })));
vi.stubGlobal('fetch', fetchMock);
const replaceState = vi.fn();
const localStorage = { getItem: vi.fn().mockReturnValue(null), setItem: vi.fn(), removeItem: vi.fn() };
vi.stubGlobal('window', {
location: { hash: '#/player/scoreboard/ABCD12' },
history: { state: null, replaceState },
localStorage,
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
});
const component = new PlayerShellComponent();
component.sessionCode = 'ABCD12';
await component.refreshSession();
await vi.advanceTimersByTimeAsync(3100);
expect(replaceState).toHaveBeenCalledWith(null, '', '#/player/lobby/ABCD12');
component.ngOnDestroy();
});
it('silences active media elements when secondary-device audio guard is installed', () => {
const pauseAudio = vi.fn();
const pauseVideo = vi.fn();
const audioElement = { muted: false, pause: pauseAudio };
const videoElement = { muted: false, pause: pauseVideo };
const querySelectorAll = vi.fn().mockReturnValue([audioElement, videoElement]);
vi.stubGlobal('document', { querySelectorAll });
vi.stubGlobal('window', {
location: { hash: '', search: '' },
history: { state: null, replaceState: vi.fn() },
localStorage: { getItem: vi.fn().mockReturnValue('en'), setItem: vi.fn(), removeItem: vi.fn() },
sessionStorage: { getItem: vi.fn().mockReturnValue(null), setItem: vi.fn(), removeItem: vi.fn() },
HTMLMediaElement: { prototype: { play: vi.fn().mockResolvedValue(undefined) } },
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
});
vi.stubGlobal('navigator', { language: 'en-US', onLine: true });
const component = new PlayerShellComponent();
component.ngOnInit();
expect(querySelectorAll).toHaveBeenCalledWith('audio,video');
expect(audioElement.muted).toBe(true);
expect(videoElement.muted).toBe(true);
expect(pauseAudio).toHaveBeenCalledTimes(1);
expect(pauseVideo).toHaveBeenCalledTimes(1);
component.ngOnDestroy();
});
it('installs secondary-device audio guard while player shell is mounted', async () => {
const originalPlay = vi.fn().mockRejectedValue(new Error('original play'));
const mediaPrototype = { play: originalPlay };
vi.stubGlobal('window', {
location: { hash: '', search: '' },
history: { state: null, replaceState: vi.fn() },
localStorage: { getItem: vi.fn().mockReturnValue('en'), setItem: vi.fn(), removeItem: vi.fn() },
sessionStorage: { getItem: vi.fn().mockReturnValue(null), setItem: vi.fn(), removeItem: vi.fn() },
HTMLMediaElement: { prototype: mediaPrototype },
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
});
vi.stubGlobal('navigator', { language: 'en-US', onLine: true });
const component = new PlayerShellComponent();
component.ngOnInit();
const pause = vi.fn();
const audioElement = { muted: false, defaultMuted: false, volume: 1, pause };
await expect(mediaPrototype.play.call(audioElement)).resolves.toBeUndefined();
expect(audioElement.muted).toBe(true);
expect(audioElement.defaultMuted).toBe(true);
expect(audioElement.volume).toBe(0);
expect(pause).toHaveBeenCalledTimes(1);
component.ngOnDestroy();
await expect(mediaPrototype.play()).rejects.toThrow('original play');
});
it('keeps audio guard active until the last mounted player shell is destroyed', async () => {
const originalPlay = vi.fn().mockRejectedValue(new Error('original play'));
const mediaPrototype = { play: originalPlay };
vi.stubGlobal('window', {
location: { hash: '', search: '' },
history: { state: null, replaceState: vi.fn() },
localStorage: { getItem: vi.fn().mockReturnValue('en'), setItem: vi.fn(), removeItem: vi.fn() },
sessionStorage: { getItem: vi.fn().mockReturnValue(null), setItem: vi.fn(), removeItem: vi.fn() },
HTMLMediaElement: { prototype: mediaPrototype },
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
});
vi.stubGlobal('navigator', { language: 'en-US', onLine: true });
const firstComponent = new PlayerShellComponent();
const secondComponent = new PlayerShellComponent();
firstComponent.ngOnInit();
secondComponent.ngOnInit();
await expect(mediaPrototype.play()).resolves.toBeUndefined();
firstComponent.ngOnDestroy();
await expect(mediaPrototype.play()).resolves.toBeUndefined();
secondComponent.ngOnDestroy();
await expect(mediaPrototype.play()).rejects.toThrow('original play');
});
it('does not trigger original media play during player-shell init path', () => {
const originalPlay = vi.fn().mockResolvedValue(undefined);
const mediaPrototype = { play: originalPlay };
vi.stubGlobal('window', {
location: { hash: '', search: '' },
history: { state: null, replaceState: vi.fn() },
localStorage: { getItem: vi.fn().mockReturnValue('en'), setItem: vi.fn(), removeItem: vi.fn() },
sessionStorage: { getItem: vi.fn().mockReturnValue(null), setItem: vi.fn(), removeItem: vi.fn() },
HTMLMediaElement: { prototype: mediaPrototype },
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
});
vi.stubGlobal('navigator', { language: 'en-US', onLine: true });
const component = new PlayerShellComponent();
component.ngOnInit();
expect(originalPlay).not.toHaveBeenCalled();
component.ngOnDestroy();
});
it('keeps primary-device playback untouched when no-audio capability is disabled', async () => {
const originalPlay = vi.fn().mockResolvedValue(undefined);
const mediaPrototype = { play: originalPlay };
vi.stubGlobal('window', {
location: { hash: '', search: '' },
history: { state: null, replaceState: vi.fn() },
localStorage: { getItem: vi.fn().mockReturnValue('en'), setItem: vi.fn(), removeItem: vi.fn() },
sessionStorage: { getItem: vi.fn().mockReturnValue(null), setItem: vi.fn(), removeItem: vi.fn() },
HTMLMediaElement: { prototype: mediaPrototype },
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
});
vi.stubGlobal('navigator', { language: 'en-US', onLine: true });
const component = new PlayerShellComponent();
(component as any).clientHasNoAudioOutput = false;
component.ngOnInit();
await expect(mediaPrototype.play()).resolves.toBeUndefined();
expect(mediaPrototype.play).toBe(originalPlay);
expect((mediaPrototype as any).__wppSecondaryDeviceAudioGuard__).toBeUndefined();
component.ngOnDestroy();
});
it('resolves i18n warning copy from shared catalog without key fallback', () => {
const component = new PlayerShellComponent();
const notice = component.copy('player.audio_policy_notice');
const expected = lobbyCatalog.frontend.ui.player.audio_policy_notice[component.locale];
expect(notice).toBe(expected);
expect(notice).not.toBe('player.audio_policy_notice');
});
it('gates template warning notice on the no-audio-output capability flag', () => {
const templateSource = String((PlayerShellComponent as any).ɵcmp?.template);
expect(templateSource).toContain('clientHasNoAudioOutput');
const component = new PlayerShellComponent();
expect(component.copy('player.audio_policy_notice')).not.toBe('player.audio_policy_notice');
expect(component.clientHasNoAudioOutput).toBe(true);
(component as any).clientHasNoAudioOutput = false;
expect(component.clientHasNoAudioOutput).toBe(false);
});
it('keeps phone client controls phase-specific and low-complexity', () => {
const component = new PlayerShellComponent();
expect(component.showJoinControls).toBe(true);
expect(component.showLieControls).toBe(false);
expect(component.showGuessControls).toBe(false);
expect(component.showFinalLeaderboard).toBe(false);
component.session = sessionDetailPayload('lie') as any;
component.playerId = 9;
component.sessionToken = 'tok';
expect(component.showJoinControls).toBe(false);
expect(component.showLieControls).toBe(true);
expect(component.showGuessControls).toBe(false);
component.session = sessionDetailPayload('guess', { answers: ['A', 'B'] }) as any;
expect(component.showLieControls).toBe(false);
expect(component.showGuessControls).toBe(true);
component.session = sessionDetailPayload('finished', { players: [{ id: 1, nickname: 'Luna', score: 8 }] }) as any;
expect(component.showGuessControls).toBe(false);
expect(component.showFinalLeaderboard).toBe(true);
});
});

View File

@@ -1,10 +1,43 @@
import { CommonModule } from '@angular/common';
import { Component } from '@angular/core';
import { Component, OnDestroy, OnInit } from '@angular/core';
import { FormsModule } from '@angular/forms';
interface SessionDetail {
session: { code: string; status: string; current_round: number };
round_question: { id: number; prompt: string; answers: Array<{ text: string }> } | null;
import { createApiClient } from '../../../../../src/api/client';
import type { SessionDetailResponse } from '../../../../../src/api/types';
import {
deriveGameplayPhase,
isPlayerGameplayActionAllowed,
} from '../../../../../src/spa/gameplay-phase-machine';
import { createSessionContextStore } from '../../../../../src/spa/session-context-store';
import { createVerticalSliceController } from '../../../../../src/spa/vertical-slice';
import { clientHasNoAudioOutput, resolvePreferredLocale, subscribeToLocaleChanges, t } from '../../lobby-i18n';
type SessionDetail = SessionDetailResponse;
type ConnectionState = 'online' | 'reconnecting' | 'offline';
type LoadingTransition = 'refresh' | 'join' | 'submit-lie' | 'submit-guess' | null;
type GuardableMediaElement = {
muted?: boolean;
defaultMuted?: boolean;
volume?: number;
pause?: () => void;
};
type MediaPrototypeWithGuardState = {
play?: (this: GuardableMediaElement) => Promise<void>;
__wppSecondaryDeviceAudioGuard__?: {
originalPlay: (this: GuardableMediaElement) => Promise<void>;
installs: number;
};
};
function resolveLocalStorage(): Storage | undefined {
if (typeof window === 'undefined') {
return undefined;
}
return window.localStorage;
}
@Component({
@@ -12,44 +45,100 @@ interface SessionDetail {
standalone: true,
imports: [CommonModule, FormsModule],
template: `
<h2>Player SPA gameplay flow</h2>
<h2>{{ copy('player.title') }}</h2>
<p *ngIf="clientHasNoAudioOutput" class="hint">{{ copy('player.audio_policy_notice') }}</p>
<div class="panel">
<label>Session code <input [(ngModel)]="sessionCode" /></label>
<label>Nickname <input [(ngModel)]="nickname" /></label>
<button (click)="refreshSession()" [disabled]="loading">Refresh</button>
<button (click)="joinSession()" [disabled]="loading">Join</button>
<div class="panel" [attr.data-client-has-no-audio-output]="clientHasNoAudioOutput">
<label>{{ copy('common.session_code') }} <input [(ngModel)]="sessionCode" /></label>
<label *ngIf="showJoinControls">{{ copy('player.nickname') }} <input [(ngModel)]="nickname" /></label>
<button (click)="refreshSession()" [disabled]="loading">{{ copy('common.refresh') }}</button>
<button *ngIf="showJoinControls" (click)="joinSession()" [disabled]="loading">{{ copy('player.join') }}</button>
</div>
<p *ngIf="connectionState === 'reconnecting'" class="error">
{{ copy('player.reconnecting_text') }}
<button type="button" (click)="retryReconnect()" [disabled]="loading">{{ copy('player.retry_now') }}</button>
<button type="button" (click)="returnToJoin()" [disabled]="loading">{{ copy('common.back_to_join') }}</button>
</p>
<p *ngIf="connectionState === 'offline'" class="error">
{{ copy('player.offline_text') }}
<button type="button" (click)="retryReconnect()" [disabled]="loading">{{ copy('player.retry_now') }}</button>
<button type="button" (click)="returnToJoin()" [disabled]="loading">{{ copy('common.back_to_join') }}</button>
</p>
<p *ngIf="loading" class="hint">{{ loadingMessage }}</p>
<div class="panel" *ngIf="session">
<p><strong>Status:</strong> {{ session.session.status }}</p>
<p *ngIf="session.round_question"><strong>Prompt:</strong> {{ session.round_question.prompt }}</p>
<p><strong>{{ copy('common.status') }}:</strong> {{ session.session.status }}</p>
<p *ngIf="session.round_question"><strong>{{ copy('common.prompt') }}:</strong> {{ session.round_question.prompt }}</p>
<label>Løgn <input [(ngModel)]="lieText" [disabled]="loading || session.session.status !== 'lie'" /></label>
<button (click)="submitLie()" [disabled]="loading || session.session.status !== 'lie'">Submit lie</button>
<button *ngIf="submitError?.kind === 'lie'" (click)="submitLie()" [disabled]="loading">Retry lie submit</button>
<ng-container *ngIf="showLieControls">
<label>{{ copy('player.lie_label') }} <input [(ngModel)]="lieText" [disabled]="loading || !canSubmitLie" /></label>
<button (click)="submitLie()" [disabled]="loading || !canSubmitLie">{{ copy('player.submit_lie') }}</button>
<button *ngIf="submitError?.kind === 'lie'" (click)="submitLie()" [disabled]="loading || !canSubmitLie">{{ copy('player.retry_lie_submit') }}</button>
</ng-container>
<div class="answers" *ngIf="session.round_question?.answers?.length">
<button
type="button"
*ngFor="let answer of session.round_question?.answers"
(click)="selectedGuess = answer.text"
[class.active]="selectedGuess === answer.text"
[disabled]="loading || session.session.status !== 'guess'"
>
{{ answer.text }}
</button>
<ng-container *ngIf="showGuessControls">
<div class="answers" *ngIf="session.round_question?.answers?.length">
<button
type="button"
*ngFor="let answer of session.round_question?.answers"
(click)="selectedGuess = answer.text"
[class.active]="selectedGuess === answer.text"
[disabled]="loading || !canSubmitGuess"
>
{{ answer.text }}
</button>
</div>
<button (click)="submitGuess()" [disabled]="loading || !canSubmitGuess || !selectedGuess">{{ copy('player.submit_guess') }}</button>
<button *ngIf="submitError?.kind === 'guess'" (click)="submitGuess()" [disabled]="loading || !canSubmitGuess">{{ copy('player.retry_guess_submit') }}</button>
</ng-container>
<div class="panel" *ngIf="showRevealPanel">
<h3>Reveal</h3>
<p><strong>Korrekt svar:</strong> {{ session.reveal.correct_answer }}</p>
<p><strong>Spørgsmål:</strong> {{ session.reveal.prompt }}</p>
<div *ngIf="session.reveal.lies.length">
<strong>Løgne</strong>
<ul>
<li *ngFor="let lie of session.reveal.lies">{{ lie.nickname }} løj: {{ lie.text }}</li>
</ul>
</div>
<div *ngIf="session.reveal.guesses.length">
<strong>Gæt</strong>
<ul>
<li *ngFor="let guess of session.reveal.guesses">
{{ guess.nickname }} valgte {{ guess.selected_text }}
<span *ngIf="guess.is_correct">· korrekt</span>
<span *ngIf="!guess.is_correct && guess.fooled_player_nickname">· narret af {{ guess.fooled_player_nickname }}</span>
<span *ngIf="!guess.is_correct && !guess.fooled_player_nickname">· forkert</span>
</li>
</ul>
</div>
</div>
<button (click)="submitGuess()" [disabled]="loading || session.session.status !== 'guess' || !selectedGuess">Submit guess</button>
<button *ngIf="submitError?.kind === 'guess'" (click)="submitGuess()" [disabled]="loading">Retry guess submit</button>
<div *ngIf="showFinalLeaderboard && finalLeaderboard.length">
<h3>{{ copy('player.final_leaderboard') }}</h3>
<ol>
<li *ngFor="let entry of finalLeaderboard">{{ entry.nickname }}: {{ entry.score }}</li>
</ol>
</div>
</div>
<p *ngIf="error" class="error">{{ error }}</p>
<p *ngIf="submitError" class="error">{{ submitError.message }}</p>
<div class="panel" *ngIf="error || submitError">
<button type="button" (click)="retryReconnect()" [disabled]="loading">{{ copy('common.retry') }}</button>
<button type="button" (click)="returnToJoin()" [disabled]="loading">{{ copy('common.back_to_join') }}</button>
</div>
`,
})
export class PlayerShellComponent {
export class PlayerShellComponent implements OnInit, OnDestroy {
locale = resolvePreferredLocale();
readonly clientHasNoAudioOutput = clientHasNoAudioOutput;
sessionCode = '';
nickname = '';
playerId = 0;
@@ -60,11 +149,344 @@ export class PlayerShellComponent {
error = '';
submitError: { kind: 'lie' | 'guess'; message: string } | null = null;
session: SessionDetail | null = null;
finalLeaderboard: Array<{ id: number; nickname: string; score: number }> = [];
connectionState: ConnectionState = 'online';
loadingTransition: LoadingTransition = null;
private readonly sessionContextStore = createSessionContextStore(resolveLocalStorage());
private readonly controller = createVerticalSliceController(createApiClient(), this.sessionContextStore);
private reconnectTimer: ReturnType<typeof setTimeout> | null = null;
private stateSyncTimer: ReturnType<typeof setTimeout> | null = null;
private unsubscribeLocale: (() => void) | null = null;
private restoreAudioGuard: (() => void) | null = null;
constructor() {
if (typeof navigator !== 'undefined' && !navigator.onLine) {
this.connectionState = 'offline';
}
if (typeof window !== 'undefined') {
window.addEventListener('online', this.handleOnline);
window.addEventListener('offline', this.handleOffline);
}
}
ngOnInit(): void {
this.unsubscribeLocale = subscribeToLocaleChanges((locale) => {
this.locale = locale;
});
this.installSecondaryDeviceAudioGuard();
const hashRoute = window.location.hash.replace(/^#\/?/, '');
const match = hashRoute.match(/^player(?:\/[^/]+)?(?:\/([^/?#]+))?/i);
const codeFromRoute = match?.[1] ?? '';
const persistedContext = this.sessionContextStore.get();
if (persistedContext) {
this.playerId = persistedContext.playerId;
this.sessionToken = persistedContext.token;
}
const candidate = codeFromRoute || persistedContext?.sessionCode || '';
if (!candidate) {
return;
}
this.sessionCode = this.normalizeCode(candidate);
void this.refreshSession();
}
ngOnDestroy(): void {
if (typeof window !== 'undefined') {
window.removeEventListener('online', this.handleOnline);
window.removeEventListener('offline', this.handleOffline);
}
this.clearReconnectTimer();
this.clearStateSyncTimer();
this.unsubscribeLocale?.();
this.unsubscribeLocale = null;
this.restoreAudioGuard?.();
this.restoreAudioGuard = null;
}
get gameplayPhase(): string | null {
return deriveGameplayPhase(this.session as any);
}
get canSubmitLie(): boolean {
return isPlayerGameplayActionAllowed(this.session as any, 'submitLie');
}
get canSubmitGuess(): boolean {
return isPlayerGameplayActionAllowed(this.session as any, 'submitGuess');
}
get showRevealPanel(): boolean {
return Boolean(this.session?.reveal && (this.gameplayPhase === 'reveal' || this.gameplayPhase === 'scoreboard'));
}
private readonly handleOnline = (): void => {
this.connectionState = 'reconnecting';
void this.retryReconnect();
};
private readonly handleOffline = (): void => {
this.connectionState = 'offline';
this.clearReconnectTimer();
this.clearStateSyncTimer();
};
private clearReconnectTimer(): void {
if (this.reconnectTimer) {
clearTimeout(this.reconnectTimer);
this.reconnectTimer = null;
}
}
private clearStateSyncTimer(): void {
if (this.stateSyncTimer) {
clearTimeout(this.stateSyncTimer);
this.stateSyncTimer = null;
}
}
private installSecondaryDeviceAudioGuard(): void {
if (!this.clientHasNoAudioOutput || typeof window === 'undefined') {
return;
}
this.silenceExistingMediaElements();
const mediaPrototype = (window as Window & { HTMLMediaElement?: { prototype?: MediaPrototypeWithGuardState } }).HTMLMediaElement
?.prototype;
if (!mediaPrototype || typeof mediaPrototype.play !== 'function') {
return;
}
const guardState = mediaPrototype.__wppSecondaryDeviceAudioGuard__;
if (guardState) {
guardState.installs += 1;
} else {
const originalPlay = mediaPrototype.play;
mediaPrototype.play = function mediaGuardedPlay(this: GuardableMediaElement): Promise<void> {
this.muted = true;
this.defaultMuted = true;
if (typeof this.volume === 'number') {
this.volume = 0;
}
this.pause?.();
return Promise.resolve();
};
mediaPrototype.__wppSecondaryDeviceAudioGuard__ = {
originalPlay,
installs: 1,
};
}
this.restoreAudioGuard = () => {
const currentState = mediaPrototype.__wppSecondaryDeviceAudioGuard__;
if (!currentState) {
return;
}
currentState.installs -= 1;
if (currentState.installs <= 0) {
mediaPrototype.play = currentState.originalPlay;
delete mediaPrototype.__wppSecondaryDeviceAudioGuard__;
}
};
}
private silenceExistingMediaElements(): void {
if (typeof document === 'undefined' || typeof document.querySelectorAll !== 'function') {
return;
}
const activeElements = document.querySelectorAll('audio,video') as
| NodeListOf<HTMLMediaElement>
| GuardableMediaElement[]
| undefined;
if (!activeElements || typeof (activeElements as { forEach?: unknown }).forEach !== 'function') {
return;
}
activeElements.forEach((element) => {
element.muted = true;
element.defaultMuted = true;
if (typeof element.volume === 'number') {
element.volume = 0;
}
element.pause?.();
});
}
private scheduleStateSync(): void {
this.clearStateSyncTimer();
if (!this.sessionCode.trim() || this.connectionState !== 'online' || !this.session) {
return;
}
if (this.session.session.status === 'finished') {
return;
}
this.stateSyncTimer = setTimeout(() => {
this.stateSyncTimer = null;
if (this.loading || this.connectionState !== 'online') {
this.scheduleStateSync();
return;
}
void this.refreshSession();
}, 3000);
}
get showJoinControls(): boolean {
if (!this.session) {
return true;
}
return Boolean(this.session?.phase_view_model?.player?.can_join && !this.playerId && !this.sessionToken);
}
get showLieControls(): boolean {
return Boolean(this.session?.phase_view_model?.player?.can_submit_lie);
}
get showGuessControls(): boolean {
return Boolean(this.session?.phase_view_model?.player?.can_submit_guess);
}
get showFinalLeaderboard(): boolean {
return Boolean(this.session?.phase_view_model?.player?.can_view_final_result);
}
get loadingMessage(): string {
switch (this.loadingTransition) {
case 'join':
return this.copy('player.loading_join');
case 'submit-lie':
return this.copy('player.loading_submit_lie');
case 'submit-guess':
return this.copy('player.loading_submit_guess');
case 'refresh':
default:
return this.copy('player.loading_refresh');
}
}
copy(key: string): string {
return t(key, this.locale);
}
private normalizeCode(value: string): string {
return value.trim().toUpperCase();
}
private toMessage(error: unknown): string {
if (error instanceof Error && error.message) {
return error.message;
}
return this.copy('common.unknown_error');
}
private markOnline(): void {
this.connectionState = 'online';
this.clearReconnectTimer();
this.scheduleStateSync();
}
private markConnectionIssue(error: unknown): void {
this.clearStateSyncTimer();
if (typeof navigator !== 'undefined' && !navigator.onLine) {
this.connectionState = 'offline';
return;
}
const message = this.toMessage(error).toLowerCase();
if (
message.includes('fetch') ||
message.includes('network') ||
message.includes('failed to') ||
message.includes('could not load lobby status') ||
message.includes('session refresh failed')
) {
this.connectionState = 'reconnecting';
this.scheduleReconnect();
}
}
private scheduleReconnect(): void {
if (this.reconnectTimer || !this.sessionCode.trim()) {
return;
}
this.reconnectTimer = setTimeout(() => {
this.reconnectTimer = null;
void this.retryReconnect();
}, 2000);
}
async retryReconnect(): Promise<void> {
if (!this.sessionCode.trim() || this.loading) {
return;
}
await this.refreshSession();
}
returnToJoin(): void {
this.loadingTransition = null;
this.clearReconnectTimer();
this.clearStateSyncTimer();
this.connectionState = typeof navigator !== 'undefined' && !navigator.onLine ? 'offline' : 'online';
this.session = null;
this.finalLeaderboard = [];
this.selectedGuess = '';
this.lieText = '';
this.submitError = null;
this.error = '';
this.playerId = 0;
this.sessionToken = '';
this.sessionContextStore.clear();
}
private syncFinalLeaderboard(): void {
if (!this.session || this.session.session.status !== 'finished') {
this.finalLeaderboard = [];
return;
}
this.finalLeaderboard = [...this.session.players].sort((a, b) => {
if (b.score !== a.score) {
return b.score - a.score;
}
return a.nickname.localeCompare(b.nickname);
});
}
private syncRouteFromSession(): void {
if (!this.session) {
return;
}
const phase = this.gameplayPhase ?? this.session.session.status ?? 'lobby';
const code = this.normalizeCode(this.session.session.code || this.sessionCode);
if (!code) {
return;
}
const targetPath = `#/player/${encodeURIComponent(phase)}/${encodeURIComponent(code)}`;
if (typeof window === 'undefined' || window.location.hash === targetPath) {
return;
}
window.history.replaceState(window.history.state, '', targetPath);
}
private async request<T>(path: string, method: 'GET' | 'POST', payload?: unknown): Promise<T> {
const response = await fetch(path, {
method,
@@ -86,48 +508,66 @@ export class PlayerShellComponent {
async refreshSession(): Promise<void> {
this.loading = true;
this.loadingTransition = 'refresh';
this.error = '';
try {
const code = this.normalizeCode(this.sessionCode);
this.session = await this.request<SessionDetail>(`/lobby/sessions/${encodeURIComponent(code)}`, 'GET');
const state = await this.controller.hydrateLobby(this.sessionCode);
if (!state.session || state.errorMessage) {
throw new Error(state.errorMessage ?? this.copy('common.unknown_error'));
}
this.session = state.session as SessionDetail;
this.sessionCode = this.session.session.code;
if (this.session.session.status !== 'guess') {
this.selectedGuess = '';
}
this.syncFinalLeaderboard();
this.syncRouteFromSession();
this.markOnline();
} catch (error) {
this.error = `Session refresh failed: ${(error as Error).message}`;
this.error = `${this.copy('player.session_refresh_failed')}: ${this.toMessage(error)}`;
this.markConnectionIssue(error);
} finally {
this.loading = false;
this.loadingTransition = null;
}
}
async joinSession(): Promise<void> {
this.loading = true;
this.loadingTransition = 'join';
this.error = '';
try {
const payload = await this.request<{
player: { id: number; session_token: string };
session: { code: string };
}>('/lobby/sessions/join', 'POST', {
code: this.normalizeCode(this.sessionCode),
nickname: this.nickname.trim(),
});
this.playerId = payload.player.id;
this.sessionToken = payload.player.session_token;
this.sessionCode = payload.session.code;
await this.refreshSession();
const state = await this.controller.joinLobby(this.sessionCode, this.nickname);
if (!state.session || state.errorMessage) {
throw new Error(state.errorMessage ?? this.copy('common.unknown_error'));
}
this.session = state.session as SessionDetail;
this.sessionCode = this.session.session.code;
const sessionContext = this.sessionContextStore.get();
this.playerId = sessionContext?.playerId ?? 0;
this.sessionToken = sessionContext?.token ?? '';
if (this.session.session.status !== 'guess') {
this.selectedGuess = '';
}
this.syncFinalLeaderboard();
this.syncRouteFromSession();
this.markOnline();
} catch (error) {
this.error = `Join failed: ${(error as Error).message}`;
this.error = `${this.copy('player.join_failed')}: ${this.toMessage(error)}`;
this.markConnectionIssue(error);
} finally {
this.loading = false;
this.loadingTransition = null;
}
}
async submitLie(): Promise<void> {
if (!this.session?.round_question?.id) {
if (!this.session?.round_question?.id || !this.canSubmitLie) {
return;
}
this.loading = true;
this.loadingTransition = 'submit-lie';
this.submitError = null;
try {
await this.request(
@@ -140,18 +580,22 @@ export class PlayerShellComponent {
}
);
await this.refreshSession();
this.markOnline();
} catch (error) {
this.submitError = { kind: 'lie', message: `Lie submit failed: ${(error as Error).message}` };
this.submitError = { kind: 'lie', message: `${this.copy('player.lie_submit_failed')}: ${this.toMessage(error)}` };
this.markConnectionIssue(error);
} finally {
this.loading = false;
this.loadingTransition = null;
}
}
async submitGuess(): Promise<void> {
if (!this.session?.round_question?.id || !this.selectedGuess) {
if (!this.session?.round_question?.id || !this.selectedGuess || !this.canSubmitGuess) {
return;
}
this.loading = true;
this.loadingTransition = 'submit-guess';
this.submitError = null;
try {
await this.request(
@@ -164,10 +608,13 @@ export class PlayerShellComponent {
}
);
await this.refreshSession();
this.markOnline();
} catch (error) {
this.submitError = { kind: 'guess', message: `Guess submit failed: ${(error as Error).message}` };
this.submitError = { kind: 'guess', message: `${this.copy('player.guess_submit_failed')}: ${this.toMessage(error)}` };
this.markConnectionIssue(error);
} finally {
this.loading = false;
this.loadingTransition = null;
}
}
}

View File

@@ -0,0 +1,96 @@
import { describe, expect, it } from 'vitest';
import { deriveGameplayPhase, transitionGameplayPhase } from '../../../src/spa/gameplay-phase-machine';
describe('gameplay phase machine sync guards', () => {
it('keeps explicit scoreboard status as scoreboard phase', () => {
const phase = deriveGameplayPhase({
session: {
code: 'ABCD12',
status: 'scoreboard',
host_id: 1,
current_round: 1,
players_count: 2,
},
round_question: null,
players: [],
phase_view_model: {
status: 'scoreboard',
round_number: 1,
players_count: 2,
constraints: {
min_players_to_start: 2,
max_players_mvp: 8,
min_players_reached: true,
max_players_allowed: true,
},
host: {
can_start_round: false,
can_show_question: false,
can_mix_answers: false,
can_calculate_scores: false,
can_reveal_scoreboard: false,
can_start_next_round: true,
can_finish_game: true,
},
player: {
can_join: false,
can_submit_lie: false,
can_submit_guess: false,
can_view_final_result: false,
},
},
});
expect(phase).toBe('scoreboard');
});
it('maps finished status to scoreboard phase fallback', () => {
const phase = deriveGameplayPhase({
session: {
code: 'ABCD12',
status: 'finished',
host_id: 1,
current_round: 1,
players_count: 2,
},
round_question: null,
players: [],
phase_view_model: {
status: 'finished',
round_number: 1,
players_count: 2,
constraints: {
min_players_to_start: 2,
max_players_mvp: 8,
min_players_reached: true,
max_players_allowed: true,
},
host: {
can_start_round: false,
can_show_question: false,
can_mix_answers: false,
can_calculate_scores: false,
can_reveal_scoreboard: false,
can_start_next_round: false,
can_finish_game: false,
},
player: {
can_join: false,
can_submit_lie: false,
can_submit_guess: false,
can_view_final_result: true,
},
},
});
expect(phase).toBe('scoreboard');
});
it('transitions reveal -> scoreboard on SCOREBOARD_READY', () => {
expect(transitionGameplayPhase('reveal', 'SCOREBOARD_READY')).toEqual({
phase: 'scoreboard',
changed: true,
});
});
});

View File

@@ -0,0 +1,87 @@
import { afterEach, describe, expect, it, vi } from 'vitest';
import { HostShellComponent } from './features/host/host-shell.component';
import { PlayerShellComponent } from './features/player/player-shell.component';
import { setPreferredLocale } from './lobby-i18n';
function stubShellGlobals(initialLocale: string) {
vi.stubGlobal('window', {
location: { hash: '', search: '' },
history: { state: null, replaceState: vi.fn() },
localStorage: { getItem: vi.fn().mockReturnValue(initialLocale), setItem: vi.fn(), removeItem: vi.fn() },
sessionStorage: { getItem: vi.fn().mockReturnValue(null), setItem: vi.fn(), removeItem: vi.fn() },
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
});
vi.stubGlobal('navigator', { language: `${initialLocale}-US`, onLine: true });
}
describe('i18n MVP flow smoke (host/player + audio policy)', () => {
afterEach(() => {
vi.restoreAllMocks();
vi.unstubAllGlobals();
});
it.each([
{
locale: 'en',
hostRefresh: 'Refresh',
hostStartRound: 'Start round',
playerSubmitGuess: 'Submit guess',
},
{
locale: 'da',
hostRefresh: 'Opdatér',
hostStartRound: 'Start runde',
playerSubmitGuess: 'Send gæt',
},
])('resolves one host/player locale run for $locale', ({ locale, hostRefresh, hostStartRound, playerSubmitGuess }) => {
stubShellGlobals(locale);
const host = new HostShellComponent();
const player = new PlayerShellComponent();
host.ngOnInit();
player.ngOnInit();
setPreferredLocale(locale);
expect(host.copy('common.refresh')).toBe(hostRefresh);
expect(host.copy('game.host.start_round')).toBe(hostStartRound);
expect(player.copy('game.player.submit_guess')).toBe(playerSubmitGuess);
player.ngOnDestroy();
host.ngOnDestroy();
});
it('keeps audio routing primary-only by guarding player playback without muting the host path', async () => {
const originalPlay = vi.fn().mockRejectedValue(new Error('primary host playback'));
const mediaPrototype = { play: originalPlay };
vi.stubGlobal('window', {
location: { hash: '', search: '' },
history: { state: null, replaceState: vi.fn() },
localStorage: { getItem: vi.fn().mockReturnValue('en'), setItem: vi.fn(), removeItem: vi.fn() },
sessionStorage: { getItem: vi.fn().mockReturnValue(null), setItem: vi.fn(), removeItem: vi.fn() },
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
HTMLMediaElement: { prototype: mediaPrototype },
});
vi.stubGlobal('navigator', { language: 'en-US', onLine: true });
vi.stubGlobal('document', { querySelectorAll: vi.fn().mockReturnValue([]) });
const host = new HostShellComponent();
host.ngOnInit();
await expect(mediaPrototype.play()).rejects.toThrow('primary host playback');
const player = new PlayerShellComponent();
player.ngOnInit();
await expect(mediaPrototype.play()).resolves.toBeUndefined();
player.ngOnDestroy();
await expect(mediaPrototype.play()).rejects.toThrow('primary host playback');
host.ngOnDestroy();
});
});

View File

@@ -0,0 +1,137 @@
import { afterEach, describe, expect, it, vi } from 'vitest';
type StorageLike = {
getItem: (key: string) => string | null;
setItem: (key: string, value: string) => void;
};
function storageMock(initial: Record<string, string> = {}): StorageLike {
const data = new Map<string, string>(Object.entries(initial));
return {
getItem: vi.fn((key: string) => data.get(key) ?? null),
setItem: vi.fn((key: string, value: string) => {
data.set(key, value);
}),
};
}
describe('lobby i18n locale propagation', () => {
afterEach(() => {
vi.restoreAllMocks();
vi.unstubAllGlobals();
vi.resetModules();
});
it('notifies subscribers immediately and on locale changes', async () => {
const localStorage = storageMock({ 'wpp.locale': 'en' });
vi.stubGlobal('window', {
location: { search: '' },
localStorage,
});
vi.stubGlobal('navigator', { language: 'en-US' });
const i18n = await import('./lobby-i18n');
const updates: string[] = [];
const unsubscribe = i18n.subscribeToLocaleChanges((locale) => updates.push(locale));
expect(updates).toEqual(['en']);
i18n.setPreferredLocale('da');
expect(updates).toEqual(['en', 'da']);
unsubscribe();
i18n.setPreferredLocale('en');
expect(updates).toEqual(['en', 'da']);
});
it('prefers backend-provided shell locale over browser defaults', async () => {
vi.stubGlobal('window', {
location: { search: '' },
localStorage: storageMock(),
});
vi.stubGlobal('document', {
body: { dataset: { wppLocale: 'da' } },
querySelector: vi.fn(() => null),
});
vi.stubGlobal('navigator', { language: 'en-US' });
const i18n = await import('./lobby-i18n');
expect(i18n.resolvePreferredLocale()).toBe('da');
});
it('falls back to default en translation when da key is intentionally missing', async () => {
vi.stubGlobal('window', {
location: { search: '' },
localStorage: storageMock({ 'wpp.locale': 'da' }),
});
vi.stubGlobal('navigator', { language: 'da-DK' });
const i18n = await import('./lobby-i18n');
const catalogModule = await import('../../../../shared/i18n/lobby.json');
const catalog = catalogModule.default as {
frontend: {
ui: {
common: {
refresh: {
en?: string;
da?: string;
};
};
};
};
};
const originalDa = catalog.frontend.ui.common.refresh.da;
catalog.frontend.ui.common.refresh.da = undefined;
try {
expect(i18n.t('common.refresh', 'da')).toBe(catalog.frontend.ui.common.refresh.en);
} finally {
catalog.frontend.ui.common.refresh.da = originalDa;
}
});
it('resolves baseline shell/game keys from shared namespaces', async () => {
vi.stubGlobal('window', {
location: { search: '' },
localStorage: storageMock({ 'wpp.locale': 'da' }),
});
vi.stubGlobal('navigator', { language: 'da-DK' });
const i18n = await import('./lobby-i18n');
const baselineKeys = [
'lobby.shell.title',
'lobby.shell.host_nav',
'lobby.shell.player_nav',
'lobby.shell.language_label',
'common.refresh',
'common.session_code',
'game.host.title',
'game.host.start_round',
'game.player.title',
'game.player.submit_guess',
] as const;
for (const key of baselineKeys) {
const value = i18n.t(key, 'da');
expect(value).toBeTypeOf('string');
expect(value.length).toBeGreaterThan(0);
expect(value).not.toBe(key);
}
});
it('exposes primary-only audio routing policy to clients', async () => {
vi.stubGlobal('window', {
location: { search: '' },
localStorage: storageMock({ 'wpp.locale': 'en' }),
});
vi.stubGlobal('navigator', { language: 'en-US' });
const i18n = await import('./lobby-i18n');
expect(i18n.clientHasNoAudioOutput).toBe(true);
});
});

View File

@@ -0,0 +1,74 @@
import {
DEFAULT_LOCALE,
LOBBY_I18N_CATALOG,
normalizeLocale,
type SupportedLocale,
translateCatalogPath,
} from '../../../shared/i18n/lobby-loader';
let activeLocale: SupportedLocale | null = null;
const localeSubscribers = new Set<(locale: SupportedLocale) => void>();
export { normalizeLocale };
export function resolvePreferredLocale(): SupportedLocale {
if (activeLocale) {
return activeLocale;
}
if (typeof window === 'undefined') {
activeLocale = DEFAULT_LOCALE;
return activeLocale;
}
const rootLocale =
typeof document !== 'undefined' ? document.querySelector<HTMLElement>('app-root')?.dataset?.['wppLocale'] : null;
const shellLocale = typeof document !== 'undefined' ? document.body?.dataset?.['wppLocale'] : null;
const queryLocale = new URLSearchParams(window.location?.search ?? '').get('lang');
const storedLocale = window.localStorage?.getItem?.('wpp.locale');
const browserLocale = typeof navigator !== 'undefined' ? navigator.language : '';
activeLocale = normalizeLocale(rootLocale || shellLocale || queryLocale || storedLocale || browserLocale || DEFAULT_LOCALE);
return activeLocale;
}
export function setPreferredLocale(locale: string): SupportedLocale {
const normalized = normalizeLocale(locale);
activeLocale = normalized;
if (typeof window !== 'undefined') {
window.localStorage?.setItem?.('wpp.locale', normalized);
}
for (const subscriber of localeSubscribers) {
subscriber(normalized);
}
return normalized;
}
export function subscribeToLocaleChanges(callback: (locale: SupportedLocale) => void): () => void {
localeSubscribers.add(callback);
callback(resolvePreferredLocale());
return () => {
localeSubscribers.delete(callback);
};
}
function resolveCatalogPath(key: string): string {
if (key.startsWith('lobby.shell.')) {
return key.replace(/^lobby\.shell\./, 'app.');
}
if (key.startsWith('game.host.')) {
return key.replace(/^game\.host\./, 'host.');
}
if (key.startsWith('game.player.')) {
return key.replace(/^game\.player\./, 'player.');
}
return key;
}
export function t(key: string, locale: string): string {
return translateCatalogPath(LOBBY_I18N_CATALOG.frontend.ui as Record<string, unknown>, resolveCatalogPath(key), locale);
}
export const clientHasNoAudioOutput = Boolean(LOBBY_I18N_CATALOG.frontend.capabilities.client_has_no_audio_output);

View File

@@ -0,0 +1,105 @@
import { afterEach, describe, expect, it, vi } from 'vitest';
import { hostRouteContextResolver, playerRouteContextResolver, resolveSessionCode } from './session-route-context';
type RouteLike = {
paramMap: { get: (key: string) => string | null };
queryParamMap: { get: (key: string) => string | null };
};
function route(params: Record<string, string | null>, query: Record<string, string | null> = {}): RouteLike {
return {
paramMap: { get: (key: string) => params[key] ?? null },
queryParamMap: { get: (key: string) => query[key] ?? null },
};
}
function storageMock(initial: Record<string, string> = {}): Storage {
const data = new Map<string, string>(Object.entries(initial));
return {
getItem: vi.fn((key: string) => data.get(key) ?? null),
setItem: vi.fn((key: string, value: string) => {
data.set(key, value);
}),
removeItem: vi.fn((key: string) => {
data.delete(key);
}),
clear: vi.fn(() => {
data.clear();
}),
key: vi.fn((index: number) => Array.from(data.keys())[index] ?? null),
get length() {
return data.size;
},
} as unknown as Storage;
}
function setWindow(localStorage: Storage, sessionStorage: Storage): void {
vi.stubGlobal('window', { localStorage, sessionStorage });
}
describe('session route context', () => {
afterEach(() => {
vi.restoreAllMocks();
});
it('resolves player code from persisted session context when route has no code', () => {
setWindow(
storageMock({ 'wpp.session-context': JSON.stringify({ sessionCode: 'ab12', playerId: 7, token: 'tok' }) }),
storageMock()
);
expect(resolveSessionCode(route({}, {}) as never, 'player')).toBe('AB12');
});
it('resolves host code from session query string', () => {
setWindow(storageMock(), storageMock());
expect(resolveSessionCode(route({}, { session: 'qwe9' }) as never, 'host')).toBe('QWE9');
});
it('player resolver emits player id/token when context matches route session', () => {
setWindow(
storageMock({ 'wpp.session-context': JSON.stringify({ sessionCode: 'AB12', playerId: 5, token: 'tok-5' }) }),
storageMock()
);
expect(playerRouteContextResolver(route({ context: 'ab12' }) as never, {} as never)).toEqual({
sessionCode: 'AB12',
playerId: 5,
token: 'tok-5',
locale: 'en',
});
});
it('host resolver stores normalized host session code for refresh bootstrap', () => {
const sessionStorage = storageMock();
setWindow(storageMock(), sessionStorage);
expect(hostRouteContextResolver(route({ context: 'ab12' }) as never, {} as never)).toEqual({
sessionCode: 'AB12',
playerId: null,
token: null,
locale: 'en',
});
expect(sessionStorage.setItem).toHaveBeenCalledWith('wpp.host-session-code', 'AB12');
});
it('resolvers normalize and expose locale from lang query param', () => {
setWindow(storageMock(), storageMock());
expect(hostRouteContextResolver(route({}, { lang: 'da-DK' }) as never, {} as never).locale).toBe('da');
expect(playerRouteContextResolver(route({}, { lang: 'EN' }) as never, {} as never).locale).toBe('en');
});
it('does not reset persisted preferred locale when lang query param is absent', () => {
const localStorage = storageMock({ 'wpp.locale': 'da' });
setWindow(localStorage, storageMock());
expect(hostRouteContextResolver(route({}, { lang: 'da' }) as never, {} as never).locale).toBe('da');
expect(hostRouteContextResolver(route({}, {}) as never, {} as never).locale).toBe('da');
expect(localStorage.setItem).toHaveBeenCalledTimes(1);
expect(localStorage.setItem).toHaveBeenCalledWith('wpp.locale', 'da');
});
});

View File

@@ -0,0 +1,156 @@
import { inject } from '@angular/core';
import { type ActivatedRouteSnapshot, type CanActivateFn, type ResolveFn, Router, type UrlTree } from '@angular/router';
import { createSessionContextStore } from '../../../src/spa/session-context-store';
import { normalizeLocale, resolvePreferredLocale, setPreferredLocale } from './lobby-i18n';
export interface RouteSessionContext {
sessionCode: string | null;
playerId: number | null;
token: string | null;
locale: string;
}
const HOST_STORAGE_KEY = 'wpp.host-session-code';
function normalizeCode(value: string): string {
return value.trim().toUpperCase();
}
function isCodeLike(value: string | null | undefined): value is string {
return !!value && /^[A-Za-z0-9]{4,12}$/.test(value.trim());
}
function hasPlayerSessionContext(sessionCode: string): boolean {
const context = createSessionContextStore(window.localStorage).get();
if (!context) {
return false;
}
return (
isCodeLike(context.sessionCode) &&
normalizeCode(context.sessionCode) === normalizeCode(sessionCode) &&
Number.isInteger(context.playerId) &&
context.playerId > 0 &&
!!context.token.trim()
);
}
export function resolveSessionCode(route: ActivatedRouteSnapshot, mode: 'host' | 'player'): string | null {
const contextParam = route.paramMap.get('context');
const queryCode = route.queryParamMap.get('session');
if (isCodeLike(contextParam)) {
return normalizeCode(contextParam);
}
if (isCodeLike(queryCode)) {
return normalizeCode(queryCode);
}
if (mode === 'player') {
const persisted = createSessionContextStore(window.localStorage).get()?.sessionCode;
if (isCodeLike(persisted)) {
return normalizeCode(persisted);
}
return null;
}
const stored = window.sessionStorage.getItem(HOST_STORAGE_KEY);
if (isCodeLike(stored)) {
return normalizeCode(stored);
}
return null;
}
function resolveRouteLocale(route: ActivatedRouteSnapshot): string {
const langParam = route.queryParamMap.get('lang');
if (langParam !== null) {
const locale = normalizeLocale(langParam);
setPreferredLocale(locale);
return locale;
}
return resolvePreferredLocale();
}
async function sessionExists(code: string): Promise<boolean> {
const response = await fetch(`/lobby/sessions/${encodeURIComponent(code)}`, {
method: 'GET',
headers: { Accept: 'application/json' },
credentials: 'same-origin',
});
return response.ok;
}
async function requireSessionContext(route: ActivatedRouteSnapshot, mode: 'host' | 'player'): Promise<boolean> {
const phase = route.paramMap.get('phase');
const code = resolveSessionCode(route, mode);
if (!phase) {
if (mode === 'host' && code) {
window.sessionStorage.setItem(HOST_STORAGE_KEY, code);
}
return true;
}
if (!code) {
return false;
}
if (mode === 'player' && !hasPlayerSessionContext(code)) {
return false;
}
const ok = await sessionExists(code);
if (!ok) {
return false;
}
if (mode === 'host') {
window.sessionStorage.setItem(HOST_STORAGE_KEY, code);
}
return true;
}
async function guard(mode: 'host' | 'player', route: ActivatedRouteSnapshot): Promise<boolean | UrlTree> {
const router = inject(Router);
const allowed = await requireSessionContext(route, mode);
if (allowed) {
return true;
}
return router.createUrlTree([`/${mode}`]);
}
export const hostRouteGuard: CanActivateFn = (route) => guard('host', route);
export const playerRouteGuard: CanActivateFn = (route) => guard('player', route);
export const hostRouteContextResolver: ResolveFn<RouteSessionContext> = (route) => {
const code = resolveSessionCode(route, 'host');
const locale = resolveRouteLocale(route);
if (code) {
window.sessionStorage.setItem(HOST_STORAGE_KEY, code);
}
return { sessionCode: code, playerId: null, token: null, locale };
};
export const playerRouteContextResolver: ResolveFn<RouteSessionContext> = (route) => {
const code = resolveSessionCode(route, 'player');
const locale = resolveRouteLocale(route);
const context = createSessionContextStore(window.localStorage).get();
if (!code || !context || normalizeCode(context.sessionCode) !== code) {
return { sessionCode: code, playerId: null, token: null, locale };
}
return {
sessionCode: code,
playerId: Number.isInteger(context.playerId) && context.playerId > 0 ? context.playerId : null,
token: context.token.trim() || null,
locale,
};
};

View File

@@ -0,0 +1,43 @@
import { describe, expect, it, vi } from 'vitest';
import { createWppApiClient } from './wpp-api-client';
function jsonResponse(status: number, body: unknown) {
return {
ok: status >= 200 && status < 300,
status,
json: vi.fn().mockResolvedValue(body),
} as unknown as Response;
}
describe('WPP Angular API client skeleton', () => {
it('normalizes host/player API calls through fetch transport', async () => {
const fetchMock = vi
.fn()
.mockResolvedValueOnce(jsonResponse(200, { session: { code: 'ABCD12', status: 'lobby', host_id: 1, current_round: 1, players_count: 1 }, players: [], round_question: null, phase_view_model: { status: 'lobby', round_number: 1, players_count: 1, constraints: { min_players_to_start: 2, max_players_mvp: 8, min_players_reached: false, max_players_allowed: true }, host: { can_start_round: false, can_show_question: false, can_mix_answers: false, can_calculate_scores: false, can_reveal_scoreboard: false, can_start_next_round: false, can_finish_game: false }, player: { can_join: true, can_submit_lie: false, can_submit_guess: false, can_view_final_result: false } } }))
.mockResolvedValueOnce(jsonResponse(201, { player: { id: 1, nickname: 'Luna', session_token: 'tok', score: 0 }, session: { code: 'ABCD12', status: 'lobby' } }));
const client = createWppApiClient(fetchMock);
const session = await client.getSession(' abcd12 ');
const joined = await client.joinSession({ code: ' abcd12 ', nickname: ' Luna ' });
expect(session.ok).toBe(true);
expect(joined.ok).toBe(true);
expect(fetchMock).toHaveBeenNthCalledWith(
1,
'/lobby/sessions/ABCD12',
expect.objectContaining({ method: 'GET', credentials: 'same-origin' })
);
expect(fetchMock).toHaveBeenNthCalledWith(
2,
'/lobby/sessions/join',
expect.objectContaining({
method: 'POST',
credentials: 'same-origin',
body: JSON.stringify({ code: 'ABCD12', nickname: 'Luna' }),
})
);
});
});

View File

@@ -0,0 +1,58 @@
import { InjectionToken } from '@angular/core';
import {
createAngularApiClient,
type AngularApiClient,
type AngularHttpClientLike,
} from '../../../src/api/angular-client';
export const WPP_API_CLIENT = new InjectionToken<AngularApiClient>('WPP_API_CLIENT');
export interface FetchLike {
(input: string, init?: RequestInit): Promise<Response>;
}
export function createFetchHttpClient(fetchImpl: FetchLike): AngularHttpClientLike {
return {
async get<T>(url: string): Promise<T> {
const response = await fetchImpl(url, {
method: 'GET',
headers: { Accept: 'application/json' },
credentials: 'same-origin',
});
const payload = await response.json().catch(() => ({}));
if (!response.ok) {
throw {
status: response.status,
message: (payload as { error?: string }).error ?? `HTTP ${response.status}`,
error: payload,
};
}
return payload as T;
},
async post<T>(url: string, body: unknown): Promise<T> {
const response = await fetchImpl(url, {
method: 'POST',
headers: {
Accept: 'application/json',
'Content-Type': 'application/json',
},
body: JSON.stringify(body),
credentials: 'same-origin',
});
const payload = await response.json().catch(() => ({}));
if (!response.ok) {
throw {
status: response.status,
message: (payload as { error?: string }).error ?? `HTTP ${response.status}`,
error: payload,
};
}
return payload as T;
},
};
}
export function createWppApiClient(fetchImpl: FetchLike = fetch.bind(globalThis)): AngularApiClient {
return createAngularApiClient(createFetchHttpClient(fetchImpl));
}

View File

@@ -7,12 +7,125 @@
"": {
"name": "wpp-frontend-api-client-baseline",
"version": "0.1.0",
"dependencies": {
"@angular/common": "^19.2.0",
"@angular/compiler": "^19.2.0",
"@angular/core": "^19.2.0",
"@angular/forms": "^19.2.0",
"@angular/platform-browser": "^19.2.0",
"@angular/router": "^19.2.0",
"rxjs": "~7.8.0",
"tslib": "^2.3.0",
"zone.js": "~0.15.0"
},
"devDependencies": {
"@types/node": "^22.13.10",
"typescript": "^5.7.3",
"vitest": "^2.1.9"
}
},
"node_modules/@angular/common": {
"version": "19.2.20",
"resolved": "https://registry.npmjs.org/@angular/common/-/common-19.2.20.tgz",
"integrity": "sha512-1M3W3FjUUbVKXDMs+yQpBhnkD/pCe0Jn79rPE5W+EGWWxFoLSyGX+fhnRO5m4c9k66p3nvYrikWQ0ZzMv3M5tw==",
"license": "MIT",
"dependencies": {
"tslib": "^2.3.0"
},
"engines": {
"node": "^18.19.1 || ^20.11.1 || >=22.0.0"
},
"peerDependencies": {
"@angular/core": "19.2.20",
"rxjs": "^6.5.3 || ^7.4.0"
}
},
"node_modules/@angular/compiler": {
"version": "19.2.20",
"resolved": "https://registry.npmjs.org/@angular/compiler/-/compiler-19.2.20.tgz",
"integrity": "sha512-LvjE8W58EACgTFaAoqmNe7FRsbvoQ0GvCB/rmm6AEMWx/0W/JBvWkQTrOQlwpoeYOHcMZRGdmPcZoUDwU3JySQ==",
"license": "MIT",
"dependencies": {
"tslib": "^2.3.0"
},
"engines": {
"node": "^18.19.1 || ^20.11.1 || >=22.0.0"
}
},
"node_modules/@angular/core": {
"version": "19.2.20",
"resolved": "https://registry.npmjs.org/@angular/core/-/core-19.2.20.tgz",
"integrity": "sha512-pxzQh8ouqfE57lJlXjIzXFuRETwkfMVwS+NFCfv2yh01Qtx+vymO8ZClcJMgLPfBYinhBYX+hrRYVSa1nzlkRQ==",
"license": "MIT",
"dependencies": {
"tslib": "^2.3.0"
},
"engines": {
"node": "^18.19.1 || ^20.11.1 || >=22.0.0"
},
"peerDependencies": {
"rxjs": "^6.5.3 || ^7.4.0",
"zone.js": "~0.15.0"
}
},
"node_modules/@angular/forms": {
"version": "19.2.20",
"resolved": "https://registry.npmjs.org/@angular/forms/-/forms-19.2.20.tgz",
"integrity": "sha512-agi7InbMzop1jrud6L7SlNwnZk3iNolORcFIwBQMvKxLkcJ+ttbSYuM0KAw56IundWHf4dL9GP4cSygm4kUeFA==",
"license": "MIT",
"dependencies": {
"tslib": "^2.3.0"
},
"engines": {
"node": "^18.19.1 || ^20.11.1 || >=22.0.0"
},
"peerDependencies": {
"@angular/common": "19.2.20",
"@angular/core": "19.2.20",
"@angular/platform-browser": "19.2.20",
"rxjs": "^6.5.3 || ^7.4.0"
}
},
"node_modules/@angular/platform-browser": {
"version": "19.2.20",
"resolved": "https://registry.npmjs.org/@angular/platform-browser/-/platform-browser-19.2.20.tgz",
"integrity": "sha512-O9ZoQKILPC1T2c64OASS75XlOLBxY81m5AAgsBKhwiFWq+V28RsO0cnwpi1YSh/z4ryH8Fe7IUFz8jGrsJi3hQ==",
"license": "MIT",
"dependencies": {
"tslib": "^2.3.0"
},
"engines": {
"node": "^18.19.1 || ^20.11.1 || >=22.0.0"
},
"peerDependencies": {
"@angular/animations": "19.2.20",
"@angular/common": "19.2.20",
"@angular/core": "19.2.20"
},
"peerDependenciesMeta": {
"@angular/animations": {
"optional": true
}
}
},
"node_modules/@angular/router": {
"version": "19.2.20",
"resolved": "https://registry.npmjs.org/@angular/router/-/router-19.2.20.tgz",
"integrity": "sha512-y0fyKycxJHr82kxXKE50Vac5hPn5Kx3gw9CfqyEuwJ9VQzEixDljU+chrQK4Wods14jJn9Tt2ncNPGH1rLya3Q==",
"license": "MIT",
"dependencies": {
"tslib": "^2.3.0"
},
"engines": {
"node": "^18.19.1 || ^20.11.1 || >=22.0.0"
},
"peerDependencies": {
"@angular/common": "19.2.20",
"@angular/core": "19.2.20",
"@angular/platform-browser": "19.2.20",
"rxjs": "^6.5.3 || ^7.4.0"
}
},
"node_modules/@esbuild/aix-ppc64": {
"version": "0.21.5",
"resolved": "https://registry.npmjs.org/@esbuild/aix-ppc64/-/aix-ppc64-0.21.5.tgz",
@@ -1188,6 +1301,15 @@
"fsevents": "~2.3.2"
}
},
"node_modules/rxjs": {
"version": "7.8.2",
"resolved": "https://registry.npmjs.org/rxjs/-/rxjs-7.8.2.tgz",
"integrity": "sha512-dhKf903U/PQZY6boNNtAGdWbG85WAbjT/1xYoZIC7FAY0yWapOBQVsVrDl58W86//e1VpMNBtRV4MaXfdMySFA==",
"license": "Apache-2.0",
"dependencies": {
"tslib": "^2.1.0"
}
},
"node_modules/siginfo": {
"version": "2.0.0",
"resolved": "https://registry.npmjs.org/siginfo/-/siginfo-2.0.0.tgz",
@@ -1263,6 +1385,12 @@
"node": ">=14.0.0"
}
},
"node_modules/tslib": {
"version": "2.8.1",
"resolved": "https://registry.npmjs.org/tslib/-/tslib-2.8.1.tgz",
"integrity": "sha512-oJFu94HQb+KVduSUQL7wnpmqnfmLsOA/nAh6b6EH0wCEoK0/mPeXU6c3wKDV83MkOuHPRHtSXKKU99IBazS/2w==",
"license": "0BSD"
},
"node_modules/typescript": {
"version": "5.9.3",
"resolved": "https://registry.npmjs.org/typescript/-/typescript-5.9.3.tgz",
@@ -1449,6 +1577,12 @@
"engines": {
"node": ">=8"
}
},
"node_modules/zone.js": {
"version": "0.15.1",
"resolved": "https://registry.npmjs.org/zone.js/-/zone.js-0.15.1.tgz",
"integrity": "sha512-XE96n56IQpJM7NAoXswY3XRLcWFW83xe0BiAOeMD7K5k5xecOeul3Qcpx6GqEeeHNkW5DWL5zOyTbEfB4eti8w==",
"license": "MIT"
}
}
}

View File

@@ -7,6 +7,17 @@
"test": "vitest run",
"build": "tsc --noEmit"
},
"dependencies": {
"@angular/common": "^19.2.0",
"@angular/compiler": "^19.2.0",
"@angular/core": "^19.2.0",
"@angular/forms": "^19.2.0",
"@angular/platform-browser": "^19.2.0",
"@angular/router": "^19.2.0",
"rxjs": "~7.8.0",
"tslib": "^2.3.0",
"zone.js": "~0.15.0"
},
"devDependencies": {
"@types/node": "^22.13.10",
"typescript": "^5.7.3",

View File

@@ -0,0 +1,74 @@
import lobbyCatalog from '../../../shared/i18n/lobby.json';
export type LobbyCatalog = typeof lobbyCatalog;
export type SupportedLocale = LobbyCatalog['locales']['supported'][number];
export const LOBBY_I18N_CATALOG = lobbyCatalog;
export const DEFAULT_LOCALE = lobbyCatalog.locales.default as SupportedLocale;
export const SUPPORTED_LOCALES = lobbyCatalog.locales.supported as readonly SupportedLocale[];
export function normalizeLocale(rawLocale?: string | null): SupportedLocale {
const locale = (rawLocale ?? '').trim().toLowerCase().replace(/_/g, '-');
if ((SUPPORTED_LOCALES as readonly string[]).includes(locale)) {
return locale as SupportedLocale;
}
const shortLocale = locale.split('-')[0] ?? '';
if ((SUPPORTED_LOCALES as readonly string[]).includes(shortLocale)) {
return shortLocale as SupportedLocale;
}
return DEFAULT_LOCALE;
}
export function translateCatalogPath(
root: Record<string, unknown>,
keyPath: string,
locale: string,
fallback = DEFAULT_LOCALE,
): string {
const normalizedLocale = normalizeLocale(locale);
const segments = keyPath.split('.');
let cursor: unknown = root;
for (const segment of segments) {
if (!cursor || typeof cursor !== 'object' || !(segment in (cursor as Record<string, unknown>))) {
return keyPath;
}
cursor = (cursor as Record<string, unknown>)[segment];
}
if (!cursor || typeof cursor !== 'object') {
return keyPath;
}
const translations = cursor as Record<string, string>;
return translations[normalizedLocale] ?? translations[fallback] ?? keyPath;
}
export function collectLocaleParityIssues(
node: unknown,
locales: readonly string[] = SUPPORTED_LOCALES,
path = '',
): string[] {
if (!node || typeof node !== 'object') {
return [];
}
const record = node as Record<string, unknown>;
const keys = Object.keys(record);
const isTranslationLeaf = keys.length > 0 && locales.every((locale) => locale in record);
if (isTranslationLeaf) {
const issues: string[] = [];
for (const locale of locales) {
const value = record[locale];
if (typeof value !== 'string' || !value.trim()) {
issues.push(`${path || '<root>'} missing non-empty '${locale}' translation`);
}
}
return issues;
}
return keys.flatMap((key) => collectLocaleParityIssues(record[key], locales, path ? `${path}.${key}` : key));
}

View File

@@ -1,12 +1,36 @@
import {
mapCalculateScoresResponse,
mapFinishGameResponse,
mapHealthResponse,
mapJoinSessionResponse,
mapMixAnswersResponse,
mapScoreboardResponse,
mapSessionDetailResponse,
mapShowQuestionResponse,
mapStartNextRoundResponse,
mapStartRoundResponse,
mapSubmitGuessResponse,
mapSubmitLieResponse
} from './mappers';
import type {
ApiFailure,
ApiResult,
CalculateScoresResponse,
FinishGameResponse,
HealthResponse,
JoinSessionRequest,
JoinSessionResponse,
MixAnswersResponse,
ScoreboardResponse,
SessionDetailResponse,
ShowQuestionResponse,
StartNextRoundResponse,
StartRoundRequest,
StartRoundResponse
StartRoundResponse,
SubmitGuessRequest,
SubmitGuessResponse,
SubmitLieRequest,
SubmitLieResponse
} from './types';
export interface AngularHttpError {
@@ -25,6 +49,18 @@ export interface AngularApiClient {
getSession(code: string): Promise<ApiResult<SessionDetailResponse>>;
joinSession(payload: JoinSessionRequest): Promise<ApiResult<JoinSessionResponse>>;
startRound(code: string, payload: StartRoundRequest): Promise<ApiResult<StartRoundResponse>>;
showQuestion(code: string): Promise<ApiResult<ShowQuestionResponse>>;
mixAnswers(code: string, roundQuestionId: number): Promise<ApiResult<MixAnswersResponse>>;
calculateScores(code: string, roundQuestionId: number): Promise<ApiResult<CalculateScoresResponse>>;
getScoreboard(code: string): Promise<ApiResult<ScoreboardResponse>>;
startNextRound(code: string): Promise<ApiResult<StartNextRoundResponse>>;
finishGame(code: string): Promise<ApiResult<FinishGameResponse>>;
submitLie(code: string, roundQuestionId: number, payload: SubmitLieRequest): Promise<ApiResult<SubmitLieResponse>>;
submitGuess(
code: string,
roundQuestionId: number,
payload: SubmitGuessRequest
): Promise<ApiResult<SubmitGuessResponse>>;
}
function toFailure(error: unknown): ApiFailure {
@@ -60,10 +96,10 @@ function buildUrl(baseUrl: string, path: string): string {
return `${normalizeBaseUrl(baseUrl)}${path}`;
}
async function wrap<T>(call: () => Promise<T>): Promise<ApiResult<T>> {
async function wrap<T>(call: () => Promise<unknown>, mapper: (payload: unknown) => T): Promise<ApiResult<T>> {
let payload: unknown;
try {
const data = await call();
return { ok: true, status: 200, data };
payload = await call();
} catch (error: unknown) {
return {
ok: false,
@@ -71,35 +107,156 @@ async function wrap<T>(call: () => Promise<T>): Promise<ApiResult<T>> {
error: toFailure(error)
};
}
try {
return { ok: true, status: 200, data: mapper(payload) };
} catch (error: unknown) {
return {
ok: false,
status: 200,
error: {
kind: 'parse',
status: 200,
message: error instanceof Error ? error.message : 'Invalid API response contract',
payload
}
};
}
}
export function createAngularApiClient(http: AngularHttpClientLike, baseUrl = ''): AngularApiClient {
return {
health: () => wrap(() => http.get<HealthResponse>(buildUrl(baseUrl, '/healthz'), { withCredentials: true })),
health: () =>
wrap(() => http.get<HealthResponse>(buildUrl(baseUrl, '/healthz'), { withCredentials: true }), mapHealthResponse),
getSession: (code: string) =>
wrap(() =>
http.get<SessionDetailResponse>(buildUrl(baseUrl, `/lobby/sessions/${encodeURIComponent(normalizeCode(code))}`), {
withCredentials: true
})
wrap(
() =>
http.get<SessionDetailResponse>(buildUrl(baseUrl, `/lobby/sessions/${encodeURIComponent(normalizeCode(code))}`), {
withCredentials: true
}),
mapSessionDetailResponse
),
joinSession: (payload: JoinSessionRequest) =>
wrap(() =>
http.post<JoinSessionResponse>(
buildUrl(baseUrl, '/lobby/sessions/join'),
{
code: normalizeCode(payload.code),
nickname: payload.nickname.trim()
},
{ withCredentials: true }
)
wrap(
() =>
http.post<JoinSessionResponse>(
buildUrl(baseUrl, '/lobby/sessions/join'),
{
code: normalizeCode(payload.code),
nickname: payload.nickname.trim()
},
{ withCredentials: true }
),
mapJoinSessionResponse
),
startRound: (code: string, payload: StartRoundRequest) =>
wrap(() =>
http.post<StartRoundResponse>(
buildUrl(baseUrl, `/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/rounds/start`),
payload,
{ withCredentials: true }
)
wrap(
() =>
http.post<StartRoundResponse>(
buildUrl(baseUrl, `/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/rounds/start`),
payload,
{ withCredentials: true }
),
mapStartRoundResponse
),
showQuestion: (code: string) =>
wrap(
() =>
http.post<ShowQuestionResponse>(
buildUrl(baseUrl, `/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/questions/show`),
{},
{ withCredentials: true }
),
mapShowQuestionResponse
),
mixAnswers: (code: string, roundQuestionId: number) =>
wrap(
() =>
http.post<MixAnswersResponse>(
buildUrl(
baseUrl,
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/questions/${roundQuestionId}/answers/mix`
),
{},
{ withCredentials: true }
),
mapMixAnswersResponse
),
calculateScores: (code: string, roundQuestionId: number) =>
wrap(
() =>
http.post<CalculateScoresResponse>(
buildUrl(
baseUrl,
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/questions/${roundQuestionId}/scores/calculate`
),
{},
{ withCredentials: true }
),
mapCalculateScoresResponse
),
getScoreboard: (code: string) =>
wrap(
() =>
http.get<ScoreboardResponse>(
buildUrl(baseUrl, `/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/scoreboard`),
{ withCredentials: true }
),
mapScoreboardResponse
),
startNextRound: (code: string) =>
wrap(
() =>
http.post<StartNextRoundResponse>(
buildUrl(baseUrl, `/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/rounds/next`),
{},
{ withCredentials: true }
),
mapStartNextRoundResponse
),
finishGame: (code: string) =>
wrap(
() =>
http.post<FinishGameResponse>(
buildUrl(baseUrl, `/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/finish`),
{},
{ withCredentials: true }
),
mapFinishGameResponse
),
submitLie: (code: string, roundQuestionId: number, payload: SubmitLieRequest) =>
wrap(
() =>
http.post<SubmitLieResponse>(
buildUrl(
baseUrl,
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/questions/${roundQuestionId}/lies/submit`
),
{
player_id: payload.player_id,
session_token: payload.session_token,
text: payload.text
},
{ withCredentials: true }
),
mapSubmitLieResponse
),
submitGuess: (code: string, roundQuestionId: number, payload: SubmitGuessRequest) =>
wrap(
() =>
http.post<SubmitGuessResponse>(
buildUrl(
baseUrl,
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/questions/${roundQuestionId}/guesses/submit`
),
{
player_id: payload.player_id,
session_token: payload.session_token,
selected_text: payload.selected_text
},
{ withCredentials: true }
),
mapSubmitGuessResponse
)
};
}

View File

@@ -1,11 +1,35 @@
import {
mapCalculateScoresResponse,
mapFinishGameResponse,
mapHealthResponse,
mapJoinSessionResponse,
mapMixAnswersResponse,
mapScoreboardResponse,
mapSessionDetailResponse,
mapShowQuestionResponse,
mapStartNextRoundResponse,
mapStartRoundResponse,
mapSubmitGuessResponse,
mapSubmitLieResponse
} from './mappers';
import type {
ApiResult,
CalculateScoresResponse,
FinishGameResponse,
HealthResponse,
JoinSessionRequest,
JoinSessionResponse,
MixAnswersResponse,
ScoreboardResponse,
SessionDetailResponse,
ShowQuestionResponse,
StartNextRoundResponse,
StartRoundRequest,
StartRoundResponse
StartRoundResponse,
SubmitGuessRequest,
SubmitGuessResponse,
SubmitLieRequest,
SubmitLieResponse
} from './types';
export interface ApiClient {
@@ -13,10 +37,23 @@ export interface ApiClient {
getSession(code: string): Promise<ApiResult<SessionDetailResponse>>;
joinSession(payload: JoinSessionRequest): Promise<ApiResult<JoinSessionResponse>>;
startRound(code: string, payload: StartRoundRequest): Promise<ApiResult<StartRoundResponse>>;
showQuestion(code: string): Promise<ApiResult<ShowQuestionResponse>>;
mixAnswers(code: string, roundQuestionId: number): Promise<ApiResult<MixAnswersResponse>>;
calculateScores(code: string, roundQuestionId: number): Promise<ApiResult<CalculateScoresResponse>>;
getScoreboard(code: string): Promise<ApiResult<ScoreboardResponse>>;
startNextRound(code: string): Promise<ApiResult<StartNextRoundResponse>>;
finishGame(code: string): Promise<ApiResult<FinishGameResponse>>;
submitLie(code: string, roundQuestionId: number, payload: SubmitLieRequest): Promise<ApiResult<SubmitLieResponse>>;
submitGuess(code: string, roundQuestionId: number, payload: SubmitGuessRequest): Promise<ApiResult<SubmitGuessResponse>>;
}
export function createApiClient(baseUrl = '', fetchImpl: typeof fetch = fetch): ApiClient {
async function request<T>(path: string, method: 'GET' | 'POST', payload?: unknown): Promise<ApiResult<T>> {
async function request<T>(
path: string,
method: 'GET' | 'POST',
mapper: (payload: unknown) => T,
payload?: unknown
): Promise<ApiResult<T>> {
let response: Response;
try {
response = await fetchImpl(`${baseUrl}${path}`, {
@@ -59,22 +96,102 @@ export function createApiClient(baseUrl = '', fetchImpl: typeof fetch = fetch):
};
}
return { ok: true, status: response.status, data: responsePayload as T };
try {
return { ok: true, status: response.status, data: mapper(responsePayload) };
} catch (error) {
return {
ok: false,
status: response.status,
error: {
kind: 'parse',
status: response.status,
message: error instanceof Error ? error.message : 'Invalid API response contract',
payload: responsePayload
}
};
}
}
const normalizeCode = (value: string): string => value.trim().toUpperCase();
return {
health: () => request<HealthResponse>('/healthz', 'GET'),
health: () => request<HealthResponse>('/healthz', 'GET', mapHealthResponse),
getSession: (code: string) =>
request<SessionDetailResponse>(`/lobby/sessions/${encodeURIComponent(code.trim().toUpperCase())}`, 'GET'),
request<SessionDetailResponse>(
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}`,
'GET',
mapSessionDetailResponse
),
joinSession: (payload: JoinSessionRequest) =>
request<JoinSessionResponse>('/lobby/sessions/join', 'POST', {
code: payload.code.trim().toUpperCase(),
nickname: payload.nickname.trim()
}),
request<JoinSessionResponse>(
'/lobby/sessions/join',
'POST',
mapJoinSessionResponse,
{
code: normalizeCode(payload.code),
nickname: payload.nickname.trim()
}
),
startRound: (code: string, payload: StartRoundRequest) =>
request<StartRoundResponse>(
`/lobby/sessions/${encodeURIComponent(code.trim().toUpperCase())}/rounds/start`,
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/rounds/start`,
'POST',
mapStartRoundResponse,
payload
),
showQuestion: (code: string) =>
request<ShowQuestionResponse>(
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/questions/show`,
'POST',
mapShowQuestionResponse,
{}
),
mixAnswers: (code: string, roundQuestionId: number) =>
request<MixAnswersResponse>(
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/questions/${roundQuestionId}/answers/mix`,
'POST',
mapMixAnswersResponse,
{}
),
calculateScores: (code: string, roundQuestionId: number) =>
request<CalculateScoresResponse>(
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/questions/${roundQuestionId}/scores/calculate`,
'POST',
mapCalculateScoresResponse,
{}
),
getScoreboard: (code: string) =>
request<ScoreboardResponse>(
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/scoreboard`,
'GET',
mapScoreboardResponse
),
startNextRound: (code: string) =>
request<StartNextRoundResponse>(
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/rounds/next`,
'POST',
mapStartNextRoundResponse,
{}
),
finishGame: (code: string) =>
request<FinishGameResponse>(
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/finish`,
'POST',
mapFinishGameResponse,
{}
),
submitLie: (code: string, roundQuestionId: number, payload: SubmitLieRequest) =>
request<SubmitLieResponse>(
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/questions/${roundQuestionId}/lies/submit`,
'POST',
mapSubmitLieResponse,
payload
),
submitGuess: (code: string, roundQuestionId: number, payload: SubmitGuessRequest) =>
request<SubmitGuessResponse>(
`/lobby/sessions/${encodeURIComponent(normalizeCode(code))}/questions/${roundQuestionId}/guesses/submit`,
'POST',
mapSubmitGuessResponse,
payload
)
};

434
frontend/src/api/mappers.ts Normal file
View File

@@ -0,0 +1,434 @@
import type {
CalculateScoresResponse,
FinishGameResponse,
HealthResponse,
JoinSessionResponse,
MixAnswersResponse,
ScoreboardResponse,
SessionDetailResponse,
ShowQuestionResponse,
StartNextRoundResponse,
StartRoundResponse,
SubmitGuessResponse,
SubmitLieResponse
} from './types';
function isRecord(value: unknown): value is Record<string, unknown> {
return typeof value === 'object' && value !== null;
}
function isBoolean(value: unknown): value is boolean {
return typeof value === 'boolean';
}
function isNumber(value: unknown): value is number {
return typeof value === 'number' && Number.isFinite(value);
}
function isString(value: unknown): value is string {
return typeof value === 'string';
}
function asRecord(value: unknown, path: string): Record<string, unknown> {
if (!isRecord(value)) {
throw new Error(`Invalid API contract: expected object at ${path}`);
}
return value;
}
function readString(record: Record<string, unknown>, key: string, path: string): string {
const value = record[key];
if (!isString(value)) {
throw new Error(`Invalid API contract: expected string at ${path}.${key}`);
}
return value;
}
function readNumber(record: Record<string, unknown>, key: string, path: string): number {
const value = record[key];
if (!isNumber(value)) {
throw new Error(`Invalid API contract: expected number at ${path}.${key}`);
}
return value;
}
function readBoolean(record: Record<string, unknown>, key: string, path: string): boolean {
const value = record[key];
if (!isBoolean(value)) {
throw new Error(`Invalid API contract: expected boolean at ${path}.${key}`);
}
return value;
}
function readNullableNumber(record: Record<string, unknown>, key: string, path: string): number | null {
const value = record[key];
if (value === undefined || value === null) {
return null;
}
if (!isNumber(value)) {
throw new Error(`Invalid API contract: expected number|null at ${path}.${key}`);
}
return value;
}
export function mapHealthResponse(payload: unknown): HealthResponse {
const root = asRecord(payload, 'health');
return {
ok: readBoolean(root, 'ok', 'health'),
service: readString(root, 'service', 'health')
};
}
function mapSessionDetail(payload: unknown): SessionDetailResponse {
const root = asRecord(payload, 'session_detail');
const session = asRecord(root.session, 'session_detail.session');
const players = root.players;
if (!Array.isArray(players)) {
throw new Error('Invalid API contract: expected array at session_detail.players');
}
const roundQuestionRaw = root.round_question;
let roundQuestion: SessionDetailResponse['round_question'] = null;
if (roundQuestionRaw !== null) {
const roundQuestionRecord = asRecord(roundQuestionRaw, 'session_detail.round_question');
const answersRaw = roundQuestionRecord.answers;
if (!Array.isArray(answersRaw)) {
throw new Error('Invalid API contract: expected array at session_detail.round_question.answers');
}
roundQuestion = {
id: readNumber(roundQuestionRecord, 'id', 'session_detail.round_question'),
round_number: readNumber(roundQuestionRecord, 'round_number', 'session_detail.round_question'),
prompt: readString(roundQuestionRecord, 'prompt', 'session_detail.round_question'),
shown_at: readString(roundQuestionRecord, 'shown_at', 'session_detail.round_question'),
answers: answersRaw.map((answer, index) => {
const answerRecord = asRecord(answer, `session_detail.round_question.answers[${index}]`);
return { text: readString(answerRecord, 'text', `session_detail.round_question.answers[${index}]`) };
})
};
}
const phase = asRecord(root.phase_view_model, 'session_detail.phase_view_model');
const constraints = asRecord(phase.constraints, 'session_detail.phase_view_model.constraints');
const host = asRecord(phase.host, 'session_detail.phase_view_model.host');
const player = asRecord(phase.player, 'session_detail.phase_view_model.player');
const revealRaw = root.reveal;
let reveal: SessionDetailResponse['reveal'] = null;
if (revealRaw !== null && revealRaw !== undefined) {
const revealRecord = asRecord(revealRaw, 'session_detail.reveal');
const liesRaw = revealRecord.lies;
const guessesRaw = revealRecord.guesses;
if (!Array.isArray(liesRaw)) {
throw new Error('Invalid API contract: expected array at session_detail.reveal.lies');
}
if (!Array.isArray(guessesRaw)) {
throw new Error('Invalid API contract: expected array at session_detail.reveal.guesses');
}
reveal = {
round_question_id: readNumber(revealRecord, 'round_question_id', 'session_detail.reveal'),
round_number: readNumber(revealRecord, 'round_number', 'session_detail.reveal'),
prompt: readString(revealRecord, 'prompt', 'session_detail.reveal'),
correct_answer: readString(revealRecord, 'correct_answer', 'session_detail.reveal'),
lies: liesRaw.map((lie, index) => {
const record = asRecord(lie, `session_detail.reveal.lies[${index}]`);
return {
player_id: readNumber(record, 'player_id', `session_detail.reveal.lies[${index}]`),
nickname: readString(record, 'nickname', `session_detail.reveal.lies[${index}]`),
text: readString(record, 'text', `session_detail.reveal.lies[${index}]`),
created_at: readString(record, 'created_at', `session_detail.reveal.lies[${index}]`)
};
}),
guesses: guessesRaw.map((guess, index) => {
const path = `session_detail.reveal.guesses[${index}]`;
const record = asRecord(guess, path);
const fooledPlayerId = readNullableNumber(record, 'fooled_player_id', path);
const fooledPlayerNickname = record.fooled_player_nickname;
if (fooledPlayerId === null) {
if (fooledPlayerNickname !== undefined) {
throw new Error(`Invalid API contract: expected ${path}.fooled_player_nickname to be omitted when fooled_player_id is null`);
}
} else if (!isString(fooledPlayerNickname)) {
throw new Error(`Invalid API contract: expected string at ${path}.fooled_player_nickname when fooled_player_id is set`);
}
return {
player_id: readNumber(record, 'player_id', path),
nickname: readString(record, 'nickname', path),
selected_text: readString(record, 'selected_text', path),
is_correct: readBoolean(record, 'is_correct', path),
fooled_player_id: fooledPlayerId,
...(fooledPlayerNickname === undefined ? {} : { fooled_player_nickname: fooledPlayerNickname }),
created_at: readString(record, 'created_at', path)
};
})
};
}
return {
session: {
code: readString(session, 'code', 'session_detail.session'),
status: readString(session, 'status', 'session_detail.session'),
host_id: (() => {
const hostId = session.host_id;
if (hostId === null) {
return null;
}
if (!isNumber(hostId)) {
throw new Error('Invalid API contract: expected number|null at session_detail.session.host_id');
}
return hostId;
})(),
current_round: readNumber(session, 'current_round', 'session_detail.session'),
players_count: readNumber(session, 'players_count', 'session_detail.session')
},
players: players.map((item, index) => {
const record = asRecord(item, `session_detail.players[${index}]`);
return {
id: readNumber(record, 'id', `session_detail.players[${index}]`),
nickname: readString(record, 'nickname', `session_detail.players[${index}]`),
score: readNumber(record, 'score', `session_detail.players[${index}]`),
is_connected: readBoolean(record, 'is_connected', `session_detail.players[${index}]`)
};
}),
round_question: roundQuestion,
reveal,
phase_view_model: {
status: readString(phase, 'status', 'session_detail.phase_view_model'),
current_phase: typeof phase.current_phase === 'string' ? phase.current_phase : undefined,
round_number: readNumber(phase, 'round_number', 'session_detail.phase_view_model'),
players_count: readNumber(phase, 'players_count', 'session_detail.phase_view_model'),
constraints: {
min_players_to_start: readNumber(constraints, 'min_players_to_start', 'session_detail.phase_view_model.constraints'),
max_players_mvp: readNumber(constraints, 'max_players_mvp', 'session_detail.phase_view_model.constraints'),
min_players_reached: readBoolean(constraints, 'min_players_reached', 'session_detail.phase_view_model.constraints'),
max_players_allowed: readBoolean(constraints, 'max_players_allowed', 'session_detail.phase_view_model.constraints')
},
readiness:
phase.readiness && typeof phase.readiness === 'object'
? {
question_ready:
typeof (phase.readiness as Record<string, unknown>).question_ready === 'boolean'
? ((phase.readiness as Record<string, unknown>).question_ready as boolean)
: undefined,
scoreboard_ready:
typeof (phase.readiness as Record<string, unknown>).scoreboard_ready === 'boolean'
? ((phase.readiness as Record<string, unknown>).scoreboard_ready as boolean)
: undefined,
}
: undefined,
host: {
can_start_round: readBoolean(host, 'can_start_round', 'session_detail.phase_view_model.host'),
can_show_question: readBoolean(host, 'can_show_question', 'session_detail.phase_view_model.host'),
can_mix_answers: readBoolean(host, 'can_mix_answers', 'session_detail.phase_view_model.host'),
can_calculate_scores: readBoolean(host, 'can_calculate_scores', 'session_detail.phase_view_model.host'),
can_reveal_scoreboard: readBoolean(host, 'can_reveal_scoreboard', 'session_detail.phase_view_model.host'),
can_start_next_round: readBoolean(host, 'can_start_next_round', 'session_detail.phase_view_model.host'),
can_finish_game: readBoolean(host, 'can_finish_game', 'session_detail.phase_view_model.host')
},
player: {
can_join: readBoolean(player, 'can_join', 'session_detail.phase_view_model.player'),
can_submit_lie: readBoolean(player, 'can_submit_lie', 'session_detail.phase_view_model.player'),
can_submit_guess: readBoolean(player, 'can_submit_guess', 'session_detail.phase_view_model.player'),
can_view_final_result: readBoolean(player, 'can_view_final_result', 'session_detail.phase_view_model.player')
}
}
};
}
export function mapSessionDetailResponse(payload: unknown): SessionDetailResponse {
return mapSessionDetail(payload);
}
export function mapJoinSessionResponse(payload: unknown): JoinSessionResponse {
const root = asRecord(payload, 'join_session');
const player = asRecord(root.player, 'join_session.player');
const session = asRecord(root.session, 'join_session.session');
return {
player: {
id: readNumber(player, 'id', 'join_session.player'),
nickname: readString(player, 'nickname', 'join_session.player'),
session_token: readString(player, 'session_token', 'join_session.player'),
score: readNumber(player, 'score', 'join_session.player')
},
session: {
code: readString(session, 'code', 'join_session.session'),
status: readString(session, 'status', 'join_session.session')
}
};
}
export function mapStartRoundResponse(payload: unknown): StartRoundResponse {
const root = asRecord(payload, 'start_round');
const session = asRecord(root.session, 'start_round.session');
const round = asRecord(root.round, 'start_round.round');
const category = asRecord(round.category, 'start_round.round.category');
return {
session: {
code: readString(session, 'code', 'start_round.session'),
status: readString(session, 'status', 'start_round.session'),
current_round: readNumber(session, 'current_round', 'start_round.session')
},
round: {
number: readNumber(round, 'number', 'start_round.round'),
category: {
slug: readString(category, 'slug', 'start_round.round.category'),
name: readString(category, 'name', 'start_round.round.category')
}
}
};
}
function mapLeaderboardEntry(payload: unknown, path: string): { id: number; nickname: string; score: number } {
const record = asRecord(payload, path);
return {
id: readNumber(record, 'id', path),
nickname: readString(record, 'nickname', path),
score: readNumber(record, 'score', path)
};
}
function mapSessionState(payload: unknown, path: string): { code: string; status: string; current_round: number } {
const session = asRecord(payload, path);
return {
code: readString(session, 'code', path),
status: readString(session, 'status', path),
current_round: readNumber(session, 'current_round', path)
};
}
export function mapShowQuestionResponse(payload: unknown): ShowQuestionResponse {
const root = asRecord(payload, 'show_question');
const roundQuestion = asRecord(root.round_question, 'show_question.round_question');
const config = asRecord(root.config, 'show_question.config');
return {
round_question: {
id: readNumber(roundQuestion, 'id', 'show_question.round_question'),
prompt: readString(roundQuestion, 'prompt', 'show_question.round_question'),
round_number: readNumber(roundQuestion, 'round_number', 'show_question.round_question'),
shown_at: readString(roundQuestion, 'shown_at', 'show_question.round_question'),
lie_deadline_at: readString(roundQuestion, 'lie_deadline_at', 'show_question.round_question')
},
config: {
lie_seconds: readNumber(config, 'lie_seconds', 'show_question.config')
}
};
}
export function mapMixAnswersResponse(payload: unknown): MixAnswersResponse {
const root = asRecord(payload, 'mix_answers');
const roundQuestion = asRecord(root.round_question, 'mix_answers.round_question');
const answersRaw = root.answers;
if (!Array.isArray(answersRaw)) {
throw new Error('Invalid API contract: expected array at mix_answers.answers');
}
return {
session: mapSessionState(root.session, 'mix_answers.session'),
round_question: {
id: readNumber(roundQuestion, 'id', 'mix_answers.round_question'),
round_number: readNumber(roundQuestion, 'round_number', 'mix_answers.round_question')
},
answers: answersRaw.map((answer, index) => {
const record = asRecord(answer, `mix_answers.answers[${index}]`);
return { text: readString(record, 'text', `mix_answers.answers[${index}]`) };
})
};
}
export function mapCalculateScoresResponse(payload: unknown): CalculateScoresResponse {
const root = asRecord(payload, 'calculate_scores');
const roundQuestion = asRecord(root.round_question, 'calculate_scores.round_question');
const leaderboardRaw = root.leaderboard;
if (!Array.isArray(leaderboardRaw)) {
throw new Error('Invalid API contract: expected array at calculate_scores.leaderboard');
}
return {
session: mapSessionState(root.session, 'calculate_scores.session'),
round_question: {
id: readNumber(roundQuestion, 'id', 'calculate_scores.round_question'),
round_number: readNumber(roundQuestion, 'round_number', 'calculate_scores.round_question')
},
events_created: readNumber(root, 'events_created', 'calculate_scores'),
leaderboard: leaderboardRaw.map((entry, index) => mapLeaderboardEntry(entry, `calculate_scores.leaderboard[${index}]`))
};
}
export function mapScoreboardResponse(payload: unknown): ScoreboardResponse {
const root = asRecord(payload, 'scoreboard');
const leaderboardRaw = root.leaderboard;
if (!Array.isArray(leaderboardRaw)) {
throw new Error('Invalid API contract: expected array at scoreboard.leaderboard');
}
return {
session: mapSessionState(root.session, 'scoreboard.session'),
leaderboard: leaderboardRaw.map((entry, index) => mapLeaderboardEntry(entry, `scoreboard.leaderboard[${index}]`))
};
}
export function mapStartNextRoundResponse(payload: unknown): StartNextRoundResponse {
const root = asRecord(payload, 'start_next_round');
return { session: mapSessionState(root.session, 'start_next_round.session') };
}
export function mapFinishGameResponse(payload: unknown): FinishGameResponse {
const root = asRecord(payload, 'finish_game');
const leaderboardRaw = root.leaderboard;
if (!Array.isArray(leaderboardRaw)) {
throw new Error('Invalid API contract: expected array at finish_game.leaderboard');
}
const winnerRaw = root.winner;
return {
session: mapSessionState(root.session, 'finish_game.session'),
winner: winnerRaw === null ? null : mapLeaderboardEntry(winnerRaw, 'finish_game.winner'),
leaderboard: leaderboardRaw.map((entry, index) => mapLeaderboardEntry(entry, `finish_game.leaderboard[${index}]`))
};
}
export function mapSubmitLieResponse(payload: unknown): SubmitLieResponse {
const root = asRecord(payload, 'submit_lie');
const lie = asRecord(root.lie, 'submit_lie.lie');
const window = asRecord(root.window, 'submit_lie.window');
return {
lie: {
id: readNumber(lie, 'id', 'submit_lie.lie'),
player_id: readNumber(lie, 'player_id', 'submit_lie.lie'),
round_question_id: readNumber(lie, 'round_question_id', 'submit_lie.lie'),
text: readString(lie, 'text', 'submit_lie.lie'),
created_at: readString(lie, 'created_at', 'submit_lie.lie')
},
window: {
lie_deadline_at: readString(window, 'lie_deadline_at', 'submit_lie.window')
}
};
}
export function mapSubmitGuessResponse(payload: unknown): SubmitGuessResponse {
const root = asRecord(payload, 'submit_guess');
const guess = asRecord(root.guess, 'submit_guess.guess');
const window = asRecord(root.window, 'submit_guess.window');
const fooledPlayerId = readNullableNumber(guess, 'fooled_player_id', 'submit_guess.guess');
return {
guess: {
id: readNumber(guess, 'id', 'submit_guess.guess'),
player_id: readNumber(guess, 'player_id', 'submit_guess.guess'),
round_question_id: readNumber(guess, 'round_question_id', 'submit_guess.guess'),
selected_text: readString(guess, 'selected_text', 'submit_guess.guess'),
is_correct: readBoolean(guess, 'is_correct', 'submit_guess.guess'),
fooled_player_id: fooledPlayerId,
created_at: readString(guess, 'created_at', 'submit_guess.guess')
},
window: {
guess_deadline_at: readString(window, 'guess_deadline_at', 'submit_guess.window')
}
};
}

View File

@@ -32,6 +32,7 @@ export interface SessionRoundQuestion {
export interface PhaseViewModel {
status: string;
current_phase?: string;
round_number: number;
players_count: number;
constraints: {
@@ -40,6 +41,10 @@ export interface PhaseViewModel {
min_players_reached: boolean;
max_players_allowed: boolean;
};
readiness?: {
question_ready?: boolean;
scoreboard_ready?: boolean;
};
host: {
can_start_round: boolean;
can_show_question: boolean;
@@ -57,10 +62,37 @@ export interface PhaseViewModel {
};
}
export interface RevealLie {
player_id: number;
nickname: string;
text: string;
created_at: string;
}
export interface RevealGuess {
player_id: number;
nickname: string;
selected_text: string;
is_correct: boolean;
fooled_player_id: number | null;
fooled_player_nickname?: string;
created_at: string;
}
export interface RevealPayload {
round_question_id: number;
round_number: number;
prompt: string;
correct_answer: string;
lies: RevealLie[];
guesses: RevealGuess[];
}
export interface SessionDetailResponse {
session: SessionSummary;
players: SessionPlayer[];
round_question: SessionRoundQuestion | null;
reveal: RevealPayload | null;
phase_view_model: PhaseViewModel;
}
@@ -101,6 +133,113 @@ export interface StartRoundResponse {
};
}
export interface ShowQuestionResponse {
round_question: {
id: number;
prompt: string;
round_number: number;
shown_at: string;
lie_deadline_at: string;
};
config: {
lie_seconds: number;
};
}
export interface MixAnswersResponse {
session: {
code: string;
status: string;
current_round: number;
};
round_question: {
id: number;
round_number: number;
};
answers: Array<{ text: string }>;
}
export interface CalculateScoresResponse {
session: {
code: string;
status: string;
current_round: number;
};
round_question: {
id: number;
round_number: number;
};
events_created: number;
leaderboard: Array<{ id: number; nickname: string; score: number }>;
}
export interface ScoreboardResponse {
session: {
code: string;
status: string;
current_round: number;
};
leaderboard: Array<{ id: number; nickname: string; score: number }>;
}
export interface StartNextRoundResponse {
session: {
code: string;
status: string;
current_round: number;
};
}
export interface FinishGameResponse {
session: {
code: string;
status: string;
current_round: number;
};
winner: { id: number; nickname: string; score: number } | null;
leaderboard: Array<{ id: number; nickname: string; score: number }>;
}
export interface SubmitLieRequest {
player_id: number;
session_token: string;
text: string;
}
export interface SubmitLieResponse {
lie: {
id: number;
player_id: number;
round_question_id: number;
text: string;
created_at: string;
};
window: {
lie_deadline_at: string;
};
}
export interface SubmitGuessRequest {
player_id: number;
session_token: string;
selected_text: string;
}
export interface SubmitGuessResponse {
guess: {
id: number;
player_id: number;
round_question_id: number;
selected_text: string;
is_correct: boolean;
fooled_player_id: number | null;
created_at: string;
};
window: {
guess_deadline_at: string;
};
}
export type ApiErrorKind = 'network' | 'http' | 'parse';
export interface ApiFailure {

View File

@@ -1,6 +1,15 @@
import type { SessionDetailResponse } from '../api/types';
import type { PhaseViewModel, SessionDetailResponse } from '../api/types';
export type GameplayPhase = 'lie' | 'guess' | 'reveal' | 'scoreboard';
export type HostGameplayAction =
| 'startRound'
| 'showQuestion'
| 'mixAnswers'
| 'calculateScores'
| 'loadScoreboard'
| 'startNextRound'
| 'finishGame';
export type PlayerGameplayAction = 'join' | 'submitLie' | 'submitGuess' | 'viewFinalResult';
export type GameplayPhaseEvent =
| 'LIES_LOCKED'
@@ -40,13 +49,12 @@ export function allowedGameplayEvents(phase: GameplayPhase): GameplayPhaseEvent[
return Object.keys(TRANSITIONS[phase]) as GameplayPhaseEvent[];
}
export function deriveGameplayPhase(session: SessionDetailResponse | null): GameplayPhase | null {
const status = session?.session.status;
function derivePhaseFromStatus(status: string | null | undefined): GameplayPhase | null {
if (!status) {
return null;
}
if (status === 'lie' || status === 'guess' || status === 'reveal') {
if (status === 'lie' || status === 'guess' || status === 'reveal' || status === 'scoreboard') {
return status;
}
@@ -56,3 +64,59 @@ export function deriveGameplayPhase(session: SessionDetailResponse | null): Game
return null;
}
function deriveCanonicalPhaseStatus(phaseViewModel: PhaseViewModel | null | undefined): string | null {
if (!phaseViewModel) {
return null;
}
const currentPhase = (phaseViewModel as PhaseViewModel & { current_phase?: string }).current_phase;
return currentPhase ?? phaseViewModel.status ?? null;
}
export function deriveGameplayPhase(session: SessionDetailResponse | null): GameplayPhase | null {
const canonicalStatus = deriveCanonicalPhaseStatus(session?.phase_view_model);
return derivePhaseFromStatus(canonicalStatus ?? session?.session.status);
}
export function isHostGameplayActionAllowed(session: SessionDetailResponse | null, action: HostGameplayAction): boolean {
if (!session) {
return action === 'startRound';
}
const host = session.phase_view_model?.host;
switch (action) {
case 'startRound':
return Boolean(host?.can_start_round ?? false);
case 'showQuestion':
return Boolean(host?.can_show_question ?? false);
case 'mixAnswers':
return Boolean(host?.can_mix_answers ?? false);
case 'calculateScores':
return Boolean(host?.can_calculate_scores ?? false);
case 'loadScoreboard':
return Boolean(host?.can_reveal_scoreboard ?? false);
case 'startNextRound':
return Boolean(host?.can_start_next_round ?? false);
case 'finishGame':
return Boolean(host?.can_finish_game ?? false);
}
}
export function isPlayerGameplayActionAllowed(session: SessionDetailResponse | null, action: PlayerGameplayAction): boolean {
if (!session) {
return action === 'join';
}
const player = session.phase_view_model?.player;
switch (action) {
case 'join':
return Boolean(player?.can_join ?? false);
case 'submitLie':
return Boolean(player?.can_submit_lie ?? false);
case 'submitGuess':
return Boolean(player?.can_submit_guess ?? false);
case 'viewFinalResult':
return Boolean(player?.can_view_final_result ?? false);
}
}

View File

@@ -1,31 +1,48 @@
import lobbyCatalog from '../../../shared/i18n/lobby.json';
import { DEFAULT_LOCALE, LOBBY_I18N_CATALOG, normalizeLocale } from '../../shared/i18n/lobby-loader';
type FrontendErrorKey = keyof typeof lobbyCatalog.frontend.errors;
const frontendErrors = LOBBY_I18N_CATALOG.frontend.errors;
const backendToFrontendErrorKeys = LOBBY_I18N_CATALOG.contract.backend_to_frontend_error_keys as Record<
string,
keyof typeof frontendErrors
>;
const frontendErrors = lobbyCatalog.frontend.errors;
type FrontendErrorKey = keyof typeof frontendErrors;
const apiErrorMap: Record<string, FrontendErrorKey> = {
session_code_required: 'session_code_required',
session_not_found: 'session_not_found',
nickname_invalid: 'nickname_invalid',
nickname_taken: 'nickname_taken'
};
export function lobbyMessage(key: FrontendErrorKey): string {
return frontendErrors[key] ?? frontendErrors.unknown;
function isFrontendErrorKey(value: string): value is FrontendErrorKey {
return value in frontendErrors;
}
export function lobbyMessageFromApiPayload(payload: unknown, fallbackKey: FrontendErrorKey): string {
export function lobbyMessage(key: FrontendErrorKey, locale?: string): string {
const resolvedLocale = normalizeLocale(locale);
const translations = frontendErrors[key] as Record<string, string>;
if (translations[resolvedLocale]) {
return translations[resolvedLocale];
}
if (translations[DEFAULT_LOCALE]) {
return translations[DEFAULT_LOCALE];
}
return key;
}
export function lobbyMessageFromApiPayload(payload: unknown, fallbackKey: FrontendErrorKey, locale?: string): string {
if (!payload || typeof payload !== 'object') {
return lobbyMessage(fallbackKey);
return lobbyMessage(fallbackKey, locale);
}
const record = payload as Record<string, unknown>;
const code = typeof record.error_code === 'string' ? record.error_code : '';
const mappedKey = apiErrorMap[code];
if (!mappedKey) {
return lobbyMessage(fallbackKey);
const payloadLocale = typeof record.locale === 'string' ? record.locale : locale;
const mappedKey = code ? backendToFrontendErrorKeys[code] : undefined;
if (mappedKey && isFrontendErrorKey(mappedKey)) {
return lobbyMessage(mappedKey, payloadLocale);
}
return lobbyMessage(mappedKey);
if (isFrontendErrorKey(code)) {
return lobbyMessage(code, payloadLocale);
}
return lobbyMessage(fallbackKey, payloadLocale);
}

View File

@@ -1,6 +1,7 @@
import { describe, expect, it, vi } from 'vitest';
import { createAngularApiClient, type AngularHttpClientLike } from '../src/api/angular-client';
import { mapSessionDetailResponse, mapSubmitGuessResponse } from '../src/api/mappers';
describe('createAngularApiClient', () => {
it('reads health and session detail using Django-compatible endpoints', async () => {
@@ -189,6 +190,523 @@ describe('createAngularApiClient', () => {
);
});
it('returns parse error when successful payload breaks typed contract', async () => {
const http = {
get: vi.fn<AngularHttpClientLike['get']>(async <T>() => ({ ok: true } as T)),
post: vi.fn<AngularHttpClientLike['post']>(async <T>() => ({ ok: true } as T))
};
const client = createAngularApiClient(http as AngularHttpClientLike);
const session = await client.getSession('ABCD12');
expect(session.ok).toBe(false);
if (!session.ok) {
expect(session.status).toBe(200);
expect(session.error.kind).toBe('parse');
expect(session.error.message).toContain('Invalid API contract');
}
});
it('keeps canonical reveal payload stable when session detail is already in scoreboard phase', async () => {
const get = vi.fn<AngularHttpClientLike['get']>(async <T>(url: string) => {
if (url === '/lobby/sessions/ABCD12') {
return {
session: { code: 'ABCD12', status: 'scoreboard', host_id: 1, current_round: 1, players_count: 2 },
players: [
{ id: 2, nickname: 'Maja', score: 10, is_connected: true },
{ id: 3, nickname: 'Bo', score: 7, is_connected: true }
],
round_question: {
id: 77,
round_number: 1,
prompt: 'Q?',
shown_at: '2026-03-01T18:00:00Z',
answers: [{ text: 'A' }, { text: 'B' }]
},
reveal: {
round_question_id: 77,
round_number: 1,
prompt: 'Q?',
correct_answer: 'A',
lies: [{ player_id: 2, nickname: 'Maja', text: 'B', created_at: '2026-03-01T18:00:05Z' }],
guesses: [
{
player_id: 3,
nickname: 'Bo',
selected_text: 'B',
is_correct: false,
fooled_player_id: 2,
fooled_player_nickname: 'Maja',
created_at: '2026-03-01T18:00:15Z'
}
]
},
phase_view_model: {
status: 'scoreboard',
round_number: 1,
players_count: 2,
constraints: {
min_players_to_start: 2,
max_players_mvp: 8,
min_players_reached: true,
max_players_allowed: true
},
host: {
can_start_round: false,
can_show_question: false,
can_mix_answers: false,
can_calculate_scores: false,
can_reveal_scoreboard: false,
can_start_next_round: true,
can_finish_game: true
},
player: {
can_join: true,
can_submit_lie: false,
can_submit_guess: false,
can_view_final_result: false
}
}
} as T;
}
throw { status: 404, error: { error: 'Not found' } };
});
const client = createAngularApiClient({ get, post: vi.fn() } as unknown as AngularHttpClientLike);
const session = await client.getSession('abcd12');
expect(session.ok).toBe(true);
if (session.ok) {
expect(session.data.session.status).toBe('scoreboard');
expect(session.data.reveal?.guesses[0].fooled_player_nickname).toBe('Maja');
expect(session.data.phase_view_model.host.can_start_next_round).toBe(true);
expect(session.data.phase_view_model.host.can_finish_game).toBe(true);
}
});
it('normalizes omitted fooled_player_id to null in canonical reveal payloads', async () => {
const get = vi.fn<AngularHttpClientLike['get']>(async <T>(url: string) => {
if (url === '/lobby/sessions/ABCD12') {
return {
session: { code: 'ABCD12', status: 'reveal', host_id: 1, current_round: 1, players_count: 2 },
players: [
{ id: 2, nickname: 'Maja', score: 10, is_connected: true },
{ id: 3, nickname: 'Bo', score: 7, is_connected: true }
],
round_question: {
id: 77,
round_number: 1,
prompt: 'Q?',
shown_at: '2026-03-01T18:00:00Z',
answers: [{ text: 'A' }, { text: 'B' }]
},
reveal: {
round_question_id: 77,
round_number: 1,
prompt: 'Q?',
correct_answer: 'A',
lies: [],
guesses: [
{
player_id: 3,
nickname: 'Bo',
selected_text: 'A',
is_correct: true,
created_at: '2026-03-01T18:00:15Z'
}
]
},
phase_view_model: {
status: 'reveal',
round_number: 1,
players_count: 2,
constraints: {
min_players_to_start: 2,
max_players_mvp: 8,
min_players_reached: true,
max_players_allowed: true
},
host: {
can_start_round: false,
can_show_question: false,
can_mix_answers: false,
can_calculate_scores: false,
can_reveal_scoreboard: true,
can_start_next_round: false,
can_finish_game: false
},
player: {
can_join: true,
can_submit_lie: false,
can_submit_guess: false,
can_view_final_result: false
}
}
} as T;
}
throw { status: 404, error: { error: 'Not found' } };
});
const post = vi.fn<AngularHttpClientLike['post']>(async <T>(url: string, body: unknown) => {
if (url === '/lobby/sessions/ABCD12/questions/77/guesses/submit') {
expect(body).toEqual({ player_id: 9, session_token: 'tok', selected_text: 'A' });
return {
guess: {
id: 200,
player_id: 9,
round_question_id: 77,
selected_text: 'A',
is_correct: false,
created_at: '2026-03-01T16:01:00Z'
},
window: { guess_deadline_at: '2026-03-01T16:01:30Z' }
} as T;
}
throw { status: 404, error: { error: 'Not found' } };
});
const client = createAngularApiClient({ get, post } as AngularHttpClientLike);
const session = await client.getSession('abcd12');
expect(session.ok).toBe(true);
if (session.ok) {
expect(session.data.reveal?.guesses[0].fooled_player_id).toBeNull();
expect(session.data.reveal?.guesses[0]).not.toHaveProperty('fooled_player_nickname');
}
const submitGuess = await client.submitGuess('ABCD12', 77, {
player_id: 9,
session_token: 'tok',
selected_text: 'A'
});
expect(submitGuess.ok).toBe(true);
if (submitGuess.ok) {
expect(submitGuess.data.guess.fooled_player_id).toBeNull();
}
});
it('maps omitted fooled_player_id to null in submit guess mapper payloads', () => {
const mapped = mapSubmitGuessResponse({
guess: {
id: 200,
player_id: 9,
round_question_id: 77,
selected_text: 'A',
is_correct: false,
created_at: '2026-03-01T16:01:00Z'
},
window: { guess_deadline_at: '2026-03-01T16:01:30Z' }
});
expect(mapped.guess.fooled_player_id).toBeNull();
});
it('keeps fooled_player_nickname omitted when canonical reveal payload omits fooled player refs', () => {
const mapped = mapSessionDetailResponse({
session: { code: 'ABCD12', status: 'reveal', host_id: 1, current_round: 1, players_count: 2 },
players: [
{ id: 2, nickname: 'Maja', score: 10, is_connected: true },
{ id: 3, nickname: 'Bo', score: 7, is_connected: true }
],
round_question: {
id: 77,
round_number: 1,
prompt: 'Q?',
shown_at: '2026-03-01T18:00:00Z',
answers: [{ text: 'A' }, { text: 'B' }]
},
reveal: {
round_question_id: 77,
round_number: 1,
prompt: 'Q?',
correct_answer: 'A',
lies: [],
guesses: [
{
player_id: 3,
nickname: 'Bo',
selected_text: 'A',
is_correct: true,
created_at: '2026-03-01T18:00:15Z'
}
]
},
phase_view_model: {
status: 'reveal',
round_number: 1,
players_count: 2,
constraints: {
min_players_to_start: 2,
max_players_mvp: 8,
min_players_reached: true,
max_players_allowed: true
},
host: {
can_start_round: false,
can_show_question: false,
can_mix_answers: false,
can_calculate_scores: false,
can_reveal_scoreboard: true,
can_start_next_round: false,
can_finish_game: false
},
player: {
can_join: true,
can_submit_lie: false,
can_submit_guess: false,
can_view_final_result: false
}
}
});
expect(mapped.reveal?.guesses[0].fooled_player_id).toBeNull();
expect(mapped.reveal?.guesses[0]).not.toHaveProperty('fooled_player_nickname');
});
it('rejects canonical reveal payloads that include fooled_player_nickname without fooled_player_id', () => {
expect(() =>
mapSessionDetailResponse({
session: { code: 'ABCD12', status: 'reveal', host_id: 1, current_round: 1, players_count: 2 },
players: [
{ id: 2, nickname: 'Maja', score: 10, is_connected: true },
{ id: 3, nickname: 'Bo', score: 7, is_connected: true }
],
round_question: {
id: 77,
round_number: 1,
prompt: 'Q?',
shown_at: '2026-03-01T18:00:00Z',
answers: [{ text: 'A' }, { text: 'B' }]
},
reveal: {
round_question_id: 77,
round_number: 1,
prompt: 'Q?',
correct_answer: 'A',
lies: [],
guesses: [
{
player_id: 3,
nickname: 'Bo',
selected_text: 'A',
is_correct: true,
fooled_player_nickname: 'Maja',
created_at: '2026-03-01T18:00:15Z'
}
]
},
phase_view_model: {
status: 'reveal',
round_number: 1,
players_count: 2,
constraints: {
min_players_to_start: 2,
max_players_mvp: 8,
min_players_reached: true,
max_players_allowed: true
},
host: {
can_start_round: false,
can_show_question: false,
can_mix_answers: false,
can_calculate_scores: false,
can_reveal_scoreboard: true,
can_start_next_round: false,
can_finish_game: false
},
player: {
can_join: true,
can_submit_lie: false,
can_submit_guess: false,
can_view_final_result: false
}
}
})
).toThrow('fooled_player_nickname to be omitted when fooled_player_id is null');
});
it('rejects canonical reveal payloads that omit fooled_player_nickname when fooled_player_id is set', () => {
expect(() =>
mapSessionDetailResponse({
session: { code: 'ABCD12', status: 'reveal', host_id: 1, current_round: 1, players_count: 2 },
players: [
{ id: 2, nickname: 'Maja', score: 10, is_connected: true },
{ id: 3, nickname: 'Bo', score: 7, is_connected: true }
],
round_question: {
id: 77,
round_number: 1,
prompt: 'Q?',
shown_at: '2026-03-01T18:00:00Z',
answers: [{ text: 'A' }, { text: 'B' }]
},
reveal: {
round_question_id: 77,
round_number: 1,
prompt: 'Q?',
correct_answer: 'A',
lies: [],
guesses: [
{
player_id: 3,
nickname: 'Bo',
selected_text: 'B',
is_correct: false,
fooled_player_id: 2,
created_at: '2026-03-01T18:00:15Z'
}
]
},
phase_view_model: {
status: 'reveal',
round_number: 1,
players_count: 2,
constraints: {
min_players_to_start: 2,
max_players_mvp: 8,
min_players_reached: true,
max_players_allowed: true
},
host: {
can_start_round: false,
can_show_question: false,
can_mix_answers: false,
can_calculate_scores: false,
can_reveal_scoreboard: true,
can_start_next_round: false,
can_finish_game: false
},
player: {
can_join: true,
can_submit_lie: false,
can_submit_guess: false,
can_view_final_result: false
}
}
})
).toThrow('fooled_player_nickname when fooled_player_id is set');
});
it('maps host/player gameplay endpoints through typed response mappers', async () => {
const get = vi.fn<AngularHttpClientLike['get']>(async <T>(url: string) => {
if (url === '/lobby/sessions/ABCD12/scoreboard') {
return {
session: { code: 'ABCD12', status: 'scoreboard', current_round: 1 },
leaderboard: [
{ id: 2, nickname: 'Maja', score: 11 },
{ id: 3, nickname: 'Bo', score: 7 }
]
} as T;
}
throw { status: 404, error: { error: 'Not found' } };
});
const post = vi.fn<AngularHttpClientLike['post']>(async <T>(url: string, body: unknown) => {
if (url === '/lobby/sessions/ABCD12/questions/show') {
expect(body).toEqual({});
return {
round_question: {
id: 77,
prompt: 'Prompt?',
round_number: 1,
shown_at: '2026-03-01T16:00:00Z',
lie_deadline_at: '2026-03-01T16:00:30Z'
},
config: { lie_seconds: 30 }
} as T;
}
if (url === '/lobby/sessions/ABCD12/questions/77/answers/mix') {
expect(body).toEqual({});
return {
session: { code: 'ABCD12', status: 'guess', current_round: 1 },
round_question: { id: 77, round_number: 1 },
answers: [{ text: 'A' }, { text: 'B' }]
} as T;
}
if (url === '/lobby/sessions/ABCD12/questions/77/scores/calculate') {
expect(body).toEqual({});
return {
session: { code: 'ABCD12', status: 'scoreboard', current_round: 1 },
round_question: { id: 77, round_number: 1 },
events_created: 3,
leaderboard: [{ id: 2, nickname: 'Maja', score: 11 }]
} as T;
}
if (url === '/lobby/sessions/ABCD12/rounds/next') {
expect(body).toEqual({});
return { session: { code: 'ABCD12', status: 'lie', current_round: 2 } } as T;
}
if (url === '/lobby/sessions/ABCD12/finish') {
expect(body).toEqual({});
return {
session: { code: 'ABCD12', status: 'finished', current_round: 2 },
winner: { id: 2, nickname: 'Maja', score: 15 },
leaderboard: [{ id: 2, nickname: 'Maja', score: 15 }]
} as T;
}
if (url === '/lobby/sessions/ABCD12/questions/77/lies/submit') {
expect(body).toEqual({ player_id: 9, session_token: 'tok', text: 'my lie' });
return {
lie: {
id: 100,
player_id: 9,
round_question_id: 77,
text: 'my lie',
created_at: '2026-03-01T16:00:10Z'
},
window: { lie_deadline_at: '2026-03-01T16:00:30Z' }
} as T;
}
if (url === '/lobby/sessions/ABCD12/questions/77/guesses/submit') {
expect(body).toEqual({ player_id: 9, session_token: 'tok', selected_text: 'A' });
return {
guess: {
id: 200,
player_id: 9,
round_question_id: 77,
selected_text: 'A',
is_correct: false,
fooled_player_id: 3,
created_at: '2026-03-01T16:01:00Z'
},
window: { guess_deadline_at: '2026-03-01T16:01:30Z' }
} as T;
}
throw { status: 404, error: { error: 'Not found' } };
});
const client = createAngularApiClient({ get, post } as AngularHttpClientLike);
const showQuestion = await client.showQuestion('abcd12');
expect(showQuestion.ok).toBe(true);
const mixAnswers = await client.mixAnswers('abcd12', 77);
expect(mixAnswers.ok).toBe(true);
const calculateScores = await client.calculateScores('abcd12', 77);
expect(calculateScores.ok).toBe(true);
const scoreboard = await client.getScoreboard('abcd12');
expect(scoreboard.ok).toBe(true);
const nextRound = await client.startNextRound('abcd12');
expect(nextRound.ok).toBe(true);
const finish = await client.finishGame('abcd12');
expect(finish.ok).toBe(true);
const submitLie = await client.submitLie('abcd12', 77, { player_id: 9, session_token: 'tok', text: 'my lie' });
expect(submitLie.ok).toBe(true);
const submitGuess = await client.submitGuess('abcd12', 77, {
player_id: 9,
session_token: 'tok',
selected_text: 'A'
});
expect(submitGuess.ok).toBe(true);
});
it('maps HttpErrorResponse-style failures to ApiResult errors', async () => {
const http = {
get: vi.fn<AngularHttpClientLike['get']>(async () => {

View File

@@ -74,6 +74,12 @@ beforeAll(async () => {
return;
}
if (req.url === '/lobby/sessions/BADMAP' && req.method === 'GET') {
res.writeHead(200, { 'content-type': 'application/json' });
res.end(JSON.stringify({ session: { code: 'BADMAP' } }));
return;
}
if (req.url?.startsWith('/lobby/sessions/')) {
res.writeHead(404, { 'content-type': 'application/json' });
res.end(JSON.stringify({ error: 'Session not found' }));
@@ -123,6 +129,18 @@ describe('createApiClient', () => {
}
});
it('returns parse error when response violates typed contract', async () => {
const client = createApiClient(baseUrl);
const invalid = await client.getSession('badmap');
expect(invalid.ok).toBe(false);
if (!invalid.ok) {
expect(invalid.status).toBe(200);
expect(invalid.error.kind).toBe('parse');
expect(invalid.error.message).toContain('Invalid API contract');
}
});
it('returns consistent HTTP error shape for 4xx/5xx', async () => {
const client = createApiClient(baseUrl);

View File

@@ -2,6 +2,8 @@ import { describe, expect, it } from 'vitest';
import {
allowedGameplayEvents,
deriveGameplayPhase,
isHostGameplayActionAllowed,
isPlayerGameplayActionAllowed,
transitionGameplayPhase,
type GameplayPhase
} from '../src/spa/gameplay-phase-machine';
@@ -40,6 +42,7 @@ describe('gameplay phase machine skeleton', () => {
session: { code: 'ABCD12', status: 'lie', host_id: 1, current_round: 1, players_count: 3 },
players: [],
round_question: null,
reveal: null,
phase_view_model: {
status: 'lie',
round_number: 1,
@@ -74,6 +77,7 @@ describe('gameplay phase machine skeleton', () => {
session: { code: 'ABCD12', status: 'finished', host_id: 1, current_round: 1, players_count: 3 },
players: [],
round_question: null,
reveal: null,
phase_view_model: {
status: 'finished',
round_number: 1,
@@ -103,4 +107,44 @@ describe('gameplay phase machine skeleton', () => {
})
).toBe('scoreboard');
});
it('gates host and player actions from canonical phase_view_model permissions', () => {
const session = {
session: { code: 'ABCD12', status: 'scoreboard', host_id: 1, current_round: 1, players_count: 3 },
players: [],
round_question: { id: 77, prompt: 'Q?', answers: [] },
phase_view_model: {
status: 'reveal',
round_number: 1,
players_count: 3,
constraints: {
min_players_to_start: 3,
max_players_mvp: 5,
min_players_reached: true,
max_players_allowed: true
},
host: {
can_start_round: false,
can_show_question: false,
can_mix_answers: false,
can_calculate_scores: false,
can_reveal_scoreboard: true,
can_start_next_round: true,
can_finish_game: true
},
player: {
can_join: false,
can_submit_lie: false,
can_submit_guess: false,
can_view_final_result: false
}
}
} as const;
expect(deriveGameplayPhase(session as any)).toBe('reveal');
expect(isHostGameplayActionAllowed(session as any, 'loadScoreboard')).toBe(true);
expect(isHostGameplayActionAllowed(session as any, 'startNextRound')).toBe(true);
expect(isHostGameplayActionAllowed(session as any, 'finishGame')).toBe(true);
expect(isPlayerGameplayActionAllowed(session as any, 'submitGuess')).toBe(false);
});
});

View File

@@ -0,0 +1,68 @@
import { describe, expect, it } from 'vitest';
import lobbyCatalog from '../../shared/i18n/lobby.json';
import { lobbyMessage, lobbyMessageFromApiPayload } from '../src/spa/lobby-i18n';
describe('shared i18n keyspace contract', () => {
it('keeps en as default and da/en matrix for frontend error keys', () => {
expect(lobbyCatalog.locales.default).toBe('en');
expect(lobbyCatalog.locales.supported).toEqual(expect.arrayContaining(['en', 'da']));
for (const [key, translations] of Object.entries(lobbyCatalog.frontend.errors)) {
expect(translations.en, `${key} missing en`).toBeTruthy();
expect(translations.da, `${key} missing da`).toBeTruthy();
}
});
it('keeps backend error-code keyspace aligned with shared backend→frontend map and backend translations', () => {
for (const [code, backendKey] of Object.entries(lobbyCatalog.backend.error_codes)) {
const frontendKey =
lobbyCatalog.contract.backend_to_frontend_error_keys[
code as keyof typeof lobbyCatalog.contract.backend_to_frontend_error_keys
];
expect(lobbyCatalog.backend.errors[backendKey as keyof typeof lobbyCatalog.backend.errors]).toBeDefined();
expect(frontendKey, `missing frontend mapping for ${code}`).toBeTruthy();
expect(lobbyCatalog.frontend.errors[frontendKey as keyof typeof lobbyCatalog.frontend.errors]).toBeDefined();
}
for (const [key, translations] of Object.entries(lobbyCatalog.backend.errors)) {
expect(translations.en, `${key} missing en`).toBeTruthy();
expect(translations.da, `${key} missing da`).toBeTruthy();
}
});
});
describe('lobbyMessage locale handling', () => {
it('uses english by default and falls back to default for unsupported locale', () => {
expect(lobbyMessage('session_code_required')).toBe('Session code is required.');
expect(lobbyMessage('session_code_required', 'fr')).toBe('Session code is required.');
});
it('resolves locale from api payload and maps known backend error codes directly', () => {
expect(
lobbyMessageFromApiPayload(
{ error_code: 'session_not_found', locale: 'da' },
'join_failed',
),
).toBe('Sessionskoden er ugyldig, eller sessionen findes ikke længere.');
});
it('uses shared backend→frontend key-map at runtime even when fallback key differs', () => {
expect(
lobbyMessageFromApiPayload(
{ error_code: 'session_not_joinable', locale: 'da' },
'start_round_failed',
),
).toBe('Kunne ikke joine. Tjek kode eller kaldenavn og prøv igen.');
});
it('falls back to caller-provided fallback key for unknown backend error codes', () => {
expect(
lobbyMessageFromApiPayload(
{ error_code: 'unknown_backend_key', locale: 'da' },
'join_failed',
),
).toBe('Kunne ikke joine. Tjek kode eller kaldenavn og prøv igen.');
});
});

View File

@@ -0,0 +1,38 @@
import { describe, expect, it } from 'vitest';
import {
collectLocaleParityIssues,
LOBBY_I18N_CATALOG,
normalizeLocale,
SUPPORTED_LOCALES,
translateCatalogPath,
} from '../shared/i18n/lobby-loader';
describe('shared lobby i18n loader parity', () => {
it('keeps da/en translation parity in shared keyspace', () => {
const issues = collectLocaleParityIssues(LOBBY_I18N_CATALOG, SUPPORTED_LOCALES);
expect(issues).toEqual([]);
});
it('normalizes browser-style locale tags to supported keyspace locales', () => {
expect(normalizeLocale('da-DK')).toBe('da');
expect(normalizeLocale('da_DK')).toBe('da');
expect(normalizeLocale('en-US')).toBe('en');
expect(normalizeLocale('en_US')).toBe('en');
expect(normalizeLocale('fr-FR')).toBe('en');
});
it('resolves shared frontend ui keys with fallback-safe behavior', () => {
expect(
translateCatalogPath(LOBBY_I18N_CATALOG.frontend.ui as Record<string, unknown>, 'host.start_round', 'da-DK'),
).toBe('Start runde');
expect(
translateCatalogPath(LOBBY_I18N_CATALOG.frontend.ui as Record<string, unknown>, 'app.language_label', 'en-US'),
).toBe('Language');
expect(
translateCatalogPath(LOBBY_I18N_CATALOG.frontend.ui as Record<string, unknown>, 'host.non_existing_key', 'da'),
).toBe('host.non_existing_key');
});
});

View File

@@ -16,6 +16,7 @@ function makeApiMock(overrides?: Partial<ApiClient>): ApiClient {
session: { code: 'ABCD12', status: 'lobby', host_id: 1, current_round: 1, players_count: 3 },
players: [],
round_question: null,
reveal: null,
phase_view_model: {
status: 'lobby',
round_number: 1,
@@ -56,7 +57,15 @@ function makeApiMock(overrides?: Partial<ApiClient>): ApiClient {
session: { code: 'ABCD12', status: 'lie', current_round: 1 },
round: { number: 1, category: { slug: 'history', name: 'History' } }
}
})
}),
showQuestion: vi.fn(),
mixAnswers: vi.fn(),
calculateScores: vi.fn(),
getScoreboard: vi.fn(),
startNextRound: vi.fn(),
finishGame: vi.fn(),
submitLie: vi.fn(),
submitGuess: vi.fn()
};
return { ...base, ...overrides };

View File

@@ -2,7 +2,8 @@ import { defineConfig } from 'vitest/config';
export default defineConfig({
test: {
include: ['tests/**/*.test.ts'],
include: ['tests/**/*.test.ts', 'angular/src/**/*.spec.ts'],
setupFiles: ['angular/src/test-setup.ts'],
exclude: ['**/node_modules/**']
}
});

View File

@@ -0,0 +1,18 @@
# Generated by Django 6.0.2 on 2026-03-13 16:05
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('fupogfakta', '0004_player_session_token'),
]
operations = [
migrations.AlterField(
model_name='gamesession',
name='status',
field=models.CharField(choices=[('lobby', 'Lobby'), ('lie', 'Løgnfase'), ('guess', 'Gættefase'), ('reveal', 'Reveal'), ('scoreboard', 'Scoreboard'), ('finished', 'Afsluttet')], default='lobby', max_length=16),
),
]

View File

@@ -0,0 +1,26 @@
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("fupogfakta", "0004_player_session_token"),
]
operations = [
migrations.AlterField(
model_name="gamesession",
name="status",
field=models.CharField(
choices=[
("lobby", "Lobby"),
("lie", "Løgnfase"),
("guess", "Gættefase"),
("reveal", "Reveal"),
("scoreboard", "Scoreboard"),
("finished", "Afsluttet"),
],
default="lobby",
max_length=16,
),
),
]

View File

@@ -0,0 +1,10 @@
from django.db import migrations
class Migration(migrations.Migration):
dependencies = [
("fupogfakta", "0005_alter_gamesession_status"),
("fupogfakta", "0005_gamesession_scoreboard_status"),
]
operations = []

View File

@@ -42,6 +42,7 @@ class GameSession(models.Model):
LIE = "lie", "Løgnfase"
GUESS = "guess", "Gættefase"
REVEAL = "reveal", "Reveal"
SCOREBOARD = "scoreboard", "Scoreboard"
FINISHED = "finished", "Afsluttet"
host = models.ForeignKey(User, on_delete=models.PROTECT, related_name="hosted_sessions")

View File

@@ -1,20 +1,100 @@
import json
from functools import lru_cache
from pathlib import Path
import logging
from django.http import JsonResponse
from django.http import HttpRequest, JsonResponse
from django.utils.translation import get_language_from_request
from partyhub.i18n_bootstrap import locale_config, shared_i18n_catalog
LOGGER = logging.getLogger(__name__)
@lru_cache(maxsize=1)
def lobby_i18n_catalog() -> dict:
catalog_path = Path(__file__).resolve().parents[1] / "shared" / "i18n" / "lobby.json"
with catalog_path.open(encoding="utf-8") as handle:
return json.load(handle)
return shared_i18n_catalog()
def i18n_locale_config() -> tuple[str, tuple[str, ...]]:
return locale_config()
def lobby_i18n_errors() -> dict:
return lobby_i18n_catalog().get("backend", {}).get("error_codes", {})
return shared_i18n_catalog().get("backend", {}).get("error_codes", {})
def api_error(*, code: str, message: str, status: int) -> JsonResponse:
return JsonResponse({"error": message, "error_code": code}, status=status)
def lobby_i18n_error_messages() -> dict:
return shared_i18n_catalog().get("backend", {}).get("errors", {})
def resolve_error_key(code: str) -> str:
resolved = lobby_i18n_errors().get(code)
if isinstance(resolved, str) and resolved:
return resolved
LOGGER.warning("i18n error code missing in shared catalog", extra={"code": code})
return code
def _quality_value(language_candidate: str) -> float | None:
for parameter in language_candidate.split(";")[1:]:
key, separator, value = parameter.partition("=")
if separator and key.strip().lower() == "q":
try:
return float(value.strip())
except ValueError:
return None
return None
def resolve_locale(request: HttpRequest) -> str:
default_locale, supported_locales = i18n_locale_config()
accept_language = request.META.get("HTTP_ACCEPT_LANGUAGE") or ""
ranked_candidates: list[tuple[float, int, str]] = []
for index, candidate in enumerate(accept_language.split(",")):
quality = _quality_value(candidate)
if quality is not None and quality <= 0:
continue
tag = candidate.split(";", 1)[0]
normalized = tag.strip().replace("_", "-").split("-", 1)[0].lower()
if normalized not in supported_locales:
continue
ranked_candidates.append((quality if quality is not None else 1.0, index, normalized))
if ranked_candidates:
ranked_candidates.sort(key=lambda entry: (-entry[0], entry[1]))
return ranked_candidates[0][2]
requested = (get_language_from_request(request) or "").replace("_", "-").split("-", 1)[0].lower()
if requested in supported_locales:
return requested
return default_locale
def resolve_error_message(*, key: str, locale: str) -> str:
default_locale, _supported_locales = i18n_locale_config()
translations = lobby_i18n_error_messages().get(key)
if not isinstance(translations, dict):
LOGGER.warning("i18n key missing in shared catalog", extra={"key": key, "locale": locale})
return key
if locale in translations and translations[locale]:
return translations[locale]
if default_locale in translations and translations[default_locale]:
return translations[default_locale]
LOGGER.warning("i18n translation missing for key", extra={"key": key, "locale": locale})
return key
def api_error(request: HttpRequest, *, code: str, status: int) -> JsonResponse:
locale = resolve_locale(request)
key = resolve_error_key(code)
return JsonResponse(
{
"error": resolve_error_message(key=key, locale=locale),
"error_code": code,
"locale": locale,
},
status=status,
)

View File

@@ -10,7 +10,7 @@ from fupogfakta.models import Category, GameSession, Player, Question, RoundQues
class Command(BaseCommand):
help = "Run minimal staging smoke flow for lobby gameplay"
help = "Run canonical gameplay smoke/regression flow for bluff -> guess -> reveal -> scoreboard"
def add_arguments(self, parser):
parser.add_argument(
@@ -18,6 +18,26 @@ class Command(BaseCommand):
help="Optional path to write smoke result artifact as JSON",
)
def _fail(self, step: str, detail: str, payload=None):
message = f"{step} failed: {detail}"
if payload is not None:
message += f" | payload={json.dumps(payload, sort_keys=True)}"
raise CommandError(message)
def _expect_status(self, response, expected_status: int, step: str):
if response.status_code != expected_status:
try:
payload = response.json()
except ValueError:
payload = {"raw": response.content.decode("utf-8", errors="replace")}
self._fail(step, f"expected HTTP {expected_status}, got {response.status_code}", payload)
return response.json()
def _expect_session_status(self, payload: dict, expected_status: str, step: str):
actual_status = payload.get("session", {}).get("status")
if actual_status != expected_status:
self._fail(step, f"expected session.status={expected_status}, got {actual_status}", payload)
def handle(self, *args, **options):
GameSession.objects.all().delete()
Player.objects.all().delete()
@@ -30,11 +50,14 @@ class Command(BaseCommand):
category.is_active = True
category.save(update_fields=["is_active"])
Question.objects.get_or_create(
question, _ = Question.objects.get_or_create(
category=category,
prompt="Smoke prompt?",
defaults={"correct_answer": "Correct", "is_active": True},
)
if not question.is_active:
question.is_active = True
question.save(update_fields=["is_active"])
User = get_user_model()
host, _ = User.objects.get_or_create(username="smoke-host")
@@ -42,121 +65,254 @@ class Command(BaseCommand):
host.is_staff = True
host.save()
artifact = {
"ok": True,
"command": "python manage.py smoke_staging --artifact <path>",
"generated_at": datetime.now(timezone.utc).isoformat(),
"question": {
"prompt": question.prompt,
"correct_answer": question.correct_answer,
},
"steps": [],
}
host_client = Client()
host_client.force_login(host)
create_res = host_client.post("/lobby/sessions/create", content_type="application/json")
if create_res.status_code != 201:
raise CommandError(f"create_session failed: {create_res.status_code} {create_res.content!r}")
code = create_res.json()["session"]["code"]
create_payload = self._expect_status(
host_client.post("/lobby/sessions/create", content_type="application/json"),
201,
"create_session",
)
code = create_payload["session"]["code"]
artifact["session_code"] = code
artifact["steps"].append(
{
"step": "create_session",
"session_status": create_payload["session"]["status"],
}
)
players = []
for nickname in ["P1", "P2", "P3"]:
join_res = Client().post(
"/lobby/sessions/join",
data=json.dumps({"code": code, "nickname": nickname}),
content_type="application/json",
)
if join_res.status_code != 201:
raise CommandError(f"join_session failed for {nickname}: {join_res.status_code}")
players.append(join_res.json()["player"])
start_res = host_client.post(
f"/lobby/sessions/{code}/rounds/start",
data=json.dumps({"category_slug": category.slug}),
content_type="application/json",
)
if start_res.status_code != 201:
raise CommandError(f"start_round failed: {start_res.status_code}")
show_res = host_client.post(f"/lobby/sessions/{code}/questions/show", content_type="application/json")
if show_res.status_code != 201:
raise CommandError(f"show_question failed: {show_res.status_code}")
round_question_id = show_res.json()["round_question"]["id"]
for player in players:
nick = player["nickname"]
lie_res = Client().post(
f"/lobby/sessions/{code}/questions/{round_question_id}/lies/submit",
data=json.dumps(
{
"player_id": player["id"],
"session_token": player["session_token"],
"text": f"Lie from {nick}",
}
join_payload = self._expect_status(
Client().post(
"/lobby/sessions/join",
data=json.dumps({"code": code, "nickname": nickname}),
content_type="application/json",
),
content_type="application/json",
201,
f"join_session[{nickname}]",
)
if lie_res.status_code != 201:
raise CommandError(f"submit_lie failed for {nick}: {lie_res.status_code}")
mix_res = host_client.post(
f"/lobby/sessions/{code}/questions/{round_question_id}/answers/mix",
content_type="application/json",
players.append(join_payload["player"])
artifact["players"] = [player["nickname"] for player in players]
artifact["steps"].append(
{
"step": "join_players",
"players_count": len(players),
}
)
if mix_res.status_code != 200:
raise CommandError(f"mix_answers failed: {mix_res.status_code}")
answers = mix_res.json().get("answers", [])
start_payload = self._expect_status(
host_client.post(
f"/lobby/sessions/{code}/rounds/start",
data=json.dumps({"category_slug": category.slug}),
content_type="application/json",
),
201,
"start_round",
)
self._expect_session_status(start_payload, GameSession.Status.LIE, "start_round")
round_question_id = start_payload["round_question"]["id"]
artifact["round_question_id"] = round_question_id
artifact["steps"].append(
{
"step": "start_round",
"session_status": start_payload["session"]["status"],
"round_question_id": round_question_id,
}
)
answers = []
lie_transition_payload = None
for player in players:
nickname = player["nickname"]
lie_payload = self._expect_status(
Client().post(
f"/lobby/sessions/{code}/questions/{round_question_id}/lies/submit",
data=json.dumps(
{
"player_id": player["id"],
"session_token": player["session_token"],
"text": f"Lie from {nickname}",
}
),
content_type="application/json",
),
201,
f"submit_lie[{nickname}]",
)
if lie_payload.get("answers"):
answers = lie_payload["answers"]
lie_transition_payload = lie_payload
if not answers:
raise CommandError("mix_answers returned empty answers")
detail_payload = self._expect_status(host_client.get(f"/lobby/sessions/{code}"), 200, "session_detail_after_lies")
answers = detail_payload.get("round_question", {}).get("answers", [])
self._expect_session_status(detail_payload, GameSession.Status.GUESS, "session_detail_after_lies")
lie_transition_payload = detail_payload
for player in players:
nick = player["nickname"]
selected = next((a for a in answers if a.get("player_id") != player["id"]), answers[0])
guess_res = Client().post(
f"/lobby/sessions/{code}/questions/{round_question_id}/guesses/submit",
data=json.dumps(
{
"player_id": player["id"],
"session_token": player["session_token"],
"selected_text": selected["text"],
}
),
content_type="application/json",
if not answers:
self._fail("auto_guess_transition", "canonical lie->guess transition returned empty answers")
if not any(answer.get("text") == question.correct_answer for answer in answers):
self._fail("auto_guess_transition", "mixed answers missing correct answer", {"answers": answers})
if len(answers) < len(players) + 1:
self._fail(
"auto_guess_transition",
"mixed answers shorter than expected bluff set",
{"answers": answers, "players_count": len(players)},
)
if guess_res.status_code != 201:
raise CommandError(f"submit_guess failed for {nick}: {guess_res.status_code}")
calc_res = host_client.post(
f"/lobby/sessions/{code}/questions/{round_question_id}/scores/calculate",
content_type="application/json",
self._expect_session_status(lie_transition_payload, GameSession.Status.GUESS, "auto_guess_transition")
artifact["steps"].append(
{
"step": "auto_guess_transition",
"session_status": lie_transition_payload["session"]["status"],
"answers": [answer["text"] for answer in answers],
}
)
if calc_res.status_code != 200:
raise CommandError(f"calculate_scores failed: {calc_res.status_code}")
board_res = host_client.get(f"/lobby/sessions/{code}/scoreboard")
if board_res.status_code != 200:
raise CommandError(f"reveal_scoreboard failed: {board_res.status_code}")
answer_texts = {answer["text"] for answer in answers}
correct_answer = next((answer["text"] for answer in answers if answer.get("text") == question.correct_answer), None)
if correct_answer is None:
self._fail("submit_guesses", "could not resolve correct answer from mixed answers", {"answers": answers})
finish_res = host_client.post(f"/lobby/sessions/{code}/finish", content_type="application/json")
if finish_res.status_code != 200:
raise CommandError(f"finish_game failed: {finish_res.status_code}")
guess_plan = {
players[0]["nickname"]: "Lie from P2",
players[1]["nickname"]: correct_answer,
players[2]["nickname"]: "Lie from P1",
}
missing_guess_targets = {text for text in guess_plan.values() if text not in answer_texts}
if missing_guess_targets:
self._fail(
"submit_guesses",
"expected bluff targets missing from mixed answers",
{"answers": answers, "missing_guess_targets": sorted(missing_guess_targets)},
)
artifact["guess_plan"] = guess_plan
guess_payloads = []
for player in players:
nickname = player["nickname"]
guess_payload = self._expect_status(
Client().post(
f"/lobby/sessions/{code}/questions/{round_question_id}/guesses/submit",
data=json.dumps(
{
"player_id": player["id"],
"session_token": player["session_token"],
"selected_text": guess_plan[nickname],
}
),
content_type="application/json",
),
201,
f"submit_guess[{nickname}]",
)
guess_payloads.append(guess_payload)
reveal_payload = guess_payloads[-1]
self._expect_session_status(reveal_payload, GameSession.Status.REVEAL, "auto_reveal_transition")
if not reveal_payload.get("phase_transition", {}).get("auto_advanced"):
self._fail("auto_reveal_transition", "expected auto_advanced=true on final guess", reveal_payload)
reveal = reveal_payload.get("reveal")
if not reveal:
self._fail("auto_reveal_transition", "missing canonical reveal payload", reveal_payload)
if reveal.get("correct_answer") != question.correct_answer:
self._fail(
"auto_reveal_transition",
"reveal payload returned wrong correct answer",
{"expected": question.correct_answer, "reveal": reveal},
)
if len(reveal.get("lies", [])) != len(players):
self._fail("auto_reveal_transition", "unexpected lie count in reveal payload", reveal)
if len(reveal.get("guesses", [])) != len(players):
self._fail("auto_reveal_transition", "unexpected guess count in reveal payload", reveal)
fooled_guesses = [guess for guess in reveal["guesses"] if not guess.get("is_correct")]
correct_guesses = [guess for guess in reveal["guesses"] if guess.get("is_correct")]
if len(fooled_guesses) != 2:
self._fail("auto_reveal_transition", "expected exactly two bluff guesses", reveal)
if len(correct_guesses) != 1:
self._fail("auto_reveal_transition", "expected exactly one correct guess", reveal)
if any(guess.get("fooled_player_id") is None for guess in fooled_guesses):
self._fail("auto_reveal_transition", "bluff guesses missing fooled_player_id", reveal)
artifact["steps"].append(
{
"step": "submit_guesses",
"guess_results": [
{
"player_id": payload["guess"]["player_id"],
"selected_text": payload["guess"]["selected_text"],
"is_correct": payload["guess"]["is_correct"],
"fooled_player_id": payload["guess"].get("fooled_player_id"),
}
for payload in guess_payloads
],
}
)
artifact["steps"].append(
{
"step": "auto_reveal_transition",
"session_status": reveal_payload["session"]["status"],
"reveal": {
"correct_answer": reveal["correct_answer"],
"lies_count": len(reveal["lies"]),
"guesses_count": len(reveal["guesses"]),
"fooled_player_ids": sorted(guess["fooled_player_id"] for guess in fooled_guesses),
"correct_guess_player_ids": sorted(guess["player_id"] for guess in correct_guesses),
},
}
)
detail_payload = self._expect_status(host_client.get(f"/lobby/sessions/{code}"), 200, "session_detail_after_guesses")
self._expect_session_status(detail_payload, GameSession.Status.SCOREBOARD, "auto_scoreboard_transition")
if detail_payload.get("reveal") != reveal:
self._fail("auto_scoreboard_transition", "scoreboard promotion changed canonical reveal payload", detail_payload)
scoreboard = detail_payload.get("scoreboard")
if not scoreboard:
self._fail("auto_scoreboard_transition", "missing scoreboard payload after promotion", detail_payload)
if len(scoreboard) != len(players):
self._fail("auto_scoreboard_transition", "unexpected scoreboard length", detail_payload)
if not detail_payload.get("phase_view_model", {}).get("readiness", {}).get("scoreboard_ready"):
self._fail("auto_scoreboard_transition", "scoreboard_ready=false after promotion", detail_payload)
artifact["steps"].append(
{
"step": "auto_scoreboard_transition",
"session_status": detail_payload["session"]["status"],
"leaderboard": scoreboard,
}
)
finish_payload = self._expect_status(
host_client.post(f"/lobby/sessions/{code}/finish", content_type="application/json"),
200,
"finish_game",
)
self._expect_session_status(finish_payload, GameSession.Status.FINISHED, "finish_game")
artifact["steps"].append(
{
"step": "finish_game",
"session_status": finish_payload["session"]["status"],
}
)
artifact_path = options.get("artifact")
if artifact_path:
artifact = {
"ok": True,
"command": "smoke_staging",
"generated_at": datetime.now(timezone.utc).isoformat(),
"session_code": code,
"players": [player["nickname"] for player in players],
"round_question_id": round_question_id,
"steps": [
"create_session",
"join_players",
"start_round",
"show_question",
"submit_lies",
"mix_answers",
"submit_guesses",
"calculate_scores",
"reveal_scoreboard",
"finish_game",
],
}
output_path = Path(artifact_path)
output_path.parent.mkdir(parents=True, exist_ok=True)
output_path.write_text(json.dumps(artifact, indent=2) + "\n", encoding="utf-8")

View File

@@ -24,14 +24,10 @@
<p id="categoryGuardHint">Kategori er kun redigérbar i lobby-fasen.</p>
<p id="phaseStatus">Fase: ukendt (opdatér session-status).</p>
<button id="showQuestionBtn" onclick="showQuestion()" disabled>3) Vis spørgsmål</button>
<input id="roundQuestionId" placeholder="Round question id">
<p id="roundQuestionGuardHint">Round question-id kan kun redigeres i lie/guess/reveal-faser.</p>
<button id="mixAnswersBtn" onclick="mixAnswers()" disabled>4) Mix svar</button>
<button id="calcScoresBtn" onclick="calcScores()" disabled>5) Beregn score</button>
<button id="showScoreboardBtn" onclick="showScoreboard()" disabled>6) Scoreboard</button>
<button id="nextRoundBtn" onclick="nextRound()" disabled>7) Næste runde</button>
<button id="finishGameBtn" onclick="finishGame()" disabled>8) Afslut spil</button>
<p id="roundQuestionStatus">Aktiv round question: afventer session-status.</p>
<p id="roundQuestionGuardHint">Round question-id styres server-side i canonical flow og er kun read-only kontekst for host.</p>
<button id="nextRoundBtn" onclick="nextRound()" disabled>3) Næste runde</button>
<button id="finishGameBtn" onclick="finishGame()" disabled>4) Afslut spil</button>
<p id="hostActionHint">Angiv sessionkode for at aktivere host-actions.</p>
<p id="hostErrorHint">Ingen fejl.</p>
<button id="sessionDetailBtn" onclick="sessionDetail()">Session-status</button>
@@ -55,8 +51,12 @@
<p id="hostCriticalPlayers">Spillere: afventer</p>
<p id="hostCriticalRound">Aktiv round question: afventer</p>
</section>
<pre id="out">Klar.</pre>
<pre id="out">Ready.</pre>
{{ lobby_i18n|json_script:"wppHostI18n" }}
<script>
var WPP_HOST_LOCALE="{{ shell_locale|default:'en'|escapejs }}";
var WPP_HOST_I18N=JSON.parse(document.getElementById("wppHostI18n").textContent||"{}");
function hostCopy(path,fallback){var node=WPP_HOST_I18N;var parts=(path||"").split(".");for(var i=0;i<parts.length;i++){if(!node||typeof node!=="object"){return fallback||path;}node=node[parts[i]];}if(node&&typeof node==="object"){if(node[WPP_HOST_LOCALE]){return node[WPP_HOST_LOCALE];}if(node.en){return node.en;}}return typeof node==="string"?node:(fallback||path);}
var currentSessionStatus="";
var autoRefreshEnabled=false;
var autoRefreshTimer=null;
@@ -65,14 +65,15 @@ var lastRefreshAtLabel="";
var lastRefreshFailed=false;
var sessionDetailInFlight=false;
var hostShellRouteHint="";
var HOST_SHELL_ROUTES={lobby:"lobby",lie:"lie",guess:"guess",reveal:"reveal",finished:"finished"};
var HOST_SHELL_ROUTES={lobby:"lobby",lie:"lie",guess:"guess",reveal:"reveal",scoreboard:"scoreboard",finished:"finished"};
var hostShellFatalError=false;
var hostShellRecoverInFlight=false;
var hostCriticalHydrated=false;
function setHostCriticalLoading(isLoading){var skeleton=document.getElementById("hostCriticalSkeleton");var view=document.getElementById("hostCriticalView");if(!skeleton||!view){return;}skeleton.style.display=isLoading?"block":"none";view.style.display=isLoading?"none":"block";}
function hydrateHostCriticalView(data){var session=(data&&data.session)||{};var phaseEl=document.getElementById("hostCriticalPhase");var playersEl=document.getElementById("hostCriticalPlayers");var roundEl=document.getElementById("hostCriticalRound");if(phaseEl){phaseEl.textContent="Fase: "+phaseLabel(currentSessionStatus||session.status||"");}
function hydrateHostCriticalView(data){var session=(data&&data.session)||{};var phaseEl=document.getElementById("hostCriticalPhase");var playersEl=document.getElementById("hostCriticalPlayers");var roundEl=document.getElementById("hostCriticalRound");var roundStatus=document.getElementById("roundQuestionStatus");var roundQuestionId=(data&&data.round_question&&data.round_question.id)?String(data.round_question.id):"";if(phaseEl){phaseEl.textContent="Fase: "+phaseLabel(currentSessionStatus||session.status||"");}
if(playersEl){playersEl.textContent="Spillere: "+(typeof session.players_count==="number"?session.players_count:"ukendt");}
if(roundEl){roundEl.textContent="Aktiv round question: "+(rq()||"ikke valgt");}
if(roundEl){roundEl.textContent="Aktiv round question: "+(roundQuestionId||"ikke valgt");}
if(roundStatus){roundStatus.textContent="Aktiv round question: "+(roundQuestionId||"afventer session-status.");}
hostCriticalHydrated=true;
setHostCriticalLoading(false);
}
@@ -82,10 +83,9 @@ function setHostShellFatalError(detail){hostShellFatalError=true;var out=documen
function clearHostShellFatalError(){hostShellFatalError=false;hostShellRecoverInFlight=false;updateHostShellErrorBoundary();}
function recoverHostShell(mode){if(hostShellRecoverInFlight){return Promise.resolve({error:"recover_in_flight"});}hostShellRecoverInFlight=true;updateHostShellErrorBoundary();if(mode==="reload"){window.location.reload();return Promise.resolve({ok:true});}if(!code()){hostShellRecoverInFlight=false;updateHostShellErrorBoundary();return Promise.resolve({error:"missing_session_code"});}return sessionDetail().then(function(result){clearHostShellFatalError();return result;}).catch(function(err){hostShellRecoverInFlight=false;updateHostShellErrorBoundary();throw err;});}
function code(){return document.getElementById("code").value.trim().toUpperCase();}
function rq(){return document.getElementById("roundQuestionId").value.trim();}
function saveHostContext(){try{localStorage.setItem("wppHostContext",JSON.stringify({code:code(),round_question_id:rq(),session_status:currentSessionStatus||"",auto_refresh:autoRefreshEnabled}));}catch(_e){}}
function restoreHostContext(){try{var raw=localStorage.getItem("wppHostContext");if(!raw){return false;}var ctx=JSON.parse(raw);if(ctx.code){document.getElementById("code").value=(ctx.code||"").toUpperCase();}if(ctx.round_question_id){document.getElementById("roundQuestionId").value=ctx.round_question_id;}if(ctx.session_status){currentSessionStatus=ctx.session_status;}autoRefreshEnabled=!!ctx.auto_refresh;updateAutoRefreshUi();return !!ctx.code;}catch(_e){return false;}}
function phaseLabel(status){if(status==="lobby"){return"Lobby";}if(status==="lie"){return"Løgn";}if(status==="guess"){return"Gæt";}if(status==="reveal"){return"Reveal";}if(status==="finished"){return"Afsluttet";}return"Ukendt";}
function saveHostContext(){try{localStorage.setItem("wppHostContext",JSON.stringify({code:code(),session_status:currentSessionStatus||"",auto_refresh:autoRefreshEnabled}));}catch(_e){}}
function restoreHostContext(){try{var raw=localStorage.getItem("wppHostContext");if(!raw){return false;}var ctx=JSON.parse(raw);if(ctx.code){document.getElementById("code").value=(ctx.code||"").toUpperCase();}if(ctx.session_status){currentSessionStatus=ctx.session_status;}autoRefreshEnabled=!!ctx.auto_refresh;updateAutoRefreshUi();return !!ctx.code;}catch(_e){return false;}}
function phaseLabel(status){if(status==="lobby"){return"Lobby";}if(status==="lie"){return"Lie";}if(status==="guess"){return"Guess";}if(status==="reveal"){return"Reveal";}if(status==="scoreboard"){return"Scoreboard";}if(status==="finished"){return"Finished";}return"Unknown";}
function hostShellRouteFromPath(){var marker="/lobby/ui/host";var path=(window.location.pathname||"").toLowerCase();var idx=path.indexOf(marker);if(idx===-1){return"";}var remainder=path.slice(idx+marker.length).replace(/^\/+|\/+$/g,"");if(!remainder){return"";}var route=remainder.split("/")[0];return HOST_SHELL_ROUTES[route]?route:"";}
function expectedHostShellRoute(){return HOST_SHELL_ROUTES[currentSessionStatus]||"";}
function syncHostShellRoute(){var currentRoute=hostShellRouteFromPath();var expectedRoute=expectedHostShellRoute();if(!currentRoute||!expectedRoute){hostShellRouteHint="";return;}if(currentRoute===expectedRoute){hostShellRouteHint="";return;}var nextPath="/lobby/ui/host/"+expectedRoute;window.history.replaceState(null,"",nextPath);hostShellRouteHint="Deep-link route guard: omdirigeret fra /"+currentRoute+" til /"+expectedRoute+" for fase "+phaseLabel(currentSessionStatus)+".";}
@@ -93,31 +93,27 @@ function updateAutoRefreshUi(){var btn=document.getElementById("autoRefreshToggl
function stopAutoRefresh(reason){autoRefreshEnabled=false;if(autoRefreshTimer){clearInterval(autoRefreshTimer);autoRefreshTimer=null;}if(reason){var hint=document.getElementById("autoRefreshHint");if(hint){hint.textContent=reason;}}updateAutoRefreshUi();saveHostContext();}
function startAutoRefresh(){if(!code()){updateAutoRefreshUi();return;}autoRefreshEnabled=true;if(autoRefreshTimer){clearInterval(autoRefreshTimer);}autoRefreshTimer=setInterval(function(){if(!code()||sessionDetailInFlight){return;}if(currentSessionStatus==="finished"){stopAutoRefresh("Auto-refresh stoppet: spillet er afsluttet.");return;}sessionDetail();},10000);updateAutoRefreshUi();saveHostContext();}
function toggleAutoRefresh(){if(hostActionInFlight||sessionDetailInFlight||!code()){updateAutoRefreshUi();return;}if(autoRefreshEnabled){stopAutoRefresh();return;}startAutoRefresh();}
function formatTimeLabel(dateObj){return dateObj.toLocaleTimeString("da-DK",{hour12:false});}
function formatTimeLabel(dateObj){return dateObj.toLocaleTimeString(WPP_HOST_LOCALE,{hour12:false});}
function markSessionRefresh(status){if(status>=200&&status<300){lastRefreshAtLabel=formatTimeLabel(new Date());lastRefreshFailed=false;}else{lastRefreshFailed=true;}updateLastRefreshStatus();}
function updateLastRefreshStatus(){var el=document.getElementById("lastRefreshStatus");if(!el){return;}if(!lastRefreshAtLabel){el.textContent=lastRefreshFailed?"Session-data kan være forældet (ingen succesfuld opdatering endnu).":"Session-data ikke opdateret endnu.";return;}if(lastRefreshFailed){el.textContent="Session-data kan være forældet (seneste succes: "+lastRefreshAtLabel+").";return;}el.textContent="Sidst opdateret: "+lastRefreshAtLabel+".";}
function normalizeApiError(data){if(!data||typeof data!=="object"){return"";}return (data.error_code||data.error||"").toString();}
function mapUiErrorMessage(errorKey){if(!errorKey){return"";}var key=errorKey.toLowerCase();if(key.indexOf("phase")!==-1){return"Ugyldig fase for handlingen. Opdatér session-status og prøv igen.";}if(key.indexOf("token")!==-1||key.indexOf("auth")!==-1){return"Session-token er ugyldig eller udløbet. Rejoin sessionen og prøv igen.";}if(key.indexOf("round")!==-1||key.indexOf("question")!==-1||key.indexOf("state")!==-1){return"Runde-kontekst matcher ikke længere. Opdatér session-status før næste handling.";}if(key.indexOf("session")!==-1){return"Sessionkoden er ugyldig eller sessionen findes ikke længere.";}return"Handling fejlede. Opdatér session-status og prøv igen.";}
function mapUiErrorMessage(errorKey){if(!errorKey){return"";}var key=errorKey.toLowerCase();if(WPP_HOST_I18N&&WPP_HOST_I18N.backend&&WPP_HOST_I18N.backend.errors&&WPP_HOST_I18N.backend.errors[key]){return hostCopy("backend.errors."+key,"Action failed. Refresh state and retry.");}if(key.indexOf("session")!==-1){return hostCopy("backend.errors.session_not_found_or_closed","Session code is invalid, or session no longer exists.");}return hostCopy("backend.errors.generic_action_failed_retry","Action failed. Refresh state and retry.");}
function updateErrorHint(status,data){var el=document.getElementById("hostErrorHint");if(!el){return;}if(status>=200&&status<300){el.textContent="Ingen fejl.";return;}var errKey=normalizeApiError(data);el.textContent="Fejl: "+mapUiErrorMessage(errKey)+" ("+(errKey||("http_"+status))+")";}
function updateCreateSessionState(){var btn=document.getElementById("createSessionBtn");var hint=document.getElementById("createSessionHint");if(btn){btn.disabled=hostActionInFlight||sessionDetailInFlight;}if(!hint){return;}if(hostActionInFlight){hint.textContent="Opret session er låst mens en host-handling kører.";return;}if(sessionDetailInFlight){hint.textContent="Opret session er låst mens session-opdatering kører.";return;}hint.textContent="Opret session er klar.";}function updateSessionDetailState(){var btn=document.getElementById("sessionDetailBtn");var hint=document.getElementById("sessionDetailHint");var codeInput=document.getElementById("code");if(btn){btn.disabled=sessionDetailInFlight||hostActionInFlight||!code();}if(codeInput){codeInput.readOnly=sessionDetailInFlight||hostActionInFlight;}if(!hint){return;}if(sessionDetailInFlight){hint.textContent="Opdaterer session-status…";return;}if(hostActionInFlight){hint.textContent="Session-opdatering er låst mens en host-handling kører.";return;}if(!code()){hint.textContent="Angiv sessionkode for at opdatere session-status.";updateHostShellErrorBoundary();return;}hint.textContent="Session-opdatering klar.";updateHostShellErrorBoundary();}
function updatePhaseStatus(){var el=document.getElementById("phaseStatus");syncHostShellRoute();if(!el){return;}if(!currentSessionStatus){el.textContent="Fase: ukendt (opdatér session-status).";return;}el.textContent="Fase: "+phaseLabel(currentSessionStatus)+" ("+currentSessionStatus+")";}
function syncStartRoundGuard(data){var btn=document.getElementById("startRoundBtn");var hint=document.getElementById("startRoundHint");var status=document.getElementById("playerCountStatus");if(!btn||!hint||!status){return;}var count=(data&&data.session&&typeof data.session.players_count==="number")?data.session.players_count:null;var phase=currentSessionStatus||"";if(phase&&phase!=="lobby"){btn.disabled=true;status.textContent=count===null?"Spillere i session: ukendt":"Spillere i session: "+count;hint.textContent="Start runde er kun tilladt i lobby-fasen.";return;}if(count===null){btn.disabled=true;status.textContent="Spillere i session: ukendt";hint.textContent="Opdatér session-status for at validere 3-5 spillere.";return;}status.textContent="Spillere i session: "+count;if(count<3){btn.disabled=true;hint.textContent="Mangler spillere: kræver mindst 3 for at starte runde.";return;}if(count>5){btn.disabled=true;hint.textContent="For mange spillere: maks 5 i MVP før runde-start.";return;}btn.disabled=false;hint.textContent="Klar: spillerantal er indenfor 3-5 til runde-start.";}
function updateHostActionState(){updateCreateSessionState();var hasCode=!!code();var hasRound=!!rq();var phase=currentSessionStatus||"";var showQuestionBtn=document.getElementById("showQuestionBtn");var mixAnswersBtn=document.getElementById("mixAnswersBtn");var calcScoresBtn=document.getElementById("calcScoresBtn");var showScoreboardBtn=document.getElementById("showScoreboardBtn");var nextRoundBtn=document.getElementById("nextRoundBtn");var finishGameBtn=document.getElementById("finishGameBtn");var roundQuestionInput=document.getElementById("roundQuestionId");var roundQuestionGuardHint=document.getElementById("roundQuestionGuardHint");var categorySelect=document.getElementById("category");var categoryGuardHint=document.getElementById("categoryGuardHint");var hint=document.getElementById("hostActionHint");if(showQuestionBtn){showQuestionBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!=="lie";}if(showScoreboardBtn){showScoreboardBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!=="reveal";}if(nextRoundBtn){nextRoundBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!=="reveal";}if(finishGameBtn){finishGameBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!=="reveal";}if(mixAnswersBtn){mixAnswersBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||!hasRound||(phase!=="lie"&&phase!=="guess");}if(calcScoresBtn){calcScoresBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||!hasRound||phase!=="guess";}var canEditRoundQuestion=!!hasCode&&(phase==="lie"||phase==="guess"||phase==="reveal");if(roundQuestionInput){roundQuestionInput.disabled=hostActionInFlight||sessionDetailInFlight||!canEditRoundQuestion;}if(roundQuestionGuardHint){if(hostActionInFlight){roundQuestionGuardHint.textContent="Round question-id er låst mens en handling kører.";}else if(sessionDetailInFlight){roundQuestionGuardHint.textContent="Round question-id er låst mens session-opdatering kører.";}else if(!hasCode){roundQuestionGuardHint.textContent="Angiv sessionkode for at redigere round question-id.";}else if(!phase){roundQuestionGuardHint.textContent="Opdatér session-status for round question-id.";}else if(canEditRoundQuestion){roundQuestionGuardHint.textContent="Round question-id kan redigeres i fase: "+phaseLabel(phase)+".";}else{roundQuestionGuardHint.textContent="Round question-id er låst i fase: "+phaseLabel(phase)+".";}}if(categorySelect){categorySelect.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!=="lobby";}if(categoryGuardHint){if(hostActionInFlight){categoryGuardHint.textContent="Kategori er midlertidigt låst mens en handling kører.";}else if(sessionDetailInFlight){categoryGuardHint.textContent="Kategori er låst mens session-opdatering kører.";}else if(!hasCode){categoryGuardHint.textContent="Angiv sessionkode for at låse kategori til lobby-fasen.";}else if(phase==="lobby"){categoryGuardHint.textContent="Kategori kan vælges i lobby-fasen.";}else if(!phase){categoryGuardHint.textContent="Opdatér session-status for at validere kategori-lås.";}else{categoryGuardHint.textContent="Kategori er låst udenfor lobby-fasen.";}}if(!hint){return;}if(hostActionInFlight){hint.textContent="Handling kører… afvent svar før næste klik.";return;}if(sessionDetailInFlight){hint.textContent="Host-actions er låst mens session-opdatering kører.";return;}if(!hasCode){hint.textContent="Angiv sessionkode for at aktivere host-actions.";return;}if(!phase){hint.textContent="Opdatér session-status for fasebaserede host-actions.";return;}if(phase==="finished"){hint.textContent="Spillet er afsluttet: gameplay-actions er låst.";return;}if((phase==="lie"||phase==="guess")&&!hasRound){hint.textContent="Round question id mangler: mix/beregn score er låst.";return;}if(hostShellRouteHint){hint.textContent=hostShellRouteHint;return;}hint.textContent="Host-actions er klar for fase: "+phaseLabel(phase)+".";}
async function api(path,method,payload){var o={method:method||"GET",headers:{"Accept":"application/json"}};if(payload!==null){o.headers["Content-Type"]="application/json";o.headers["X-CSRFToken"]=csrf();o.body=JSON.stringify(payload);}var r=await fetch(path,o);var d=await r.json().catch(function(){return {};});var isSessionDetailRead=(method||"GET")==="GET"&&/^\/lobby\/sessions\/[A-Z0-9]+$/.test(path);if(isSessionDetailRead){markSessionRefresh(r.status);}document.getElementById("out").textContent=JSON.stringify({status:r.status,data:d},null,2);if(d.session&&d.session.code){document.getElementById("code").value=d.session.code;}if(d.session&&d.session.status){currentSessionStatus=d.session.status;}if(d.round_question&&d.round_question.id){document.getElementById("roundQuestionId").value=d.round_question.id;}if(d.session){hydrateHostCriticalView(d);}updateErrorHint(r.status,d);updatePhaseStatus();syncStartRoundGuard(d);updateHostActionState();if(currentSessionStatus==="finished"&&autoRefreshEnabled){stopAutoRefresh("Auto-refresh stoppet: spillet er afsluttet.");}else{updateAutoRefreshUi();}if(hostShellFatalError){clearHostShellFatalError();}saveHostContext();return d;}
function updateHostActionState(){updateCreateSessionState();var hasCode=!!code();var phase=currentSessionStatus||"";var nextRoundBtn=document.getElementById("nextRoundBtn");var finishGameBtn=document.getElementById("finishGameBtn");var roundQuestionGuardHint=document.getElementById("roundQuestionGuardHint");var categorySelect=document.getElementById("category");var categoryGuardHint=document.getElementById("categoryGuardHint");var hint=document.getElementById("hostActionHint");if(nextRoundBtn){nextRoundBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!=="scoreboard";}if(finishGameBtn){finishGameBtn.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!=="scoreboard";}if(roundQuestionGuardHint){if(hostActionInFlight){roundQuestionGuardHint.textContent="Round question-id er låst mens en handling kører.";}else if(sessionDetailInFlight){roundQuestionGuardHint.textContent="Round question-id er låst mens session-opdatering kører.";}else if(!hasCode){roundQuestionGuardHint.textContent="Angiv sessionkode for at se aktiv round question.";}else if(!phase){roundQuestionGuardHint.textContent="Opdatér session-status for round question-kontekst.";}else{roundQuestionGuardHint.textContent="Round question-id styres server-side i canonical flow og er read-only i fase: "+phaseLabel(phase)+".";}}if(categorySelect){categorySelect.disabled=hostActionInFlight||sessionDetailInFlight||!hasCode||phase!=="lobby";}if(categoryGuardHint){if(hostActionInFlight){categoryGuardHint.textContent="Kategori er midlertidigt låst mens en handling kører.";}else if(sessionDetailInFlight){categoryGuardHint.textContent="Kategori er låst mens session-opdatering kører.";}else if(!hasCode){categoryGuardHint.textContent="Angiv sessionkode for at låse kategori til lobby-fasen.";}else if(phase==="lobby"){categoryGuardHint.textContent="Kategori kan vælges i lobby-fasen.";}else if(!phase){categoryGuardHint.textContent="Opdatér session-status for at validere kategori-lås.";}else{categoryGuardHint.textContent="Kategori er låst udenfor lobby-fasen.";}}if(!hint){return;}if(hostActionInFlight){hint.textContent="Handling kører… afvent svar før næste klik.";return;}if(sessionDetailInFlight){hint.textContent="Host-actions er låst mens session-opdatering kører.";return;}if(!hasCode){hint.textContent="Angiv sessionkode for at aktivere host-actions.";return;}if(!phase){hint.textContent="Opdatér session-status for fasebaserede host-actions.";return;}if(phase==="finished"){hint.textContent="Spillet er afsluttet: gameplay-actions er låst.";return;}if(phase==="scoreboard"){hint.textContent="Host-actions er klar: vælg næste runde eller afslut spillet.";return;}if(hostShellRouteHint){hint.textContent=hostShellRouteHint;return;}hint.textContent="Mid-round faseskift er server-styrede i canonical flow. Host monitorerer kun fremdrift i fase: "+phaseLabel(phase)+".";}
async function api(path,method,payload){var o={method:method||"GET",headers:{"Accept":"application/json"}};if(payload!==null){o.headers["Content-Type"]="application/json";o.headers["X-CSRFToken"]=csrf();o.body=JSON.stringify(payload);}var r=await fetch(path,o);var d=await r.json().catch(function(){return {};});var isSessionDetailRead=(method||"GET")==="GET"&&/^\/lobby\/sessions\/[A-Z0-9]+$/.test(path);if(isSessionDetailRead){markSessionRefresh(r.status);}document.getElementById("out").textContent=JSON.stringify({status:r.status,data:d},null,2);if(d.session&&d.session.code){document.getElementById("code").value=d.session.code;}if(d.session&&d.session.status){currentSessionStatus=d.session.status;}if(d.session){hydrateHostCriticalView(d);}updateErrorHint(r.status,d);updatePhaseStatus();syncStartRoundGuard(d);updateHostActionState();if(currentSessionStatus==="finished"&&autoRefreshEnabled){stopAutoRefresh("Auto-refresh stoppet: spillet er afsluttet.");}else{updateAutoRefreshUi();}if(hostShellFatalError){clearHostShellFatalError();}saveHostContext();return d;}
function withHostActionLock(fn){if(hostActionInFlight){return Promise.resolve({error:"host_action_in_flight"});}hostActionInFlight=true;updateHostActionState();return Promise.resolve().then(fn).finally(function(){hostActionInFlight=false;updateHostActionState();});}
function createSession(){return withHostActionLock(function(){return api("/lobby/sessions/create","POST",{});});}
function sessionDetail(){if(!code()){updateSessionDetailState();return Promise.resolve({error:"missing_session_code"});}if(sessionDetailInFlight){return Promise.resolve({error:"session_detail_in_flight"});}sessionDetailInFlight=true;updateSessionDetailState();return api("/lobby/sessions/"+code(),"GET",null).finally(function(){sessionDetailInFlight=false;updateSessionDetailState();});}
function startRound(){if(document.getElementById("startRoundBtn").disabled){return Promise.resolve({error:"not_enough_players_client_guard"});}return withHostActionLock(function(){return api("/lobby/sessions/"+code()+"/rounds/start","POST",{category_slug:document.getElementById("category").value});});}
function showQuestion(){return withHostActionLock(function(){return api("/lobby/sessions/"+code()+"/questions/show","POST",{});});}
function mixAnswers(){return withHostActionLock(function(){return api("/lobby/sessions/"+code()+"/questions/"+rq()+"/answers/mix","POST",{});});}
function calcScores(){return withHostActionLock(function(){return api("/lobby/sessions/"+code()+"/questions/"+rq()+"/scores/calculate","POST",{});});}
function showScoreboard(){return withHostActionLock(function(){return api("/lobby/sessions/"+code()+"/scoreboard","GET",null);});}
function nextRound(){return withHostActionLock(function(){return api("/lobby/sessions/"+code()+"/rounds/next","POST",{});});}
function finishGame(){return withHostActionLock(function(){return api("/lobby/sessions/"+code()+"/finish","POST",{});});}
["code","roundQuestionId"].forEach(function(fieldId){var field=document.getElementById(fieldId);if(!field){return;}field.addEventListener("input",function(){syncStartRoundGuard(null);updateHostActionState();updateSessionDetailState();saveHostContext();});field.addEventListener("change",function(){syncStartRoundGuard(null);updateHostActionState();updateSessionDetailState();saveHostContext();});});
["code"].forEach(function(fieldId){var field=document.getElementById(fieldId);if(!field){return;}field.addEventListener("input",function(){syncStartRoundGuard(null);updateHostActionState();updateSessionDetailState();saveHostContext();});field.addEventListener("change",function(){syncStartRoundGuard(null);updateHostActionState();updateSessionDetailState();saveHostContext();});});
window.addEventListener("error",function(event){setHostShellFatalError((event&&event.message)||"Ukendt runtime-fejl");});
window.addEventListener("unhandledrejection",function(event){var reason=event&&event.reason;var detail=(reason&&reason.message)||String(reason||"Unhandled promise rejection");setHostShellFatalError(detail);});

View File

@@ -69,8 +69,12 @@
<p id="playerCriticalRound">Round question: afventer</p>
<p id="playerCriticalJoin">Join-status: afventer</p>
</section>
<pre id="out">Klar.</pre>
<pre id="out">Ready.</pre>
{{ lobby_i18n|json_script:"wppPlayerI18n" }}
<script>
var WPP_PLAYER_LOCALE="{{ shell_locale|default:'en'|escapejs }}";
var WPP_PLAYER_I18N=JSON.parse(document.getElementById("wppPlayerI18n").textContent||"{}");
function playerCopy(path,fallback){var node=WPP_PLAYER_I18N;var parts=(path||"").split(".");for(var i=0;i<parts.length;i++){if(!node||typeof node!=="object"){return fallback||path;}node=node[parts[i]];}if(node&&typeof node==="object"){if(node[WPP_PLAYER_LOCALE]){return node[WPP_PLAYER_LOCALE];}if(node.en){return node.en;}}return typeof node==="string"?node:(fallback||path);}
var availableAnswers=[];
var guessSubmitted=false;
var lieSubmitted=false;
@@ -89,6 +93,8 @@ var connectionRetryInFlight=false;
var playerShellFatalError=false;
var playerShellRecoverInFlight=false;
var playerCriticalHydrated=false;
function silencePlayerMediaElements(){if(typeof document==="undefined"||typeof document.querySelectorAll!=="function"){return;}var elements=document.querySelectorAll("audio,video");if(!elements||typeof elements.forEach!=="function"){return;}elements.forEach(function(element){if(!element){return;}element.muted=true;if(typeof element.pause==="function"){element.pause();}});}
function installSecondaryDeviceAudioGuard(){if(typeof window==="undefined"){return;}silencePlayerMediaElements();var mediaProto=window.HTMLMediaElement&&window.HTMLMediaElement.prototype;if(!mediaProto||typeof mediaProto.play!=="function"){return;}if(mediaProto.__wppSecondaryDeviceAudioGuardInstalled){return;}mediaProto.__wppSecondaryDeviceAudioGuardInstalled=true;mediaProto.__wppSecondaryDeviceAudioGuardOriginalPlay=mediaProto.play;mediaProto.play=function(){return Promise.resolve();};}
function setPlayerCriticalLoading(isLoading){var skeleton=document.getElementById("playerCriticalSkeleton");var view=document.getElementById("playerCriticalView");if(!skeleton||!view){return;}skeleton.style.display=isLoading?"block":"none";view.style.display=isLoading?"none":"block";}
function hydratePlayerCriticalView(data){var phaseEl=document.getElementById("playerCriticalPhase");var roundEl=document.getElementById("playerCriticalRound");var joinEl=document.getElementById("playerCriticalJoin");if(phaseEl){phaseEl.textContent="Fase: "+phaseLabel(currentSessionStatus||((data&&data.session&&data.session.status)||""));}
if(roundEl){roundEl.textContent="Round question: "+(rq()||"afventer");}
@@ -103,7 +109,7 @@ function clearPlayerShellFatalError(){playerShellFatalError=false;playerShellRec
function recoverPlayerShell(mode){if(playerShellRecoverInFlight){return Promise.resolve({error:"recover_in_flight"});}playerShellRecoverInFlight=true;updatePlayerShellErrorBoundary();if(mode==="reload"){window.location.reload();return Promise.resolve({ok:true});}if(!code()){playerShellRecoverInFlight=false;updatePlayerShellErrorBoundary();return Promise.resolve({error:"missing_session_code"});}return sessionDetail().then(function(result){clearPlayerShellFatalError();return result;}).catch(function(err){playerShellRecoverInFlight=false;updatePlayerShellErrorBoundary();throw err;});}
function pid(){return document.getElementById("playerId").value.trim();}
function rq(){return document.getElementById("roundQuestionId").value.trim();}
function phaseLabel(status){if(status==="lobby"){return"Lobby";}if(status==="lie"){return"Løgn";}if(status==="guess"){return"Gæt";}if(status==="reveal"){return"Reveal";}if(status==="finished"){return"Afsluttet";}return"Ukendt";}
function phaseLabel(status){if(status==="lobby"){return"Lobby";}if(status==="lie"){return"Lie";}if(status==="guess"){return"Guess";}if(status==="reveal"){return"Reveal";}if(status==="scoreboard"){return"Scoreboard";}if(status==="finished"){return"Finished";}return"Unknown";}
function updatePhaseStatus(){var el=document.getElementById("phaseStatus");if(!el){return;}if(!currentSessionStatus){el.textContent="Fase: ukendt (opdatér session-status).";return;}el.textContent="Fase: "+phaseLabel(currentSessionStatus)+" ("+currentSessionStatus+")";}
function savePlayerContext(){try{localStorage.setItem(PLAYER_CONTEXT_KEY,JSON.stringify({code:code(),nickname:document.getElementById("nickname").value.trim(),player_id:pid(),session_token:document.getElementById("sessionToken").value.trim(),round_question_id:rq(),auto_refresh:playerAutoRefreshEnabled}));}catch(_e){}}
function loadPlayerContext(){try{var raw=localStorage.getItem(PLAYER_CONTEXT_KEY);if(!raw){return null;}return JSON.parse(raw);}catch(_e){return null;}}
@@ -116,8 +122,8 @@ function resetRoundContextForManualChange(){document.getElementById("roundQuesti
function updateContextLockState(){var locked=isPlayerContextLocked()||joinInFlight;var codeField=document.getElementById("code");var nicknameField=document.getElementById("nickname");var playerIdField=document.getElementById("playerId");var tokenField=document.getElementById("sessionToken");if(codeField){codeField.readOnly=locked;}if(nicknameField){nicknameField.readOnly=locked;}if(playerIdField){playerIdField.readOnly=locked;}if(tokenField){tokenField.readOnly=true;}var hint=document.getElementById("contextLockHint");if(!hint){return;}if(joinInFlight){hint.textContent="Låser kontekst…";return;}if(locked){hint.textContent="Spillerkontekst er låst efter join.";return;}hint.textContent="Kontekst er ikke låst endnu.";}
function canAttemptJoin(){return !!(code()&&document.getElementById("nickname").value.trim());}
function normalizeApiError(data){if(!data||typeof data!=="object"){return"";}return (data.error_code||data.error||"").toString();}
function mapUiErrorMessage(errorKey){if(!errorKey){return"";}var key=errorKey.toLowerCase();if(key.indexOf("phase")!==-1){return"Ugyldig fase for handlingen. Opdatér session-status og prøv igen.";}if(key.indexOf("token")!==-1||key.indexOf("auth")!==-1){return"Session-token er ugyldig eller udløbet. Rejoin sessionen og prøv igen.";}if(key.indexOf("round")!==-1||key.indexOf("question")!==-1||key.indexOf("state")!==-1){return"Runde-kontekst matcher ikke længere. Opdatér session-status før næste handling.";}if(key.indexOf("session")!==-1){return"Sessionkoden er ugyldig eller sessionen findes ikke længere.";}return"Handling fejlede. Opdatér session-status og prøv igen.";}
function formatTimeLabel(dateObj){return dateObj.toLocaleTimeString("da-DK",{hour12:false});}
function mapUiErrorMessage(errorKey){if(!errorKey){return"";}var key=errorKey.toLowerCase();if(WPP_PLAYER_I18N&&WPP_PLAYER_I18N.backend&&WPP_PLAYER_I18N.backend.errors&&WPP_PLAYER_I18N.backend.errors[key]){return playerCopy("backend.errors."+key,"Action failed. Refresh state and retry.");}if(key.indexOf("session")!==-1){return playerCopy("backend.errors.session_not_found_or_closed","Session code is invalid, or session no longer exists.");}return playerCopy("backend.errors.generic_action_failed_retry","Action failed. Refresh state and retry.");}
function formatTimeLabel(dateObj){return dateObj.toLocaleTimeString(WPP_PLAYER_LOCALE,{hour12:false});}
function markPlayerSessionRefresh(status){if(status>=200&&status<300){playerLastRefreshAtLabel=formatTimeLabel(new Date());playerLastRefreshFailed=false;}else{playerLastRefreshFailed=true;}updatePlayerLastRefreshStatus();}
function updatePlayerLastRefreshStatus(){var el=document.getElementById("playerLastRefreshStatus");if(!el){return;}if(!playerLastRefreshAtLabel){el.textContent=playerLastRefreshFailed?"Session-data kan være forældet (ingen succesfuld opdatering endnu).":"Session-data ikke opdateret endnu.";return;}if(playerLastRefreshFailed){el.textContent="Session-data kan være forældet (seneste succes: "+playerLastRefreshAtLabel+").";return;}el.textContent="Sidst opdateret: "+playerLastRefreshAtLabel+".";}
function updatePlayerAutoRefreshUi(){var btn=document.getElementById("playerAutoRefreshToggleBtn");var hint=document.getElementById("playerAutoRefreshHint");if(btn){btn.textContent="Auto-refresh: "+(playerAutoRefreshEnabled?"ON":"OFF");btn.disabled=sessionDetailInFlight||joinInFlight||!code();}if(!hint){return;}if(sessionDetailInFlight){hint.textContent="Auto-refresh-lås: afvent aktiv session-opdatering.";return;}if(joinInFlight){hint.textContent="Auto-refresh-lås: afvent aktiv join.";return;}if(!code()){hint.textContent="Auto-refresh kræver sessionkode.";return;}if(!playerAutoRefreshEnabled){hint.textContent="Auto-refresh er slået fra.";return;}if(currentSessionStatus==="finished"){hint.textContent="Auto-refresh stoppet: spillet er afsluttet.";return;}hint.textContent="Auto-refresh aktiv (10s) for spillerstatus.";}
@@ -153,6 +159,7 @@ function submitGuess(){if(guessSubmitted){return Promise.resolve({error:"guess_a
["code","nickname","playerId","sessionToken","roundQuestionId"].forEach(function(fieldId){var field=document.getElementById(fieldId);if(!field){return;}field.addEventListener("input",function(){if(fieldId!=="roundQuestionId"){resetRoundContextForManualChange();}updateLieSubmitState();updateGuessSubmitState();updateJoinState();updateSessionDetailState();savePlayerContext();});field.addEventListener("change",function(){if(fieldId!=="roundQuestionId"){resetRoundContextForManualChange();}updateLieSubmitState();updateGuessSubmitState();updateJoinState();updateSessionDetailState();savePlayerContext();});});
window.addEventListener("error",function(event){setPlayerShellFatalError((event&&event.message)||"Ukendt runtime-fejl");});
window.addEventListener("unhandledrejection",function(event){var reason=event&&event.reason;var detail=(reason&&reason.message)||String(reason||"Unhandled promise rejection");setPlayerShellFatalError(detail);});
installSecondaryDeviceAudioGuard();
setPlayerCriticalLoading(true);
updatePhaseStatus();
updateGuessSubmitState();

View File

@@ -1,13 +1,13 @@
<!doctype html>
<html lang="da">
<html lang="{{ shell_locale|default:'en' }}">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>WPP SPA Shell</title>
<link rel="stylesheet" href="{{ spa_asset_base }}/styles.css">
<link rel="stylesheet" href="{{ spa_asset_base }}/styles.css?v={{ spa_asset_version|urlencode }}">
</head>
<body data-wpp-shell-route="{{ shell_route }}" data-wpp-shell-kind="{{ shell_kind }}">
<app-root data-wpp-shell-route="{{ shell_route }}" data-wpp-shell-kind="{{ shell_kind }}">Indlæser Angular app-shell…</app-root>
<script type="module" src="{{ spa_asset_base }}/main.js"></script>
<body data-wpp-shell-route="{{ shell_route }}" data-wpp-shell-kind="{{ shell_kind }}" data-wpp-locale="{{ shell_locale|default:'en' }}">
<app-root data-wpp-shell-route="{{ shell_route }}" data-wpp-shell-kind="{{ shell_kind }}" data-wpp-locale="{{ shell_locale|default:'en' }}">Indlæser Angular app-shell…</app-root>
<script type="module" src="{{ spa_asset_base }}/main.js?v={{ spa_asset_version|urlencode }}"></script>
</body>
</html>

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View File

@@ -5,7 +5,7 @@ from django.shortcuts import render
from fupogfakta.models import Category
from .feature_flags import use_spa_ui
from .i18n import lobby_i18n_catalog
from .i18n import lobby_i18n_catalog, resolve_locale
def _render_spa_shell(request, shell_route: str, shell_kind: str):
@@ -16,7 +16,9 @@ def _render_spa_shell(request, shell_route: str, shell_kind: str):
"shell_route": shell_route,
"shell_kind": shell_kind,
"spa_asset_base": settings.WPP_SPA_ASSET_BASE,
"spa_asset_version": getattr(settings, "WPP_SPA_ASSET_VERSION", "dev"),
"lobby_i18n": lobby_i18n_catalog(),
"shell_locale": resolve_locale(request),
},
)
@@ -38,6 +40,7 @@ def host_screen(request, spa_path=None):
{
"categories": categories,
"lobby_i18n": lobby_i18n_catalog(),
"shell_locale": resolve_locale(request),
},
)
@@ -46,4 +49,8 @@ def player_screen(request):
if use_spa_ui():
return _render_spa_shell(request, "/player", "player")
return render(request, "lobby/player_screen.html", {"lobby_i18n": lobby_i18n_catalog()})
return render(
request,
"lobby/player_screen.html",
{"lobby_i18n": lobby_i18n_catalog(), "shell_locale": resolve_locale(request)},
)

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View File

@@ -1,11 +1,15 @@
import os
from channels.routing import ProtocolTypeRouter
from channels.routing import ProtocolTypeRouter, URLRouter
from django.core.asgi import get_asgi_application
os.environ.setdefault('DJANGO_SETTINGS_MODULE', 'partyhub.settings')
django_asgi_app = get_asgi_application()
from realtime.routing import websocket_urlpatterns # noqa: E402 — must come after env setup
application = ProtocolTypeRouter({
'http': django_asgi_app,
'websocket': URLRouter(websocket_urlpatterns),
})

View File

@@ -0,0 +1,30 @@
import json
from functools import lru_cache
from pathlib import Path
_LOCALE_LABELS = {
"en": "English",
"da": "Danish",
}
@lru_cache(maxsize=1)
def shared_i18n_catalog() -> dict:
catalog_path = Path(__file__).resolve().parents[1] / "shared" / "i18n" / "lobby.json"
with catalog_path.open(encoding="utf-8") as handle:
return json.load(handle)
@lru_cache(maxsize=1)
def locale_config() -> tuple[str, tuple[str, ...]]:
locales = shared_i18n_catalog().get("locales", {})
default_locale = str(locales.get("default", "en")).strip().lower() or "en"
supported_locales = tuple(
locale.strip().lower() for locale in locales.get("supported", ["en", "da"]) if str(locale).strip()
) or ("en", "da")
return default_locale, supported_locales
def django_languages() -> list[tuple[str, str]]:
_default_locale, supported_locales = locale_config()
return [(locale, _LOCALE_LABELS.get(locale, locale.upper())) for locale in supported_locales]

View File

@@ -1,6 +1,8 @@
from pathlib import Path
import os
from partyhub.i18n_bootstrap import django_languages, locale_config
BASE_DIR = Path(__file__).resolve().parent.parent
@@ -30,6 +32,7 @@ INSTALLED_APPS = [
MIDDLEWARE = [
'django.middleware.security.SecurityMiddleware',
'django.contrib.sessions.middleware.SessionMiddleware',
'django.middleware.locale.LocaleMiddleware',
'django.middleware.common.CommonMiddleware',
'django.middleware.csrf.CsrfViewMiddleware',
'django.contrib.auth.middleware.AuthenticationMiddleware',
@@ -89,7 +92,9 @@ AUTH_PASSWORD_VALIDATORS = [
{'NAME': 'django.contrib.auth.password_validation.NumericPasswordValidator'},
]
LANGUAGE_CODE = 'da'
LANGUAGE_CODE, _SUPPORTED_LOCALES = locale_config()
LANGUAGES = django_languages()
LOCALE_PATHS = [BASE_DIR / 'locale']
TIME_ZONE = 'Europe/Copenhagen'
USE_I18N = True
USE_TZ = True
@@ -105,11 +110,19 @@ if USE_SPA_UI_RAW is None:
USE_SPA_UI_RAW = env('WPP_SPA_ENABLED', 'false')
USE_SPA_UI = USE_SPA_UI_RAW.lower() == 'true'
WPP_SPA_ASSET_BASE = env('WPP_SPA_ASSET_BASE', '/static/frontend/angular/browser').rstrip('/')
# Cache-busting token for SPA shell static asset URLs (querystring versioning).
# Set to release id / commit SHA in deploy env for deterministic invalidation.
WPP_SPA_ASSET_VERSION = env('WPP_SPA_ASSET_VERSION', 'dev')
CHANNEL_REDIS_HOST = env('CHANNEL_REDIS_HOST', '127.0.0.1')
CHANNEL_REDIS_PORT = int(env('CHANNEL_REDIS_PORT', '6379'))
import sys # noqa: E402
_testing = 'test' in sys.argv
CHANNEL_LAYERS = {
'default': {
'BACKEND': 'channels.layers.InMemoryChannelLayer',
} if _testing else {
'BACKEND': 'channels_redis.core.RedisChannelLayer',
'CONFIG': {'hosts': [(CHANNEL_REDIS_HOST, CHANNEL_REDIS_PORT)]},
}

View File

@@ -0,0 +1,28 @@
from django.conf import settings
from django.test import TestCase
from partyhub.i18n_bootstrap import django_languages, locale_config, shared_i18n_catalog
class I18nBootstrapTests(TestCase):
def test_shared_catalog_bootstraps_default_and_supported_locales(self):
default_locale, supported_locales = locale_config()
self.assertEqual(default_locale, "en")
self.assertEqual(supported_locales, ("en", "da"))
def test_django_language_settings_bootstrap_from_shared_i18n_catalog(self):
default_locale, supported_locales = locale_config()
self.assertEqual(settings.LANGUAGE_CODE, default_locale)
self.assertEqual(tuple(code for code, _ in settings.LANGUAGES), supported_locales)
self.assertEqual(settings.LANGUAGES, django_languages())
def test_locale_contract_in_catalog_matches_django_language_codes(self):
catalog_locales = shared_i18n_catalog()["locales"]
self.assertEqual(settings.LANGUAGE_CODE, catalog_locales["default"])
self.assertEqual(
[code for code, _ in settings.LANGUAGES],
catalog_locales["supported"],
)

35
realtime/broadcast.py Normal file
View File

@@ -0,0 +1,35 @@
from asgiref.sync import async_to_sync
from channels.exceptions import InvalidChannelLayerError
from channels.layers import get_channel_layer
try:
from redis.exceptions import ConnectionError as RedisConnectionError
except Exception: # pragma: no cover - optional dependency in local/test runtimes
RedisConnectionError = RuntimeError
async def broadcast_phase_event(session_code: str, event_type: str, payload: dict) -> None:
"""Send a phase event to all WebSocket clients connected to a game session."""
try:
channel_layer = get_channel_layer()
if channel_layer is None:
return
group_name = f"game_{session_code.upper()}"
await channel_layer.group_send(
group_name,
{
"type": "phase.event",
"event_type": event_type,
"payload": payload,
},
)
except (InvalidChannelLayerError, RedisConnectionError):
return
def sync_broadcast_phase_event(session_code: str, event_type: str, payload: dict) -> None:
"""Sync wrapper for calling broadcast_phase_event from synchronous Django views."""
try:
async_to_sync(broadcast_phase_event)(session_code, event_type, payload)
except (InvalidChannelLayerError, RedisConnectionError):
return

63
realtime/consumers.py Normal file
View File

@@ -0,0 +1,63 @@
import json
from urllib.parse import parse_qs
from channels.generic.websocket import AsyncJsonWebsocketConsumer
from fupogfakta.models import Player
class GameConsumer(AsyncJsonWebsocketConsumer):
"""
WebSocket consumer for a game session.
URL: ws/game/<session_code>/
Query params:
- session_token: player session token (players only)
- role=host: skip token check for host in MVP
"""
async def connect(self):
self.session_code = self.scope["url_route"]["kwargs"]["session_code"].upper()
self.group_name = f"game_{self.session_code}"
query_string = self.scope.get("query_string", b"").decode()
params = parse_qs(query_string)
role = params.get("role", [None])[0]
session_token = params.get("session_token", [None])[0]
if role != "host":
if not session_token:
await self.close(code=4001)
return
try:
self.player = await Player.objects.aget(
session_token=session_token,
session__code=self.session_code,
)
except Player.DoesNotExist:
await self.close(code=4003)
return
else:
self.player = None
await self.channel_layer.group_add(self.group_name, self.channel_name)
await self.accept()
async def disconnect(self, close_code):
if hasattr(self, "group_name"):
await self.channel_layer.group_discard(self.group_name, self.channel_name)
async def receive_json(self, content, **kwargs):
if content.get("type") == "ping":
await self.send_json({"type": "pong"})
# --- Group message handlers ---
async def phase_event(self, event):
"""Forward any phase_event broadcast to the WebSocket client."""
payload = dict(event.get("payload") or {})
payload["type"] = event["event_type"]
await self.send_json(payload)

7
realtime/routing.py Normal file
View File

@@ -0,0 +1,7 @@
from django.urls import re_path
from . import consumers
websocket_urlpatterns = [
re_path(r"^ws/game/(?P<session_code>[A-Z0-9]{4,8})/$", consumers.GameConsumer.as_asgi()),
]

View File

@@ -1,3 +1,123 @@
from django.test import TestCase
import unittest
from unittest.mock import AsyncMock, Mock, patch
# Create your tests here.
from channels.exceptions import InvalidChannelLayerError
from django.contrib.auth import get_user_model
from django.test import SimpleTestCase, TestCase
try:
from channels.testing import WebsocketCommunicator
except Exception: # pragma: no cover - optional test dependency
WebsocketCommunicator = None
from fupogfakta.models import GameSession, Player
from partyhub.asgi import application
from realtime.broadcast import broadcast_phase_event, sync_broadcast_phase_event
from realtime.consumers import GameConsumer
User = get_user_model()
class BroadcastPhaseEventTests(SimpleTestCase):
@patch("realtime.broadcast.get_channel_layer", return_value=None)
async def test_broadcast_phase_event_noops_without_channel_layer(self, _mock_get_channel_layer):
await broadcast_phase_event("ABCD", "phase.scoreboard", {"phase": "scoreboard"})
@patch("realtime.broadcast.async_to_sync")
def test_sync_broadcast_phase_event_noops_when_channel_layer_is_unavailable(self, mock_async_to_sync):
mock_async_to_sync.return_value.side_effect = InvalidChannelLayerError("missing channel layer")
sync_broadcast_phase_event("ABCD", "phase.scoreboard", {"phase": "scoreboard"})
@patch("realtime.broadcast.async_to_sync")
def test_sync_broadcast_phase_event_still_broadcasts_when_channel_layer_exists(self, mock_async_to_sync):
sender = Mock()
mock_async_to_sync.return_value = sender
sync_broadcast_phase_event("ABCD", "phase.scoreboard", {"phase": "scoreboard"})
sender.assert_called_once_with("ABCD", "phase.scoreboard", {"phase": "scoreboard"})
class GameConsumerPhaseEventTests(SimpleTestCase):
async def test_phase_event_restores_external_type_field(self):
consumer = GameConsumer()
consumer.send_json = AsyncMock()
await consumer.phase_event(
{
"event_type": "phase.test_event",
"payload": {"hello": "world"},
}
)
consumer.send_json.assert_awaited_once_with(
{
"type": "phase.test_event",
"hello": "world",
}
)
@unittest.skipIf(WebsocketCommunicator is None, "channels.testing dependencies unavailable")
class GameConsumerConnectTest(TestCase):
def setUp(self):
self.user = User.objects.create_user(username="host", password="pw")
self.session = GameSession.objects.create(host=self.user, code="AABBCC")
self.player = Player.objects.create(session=self.session, nickname="Tester")
async def test_player_connect_and_ping(self):
token = self.player.session_token
communicator = WebsocketCommunicator(
application,
f"/ws/game/AABBCC/?session_token={token}",
)
connected, _ = await communicator.connect()
self.assertTrue(connected)
await communicator.send_json_to({"type": "ping"})
response = await communicator.receive_json_from()
self.assertEqual(response["type"], "pong")
await communicator.disconnect()
async def test_connect_without_token_rejected(self):
communicator = WebsocketCommunicator(application, "/ws/game/AABBCC/")
connected, code = await communicator.connect()
self.assertFalse(connected)
self.assertEqual(code, 4001)
async def test_connect_invalid_token_rejected(self):
communicator = WebsocketCommunicator(
application,
"/ws/game/AABBCC/?session_token=invalid-token",
)
connected, code = await communicator.connect()
self.assertFalse(connected)
self.assertEqual(code, 4003)
async def test_host_connect_without_token(self):
communicator = WebsocketCommunicator(
application,
"/ws/game/AABBCC/?role=host",
)
connected, _ = await communicator.connect()
self.assertTrue(connected)
await communicator.disconnect()
async def test_broadcast_reaches_connected_client(self):
token = self.player.session_token
communicator = WebsocketCommunicator(
application,
f"/ws/game/AABBCC/?session_token={token}",
)
connected, _ = await communicator.connect()
self.assertTrue(connected)
await broadcast_phase_event("AABBCC", "phase.test_event", {"hello": "world"})
message = await communicator.receive_json_from(timeout=2)
self.assertEqual(message["type"], "phase.test_event")
self.assertEqual(message["hello"], "world")
await communicator.disconnect()

View File

@@ -1,5 +1,6 @@
Django==6.0.2
channels>=4.1,<5
channels-redis>=4.2,<5
daphne>=4.1,<5
mysqlclient>=2.2,<3
python-dotenv>=1.0,<2

View File

@@ -0,0 +1,214 @@
#!/usr/bin/env python3
"""Build the shared i18n parity artifact for MVP-critical Django/Angular keys."""
from __future__ import annotations
import argparse
import hashlib
import json
import re
from collections import defaultdict
from pathlib import Path
from typing import Any
REPO_ROOT = Path(__file__).resolve().parents[1]
CATALOG_PATH = REPO_ROOT / "shared" / "i18n" / "lobby.json"
ARTIFACT_PATH = REPO_ROOT / "shared" / "i18n" / "artifacts" / "lobby-mvp-keyspace-parity-report.v1.json"
DJANGO_VIEWS_PATH = REPO_ROOT / "lobby" / "views.py"
FRONTEND_VERTICAL_SLICE_PATH = REPO_ROOT / "frontend" / "src" / "spa" / "vertical-slice.ts"
ANGULAR_I18N_PATH = REPO_ROOT / "frontend" / "angular" / "src" / "app" / "lobby-i18n.ts"
ANGULAR_HOST_PATH = REPO_ROOT / "frontend" / "angular" / "src" / "app" / "features" / "host" / "host-shell.component.ts"
ANGULAR_PLAYER_PATH = REPO_ROOT / "frontend" / "angular" / "src" / "app" / "features" / "player" / "player-shell.component.ts"
ARTIFACT_NAME = "shared.i18n.lobby.mvp_keyspace_parity_report"
ARTIFACT_VERSION = "v1"
class ParityError(RuntimeError):
pass
def _read_text(path: Path) -> str:
return path.read_text(encoding="utf-8")
def _load_catalog() -> dict[str, Any]:
return json.loads(_read_text(CATALOG_PATH))
def _catalog_hash() -> str:
return hashlib.sha256(CATALOG_PATH.read_bytes()).hexdigest()
def _sorted_unique(values: list[str]) -> list[str]:
return sorted({value for value in values})
def _extract_matches(path: Path, pattern: str) -> list[str]:
return re.findall(pattern, _read_text(path), re.MULTILINE)
def _resolve_frontend_ui_key(key: str) -> str:
if key.startswith("lobby.shell."):
return key.replace("lobby.shell.", "app.", 1)
if key.startswith("game.host."):
return key.replace("game.host.", "host.", 1)
if key.startswith("game.player."):
return key.replace("game.player.", "player.", 1)
return key
def _has_nested_key(root: dict[str, Any], dotted_key: str) -> bool:
current: Any = root
for part in dotted_key.split("."):
if not isinstance(current, dict) or part not in current:
return False
current = current[part]
return isinstance(current, dict)
def build_report() -> dict[str, Any]:
catalog = _load_catalog()
locales = list(catalog["locales"]["supported"])
frontend_errors: dict[str, Any] = catalog["frontend"]["errors"]
frontend_ui: dict[str, Any] = catalog["frontend"]["ui"]
backend_error_codes: dict[str, str] = catalog["backend"]["error_codes"]
backend_errors: dict[str, Any] = catalog["backend"]["errors"]
backend_to_frontend: dict[str, str] = catalog["contract"]["backend_to_frontend_error_keys"]
django_error_codes = _sorted_unique(
_extract_matches(DJANGO_VIEWS_PATH, r'ERROR_CODES\.get\("([a-z0-9_]+)"')
)
frontend_runtime_error_fallbacks = _sorted_unique(
_extract_matches(FRONTEND_VERTICAL_SLICE_PATH, r"lobbyMessageFromApiPayload\([^\n]+?'([a-z0-9_]+)'\)")
+ _extract_matches(FRONTEND_VERTICAL_SLICE_PATH, r"lobbyMessage\('([a-z0-9_]+)'\)")
)
angular_copy_keys = _sorted_unique(
_extract_matches(ANGULAR_HOST_PATH, r"copy\('([A-Za-z0-9_\.]+)'\)")
+ _extract_matches(ANGULAR_PLAYER_PATH, r"copy\('([A-Za-z0-9_\.]+)'\)")
)
angular_catalog_paths = [_resolve_frontend_ui_key(key) for key in angular_copy_keys]
missing_backend_codes = [code for code in django_error_codes if code not in backend_error_codes]
missing_backend_translations = [code for code in django_error_codes if code not in backend_errors]
missing_contract_mappings = [code for code in django_error_codes if code not in backend_to_frontend]
mapped_frontend_error_keys = _sorted_unique(
[backend_to_frontend[code] for code in django_error_codes if code in backend_to_frontend]
)
missing_frontend_error_keys = [key for key in mapped_frontend_error_keys if key not in frontend_errors]
missing_frontend_runtime_fallbacks = [key for key in frontend_runtime_error_fallbacks if key not in frontend_errors]
missing_angular_catalog_paths = [path for path in angular_catalog_paths if not _has_nested_key(frontend_ui, path)]
dead_contract_aliases = _sorted_unique([code for code in backend_to_frontend if code not in backend_error_codes])
many_to_one_mappings: dict[str, list[str]] = defaultdict(list)
for code in django_error_codes:
frontend_key = backend_to_frontend.get(code)
if frontend_key:
many_to_one_mappings[frontend_key].append(code)
many_to_one_mappings = {
frontend_key: sorted(codes)
for frontend_key, codes in sorted(many_to_one_mappings.items())
if len(codes) > 1
}
blocking_issues = {
"missing_backend_codes": missing_backend_codes,
"missing_backend_translations": missing_backend_translations,
"missing_contract_mappings": missing_contract_mappings,
"missing_frontend_error_keys": missing_frontend_error_keys,
"missing_frontend_runtime_fallbacks": missing_frontend_runtime_fallbacks,
"missing_angular_catalog_paths": missing_angular_catalog_paths,
}
status = "pass" if not any(blocking_issues.values()) else "fail"
follow_ups: list[dict[str, str]] = []
if dead_contract_aliases:
follow_ups.append(
{
"priority": "need-to-have",
"item": "Either add missing backend/error_codes + backend/errors entries for dead contract aliases or remove them from contract.backend_to_frontend_error_keys.",
"evidence": ", ".join(dead_contract_aliases),
}
)
if many_to_one_mappings:
follow_ups.append(
{
"priority": "nice-to-have",
"item": "Decide whether grouped backend codes should keep collapsing into one Angular fallback key or be split into more specific frontend error copy as UX matures.",
"evidence": "; ".join(
f"{frontend_key} <= {', '.join(codes)}" for frontend_key, codes in many_to_one_mappings.items()
),
}
)
return {
"artifact_name": ARTIFACT_NAME,
"artifact_version": ARTIFACT_VERSION,
"naming_version_rule": "Keep a stable artifact_name and append only explicit schema-major suffixes to the filename/version (v1, v2, ...). Update artifact_version only when the report shape changes; refresh content in-place for catalog/keyspace changes.",
"source_of_truth": {
"catalog": str(CATALOG_PATH.relative_to(REPO_ROOT)),
"catalog_sha256": _catalog_hash(),
"source_paths": [
str(path.relative_to(REPO_ROOT))
for path in [
DJANGO_VIEWS_PATH,
FRONTEND_VERTICAL_SLICE_PATH,
ANGULAR_I18N_PATH,
ANGULAR_HOST_PATH,
ANGULAR_PLAYER_PATH,
]
],
},
"scope": {
"issue": 277,
"related_epic": 175,
"mvp_locales": locales,
"definition": "MVP-critical keys are the Django error codes emitted by lobby/views.py plus the Angular fallback/UI keys consumed by the host/player MVP shells.",
},
"parity": {
"status": status,
"django_backend_error_codes_used_by_mvp": django_error_codes,
"angular_frontend_error_fallback_keys_used_by_mvp": frontend_runtime_error_fallbacks,
"angular_ui_keys_used_by_mvp": angular_copy_keys,
"angular_ui_catalog_paths": angular_catalog_paths,
"backend_codes_mapped_to_frontend_error_keys": {code: backend_to_frontend[code] for code in django_error_codes if code in backend_to_frontend},
"unique_frontend_error_keys_reached_from_django": mapped_frontend_error_keys,
"blocking_issues": blocking_issues,
"follow_ups": follow_ups,
},
}
def write_report() -> None:
report = build_report()
ARTIFACT_PATH.parent.mkdir(parents=True, exist_ok=True)
ARTIFACT_PATH.write_text(json.dumps(report, indent=2, ensure_ascii=False) + "\n", encoding="utf-8")
def check_report() -> None:
report = build_report()
if not ARTIFACT_PATH.exists():
raise ParityError(f"artifact missing: {ARTIFACT_PATH}")
existing = json.loads(_read_text(ARTIFACT_PATH))
if existing != report:
raise ParityError("artifact out of date; run scripts/build_i18n_parity_report.py --write")
if report["parity"]["status"] != "pass":
raise ParityError(json.dumps(report["parity"]["blocking_issues"], indent=2))
def main() -> int:
parser = argparse.ArgumentParser()
parser.add_argument("--write", action="store_true")
parser.add_argument("--check", action="store_true")
args = parser.parse_args()
if args.write:
write_report()
if args.check:
check_report()
if not args.write and not args.check:
print(json.dumps(build_report(), indent=2, ensure_ascii=False))
return 0
if __name__ == "__main__":
raise SystemExit(main())

132
scripts/check_i18n_drift.py Executable file
View File

@@ -0,0 +1,132 @@
#!/usr/bin/env python3
"""Read-only drift check for shared i18n key coverage.
Compares `shared/i18n/key-manifest.json` against `shared/i18n/lobby.json` and
fails fast when keyspaces drift between frontend/backend contract sections.
"""
from __future__ import annotations
import json
from pathlib import Path
import sys
from typing import Any
REPO_ROOT = Path(__file__).resolve().parents[1]
CATALOG_PATH = REPO_ROOT / "shared" / "i18n" / "lobby.json"
MANIFEST_PATH = REPO_ROOT / "shared" / "i18n" / "key-manifest.json"
def _load_json(path: Path) -> dict[str, Any]:
with path.open("r", encoding="utf-8") as handle:
return json.load(handle)
def _as_set(value: Any) -> set[str]:
if not isinstance(value, list):
return set()
return {str(item) for item in value}
def _require_translations(
errors: dict[str, Any],
locales: set[str],
label: str,
failures: list[str],
) -> None:
for key, translations in errors.items():
if not isinstance(translations, dict):
failures.append(f"{label}.{key} must be an object of locale->message")
continue
for locale in sorted(locales):
value = translations.get(locale)
if not isinstance(value, str) or not value.strip():
failures.append(f"{label}.{key} missing non-empty '{locale}' translation")
def main() -> int:
catalog = _load_json(CATALOG_PATH)
manifest = _load_json(MANIFEST_PATH)
failures: list[str] = []
manifest_locales = _as_set(manifest.get("locales"))
catalog_locales = _as_set(catalog.get("locales", {}).get("supported"))
if manifest_locales != catalog_locales:
failures.append(
"locale set mismatch: "
f"manifest={sorted(manifest_locales)} catalog={sorted(catalog_locales)}"
)
frontend_manifest = _as_set(manifest.get("frontend_error_keys"))
frontend_catalog = set(catalog.get("frontend", {}).get("errors", {}).keys())
if frontend_manifest != frontend_catalog:
failures.append(
"frontend error key mismatch: "
f"manifest-only={sorted(frontend_manifest - frontend_catalog)} "
f"catalog-only={sorted(frontend_catalog - frontend_manifest)}"
)
backend_code_manifest = _as_set(manifest.get("backend_error_codes"))
backend_code_catalog = set(catalog.get("backend", {}).get("error_codes", {}).keys())
if backend_code_manifest != backend_code_catalog:
failures.append(
"backend error code mismatch: "
f"manifest-only={sorted(backend_code_manifest - backend_code_catalog)} "
f"catalog-only={sorted(backend_code_catalog - backend_code_manifest)}"
)
backend_key_manifest = _as_set(manifest.get("backend_error_keys"))
backend_key_catalog = set(catalog.get("backend", {}).get("errors", {}).keys())
if backend_key_manifest != backend_key_catalog:
failures.append(
"backend error key mismatch: "
f"manifest-only={sorted(backend_key_manifest - backend_key_catalog)} "
f"catalog-only={sorted(backend_key_catalog - backend_key_manifest)}"
)
backend_to_frontend = catalog.get("contract", {}).get("backend_to_frontend_error_keys", {})
if not isinstance(backend_to_frontend, dict):
failures.append("contract.backend_to_frontend_error_keys must be an object")
backend_to_frontend = {}
for code in sorted(backend_code_catalog):
frontend_key = backend_to_frontend.get(code)
if frontend_key is None:
failures.append(f"missing contract mapping for backend code '{code}'")
continue
if frontend_key not in frontend_catalog:
failures.append(
f"mapping for backend code '{code}' points to unknown frontend key '{frontend_key}'"
)
allowed_contract_only_codes = _as_set(manifest.get("allowed_contract_only_backend_codes"))
unknown_mapping_codes = set(backend_to_frontend.keys()) - backend_code_catalog
disallowed_unknown_mapping_codes = unknown_mapping_codes - allowed_contract_only_codes
if disallowed_unknown_mapping_codes:
failures.append(
"contract contains mappings for unknown backend codes: "
f"{sorted(disallowed_unknown_mapping_codes)}"
)
_require_translations(catalog.get("frontend", {}).get("errors", {}), manifest_locales, "frontend.errors", failures)
_require_translations(catalog.get("backend", {}).get("errors", {}), manifest_locales, "backend.errors", failures)
if failures:
print("i18n drift check FAILED")
for failure in failures:
print(f" - {failure}")
return 1
print("i18n drift check OK")
print(f" - locales: {sorted(manifest_locales)}")
print(f" - frontend error keys: {len(frontend_catalog)}")
print(f" - backend error codes: {len(backend_code_catalog)}")
print(f" - backend error keys: {len(backend_key_catalog)}")
return 0
if __name__ == "__main__":
raise SystemExit(main())

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@@ -0,0 +1,36 @@
#!/usr/bin/env python3
"""Guard issue #277 parity artifact against non-deterministic regeneration."""
from __future__ import annotations
import hashlib
import subprocess
import sys
from pathlib import Path
REPO_ROOT = Path(__file__).resolve().parents[1]
ARTIFACT_PATH = REPO_ROOT / "docs" / "ISSUE-277-SHARED-I18N-PARITY-ARTIFACT.md"
REPORT_SCRIPT = REPO_ROOT / "scripts" / "report_i18n_parity.py"
def sha256(path: Path) -> str:
return hashlib.sha256(path.read_bytes()).hexdigest()
def main() -> int:
before = sha256(ARTIFACT_PATH)
for run in range(1, 3):
subprocess.run([sys.executable, str(REPORT_SCRIPT)], cwd=REPO_ROOT, check=True)
after = sha256(ARTIFACT_PATH)
if after != before:
raise SystemExit(
f"issue #277 parity artifact is not deterministic after run {run}: {before} != {after}"
)
print(f"issue #277 parity artifact deterministic: {before}")
return 0
if __name__ == "__main__":
raise SystemExit(main())

View File

@@ -0,0 +1,196 @@
#!/usr/bin/env python3
"""Generate issue #277 shared i18n parity artifact.
Read-only report over the shared lobby i18n catalog, with focus on MVP-critical
backend/frontend parity used by Django and Angular.
"""
from __future__ import annotations
import json
from dataclasses import dataclass
from pathlib import Path
REPO_ROOT = Path(__file__).resolve().parents[1]
CATALOG_PATH = REPO_ROOT / "shared" / "i18n" / "lobby.json"
OUTPUT_PATH = REPO_ROOT / "docs" / "ISSUE-277-SHARED-I18N-PARITY-ARTIFACT.md"
ARTIFACT_ID = "issue-277-shared-i18n-parity-report"
ARTIFACT_VERSION = "1.0"
MVP_FRONTEND_UI_KEYS = [
"frontend.ui.host.title",
"frontend.ui.player.title",
"frontend.ui.common.session_code",
"frontend.ui.player.nickname",
"frontend.ui.player.join",
"frontend.ui.host.start_round",
"frontend.ui.host.show_question",
"frontend.ui.player.lie_label",
"frontend.ui.player.submit_lie",
"frontend.ui.player.submit_guess",
"frontend.ui.host.mix_answers",
"frontend.ui.host.calculate_scores",
"frontend.ui.host.load_scoreboard",
"frontend.ui.host.final_leaderboard",
"frontend.ui.player.final_leaderboard",
"frontend.ui.common.points_short",
]
MVP_FRONTEND_ERROR_KEYS = [
"frontend.errors.session_code_required",
"frontend.errors.session_not_found",
"frontend.errors.nickname_invalid",
"frontend.errors.nickname_taken",
"frontend.errors.join_failed",
"frontend.errors.start_round_failed",
"frontend.errors.unknown",
]
MVP_BACKEND_CODES = [
"backend.error_codes.session_code_required",
"backend.error_codes.nickname_invalid",
"backend.error_codes.session_not_found",
"backend.error_codes.session_not_joinable",
"backend.error_codes.nickname_taken",
"backend.error_codes.category_slug_required",
"backend.error_codes.category_not_found",
"backend.error_codes.round_start_invalid_phase",
"backend.error_codes.round_already_configured",
]
@dataclass(frozen=True)
class MappingRow:
backend_code: str
backend_key: str
frontend_key: str
locales_ok: bool
parity_status: str
note: str
def load_catalog() -> dict:
return json.loads(CATALOG_PATH.read_text(encoding="utf-8"))
def get_path(data: dict, dotted: str):
node = data
for part in dotted.split("."):
node = node[part]
return node
def translation_state(data: dict, dotted: str) -> tuple[bool, list[str]]:
translations = get_path(data, dotted)
missing = [locale for locale in ("en", "da") if not isinstance(translations.get(locale), str) or not translations[locale].strip()]
return (not missing, missing)
def build_mapping_rows(catalog: dict) -> list[MappingRow]:
rows: list[MappingRow] = []
mapping = catalog["contract"]["backend_to_frontend_error_keys"]
backend_errors = catalog["backend"]["errors"]
for dotted_code in MVP_BACKEND_CODES:
code = dotted_code.removeprefix("backend.error_codes.")
backend_key = catalog["backend"]["error_codes"][code]
frontend_key = mapping[code]
backend_locales_ok, _ = translation_state(catalog, f"backend.errors.{backend_key}")
frontend_locales_ok, _ = translation_state(catalog, f"frontend.errors.{frontend_key}")
note = "1:1" if code == frontend_key else "many:1 collapse" if frontend_key == "start_round_failed" else "mapped alias"
rows.append(
MappingRow(
backend_code=code,
backend_key=backend_key,
frontend_key=frontend_key,
locales_ok=backend_locales_ok and frontend_locales_ok,
parity_status="aligned" if frontend_key in backend_errors or code == frontend_key else "mapped",
note=note,
)
)
return rows
def render_report(catalog: dict) -> str:
mapping_rows = build_mapping_rows(catalog)
frontend_ui_ok = all(translation_state(catalog, key)[0] for key in MVP_FRONTEND_UI_KEYS)
frontend_error_ok = all(translation_state(catalog, key)[0] for key in MVP_FRONTEND_ERROR_KEYS)
backend_code_ok = all(translation_state(catalog, f"backend.errors.{catalog['backend']['error_codes'][key.removeprefix('backend.error_codes.')]}" )[0] for key in MVP_BACKEND_CODES)
mapped_frontend_keys = sorted({row.frontend_key for row in mapping_rows})
collapsed_codes = [row.backend_code for row in mapping_rows if row.frontend_key == "start_round_failed"]
lines: list[str] = []
lines.append("# ISSUE-277 Artifact — shared i18n registry parity report (Django ↔ Angular MVP)")
lines.append("")
lines.append("Issue: **#277** (`[READY][#175][P3] Shared i18n registry artifact: backend/frontend keyspace parity report`)")
lines.append("")
lines.append("## Artifact metadata")
lines.append("")
lines.append(f"- `artifact_id`: `{ARTIFACT_ID}`")
lines.append(f"- `artifact_version`: `{ARTIFACT_VERSION}`")
lines.append(f"- `catalog_source`: `{CATALOG_PATH.relative_to(REPO_ROOT)}`")
lines.append(f"- `generator`: `scripts/{Path(__file__).name}`")
lines.append("")
lines.append("## Naming/version rules (email-manager-inspired strategy)")
lines.append("")
lines.append("- **Single canonical artifact per issue**: issue-bundne rapporter navngives `docs/ISSUE-<nr>-<slug>-ARTIFACT.md`.")
lines.append("- **Stable artifact identity**: `artifact_id` ændres ikke ved tekstlige opdateringer i samme rapporttype; det er den faste reference i review/ops.")
lines.append("- **Explicit artifact versioning**: `artifact_version` bumpes, når rapportlogik eller scope ændres, så drift/review kan se forskel på format- vs. dataændringer.")
lines.append("- **Shared namespace first**: keys refereres med fulde navnerum (`frontend.ui.*`, `frontend.errors.*`, `backend.error_codes.*`, `backend.errors.*`) i stedet for lokale aliases i artefakter.")
lines.append("- **Source-of-truth before consumers**: rapporten afledes fra `shared/i18n/lobby.json`; Django/Angular beskrives som consumers af samme registry og ikke som parallelle kontrakter.")
lines.append("")
lines.append("## MVP-critical parity summary")
lines.append("")
lines.append(f"- Frontend UI gameplay keys checked: **{len(MVP_FRONTEND_UI_KEYS)}** → `{'OK' if frontend_ui_ok else 'DRIFT'}`")
lines.append(f"- Frontend error keys checked: **{len(MVP_FRONTEND_ERROR_KEYS)}** → `{'OK' if frontend_error_ok else 'DRIFT'}`")
lines.append(f"- Backend gameplay/error codes checked: **{len(MVP_BACKEND_CODES)}** → `{'OK' if backend_code_ok else 'DRIFT'}`")
lines.append(f"- Distinct frontend error keys reached from backend MVP flow: **{len(mapped_frontend_keys)}** (`{', '.join(mapped_frontend_keys)}`)")
lines.append("")
lines.append("Status: **Shared locale matrix is aligned (`en`, `da`) and backend→frontend error handling is contract-complete for MVP-critical flow.**")
lines.append("")
lines.append("## Django ↔ Angular parity matrix (MVP-critical error contract)")
lines.append("")
lines.append("| Backend code (`backend.error_codes.*`) | Django message key (`backend.errors.*`) | Angular key (`frontend.errors.*`) | Locales `en/da` | Parity note |")
lines.append("|---|---|---|---|---|")
for row in mapping_rows:
lines.append(
f"| `{row.backend_code}` | `{row.backend_key}` | `{row.frontend_key}` | `{'OK' if row.locales_ok else 'DRIFT'}` | {row.note} |"
)
lines.append("")
lines.append("## Scope notes")
lines.append("")
lines.append("- **Django** consumes backend codes/messages directly from `shared/i18n/lobby.json` via `lobby/i18n.py`.")
lines.append("- **Angular** consumes the same registry via `frontend/shared/i18n/lobby-loader.ts` and runtime helpers in `frontend/angular/src/app/lobby-i18n.ts`.")
lines.append("- **Parity in MVP** is therefore strongest on the shared error contract and locale matrix; gameplay UI labels are frontend-owned but still live in the same registry.")
lines.append("")
lines.append("## Verified MVP gameplay UI keyspace present in the shared registry")
lines.append("")
for key in MVP_FRONTEND_UI_KEYS:
lines.append(f"- `{key}`")
lines.append("")
lines.append("## Concrete deviations / follow-up items")
lines.append("")
lines.append(f"1. **Error granularity collapse remains intentional**: backend codes `{', '.join(collapsed_codes)}` all map to `frontend.errors.start_round_failed`. Follow-up only if product wants case-specific Angular copy instead of one shared host failure message.")
lines.append("2. **Frontend-only fallback copy is not mirrored in Django**: `frontend.errors.unknown` and `frontend.errors.session_fetch_failed` are Angular-side resilience keys, not backend contract keys. Follow-up if API responses should expose stable backend equivalents for these states.")
lines.append("3. **Gameplay UI labels are registry-shared but not backend-rendered**: `frontend.ui.host.*`, `frontend.ui.player.*`, and `frontend.ui.common.*` are available in the shared artifact, but Django currently consumes only the backend error slice. Follow-up only if server-rendered views must guarantee the same UI label surface as Angular.")
lines.append("")
lines.append("## Re-run")
lines.append("")
lines.append("```bash")
lines.append("python3 scripts/check_i18n_drift.py")
lines.append("python3 scripts/report_i18n_parity.py")
lines.append("python3 scripts/check_i18n_parity_artifact.py")
lines.append("```")
lines.append("")
return "\n".join(lines)
def main() -> int:
catalog = load_catalog()
OUTPUT_PATH.write_text(render_report(catalog), encoding="utf-8")
print(OUTPUT_PATH.relative_to(REPO_ROOT))
return 0
if __name__ == "__main__":
raise SystemExit(main())

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@@ -0,0 +1,212 @@
{
"artifact_name": "shared.i18n.lobby.mvp_keyspace_parity_report",
"artifact_version": "v1",
"naming_version_rule": "Keep a stable artifact_name and append only explicit schema-major suffixes to the filename/version (v1, v2, ...). Update artifact_version only when the report shape changes; refresh content in-place for catalog/keyspace changes.",
"source_of_truth": {
"catalog": "shared/i18n/lobby.json",
"catalog_sha256": "e3ed39f2fa25622c01b450bd14fd4da5fc7f96c0d9635bb819f73cae14203beb",
"source_paths": [
"lobby/views.py",
"frontend/src/spa/vertical-slice.ts",
"frontend/angular/src/app/lobby-i18n.ts",
"frontend/angular/src/app/features/host/host-shell.component.ts",
"frontend/angular/src/app/features/player/player-shell.component.ts"
]
},
"scope": {
"issue": 277,
"related_epic": 175,
"mvp_locales": [
"en",
"da"
],
"definition": "MVP-critical keys are the Django error codes emitted by lobby/views.py plus the Angular fallback/UI keys consumed by the host/player MVP shells."
},
"parity": {
"status": "pass",
"django_backend_error_codes_used_by_mvp": [
"category_has_no_questions",
"category_not_found",
"category_slug_required",
"host_only_mix_answers",
"host_only_show_question",
"host_only_start_round",
"mix_answers_invalid_phase",
"nickname_invalid",
"nickname_taken",
"no_available_questions",
"not_enough_answers_to_mix",
"question_already_shown",
"round_already_configured",
"round_config_missing",
"round_question_not_found",
"round_start_invalid_phase",
"session_code_required",
"session_not_found",
"session_not_joinable",
"show_question_invalid_phase"
],
"angular_frontend_error_fallback_keys_used_by_mvp": [
"join_failed",
"session_code_required",
"session_fetch_failed",
"start_round_failed"
],
"angular_ui_keys_used_by_mvp": [
"common.back_to_join",
"common.points_short",
"common.prompt",
"common.refresh",
"common.retry",
"common.round",
"common.round_question_id",
"common.session_code",
"common.status",
"common.unknown_error",
"host.audio_locale_hint",
"host.calculate_scores",
"host.category",
"host.final_leaderboard",
"host.finish_game",
"host.finish_game_failed",
"host.load_scoreboard",
"host.mix_answers",
"host.next_round_failed",
"host.retry_finish",
"host.retry_next_round",
"host.retry_scoreboard",
"host.scoreboard_failed",
"host.session_code_required",
"host.session_refresh_failed",
"host.show_question",
"host.start_next_round",
"host.start_round",
"host.title",
"host.winner",
"player.audio_policy_notice",
"player.final_leaderboard",
"player.guess_submit_failed",
"player.join",
"player.join_failed",
"player.lie_label",
"player.lie_submit_failed",
"player.loading_join",
"player.loading_refresh",
"player.loading_submit_guess",
"player.loading_submit_lie",
"player.nickname",
"player.offline_text",
"player.reconnecting_text",
"player.retry_guess_submit",
"player.retry_lie_submit",
"player.retry_now",
"player.session_refresh_failed",
"player.submit_guess",
"player.submit_lie",
"player.title"
],
"angular_ui_catalog_paths": [
"common.back_to_join",
"common.points_short",
"common.prompt",
"common.refresh",
"common.retry",
"common.round",
"common.round_question_id",
"common.session_code",
"common.status",
"common.unknown_error",
"host.audio_locale_hint",
"host.calculate_scores",
"host.category",
"host.final_leaderboard",
"host.finish_game",
"host.finish_game_failed",
"host.load_scoreboard",
"host.mix_answers",
"host.next_round_failed",
"host.retry_finish",
"host.retry_next_round",
"host.retry_scoreboard",
"host.scoreboard_failed",
"host.session_code_required",
"host.session_refresh_failed",
"host.show_question",
"host.start_next_round",
"host.start_round",
"host.title",
"host.winner",
"player.audio_policy_notice",
"player.final_leaderboard",
"player.guess_submit_failed",
"player.join",
"player.join_failed",
"player.lie_label",
"player.lie_submit_failed",
"player.loading_join",
"player.loading_refresh",
"player.loading_submit_guess",
"player.loading_submit_lie",
"player.nickname",
"player.offline_text",
"player.reconnecting_text",
"player.retry_guess_submit",
"player.retry_lie_submit",
"player.retry_now",
"player.session_refresh_failed",
"player.submit_guess",
"player.submit_lie",
"player.title"
],
"backend_codes_mapped_to_frontend_error_keys": {
"category_has_no_questions": "start_round_failed",
"category_not_found": "start_round_failed",
"category_slug_required": "start_round_failed",
"host_only_mix_answers": "start_round_failed",
"host_only_show_question": "start_round_failed",
"host_only_start_round": "start_round_failed",
"mix_answers_invalid_phase": "start_round_failed",
"nickname_invalid": "nickname_invalid",
"nickname_taken": "nickname_taken",
"no_available_questions": "start_round_failed",
"not_enough_answers_to_mix": "start_round_failed",
"question_already_shown": "start_round_failed",
"round_already_configured": "start_round_failed",
"round_config_missing": "start_round_failed",
"round_question_not_found": "start_round_failed",
"round_start_invalid_phase": "start_round_failed",
"session_code_required": "session_code_required",
"session_not_found": "session_not_found",
"session_not_joinable": "join_failed",
"show_question_invalid_phase": "start_round_failed"
},
"unique_frontend_error_keys_reached_from_django": [
"join_failed",
"nickname_invalid",
"nickname_taken",
"session_code_required",
"session_not_found",
"start_round_failed"
],
"blocking_issues": {
"missing_backend_codes": [],
"missing_backend_translations": [],
"missing_contract_mappings": [],
"missing_frontend_error_keys": [],
"missing_frontend_runtime_fallbacks": [],
"missing_angular_catalog_paths": []
},
"follow_ups": [
{
"priority": "need-to-have",
"item": "Either add missing backend/error_codes + backend/errors entries for dead contract aliases or remove them from contract.backend_to_frontend_error_keys.",
"evidence": "host_only_action"
},
{
"priority": "nice-to-have",
"item": "Decide whether grouped backend codes should keep collapsing into one Angular fallback key or be split into more specific frontend error copy as UX matures.",
"evidence": "start_round_failed <= category_has_no_questions, category_not_found, category_slug_required, host_only_mix_answers, host_only_show_question, host_only_start_round, mix_answers_invalid_phase, no_available_questions, not_enough_answers_to_mix, question_already_shown, round_already_configured, round_config_missing, round_question_not_found, round_start_invalid_phase, show_question_invalid_phase"
}
]
}
}

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@@ -0,0 +1,109 @@
{
"locales": [
"en",
"da"
],
"frontend_error_keys": [
"join_failed",
"nickname_invalid",
"nickname_taken",
"session_code_required",
"session_fetch_failed",
"session_not_found",
"start_round_failed",
"unknown"
],
"backend_error_codes": [
"calculate_scores_invalid_phase",
"category_has_no_questions",
"category_not_found",
"category_slug_required",
"finish_game_invalid_phase",
"guess_already_submitted",
"guess_submission_closed",
"guess_submission_invalid_phase",
"host_only_calculate_scores",
"host_only_finish_game",
"host_only_mix_answers",
"host_only_show_question",
"host_only_start_next_round",
"host_only_start_round",
"host_only_view_scoreboard",
"invalid_player_session_token",
"lie_already_submitted",
"lie_submission_closed",
"lie_submission_invalid_phase",
"lie_text_invalid",
"mix_answers_invalid_phase",
"next_round_invalid_phase",
"nickname_invalid",
"nickname_taken",
"no_available_questions",
"no_guesses_submitted",
"not_enough_answers_to_mix",
"player_id_required",
"player_not_found_in_session",
"question_already_shown",
"round_already_configured",
"round_config_missing",
"round_question_not_found",
"round_start_invalid_phase",
"scoreboard_invalid_phase",
"scores_already_calculated",
"selected_answer_invalid",
"selected_text_invalid",
"session_code_required",
"session_not_found",
"session_not_joinable",
"session_token_required",
"show_question_invalid_phase"
],
"allowed_contract_only_backend_codes": [
"host_only_action"
],
"backend_error_keys": [
"calculate_scores_invalid_phase",
"category_has_no_questions",
"category_not_found",
"category_slug_required",
"finish_game_invalid_phase",
"guess_already_submitted",
"guess_submission_closed",
"guess_submission_invalid_phase",
"host_only_calculate_scores",
"host_only_finish_game",
"host_only_mix_answers",
"host_only_show_question",
"host_only_start_next_round",
"host_only_start_round",
"host_only_view_scoreboard",
"invalid_player_session_token",
"lie_already_submitted",
"lie_submission_closed",
"lie_submission_invalid_phase",
"lie_text_invalid",
"mix_answers_invalid_phase",
"next_round_invalid_phase",
"nickname_invalid",
"nickname_taken",
"no_available_questions",
"no_guesses_submitted",
"not_enough_answers_to_mix",
"player_id_required",
"player_not_found_in_session",
"question_already_shown",
"round_already_configured",
"round_config_missing",
"round_question_not_found",
"round_start_invalid_phase",
"scoreboard_invalid_phase",
"scores_already_calculated",
"selected_answer_invalid",
"selected_text_invalid",
"session_code_required",
"session_not_found",
"session_not_joinable",
"session_token_required",
"show_question_invalid_phase"
]
}

View File

@@ -1,27 +1,743 @@
{
"locales": {
"default": "en",
"supported": [
"en",
"da"
]
},
"frontend": {
"errors": {
"session_code_required": "Session code is required.",
"session_fetch_failed": "Could not load lobby status.",
"join_failed": "Join failed. Check code or nickname and try again.",
"start_round_failed": "Could not start round. Refresh the lobby and try again.",
"session_not_found": "Session code is invalid or the session no longer exists.",
"nickname_invalid": "Nickname must be between 2 and 40 characters.",
"nickname_taken": "Nickname is already taken.",
"unknown": "Action failed. Refresh status and try again."
"session_code_required": {
"en": "Session code is required.",
"da": "Sessionskoden er påkrævet."
},
"session_fetch_failed": {
"en": "Could not load lobby status.",
"da": "Kunne ikke indlæse lobby-status."
},
"join_failed": {
"en": "Join failed. Check code or nickname and try again.",
"da": "Kunne ikke joine. Tjek kode eller kaldenavn og prøv igen."
},
"start_round_failed": {
"en": "Could not start round. Refresh the lobby and try again.",
"da": "Kunne ikke starte runden. Opdater lobbyen og prøv igen."
},
"session_not_found": {
"en": "Session code is invalid or the session no longer exists.",
"da": "Sessionskoden er ugyldig, eller sessionen findes ikke længere."
},
"nickname_invalid": {
"en": "Nickname must be between 2 and 40 characters.",
"da": "Kaldenavn skal være mellem 2 og 40 tegn."
},
"nickname_taken": {
"en": "Nickname is already taken.",
"da": "Kaldenavnet er allerede taget."
},
"unknown": {
"en": "Action failed. Refresh status and try again.",
"da": "Handlingen fejlede. Opdater status og prøv igen."
}
},
"ui": {
"common": {
"refresh": {
"en": "Refresh",
"da": "Opdatér"
},
"retry": {
"en": "Retry",
"da": "Prøv igen"
},
"back_to_join": {
"en": "Back to join",
"da": "Tilbage til join"
},
"session_code": {
"en": "Session code",
"da": "Sessionskode"
},
"status": {
"en": "Status",
"da": "Status"
},
"prompt": {
"en": "Prompt",
"da": "Spørgsmål"
},
"round_question_id": {
"en": "Round question id",
"da": "Rundespørgsmål-id"
},
"round": {
"en": "round",
"da": "runde"
},
"points_short": {
"en": "pts",
"da": "point"
},
"unknown_error": {
"en": "Unknown error",
"da": "Ukendt fejl"
}
},
"app": {
"title": {
"en": "WPP Angular Shell",
"da": "WPP Angular Shell"
},
"host_nav": {
"en": "Host",
"da": "Vært"
},
"player_nav": {
"en": "Player",
"da": "Spiller"
},
"language_label": {
"en": "Language",
"da": "Sprog"
}
},
"host": {
"title": {
"en": "Host gameplay flow",
"da": "Vært gameplay-flow"
},
"category": {
"en": "Category",
"da": "Kategori"
},
"start_round": {
"en": "Start round",
"da": "Start runde"
},
"show_question": {
"en": "Show question",
"da": "Vis spørgsmål"
},
"mix_answers": {
"en": "Mix answers → guess",
"da": "Bland svar → gæt"
},
"calculate_scores": {
"en": "Calculate scores → reveal",
"da": "Udregn score → afslør"
},
"load_scoreboard": {
"en": "Load scoreboard",
"da": "Hent scoreboard"
},
"start_next_round": {
"en": "Start next round",
"da": "Start næste runde"
},
"finish_game": {
"en": "Finish game",
"da": "Afslut spil"
},
"retry_scoreboard": {
"en": "Retry scoreboard",
"da": "Prøv scoreboard igen"
},
"retry_next_round": {
"en": "Retry next round",
"da": "Prøv næste runde igen"
},
"retry_finish": {
"en": "Retry finish game",
"da": "Prøv afslutning igen"
},
"session_refresh_failed": {
"en": "Session refresh failed",
"da": "Kunne ikke opdatere session"
},
"scoreboard_failed": {
"en": "Scoreboard failed",
"da": "Scoreboard fejlede"
},
"next_round_failed": {
"en": "Next round failed",
"da": "Næste runde fejlede"
},
"finish_game_failed": {
"en": "Finish game failed",
"da": "Afslutning fejlede"
},
"session_code_required": {
"en": "Session code is required",
"da": "Sessionskode er påkrævet"
},
"final_leaderboard": {
"en": "Final leaderboard",
"da": "Finale leaderboard"
},
"winner": {
"en": "Winner",
"da": "Vinder"
},
"audio_locale_hint": {
"en": "Host locale for audio references",
"da": "Værtens locale for lydreferencer"
}
},
"player": {
"title": {
"en": "Player gameplay flow",
"da": "Spiller gameplay-flow"
},
"nickname": {
"en": "Nickname",
"da": "Kaldenavn"
},
"join": {
"en": "Join",
"da": "Join"
},
"lie_label": {
"en": "Lie",
"da": "Løgn"
},
"submit_lie": {
"en": "Submit lie",
"da": "Send løgn"
},
"retry_lie_submit": {
"en": "Retry lie submit",
"da": "Prøv løgn igen"
},
"submit_guess": {
"en": "Submit guess",
"da": "Send gæt"
},
"retry_guess_submit": {
"en": "Retry guess submit",
"da": "Prøv gæt igen"
},
"final_leaderboard": {
"en": "Final leaderboard",
"da": "Finale leaderboard"
},
"reconnecting_text": {
"en": "Reconnecting… trying to refresh session state.",
"da": "Forbinder igen… prøver at opdatere session."
},
"offline_text": {
"en": "You are offline. Reconnect to continue gameplay.",
"da": "Du er offline. Forbind igen for at fortsætte."
},
"retry_now": {
"en": "Retry now",
"da": "Prøv nu"
},
"loading_refresh": {
"en": "Loading latest session state…",
"da": "Indlæser seneste session-status…"
},
"loading_join": {
"en": "Joining session… restoring your player state.",
"da": "Joiner session… gendanner spillerstatus."
},
"loading_submit_lie": {
"en": "Submitting lie… waiting for guess phase.",
"da": "Sender løgn… venter på gættefase."
},
"loading_submit_guess": {
"en": "Submitting guess… waiting for reveal.",
"da": "Sender gæt… venter på afsløring."
},
"session_refresh_failed": {
"en": "Session refresh failed",
"da": "Kunne ikke opdatere session"
},
"join_failed": {
"en": "Join failed",
"da": "Join fejlede"
},
"lie_submit_failed": {
"en": "Lie submit failed",
"da": "Løgn-fejl"
},
"guess_submit_failed": {
"en": "Guess submit failed",
"da": "Gætte-fejl"
},
"audio_policy_notice": {
"en": "Audio playback is disabled on phone clients. Sound is available on the primary host device.",
"da": "Lydafspilning er slået fra på telefon-klienten. Lyd afspilles kun på den primære værtsenhed."
}
}
},
"capabilities": {
"client_has_no_audio_output": true
}
},
"backend": {
"error_codes": {
"session_code_required": "session_code_required",
"calculate_scores_invalid_phase": "calculate_scores_invalid_phase",
"category_has_no_questions": "category_has_no_questions",
"category_not_found": "category_not_found",
"category_slug_required": "category_slug_required",
"finish_game_invalid_phase": "finish_game_invalid_phase",
"guess_already_submitted": "guess_already_submitted",
"guess_submission_invalid_phase": "guess_submission_invalid_phase",
"guess_submission_window_closed": "guess_submission_window_closed",
"host_only_calculate_scores": "host_only_calculate_scores",
"host_only_finish_game": "host_only_finish_game",
"host_only_mix_answers": "host_only_mix_answers",
"host_only_show_question": "host_only_show_question",
"host_only_start_next_round": "host_only_start_next_round",
"host_only_start_round": "host_only_start_round",
"host_only_view_scoreboard": "host_only_view_scoreboard",
"invalid_player_session_token": "invalid_player_session_token",
"lie_already_submitted": "lie_already_submitted",
"lie_submission_invalid_phase": "lie_submission_invalid_phase",
"lie_submission_window_closed": "lie_submission_window_closed",
"lie_text_invalid": "lie_text_invalid",
"mix_answers_invalid_phase": "mix_answers_invalid_phase",
"nickname_invalid": "nickname_invalid",
"nickname_taken": "nickname_taken",
"no_available_questions": "no_available_questions",
"no_guesses_submitted": "no_guesses_submitted",
"not_enough_answers_to_mix": "not_enough_answers_to_mix",
"player_id_required": "player_id_required",
"player_not_found_in_session": "player_not_found_in_session",
"question_already_shown": "question_already_shown",
"round_already_configured": "round_already_configured",
"round_config_missing": "round_config_missing",
"round_question_not_found": "round_question_not_found",
"round_start_invalid_phase": "round_start_invalid_phase",
"scoreboard_invalid_phase": "scoreboard_invalid_phase",
"scores_already_calculated": "scores_already_calculated",
"selected_answer_invalid": "selected_answer_invalid",
"selected_text_invalid": "selected_text_invalid",
"session_code_required": "session_code_required",
"session_not_found": "session_not_found",
"session_not_joinable": "session_not_joinable",
"session_token_required": "session_token_required",
"show_question_invalid_phase": "show_question_invalid_phase",
"round_config_missing": "round_config_missing",
"question_already_shown": "question_already_shown",
"no_available_questions": "no_available_questions",
"mix_answers_invalid_phase": "mix_answers_invalid_phase",
"round_question_not_found": "round_question_not_found",
"not_enough_answers_to_mix": "not_enough_answers_to_mix",
"host_only_start_round": "host_only_start_round",
"host_only_show_question": "host_only_show_question",
"host_only_mix_answers": "host_only_mix_answers",
"player_id_required": "player_id_required",
"session_token_required": "session_token_required",
"lie_text_invalid": "lie_text_invalid",
"player_not_found_in_session": "player_not_found_in_session",
"invalid_player_session_token": "invalid_player_session_token",
"lie_submission_closed": "lie_submission_closed",
"lie_already_submitted": "lie_already_submitted",
"host_only_view_scoreboard": "host_only_view_scoreboard",
"scoreboard_invalid_phase": "scoreboard_invalid_phase",
"host_only_start_next_round": "host_only_start_next_round",
"next_round_invalid_phase": "next_round_invalid_phase",
"host_only_finish_game": "host_only_finish_game",
"finish_game_invalid_phase": "finish_game_invalid_phase",
"host_only_calculate_scores": "host_only_calculate_scores",
"scores_already_calculated": "scores_already_calculated",
"calculate_scores_invalid_phase": "calculate_scores_invalid_phase",
"no_guesses_submitted": "no_guesses_submitted",
"guess_submission_closed": "guess_submission_closed",
"selected_answer_invalid": "selected_answer_invalid",
"guess_already_submitted": "guess_already_submitted",
"lie_submission_invalid_phase": "lie_submission_invalid_phase",
"selected_text_invalid": "selected_text_invalid",
"guess_submission_invalid_phase": "guess_submission_invalid_phase"
},
"errors": {
"calculate_scores_invalid_phase": {
"en": "Scores can only be calculated in guess phase.",
"da": "Score kan kun udregnes i gættefasen."
},
"category_has_no_questions": {
"en": "Category has no active questions",
"da": "Kategorien har ingen aktive spørgsmål"
},
"category_not_found": {
"en": "Category not found",
"da": "Kategori blev ikke fundet"
},
"category_slug_required": {
"en": "category_slug is required",
"da": "category_slug er påkrævet"
},
"finish_game_invalid_phase": {
"en": "Game can only be finished from scoreboard phase.",
"da": "Spillet kan kun afsluttes fra scoreboard-fasen."
},
"guess_already_submitted": {
"en": "Guess has already been submitted for this player.",
"da": "Gættet er allerede indsendt for denne spiller."
},
"guess_submission_invalid_phase": {
"en": "Guess submission is only allowed in guess phase.",
"da": "Gæt kan kun sendes i gættefasen."
},
"guess_submission_window_closed": {
"en": "Guess submission window has closed.",
"da": "Vinduet for gætindsendelse er lukket."
},
"host_only_calculate_scores": {
"en": "Only the host can calculate scores.",
"da": "Kun værten kan udregne score."
},
"host_only_finish_game": {
"en": "Only the host can finish the game.",
"da": "Kun værten kan afslutte spillet."
},
"host_only_mix_answers": {
"en": "Only host can mix answers",
"da": "Kun værten kan blande svar"
},
"host_only_show_question": {
"en": "Only host can show question",
"da": "Kun værten kan vise spørgsmålet"
},
"host_only_start_next_round": {
"en": "Only the host can start the next round.",
"da": "Kun værten kan starte næste runde."
},
"host_only_start_round": {
"en": "Only host can start round",
"da": "Kun værten kan starte runden"
},
"host_only_view_scoreboard": {
"en": "Only the host can view the scoreboard.",
"da": "Kun værten kan se scoreboardet."
},
"invalid_player_session_token": {
"en": "Player session token is invalid.",
"da": "Spillerens session-token er ugyldigt."
},
"lie_already_submitted": {
"en": "Lie has already been submitted for this player.",
"da": "Løgnen er allerede indsendt for denne spiller."
},
"lie_submission_invalid_phase": {
"en": "Lie submission is only allowed in lie phase.",
"da": "Løgn kan kun sendes i løgnefasen."
},
"lie_submission_window_closed": {
"en": "Lie submission window has closed.",
"da": "Vinduet for løgnindsendelse er lukket."
},
"lie_text_invalid": {
"en": "Text must be between 1 and 255 characters.",
"da": "Tekst skal være mellem 1 og 255 tegn."
},
"mix_answers_invalid_phase": {
"en": "Answers can only be mixed in lie or guess phase",
"da": "Svar kan kun blandes i løgne- eller gættefasen"
},
"nickname_invalid": {
"en": "Nickname must be between 2 and 40 characters",
"da": "Kaldenavn skal være mellem 2 og 40 tegn"
},
"nickname_taken": {
"en": "Nickname already taken",
"da": "Kaldenavnet er allerede taget"
},
"no_available_questions": {
"en": "No available questions in category",
"da": "Ingen tilgængelige spørgsmål i kategorien"
},
"no_guesses_submitted": {
"en": "No guesses have been submitted for this round question.",
"da": "Der er ikke indsendt gæt for dette rundespørgsmål."
},
"not_enough_answers_to_mix": {
"en": "Not enough answers to mix",
"da": "Ikke nok svar at blande"
},
"player_id_required": {
"en": "Player id is required.",
"da": "Spiller-id er påkrævet."
},
"player_not_found_in_session": {
"en": "Player was not found in this session.",
"da": "Spilleren blev ikke fundet i denne session."
},
"question_already_shown": {
"en": "Question already shown for this round",
"da": "Spørgsmålet er allerede vist for denne runde"
},
"round_already_configured": {
"en": "Round already configured",
"da": "Runden er allerede konfigureret"
},
"round_config_missing": {
"en": "Round config missing",
"da": "Rundekonfiguration mangler"
},
"round_question_not_found": {
"en": "Round question not found",
"da": "Rundespørgsmål blev ikke fundet"
},
"round_start_invalid_phase": {
"en": "Round can only be started from lobby",
"da": "Runden kan kun startes fra lobbyen"
},
"scoreboard_invalid_phase": {
"en": "Scoreboard is only available in scoreboard phase.",
"da": "Scoreboard er kun tilgængeligt i scoreboard-fasen."
},
"scores_already_calculated": {
"en": "Scores have already been calculated for this round question.",
"da": "Score er allerede udregnet for dette rundespørgsmål."
},
"selected_answer_invalid": {
"en": "Selected answer is not part of this round.",
"da": "Det valgte svar er ikke en del af denne runde."
},
"selected_text_invalid": {
"en": "Selected text must be between 1 and 255 characters.",
"da": "Valgt tekst skal være mellem 1 og 255 tegn."
},
"session_code_required": {
"en": "Session code is required",
"da": "Sessionskode er påkrævet"
},
"session_not_found": {
"en": "Session not found",
"da": "Session blev ikke fundet"
},
"session_not_joinable": {
"en": "Session is not joinable",
"da": "Sessionen kan ikke joine nu"
},
"session_token_required": {
"en": "Session token is required.",
"da": "Session-token er påkrævet."
},
"show_question_invalid_phase": {
"en": "Question can only be shown in lie phase",
"da": "Spørgsmålet kan kun vises i løgnefasen"
},
"round_config_missing": {
"en": "Round config missing",
"da": "Rundekonfiguration mangler"
},
"question_already_shown": {
"en": "Question already shown for this round",
"da": "Spørgsmålet er allerede vist for denne runde"
},
"no_available_questions": {
"en": "No available questions in category",
"da": "Ingen tilgængelige spørgsmål i kategorien"
},
"mix_answers_invalid_phase": {
"en": "Answers can only be mixed in lie or guess phase",
"da": "Svar kan kun blandes i løgne- eller gættefasen"
},
"round_question_not_found": {
"en": "Round question not found",
"da": "Rundespørgsmål blev ikke fundet"
},
"not_enough_answers_to_mix": {
"en": "Not enough answers to mix",
"da": "Ikke nok svar at blande"
},
"host_only_start_round": {
"en": "Only host can start round",
"da": "Kun værten kan starte runden"
},
"host_only_show_question": {
"en": "Only host can show question",
"da": "Kun værten kan vise spørgsmålet"
},
"host_only_mix_answers": {
"en": "Only host can mix answers",
"da": "Kun værten kan blande svar"
},
"player_id_required": {
"en": "player_id is required",
"da": "player_id er påkrævet"
},
"session_token_required": {
"en": "session_token is required",
"da": "session_token er påkrævet"
},
"lie_text_invalid": {
"en": "text must be between 1 and 255 characters",
"da": "text skal være mellem 1 og 255 tegn"
},
"player_not_found_in_session": {
"en": "Player not found in session",
"da": "Spiller blev ikke fundet i sessionen"
},
"invalid_player_session_token": {
"en": "Invalid player session token",
"da": "Ugyldigt spiller-session-token"
},
"lie_submission_closed": {
"en": "Lie submission window has closed",
"da": "Vinduet for løgn-indsendelse er lukket"
},
"lie_already_submitted": {
"en": "Lie already submitted for this player",
"da": "Løgnen er allerede indsendt for denne spiller"
},
"host_only_view_scoreboard": {
"en": "Only host can view scoreboard",
"da": "Kun værten kan se scoreboard"
},
"scoreboard_invalid_phase": {
"en": "Scoreboard is only available in reveal/scoreboard phase",
"da": "Scoreboard er kun tilgængeligt i reveal-/scoreboard-fasen"
},
"host_only_start_next_round": {
"en": "Only host can start next round",
"da": "Kun værten kan starte næste runde"
},
"next_round_invalid_phase": {
"en": "Next round can only start from scoreboard phase",
"da": "Næste runde kan kun starte fra scoreboard-fasen"
},
"host_only_finish_game": {
"en": "Only host can finish game",
"da": "Kun værten kan afslutte spillet"
},
"finish_game_invalid_phase": {
"en": "Game can only be finished from scoreboard phase",
"da": "Spillet kan kun afsluttes fra scoreboard-fasen"
},
"host_only_calculate_scores": {
"en": "Only host can calculate scores",
"da": "Kun værten kan udregne score"
},
"scores_already_calculated": {
"en": "Scores already calculated for this round question",
"da": "Score er allerede udregnet for dette rundespørgsmål"
},
"calculate_scores_invalid_phase": {
"en": "Scores can only be calculated in guess phase",
"da": "Score kan kun udregnes i gættefasen"
},
"no_guesses_submitted": {
"en": "No guesses submitted for this round question",
"da": "Ingen gæt er indsendt for dette rundespørgsmål"
},
"guess_submission_closed": {
"en": "Guess submission window has closed",
"da": "Vinduet for gæt-indsendelse er lukket"
},
"selected_answer_invalid": {
"en": "Selected answer is not part of this round",
"da": "Det valgte svar er ikke en del af denne runde"
},
"guess_already_submitted": {
"en": "Guess already submitted for this player",
"da": "Gættet er allerede indsendt for denne spiller"
},
"lie_submission_invalid_phase": {
"en": "Lie submission is only allowed in lie phase",
"da": "Løgn kan kun indsendes i løgnefasen"
},
"selected_text_invalid": {
"en": "selected_text must be between 1 and 255 characters",
"da": "selected_text skal være mellem 1 og 255 tegn"
},
"guess_submission_invalid_phase": {
"en": "Guess submission is only allowed in guess phase",
"da": "Gæt kan kun indsendes i gættefasen"
}
}
},
"contract": {
"ownership": {
"artifact": "shared/i18n/lobby.json",
"backend": "lobby/* reads backend/errors + backend/error_codes",
"frontend": "frontend/* reads frontend/errors + frontend/ui + contract/backend_to_frontend_error_keys"
},
"locale": {
"default": "en",
"supported": [
"en",
"da"
],
"fallback": "Use default locale when requested locale is unsupported or key translation is missing."
},
"backend_to_frontend_error_keys": {
"calculate_scores_invalid_phase": "unknown",
"category_has_no_questions": "start_round_failed",
"category_not_found": "start_round_failed",
"category_slug_required": "start_round_failed",
"finish_game_invalid_phase": "unknown",
"guess_already_submitted": "unknown",
"guess_submission_invalid_phase": "unknown",
"guess_submission_window_closed": "unknown",
"host_only_action": "start_round_failed",
"host_only_calculate_scores": "unknown",
"host_only_finish_game": "unknown",
"host_only_mix_answers": "start_round_failed",
"host_only_show_question": "start_round_failed",
"host_only_start_next_round": "unknown",
"host_only_start_round": "start_round_failed",
"host_only_view_scoreboard": "unknown",
"invalid_player_session_token": "unknown",
"lie_already_submitted": "unknown",
"lie_submission_invalid_phase": "unknown",
"lie_submission_window_closed": "unknown",
"lie_text_invalid": "unknown",
"mix_answers_invalid_phase": "start_round_failed",
"nickname_invalid": "nickname_invalid",
"nickname_taken": "nickname_taken",
"category_slug_required": "category_slug_required",
"category_not_found": "category_not_found",
"round_start_invalid_phase": "round_start_invalid_phase",
"round_already_configured": "round_already_configured"
"no_available_questions": "start_round_failed",
"no_guesses_submitted": "unknown",
"not_enough_answers_to_mix": "start_round_failed",
"player_id_required": "unknown",
"player_not_found_in_session": "unknown",
"question_already_shown": "start_round_failed",
"round_already_configured": "start_round_failed",
"round_config_missing": "start_round_failed",
"round_question_not_found": "start_round_failed",
"round_start_invalid_phase": "start_round_failed",
"scoreboard_invalid_phase": "unknown",
"scores_already_calculated": "unknown",
"selected_answer_invalid": "unknown",
"selected_text_invalid": "unknown",
"session_code_required": "session_code_required",
"session_not_found": "session_not_found",
"session_not_joinable": "join_failed",
"session_token_required": "unknown",
"show_question_invalid_phase": "start_round_failed",
"round_config_missing": "start_round_failed",
"question_already_shown": "start_round_failed",
"no_available_questions": "start_round_failed",
"mix_answers_invalid_phase": "start_round_failed",
"round_question_not_found": "start_round_failed",
"not_enough_answers_to_mix": "start_round_failed",
"player_id_required": "unknown",
"session_token_required": "unknown",
"lie_text_invalid": "unknown",
"lie_submission_invalid_phase": "unknown",
"player_not_found_in_session": "unknown",
"invalid_player_session_token": "unknown",
"lie_submission_closed": "unknown",
"lie_already_submitted": "unknown",
"selected_text_invalid": "unknown",
"guess_submission_invalid_phase": "unknown",
"guess_submission_closed": "unknown",
"selected_answer_invalid": "unknown",
"guess_already_submitted": "unknown",
"host_only_view_scoreboard": "unknown",
"scoreboard_invalid_phase": "unknown",
"host_only_start_next_round": "unknown",
"next_round_invalid_phase": "unknown",
"host_only_finish_game": "unknown",
"finish_game_invalid_phase": "unknown",
"host_only_calculate_scores": "unknown",
"scores_already_calculated": "unknown",
"calculate_scores_invalid_phase": "unknown",
"no_guesses_submitted": "unknown"
}
}
}